Suphix (EUW)
: TFT: Come on now Rito, jokes over.
jop i can agree with this post also it feels like theres way to much power in items theres not a lot of "tactic" in TFT when its completely dominated by items ... which is RNG sure the team comp matters but pretty much every game you just slap the most op items on 1 unit and that character will just solocarry the whole team cause the items make them so strong and if you get unlucky with items (like: no items early or at one point you only get items that dont rly help your team comp - for example you play Sorcerer and suddenly you only get AD items that dont help you at all) then you just get clapped and i also feel like the % chances from the champ pool are kinda f*cked you had the example with a Kayle which is a 5gold unit but i had multiple games where i just couldnt find a %%%%ing 3 gold unit ... its so hard to find these 3g characters to level them up - first you only get 1g and 2g units non stop - and then suddenly you dont find any 3g units cause you get spamed with 4g units feels like 3g units get kinda skipped with these % odds (i already had multiple situations like: "ok for my glacial team i now need a Voli!" -> non stop search for Voli -> you dont find a single Voli -> after multiple rounds you finally find your first Voli! -> suddenly you find 1-2 Sejus already ... or you even find the Sejus before you find your first Voli xD)
T00Late (EUNE)
: Yea, i would consider making her my background if it gets released officialy by rito
there are already official backgrounds from the cinematic! you can download the LoL screensaver thingy (should be somewhere on the LoL homepage) they update it everytime a new champ or skin or cinematic comes out u can then use the pics as desktop backgrounds or screensavers (and you can save the pics to any folder u like if you want the hq pictures for anything else) i made Riven from the cinematic my background the second i updated it <3 she looks so awesome!!!
T00Late (EUNE)
: Why is riven so hot in cinematic and ugly in the actual game??
sad but true :( i rly hope she gets a visual update soon
: > [{quoted}](name=DarkSpiritslayer,realm=EUW,application-id=39gqIYVI,discussion-id=Bnito9yx,comment-id=0004,timestamp=2018-07-17T12:20:51.017+0000) > > tbh even earlygame they deal no dmg at all > is such a joke that tanks who bought early armor can dive you lvl 3, take 2-3 turret shots and lose almost no HP > > it happened to me so many times that i got dived by a lvl 3 tank toplaner and a lvl 3 squishy jungler > and they went DEEP AF! > the tank takes 3-4 turret shots + ofc i fight / stun / ... them under turret - THEN after ~3 shots he finally has to leave turret range - and ofc he even survives the 4. shot that hits him when he walks away ... > then the jungler also tanks 2-3 shots - and remember its a SQUISHY LVL3 jungler - and even after my dmg + those turrets shots ... even he survives! > > sure aggro juggling is supposed to make dives easier > but tanking 3-4 and 2-3 turrets shots alt lvl 3 (+ taking dmg from the champ that gets dives) should not end in both getting out alive and getting the kill ... > its way to early to got that deep under turret and survive it > > turrets are such a joke atm > they rly have to deal way more dmg (from early until late)! dude earlygame (lvl 1-6) towers MELT champions, try standing under a tower as any non-tank champion for more than 5 seconds
i tested around in practice tool a bit a squishy jungler at lvl 3 (tested with {{champion:121}} so no Resolve secondary or something like that) can tank the turret for 4 shots and that takes about 5s (almost 6s) a tank/tanky toplaner at lvl 3 with only {{item:1029}} can tank the turret for 5 shots and that takes about 7s ofc this is only tanking the turret and no enemy champ thats still thats a lot .___.
: Towers dont feel like towers
tbh even earlygame they deal no dmg at all is such a joke that tanks who bought early armor can dive you lvl 3, take 2-3 turret shots and lose almost no HP it happened to me so many times that i got dived by a lvl 3 tank toplaner and a lvl 3 squishy jungler and they went DEEP AF! the tank takes 3-4 turret shots + ofc i fight / stun / ... them under turret - THEN after ~3 shots he finally has to leave turret range - and ofc he even survives the 4. shot that hits him when he walks away ... then the jungler also tanks 2-3 shots - and remember its a SQUISHY LVL3 jungler - and even after my dmg + those turrets shots ... even he survives! sure aggro juggling is supposed to make dives easier but tanking 3-4 and 2-3 turrets shots alt lvl 3 (+ taking dmg from the champ that gets dives) should not end in both getting out alive and getting the kill ... its way to early to got that deep under turret and survive it turrets are such a joke atm they rly have to deal way more dmg (from early until late)!
