Boart (EUW)
: You know why they remove it, right?
Rioter Comments
Rioter Comments
bhisikidi (EUW)
: Mhh. I got like none key at level 3 but 1 capsule ( I believe ). I get on level 5 like every one and a half week 1-2 keys. And i got a second capsule at level at level 5. It cant be that level 3 get more keys and capsules than a level 5 acc. And if I remember correclt a higher honor level just increases the chances of getting keys and capsules. Maybe you got lucky at level 3 and you are no terrible unlucky at level 5. Who knows. Someone with the same experience?
You could be right. I'll have to go through some of my older streams to check the frequency to give exact numbers but yeah, I was wondering if anyone else had similar experience.
Rioter Comments
: What has happened with this game and is anyone from Season 1 still here?
It'd be nice if more people joined in the conversation, but it may prove problematic with such a large read xD
: As someone who joined this game towards the end of season 2, i personally think the game has only gotten better. Yes, the community has gone downhill, but apart from that? Remember back when ap yi would get 2k hp back from meditate and could then proceed to oneshot even a tank with one dfg + q combo? Yeah, that was balanced alright. Or the days when leblanc could turn your screen grey and pop back before u had any idea what even happened? Yeah, that was fun. Oh, and old nidal... Ok, the memory of those spears and their messed up hitbox is too painful even for me, so let us simply not speak of them. Remember when the servers would crash every other day? Yeah sure matchmaking was maybe a bit better, but you also had to fight like a pack of starving wolves over who would get which role every time you entered champ select. And of course, the fact that basically every second match someone dc'd for whatever reason really ensured you had some high quality matches (usually spent trying to pursuade your idiot draven that you could actually win this 4v5 if he could just get his act together and play). Remember back when every champion was so glitchy every game was bound to feel unique merely bcs u never really knew just through how many minions the next morgana binding could pass? Remember when the map looked so bad it almost rivalled your teammates plays in its potential to make ur eyes bleed? The game is not perfect, but honestly, its way better than what it once was. Yes, some things have changed for what an individual player may perceive as for the worse: The game values individual skill much less, cooperating with your team and strategic play have taken the place of 1v1 outplays as the best way to win games. Yes, matchmking is less good these days, but you no longer end up with 4 vayne one tricks on ur team of which one gets his role and the rest just compete who can make that disco nunu gameplay look best. Yes, champions are more complex today, but do we REALLY need more champions like Annie who offer about as much counterplay as getting ur skull bashed in with a sledgehammer? The game is generally more well balanced than it used to be. U no longer need to worry about a stray distortion or spear reducing your miserable life to ashes in a single frame. U no longer need to cower in fear and beg for mercy as soon as Akali decides the party's over. Yeah, poppy oneshotting ppl or maokai just being straight up immortal is a problem, but compared to release xin zhao? This is a breeze. As far as im concerned, the game is steadily improving (really looking forward to that fighter class update), and im hoping to stay on this train for quite some time still.
You are right with old issues and champion imbalances. They were problematic to say the least! But that in my eyes that did not excuse the release states of champs like Gnar, Illaoi, Ekko and the list can go on. However when I said the kits are getting convoluted I didn't mean that the increased skill was a bad thing. However it makes some champions obsolete. Aatrox, Yorik, Olaf, Voli, Heka, J4 and etc, and they become far less rewarding to play. But that can always be fixed quite easily through patches. For me the big no no was the match making between season 5 to 7. honestly now it feels like you can't have a game that's undecided until someone emerges victorious. For the most part you can tell if it will be a win or a loss roughly 10 minutes in. The comeback mechanics, while present, seem a thing of the past when you can have a 1 itemed Fiora pop ult and live a 5 man gank. While I'm rustier than Rusty Blitzcrank, the game (to me) feels stale and match making is less balanced and more toxic than ever before. And that's the biggest thing, you don't play alone by controlling the map RTS style. Problem is you Have to play with people that more often than not Choose to be uncooperative.
