Čika Dule (EUNE)
: Dude, you are in silver 4 so this post doesn't make any sense.
Yes, and if I bothered explaining more you'd know what I was talking about (I think), but then again.., you've already showed you have the IQ of a quetip, so I won't bother.
Not xPeke (EUW)
: Can we just admit the game's philosophy in general is poorly designed?
A great post which leads to another issue with how people perceive the way a game is going, which can and does often result in a highly negative atmosphere. Supports will know what I'm talking about, how often have you not heard the; 2/6 (personal score) ignoring how many assists you may have, or that you are the one proving 4/4 wards with pinks often being placed in different spots. Where would that leave tanks if their output was reduced severely? I agree with your post fully, I don't feel it's right that a full tank Voli (as an example) should be able to eat 500 hits from a squishy and still boast 50+% health, while at the same time being able to wreck the squishy in less hits. Keep in mind though, if some items was changed resulting in tanks actually being tanks, and not a tank+carrie =/= bruiser, many of the tank champs in their current form, would fall out of being played due to their lackluster kits, and would require extensive re-works, so it's no small feat asking for this change.
Rioter Comments
: > [{quoted}](name=JesusWeed4Ever,realm=EUW,application-id=eZuvYsEr,discussion-id=lLXrUfAt,comment-id=,timestamp=2016-08-16T23:55:03.758+0000) > > Hey so, many people had the "Logging onto chat service..." in EUW, including me{{summoner:3}} and I came up with a solution! > > 1. Change the local hour +1 > 2. Login onto the client > 3. Leave client. > 4. Change hour back. > 5. BAM! There you go thank me later :) > {{sticker:slayer-pantheon-thumbs}} Try this, this literally just helped me
Well that's just stupid, always had mine for +1, set it for Amsterdam +1 and it still worked..
: What do you mean "a little info about the whole process"?
Just any information really, like estimated time before a fix is implemented. Currently it's not even acknowledged that the issue even exists if you look at service status, if I didn't know any better I could assume this game was operated by players, since they are the only ones providing feedback on the boards.
: Well i think Riot disabled the chat because it were causing problems , it appeared in the top on the client the little "!" so sometimes to fix bugs, Riot needs to turn off the chat or even matchmaking.
Makes sense, a little info about the whole process would be cool though.
: Problem connecting to chat? Hope this works!
Assume you just change it to +2 (or any random number) if you already have it by default at +1.... Sorry, but I don't miss the general 'omg nub no ban <insert random fotm op champ here>' followed by 50 random swear words in spanish or french.., I'll enjoy the freedom of silence until rito sorts their shit out.
: Why My Chat Service keeps saying "Logging onto chat service" and dont pass through that?
General problem on EuW it seems, the most worrying part is probably that there's no post from Riot about it, or under service status.
The Exilë (EUNE)
: Low Priority Queoe
From personal experience, I can say that you didn't just disconnect one time (or left one game, whichever fits), I can leave a game without so much as a warning other than the 'your team needs you'. If your internet is the problem, sort it out instead of continuing to play and being disconnected game after game, it's not Riot's fault and it certainly isn't your team faults, it's just your problem!
: stupid riots community
Only thing I see 24/7 without exception; - Player dies once and get some teenager on hormon diet throw comments out, usually 1-liniers to let everyone know a door knob has higher IQ. - Team is winning, but a few players goes all bronze and chaces 5000000000 times and dies resulting in flaming those who try to focus objectives and win. - Player isn't picking meta-champ and gets abused all through the lobby, and instant requests for reports on load-in. There are the really rare occasions when there is 1 out of 4 random players, who behave normal and is actually nice.., but it is extremely rare it seems.
: > because people in Riot Games are defending people who troll and banning people who are tryharding to reach divison they want. Maybe I'm willing to discuss with you if you are willing to give a **clear** explanation on this.