: WTF Has This Game Become?
i agree with almost every point the only things i disagree with are: 1. >Even as a tank from the top lane you can't do shit because of conqueror and you end up just getting melted too. [...] when that 5/0 Irelia switches from bot lane and comes top you're donezo. Conqueror isnt the problem here when you have to lane as a fighter (besides Irelia or Camille and maybe Jax) va a tank even Conqueror doesnt do sh*t it simply isnt enough to counter how strong resistances earlygame are you Conqueror doesnt help you at all when our lane opponent just buys 1 small armor item (like a Chain Vest or something) the bigger problem are the VERY few overtunes Fighters atm aka {{champion:39}} & {{champion:164}} (maybe {{champion:24}} ) ofc Irelia is so stupidly stong atm - cause he just got her rework and we know Riot: rework = super strong / broken and meta also in your example Irelia was already 5/0 would be pretty sad if she (or every other champ for that matter) wasnt able to do anything even tho shes that fed ^^ but i get what you mean __________________ 2. > you were unfortunate enough to have a teammate who wanted to play an ADC bot lane. Enjoy your free L i dont agree that ADCs = free lose they still are incredible powerful / broken (in my case: 80% of my games are still won/lost because the ADC just wins 1v9 with only 2 items) maybe ADCs seem weaker now because ADC player still play totally braindead like before the changes maybe they should start to play with a little bit a brain and skill - not like before: rightclick anything and its dead in 0.5 seconds
Eambo (EUW)
: [UPDATE] Delay in patch 8.6 rollout due to issues
cmon i finally want to be able to do something vs a tanks as a fighter ... first Conqueror gets a hard nerf (and we never got any feedback about it) and now it doesnt even come to live servers (in time)
: no constructive criticizm at all from comments go que in another league game to flame your teammates while people like me are getting banned seems ok edit: words hurt, only when they are true and objective right? its fine when people threaten my family and verbally abuse me every second game but calling someone out when they are flaming you and have lower rank (which doesnt make much sense) is the worst am i right?
u are ( / were) clearly doing something wrong when: >people threaten my family and verbally abuse me ***every second game*** is true
HdtvSK (EUW)
: Why is Cho'Gath still a thing?
so true in fact thats why i started spaming / abusing him in ranked recently xD you just kill almost every melee with your max hp dmg on hit 9% max HP (without AP or R stacks) + base dmg + slow + AA reset + low cd is just beyond broken it only gets hard vs champs that can literally oneshot you ( {{champion:420}} ) even vs (most) ranged its not that big of a problem cause your passive is also op af (healing 120 HP @lvl1 (when you get every cs)! at lvl 6 its even over 200 HP) _____________________ > ranged champions are not supposed to be tanky and do more dmg than a melee also so true
: Would the champ in question happen to be darius or camille? Only 2 viable bruisers.
y its {{champion:164}} ^^
: I love them too, I bought like 6. I was convinced that was the right choice, until I saw that chromas were on BE sale as well :333 I still love them though, they're awesome. I'm glad I bought them, especially the TF chibi. What may be an idea is to add all champions, allow people to buy mystery ones for BE or buy a specific one for a small amount of RP. I'd love a Malzahar or Brand icon!
your BE are well spent on there icons imo x) i rly want a {{champion:92}} & {{champion:141}} Icon <3 but tbh - i would spent so much BE on there Icons xD there are so many icons (besides these 2) i would love to have ({{champion:245}}, {{champion:84}}, {{champion:37}}, {{champion:103}}, {{champion:122}}, {{champion:113}}, etc.)
Adama (EUW)
: I would personally also like a ''cool'' champion icon line. Because I want more options for a Draven icon but I don't want him to be cute because he isn't.
damn that would be awesome / interesting too :O a badass icon with cool shading n stuff i wouldn't be able to decide which icon to pick ^^ the cute mini-icon or the badass-icon
DaahLeon (EUNE)
: if they add "all champs" as these mini icons, it would be cool if you got the champion-specific icon when upgrading to lvl 7 mastery (or more(?))
y i always thought a champ-icon would be a awesome reward for champ mastery! but i dont think that will be a thing tho :( (because now we already got mini icons not based on champ mastery) **but they could still give us a mastery-based icon for each champion: their champion portraits** (just the picture in your champ list / champ select / ingame champ portrait) but i would pref the mini icon just because how cute they are ^^
Rioter Comments
Fathands (EUW)
: Holy shit, those BM thingies cost 350RP???
