Avenger28 (EUNE)
: Thing that riot forgot to put in new client
Chroma selection in the connection tab isn't available. This also includes the ip setting for chroma skins. That's probally the reason the sale was delayed.
Bobovich (EUW)
: Revert Leona's base damage nerfs.
Generally you can rush {{item:3107}} on basicly any support. This includes {{champion:89}}. It's actually one of her most common items that she builds. Generally it's: * {{item:3401}}{{item:2045}} / {{item:2303}} * {{item:3117}} / {{item:3047}} * {{item:3190}} * {{item:3107}} / {{item:3512}}
jonisen22 (EUW)
: new galio feels crazy broken :O
The Q is easy to dodge but it hits it kinda screws over your lane fase entirely. The fact is that it's on a 10-6 seconds cooldown what is actually pretty short for an ability that can easy deal haf of your health (because of the percentage damage). It's a bit like getting hit by an Xerath Q two times in a row. The big differents however is that poking is not the real strength of the ability. Trading however is really problematic since the Q can easy be landed between the treat of his passive and taunt that forces you to go into a linair direction and it's really hard to attempt a trade between those durations because how short of a cooldown his Q really is. He's tanky as well just with his base stats you really think about his trade patern: * Q on cooldown * You go for a trade on him * Galio uses his passive * Galio uses his W (charge 2 seconds = damage reduction) * Galio uses his Taunt 1.5 seconds * Galio uses his E (1 second if you take in the delay) After this 4.5 seconds have passed. Let's say you back off from the trade after this and it takes 2 seconds to go back into your safe zone. With about 10% cooldown reduction Galio would actually have his Q back up on level 3 while you are still moving into a fixed direction. On higher levels you don't even need cooldown reduction for this to work. I'm pretty sure the Q cooldown needs to be nerfed.
QGR (EUW)
: 3 out of 7 games are 4v5
In silver/gold this is actually an really problematic problem. In high gold/plat it's ok but still happends now and than. In diamond useally they call open mid when this happends but any lower it just happends to frequently todo that
: Why is it so hard to play in Bronze?
actually ones you a bit higher in elo you useally notice the mid roaming before they even call ss
: Orianna shouldn't have 50%+ win rate.
Ori is indeed a problem right now but her winrate doesn't reflect that.
xtheannax (EUW)
: You can improve when you play with friends.
> [{quoted}](name=xtheannax,realm=EUW,application-id=39gqIYVI,discussion-id=ALE4cowy,comment-id=000000000000,timestamp=2017-03-24T19:26:05.249+0000) > > You can improve when you play with friends. You mean, you can ask for getting boosted and losing even more games after that.
Rioter Comments
Pharcon (EUW)
: Why does ninja tabi exist when adcs are already garbage
It's not that adc's are in a weak position right now. One of my friends jumped from gold III to plat II in a week after the exhaust nerfs. Nerfing Ninja's would make an ballanced marksmen litterly broken right now. You want to give {{champion:104}} another buff isn't it.
Bard x Me (EUW)
: Support Main, LF Duo to get back to Platinum+
The ranked quality is what is the problem honnestly. That and you actually need to play a lot to climb right now. Their are way to many games that are out of your controle right now. Seriously, 10-0 or 0-10 is useally the score add 5 minutes. It's extreemly hard as a none snowball champion to get out of that. You can do a lot as a support but if it's a 2v5 botlane after the 7 first minutes than you might as well prepare for an 40+ minute game. Seriously the average time when I win a game as support right now is 20 minutes (useally wins between 16 & 25 minutes). But when I lost it's always a 40+ minute game. I known it's a team games but it doesn't feels like that the player quality is their yet. Also don't try to expand your champion pool before you have a stable amount of ranked games. Else it's litterly a nightmare for your mmr and so the teammates you get matched with. It's takes long for that mmr to recover when you only play a few ranked games/week.
