: Anniversary gift doesn't work
What smartass thought it was a good idea to release the quest on 10pm in EUW. Prepare your servers for bot intro games.
: You make a fair point; and that was also my main pet peeve with AP Malphite as it is mostly played: the cooldown. I would have no issue with him if his ult had a reasonable cooldown but the fact he can have it up every single fight and way before any defensive spells or items you might have used the last fight is ridiculous and very unfun to me.
Nerfing Presence of Mind would probally be the best way to start to fix this problem. If they for example would change it with the same system penta kills are calculated: > Source: The act of killing several champions within 10 seconds of each other (30 seconds to Penta Kill after a Quadra Kill if no enemy respawns). The following comments are shown: "Summoner" has slain "(slain name) Summoner" for a [...]!' * 12% of first takedown * 6% of 2th takedown * 6% of 3th takedown * 3% of 4th takedown * 12% of 5th takedown That would result in a total of 39% compaired to 50% we have now but the nerf would be even more drastic than than since time isn't static. So their could be arround 10 seconds between the first & the last takedown. So despite that first takedown might benefit more with it's 12%. That second takedown almost nullified that. Eventually that 12% of the 5th kill doesn't even matter anymore since by that time the cooldown is reduced with that to much is would nearly effect a second of it's cooldown.
: Can we do something about AP Malphite?
To be honnest, Malphite itself isn't the problem. I have been spamming him in normals every time I fill. And whenever I go top, mid or jungle he seems to performing very well. Still the longer the game goes the harder it becomes to succeed on him. His midgame is really bonkers but ones the enemy even has the slightest form of magic resistance if you don't pull off an 4-5 man ult the game is pratically over. Let's be real here. The issue is not the champion but the runes that can be provided for him. Whever offensive tree you go you have that cdr: Presence of Mind, Ultimate Hunter, Transcendence, Cosmic Insight their is so much free cdr in runes it's crazy abilities even have a cooldown. My favorite combo is Presence of Mind combined with Ultimate Hunter. Ones you have about 20% cdr worth of items their is no way you will ever have a situation where your ultimate isn't up. I would even go as far that increasing his ult cdr wouldn't even fix him problem & would just nerf tank Malphite even more. Hey Resolve is the only tree that doesn't provide any cdr. The issue I see with the runes right now is mainly Presence of Mind. That runes give you 10% reduced cooldown on every kill/assist. So basicly if you have a teamfight where where 4 are killed even if you lose that fight you just lost 40% of your ultimate cooldown. Combine this with Ultimate Hunter even if they don't subtrack you are talking about nearly a haf of it's cooldown refunded. So an ultimate with a 40 cooldown (calculating with the 25% of ultimate hunter & 20% of items leading to 45% on a 80s ultimate giving you 44s) now just got reduced by another 40%. Resulting into a near 26 seconds between casts. This means on average Malphite gains about 67,5‬% cooldown reduction on his ultimate with just 20% cdr from items... And this are cooldown numbers with just 20% cdr, imagin a fight where all 5 died.
Rioter Comments
: Solo carry experience for who? Mid? Maybe but Mid has always had a good solo carry experience no matter what season you're playing in. Top perhaps and maybe the most justified to improving the carry experience. Jungle? Again jungle has had a good solo carry experience most seasons same as Mid although not to the same level of supremacy. Support is probably the biggest benefactor of this but that's the problem with support being massively overpowered in terms of being able to carry right now that it steps of the toes of other roles. By all means support probably benefits the most from this but support needs nerfing due to having far too much control over the game. Bot lane is almost entirely decided by which support is better with ADC having little to no agency on that as well as the fact that the game never even goes long enough for ADC to have an impact and even if it does you don't outscale anyone anymore because every champion can one shot. We didn't need the game to be in this ridiculous state for solo players to carry. We've had it in the past in seasons like 5 6 and 7. The only difference is now you don't need to actually be good at the game to solo carry anymore. Just pick an assassin go mid press all your buttons and if you win lvl 3 great grab some turret plates and you're now 800 gold ahead of everyone else in the game 5 minutes in. Just look at AP malphite, lock him in press R 20 times and hes your best chance of solo carrying the game right now. It's solo carry based on picking the right role and the right champion not based on individual skill. So yeah I would much rather have a game state with a little less 1v9 headbutt the keyboard champions and a little more nuance with actual skill.