Adama (EUW)
: I am from season 2 and still enjoy the game! Wohoo league of legends, Riot Games never stop what you are doing!! You made really good champions, every single one feels unique and special, I am happy that through all these years you changed the balance just enough to change the meta over and over again keeping the game from getting stale, I am really happy you made Draven (cuz honestly who knows maybe I never enjoyed this game for so long without my trusty main) and I just love how open you are about everything. And now, damn Riot you spoil us kids! You be givin' us sandbox mode?? replays?? Man Riot you need to stop before I explode from satisfaction. You want me to buy some more skins as a donation to your good cause? I will Riot! Oh and Riot thank you so much for the huge expansion you made on the lore recently! Honestly, I am not much of a lore buff, but my god you made soooooo much lore it's pretty insane! Thank you also for the extremely fun to watch E-sports! Man Riot I can be here all day thanking you for all the good things you have done, I am just so happy you exist! NEVER change!! God bless.
I'm glad you are enjoying yourself with League. This post was not meant to insult or belittle anyone who still is, I just wanted to write what was on my mind at the time. But Riot has been promising those features since the dawn of time, I'll be surprised if they ever DO release them. I hope they do, as they'll give some power to the people for some fun as well as getting better at the game. But not admitting that the company has made a Lot of wrong turns is a tad juvenile. There is no flawless company, and Riot is far from an exemplary one, and honest criticism from long standing and highly paying customers ought to be valued a bit more than they are, and to not be completely dismissed.
: I play since Season 2, and I totally agree with most of your analysis. Right now for the player that attempts to climb up divisions (Silver to Plat) there's only frustration and grief awaiting in soloq and flex. They even state in patch notes that "queue health" is fine for both, but god that's a plain lie. Said players (me included) will soon consider abandoning the game, since it's not really worth the effort and the time wasted. Yes, i said WASTED: you're basically trapped into unbalanced matches, where the gap of skill between the teams is really too much, for at least 30 mins ('cause you know, NEVAH SURRENNDEERRRRRZ). You can argue saying you should change your attitude and trying to accept the challenge, trying to find some fun into the game (THAT'S A GAME AFTER ALL RIGHT?). Well I don't really think this would be an option, given the amount of frustration that unbalanced matchmaking can cause. And why not, hate for yourself, why even hit that PLAY---->RANKED button if this shit happens basically every game? Seriously, I play a lot, and even when I win matches it feels like I'm trying to carry a truck on my back to the mountaintop, barehands and naked, while people, animals and gods laugh and curse at you. Be aware, I get that losing is part of the game, and I'm totally fine with it, given that I'm far from perfect and just a casual player. All I want is playing for 30+ mins in a BALANCED situation, without feeling doomed at 10 mins mark when the score is 20 - 0 and the nexus is about to fall. There had been rough seasons, but this one feels really harsh, matchmaking wise. And Riot should start thinking about it, otherwise they will face the consequencies. I just wanted to share my feelings about the current state of the game, given that I play this game since s2 and I've experienced every aspect of it so far. Your original post was deep and correct, and I hope some red will eventually read it, because the matter it's for sure worth their time.
I'm glad I'm not alone in feeling like this :). I just wanted to put thoughts I've been holding onto for a while, but never bothered to put time into writing and glad a few people read it.
Rioter Comments
: No stress test on EUW. And the obvious happens.
This dumb shit has been going on since worlds season 1. The 13 hours Queue times, the constant lag the DC's. The service seems to be declining the more money this company starts earning which really begs the question as to why any of us are still as loyal to this game.
SacredLie (EUNE)
: I think riot is going in a good direction. Look at the poppy rework and GP rework. they are fleshing out each and every champions identity with their skills. Champs like Garen have no direct relation between their identity and their skills other than the verbals cues. But mechanics like 'Mark of Kindred' Or "Vessel" Really define the new champions. You can feel as if you are also playing a part of their lore as you play a match. Maybe you are wolf hunting the enemy lee sin ( Pure folly ) Or you are going to give the test of your god to the enemy darius. Its just tahm which kinda of off puts this. His lore says " There is a price for each journey " , So i guess it should be done so that each time you devour a ally, they get 5-10% Max HP decreased.
Having played poppy quite a bit , I think the new changes on her kit will be complete ass. Her passive is op yes, but everything else was good (maybe if they toned down the burst she gets with ult). But her new kit... she's gonna be like a melee top lane bard... potentially can make amazing plays but will more often than not troll harder than 4chan in 2008. RIP poppy, you will be missed {{sticker:zombie-nunu-tears}}
: o.0? Did u forget about his Q?
His Q is so easy to dodge it hurts
: Graves...
