Hejsel (EUW)
: 80% of the time it works but I agree at I maybe went a bit overboard
It does not. Read the ToS. In addition, RIOT got a squadron of lawyers to keep them out of shit. A single private user won't change anything. Gather at least one million players and maybe you'll be able to achieve something.
ScorpioGG (EUNE)
: have a look at this mach ... relpay it and tell me how can he have almost 500AD from 2 ad items... the rest are crit and boots... explayn whats fair then!!! he takes me under half of life from his bouncinh bulet... thats one hit... not to mention his ulty!!! i cant do that damage even with my ulty wich supose to be super mega death rocket!!! https://matchhistory.eune.leagueoflegends.com/en/#match-details/EUN1/2198677421/221974074?tab=overview
You really want me to do the math for you, don't you? Let's see: Base AD: 130.9 (~131) AD from AD-Items: 60 Stormrazor + 80 Infinity Edge + 45 LDR Makes for 316 AD. Now his Passive on level 17 converts 1% of his Crit chance into 0,4% AD, meaning with his 75% he gets his AD increased by 30%, totaling as 410,8 Additionally his passive converts every 1% attack speed into 0,25% ad, so with his +100% attack speed he gets 25% ad increase, totaling as 513,5 (~514AD) At level 17 he has 0,92 Attack Speed (which can't be increased due to his passive) with 514 AD. So he can shoot 0,92 times in one second,but he has to reload for 2,5 seconds after the fourth shot. With that in mind, his "real" attack speed, to calculate his dmg per second, is 0,295 (0,92-(2,5/4)). So with his reload in mind, he shoots an average of 0,295 times in one second. Now, his dmg/s is 151,63 (0,295*514). This seems quite low, but until he reloads, he deals a lot more dmg/s. In lategame Jhin is more like a burster. If the enemies are not dead after his fourth shot, he's most likely done (without a team). Now Jinx could have 316AD with the same build, but with a lot more attack speed (1,45). If you calculate her full stacked Q for example, she get's even 130% more attack speed --> Reaching the cap of 2,5 Attack Speed. If she has her passive, she can even go beyond that. But let's not do that, let's just calculate with the her Base AS + Item AS, which leads to 458,2 dmg/s. And to reach 1,45 AS on Jinx is way too easy. There are tons of things I included in my calculation, like Crit DMG (which doesn't favor Jhin since his passive decreases his Crit dmg by 50%), Armor of the enemy and and and. But do you get my point? Jhins damage is frontloaded, he deals massive amounts of damage with single shots, but his shots are slow. Jinx shoots really fast, which leads to more sustained, more continouus damage. > he takes me under half of life from his bouncinh bulet his Bouncing Bullet increases in Damage each time it kills an enemy. With his 514 AD, his first Bullet hit deals 530,5 dmg (less than his AA), if we include armor even less. But if he kills for example 3 minions before hitting you, it deals 105% more dmg, meaning he hits you for 1087,55 dmg. So you likely got hit by a Q that killed 2 or 3 Units before it bounced to you, which shouldn't happen at all. Jinx' ult is an global execute - with 314 AD it can deal 1235 base dmg, which even get's increased the more health the enemy is missing. So you can, in fact, deal even more damage.
ScorpioGG (EUNE)
: u forgot jhin where he has 500 ad from 1 ad item and the rest crit and as... this is just stupid the way riot makes new champions and giving the ability that multiply stats... its like im squish with jinx and try v hard to farm and not feed enemy to buy items when others just bypass the gold based rules and have allot of advantages!!!! and by the way JINX ASNT LIKE THIS!!!! she didnt get no reworks!!!!! FROM WHERE THE HELL IS SO UNDERPOWERED ALLOFASUDDEN??? CAN U EXPLAYN THAT PLS?? THEY ADD AND ADD NEW AND NEW CHAMPIONS WITH UNIQUE ABILITYS
Jhin doesn't have something that scales into infinity. Jhin only gets his crit and AS converted to AD, but his AS won't get higher. Furthermore he has 4 shots, after which he needs time to reload. He can be balanced just like any other champ because of those two reasons (no AS increase and reload times). >its like im squish with jinx and try v hard to farm and not feed enemy to buy items when others just bypass the gold based rules and have allot of advantages!!!! I don't know at all what you want to tell me with that tbh. She is **not** underpowered rn though. Not at all. Just not an early game champ. Never was, never will be.