When it comes to top your only right for Diamond+ the solo carry potention as a toplaner in lower divisions is litterly busted add the moment while in higher divisions it's litterly the opposite. This is why their is so much toplane going on in the toplane. On the one side toplane is totally ok for 97% of the ranked playerbase and for these 3% is just a nightmare. This might be a shocker to you but supports where extreemly weak in early seasons and their carry potentional solidly exist out the fact of going full AP with Meja's in lower mmr versus praying you have a strong carry on your team that you can support in higher mmr. Good luck carrying the laning fase with a master adc when they have a challenger adc back in early seasons. Support in early seasons where just ward bots. They where crucial in competive games but never could gain credit for a win because their impact just wasn't visible to the eye. I still remember the times where a support got oneshoted by a simple Q and than the enemy team lost the teamfight because they waisted their Q on you (back when cooldowns actually had cooldowns). Support are fine right now, just because the toplaner can't 2v1 anymore because that Janna doesn't randomly go down from AOE shouldn't be the way you play this game. Yes supports have damage now, what's the problem with that. One role shouldn't be punished so others feel like they are stronger. O boy, you really haven't seen early seasons assassins have you. The current assassins are a joke compaired to early seasons. The main differents now is that assassins actually can kill tanks. In early seasons you litterly lost the game in champion select when you didn't have a tank on your team. So you want 60 minute, protect the adc comps, marksmen that can't peel themself and small champion pools again. Good luck
: My hopes (and fears) for the preseason changes.
The thing is that this season allowed for an individual to carry the game again. Something that what season 8 was seriously lacking. This also resulted into situations where tank champion start to become unpopular again since even if your good & support your teammates is one person on the enemy team is better you will still lose that game. Overal I'm not sure it's a good idea to massively hit the nerf hammer on getting gold since it would just ruin the solo carry experience again.
: SUGGESTION: Full screen & resizable client!
Don't go their yet, they can't even get the thing bug free
MAestRIO (EUW)
: How am I supposed to rank up
I think you underestimate this season. Your MMR is unchanged compaired to last season. Sure you might only be Silver II but your actually arround Gold II this season. The removal of V divisions & the addition to Iron changed the skill level of many players. This would be their rank last season: https://i.imgur.com/T110vGB.png
: League of Legends MOVIE
I wouldn't go their yet. We don't want to end up like the WoW movies & even the pokémon one was borderline ok. They are building it up with comics and that's a good way to start off their movie project but I wouldn't pull the trigger just yet. Perhaps arround 2022 they could start with development & maybe arround 2024 whe finally get the movie we deserve. Anything sooner would probally turn into a disaster. I would even go that far that the game actually doesn't need to survive in order to make the movie more intressting. The fact they have a community that has memories about the game would be enouge to take a lot of risks in terms of budget that goes to a movie like that. But in order to succeed the movie actually needs to be good to further expand on the story. In that regard the movie is more like a backup plans set in motion if the game ever turns to dust.
saile789 (EUW)
: New Mage Champion Idea
I feel that would fit better in a juggernaut theme. Your creating a battlemage that suppose to sustain himself from abilities but cannot during the auto attack restriction. He cannot be squishy if you want him to be able to get in auto attack range.
: I got banned for inting when I wasn't
Feel free to post the replay file. Useally when someone reported you they probally have this included.