What I think is retarded that you can counter him the same way you counter blitz.... Stay behind minions and he won't do dmg. Honestly you have to be a special kind of retard to lose vs him considering his dumb AA limit and his 425 range. I really don't know why people say he is op when his kit is an absolute joke.
: >"REDUCED DAMAGE Now reduces all of Kog'maw's damage against non-minions by 55% while active >it matter when he only does 55% dmg to champs Reduced BY 55% means kog is dealing 45%. Not 55% #fucktard Edit: sorry , too stupid. Cant waste more time. We cant use +,-,*,/ correctly, why talk more?
> Edit: sorry , too stupid. Cant waste more time. > We cant use +,-,*,/ correctly, why talk more? Awwwww you've been proven wrong by someone other than myself and you know you can't really argue your stupidity anymore so you running away. DW when you hit the rank I'm sure you'll be going challenger in no time Kappa
: >"REDUCED DAMAGE Now reduces all of Kog'maw's damage against non-minions by 55% while active >it matter when he only does 55% dmg to champs Reduced BY 55% means kog is dealing 45%. Not 55% #fucktard Edit: sorry , too stupid. Cant waste more time. We cant use +,-,*,/ correctly, why talk more?
Regardless of semantics, that's a nerf on kog since you'll NEVEr be able to get 100% of those AA's in. Even faker couldn't micro manage 5 AA's per second with kiting and ability casts. Add to that and he doesn't even deal 50% dmg of his AA's and it's just a BAD joke. But I wouldn't expect you to understand. Go back to watching streams thinking you know shit about this game.
: > [{quoted}](name=DavidPhreakT,realm=EUW,application-id=39gqIYVI,discussion-id=RvRu9q3A,comment-id=00030000,timestamp=2015-11-11T14:55:38.054+0000) > > You're cute, have you trying playing with any of them? Pro's don't count cause their skill level and ability to exploit a champ is on a different level than regular players like us. Quin's ult may have a 3 CD but it does 0 dmg and you can't AA or use abilities.... yaaaaay for roaming adcs? cause everyone knows that's what ADC's do in games.... oh no wait they don't. Kog may have the AS steriod of a bodybuilder but what does it matter when he only does 55% dmg to champs AS WELL AS HAVING HIS HP SCALE DMG NEFRED TO THE GROUND.... fifty fucking five % dmg to champs, they may aswell have nerfed the HP per aa and kept the rest of the ability the same as it was before. But who am I to argue with a challenger god who builds manamune on a Caitlyn.... WHY PEOPLE JUST REFUSE TO READ, AND TALK CRAP? It is actually 45% not 55%. But, have you read this: BONUS DAMAGE Deals 1.25% per 100 total AD plus 0.75% per 100 AP of the target's maximum health as additional magic damage And dont worry about other sources, becouse your ult is now perfect to finish off people. 300% dmg on targets below 25% ,and 200% below 50%. Not to comment your casting performance... I can assure you, that the % of HP you will shread, will compensate thouse 10% difference. Edit: Why its 10% lower , explaining: 100 dps with 2x attack speed is 200 dsp. 45% of 200 dps, is 90 dps. From attacks you lose 10dps, 10%. So your play style should match with less use of skills , while active if the enemy is > 50% hp. (More auto attacks, less skills = profit, after that getting your ult 2x 3x crits )
"REDUCED DAMAGE Now reduces all of Kog'maw's damage against non-minions by 55% while active BONUS DAMAGE Deals 1.25% per 100 total AD plus 0.75% per 100 AP of the target's maximum health as additional magic damage" My ability to read is just fine. And I will hold my opinion on the fact that Kog, Grave and Ashe took the nerf hammer till I'm prove otherwise in a real game situation and not by your bronze theory making.
jana (EUW)
: season 5. best winrates from best challanger players along all regions. along most lane: 55-~65% adc: 75-90% that sayed alot of adc's proove that they can do this multiple times without problematic rise or fall in winrate. also i dont think adc got nerfed, they put alot of power in masterys and items. just something to think of :)
Kog,graves and ashe took the biggest beating out of these changes imo. The rest are still usable and can be strong with the right build. Also Challenger win rates don't matter, they are like 0.05% of the player base so that isn't something that can or should be used as a reference point across the entire League community.