ScorpioGG (EUNE)
: in team fight that winrate is relative then and means nothing.... since mid season 9 something happened... i dont know what... i just see that jinx isnt the way she was..... she got realy hard to maintain lane with her... not to mention farm the same time. i dont know what happened and what champions suffer from this asweal cos im otp and i play only Jinx... so i cant see on other champions the diferences i see and feel on JINX. She didnt get no reworks neither!!! From where is this comming from then??? i keep asking u this on other comments
It's not about teamfights euther, it's about a game as a whole. There are maaany aspects, like earlygame, midgame, lategame, splitpushing, dueling, assassinating, enchanting, teamfighting, objectives, and and and. As Jinx, you should focus on farming. You can't actively win your lane, at least not without a decent support. That you feel different with Jinx is probably due to shifting meta, item powers, champion buffs and nerfs, map tweaks and many more factors. But still, Jinx is having a positive Winrate for ages, she's performing good. Either something is wrong with your mind right now (don't get me wrong, i dont find the right words rn i guess) or you don't adapt to the meta properly.
ScorpioGG (EUNE)
: Ok here is this mach so i can shut everyones muths ... more those who say that u can avoid easily oneshot champs like rengar nasus chazix etc... My friend take a lokk @ this mach where i specifficaly went top with Jinx vs Nasus... https://matchhistory.eune.leagueoflegends.com/en/#match-details/EUN1/2198615124/221974074?tab=overview Go replay and look the f broken overpowered damage that some champions have.... in this case NASUS!! Beggining game NASUS has: 72 AD 0 AP 51 armor 34 magic ressist 350 movement speed he has equiped Dorans Shield I have on Jinx siple boots and my stats are: 59 AD 0 AP 34 armor 38 Magic resist 350 MS with BOOTS EQUIPED 1. First thing is he Nasus has more Movement Speed than me Jinx ADC... who somme proplayers saythat im supoose to kite him easy (yes shure .. maibe if i add flash somere along the kite). 2. Second: form his Q he does early 30(AD)+72(AD)+27(AP) equiped with dorans shield wich give him no damage..... meanwhile 1 pow-pow auto atack does to him 41 total damage! 3. How comme somme champions can be made so overpowered against others like jinx who increases her AD by buing items???? Nasus can increase his AD just like me ... how is his damage beeing reduced if he decides to build ad items and not armor in order to make him overpowered??? Me with Jinx CANT reach his stupendous damage from 1 given hit like he does..... no matter how much AD, combined with CRITICAL, i put on her.... + try and kyte him if you can since he has more movement speed than me even if i have boots equiped not too mention that he has the ability to reduce my MS fast and from far away... wich means that he can excede my pow-pow range from start!!! 4. Why do riot make these kind of unneven abilitys on somme champions... like to one u givve them the magic wand and the other u dont give them nothing only damage based on theyr weapons that they BUY??? YOU SHOULD MAKE ALL CHAMPIONS HAVE THEYR DAMAGE BEEING BUILD ONLY THROUGHT ITEM PURCHASE AND LVLING!!! DONT PUT SEPARATE DAMAGE ON ABILITY THAT ADDS UP TO ITEM DAMAGE... THIS IS THE CORE OF YOUR UNBALANCED GAME AND MOST OF YOUR BUGGS!!!
First, I want to reply to another comment you made: > Take a lok @ WOW for example.... if u had armor u didnt do damage... if u had damage u didnt had armor... either u were a tank that sustained the agro and could face huge amound of damage BUT COLDNT DO THE DAMAGE OF AN dps; or you cold doo dmage and die quicker if u stay too close. Not like NASUS that he needs the whole team to take him down and have the ability to oneshot you asweal.... to me that is a super TERMINATOR= unbalanced champ with BROKEN scriptos that defy balance of game!!! Tanks in PvP scenarios work differently than tanks in PvE. In PvE, Tanks just can go in first to get the attention of the enemies, so they tank the damage for their team. In PvP, they can't: The enemies can completely ignore tanks, so the tanks need tools so they can't be ignored. In league that means either two things: 1. Tanks got huge loads of CC to disrupt the enemies 2. Or they got damage Both points guarantee that they can't be ignored by the enemies. Now Nasus got no CC at all. All he's got, is Damage. If he wouldn't deal damage, he could entirely be ignored by the whole enemy team, essentially being useless. Now, back to your other comment. > where i specifficaly went top with Jinx vs Nasus Why do you specifically go top as a Jinx, especially against Nasus? ADCs go bot with a support, because they are the weakest champion-class in the early game (with some exceptions). Now, Nasus needs time to scale, just like Jinx. But in Lategame, a decently stacked Nasus against a Jinx will just wreck Jinx, if he gets close. But why do you pick an ADC like Jinx top anyway? You're weak af early, got no escape, no guaranteed cc, no self sustain. Something like Riven, Aatrox, Jax would have destroyed you even more. And those champs are common on toplane. Looking at your posted link, Nasus had 175 bonus Armor, bringing him to 200+ Armor (on top of his Trinity Force, with gives him a huge damage spike) against your 55 bonus AD, without penetration or anything. And you wonder, why you don't deal damage? He's a tank, and even something like Maokai or Nautilus would have dealt damage to you, since you had no bonus