Rioter Comments
POMΠ(EUW)
: Imagine getting to master league only to get your account locked for 10 days until you decay back to diamond 1. {{sticker:zombie-nunu-bummed}}
If a popup start to apear once your in diamond it's kinda their own fault for not giving it a verification. Their also should be other way of verification than just a phone number. Riot accounts could for example have a riot code & in cases phone verification isn't possible a manual system like this can be used.
: Verified main accounts - why are we not funding this?
I don't think working it out like this would be a good idea but they could be adding benefits for verified acounts like priority Q and maybe making it mandatory starting from master. You should also be able to link more accounts to the same number but punishment on one account will effect the others. This would be a great solution for high elo & toxicity. Another thing they could add is enchanced leveling rewards for verified accounts. Smurfs that want to levelup fast will be forced to verified their account & so linking it to their main account.
Rioter Comments
: "you could literally hire a student who specifically is into client design, pay him in 2 pizzas a day and he makes you a better client in 1 month." https://i.kym-cdn.com/entries/icons/original/000/023/021/e02e5ffb5f980cd8262cf7f0ae00a4a9_press-x-to-doubt-memes-memesuper-la-noire-doubt-meme_419-238.png
Actually after seen how poorly the boards where coded I'm pretty confident a student would do a better job than their current client team. Their source code was a real mess and even now you can still see some really bad coding mistakes from it. A good example is the mobile interface where you have to turn your screen and than click on a 5px space button to be able to add an icon in your comment. Good lord the search button works now but you need to memorise the exact name else good look finding the icon you need. Overal their team looks shady. Their Functional Analyst didn't do his job, their Web Developers where cowboy coding the entire project and their Manager didn't communicted the issue to the higher ups. The fact they even released the béta in that state was beyond question. I have seen Alfa's with a more stable build & the security leak & lack of back-end controle really was mindblowing to me. I'm not entirely sure but part of that team now works on the client. So really a student could have delivered a better coding job on the boards. So why not the client? ...
: The State of Ranked Gold Players
To be honnest it feels like the skill level has been changed a little bit ever since the addition to iron & the removal from the V divisions. To me someone that used to be Silver II is arround Gold III now. I really start to notice this on the ranked quality I have seen. It's been 2 years I have played league seriously and even after just my placements I climbed really fast. I'm arround gold I now & I didn't even grind yet. If I would play ranked actively again I would probally surpass my previous max rank what is a little bit strange since I totally not on the level I used to be. Even my friends that barely reached Gold last season now got Plat by grinding for a week in the new season.
: Why do you smurf?
Their are 3 main perfect legit reasons why players smurf: * **Competive attitude:** As a player with a competive mindset you always try to find ways to improve. You can do this by expanding your champion pool, playing off-role to secure your win condition when autofilled or just to challenge yourself. Their are also days your not 100% from been sick, having a bad day or just woke up from a party. You can't play on your normal level & that's why you go to an account that doesn't bring your main LP in danger. Having smurfs allows you to increase the competiveness in higher mmr since everyone is performing on their best. * **Socialisme:** We probally can all agrea the best moments in league happen when you play with your friends. The problem is that not everyone if on your level. Maybe you have a friend that is Bronze & another one is unranked. Even in normals if you play together as a Diamond player the chances that your friend needs to lane against someone from your skill level is rather high. In the end your friend would get stomped & auto lose the game which is not fun add all. When playing ranked you also have a limit on how many divisions you can be over your duo partner. I have seen many streams where a duo plays together & all of a sudden they can't anymore during the rank differents and they don't have an account ready to switch into. This is part of the reason why players don't limit themself to only one smurf. Let's say they have a bronze, gold & plat friend. They need to have a smurf in low bronze, one in high silver & one arround plat just to be able to duo with them. * **Normal quality:** Let's be real, if you want to have a serious game than a normal game isn't going to cut it. Maybe you have a Adc Teemo, Sona Mid, Zyra Jungle, Lee Sin Support and a Yasuo tryout Top. Games like that could give some really messy outcomes sometimes & you never known if it will be a 10 or 50 minute game. I recently had a 70 minute game. God never again. In that regard Flex really was a godsend but like any other mode it has it's limitations. The same can be said for clash. Unfortunately their are also bad reasons for smurfing like Trolling, Flaming & Legit inting just to have fun on the missery of others. Their main accounts are uneffected. So long smurf accounts are not linked to your main account this problem will repeat itself.
