: Tips to save your LP during champion select
Imagine if LP loss was scaling for every dodged game, you'd be going into - 120 after your list.
: League of broken mess!
It's always been broken, it's just further emphasised due to the assassin style game they pushed, along with their broken itemization.
: A message to Riot.
The only logical conclusion, is that Riot is adding to existing code instead of re-writing it when updates are applied, creating problems and glitches (would explain why it takes far to long to correct issues when they happen). At this point in time I don't have faith in anything they do any longer, as soon as something is announced I am just waiting for the client and- or game to break down, because there obviously isn't any forms of stress testing going on.
Pxerkza (EUNE)
: how incapable of comprehending a simple concept are you? there are smurfs in %%%%ing grandmaster we all have to deal with this shit we all have to deal with people going afk we all have to deal with people inting we all have to deal with people trolling do you not understand that it's a human behavior thing and not %%%%ing riot throwing dice whether your game is lost or won?
> [{quoted}](name=Pxerkza,realm=EUNE,application-id=39gqIYVI,discussion-id=vv01sljU,comment-id=000700000000,timestamp=2019-07-13T22:06:23.504+0000) > > how incapable of comprehending a simple concept are you? From your previous post and this one, you should gain some knowledge about the MMR system before spilling that bile. The current MMR system League uses is no indication of a players performance for 2 main reasons; 1. No actual game statistics are used when calculating MMR, just wins, losses, draws and number of games, which gives you _**an estimate**_ of your chance to win. 2. Since League is using a team-wide MMR and not an individual based on any given role, match making is even worse than if it was pairing role vs role individually. In this scenario one side can have 1 - 4 players with terrible game statistics while the other side can have 2 good and 3 average (That means you must perform every game), so it's no secret why games are 1-sided and in general a really terrible experience for all parties. Point 2 is easily confirmed by the most known external sites, if you take the time to look over players statistics while a game is loading.., as a jungler that's highly useful information.
Tarolock (EUNE)
: so how hard it is to ignore them? 90% of the game i dont even notice that there is anything on the chat...
Jezz you are one dense individual.... Tell me the difference between ignoring some curling kid in chat, and having chat disabled so I avoid the tantrums all together.
Yraco (EUW)
: The problem with having this feature, and when people say "if someone is toxic just mute them", instead of having bans is that not everyone will use it that needs to. It's great that you know having chat on will make the game less enjoyable and choose to mute all at the start of the game, and would disable chat entirely if it was an option, but there are people that will tilt, play worse and spend their game typing back instead of playing which means your games would still be negatively impacted by toxicity even if you turned chat off for yourself. Some people won't make the decision to help themselves by avoiding communication so making an option to disable chat is not an alternative to punishing or banning players.
True, but this is more about removing the verbal toxicity than anything else making the game more enjoyable for myself (and it's a really big quality of life option). Nothing can be done about tilted (or trolling) players, no kind of restrictions or bans work, since Riot isn't and won't ever be using true permanent bans, or even que-specific bans.
: In pbe they added a option to disable allied chat like enemy chat (/all), that option don't let you write on chat unless you disable it and you dont read tem mensages and idk if i disable allied pings too, is probably will come on 9.14
Tarolock (EUNE)
: so dont use your enter key... for me it feels like you are toxic and dont want to be punished but too weak to do something about it and want riot (or anyone really) to make it easier for you...
Maybe you don't understand the concept of '_an option_', and maybe it's due to English not being your native language.., and just maybe you are starting to bore me now. _I'll spell it out with crayons_ My problem **isn't** my enter key, my problem is that I don't care for **manually muting** hysterical curling kids almost every game manually, when there should be **an option** I could use inside the client, to disable MY chat window. I don't use chat **ever** to relay a sign or give notice, I use the pings since they are more than adequate.., so chat serves no purpose in the game for me, and it would arguably make the game that much more enjoyable, if I didn't have to waste my life first watching the immature puppies going off in chat, and then having to manually mute them (game after game after game after game).
Sephiro (EUNE)
: My 8 previous games!And a post for supporting the players who are claming that matchmaking is broken
The problem isn't multiple accounts, since multiple accounts have no impact on the games so-called match making. The problem is the match making having NO metrics derived from the actual game other than wins and losses, which with a mathmatical formula is translated into an MMR. As if this wasn't bad enough, this game is pairing teams based on a team-wide MMR number, meaning you could have 1, 2 or even 4 players with exceptionally low win rates while having terrible game stats in general, against 2 very good players and 2 average players.., and voila, both teams look even on paper, but Riots paper isn't worth a pot to piss in! That being said, nothing changes because this company is all about it's pro-scene and sponsors, because there are to many sheeps and not enough with independant thoughts or a critical perspective to Riots dealings.