health or resistances. > First thing is he Nasus has more Movement Speed than me Jinx ADC... who somme proplayers saythat im supoose to kite him easy (yes shure .. maibe if i add flash somere along the kite). He has more Movement Speed because he is Meele, base stats are generally higher. Melees have to get on top of you to deal damage. And yes, pros can kite him easily. Watch streams of high elo ADC-Mains, who kite a lot. You've got your traps to root and slow him, and your W to slow him heavily. > Second: form his Q he does early 30(AD)+72(AD)+27(AP) equiped with dorans shield wich give him no damage..... meanwhile 1 pow-pow auto atack does to him 41 total damage! You already said it basically. He used a Q, which emoweres his Basic Attack. If he uses his Q on you, he can't use it to farm, resulting in having less damage in mid- to lategame. And he won't deal that much damage to you with his Q, since you have base armor. So it gets reduced, just like your Autoattack. His AA by default will deal more damage, because he is melee and you are range. He has to walk up to you to apply that damage while you can stay back and damage him. On top of that, he has more armor than you, so he reduces your AA more than you reduce his AA. PLUS Nasus used his AA enhancer, his Q, which deals bonus damage. > How comme somme champions can be made so overpowered against others like jinx who increases her AD by buing items???? Nasus can increase his AD just like me ... how is his damage beeing reduced if he decides to build ad items and not armor in order to make him overpowered??? Me with Jinx CANT reach his stupendous damage from 1 given hit like he does..... no matter how much AD, combined with CRITICAL, i put on her.... + try and kyte him if you can since he has more movement speed than me even if i have boots equiped not too mention that he has the ability to reduce my MS fast and from far away... wich means that he can excede my pow-pow range from start Same reasoning from the start of this comment. Nasus is a Damage-Tank. If he wouldn't have that damage, he could be completely ignored. And his damage needs rampup time. His Q is not really strong by itself, only if he takes like 20 Minutes to get beyond 400+ Q stacks (everytime he kills a minion his Q damage increases, but this makes him relatively weak compared to other toplaners). And you can reduce his MS too, with your W. You can even hard CC him with your traps. > Why do riot make these kind of unneven abilitys on somme champions... like to one u givve them the magic wand and the other u dont give them nothing only damage based on theyr weapons that they BUY??? YOU SHOULD MAKE ALL CHAMPIONS HAVE THEYR DAMAGE BEEING BUILD ONLY THROUGHT ITEM PURCHASE AND LVLING!!! DONT PUT SEPARATE DAMAGE ON ABILITY THAT ADDS UP TO ITEM DAMAGE... THIS IS THE CORE OF YOUR UNBALANCED GAME AND MOST OF YOUR BUGGS!!! This isn't the core of the "unbalanced game" there are a couple of Champs who can stack invinitly: * Nasus (Damage on Q) ~ 51,4% WR * Thresh (Resistances, not the reason why he's so popular tho) ~ 50,3% WR * Veigar (AP) ~ 50,1% WR * Sion (HP) ~ 50,0% WR * Kindred (Range?) ~ 49,6% WR * Bard (Enhancing abilities) ~ 50,8% WR None of these champions is pick or ban right now. They are quite well balanced because of the fact that they can stack infinitly: Because if they get their stacks denied, they're completely shit. Looking at their winrates, they're all pretty close to 50%, which is the ideal value. They're all decently balanced right now. (given that the top 10 Champs are at 53+ %)
: Why are you only talking about the heals. She does deserve some tweaks on her kit, the dash when she goes onto an ally is way too fast for you to even try to disrupt, you can try but it will prob be a 1/25 chance you do it.The latest champs are more colorful and almost have nothing to do with the game and you can barely see how they would make sense lore-wise. Its difficult for foresee what will be her place in the game. You gotta see that the problem might not be Yummi herself but all the interactions she can have with different ally champions and how she can boost them, but that would likely be a direct nerf to the champion in question and not Yuumi. For ex. Hecarim, master yi, etc..Yuumi Boosts hecarim in such a way that makes the game almost unfun to play, that was the main problem in that game, I did get annoyed with the heals she got in lane, but I could easily surpass that and we even killed the laners several times, the problem was the fact that hecarim while being 1/3, with Yummi , not only the stats that Yummi gives him, the heals, the dive combined with CC from Yuumi makes the game unbalanced and unfun to play, its like playing against Lulu Master Yi, but you can easily punish the Lulu and try to focus her so she can't be as useful towards Yi and therefore focus Yi right after, now if you place Yi with Yuumi, you can't target her, she boosts Yi with ad and heals, Yi already has an untargetable ability with Q, that is quite unfun to play against because Yuumi's ult and the way it works almost works as peel for yi since she CC's the enemies that are trying to go on Yi. I dont know if you understand what I'm saying. Its a champ that probably needs no nerfs or whatever but needs tweaks because she interacts differently with some champions, making the game unbalanced and that would require either a specific change with every champion she attaches to or nerfing the specific champion which would make them way weaker than they already are if you know what I'm saying.