He probably means the same that I encounter in some (No where near 50% or anything) of my games in the silver division (Particularly s1 - 2). I'd welcome all and any diehard flamers since I can mute them if their commenting is without logic, what is impossible though is winning games 2v5, or rather 2v8 considering how some people play at these division. I've had "team mates" who were just there to play "for fun", losely translated that means being ganked 5 times and still not using their trinket (EVER), literally refusing to buy a pink because <insert reason here, mostly it's 75g -.-), who would then proceed to fed, after all.., it was the <insert role here> fault, or simply afk in a random lane being ignored by the enemy. This is my primary problem with ranked and riots policy! A diehard all day flamer can be handled by any player themself by simply muting the person (It literally solves the problem right then and there), someone deliberately trying to ruin other players chances of winning a game and thereby possibly their promotion is an entirely different entity that you can't do anything about in that very moment. I totally understand tempers can flare high in ranked, because it's a competitive environment primarily played for ranks and vanity such as borders, skins, icons etc, I can't understand the "fun factor" of playing to ruin other people chances of the above.. Personally I don't see the system reflect the above in any way shape or fashion, since I currently see far more people playing to ruin games, than I do flamers.
: Well thats great. Repair saves another day. :3
Aye, sadly I was reminded in the 2nd game and the following why I deleted the game to begin with, so it's gone again for good this time. The amount of people in this game who are totally clueless about their roles or a team based environment is staggering, and quite honestly making 90% of all games an experience you can live without.
Nedooo (EUW)
: [Suggestion] New ping System ?
The 'Enemy ult and escape' could be combined to 'No summoners', then again.., having played this game long enough, I actually think it would confuse people more than it would help. The 'Warded' though would definitely be a massive improvement.
: Does the launcher shut down or stay on your screenwhen you press launch ? Something you can try is. Go to the task manager and close any extra LoL apps running. Or close them all and try launching again but this time try clicking only once.
That's exactly what it did, but it seems the repair feature cleared up whatever it was, that went wrong during the installment.
Rioter Comments
: You are completly correct my friend, I experiences everything you said and guess what I came to point that I deleted LoL today. If you are too stressed about it, do it, I feel a lot better since this morning when I deleted it.
I'm not stressed about it since ranks mean virtually nothing with dynamic, but there is absolutely **nothing** enjoyable about being grouped with players who so blantantly obvious don't belong where they are. I have to hand it bluntly to whichever developer thought this dynamic que was a good idea, next time you go to get checked for hemorrids, don't be surprised when the gp tells you it's just your head.
: My experience with Dynamic Queue
I'll be honest, the closer I get towards gold, the more I consider deleting the game after dynamic was introduced. The players you encounter as you get higher and higher, are actually playing far far worse than what I experienced through bronze (Not even kidding), they have an absolut lack of awareness on the minimap. The most common play I see the higher I climb, is people diving enemies @lvl 3 - 5 under their turrets, while the enemy jungler walks over wards heading straight for them. Dynamic have created by far the most unbalanced and unhealthy environment one can possibly imaginable.
Tufio (EUW)
: > [{quoted}](name=Cosmick,realm=EUW,application-id=39gqIYVI,discussion-id=KPRftdmJ,comment-id=00020000,timestamp=2016-03-27T17:23:04.360+0000) > > Dynamic wont die as long as they have the free champs and skins allocated to that mode only, but then every who prefers solo-que will bitch and moan like there's no tomorrow, so to summon up. > > As usual with Riot's major changes, you need to have a really twisted train of thoughts to have thought this was a great idea to begin with. > _Currently it's double-shitting on solo-que players._ A couple free champs/skin will not make you accept long queues and crap mmr for very long. This shards stuff is damage control.
I'm sorry, but are you considering the people in League? There can't be a 5min down time on servers without 50 threads about the exact same: OMG GIVE US SKIN LIKE NA / KOREA @HELLO RITO WE WANTZ People in this game will do whatever for a chance of something free.
Tufio (EUW)
: Riot really screwed up royally. If they put solo out, dynamic will die and many will complain/quit. If they don't, many will quit and complain. Later, even many of the most harcore dynamic fans will quit after they notice that dynamic ranked is not really more competitive than normal due to imbalance and uneven playing field. Also screwed up with role draft, supports are less and less every single day and the "i can play my 1-2 roles always" will make all the players worse in skill. But that was required for dynamic. (preventing premades to rolebully the solo/duo) What a joke.
Dynamic wont die as long as they have the free champs and skins allocated to that mode only, but then every who prefers solo-que will bitch and moan like there's no tomorrow, so to summon up. As usual with Riot's major changes, you need to have a really twisted train of thoughts to have thought this was a great idea to begin with. _Currently it's double-shitting on solo-que players._
Ax3stazy (EUW)
: Premade problems
Tell them you are open to play normals with them (or team ranked if that won't affect your standing), if they can't understand that who cares, obviously they are selfobsessed if they start giving you grief.