Tarolock (EUNE)
: if you are so immature that you cant ignore a chat then you shouldnt play online games, riot is not your parents, they shouldnt have to teach you how to behave, they expect you to behave and if you dont they punish you and btw the chat is disabled by default, you have to hit enter to enable it...
It isn't about ignoring some juvenile runts toxic commenting, it's about actually enjoying the game rather than having some idiot starting a chat war causing loss of focus on everything but their insecure ego! Immaturity is what you just displayed, if you don't know what the word means, don't use it. It's called _an option_ for a reason, so it's a personal preference if a player wants to use it.., and since chat haven't been used for ANY kind of game-making calls EVER for me, it's an option I'd very much like to see!
: wtf is wrong with high gold/low plat mid and top laners?
In some of the cases it's probably due to the player trying to gage their limits or gain higher knowledge of their champions capabilities, in the wast majority I suspect it's the same story as all other types of hero-players.., a massive ego or trolling.
: Would it be possible to get permabans instead of eternal chat banners?
You don't need eternal anything, Riot just needs to grow some brain cells and implement the option to remove chat entirely through the client. 80(ish)% of all my games have some immature little sh|t popping off in chat on either side even when there is no reason to and the game is 100% even, I'd kill to have the option to disable chat entirely instead of having to manually achieve the same thing game after game, after game, after game (You see where this is going Riot you ultimate collection of %%%%%%s). Any form of game bans should be to the specific que a player is in at any given time, making it possible to relegate the person to 10 - 30 bot games.
: What's up with this community?
Community 1. _a group of people living in the same place or having a particular characteristic in common._ 2. _the condition of sharing or having certain attitudes and interests in common._ Argue that it only takes a handful to create a community, but nothing outside of toxicity makes players in this game into a community!
: Why did i get banned....
According to your own words you inted hard, and based on your own story the ban is more than justified. 4 deaths in 4min indicates you died > spawned > ran to the lane and engage and died, and repeated the pattern 2 more times in midlane before taking over toplane to do the same.., and ending it off with afk farming jungle with the occasional suicide. Just out of curiosity.., was it worth it?- being bad is the wrong term to use in your situation, you were downright idiotic (I'm saying this knowing I am probably being infracted for it, but it's the truth)!
Febos (EUW)
: If you eat the bait and get caught, it's your own fault. Someone provokes you and you lash out against them. You get punished. Who's fault is that? Hint: yours. If you didn't take the bait in the first place, nothing would happen. *** > [{quoted}](name=Luther King Jr V,realm=EUW,application-id=NzaqEm3e,discussion-id=oQmLME2H,comment-id=,timestamp=2019-07-09T17:16:40.175+0000) > > downvotes cause I said the truth I downvoted because of that sentence alone. I admit, I took the bait. The difference here is I won't be punished for downvoting. {{sticker:sg-miss-fortune}}
> [{quoted}](name=Febos,realm=EUW,application-id=NzaqEm3e,discussion-id=oQmLME2H,comment-id=0001,timestamp=2019-07-09T17:50:23.211+0000) > > If you eat the bait and get caught, it's your own fault. Spoken like a true League of Legends player, also a highly accurate reflection of why the game is labled as the most toxic environment in online gaming. In WoW numbnuts was frozen out of high end raids until Ghostcrawler destroyed the game with his multiple difficulties so these socially inept donkies could get some shinies, Riot took it one step further and made an entire game to the very same class of individuals. Bring on the downs(votes) and the reports for offensive truth telling.