I'm talking about the heals, because in the last reply, you said this: > Her heals are absurd late game when she has 2 Stacks Which isn't true in my opinion, her heals are fine and kinda on par with other enchanters. Any other points on that reply weren't about Yuumi at all. > I dont know if you understand what I'm saying. I know what you are trying to say, but I say otherwise. Yes, she might be strong with certain champs, but it still doesn't make a problem, since for the majority of the game it isn't an issue. Why? Because of the statistics. Read this passage again: > Many people find you Yuumi fun. Maybe she deserves a nerf, but it's definitely not bad champion design. And I still don't even think she needs a nerf, her winrate Diamond+ is on 45% right now (while when played 50+ games her WR goes up to 52,3% which is totally fine, since with that she's on rank 115 on the wr by experience). Just give it more time and see how things will turn out. Right now she simply isn't an issue for the majority, which is the reason why she wont receive nerfs anytime soon I guess. Riot is tweaking mostly for the majority, not just for a specific scenario which will happen once every 40 games or so. I agree, if there's a solution to solve that scenarios with just some little tweaks, go for it. Do you have any ideas? For my part, I never played against Yuumi/Heca, Yuumi/Yi. Once played against Yuumi/Aatrox which was kind of disgusting, but managable.
ScorpioGG (EUNE)
: cos maybe i am not playing her from yesterday and maybe i get carried by team alot of time!!!! make statistics based on 1v1 then so you wold know exactly her winrate
But you do realise that it's not about 1v1, right? Statistics about 1v1 would tell you exactly nothing. It's about the game as a whole, which is about Teamfights.
: https://euw.op.gg/summoner/userName=UnknownSwede And yep you're talking about depending on the Yummi players, we are not talking about first time Yummi's , im talking about people that actually put some time on the champ and know how to abuse her . :) And if you are actually a smart person, even this so called "Gold" Account that you say I am, if you look at winrates and games played every season you know its obviously a smurf.. how the hell would I have plat 1 mmr on solo duo and gaining 33 Lp's per games and being gold? I just dont want to climb on this acc on solo duo, thats why most of my games are flex and im placed against Diamond 3 players in flex... Her heals are absurd late game when she has 2 Stacks
Okay then, let's let numbers speak: Yuumis heal on lvl5: Min - 70 + 10% AP --> 140 + 20% AP Max - 140 + 40% AP --> 280 + 80% AP Second value is twi casts right after each other, which leaves you with 28 seconds until the max amount of heal is ready again (280 + 80% AP). And she can only heal herself **or**the one atached to, not both. Sorakas heal on lvl5: 200 + 60% AP every 2 seconds has high costs with 10% max life of her own Sona: Heal - 110 + 25% AP Shield 125 + 30% AP Every 6 seconds Nami: 160 + 30% AP every 10 seconds Bounces up to two times, being 85% (+7,5% every 100 AP) effective I'll let taric out of this. But now, you can see every heal has pros and cons currently. Yuumis comes at a relatively high CD, so if you hardengage her team, it's pretty hard to heal back up. I'm still not saying Yuumi isn't strong or anything because she simply is. But she's not OP, hardly even too strong. In lane her heal is relatively weak, she can't heal everything back up like you started in the thread. She's got weaknesses, ways to counter and sorry, but I'm not talking about first time Yuumis either, cause these suck ass. But in the right hand she's strong, and there's no problem with that at all. I really don't want to have a discussion based on elo though. If you want to discuss on that your smurf has a good winrate and shit, your main does have a 47% winrate after 215 games. Not saying that you're bad, you're surely a lot better than I am (given that Season 7/8 you were D1/D2), but I think you overreacted with your thread since: > I just came from a very fustrating game where I almost felt like punching my own PC for how bad this game has become in terms of champion designs Many people find you Yuumi fun. Maybe she deserves a nerf, but it's definitely not bad champion design. And I still don't even think she needs a nerf, her winrate Diamond+ is on 45% right now (while when played 50+ games her WR goes up to 52,3% which is totally fine, since with that she's on rank 115 on the wr by experience). Just give it more time and see how things will turn out. Ohh and btw, a good thresh for example should be able to disrupt a Yuumi before jumping on a teammate again. It all comes down to skill. For example a D1 Thresh and a D1 Yuumi, both are likely to have a chance of "outplaying" each other.