Slim Shàdy (EUNE)
: You don't take into account people that didn't play last season. For example, last season i only had ~10 games just for the lols. But now i'm playing again. I would support getting rid of the frames in the loading screen just because of this. Last season doesn't matter, here and now does. Start improving and stop crying on the forums.
How would removing frames on loading screen, solve the obvious and underlying problem created by dynamic que? Every season before this one, Riot had a 0 tolerance policy on boosting, yet this season because of this new "dream child" of theirs, it's being done openly and widely, heck.., people are even advertising it on these very forums. Sure, Riot might remove those topics, but that is about as useful as what you suggest, it doesn't solve anything, it just sweeps it under the carpet. Ranks this season has abuot the same value as toilet paper honestly, if they wanted to establish some credibility to them again and keep dynamic, they'd make restrictions so you can't make ranked premades unless the players are in the exact same tier and mmr.
Kendox (EUNE)
: Its not like this honestly. Kayle have a strong ult invincible for 5 secs.In this 5 secs can do 1v5 with guinsoo because someome like zed or yasuo die instantly because of his huge dmg so assasins cant do mutch against him his dmg its too op and his ult make it imp to kill
No champ, regardless of who is playing it, can do 1v5 and live through it, **unless** those 5 enemies are so bad they should be playing vs bots.
Shykun (EUW)
: Dynamic Queue is simply disaster
You already know solo-que isn't comming (or it would have been here by now), top it off with the excessive showering of gifts people get for joining random premades, that alone tells you solo-que is gone. That being said, I'm also almost an exclusive solo player in this game, I do the very odd premade with friends, but this will also be my last season unless something changes.
Zol Grimm (EUW)
: Random lag spikes in games tonight
Yup, had a couple of games with ms on 43, but the delay felt like 500ms..
: Friend was permanent banned
Always happy to see another MEME being shown the door, maybe by the time he's done in that hell hole called leveling, he will have matured.
Rioter Comments
: 88 ping but over 1 minute delay
Had the same happen to me just now, over the time span of 2-3min, ms climbed from 23 > 43, but the delay made it feel like having 500ms. Rito doing another unannounced "maintenance"?
gaby1best (EUNE)
: Trust me, you don't want "mid or feed" back. Trust me. Also, the more friends you "premade" with, the better the opponents will be(Riot stated this multiple times). If 5 silvers team up and the other team has only "solo" players, they are most likely going to be gold.
Why would it be mid or feed back?- is it impossible for Riot to make a solo-que with the new role select?
: why does your title say "WE". change it to "I" bcs some people like the new queue. most of the time i play solo and i have zero problems. those people that cry are prob just demoting every game and just look for excuses. #edit, " Playing against a full premade team is hard, becasue they have much better commuication. " u cant play against full premade if you play alone lol...
Most people probably like the new que, that's not the same as saying most probably don't want solo que back., and that bolded part is just ridiculous, several of us solo que players have in fact faced 3-4man premades while having NO premade on our side.
: So, you can check how much money you spent on League...
Try the expand instructions and look at all that garbage required for account ownership, it's like looking at the early days of computing @1960's
pablowa (EUW)
: Riot is pushing Playing with friends like hell. Why i think it's a bad idea.
Lets not kid anyone, the whole throwing gifts at people playing with friends is Riots way of trying to solve _some_ the extreme toxicity in LoL, and as far as that goes it does the job very well, for those premades who aren't hemorraging retards who like to single out one person and be extremely abusive. The primary problem I see, is why there needs to be this excessive gift showering, surely if people were that great friends, they'd play together anyway, on top of this, there are so many players like myself, who actually love solo que for a couple of reasons. It's the only real way of measuring yourself against equal playingfield opponents, and there's the added bonus of meeting new players who might be the mellow and relaxed kind like one self. I don't feel forced to group with friends just to get increased chance for fragments etc, if I want a skin or champ I just buy it, my problem is pure and simply with Riots way of doing this as it's shitting on those who loved / love solo-que, for the above mentioned reasons.
gvt2000 (EUW)
: Players abusing queue times needs to be fixed
League of Children, only surprise is that it didn't happen instantly when they released dynamic. It's a reportable offense, so just play the game and report them after, the more of them that are removed (Freakin hope it carries a mandatory perma doing this shit) the better the game can become!