Teahyun (EUW)
: > [{quoted}](name=Chrysies,realm=EUW,application-id=39gqIYVI,discussion-id=dIAAUxEH,comment-id=0000,timestamp=2019-07-08T18:12:58.296+0000) > > Match making has nothing to do with ingame statistics, just your games played + wins / losses, it doesn't get any worse than it is, so you better get used to it. actually matchmaking is the problem when it comes to lower elos and smurfs. Smurfs should get detected faster with winrates and ingame statistics. Most gold, dmg and KP, 10 games in a row? should actually get a detection and get faster MMR boost to avoid the trailblaze left behind. If it was only <1% of games where you encounter a smurf most people would neglect it. But esp between gold and plat there are plenty of smurfs running new accounts because diamond+ lacks fun and the queue times are too long. if the system was improved to detect smurfs faster and boost them up, the entire smurfing idea would get less attractive. People like to "smurf" because they are unsatisfied in their own elo and want to stomp lower elo players. The more games the better, and the better their winrate and score the better. Zwag , the famous xerath youtuber and streamer is a prime example. He would launch many smurf accounts and play them up, not even to his own elo, nowhere near, just to high plat. Then he would create a new one to play between silver-high gold until his plat accounts decayed. In his own words:" high elo just isnt fun, i play for fun " The fact he ruins other peoples experience/games doesnt matter to him
Match making is a problem all the way up to Diamond 1 (I am assuming people actually understand the concept of warding and playing for more than your personal KDA ego from there and above). Games that are equal in vision and assists on boths enemies and objectives from Iron > Plat are 1 : 100 or so, that is the very definition of a haphazard match making with zero game-related metrics!
: Games are a Coinflip
Match making has nothing to do with ingame statistics, just your games played + wins / losses, it doesn't get any worse than it is, so you better get used to it.
: r/leagueoflegends - [DISCUSS] Should some (CC) abilities be gated by sta...
You don't need static cooldown, Riot just needs to balance the game instead of being overly lazy! There should always be a tradeoff between each of the offensive / defensive stats (Which includes cdr), this in turn would also make each game more unique as players would build based on their personal preference and playstyle. Right now there are no tradeoffs, you play a tank and build 1 - 2 _defensive_ items, because everything else is stacked with defensive + offensive + cdr. Play a classic support, pointless building more than 1 - 2 classic support items, because mage items are superior in every aspect.
Febos (EUW)
: > [{quoted}](name=Chrysies,realm=EUW,application-id=NzaqEm3e,discussion-id=0UwxBgBd,comment-id=00010001,timestamp=2019-07-07T18:03:36.782+0000) > > Level has no impact on the weight of reports Think about it. Someone makes a new account and, just out of spite, starts reporting everything that moves. Don't you think Riot has a system in place to manipulate the weight of a report? We know people who abuse the report function have their report weight reduced, so why do you think level didn't get the same treatment? Besides, let me quote what I said: > [{quoted}](name=Febos,realm=EUW,application-id=NzaqEm3e,discussion-id=0UwxBgBd,comment-id=0001,timestamp=2019-07-07T16:17:13.932+0000) > > First, you're level 23. I **believe** that has some weight on your report value. I didn't state that as fact, did I? I said, I **believe** that to be the case.
Oh I know it's your opinion, I just believe it to be a false one for a few reasons. As you said, mass fake reporting results in lowering report value (Makes no sense having level as a metric to influence the value then), secondly I believe it's far to complex for Riot to be able to create a system using multiple metrics to determine a report value, basing this on how simplistic and pendulum-like their match making is, and that their current penalty system is haphazard at best.
Febos (EUW)
: > [{quoted}](name=Snake Expert,realm=EUNE,application-id=NzaqEm3e,discussion-id=0UwxBgBd,comment-id=,timestamp=2019-07-07T16:07:50.478+0000) > > Due to that, i no longer care if someone flamed me/my teammates or feeds, i simply won't report anyone, there's no point. nothing will happen, don't waste your time. First, you're level 23. I believe that has some weight on your report value. Second, not doing anything isn't how you help deal with toxicity. Keep reporting people. For all you know, he may have been chat restricted. Also, I only have your story of the story. For all I know, you could be misremembering the events. Maybe what you consider "14 day ban" worthy is wrong.
Level has no impact on the weight of reports (or it shouldn't, but since it's murican Riot., who knows), a report should always be judged on it's own merits, the player doing the reporting should be entirely left out of the equation.
: Just got banned for one game where i lost my cold blood.
Check my last game, betting not a single one of those 3 are getting banned despite also going afk after they were done suiciding. I hate this %%%%%%ed murican company, the only reason this game is so shit currently is because of themselves.., their ranked system is a joke beyond reason! Have some mentally handicapped moron or several destroye the game and go afk, nothing.., but if you lash out in frustration you get the hammer. What's the point of having a competitive mode if the only metric to be able to enter it, is pressing your left mouse button. Shit for brains company (and no, I am not banned or cr)!