: https://cdn.discordapp.com/attachments/440524113497292820/586637099453775909/unknown.png Look at this shit
Your attitude is kind of disgusting my dude.
ScorpioGG (EUNE)
: Ok then what abot early game where every adc has double my damage!!! do i fight top lane early?? Jinx is so bad right now... early game i cant even farm most of times cos enemy pokes me and i die from 4 hits... if i auto them i do shit damage and it takes me way much more hits to land on enemy and fewer hits for them to land on me (like half) ... even lux now wi%%%% f items can 1v1 me easy!!!! I try and play safe early ending up farming under the turet... if enemy jg ganks they farm me even under the turet. If i try and play aggressive i cant purely for the fact that all adc are doing much more damage than Jinx and i have to land twice the hits on anny givven champion all because they all got reworked and jinx got left behind with the damage! If u gonna say that Jinx is hypercarry and has late game why do Kog'Maw, Twitch, Tristana, Vayne, Xayah have more damage than me??? They are hypercarry too... just like Jinx!! With what option am i equipeed??? change my adc champion??? to what riots latest metas are??? JINX WASNT LIKE THE WAY SHE IS NOW... used to own lux @ 1v1 ... now allofsuden all champs got reworked and they to more damage than forgoten Jinx!!! Im totaly dependant on my supp and jg early games.... TOTALY!!! if they are bad its hard f mee to farm and keep up with enemy cs score ending up loosing lane and having no items!!! What am i suppose to do??? go straight mid lane like lane phase is over.... and gank my teammates since u say that jadc is teamfight role??? wtf am i then... jungler???
So you're basically whining because Jinx is 'weak'? But you do realise that Jinx' winrate is above 53% from Iron to Diamond? Statistics don't lie, Jinx is strong rn and she's been strong for quite some time now.
50m3 6uy (EUW)
: I agree. This whole oneshotting thing has become stale. Whether the champs are op or not is not the issue. Heca, Rengar, being the most prominent and most annoying champs. You cannot avoid them, and when they touch you, youre dead. Aatrox is an example of a good champ. He hurts...but like...at reasonable speeds. Using Flash against him, might save me. He is slow, but has high damage. The age old principle of character design. On Rengar, Kha, Heca ..theyre designed to kill you in a split second. Id rather lose a fight decidedly than not getting to play at all. A midlaner that oneshots has to at least aim something usually. Except for kass. His riftwalk is cool, but the rest of his kit is dumb. Whether you beat him or you win...its no fun. The champ is so boring.
They all can be avoided. You don't die if they're near you unless they are extremely fed or you stay close to them. Both Rengar and Heca can be countered. For example, if you flash after Rengar leaps, only his AA and Q will hit you, not resulting in a death. If someone of your team is near you, Rengar won't be able to kill you after that (mostly). If noone is near you, it's your fault. Rengar is an Assassin, and Assassins are designed to delete squishy Champs, ADCs at the first place. Heca on the other hand is like Aatrox, no opportunity to oneshot (unless heavily fed), but can just run you down because they're tanky. Both Heca and Aatrox are strong rn, Aatrox even being a much bigger problem once the player is good with him.
