: > [{quoted}](name=SekkiShin,realm=EUW,application-id=NzaqEm3e,discussion-id=yvwIxkG6,comment-id=0006,timestamp=2017-06-28T08:38:25.034+0000) > > I played a bit ranked after few years pause (silver). It basically goes like this: > > - you get good group, you stack up wins and advance. Enemies get bad players, trollers, flamers and leavers. > - you get stuck in bad group, trollers, leavers, flamers you get demoted. Enemies get good group. > > I play support and occasionally jungler. My scores are most of time decent. Games are in most cases stomp (around 90%). I oscillate between Silver I and Silver II. > > So I concluded that playing solo queue as support and getting advance/demotion depends a lot on luck :) Not really sure how things go as support, but I'm thinking, if you are a gold support that is in silver, you should be able to feed your adc. Even a bad adc, is a good adc if he's fed, actually no adc is good if he's not fed, so if you are a better support then your division you should be able to feed your adc so he can carry the game.
That's not true. A bad adc especially in Silver: * Does about 40% of the damage he would be able todo (during lack of positioning, auto resets and farming) * During lack of kiting he's extreemly vurnible against melee's like {{champion:106}} {{champion:122}} {{champion:75}} {{champion:32}} that he normally would be able to kite all day. * Overextends & creates 4v5 openings for the enemy team. If your main damage dealer suddenly doesn't exist on the map anymore it's a big deal.
: Well, that´s the whole idea. Thematically, all Void champions are the same, thematically all Yordles are the same, thematically of Demacians look the same.
It's not just that. If riot would release this as the new Aatrox nobody would be shocked. Happends after a {{champion:3}} rework
: instant 14 day ban for language
The fact you think you are banned for only 2 games you should ask yourself where the border lies within your own language. To give a reminder: * Telling someone he's trash is Verbal Abuse * Telling someone to kill himself is Verbal Abuse * To ask your team to report someone is Verbal Abuse (a form of bullying) * To force your team to surrender is Negative Attitude * To type gg ez in chat is Negative Attitude (unsportsmanship) * To tell your team or someone on the enemy team they are the reason they win/lost is Negative Attitude (unsportsmanship) Just because the system only shows you two games doesn't mean it where only two games. You probally had over 100 games with similar behaviour that you didn't realise yourself until the system provides you with that ban. I do admit the feedback system provides little to no information how you can reform yourself. Often you can only obtain this information by experience and even than you can still fall into a hole from time to time if you have this behaviour by attitude. Behavior is like league skill. You will suicide for that kill over & over again until you realise you can just take the tower instead.
: Where can i report a support who refuse to come lane with Heal/Exhaust ?
They more likely can report you if you behave in chat like that. The support isn't your %%%%%. He goes where he pleases {{champion:36}}
karolmo (EUW)
: > [{quoted}](name=Diesel River,realm=EUW,application-id=39gqIYVI,discussion-id=jsW6k4dd,comment-id=00010000,timestamp=2017-06-25T20:45:52.477+0000) > > I'ts not a support playstyle it's a midlane carry style, because their damage is so high Supports who deal high damage are still supports. There are two ways to think about a support. Way 1: I can peel for my adc, CC enemies and help my team to win without needing gold for it Way 2: I don't need to peel for my ADC if they are dead. Both are valid.
Supports are picked for different reasons but here are the main ones: * **Early laning:** The typical marksmen suppose to have a weak lane fase (ok ignore Draven & Kog Lulu for a bit). Supports generally are stronger than their marksmen in the early stages of the game. This is where poke supports like {{champion:63}} {{champion:161}} {{champion:143}} and even {{champion:43}}, {{champion:37}} & {{champion:117}} excel add. This is an very effective strategy to force an gap between the two marksmen much earlyer in the game. * **CC:** Despite it's not a primary requirement you can't just have a support without cc anymore these days. The more cc the better {{champion:53}} {{champion:14}} {{champion:89}} {{champion:111}} {{champion:57}} * **Mobility:** More mobility allows them to cover warding much easyier. They can roam for protection & create picks much earlyier in the game. Generally mobility can be split into two groups here: * The one that can close the gap like {{champion:497}} {{champion:412}} {{champion:164}} (reason why camile support was viable add some point) * And the one that naturally has it like {{champion:40}} * **Natural Tankness:** Champions that have abilities & high defensive stats that prevent themself from getting killed randomly. {{champion:201}} {{champion:12}} {{champion:79}} * **Sustain:** Champions that can shield & healing damage that was dealed to the marksmen. So preventing him to get pushed out of lane. Champions like {{champion:267}} {{champion:16}} are great for those type of things.