: I dont know why you QQ so much. >ito promised to make ADC's more relevant and diverse, not weak and useless. Cait:Auto attack at 1300 range, spamming traps, try to stay low in lane, I dare you! Graves: Aoe pushing attack at lvl 1, high burst, good dmg output. MF: same dmg output vs 1 target as vs 2 targets. How cool is that? Corki: impossible to build against, hybrid damage, both passive and active variant to play. Quin: How much is her ult cooldown? Have you noticed? Kog: 5 AUTO ATTACKS. EACH SECOUND. Diverse <<< YES. Weak and useless is your brain. I give pro players one week to adapt, then I will see: OMFG NERF "X" ADC 1vs5 rito pls;
You're cute, have you trying playing with any of them? Pro's don't count cause their skill level and ability to exploit a champ is on a different level than regular players like us. Quin's ult may have a 3 CD but it does 0 dmg and you can't AA or use abilities.... yaaaaay for roaming adcs? cause everyone knows that's what ADC's do in games.... oh no wait they don't. Kog may have the AS steriod of a bodybuilder but what does it matter when he only does 55% dmg to champs AS WELL AS HAVING HIS HP SCALE DMG NEFRED TO THE GROUND.... fifty fucking five % dmg to champs, they may aswell have nerfed the HP per aa and kept the rest of the ability the same as it was before. But who am I to argue with a challenger god who builds manamune on a Caitlyn....
Rioter Comments
Eambo (EUW)
: I can definitely notice the difference between 30fps and 60fps. There are a lot of factors to take into account. 1) What is the game designed to run at? Most games are designed to run at 60 frames per second, however some are designed to run at 30fps. If a game is designed with 60FPS in mind, then you want 60FPS to view it at the intended fluidity. If a game is designed for 30FPS, then 60FPS probably won't give you much of an improvement. 2) What can your monitor handle? Monitors run in Hz, which is how many times a second it refreshes. Most modern monitors run at 60Hz, which is 60 refreshes per second. This means your ideal framerate is 60FPS - 1 frame per Hz. If you run at higher than 60FPS on a 60Hz monitor, for example, you get no benefit - and can infact end up with issues such as screen tearing, as they're not in sync correctly. Some monitors can run higher, such as 120Hz and some even 144Hz - however they're usually pretty expensive and, unless you've went out of your way to buy one, you're probably on a 60Hz monitor. 3) What can your hardware handle? If your hardware can handle 60FPS, fantastic. Hit VSync, which will cap your FPS to your monitors refresh rate - and stay there as solid as it can. If you have an unstable framerate however (IE: You get 58FPS, until team fights then it drops) this can be a serious annoyance. At times like this, you may prefer to set it to 30FPS - half the target, but more stable/steady. LoL generally speaking is designed with 60FPS in mind. Some people *do* run it on 144Hz - I don't have experience with it so I don't know what they view it as, but you can definitely feel a difference between 30 vs 60FPS.
Well I have a 144Hz monitor, CPU is 8 core 4.7GHz base speed, 16 GB RAM, Samsung 810 balck (or whatever the name of the lastest SSD at 2014) SSD and my GPU is EVGA GTX 750 ti 2GB video memory. Only thing I will be updating soon™ is the GPU to a Titan X, but I should be able to run at 60FPS 144HZ but that isn't even an option. So I'm not sure what to do if it is an option. I'd welcome all insight. Sorry if my reply is jumbled, I'm ever so slightly drunk xD
Ebola san (EUNE)
: If you run the game at 220 fps, you already do the trick. The thing is, that, if you recorf it, if your recording software doesn't record at so many fps, it won't look like that. Also, in game, you are too busy to notice that. When you see a video running at 1080+60 you watch a very fluid video, and your gameplay is also like that, but you never notice. that's it all i think. If i am mistaken, anyone can say what really happens.
I'll show you what I mean with 2 links https://www.youtube.com/watch?v=zJUeKl-RBxY and http://30vs60.com/ There is a very distinctive difference in the two, and I believe that it would be quite noticeable in any game, however I don't know how (or even if) it can be achieved. Or maybe you're right and it's only apparent when you watch gameplay footage, although I find that to be strange as people will use special tools to convert a 30 fps vid to 60 for YT purposes, while I'm not sure how that is achieved on streams, which lead me to believe some people can run games "extra smoothly"
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DavidPhreakT

Level 225 (EUW)
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