: Why is surrendering punishable?
Using "/surrender" is pefectly fine. Continuously talk about the game is over, we need to surrender & spamming open is a form of Negative Attitude (unsportmanship) & is a bannable offense.
Yraco (EUW)
: All of Pyke's kit deals physical damage. The only ability that deals true damage is his ultimate ability when someone is below the execution threshold. The whole point of the execute is that anyone below X amount of health will instantly die from an infinite amount of damage, whether they make it infinite physical damage, infinite magic damage or infinite true damage.
Changing it to physical would actually be a buff in some situations since he's stacking lethality he might even do more than true add some point. That part of his ult isn't the problem. Pyke actually falls off lategame this was clearly noticable before the gold buffs.
: How to Rework Ohmwrecker
In the current state of the game I don't think the item is longer suitable as a support item. I would rather see it reworked into a diver/juggernaut item. Change the buildpath into {{item:2053}} + {{item:3133}} and change the active to nearby towers so it can disable both nexus turrets add ones and allow to use the active more effectly. The active won't trigger if their is no tower nearby. As a bonus the item could provide an AOE slow similar to randiun that scales with AD. Having an combination of armor and ad would make the item very attractive for any AD champion. Currently champions like Darius already like to go Raptors so this change would be a bonus for him.
Rioter Comments
RayleighTT (EUNE)
: blitz q range...
The buffs are fine, the only problem with him I have right now is that he's kinda anyoing to play against when your team is behind. The lolipopping getting on nerved tho. It's not uncommen to get hook behind minions right now.
Rioter Comments
: +1 I would put {{champion:142}} beyond broken even if she is really hard to play requiring too much mechanics. She is cute, fun to play and oddly satisfying to do that unexpected damage from Q after E or E+R {{sticker:sg-lux}}
The thing is the gap between strong vs good & good vs ok is so much you can kinda place an additional rank between them. Zoe can be strong but even in the perfect scenario a Zyra/Brand would still provde more in an average situation compaired to Zoe. The reason why this is hard to compair is that A good Zoe support actually does very well against the like of Zyra/Brand during poke are one of their main weakness. It's very similar why Lux, Xearth, Vel'Koz aren't above them even when all of these champion are really good against them in lane. I'm creating this list based on the strength as support & not who beats what in lane. A list like this is better because even if everything goes wrong & just right you see the limits of these champions. A good example of this is Swain support that has been on the rise lately. This guy is litterly so strong he can get away building {{item:3027}} in the support role. But after nerfs he will probally drop massively again since his scaling weakness can't be compensated by other items or runes.