: What's the point of Sivir at the moment?
Add this point I think it would be just better to buff her mana scaling & remove that mana gain from using spellshield and give it an new effect like an ms buff or attackspeed steriode.
: Ryze needs buffs
He just need another rework
: Can you guys look at Zyra and Brand support?
Just because you don't like the playstyle doens't mean they aren't supports. Zyra was always been a primary support ever since her rework so stop telling yourself she isn't a support. We can actually say that Zyra is a traditional support right now with the introduction of the catcher class (despite I find it a strange place to put her).
Tayroar (EUW)
: Dear Supports
Actually in unranked up to bronze III you can get away rushing {{item:3092}} sometimes. Every other division having no sightstone is basicly telling someone your going AP Zed. What is more important tho is the {{item:2055}}. Those are the actually thing that wins you objectives in the first place.
: Bots in AI games start to become a problem again
Lol the mods just removed the bot account names. Since when does bots have the right to privacy protection. {{sticker:zombie-brand-clap}}
: Riot probably hasn't done a ban wave.
That's still no excuse for letting an account exist for that many games. If it really takes 17 days & over 50 games to remove an bot account.
Magneset (EUW)
: Its very common in low level aram games. I played on a smurf with one of my friends a few months ago and both teams were full on bots with only me and my friend being the human players. That happened in every single game. A lot do get banned but since its so easy and effortless to create new accounts its pointless.
It's true that an account can easy be created but that's not the point here. The issue is that these accounts clearly are botting upon creation but still exist after 17 days & over 50 games played.
Rioter Comments
: Lets talk banner of command and ZZ'rot and Specialists
Both {{item:3060}} as {{item:3512}} where never in a bad spot: {{item:3060}} originally was introduced as supportive AP item. Than changed to a Siege Item for mages and eventually slowly redefined as an supportive AP until compleetly was redesigned into a real support item again. The item was concidered weak. More like situational, however unlike most other items when the situation did aply it was the best item in the game. It's still one of the strongest items in the game when the enemy decide they want to take a team that's heavy on AP. I do admit I liked the previous version of banner of command where with it's ability power. Their is litterly no reason why the item couldn't keep it's {{item:3105}} + {{item:3108}} buildpath. The reason it doesn't get build often right now is because the situation has to represent itself while stat wise the item just isn't as attractive than it used to be. Right now they just try to force the item as an cheaper siege option compaired to {{item:3512}}. {{item:3512}} was often even in a straight up overpowered spot. The item was so strong even supports that couldn't affort it bought it. It's nerfed so many times and even now it's still in a ok spot. ---- Both items are fine right now. They where never intended to have a massive bought rate than it originally had. If they really feel that banner is underused add some point they just can give it it's AP recipe back {{item:3105}} + {{item:3108}}. Other than that, I doubt that's really needed right now.
: Yasuo's most unhealthy mechanic
These are the issue's with Yasuo: Originally was designed as an Assasin to kill squishies. Later changed to a Skirmisher. This combination became problematic because he's not only good vs squishies. He's one of the best tank shredders as well. Probally the best tank killer for the toplane right now. Just from a design perspective that's really not ok. Things like Yi that has a less overloaded kit is good against squishies & good on 1v1 even against tanks. Yasuo goes a step further than that by even doing so in 1v2, 1v3, 1v4 & 1v5 situations. Additionally he has a much stronger earlygame than Yi. Yasuo need a direction, something what he currently doesn't have: * {{champion:41}} outscales almost everyone and even is good against tanks because his barrels can ignore armor. However to compensate his early & midgame is rather weak. It takes until level 14 till he can setup his barrels without counterplay. * {{champion:114}} is probally the best champion 1v1 even against tanks. However to compensate her early game is rather weak. Yasuo is a champion is a champion that should design wise have a weak early game. He just has to much abilities in his kit to survive it. The problem was that he's rather item depending with his crit scaling. So his earlygame needed to be buffed to get enouge gold for the midgame. That's why Yi is better in the jungle & that's why GP doesn't have that problem with his gold generation while Fiora isn't that item depended. Their are enouge youtube video's the show that his passive is not really the problem in his kit. In my opinion it's his ult armor penetration that is the real issue. Right now he's already strong against tanks with his crit and unless they are going for a randuin's they are pretty much screwed already. But than comes the armor penetration on his ult what just provides zero counterplay when he uses it. ##Suggestion Remove the armor penetration he gains from his ult. However when he activates his ult this time he gains the following benefits: * Critical strike bonus damage increase by 50%* / 65%* / 80%* * Number (*) that probally need tweaking Since his Q already can crit this would be a hugh powerup. Randiun's would be a better item against him & he probally will have to get a {{item:3035}} in the later stages of the game. He will do a lot more damage in the later stages of the game but it will take more items to eventually get their. He has to decide now how he's going to build. Will he building more towards killing tanks or will he focus more arround killing squishies. He will probally try to focus more on crit because of his new ult offcourse. I think this would be the best way to ballance Yasuo. Force him into the crit build he was designed for in the first place. If it's still not enouge we can give his E the ability to crit during the ult duration but that would probally be overkill.