: A letter to Riot from a diamond player regarding dynamic queue and solo queue
All in all I agree with 100% with everything he is saying, and I have no understanding of why Riot made this change.
: Is Jayce a Noobchamp?
It doesn't matter what champ you play, as soon as you kill an enemy you play a noob champ requiring no skill. {{sticker:zombie-brand-facepalm}}
Sourury (EUW)
: To all the nice players : Do not ...
Is there anything to discuss? Honestly, I still don't understand what your thread is about, either it's about skin boosting or it's a rant thread about this AD TF.
Phonzo (EUNE)
: Best refund system I came across was when I was playing game (I can't tell the name of the game ofc but I hope u know what game im talking about), basically it's when you buy one item, and after you buy it, there was blue text under item saying that you can refund it within 24 hours. Maybe riot can make it like that for champions, when you buy champion, you can refund it within 24 hours, and then never again...idk if this is good idea or not but if it worked without any problems in that mmo game, then it can maybe work in lol too....
You can't say World of Warcraft because?:P
: Perfectly logical 10 Chat Restrictions
http://gameinfo.euw.leagueoflegends.com/en/game-info/get-started/summoners-code/ Enjoy, maybe after reading it you'll know where you voilated the summoners code, you can of course also choose not to read it, and be heading straight for a 2 week holiday.
: I mean by reading this, I think you are not playing very well against him, so if you are in lanning fase the thing is you just dodge his w e combo wq combo and q, next when he gets lvl 6 you NEVER go into him, you should only try to keep the minion wave as close to your turret as possible, due to that 80% of zed players will ult you under the turret and with just a little bit cc you can kill him. Do this untill you get clearly stronger then him. Good luck ;)
Anyone maining Zed knows this "trick" and will simply roam, then it's no longer a case of IF he gets fed, but when.
: They used to be, I wonder if they took it out because adding a ribbon hanging off the circles wouldn't look as nice due to covering half the champions face.
Think it's more because they have the "new" icons showing your level of mastery with a given champ, but they could have made the ribbons on the upper right side of the display instead of outright removing them. At least the ribbon carried some meaning, the masteries don't.
Savage Devi (EUNE)
: >One thing is a hypothesis which is exactly what you are linking to, another is building a case based on an actual test to obtain a real conclusion. Looking at data from league games over a 4 month period to actually see how toxicity spreads is a _hypothesis_? **What?** >The mere fact that you link to this hypothesis yet League not improving (**At least from my PoV**-... And, here we have the problem again. It's all based on personal perception. Which, without a more meticulous study, does next to nothing. >How do you know players banned don't return Because overall toxicity has dropped. Does your personal experience disagree? It's possible, but that doesn't disprove it. Again, even when you encounter many games with flamers, you know nothing about the consistency of that behavior, or if they'll reform etc, outside of pure assumptions. If your personal experience is so valid, then what about _my_ experience? Because as it happens, when Riot's saying toxicity has dropped, I can actually see that it has, even just looking at my last 50 games here, especially since I've been on a pretty rusty streak on my games overall... >You blindly take what Riot offers without looking at the day to day happenings, both in game and on these boards We both know Boards are in no way an accurate representation of the overall state of the community. And in-game, my experience with toxicity disagrees with your view of "flaming every game". Does that prove anythng? Not really, but it shows your experience isn't universal, it's only yours, and isn't exactly valid on it's own to go about disproving Riot's own data, especially since there exists so many who experience toxicity about as much as the data shows.
Without replying to everything you replied, I'll simply let stand that you argue on hand that toxicity spreads per the hypothesis that you now claim to be evidenced by a 4 month study, while at the same time claiming toxicity is dropping. _It's literally like me giving you 5 dollars, while claiming it's becoming more and more valuable for every day when in fact it's the direct opposite._ Obviously you take everything Riot is saying for fact while blindly ignoring what is actually happening every day, in almost every game (Be that simple Izi comments after a win, players afk / trolling, being directly toxic or "just" report requesting), it's cool you want to refute my observation based on my tiny sample, it's also cool that you want to ignore the day to day torrent of players being restricted / banned as a sign that the system isn't working as far as decreasing toxicity is concerned. I enjoyed this little talk:) Anyone else joining in, I refer to my OP.