Bonesaw (EUW)
: > [{quoted}](name=Chrysies,realm=EUW,application-id=NzaqEm3e,discussion-id=l1GTPb60,comment-id=00000000,timestamp=2019-07-06T16:26:30.732+0000) > > Course Riot cares, it's a prime reason to ban a player and potentially re-sell some shit to the same player once they start a new account. Intentionally feed around 2000 ranked games with a score of 0/4 to 0/7 then leave the games. Then talk to me again about how much Riot really cares.
Obvious sarcasm about Riot caring being lost somewhere?
Bonesaw (EUW)
: And the worst thing is that Riot doesn't care about situations like these.
Course Riot cares, it's a prime reason to ban a player and potentially re-sell some shit to the same player once they start a new account.
Star Noodle (EUNE)
: I actually did! https://imgur.com/a/dlEX3CW As you can see, it's only possible for your honor to reset at the start of a season. Riot has confirmed it.
Well there you go, then it's been altered.
Arcade Lulu (EUNE)
: Ooohhh so that's why you're salty about rewards You didn't get them yourself But the thing is, it's your solo experience (with no proof of it happening except your word) vs a League support article AND proof of other people's honor not being reset to lvl 2
Yes, cause not getting a season 8 champ + ward skin is just breaking the game for me since it's just tooooo good... A support article with so much nonsense about people going from honor 0 to lvl 2 inside of 1 month or someone using an entire season not going from 0 to lvl 2.. Also, Riot is known for providing information about their systems... Go write a ticket instead of wasting my time.
Star Noodle (EUNE)
: "Same thing was stated before season 8 ending, and nothing has changed since." You claim that it has been stated. Where? Give a single example where riot has stated that it is as you claim. I'm sorry but "it happened to me" is not enough. If what you said would be the case, then riot would have mentioned it somewhere. As the one making the claim, the burden of proof rests on you. I'm sorry but anecdotal evidence doesn't cut it. Either you provide proof just as everyone else has, or you're full of shit. Do you believe that if I ask riot on if this reset happens, riot will say it does?
Riot would have written it somewhere.., yes, cause Riot is just known for providing intel on their systems. Ask them any time you want.
Arcade Lulu (EUNE)
: You said ''When the season ends honor is restored to lvl 2 and unlocked, since you are starting a fresh season. The only thing about honor at season ending, is not getting inflated overrated rewards if you are below honor level 2.'' Which is incorrect If your honor lvl is over honor lvl 2, it will be reset to honor lvl 2 (checkpoints 1-3) But if your honor lvl is below honor lvl 2, it will stay as it is Locked honor will stay locked, honor lvl 1 will stay as honor lvl 1 etc (The links i provided will prove that) And i still don't understand what you meant with ''No it isn't..'' in your 1st comment
Again, read my comment further up since it's mindnumbingly boring having the exact same convo twice in the same thread.
Star Noodle (EUNE)
: If you're below honor level 2 once pre-season begins, you will still be below honor level 2. The start of a pre-season does not reset anybody's honor level. If you think I'm wrong, please offer me a link where it says that being below honor level 2 before pre-season resets your honor to 2 once pre-season begins.
I dont need to offer a link to it as I experienced it myself from season 8 into 9, and my honor was reset at the begining of pre-season, but still excluded from the "rewards".
Arcade Lulu (EUNE)
: You didn't say that but ok ''No it isn't..'' I still want an answer. Wtf does this mean?? And your honor lvl doesn't reset if it's under lvl 2 Here's literal proof of honor lvl under 2 not resetting to honor lvl 2 https://boards.na.leagueoflegends.com/en/c/gameplay-balance/g2GjrFhG-so-honor-level-0-still-didnt-reset https://www.reddit.com/r/leagueoflegends/comments/ajcua4/when_s9_arrived_my_honor_level_went_from_honor_0/ {{sticker:zombie-brand-clap}} Good job doing research
Read my comment further up, cba wasting life on something that's been explains a trillion times on the boards.
Star Noodle (EUNE)
: As somebody already said before: ''Your Honor level resets at season start just like your rank. **Unless you were below Honor level 2 before the new season**, everyone starts between Honor levels 2 and 3.'' Source: https://support.riotgames.com/hc/en-us/articles/115008474148-Honor-FAQ This means that YOU WILL NOT RESET IF YOU ARE BELOW LVL 2
This applies if you fall below honor level 2 during pre-season, not when you are below honor level 2 at season ending where your honor level resets.., so my previous comment stands. Same thing was stated before season 8 ending, and nothing has changed since.