Rioter Comments
ZartarUK (EUW)
: Why are bronze/silver players obsessed with grouping mid?
It's easy, because they have no idea how to play the game and every attempt they do on doing the right call useally backfires because someone screwed up by lack of experience. I give an good example with lane swamps. When botlane useally get the first tower they can do 4 things after dragon is down: * Rotate mid if your midlaner has low waveclear. * Lane Swamp with the midlaner when they midlaner want to splitpush (zed, fizz for example) * Lane Swamp with the toplaner * Pushing out for the botlane tier 2 while having jungle support Useally the best call is to lane swamp with the toplaner because it gives you more pressure on the rift herald. The problem is that the toplaner useally doesn't known how to laneswamp properly in that elo. He doesn't known how to prep the wave and he doesn't known to rotate bot the moment the call is made. He will just stick arround thinking he can be off some use so you eventually end up trading towers with an cs & exp disadvantage in best case scenario. So it's kinda logical this elo just rotates mid because it's the most simplistic strategy that doesn't require that much experience to pull off.
Rioter Comments
wingzerzzz (EUNE)
: I have no idea what kind of black box you are talkin about :I
Basicly some compiled code they bought to introduce some features for the boards. So they randomly generate bugs because they have no idea what's in the code.
JamenFar (EUNE)
: Zekes
{{champion:412}} will be good with it. You trap enemies with a slow than only for a slow to follow.
wingzerzzz (EUNE)
: Rito what have you done to my summ icon :I
Looks like someone in riot HQ is toying with another black box.
ShadWooo (EUNE)
: I get to d3 with Soraka top/mid last season. I play jungle this season because of current meta and preseason nerfs to Soraka. Its best role right now. I don't play support since s6 from one reason - even with same champion I have much less impact on game result. This impact is actually biggest in jungle over all roles because I can get them ahead and I can prevent them from being ganked with wards+pings. Check my match history, so many loses as Janna/Nami/Lulu even Soraka in support, warded more than enemy supp, usually won lane or just not fed, had 30+ assists, even some dragon steals. Yet I still lost because when its you in teamfight who survive last you can only watch enemy team bashing your nexus unable to do anything. Which is something that happens to me constantly when I play support (by force of autofill right now). Its really frustrating too when you see ppls lose easy matchups when I know I could be there playing even stupid Teemo and perform better than them. Support are this season in really bad spot. As a support and doesn't matter if If you are in losing team, you can rarely influence anything even if you play 100% perfect. You hook enemy ad carry as Thesh and still not enough. You are Janna use Q to counter Zac jump then use perfect ult and its still not enough. You play Soraka, you heal (W) your adc 4 times + ult + locket+redemption and its still not enough. When playing support role, you climb purely by luck nothing else.
I think you issue is more about the playing you have to play Soraka in the support role. A typical Soraka support goes goes like this: * You start Q * You spam your Q on the minion wave (preferable the caster minions). This creates a hugh zone for the enemy adc since he will often get hit by his if he want to last hit minions. You don't even have to aim it on him. You already won the lane when the lane is pushed in. * Ones in plat this push strategy becomes a little bit harder but it's still Soraka's generally course of action to carry a game in the support role. This time you have to communicate with your jungle & midlane. So long you can force a 3v3 or 4v4 you will auto win that lane. * You generally max like this: Q > W > E > Q > W > W > ... With two points in your Q you can hit the minion wave without killing them. With 3 points that early it might be a little bit harder so useally people start to max W after two points in Q. * As far itematisation goes just go {{item:3504}} and if you really noticed your team is that hopeless just get a {{item:3092}} but will rarely come to that. {{item:2301}} {{item:3158}} {{item:3504}} {{item:3190}} {{item:3107}} will be your final build almost every game.