Savage Devi (EUNE)
: >The current system isn't reform or removal, simply because of unlimited free accounts, I might be naive to think that this doesn't have a financial aspect from Riots end, but I choose to believe it doesn't, which is why I'm saying the current system doesn't hold water. True, nothing stops a banned player from creating a new account. But a lot of banned players _don't_ return, otherwise toxicity levels would never have dropped. >I don't buy the whole toxic begets toxic, how would that have been discovered considering the system is the same season after season? Look up "[More science behind shaping player behavior](http://www.gdcvault.com/play/1022160/More-Science-Behind-Shaping-Player)". Its a video about League's systems. In that very video, there is a segment titled "Diffusion analysis" where they look at the effect toxicity has on other players. Their data showed that players who experienced flaming were more likely to flame in subsequent games themselves, spreading it from player to player. It pretty clearly shows that showing a mirror in the face of toxicity will not fix it, just spread it.
If I was to believe everything comming from companies, the world would collaps into anarchy and chaos. One thing is a hypothesis which is exactly what you are linking to, another is building a case based on an actual test to obtain a real conclusion. The mere fact that you link to this hypothesis yet League not improving (At least from my PoV in every single game I have had in season 6, except a handful) and still believe it, makes me think you are the wrong person to debate this with. _Almost like science in the dark ages, where if you didn't take the word of the church, you were considered on the wrong side of fence._ You blindly take what Riot offers without looking at the day to day happenings, both in game and on these boards, but mere reiterate what Riot have concluded, whether based on tested methods or not. How do you know players banned don't return, how would Riot know outside of IP logging and analysing which IP's don't return and which are new?- because all I experience is the same every time I play the game, and if it's getting better it must be on another region.
Savage Devi (EUNE)
: >I agree their current system has the built in option to let players reform themselves, but these boards speak volumes on a daily basis it isn't working. How so? It's reform or removal, the boards show the latter part but it's not exactly an accurate way of seeing that players don't reform >What I am arguing is to let those players try for themselves how much of an impact their behavior have on games, by placing them in a que primarily for toxic players. Obviously it's not mean't to be prison island with no chance of escaping, so a simply 25 games with no toxic behavior would let them join the general population. The problem is that this creates a vicious cycle. Again, toxicity begets toxicity, so before a player can get out they'll likely just get tossed back in because of the environment being so hostile and doesn't give many chances to improve behavior. It _ruins_ the player's chance to reform. This isn't showing a mirror to a toxic player's face, it's fighting fire with fire. Same as flaming a flamer in-game and thinking "they'll realize how bad they are if I flame them back". No, it doesn't, both of these cases do nothing but create a vicious cycle.
The current system isn't reform or removal, simply because of unlimited free accounts, I might be naive to think that this doesn't have a financial aspect from Riots end, but I choose to believe it doesn't, which is why I'm saying the current system doesn't hold water. I am talking about 25 games, if a player who was put in that seperate que was given their chat logs with a notice of being relegated to this que, can't understand it and can't do 25 games without resorting to being toxic, I would question the persons mental state rather than the system. You may look at it like fighting fire with fire, but in reality it's just about removing the bad segment and giving them a chance to experience first hand how their behavior affects games, something the current system isn't doing. I don't buy the whole toxic begets toxic, how would that have been discovered considering the system is the same season after season?
IcyzoR (EUNE)
: The maximum is 25 -_- then it's 14 days ban, so your arguement is invalid.
I am talking about _**last**_ season, at least read what the hell you reply to!
Perilum (EUW)
: Your freedom ends when you oppress someone else freedom. The EU is not the USA. Read the Carta and national Constitutions.
I don't need to read them, because it's called common respect for others, but it would suit you to read what's been written HERE already before trying to bandwagon, maybe then you'd discover it's already been covered.
Evoattack (EUW)
: I had one! Restriction which was months ago. I have already improved my behaviour, why should I be punished again? Like I said, IN THE REAL WORLD there is something called 'ne bis in idem' not twice for the same fact. Therefor thank you for agreeing with me.
You aren't being punished twice for one offense. Riot announced long before Hextech was released, that those who had previously had, or were still serving chat restrictions / bans, would go 9 months (I think it was that anyway) before they were eligible for Hextech, from the end of their punishment. If you want to make analogies for it, it's the same as being sentenced to 14 day imprisonment with a following 9 month probation.