JalBally (EUW)
: New emotes not working in my game
for some reasons the Emote-hotkeys (Wheel and all the other emote buttons) aren't in the ingame options if you want to rebind the emote keys you have to go to your client -> options (top right) -> hotkeys -> communication but i have bad news even if you rebind the emote wheel ... it wont show up (at least thats the case 4 me) i had the warded-ping on T and after i rebinded the EmoteWheel to Z -> still nothing happens when i press is (had the exact same prob on the PBE also ... thought they will fix it)
: My Emotes aren't working
jop exact same problem (already had the same prob on the pbe ...) had area warded Ping on T -> rebinded Emote wheel (in client) to Z -> nothing happens ingame
Rioter Comments
Rioter Comments
Rioter Comments
: same rotating game modes over and over
next game mode is (2x) Nexus Siege again cmon rito >.> rly? now we even got Nexus Siege 8 times already? -____-
: Ascension being my favorite mode out of all of these, I'm ok with this {{sticker:slayer-pantheon-thumbs}}
lucky you xP i also like Ascension :D but URF is my fav by far (mainstream xD)
Hansiman (EUNE)
: Greetings. There's a specific reason for this actually. With the introduction of the beta client, all game modes have to be specifically coded in for champion select, which is a lot of work. Riot can't just activate the game modes like they can on the legacy client because they're simply not ready for the new client yet. More game modes will be added over time as they are made ready for the beta client. Riot has talked about this topic.
**thx for the info!** :) i hope thats like the only reason :D
: I completely agree with this. I know it might not be a good idea to have URF all the time, but I don't think it would be bad idea to have a schedule where they went through all different game modes once before starting from the beginning again. We have currently 10 different game modes, 8 if you count URF and random URF as one and leave Doom bots out (due to it being a Halloween thing). This would mean that we would have every game mode once every 2 months. Tbf, I don't see why they wouldn't do it, as people like different game modes, and it would be fair to have them at least somewhat equally as often. I know people who like modes like Poro King, Ascension and Nexus Siege, but I personally enjoy the more goofy stuff more (One for all, URF, Nemesis draft).
exactly! something like that would be way better! imo even stuff like Doom Bots should be in this schedule just because its halloween themed shouldnt be a reason to take the mode away from the player who rly like it just look at poroking! its basically the christmas game mode - so we got it 4 times on chirstmas but still: it appears in the rotation the whole time so it wouldnt be fair to exclude it they can still bring it back at halloween (disregarding the schedule)
: > [{quoted}](name=DarkSpiritslayer,realm=EUW,application-id=39gqIYVI,discussion-id=cirGrLEi,comment-id=,timestamp=2017-01-14T20:29:30.026+0000) > > **Riot rly needs to make all these modes appear at the same rate (or think of some new modes) ...** > > like srsly > we get 1-2 porokings followed by 1-2 ascension and after that - surprise surpise! - 1-2 poroking ... but dont worry! the next mode is 1 or 2 times ascension .... > rotating game modes - more like: **Poroking &amp;amp; Ascension** (&amp;amp; sometimes stuff like OneForAll and Hexakill) > > **JUST LOOK AT THIS!** > Nemesis Draft: 1 > Hexakill SR: 2 > Hexakill TT: 3 > Doom Bots of Doom (only Halloween): 2 > Not Dominion: 3 > Nexus Siege: 6 > One for All: 6 > **Poro King: 8 > Ascension: 9** > > and then there is **URF** - the thing we all want - the thing why we all wanted the rotating game modes - the thing u baited us with: > **URF: 2 > URF Random: 1** > only 3 URF so far (and 1 is a changed version)! cmon Riot .. pls {{item:3070}} No, we don't "all" want URF. URF should be reserved for April fool's which is on the 1st April before 12noon.
y "all" is over the top ^^ but al LOT of ppl love URF everyone has their own fav mode <3 so i just cant understand why some modes are so rare and others are not and i dont think modes should be only on specific dates (like Doom on Halloween or (like u said) URF on April 1st) cause ... well at christmas we get poroking 4 times in a row and we still get it in the rotation the whole time
Allosen (EUW)
: > URF - the thing we all want I dont like URF, its just stupid button mashing and constant fightting. Its like aram with lower cooldown for low elo.