Rioter Comments
: An idea about Items:
If your games last 60 minutes than you are doing something wrong buddy. The chance that this happends in one of the trillion (one in the million for bronze).
monika99 (EUNE)
: who to play vs Annie
{{champion:127}} {{champion:63}} {{champion:161}} {{champion:238}} {{champion:245}} {{champion:25}} {{champion:8}} {{champion:115}}{{champion:101}} {{champion:34}}
: Ghost to lane should be banned.
Overal smurfing on itself cannot be banned. However their are a few ways it can be punished: * Account sharing (if this is not his own account) * Inting (their is no way a challenger player can be placed in bronze after his placements, however pre-season kinda made it possible now so it's hard to point this one out). * Boosting, again that's hard to judge and a lot of high elo's have been punished for it while they didn't deserve it. If a challenger player just want to play a game with his friends, you could agrue that they should play normals in that scenario but we all known the normal quality has become even worse now ever since the release of ranked flex so it's actually an really complex discussion what high elo players should be punished for it or not. An boosting service is much different and should be punished but some cases are really hard to judge without risking to abuse of any official privacy laws. He changed his name btw: https://na.op.gg/summoner/userName=fckriiotandme Banning this account won't be directly possible tho: * **Account sharing:** Their is no proof that the normals games that where played their where done by another player unless riot track the IP locations. It's perfectly possible to get an kda in normals (in normals litterly everything is possible right now...). * **Intentionally feeding:** None of the recorded games out their this happend yet. * **Boosting:** Only detects if this is done multiplay times with the same people over the course of multiplay games. Currently only 3 ranked games where played like this with an 66.6% winratio. That's not called boosting. ---- Besides Account sharing their is no way this account can be banned. For the other players with him is a different story tho since the rule of inting actually was aplied their. #Edite: Actually the account can be banned now. How stupid can you be with changing the name like that. >< * Inappropriate Name
: Brofresco faking games AGAIN
It's an entertainment channel, not a gameplay channel. That's like taking the videos of the guy that makes "the milk build" serious.
Rioter Comments
DELDE115 (EUW)
: Is Riven a Juggernaut? YES or NO
How in the name do you think Riven is a juggernaut... Juggernaut are immobile tanky characters that deal a lot of physical damage over time. Riven is a skirmisher, that's the group where you find champions like {{champion:157}} {{champion:114}}
: I did not know that all. Thanks for the info! But these news... They sound unbelievable to me! Lissandra burst mage????! Really???? That positioning would require a great rework of her every skill. Complete rework, I'd even say! Whatever she is, she nothing close to someone "following up [...single target...] with a devastating barrage of damage from range". She's too short-ranged for that, and all this AoE of hers would be 5x more valuable when aplpied to 5 champions at once, not just single 1. Basic math... AoE damage to lock out and kill single target? BOOM! You hear that? That was my logic, overheated >..< > Get into the middle of the fray, seeking to wreak havoc upon the entire enemy team with their overwhelming sustained area damage. Yeah, That sounds quite like Lis. except that she hasn't got any kind of really *sustained* damage. Although, if I think again... every problem is an opportunity. She could probably take her place between battle mages and burst mages then? Taking good and bad from both classes.
Yeah the plan that Lissandra suppose to be a burst mage is strange for me to. But like I mentioned again I kinda understand why they placed her their. The amount of cc she has just makes her so problematic in a battle mage position. So really burst mage (hybrid battle mage) just has the best ring to her. If her passive would be more battle mage like and with an ult that is already a bit battle mages it I could see her work with that class typing. If it would be ballanced I have to say, got no: * Q: AOE slow * W: AOE snair * E: Gapcloser (diver like ability) * R: AOE slow/Single target stun/selfheal/selfstasis Something more on her E tho, she also has some diver class potentional similar to how Gankplank is a battle mage. Having that cc actually would make sence as well with a diver typing. On one thing i'm sure off and that's that Lissandra should be ballanced arround her toplane position.