: > [{quoted}](name=Chrysies,realm=EUW,application-id=NzaqEm3e,discussion-id=kXbPTyIi,comment-id=00000000,timestamp=2019-07-04T19:32:33.389+0000) > > No it isn't.. > > When the season ends honor is restored to lvl 2 and unlocked, since you are starting a fresh season. The only thing about honor at season ending, is not getting inflated overrated rewards if you are below honor level 2. There is no reset for sub 2.
Yes there is, once a season ends and a new one begins, your honor is restored to lvl 2.., doesn't matter if you are honor 0 and locked, as I already said once before.., jezz these boards are draining the life out of you!
Arcade Lulu (EUNE)
: What isn't? And if your honor lvl is below honor lvl 2, it won't reset. _''Your Honor level resets at season start just like your rank. Unless you were below Honor level 2 before the new season, everyone starts between Honor levels 2 and 3.''_ Source: https://support.riotgames.com/hc/en-us/articles/115008474148-Honor-FAQ Literally just read the 1st few lines from there {{sticker:zombie-brand-clap}}
Yes, exactly what I said, good job reading.
Arcade Lulu (EUNE)
: It's not possible to get banned from false reports And you won't get your honor back, if you honor is locked or under honor lvl 2 or is honor lvl 2, it will stay as it is
No it isn't.. When the season ends honor is restored to lvl 2 and unlocked, since you are starting a fresh season. The only thing about honor at season ending, is not getting inflated overrated rewards if you are below honor level 2.
: The Life of a Jungler
Implementing an option to remove chat is a relatively straight forward thing even for Riot to do, which they avoid doing for 1 of 2 reasons: 1. They are clueless and believe the chat is primarily used for communication regarding gameplay. 2. It's a free and quite lucrative source of income re-selling to banned players. All I know is that their previous statements about wanting to improve the games atmosphere goes in the toilet, because they are literally going out of their way not to improve it.
: That one time riot gave EUW players something for their trouble.
Nothing will change about this game or it's generally hostile and degrading atmosphere, why? Because of Riot, pure and simple! Nothing outside of their model and arts department is functional, yet instead of looking inwards trying to fix what is so clearly broken unless you are wearing rose-tinted glasses, they just keep going in the same beaten track wondering why nothing changes.
: It s not like LoL is the only game you can play... Chill outside, thats not a minute work.
No it isn't, but it's what I would prefer playing for the next 1½ - 2 hours before turning in and waking up for the slow creeping death known as work:)
Rioter Comments
: Something wrong with the client?
https://imgur.com/Wc2QBQ5 Ridiculous company!
BleupizZ (EUW)
: Fps very low 01-15fps and sound lagging
Get a job and buy a computer, problem solved.
Rioter Comments
: > Exactly what part of 'people are different' is making this so hard for you to understand? Exactly what part of "it doesnt matter as long as they are repeated random draws" is making this so hard for you to understand?
I give up, there's been talks with paint drying where the comprehension level and replies have been of higher intellect.
: 100% dont understand how a game mode like this could have a ranked system
Why not, other ranked systems have the same.., I don't understand why people are surprised by it.
: > players are different Not systematicialy. They are drawn from the same pool (that pool beeing all players with a similar MMR). There is no "ally of Chrysies" and "Opponent of Chrysies" pool. Think of it as dices. If i throw 4 dice 100 times i will for nearly 100% certainty get less 1s than if i throw 5 dice 100 times. And before you say "but players arnt like dices, some are more likely to afk" - i never said that the dice have to be fair! Even with loaded dice, the same holds true as long as the dice are drawn from the same pool. The point isnt the players beeing all the same. The point is repeated random drawing.
Exactly what part of 'people are different' is making this so hard for you to understand? MMR means d|ck in this game, because it isn't related to an individual players skill by any stretch of the imagination! The gab between someone having played 200 games with 2 seasons on their back, and players playing placements or being in general inexperienced is insane.., and that's just pointing out one metric flaw about this games match making.
: Is it just me who doesnt like TFT?
Don't know what it is and have no interest in it, just know that whenever Riot tries to launch something new, the entire client breaks down as a result. Wish they'd focus on improving the client and core of the game, instead of trying to reach above and beyond their own capabilities.