: Ill be pretty straight forward. Thats pretty disgusting of you to use the excuse that your brother passed away because I dont believe thats true and I think you are a disgusting human being to use that excuse , sorry but I have to say it, unless something in contrary is proven. I doubt you have more than 500 Kayn games unless proven. Love how you just said in '' Delete Please'' after starting your reply the way you did, just proves that you replied with no objetive and you had no argument to present but you had to reply anyways. Another excuse by our dear friend by saying he doesnt play ranked much but yet has such a nice winrate on the champ I call busted, and by the last sentence of this line he says that "Idk what getting ranked up reward me so idc" proving that he doesn't know much about the game and doesn't know he does get rewards if placed gold or above. Loved this sentence where you refered to my rank and said you could surpass me and that im getting carried by my friends. Boy first of all if you are a smart individual you would look at Champ winrates, If I wanted to climb I would play jungle which is my main role.This is a smurf account that I use to play SPECIALY midlane and NOT to CLIMB in solo duo but to play with friends on flex 5x5 since all of them are gold/plat. You can't really call me kid when i've been playing this game for almost 9 Years and peaked Masters, do you think I care about try harding? I just play for fun 5x5 and im trying to be as useful as I can towards community feedback, thats what this is. Now with all those excuses that you presented you just make me think that you either got boosted or bought the account and that itself is a huge thing that can be punished by riot if they want to look into it, but im not pointing fingers. You prob just got lucky and found success with Kayn that has a overpowered redform atm. Downvotes in my opinion dont mean nothing, If I wanted to get good upvotes I would probably post this on Reddit where 80% of the people aren't either butthurt kayn mains or that aren't low elo that they cant see whats wrong..You are just a delusional kid by saying that Kayn is balanced and the most pure champion is the game that is a blatant lie and excuse from a Kayn main, and I know you are just protecting your champion from the nerf hammer, but it will come sooner or later. What I find about your reply is a straight personal attack because you have no arguments against my facts and opinions so you go to such a level as using _ad hominem_ as a way of defense and argument.This not only is present in all your reply but most obviously towards the end where you almost try to force me to delete my thread that I have the right to do and share my opinion and change my IGN. PS: Unpopular opinion: You probably play in "many many many accounts" because you're probably banned in some of them because I do sense some toxicity in the way you abord people. Why are people taking it so serious when its all about Yummi? XX
> im trying to be as useful as I can towards community feedback, thats what this is. Since you said this, why dont you do this: > Downvotes in my opinion dont mean nothing, If I wanted to get good upvotes I would probably post this on Reddit where 80% of the people aren't either butthurt kayn mains or that aren't low elo that they cant see whats wrong..You are just a delusional kid by saying that Kayn is balanced and the most pure champion is the game that is a blatant lie and excuse from a Kayn main, and I know you are just protecting your champion from the nerf hammer, but it will come sooner or later. Just copy and paste your whole post to r/leagueoflegends, let's see if the people on there agree with you. Since you want to be as usefull as you can towards the community, post it to reddit, where a lot of objective discussion is happening. Better place than the official boards for something like this.
: 1. We actually won all trades to a certain extent that we even had lane priority.. Once she reached a certain point she became unbearable to play against. And you can think that its a 2v1 lane but it isnt, talking its easy but it can be a 2v1 lane in silver but in plat/diamond people can play that champion correctly and actually have a brain and can abuse the crap out of the champ. And nope, her heals are way too overpowered for the champion she is since she loses no health and if you bring correct runes your heal is way more powerful than many other supports. It may not be slightly spammable but still overpowered. 2. Its not hard to control, i've tried it and if you miss the first time you can still have some time to go ''around'' with the skillshot and hit you behind your minions and hit you.. 3. 60 mana for a 400 base mana champion that has only 2 mana reliant abilities..? and she only leaves it at 1 point. 4. I know what she does when she's not attached and how her Q works OUT. 5. She can spam in and out .. at lvl 1 its 10 Secs but becomes 5 at 6 and 0 at 11.. think about it. 6. Im not telling anyone to delete the champion, im presenting my opinion and/or ideas to change some things about the champion and turn it into a better thing imo... 7. Yet, she heals both with E if she's inside, yep dunno if you read but I said that she is squishy but if she comes out and you try to punish her she just goes back In again.. :) 8. Man i've played that champion a ton of times in my smurf accounts and I even think its not balanced... And playing against bots doesnt show the capability of the champ. If you can't play or don't see a decent Yummi in Silver please climb up and watch how the champ is abusable and played in higher ranks..or watch streams.
What I want to say first: Please come back down to earth. You're only Gold yourself, you're nowhere near high elo. And before you're telling me that UMADBRAHHHHH is only a smurf (which seems to be stuck in Gold since S7), link your other accounts. And now to Yuumi (it's right, she's calles Yuumi not Yummi) - yes she's pretty solid right now, but certainly not OP. She doesn't heal more in lategame than other supports, period. And no: >and if you bring correct runes your heal is way more powerful than many other supports This is not correct. Any other support can use those "correct runes" to which you're referring too. On top of this, her CD on heal is 14s on lvl5 (not including CDR), with two stacks. even with both stacks used instantly she heals for 240(+80% AP), which other supports can top. And she's punishable. I've been playing a lot against Yuumi with a friend in lane, and you can block her going back into someone quite okayish, depending on the Yuumi player. If you do, she's done. Too squishy too survive being not untargetable. Also I've noticed she has trouble when being engaged hard and direct - since it's kind of easy to dodge her ult when being on top of her and her ADC.
mc4life (EUNE)
: I nicely said this post is about plat and below, and yi/vlad can very work well in higher elo as well. Also im not saying to 1 champ counters other 139, that would be beyond broken. Im saying that no matter which champs you have in your team, there will always be 1 champ that can counter all 5 of them.