y i can understand you ^^ ofc not everyone likes every mode yes "all" is over the top xP but a LOT of ppl love this mode i mean: im sure there are ppl who just LOVE poroking and ascension so its just not fair to make some modes this rare and other modes appear 3times as much
Rioter Comments
: New Client: Hextech Crafting
update: i just got a S with Nasus again (in the new client) this time i got the massage and the token is in my loot! all the old stuff is still gone tho ^^
: New Client: Hextech Crafting
i just remembered: i also had some of the project stuff left (well they were useless cause the event is over but still)
Infernape (EUW)
: Try going onto the legacy client? Is your loot still there?
nope also gone in the legacy client :/ in the new client i didnt even get the message "you earend a Nasus Mastery token" when i logged onto the legacy client i got the message but still no token
Rioter Comments
: There is just some major problem with this system. 1. It would move the game away from being a team game cause all of a sudden your individual performance matters more. 2.What are support gonna do. They try everything ward like hell sacrifice themselves to get others out of trouble and end up with shitty scores.(its already frustrating enough not to get S ranked on support performances like 3/4/28) 3 and the most important thing. it would mean that games will be declared lost way faster. Why should a lane that beats the shit out of their opponent(lets say top lane) ever leave and go into a team fight in a close game or in a game where the rest of the team looses and risk their perfect 8/0/2 score after 15 min (which would prob translate into an S rank) on the off chance that the game could be turned around. And even then he'd risk gaining less LP cause instead of an S he'd only get a B. I do think that your performance should matter in terms of LP loss gain but not in this way. Or if you do this its needs to be clear what will result in what rankes(for example support warding/assists, adc kills/deaths, toplane/jungle objective control, etc.) and there has to be a system in place that identifies and punishes people who are giving up on the game just to protect their individual scores.
Riot needs to change the way of getting S for support anyways (imo) > "Why should a lane that beats the shit out of their opponent(lets say top lane) ever leave and go into a team fight in a close game or in a game where the rest of the team looses and risk their perfect 8/0/2 score after 15 min (which would prob translate into an S rank) on the off chance that the game could be turned around." i dont rly think the players would change their mindset that way because you never know if you get a S! And why would you try to "farm" -0LP Defeats by not trying to win (stay in lane and never teamfight)? But -0LP for S might be to good (maybe only for S+) :S And the game keeps track of where you played, fought and stuff (like you can see in match details in the match history) and **I THINK (!)** this also affects the Champion Mastery you get ... well at least it should ^^
Rioter Comments
ThePuncake (EUNE)
: Finisher Icons
**YES PLS!** they look so cool and you have to pay RP for them! i hate that these icons are timed ... if they would be parmanent i would buy like almost every finisher icon xD URF finisher icons were awesome too! but now they are so useless >.> and i dont think they are distracting at all! i played URF matches where everyone or almost everyone had a finisher icon and noone f*cked up because of it. saying this is the reason why they are not permanent is like so stupid >.> how can someone be distracted that much by a simple animation? almost everything in LoL is soo flashy - so why not making kill animations more flashy 2? its not like you would crap your pants and flash away just because there is a finisher-animation xD **and if someone rly doesnt want to play with / against these finisher icons: why not make it able to turn them off in options? i think there already is something like this in options (hide eye-candy or something like that)** so PLS: make them come back and let them stay! btw i would prefer to unlock the finisher by buying the icons but u can select the finisher u want independently from your icon u have right now (so like ward skins) because that way you could pick a finisher perfect for the champ your playing this game (like Ice finisher for Freljord champs n stuff ^^)
Simato (EUW)
: That would go against one of Riot's design rule thingies that they won't introduce options that improve or reduce clarity and thus become mandatory in the competitive scene. Riot likes to keep its game clean. I already wonder that they actually allow skins in LCS etc, but I guess that is due to marketing :p
nope cause this option already exists :P its called 'hide eye candy' or something like that -> it disables 'cosmetic animations' so its up to the player if they wants to play with these nice looking animations or hide them completely! they should add finisher animations there (or a way to disable only finisher animations)
Simato (EUW)
: Would be a nice thing to have in the fun game modes, perhaps even in normals. But please not in rankeds for sake of clarity
i never had any problems with the animations i had URF games were 8-10 ppl had finisher icons and noone on both teams ever got distracted by them but if some player (like you) rly dont want to play with the finisher animations: **Riot should add a button in options to disable the finisher icons!!!*