ShadWooo (EUNE)
: This is why I can't win as support.
Jezus christ how did you manage to get to plat playing jungle, top & mid Soraka. I don't get why you just play Soraka in the support role as well since your biggest strength is clearly the champion mastery over that champion. You would probally climb much higher just by playing Soraka only. However I do recommand you start to add some meta picks to your champion pool because add some point it will be harder to get away with this.
l MrD l (EUW)
: Thoughts on the athenes changes?
It's a support item now. It was never intented to be abused by karma in the midlane. It's a good change. Useally enchanters go for {{item:3504}} {{item:3158}} {{item:2301}} {{item:3107}}. Now with {{item:3174}} they can start {{item:3117}} to max out the cdr.
din1812 (EUW)
: zeke harbinger REWORK in PBE 7.12
I guess you don't understand why they changed zeke's in the first place. They changed it up because despite zeke aimed to buff out all existing carries it still limited to a very small group and that where crit users and on-hit hybrids. When the item was strong it was forced into the itematisation and it create a big disadvantage when the support wasn't in time to finish it for his adc. The change towards it was more than welcome. The change to the item created two gaps: * An item to be able to buff AP users (what is actually questionable if it's really is a gap to begin with, maybe Ziggs adc get hit by it) * Support itematisation that has a combination of armor & ability power what's a big hit for some untraditional supports What I would like to see is something like this: {{item:3024}} + {{item:3113}} and introduce it as an catcher item. It could do something like marking a target & AP damage does bonus damage or something.
Tawheed10 (EUW)
: Tank supports are beast, but whos the best?
It depends on how you define tank support. If you want a true tank support than {{champion:223}} {{champion:201}} {{champion:12}} are the pretty much the only primary wardens out their. For Vanguard you have {{champion:89}} {{champion:14}} {{champion:111}} {{champion:57}} and for catchers you have {{champion:53}} & {{champion:412}} as far semi tanky goes. As far {{champion:44}} goes, he more like a enchanter & secondary Warden but is actually still relative tanky.
: From ADC to assassin
{{champion:84}} is relative easy to pickup.
XpEll1 (EUW)
: Riot's Instant Feedback
I agrea, ones your above plat having a smurf is just needed if you want to expand your champion pool on a competive level. We don't care smashing low levels. We just want to level that shit so we can play ranked (got leveling is awfull). We useally are getting quick to the mmr (useally higher) from playing roles & champions we don't play on our main account. Mechanically we useally are in a disadvantage since we don't play those champions very often. We have more game knowledges that useally get ignored by the team so we don't care sharing it.
BucZOtwocka (EUNE)
: Playing support will make your win rate gravitate towards 50%
In low elo I can 100% agrea playing support holds you down. However I disagrea with everything else you said in your post.
Trias000 (EUNE)
: 97.5% Get your made up facts right
98.5% your just a percentage off mate
: I mainly support, I know that feel.
{{champion:16}} building full support just did most damage on the team. I known I should have gone {{item:3089}} that game.
Rioter Comments
DeathMaf (EUNE)
: Now 20 champions needed for Ranked instead of 16.
I wonder what happends if their comes a situation where 19 of his champions are picked or bannend and he's stuck playing the 20th one. That's pretty much the reason they increased it.
Rioter Comments
hitted (EUNE)
: Rengar re - rework proposal!
I think the abilities to jump out of bushes should be implemented into his R and let it utilize more like on max ferocity stacks you are able to jump without needing a bush
GPet (EUW)
: "Yasuo will be banned every game, yada yada"
They don't ban him if they want to play him. If both teams want to play him than both team won't ban them. They also missed a ban so that would probally be the yasuo. Also if the enemy team doesn't have Yasuo you can't ban Yasuo.
sej twen (EUNE)
: i think this sounds like a nice change to give her more utillity, at the same time, having free wards on a low cooldown that can turn into a high dps zoning tool seems a bit too strong, it would be cool if they switched her power around a bit to give her more utillity, then again, i've only played her like once or twice, so i dont know the situation from both sides
I'm a Zyra main myself and every time I play her I known I have to stomp the early game even if my own team is holding me back. Originally was Zyra a champions that had two powerspikes: One in the early game and one in the lategame that she could speedup by getting her core items earlyier (similar to how caitlyn works). This is no longer the case anymore tho. Her earlygame got buffed massively and her core items where made cheaper to make her midgame stronger (despite it's still weak compaired to other supports). But in return they nerfed her lategame damage and gave every champion scaling mr while also nerfing her utility. Not to mentioned they introduced more & better mr items to the rift what offcourse gives out results we have today. Before her rework seeds gave vision over the entire bush and was a valid strategy used in both competive as solo Q for those who mained Zyra.