Rioter Comments
: For {{champion:103}} , if you start with {{item:3301}} {{item:3303}} and play to win, it isn't a troll pick-but players will be trolling/feeding/afk/flaming for such a pick. Like many mage supports, she isn't supportive support-but damage oriented support. Tbf with her Q poke+sustain and assassin style kit, she can work as support in low elo. I haven't played her as support, but because her cc is bit hard to land and on high cd she may struggle more as a supp. I play {{champion:143}} {{champion:518}} and their cc are on long cd (E) but are easy to hit+multi root and also, for {{champion:518}} supp they troll/feed/afk more than they do for {{champion:143}} supp. I still remember I had like 8 game winstreak with Neeko and reached Silver 1 100LP only to see ADC players trolling me due to me picking her, even when I had good vspm, kp, kda, damage and less cs{{sticker:sg-janna}} . Gl hf {{sticker:slayer-pantheon-thumbs}}
Ahri feels more like a single target catcher in the support role. She's really good to catch someone out & in the middle of a teamfight. The problem is in order to get their you have to compensate for her poor mana cost pre {{item:3098}} {{item:3802}} and her catch potention really start to shine until she's 6. If he was less squishy you could see her be played much more but you really need to create the perfect situation if you want to pick her over anything else. Ahri support can be picked in situations where your team comp has a hard time to close the gab between enemy champions and their damage is really focussed on specific carries. With her mobility you are capable of landing a charm behind the lines & kill them. Basicly a Blitz that isn't that teamdepended & has an easyer time to find an opening. What's she's also picked for is her trading early on. You basicly have an undodgable trading patern & killing pressure when you land your cc. This gives a lot of lane pressure and can compensate for the weaknesses of others.
: why r some "mages" seen as troll for support=,,
It has todo with scaling, a certain champion is viable as a support when the following conditions are met: * The champion has good base stats early on. Generally hypercarries like take {{champion:45}} as a example. It's difficult to see him work early on with how weak he is early. This all said tho, get the game to 20 minutes & he's actually a decent support. * The champion has good base power on & cooldowns abilities. {{champion:61}} is a good example of this why she would struggle in the support role. A lot of her damage is focus arround her scaling. For this reason she can never be a toptier support. To give the opposite as an example a champion like {{champion:161}} that has the cooldowns & base power. * The champion has cheap mana cost on his abilities or has the sustain or duration of it's abilities to keep up a zoning pressure. A good example of this is {{champion:34}} that during his has mana cost has a hard time to keep up as a support. However during the state of {{item:3098}}, {{item:3802}} & Manaflow band this champion can keep up later on but it's early weakness is the reason why it's never top tier. A good champion to compair this with is {{champion:101}} that has a passive that can cover this early weakness. All these mages can work. But it's their weakness that causes this troll statements. People don't understand the situations where these mages are strong & that's the reason why the troll status is so often used. Let me clear something up: * {{champion:143}} isn't a mage but a catcher. She's very strong in about 80% of all teamcomps. * {{champion:99}} indeed got nerfed but is still playable. Her comet build is overrated tho. I would give her the OK & Situational strong status * List: * Situational Broken: {{champion:50}} {{champion:63}} * Strong: {{champion:143}} {{champion:63}} * Situational Strong: {{champion:99}} {{champion:101}} {{champion:161}} {{champion:26}} {{champion:142}} * Good: {{champion:50}}{{champion:161}} * SItuational Good: {{champion:21}} {{champion:9}} {{champion:1}} * Ok: {{champion:99}} {{champion:26}} {{champion:101}} {{champion:9}} {{champion:1}} {{champion:142}} If I have to place {{champion:103}} something I would say situational OK & Poor average. Like mentioned above she can be strong but she lacks the mana cost early on to succeed as a top tier support.
Shamose (EUW)
: I still think that that's not gonna work. That'd just mean only champs that work without flash right now would take it. So shaco and maybe Hecarim. Flash is just too versatile compared to that item. Maybe a single use item like stopwatch would work for it.
Actually in the early seasons toplaners took Teleport & even Ghost over Flash so when these sums are strong enouge you would be able to take it. Ingame their are already a decent amount of champions that don't have to go flash like {{champion:35}} {{champion:120}} {{champion:350}} {{champion:11}}. I can see tank champion work with just Teleport when other items are adjuisted better to their needs.
Shamose (EUW)
: I'd like to see it back on ARAM. But on SR it'd be too much of a game changer. You'd have to balance a lot of assassins around the fact that they now have a safety device like this. Which wouldn't be benificial for anyone.
I think the only way it can be ballanced on SR is that you cannot take Backtrack & Flash add the same time. It would be an OK trade if they give up flash for it.