> Im saying that no matter which champs you have in your team, there will always be 1 champ that can counter all 5 of them. This is just not true, stop it already
Tarolock (EUNE)
: the same is true for counter picks...
He just wont get it I guess. Just stop, it wont make him see.
mc4life (EUNE)
: If you do it by expirence, once pick can counter entire team.
So why are worlds, MSI and other comparable formats not like that? These players have the most experience and you can't just counterpick a whole team with one champ, unless you pick 5 times the same champ. Stop making yourself look like a fool
mc4life (EUNE)
: You misunderstood the point. Of course every one of them have counterpicks, ill try to explain on other way. Imagine like 5 enemy squishy champs with various stuff in their kit like stun, slow, shield, escape etc. Against those 5 champs, you need to pick one out of 139 champs that can counter them all, and that is very possible since you have such large pool. Now it doesnt have to be 5 squishy champs, it can be any team comp, but there is always someone who can counter them all. Thats my reason.
Basically exacly what Tarolock said. There are Champs who work in a same way. Ofc, if you put them all into the same team, that team can be countered by one champ. I still don't see the problem here. By having a variety of a large champion pool, it works against your argument. You can pick from 139 diverse champs, and if you do it with some brain, your enemy can't counterpick your whole team with one pick. Besides, if my team is full AD dmg for example, it does need more than just one champ who goes full armor. You cant counter them with just one pick.
mc4life (EUNE)
: Too many champs in game
There's always someone who is able to play 1 Champ to an extent where he wins 90% of matchups, regardless of the Champ itself. More bans won't change that, less Champs won't change that. I really don't see a point in your whole post, every point is, sorry, just utterly bs. Vlad, Yi, Zed, Kha and Rengar can all be shut downed and countered, it doesnt matter if it's through counterpicking or just reacting on them ingame. And besides, having only 50 champs would net the same problem: Some would be stronger than others, but all would be countered by each other. And to top it off at the end you basically say "There are too many champs, do something about it!" without delivering a valid reason on why there are too many or how they should deal with it.
: > I know the system really well Do you? How does it work? > i know how to look at statistic and see that toxicness is climbing Given that I and nobody else has ever seen this statistic, please share your wisdom with us and actually link that statistic that you claim to have seen. Given that Riot does not share this kind of data, I would be very amazed to see that. But I am sure you wouldn't lie to us, so I am really looking forward to learning something from you and that statistic.
> Given that I and nobody else has ever seen this statistic, please share your wisdom with us and actually link that statistic that you claim to have seen. Given that Riot does not share this kind of data, I would be very amazed to see that. But I am sure you wouldn't lie to us, so I am really looking forward to learning something from you and that statistic. I'm really looking forward to his reply to this.
Yung Flay (EUNE)
: i got banned for 14 days while i Say two bad words in one game, when i have 4 feeders at team, i created one more acc and add them to my friends, they dont get banned, but me yes{{champion:32}} {{summoner:11}}
Yes, because feeding is not banworthy, at least if it's not intentional. Your team getting stomped is no excuse for flaming them, probably insulting them. Furthermore intentional feeding is a lot harder to identify than flaming, feeding can have many reasons like playing against a smurf, a better player overall or just a bad day.
: you are not first and not the last, but tbh there never was a one person who changed a fking tiny thing in this game. its riot and its their Lobbying policy. They are doing everything they can to get more money not to make players happy and this game truly playable, wake up man, are you from The Earth? They can and could do so much to improve this game in every aspect with trolls/inters/low skill/smurfs/afkers/flammers etc. etc. you know what? they did very little, you know why? if they want to do big changes - they need to spend much money, change game from the base and whole community. Its more likely they just put their heads under ground and living well while you put money in their pockets, even if heads is hidden.