Rioter Comments
: riot support will be able to help you, in maybe a week your game should be running again, the guys at riot support are great^^ https://support.riotgames.com/hc/en-us there is also a repair button under client, options, you should try using that first
I assumed this was an global error again since it happends after the big windows 10 update.
Rioter Comments
: Windows 10 Creators Update - Mouse side macro buttons - Cannot assign/remap in game settings anymore
Corsair has this issue as well. It fixed for me after I start my client yesterday.
: Riot should create items/champions with possibility of 1v9. Items is the better idea
wubbuffet (EUW)
: support main
* Try to watch the mini-map add least every 2 seconds * Keep track of the enemy jungler * Rush level 2 (you get their after killing the 3 melee's from the 2th wave) * Use auto attacks (using attackmove can help with this) * Don't trade in cannon minion waves * Don't overstay. If the enemy backs and you stay in lane their is a big chance you will be in a disadvantage since you have no wards, they have more items and you useally have no information where the enemy jungler is * Use your wards correctly. You don't need to ward the river if you just saw the enemy jungler bot unless you notice your midlane is losing. * Get controle wards * After you won lane you rotate: * Prioritize the remaining outer turrets & other objectives * If both top & mid turret are still up. Go top unless you have a midlaner with low waveclear * When a turret is down get deep vision by warding the enemy jungle. Good luck
: As someone that is D4 with and watched a lot of LS(lastshadow) a coach that does tier lists. He does a list for every single rank(bronze,silver,gold etc). I rarely hear people talking about X champion is god in low elo unless they specify later down the conversation by saying X champion is good if you want to escape silver and get into gold(just an example) But yeah I see where you are coming from. However I can see a flaw in your logic too(not saying Low/high elo is any better). Casual for me is plat, while for a silver player casual maybe is bronze or something. My point is that "casual" is a pretty broad word the same way "low" is. So doing a tier list based on the actual tiers and not some made up terms like high,low,casual,serious etc would be a lot clearer( as LS is doing in his youtube videos)
Casual is actually a large term that is not defined by a percentage nor gives it an indicator based on rank. Overal the casual players is often used in the game industrie as the average person that plays a game and often is determed by the skill level of that average person and how difficult the game is. Casual covers a large width than low since low is based on a percentage unlike the term casual. Generally casual is low elo plus the above average group. But I agrea that it's hard to determ the rank it need to cover. I never said the list I brought up was design by facts. I actually based it on my own opinion based on the behaviour is a typical gamer. I took the term Serious because that would be the group that follows a patern where he's improving by for example playing and x amount of hours every day with the intention to improve while the casual player would probally just get drunk and playing AP blitz or just play competively but doesn't play sufficient to improve on a faster rate to catchup to the serious group. The thing just is if you behave as someone in the serious group you will eventually get their. I known this from my own experience. Add some point I made a schedule for myself where I would play 7 ranked games every week useally on a specific time. In the morning I watch a replay of those games. After that I did this for a month I reached plat in no time. The serious group is basicly a term in gaming you are doing something extra than the average person.
: I totally agree. There are a lot of people I play with who say "high elo starts at dia 2+", everything else is low elo. But I like yours more. "Casual" sounds a lot less condescending than "low" :)
Casual is been a competive term for a while. I actually based it from that: * Casual Player * Serious Player * Pro Player It just give a way better representation of the group you are currently in.
Doomley (EUW)
: I get where you are coming from but low elo doesn't mean 40% of the ranked players and neither does high. High elo is top 5% of players (around plat 4 atm) and everything else is low elo. It's just to clarify where the competition starts.
Actually most tierlist have a specific split between champion picks starting from Diamond II. So even that statement can be taken with a grain of salt. This doesn't prevent the fact that low & high are used incorrectly. Since that 5% is just the definition based on your own opinion. The mathematic term of low & high is 40%. In a different context this can be 33.33.. % when talking in middle as 3th classification or 50% when you specify their is no middle group. The one thing they all have in common is that the value that is taken is equal vs eachother.
: Play Annie rush sight stone and protobelt then Rylais. Pick more AP along the way, preferably Rabbadons and Void staff or go utility with Redemtion + Locket. ggs
{{item:3151}} into {{item:3116}} works better in my opinion. You can basicly solo kill anyone of a wall with tibbers.
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