: It wasn’t that fun to play against... you can’t really do much about it and there wasn’t any clear indicator that it was about to go off so you’d end up with a severe lack of clarity. There’s certainly a niche for it but not in its current state
I can agrea on the indicator animation it was very unclear when the duration ended but I don't think that's something that can't be fixed.
Rioter Comments
Rioter Comments
: I think Yasuo is missing something very important.
It would be nice if his base cooldowns where increased. They could ballance it out by letting his cooldowns decrease when using ult.
: Tank vs AP and AD the difference
Are we playing the same game?? Tanks are actually very decent against mages. This is during the nature of cooldowns. If a burst burns his entire combo to kill you than you basicly already won the teamfight. For AD is different because their damage output won't change from auto attacking you to dead.
Pixelbits (EUW)
: So why is it hard to solo carry as an ADC?
In my opinion you have two ways to carry the game as an adc in the earlygame # As a range adc example: {{champion:51}}, {{champion:18}}, {{champion:222}}, ... Ones you won botlane you rotate to top (or mid if your mid has bad waveclear or is losing hard). This process is repeated until you have all 3 outer turrets. # As a bully adc example: {{champion:119}} You soak pressure by moving up to the tier 2 tower. This gives you map pressure over dragon while also pressure towards rift herald. Your midlaner will be pressured less with the enemy mid rotating. Add this point you can almost 2v4 so useally a jungler or midlaner involved in a fight is enouge to win it. --------- The bully strategy only works well if you have a decent jungler/support & the range strategy is the safest but does require to have a toplaner with the brain to rotate lanes.
LiAuN (EUW)
: you know oyu could report this bug in the client right i mean i know most of the time it doesn't help but hey maybe it will XD
I already reported this, but I doubt it's going to get fix without proof. It needs community pressure to bring this to their attention. Their are many bugs like this and they don't get fixed. It useally has todo with connection issues and that's the reason they won't get spotted easy from local testing. This is just an extreem case where a connection issue causes perma damage to the game.
Rioter Comments
: Strongly disagree. Bard / Zilean definitely not. Udyr and Rammus - No. Singed - Yes. Allows to understand the role and climb. I would not recommend new players any supports outside of Annie and Morgana.
Bard actually has a very strong trading patern. You would be suprised how easy it is to auto attack trade against iron players. I'm kinda shocked his winrate is that high for iron. Maybe he's played in other roles but what I think happends is that players just follow him in his journey what allows them to win a lot of games. It's a little bit hard to find good picks for the support role out their since most iron players don't even play it. Even picks like Brand are strangely low for some odd reason. Zilean is an timebomb similar to champions like {{champion:201}}. The main differents is that Zilean has a better earlygame. You might been missing all the bombs you want out their. Just having the ult to revive the only decent player on the team is often enouge to get you out. You don't even need to hit the bomb on the enemy champion. Just waveclearing with it can get you far. If the game goes any longer than 25 minutes you autowin the game. Despite never played in Iron itself. I have seen the iron stream where these examples clearly are highlighted. Rammus actually is very good in lower mmr. It might not look that way but Rammus early ganks are deadly for players that never ward. He has a simple kit and his base mr actually is really high for an ad counter champion. He's also great against the only decent players on the enemy team that is capable of auto attacking. He's even that good he even works top decently well out their. Udyr strength comes more from the fact he has no ultimate. His base power is stronger. You can't fail using an ult properly if you have none.
: Riot, Im done. The game is not playable.
Ever concidered on hiding ally chat. Clearly your underperforming using & reading the chat. Your focus should be on your game & not on what player x told player y.
: Essentially list of champions for newbies.