JNVG (EUW)
: Maokai or Nautilus
{{champion:111}}, maokai has recieved his nerf already
: Extra attack speed in glyphs? Is it really worth?
It does make a lot differents in the earlygame. If you can hit one auto attack more every trade than you basicly won lane.
EXO Láy (EUW)
: Why am I bad at League of Legends?
1. **Limit your champion pool:** * Their many things you learn in a league game. One of the best ways to improve is to start working on your mistakes. What better way than limiting the new mechanics you have to learn every time you play a different champion. * By playing the same champion over & over again you generally get a better winrate as a result. So it's just a win/win situation. Eventually you will end up in a rank where players are slightly better than you, what again improves your learning curve. * Generally you want to play champion you like. However I do recommand to get away from high mechanical champions for the moment if your aim is really to improve. * In your offroles I highly recommand to take an less skill intensive champion. Some examples of this: * **Top:** {{champion:86}} * **Jungle:** {{champion:5}} * **Mid:** {{champion:1}} * **Adc:** It's a bit harder for this role. If your good with attackmove than try {{champion:22}}. Else take something like {{champion:236}} * **Support:** {{champion:40}}, if you want something with more carry potentional try {{champion:53}} or {{champion:63}} 2. **Find your main role:** * If you struggle to find your main role. You should think about what champions you like the most and have the best winrate on. In your case this seems to be rather difficult but I see your support winrate is decent. That's never a bad start since you will be forced to play some support games anyway. If you like the role than I actually suggest you try to master that one. * What I would suggest is that you try to list up your favorite 5 champions. Than decide your main role from their on. 3. **Watch replays of your own games:** * Mistakes are easyier to detect when you play it from a viewers standpoint. * When you watch replays of your own gameplay you will generally be less mad add your teammates when you see that you made some crucial mistakes yourself. It's impossible to have a perfect game. If you don't see what you did wrong ask someone else. Ignore the advice from reading guides and shit for now. I noticed you don't play the game that often so you really have to start limiting the champions you are playing. Hell I would even recommand to just play the same champion over & over again.
Leptyx (EUW)
: Suddenly I see people asking to rework Teemo, but do people judging Teemo actually play him ?
I think the issue with him right now is that his design just tries todo so many things add ones. You have people playing him mpen, you have people playing him cdr, you have people playing him bruiser, you have people playing him hybrid and you have people playing him onhit. With a rework only one of these builds will remain.
Hansiman (EUNE)
: You're probably thinking of Sakuya (formerly known as Remi of Renegades), who's the current substitute support for FlyQuest.
Officially I believe (s)he was still a guy add that point in time.
: We'll not really recent but i disliked most of the soraka rework since she was the first support i ever played and her ability to give mana was what made her unique to me since no other champion could do anything remotely like it. Other than that what I dislike in actual recent time isn't something Riot really has in control to it's fullest and that is the current bot lane meta with healing supports slowly disappearing. Nerfplz.com even declaring Malzahar the godtier support. Supports in general seem to orient more around massive damage now which simply displeases me, I've not seen this as much in ranked though normal games have increasingly become more frustrating because of the absolute kill lane bot lane has become
> Current bot lane meta with healing supports slowly disappearing Exactly the opposite, they never left in the first place and are becoming more & more problematic. Currently 3 of the 4 best solo Q supports in the game right now are enchanters (healing supports). The enchanter class is the only subclass that actually has an own stat designed for them {{item:3114}}. They are the only class with not only cheap but also a diverse amount of item available to them. Their basicly the only class that actually recieved decent effort from riot. The itematisation for Disruptor Supports, Warden Supports & Vanguard Support are still extreemly underwhelming.
: Does Riot give a damn about the smaller player bases?