Savage Devi (EUNE)
: I can see how it can be hard to agree with data you've been given when your personal experience points towards the opposite. However, the fact remains that you lack the data yourself: when you assume the players you meet behave this way consistently, it's only that, an assumption. That assumption contains no info on whether or not it's true, or if those players reform after a punishment or two. >If that isn't an option, I'd love to hear their thoughts on why they feel the current punishment system is better than giving these players their own que, so they get to feel what it's like for themselves. I can't speak on behalf of Riot here, but I think I can hazard a guess on where they stand. The answer is no. Riot is all about giving players chances to reform, it's why they give so many chances to do so before an account is permanently banned. Riot also realizes that toxicity begets toxicity. When you surround a player that has made a mistake in one of the worst environments possible, chances of improving their behavior lowers significantly.
I don't disagree as I've already pointed out at every reply, my sample size is miniscule compared to Riots, I could also have dragged in the thousands of other threads on the same topic from other tiers making the sample bigger. _To me that makes their data appear cooked, or EuW the most toxic environment on the planet making Tjernobyl look like the Holiday Inn._ I agree their current system has the built in option to let players reform themselves, but these boards speak volumes on a daily basis it isn't working. Now you can say that's just because some players are not capable of reforming themselves due to whatever reason, or you can argue it's because the summoners code is optional reading (Which it shouldn't be imo) and hidden behind a sub-menu. What I am arguing is to let those players try for themselves how much of an impact their behavior have on games, by placing them in a que primarily for toxic players. Obviously it's not mean't to be prison island with no chance of escaping, so a simply 25 games with no toxic behavior would let them join the general population. I would consider that a happy medium between the 25 game chat restriction and 14 day ban, with the added bonus that they don't risk losing an account they may have invested a lot of money and time in, Riot could naturally still give out permanent bans if they feel a player isn't changing their behavior while in this "prison" for lack of a better word. I can't be the only player who virtually have no flame-free / report requesting games, and having lost several friends because of it, I'd rather try to engage Riot with some meaningful back and forth talk, than keep grinding the same broken aksel thinking it's doing the job.
IcyzoR (EUNE)
: > Asking for reports on fellow players Passive-aggressive behavior or directly toxic I only pointed out a bug and got roasted by the other 9 players.SO bug is riot's fault and they're chat logs they didn't get banned for it. > What you are asking for is payment up front before modifying your behavior, no offense, but this is the real world where actions have consequences This is not the real world nontheless.That's not what I am asking for.PEOPLE WHO GOT CHAT RESTRICTION LAST SEASON, they get punished this season, other new players get an edge over them even though they totally removed the chat from their interface just so they don't get punished again.
False on both your replies! I had the broken chat restriction last season, going from 5 > 25 > 100 > 1500 > <insert random number to be next here> while not even saying a word between 25 > 100, at the 1500 one I simply uninstalled the game since it was pointless, yet I have access to hextech. You also didn't get restricted for pointing out a bug ever so nicely as you claim, but rather than debate this pointlessly with you since you wont ever post your chat logs, you can keep making 9 threads per day eventually also getting banned for spam, because you don't know no better. Obviously when you don't understand the concept of the real world (Which is in fact what you are dealing with her), any argument I make is already wasted.
IcyzoR (EUNE)
: I already made 9 posts about this, riot never listens.But have my support :)
No one ever listens, because it's been the exact same in every single case where players have ever posted their chat logs. * Asking for reports on fellow players * Passive-aggressive behavior or directly toxic To OP (And anyone else thinking he has a point). What you are asking for is payment up front before modifying your behavior, no offense, but this is the _real_ world where actions have consequences, not mummy and pappi who use bribery to make you behave better. It's unfair that those who do not get restricted and punished have access to this feature?- then sort **your** behavior out, and eventually you **will** also have access to it (And no, what others say or do does not make your toxic behavior just). Also, it's not an unfair advantage over those who can't get these spoils, because it's skins only, it does not hinder you in playing the game exactly like everyone else.
: 3 chests 1 key fragment!
You didn't actually think key fragments would drop with regular intervals or be frequent did you? It's just another incentive to keep people playing.
: Only in the united states. They actually cover for insults that are true. Everywhere else freedom of speech is limited by other peoples rights. Apart from that freedom of speech is strictly limited to being protected from your own government. Private spaces (like a gaming board or a restaurant) can still have their own rules and can exclude people who violate these rules. http://imgs.xkcd.com/comics/free_speech.png
I know, but that wasn't your argument to begin with, which is why I said I dont' disagree with you;)
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Cosmick

Level 30 (EUW)
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