: @riot Finishers
**they are timed** and its so stupid -___- i dont get it ... they look so cool and you have to pay RP for them! they put work into them and we spend money for it and after a few days its all in vain URF finisher icons were awesome too! but now they are useless >.> and i dont think they are distracting at all! i played URF matches where everyone or almost everyone had a finisher icon and noone f*cked up because of it. saying this is the reason why they are not permanent is like so stupid >.> how can someone be distracted that much by a simple animation? almost everything in LoL is soo flashy - so why not making kill animations more flashy 2? its not like you would crap your pants and flash away just because there is a finisher-animation xD **and if someone rly doesnt want to play with / against these finisher icons: why not make it able to turn them off in options? i think there already is something like this in options (hide eye-candy or something like that)** so PLS: **make them come back and let them stay!!!** btw i would prefer to unlock the finisher by buying the icons but u can select the finisher u want independently from your icon u have right now (so like ward skins) because that way you could pick a finisher perfect for the champ your playing this game (like Ice finisher for Freljord champs n stuff ^^)
derlio (EUNE)
: Team Fire and Team Ice Icons
so true! i dont get why the finisher icons are timed again ... they look so cool and you have to pay RP for them! they make them look so cool and we spend money for it and after a few days its all in vain URF finisher icons were awesome too! but now they are so useless >.> and i dont think they are distracting at all! i played URF matches where everyone or almost everyone had a finisher icon and noone f*cked up because of it. saying this is the reason why they are not permanent is like so stupid >.> how can someone be distracted that much by a simple animation? almost everything in LoL is soo flashy - so why not making kill animations more flashy 2? its not like you would crap your pants and flash away just because there is a finisher-animation xD and if someone rly doesnt want to play with / against these finisher icons: why not make it able to turn them off in options? i think there already is something like this in options (hide eye-candy or something like that) so PLS: make them come back and let them stay! btw i would prefer to unlock the finisher by buying the icons but u can select the finisher u want independently from your icon u have right now (so like ward skins) because that way you could pick a finisher perfect for the champ your playing this game (like Ice finisher for Freljord champs n stuff ^^)
XxNiGhThAwK (EUNE)
: Permanent Finishers
yes pls! i dont get why the finisher icons are timed again ... they look so cool and you have to pay RP for them! they make them look so cool and we spend money for it and after a few days its all in vain {{item:3070}} URF finisher icons were awesome too! but now they are so useless >.> and i dont think they are distracting at all! i played URF matches where everyone or almost everyone had a finisher icon and noone f*cked up because of it. saying this is the reason why they are not permanent is like so stupid >.> how can someone be distracted that much by a simple animation? almost everything in LoL is soo flashy - so why not making kill animations more flashy 2? its not like you would crap your pants and flash away just because there is a finisher-animation xD and if someone rly doesnt want to play with / against these finisher icons: why not make it able to turn them off in options? i think there already is something like this in options (hide eye-candy or something like that) so PLS: make them come back and let them stay! btw i would prefer to unlock the finisher by buying the icons but u can select the finisher u want independently from your icon u have right now (so like ward skins) because that way you could pick a finisher perfect for the champ your playing this game (like Ice finisher for Freljord champs n stuff ^^)
candoodle (EUW)
: [SUGGESTION] They should charge more RP for summoner icons...
yes ... i dont get why the finisher icons are timed again ... they look so cool and you have to pay RP for them! they make them look so cool and we spend money for it and after a few days its all in vain {{item:3070}} URF finisher icons were awesome too! but now they are so useless >.> well i think the RP u have to pay right now should actually be enough for permanent finisher icons - but like u said: i rather pay a few more RP to make them stay (greedy Riot ;) ) so PLS: make them come back and let them stay! btw i would prefer to unlock the finisher by buying the icons but u can select the finisher u want independently from your icon u have right now (so like ward skins) because that way you could pick a finisher perfect for the champ your playing this game (like Ice finisher for Freljord champs n stuff ^^)
: About the Fire/Ice icons and the finishers
i dont get why the finisher icons are timed again ... they look so cool and you have to pay RP for them! they make them look so cool and we spend money for it and after a few days its all in vain {{item:3070}} URF finisher icons were awesome too! so PLS: make them come back and let them stay!

DarkSpiritslayer

Level 157 (EUW)
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