And yet the 3 of the 4 strongest solo Q supports right now are Enchanters: {{champion:117}} {{champion:40}} {{champion:16}} Their is a compleetly different reason why you still see so many ap supports. The main reason is solo Q (solo carry). In the support role it's already pretty hard to carry from a position that was to work with a lot less gold & experience this while depending on your adc performance for doing well in the game (add least so far the early game goes & their lategame performance). Basicly your adc can screw you over so many times in a game simply by thinking he can get a tripple or a penta off or worse like farming into placed he shouldn't be going in the first place. This is one of the main reasons why people tend to go for more damage oriënted picks when playing without a duo partner. It doesn't matter if these AP supports are not meta right now. They still would have more impact than having the best peel support in the game with an marksmen that thinks he's rambo or a midlaner that is 0-7 in the first 10 minutes (jup 0-7 is possible...). Their are just way more treats to deal with in soloQ. I think the best example is me, two seasons ago I didn't play much ranked add all. I was mid silver arround that time. Every time I played ranked I recieved one of two honors every game. My adc loved me while I was peeling for him. Yet I still ended only with a 51% winrate. Games always ended into a 50-60 minute game and games where won or lost by the team that misplayed (outscaling didn't really exist since it was silver anyway). It was an pretty anyoing experience since you where outperforming your role by a large amount with numbers like 1.2 ward/min vs 0.1 ward/min on the enemy support and 88% kill participation vs 18% on the enemy support. But even those numbers doesn't matter when a game last 60 minutes. It was just a pain to close out games since you known what you need todo to finish the game. But you role limited those actions. You tried to shotcall but like everyone knowns people just ignores you in silver when you have only 2 kills. Those 44 assist doesn't really count for them. Ones I was working I decided to take ranked more serious. I had less time to play ranked so I decided to limit my champion pool. I used one peel & one carry support. In the end I just kept playing the carry support because it had so much more impact. I useally won games in the first 20 minutes with it and I ended in plat IV that season with a 67% winrate on that carry champion. So that's the reason why you see so many AP supports. If you can't depend on a duo partner in solo Q than your winrate will never be as great even if you out performing your enemy. I'm pretty sure I can climb up to diamond just by playing a carry support. ---- Overal it's still better than it was back in the classic days where people got away with playing AP {{champion:105}} (support) in master or the classic {{champion:11}} support. Now you actually need to build sightstone what's already a hugh improvement. You still see things like {{champion:99}} {{champion:1}} support even in higher elo. While things like {{champion:63}} {{champion:161}} {{champion:90}} {{champion:143}} will as it is right now always remain legit add this point in time.
: Burst mage? I have always deemed her to be tanky utility mage. More so than burst. At least since I started to understand about roles and different builds. She definitely doesn't have that 100-0 ability like Veigar, Brand, Ahri, Orianna... and *all* her abilities have AoE damage. More to it, she's got quite some slow (Q) and root (W, R), and strong self-heal too on her R! Tanky kit, definitely, IMO. To me she seems quite like Maokai. Get in, lock target, survive while the actual beating occurs around you (add some damage of your own too). Nothing to kill, but plenty to be useful in a teamfight. PS: Hm... what if her passive let her deal increased damage in case her ability hits only a single target? Like Karthus Q. That would make her stronger 1vs1 at the same time leaving her quite the same in teamfights.