I disagrea, mages aren't in a great spot right now. It's also worth to mention that Annie isn't even the best mage out their to play. She might have a simple kit. In this meta it takes mastery over the champion to succeed with her (what is show in the chart btw). If you take a better look to the list you will come to this conclusion: !! Don't go Nunu he's getting nerfed hard next path. * Top: {{champion:86}}, {{champion:27}} * Jungle: {{champion:33}}, {{champion:77}} * Mid: {{champion:38}} (vs AP), {{champion:134}} * Bot: {{champion:50}} {{champion:74}} * Support: {{champion:26}} {{champion:432}} {{champion:74}} If they decide to onetrick a champion you will get a different list tho. But these champion have the best base power in iron.
: Riot policy is an absolute SJW joke
Children respond, adults ignore, legends hide ally chat. Just think about what happends when you talk in chat: Depending on your finger level you will lose about 1.5 seconds of your concentration every time you use chat. Secondly you will lose out about 1 seconds of been able to respond on a macro play. The higher level you go the more important it is to be active on the map. If you keep talking you are losing time to be productive on the map. Basicly typing means you are drasticly decrease your chance on winning the game. So every time you are using chat you need to be aware that it's worth investing in it. Maybe it's to time a flash like "adc f 1720" or on lower mmr something like "Zed is missing" or "Zed roaming top". Most other things can be done with pings. So why would you spend your time to be proactive on the map to respond something meaningless to someone that loses you the game? Will that increases the chance of victory?? Hell No but maybe this will: to tilted ally midlaner: "don't worry dude, we carry" or "we got this bro". Every time a team is behind they are becoming so inactive. They don't macro the way they normally do. Instead of building up vision towards an objective they all walking arround like chickens thinking they can carry the game with a random faker play. Would it be nice when you see that Jax splitpush you ward for him. Or maybe you can inform your team dragon is going to spawn so maybe we can force or trade something for it. The reason why their are 40 minutes games where not a single enemy turret is fallen is a clearly example of these chicken dances.
SuperJunk (EUW)
: ARAM supports
I do agrea support items could use some changes in ARAM. In aram your an individual what basicly the opposite as a support.
Pxerkza (EUNE)
: ok so you have absolutely no proof of the bug happening and every other source says it didn't happen i don't know man
So if the bank account shows your have 0 euros when just recieving your pay check you believe it. Anyone with just a basic understanding how coding works will be aware you shouldn't trust numbers just because you can load them from somewhere. If it's a local bug than the game won't show you this information when connecting to the server again.
: I think that I know what happened, but just because happened to me too a long time ago. You need to spawn in the base and buy an item exactly when you lose the connection for less than one second. The server don't receive any commands, but on your screen it shows that you buy that item. After you get back the connection your commands synchronize with the server and your item is removed from your inventory. And here is the unlucky part where you have that reflex that make you click one time on the 400g item and spam your clicks on the other item because you still get 2 of them no matter how many clicks you do.
Exactly my thought about it. But it's still gamebreaking when this happends in a competive match. Their are coding ways to prevent these errors. Imaging an lcs game where this happends.
Pxerkza (EUNE)
: opgg says you got 3 pots replay would be nice
Replay doens't show it, the bug apears local. Have no ingame screen from it.
Rioter Comments
Rioter Comments
: Lower division players in higher divisions
Based on the average rank you are matched with your MMR is relative low even before your getting this losing streak.
: U saying that while adc are the most broken role and everyone of them can go bot mid top or jungle because it works I think adc actually need nerfs not because they are too broken
The issue is when they ballance out marksmen you get other problems like: "Why would you pick a mechanical champion with a weak laning fase when you can just pick a lane dominant champion that is simple to play." So it's perfectly normal they are making marksmen overpowered because they else just wouldn't find play add all. Fanatic Reckless almost lost his job with that meta shift back in the day. Back than marksmen where ballanced despite everyone claimed they where weak. I have to say that marksmen are even stronger than they used to be right now. Their used to be a time support had more health pots & would outtrade marksmen early on. Right now things like {{champion:145}} can outtrade a fair amount of supports out their.
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CoolKnightST

Level 123 (EUW)
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