The thing is, they have to do everything the do for the playerbase. If they don't, they lose their playerbase. And when theres no playerbase = no money for them. So it's perfectly fine to do so. It all comes down to the customer, really. The producer needs to change something, if the majority of the customers are unsatisfied with the product because otherwise they will lose more and more customers. If you still play the game while you don't like it or anything else, then you're at fault for your own accusations. Why should they change their product if people still play it? And if you leave, but nothing changes, well, then you're not part of the majority, then you're part of the minority. Or the really unlikely situation: The majority of the customers are unsatisfied, but use the product anyway. And then again, the customer is at fault.
: Why is flaming bad players bannable?
This is so good. ---> writes a post asking why you cant flame other players, especially when they're new at the game and bad --->includes following: >I dont want to play with such toxic players while leveling up
ThaaZhuu (EUNE)
: I do agree with this and im not saying Taliyah became worse, she was just better ^^ and the whole point of this post was to get other opinions on it as well mostly what triggered me was the undone work from riot in her Bio. Its like selling you a golden figure but the gold is just paint on wood what I mean by this they still show AOE on that Q video they have but when you actually play her you see its not like that.. Thank you gladly for your time into this I appreciate it a lot!
Well, she became worse, that's the point of a nerf :D But I didn't knew that you were mostly agruing bio. Sure it would be perfect if every information would be the same everywhere, but to achieve that is just utopian. I work in a company which develops and distributed software, so i kinda know the struggle. And believe me, it's really hard to even get something "small" like patchnotes completely right
: Do undead champions grow in size compared to their previous human form?
Don't reall know about Urgot and Sion, but wasn't one of them put together my many parts of different humans? Just like Frankensteins Monster. if you put someone together you can make him bigger ofc. But for Morde... (I'm a lot into Morde, love his design ans story) He was always a really tall and strong human, arout 7-8ft and I think he was unbelievably mighty, it needed several man to put him down. And his resurrected form is not human at all, there's not really much human about him. No bones, no physical body, only the mist which kind of got him/carries his armor. So I guess you could say he could have "grown" since his death
: It really isnt a small percentage of people, the vast majority of players are that kind of toxic. very recently I had a game were someone just started flaming me randomly out of the blue and making negative racial connotations about my parents. i reported the person and added them to see if they would be banned but despite over a week having gone by the person is still appearing online and in games. And you call me a toxic player which i find actually very hillarious as on the same day as i got that chat restriction when I opened my client with it giving me a key fragment for honorable abovce 80% of players. You are for some reason extremely deluded, and trying to white knight the honor system/ summoners code.
I agree with you in some form. Yes, many people are quite toxic, myself included from time to time. But the thing is, you won't get banned if you say something like "youre a %%%%%%" once every 20 years. If you appear toxic frequently, you will get banned. I can't tell you where the threshold is, but since you got a punishment, you passed that threshold.
ThaaZhuu (EUNE)
: Yeah she is not bad right now even with her many changes on just one Ability but it could've been better with a smarter change for it like maybe (Q does AOE damage but combining it with last changes, the AOE will not deal 100% of the current damage that the actual rock hits but half (50% on AOE reduced damage per rock) bc the rocks break overall in animation). I believe it makes sense.. bc that AOE was her bread and butter.
Although I can understand you being sad because of a change to your favorite change, I think you don't get some things quite right. First of all, the AoE on her Q is not what makes Taliyah (referring to you naming it bread and butter). Wether that skill is AoE or single target damage doesn't affect much gameplay wise, it's still the same. Sure, if a skill is AoE or single target can make a big difference regarding the overall viability of a champion, but not the identity of the champion. The skill is still the same, only the effectiveness of the skill changed. And the effectiveness, at least from RIOTs perspective, had to be changed. I guess that just changing the numbers wouldn't have been enought, since the problem was that she had a way too good waveclear and her roams are still great.. But an AoE is mostly still a good waveclear, even if its numbers are quite low.
: When rengar mains wanted to get the Single Q back when it didnt do any splash damage because it did more damage and now when it has been reverted to the old q we miss the splash sploushy q back :( I know how it feels when the remove the splash from one ability its hard to adjust but i can still get a splash with tiamat but taliyah cant Dejavu :o http://prntscr.com/lrgri1
I don't know a single Rengar main who wants the AoE Q back, including me lol
KeVo94 (EUW)
: I have fixed it now :)
I wrote that 11 months ago.. :'D
Rioter Comments
Sherlokk (EUW)
: My Project 2017 | Looking for a Crew !
Hey dude, wish you best luck with that project, sounds good! I am streaming rn but i guess it's not that interesting for you since I am only Gold 5 - but I will watch your project!
KeVo94 (EUW)
: Creating a twitch channel?
Dang it, your Twitter link isn't working.. you should fix that!
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Câstiél

Level 130 (EUW)
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