: Dont listen to what Shadwoo has to say here. I agree with what you said, it definitely happens, and is so infuriating! But it is just apart of the journey out of bronze xD. Once you claw your way out you'll see it starting to disappear! I hope... There is always that one person though. {{sticker:sg-shisa}}
It's the very nature of the game and company, there is no difference at < insert random tier here >.
Amimo92 (EUNE)
: I believe that if there was an in-game tool by riot like the cursing tool checking for flamers and annoying players,would make a difference. As for example:''[All]:report sup/top/mid/jgl plz thx'' and then follows the ally chat ''Why?''-''bcs ur noob,nb/stfu/idiot/rtrd'' Just a warning message to the the toxic player in-game like:You are being toxic/flamer/annoying to teammates and will have you get punished Its easy just checking the chat for these kind of expressions...every server can store and examine this chat history when the game is in progress....and its happening already with the cursing BUT what can you do?!Just keep playing the best you can for you to train in hard type of situations with ''unsupportive'' teammates not paying attention to useless chat,pings and emotes.This is the nature of human beings...accept it! ;) GL HF the best thought....
Personally I don't believe that would do anything (on a larger scale), because players already have the power to instantly resolve verbal abuse, yet choose not to for the most part, and it's logical people don't use the mute function, because humans are animals and will instinctively try and defend itself or try to resolve a dispute through reasoning.., which often just makes it worse. Then again, I also don't believe for a second Riots current system has anything to do with trying to improve the atmosphere, but more to do with maxing revenue.
: So the fact i cant calculate EXACTLY when afks stop mattering makes the rather bulletproofed math behind the principle a "pseudo argument"? You fail to deliver any counter argument and just spout nonsense about inexperienced players (which have nothing to do with afks). Just tell me how 4 teammates can be afk more often than 5 enemies when they all are from the same pool or accept that the argmuent actually works.
Tell you how 4 players can be afk more than 5 enemies?- hilarious that you call my argument pure nonsense despite it's aan accurate reflection of this games match making, and then ask me to give you an example of how 4 can be more afk than 5. Here is one more metric to my previous comment, players are different (Which is exactly why your hypothetical mathmatical formula break down). 4 players can be "more" afk than 5 enemies due to the exact same reason 4 players can be ultra toxic against 5 non-toxic players, fall behind and believe it's hopeless before loging off or afking on the base fountain. You clearly don't have the wits to back up your own claim, unsurprisingly though since NO green minion or Riot have ever been able to either, because the hypothetical matchs works with constants, it does not work with unknowns and high variables.
: > [{quoted}](name=Chrysies,realm=EUW,application-id=NzaqEm3e,discussion-id=a0HOTW6Y,comment-id=00020000000000000000,timestamp=2019-06-27T17:42:13.918+0000) > > It isn't an opinion, it's a cold fact of life. > > Riot have continued on the same path for almost 10 years, and things have gone from okay > bad > much worse, in terms of atmosphere in their game. The atmosphere in my games has been constant. You might want to look at someone else than Riot to explain the atmosphere in yours.
I'm sure they have, and I am happy for you.
: Riot SapMagic literally tweeted it... https://twitter.com/RiotSapMagic/status/1143946294626439168 That's the tweet, where he says expect 5 minutes + wait times, then 10 - 15 minutes +, and then the wonderful league of legends community started tweeting pictures of 83 minute wait times, on the NA server... As for it impacting all game modes, I just played 2 Summoners Rift drafts with no issues, its only TFT that's the issue for me' And as I see you have replied to some people about the the extended wait times being intended and meant to reduce the strain on the server, but that's my point, should someone not have made sure that the servers could actually handle the people wanting to play the new game mode before you pushed the game mode to live?? I mean, instead of "designing the queue delay system specifically for TFT" why not just make sure your servers can actually handle it in the first place? That way you would not have a metric crap tone of people wanting to play this new game, that's been hyped to the moon and back, all sitting in stupidly long queues getting highly pissed off because they can not play the game... Though I know nothing about game development so, I may very well be off the mark, but that just seems logical.
Only thing you need to know about Murican based companies: Any publicity is good publicity.....
: Sorry mate, I do not argue with people who have horseblinders on. You are free to your opinion :)
It isn't an opinion, it's a cold fact of life. Riot have continued on the same path for almost 10 years, and things have gone from okay > bad > much worse, in terms of atmosphere in their game.
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