That's the problem to be honnest. Currently mages are defined into 3 categories: * **Artillery Mages:** Long range like {{champion:101}} {{champion:115}} {{champion:161}}. Clearly not something for lissandra * **Battle Mages:** Get into the middle of the fray, seeking to wreak havoc upon the entire enemy team with their overwhelming sustained area damage. If you think about it this kinda feels what lissandra does a bit. * **Burst Mages:** Burst Mages aim to single out vulnerable targets by locking them down and following up with a devastating barrage of damage from range. Doesn't really feels like lissandra but if you think about it again it does makes sence. She has a ult that can lock down a champion. While all her abilities have relative high cooldown with really high base damage bound to it. She might not deal as much damage as other burst mages. But she trades that damage for utility (cc) similar to how Ashe functions actually. For more details see the [dev blog](http://euw.leagueoflegends.com/en/news/game-updates/gameplay/dev-blog-classes-subclasses). About a year ago Statikk made a [forum post](http://boards.na.leagueoflegends.com/en/c/developer-corner/3A5uuBw7-champion-subclass-list) where he wants most champions endup in the future. In this post Lissandra was placed in the Burst Mage category. Despite this was a year ago and they could have changed their mind. Their current plan as it is today is to support Lissandra as a primary burst mage. So overal this passive could be really intressting for her. The only issue I see with this is that she will end up as primary toplaner again during her mana cost numbers finally can get buffed if her passive is replaced. Personally I have no problem with Lissandra becoming a primary toplaner (she currently is played like this anyway). Overal moving her to the toplane would actually be an healthy change since that would make her currently the only burst mage in that position. Offcourse they could still rework her into a battle mage but I have to be honnest. That would be a terrible idea. We all known how problematic a battlemage with a lot cc can be (hello {{champion:13}} & {{champion:90}}). I doubt riot want to break their heads on yet another one.
: More items RIOT.
The main problem with each of these items is that they where to abused on certain champions while the real fun items like Trickster's Glass where impossible to keep updated in the long run (something with model & animation adjustments for every new champion or champion tweak). Addtionally some of these items where actually implemented in the game after like {{item:3742}} & {{item:3802}} while some elements where implemented into existing items like the cdr on {{item:3301}} for example.
kruschen (EUW)
: How to Counter Nasus as Supp?
As far Thresh goes you need cdr. This allows you to disrupt him more with your abilities. The best suitable item for this is {{item:3110}}
V Hope2k (EUNE)
: Please support this, Korean Language on EUNE Server
It isn't difficult to aply the korea patch to this client. What I don't get is why riot doesn't add an option to install language packets to switch them. Offcourse the doesn't have to including everything like korea voices and so but the simple shop & texture can easy be replaced without must difficulty.
: [Suggestion] Lissandra passive: freeze Tower
I think the real discussion that has to be made first is in what direction they are planning to go with Lissandra. Currently she's defined as a Burst Mage what is kinda strange for a champion that has a frontline ultimate. I have a Battle Mage vibe arround her but she has to much cc to be placed in that category. So the best thing I can make from it is a Burst Mage (hybrid Battle Mage). Still like mentioned before it's extreemly hard to give a champion with that much burst the defensive tools to survive even more of this.
mmperial (EUW)
: This community is odd
What do you expect when 70% of the playerbase are kids that don't known any better and place them with 9 random people.
: I made a meme
{{champion:157}} I'm the most hated champion {{champion:17}} B>itch please...
: Same applies to any mechanical champion being played by a silver player... its a recipe for disaster
Yet the Yasuo ban rate in that division is actually extreemly high. Yet people ban it for compeetly different reasons: * **Group 1:** Ban it because they don't want their teammates to play it. The risk of toxicity, feeding & 1v5's is simply to great. Their is offcourse a chance you get a Yasuo smurf on your team. Yet it's simply not worth the 10% you actually have a chance to encounter it. * **Group 2:** Ban it because Yasuo is a popular smurf pick in silver. And Yasuo simply allows you to snowball a game extreemly hard. This was the main reason why it was banned last year because back than Yasuo was the only reliable snowball champion left (since Zed, Kata & Riven where not in a great spot back than). * **Group 3:** Ban it because how easy a Yasuo can get kills in silver. One of Yasuo main weaknesses is that he's useless when behind. The problem in silver is that he will never endup in that position. You ACE the enemy team. Moments later the enemy team ACE's you. That's how silver works. Even if that Yasuo is the most braindead on the enemy team. If your team does something even more stuppid than even a 0-7 yasuo can get a quadra that way. Overal the champion still is in a very unhealthy state (mainly power wise). I expect Yasuo top will become a problem yet again after the Tank Class rework. Tri-Force is also in a pretty abusive state right now so I fear it won't be long till we will see the {{item:3078}} {{item:3153}} thingy.
ThePikol (EUNE)
: So Riot is nerfing Red because he killed LCS player...
Just another attempt to bring back {{champion:9}} jungle... (don't get hope fiddle mains)
ExpStealer (EUNE)
: Contesting the Dragon is out of the question. Since Rengar is already wandering around bot lane, Fiora can back off and head down to bot lane. A quick 4v2 gank should end with 2 kills for the losing team and no more than 1 for the winning team. During the fight Kha'Zix is going to show up for sure. In the ideal scenario he would be the one picking a kill, but at the expense of his own life. One for one. Poppy will most likely teleport to bot too, but due to the long channel time she might arrive too late. Katarina will also head down. Zilean could try to safely stall her for a moment. In any case Fiora and Rengar should have survived. If we assume Ezreal died to Kha'Zix and Zyra saved her ultimate the losing team still has an advantage. Even if Poppy and Katarina attack Zyra and Rengar they should be able to kill Katarina and then deal with Poppy. Or Poppy would just send them flying. During this whole time Zilean is actively pushing the mid turret and Fiora also Teleports to help him. There's nobody to stop them. Back on bot - either Katarina gets even more fed or she and Poppy die, resulting in, probably, the enemy bot turret getting destroyed too. That is, however, the ideal scenario IMO. There are too many IFs, however.
I doubt that Fiora can manage to rotate bot in time before the dragon is taken. I can see this go into two scenario's: * **She rotates bot:** On that moment you trade first turret for an attempt on a shutdown. Also I see no way for Fiora to get a flank off on bot without getting spotted by the enemy team. So she has to lanegank what's not really suitable for a Fiora unless Zyra pulls out her entire lockdown combo (E & Ult). * **She uses tp:** On that moment you trade first turret for an attempt on a shutdown. But even that can cause problems since their is no ward left to tp on that can set her up into a flank position (unless the adc has one left for some reason). I believe it's possible to TP on plants so that might be an option but the channel is way to long to keep the enemy their until fiora finished her tp (if this is not canceled by poppy)
Sherrinka (EUNE)
: I agree that contesting the drake would be a bad idea, I just wanted if theoreticaly you could leave them the drake, wait for them to back (as most people do after drake) and try for a fast push bot with 4ppl + TP from Fiora if need be. But since Poppy could follow I am not so sure of the plan anymore.
Yeah and I doubt their is enouge time for Fiora to walk to bot. The poppy could simply push the wave and take the first turret gold herself. Fiora TP is also not an option since poppy can easy cancel it, could follow with the tp or still take the first turret gold. I think toplane is trapped out their. The main problem is if poppy tp's their is no way Fiora can cancel it. I like these type of discussions. Ingame this call has to be made in a split second.
Sherrinka (EUNE)
: What is the state of TP on Poppy/Fiora?
Theoreticly both of them would be up or just down. But for the sake of this example let's say they are both up. Still I think it's questionable to contest the dragon. Mostly because arround 10 minutes everyone had backed already. So that means this kata is extreemly fed. Not to mentioned that the first blood turret gold is still up. So unless the tp is used as a tool to contest the first turret I can only see it go backwards if the trade doesn't involve a a shutdown of the two bounty targets. What is also worth to mention is that the team that is behind doesn't have a tank so that makes it even more risky to go for a dragon play with a kata involved. You basicly have to burst her down and that's not really an easy task when behind towards this point.
Rioter Comments
GPet (EUW)
: They said I'd get support if I took fill...
{{champion:111}}, {{champion:57}}, {{champion:122}}, .. This video is outdated but maybe it can help: https://www.youtube.com/watch?v=rA7cX3jreRI
Rioter Comments
: Current state of Rylais
This item isn't bad, and as far {{champion:112}} goes. It was never intended to be build on him in the first place. {{item:3116}} was an item designed for assasin that need some kind of sticking power as well for disruptors like {{champion:163}} {{champion:143}}. Just proof that you thought this item was intended for burst mages makes my eyes cry. The main problem I have with the item right now is that it lost a lot of it's utility. So much really that it really hurt for some champions litterly forcing them to switch their playstyle arround.
mecharri (EUW)
: Why Mordekaiser rework needs to keep the Ghost mechanic
I have a feeling his W should become his passive. I agrea with the increased range on his Q. His E is fine but it would be nice if it had a soft slow or something.
WHACK (EUW)
: I play her mid, I'm usually able to outburst even Leblancs. Plants are complete idiots sometimes, that's a bit annoying. Also I don't like how RNG the new passive is, could win you a whole fight/game if you get good RNG, but a lot of potential lost if you get bad spawns just before a fight or sm. Other than that, I find her super strong and annoying at any stage of a game. Glass cannons with no escapes always are, as long as you operate them properly.
The RNG element is one of the reason why she isn't as top tier in the midlane. The outburst kinda makes sence mainly because of how much power their is in her early game. You still can win teamfights with your ult. Their is no denial in that. However the overflow of weaknesses to compensate for these strengths are massive to: * Heavy countered by mr stacking * Mobility * Squishy * No reliable way to start fights (flash ult is not nearly as effective for a disruptor and often hurt your damage thread because of how your kit functions) What is also a fact (mostly for low & mid elo) is how easy people give her kills. I have played games where I didn't play that well but still ended 7-0-9 because how stupid the enemy team was acting. They dive tower with with 5 hp, they flash into me with 5 hp, they run after me with 5 hp. God I now understand why kata or yasuo can become such a problem if they act against them the same way. The fact in high elo is, if you end up with 5 kills in the first 10 minutes than clearly they need todo some bronze scouting or some kind of alcohol check because i'm pretty sure haf of them blows possitive. The thing with Zyra is that you only can make her a problem if you create one yourself. If people make no mistakes Zyra has a really hard time to get a snowball running. And like mentioned before her winrate is only 46% past 30 minutes so if you stall the game. You will probally outscale her eventually.
ThePikol (EUNE)
: Can u suggest some tanky jungler?
Vanguards with a supportive playstyle: {{champion:154}} (enage) {{champion:79}} (disengage) Vanguards with a teamfight playstyle: {{champion:113}} {{champion:32}} Vanguards with a pick playstyle: {{champion:33}} Tanky but more diver oriënted {{champion:19}} {{champion:421}} Juggernaut {{champion:106}} {{champion:36}} {{champion:2}} Diver {{champion:120}} Other Vanguards {{champion:111}} {{champion:57}}
Rioter Comments
: What is wrong with this community?
No "f*ck" or "kill yourself" in the chat. Indeed a special cases.
: You right, maybe is for the best. But is kinda ruthless to remove all armor scaling from all abilities.
I would make sence a little bit based on his previous design.
Rioter Comments
: First of all, it is not a troll champion. It is a champion. Second of all, i had no position. It was to the last second that i had realized i need to pick something. So, no. You are quite mistaken, as i said.
Yeah the **troll** support would been better {{champion:48}}
wigleht (EUW)
: Alternatively try playing a _support_ without dedicating 4 slots to AP dmg
{{item:3107}} is a must right now to compensate for her weaker lategame. She lost to much utility with the {{item:3116}} nerfs for not going for another utility item. The problem is that their simply isn't a good team utility item for her to work with. {{item:3050}} doesn't give her not nearly was much benefits than other supports, {{item:3001}} is situational, {{item:3157}} is a selfish item that doesn't really help your team in the utility area (despite is a must sometimes in some matchups). Overal we are simply lacking utility items that could benefit her in that situation beside {{item:3116}}. The alternative option is {{item:3190}} but like mentioned before this doesn't benefit her stat wise that much.
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CoolKnightST

Level 30 (EUW)
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