Rioter Comments
Ladrac (EUNE)
: It would look good, but I guess we need more {{champion:1}} and {{champion:18}} skins, so {{champion:4}} can wait 2 or 3 more seasons to get a new skin.
Yeah Annie/Ryze/Twisted Fate/Ezreal are kind of special. They have like 8 skins minimum I think.
Rioter Comments
Rioter Comments
Rioter Comments
LIDL NS (EUW)
: ***
While I see your point I just can't simply agree with it. I mean look at Malzahar etc. They all worked before (they had a few struggles, but worked in general = same with Karthus) and still got changed. Imo your argument is not really valid, he has a very low pick/ban/winrate. And they should change his kit a bit at least as they did with the other mages.
: True but that makes the game more interesting. It'll make more people contest drake to stop the other team from getting an upper hand.
And furthermore, in a teamfight those 6 seconds probably wont have that much impact compared to the fire dragon which gives an AP/AD buff constantly. 6 seconds can be enough for a teamfight to be over. In competetive league of legends, where sieging and stuff is really being done consistently it might be really strong. They won't just start random fights when they can siege without having to worry about getting low from poke and stuff. But maybe I'm wrong
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: Radiant Wukong is the best skin ever {{item:3070}} Gotta love divers when playing Wu.
Yeah I think so too, I love that skin so much haha. All the divers.. rip
Overloard99 (EUNE)
: No point in this thread...
I didn't know how i should name this thread sorry mate ^^ But it's still true tbh, look at Tahms damage. It's way to much in my opinion.
Strigina (EUNE)
: > [{quoted}](name=Delusions,realm=EUW,application-id=ln3nNJrX,discussion-id=avkrxTVQ,comment-id=00000001,timestamp=2016-01-29T12:52:24.801+0000) > Hopefully not Ryze even though he has not as many skins as Ahri. Ahri's skins: Dynasty, Midnight, Foxfire, Popstar, Challenger, Academy Total: 6 Ryze's skins: Human, Tribal, Uncle, Triumphant, Professor, Zombie, Dark Crystal, Pirate, Whitebeard Total: 9 Even if we wouldn't count Human Ryze and Triumpant Ryze, since they are special gifts (collector's edition and reward for winning a competition), he still has 7 skins.
Okay sry I didn't explain my point good enough, I was talking about the skins that are not connected to a event and are always available. Because then Ryze has 3: Dark Crystal Ryze, Uncle Ryze and Ryze Whitebeard
Rioter Comments
Rismosch (EUW)
: I think we get SKT T1 Olaf, since Faker has shown us, how the midlane really works :3
Haha okay that didn't even cross my mind, would be funny if they really did that.
Allisrem2 (EUW)
: +1 cuz u wish me a nice day
Thanks and you're welcome my friend :)
: Wasn't the SSW Skins released sometime in april-may? Patience, they are coming. And I think we will be seeing an SKT T1 Ahri Skin.
May be possible I can't remember it that well sadly. Would be great to see a SKT T1 Ahri Skin. Hopefully not Ryze even though he has not as many skins as Ahri. But I guess you're right, Faker said that he really liked Ahri in S3 but she was too weak back then.
Rioter Comments
Rioter Comments
Simato (EUW)
: Ah ok, thought you pretty much always went with a jungler in 3v3. Never really gotten into Twisted Treeline :) Being a SR main support it's pretty interesting to know though, so thanks for the info! :)
No problem you're welcome :) I picked up supporting on SR some time ago, didn't have much time to play last season because of final exams. That's the reason for me playing 3v3 with friends whenever I had the chance instead of playing with randoms when I had the time to play. But I guess I should mention that the meta has shifted and you play with jungler and not with duo lanes anymore.
Gouldney (EUW)
: Eh, why are you calling yourself diamond elo players when you're all super low elo (unranked, silver and gold)? Having a diamond 5 3v3 team doesn't mean shit ^^
Uhm I don't know which team you have been looking at but everyone besides me is Diamond in SoloQ. I think you made some kind of mistake there, check it again mate.
Simato (EUW)
: Never knew supporting was a thing in 3v3 :o
The meta is kinda weird in 3v3 but basically you're either playing with a jungler and 1 one laner on each lane or without a jungler and one "toplaner" and two "botlaner". Both things have benefits on their own though, we also regulary switched between the two depending on which champs got nerfed/buffed etc. Basically you can only play with a support style champ when you have the duo lane. Well anyways, what I meant to say was that he does not only support in 3v3
Rioter Comments
Rioter Comments
Synergy v3 (EUNE)
: [EUW] D2-D3 Support LFT
Hi, we are currently looking for a support main. We have a jungle, adc and a midlaner atm, we are talking to some toplaners who would like to play. I added you ing just write me once youre fine with it.
Rioter Comments
Dewi (EUW)
: > [{quoted}](name=Danteroc,realm=EUW,application-id=39gqIYVI,discussion-id=G0suUPRZ,comment-id=000500010000,timestamp=2015-11-25T16:25:42.283+0000) > > But I have to admit, that the ult change might make her too strong.. balancing her would be hard. Hm after I read your comment just now I have to admit that it may be kinda weird to change the ult. Well I'd say let's see how the rework turns out to be ingame, maybe it really is good as it is. The reason I wanted to suggest the change is because I had the apprehension that Poppy might become unwanted again after the first weeks. I hope you're right about her being good as Riot designed her, it would be sad to see her leave the Rift so soon again.
Let's say my suggestion was a overkill, I just saw the ult and the purpose of it and thought "Noo that's not enough, pls make her even stronger so that she gets picked more often". I have to admit that the way her ult is designed now is pretty decent and can change a whole teamfight if used correctly.
: In my head it seems like it would be too overloaded. The ability to only knock enemies away gives some interesting choices: Namely when to ult. If it's a useful tool to knock enemies away in any direction, it becomes too powerful. If it's not useful, then it adds unnecessary parts to the spell. If only useful in certain situations then it becomes unbalanced (In Riots opinion) Sure, champions have strengths and weaknesses, but having an ability with such a long range offering a knockup/back for no reason is a bit silly IMO. It isn't a bad idea, but the ability makes sense occupying the space it does: Peel or make a 4v5. I did wonder what the ability would be good for when I first saw it too.
> [{quoted}](name=Danteroc,realm=EUW,application-id=39gqIYVI,discussion-id=G0suUPRZ,comment-id=000500010000,timestamp=2015-11-25T16:25:42.283+0000) > > But I have to admit, that the ult change might make her too strong.. balancing her would be hard. Hm after I read your comment just now I have to admit that it may be kinda weird to change the ult. Well I'd say let's see how the rework turns out to be ingame, maybe it really is good as it is. The reason I wanted to suggest the change is because I had the apprehension that Poppy might become unwanted again after the first weeks. I hope you're right about her being good as Riot designed her, it would be sad to see her leave the Rift so soon again.
Dewi (EUW)
: You're right about her playstyle, but what if you have to fight with the enemy base in your back, and them engaging from your side of the map? I don't know, I just kinda want it too be a little bit different. Champs like Zed, Rengar, Kassadin, etc can still get into your backline even with you W up I guess as they don't have dashes.
But I have to admit, that the ult change might make her too strong.. balancing her would be hard.
: If you cast it very quickly after the range charges the enemy will be knocked back only a few hundred units, or if you "tap cast" it you will just knock them up, but it will prevent any form of ranged attack. Poppy is designed to be a peel fighter. Being able to knock enemies into your team makes her more like a Blitz. She wants to charge her R, avoid CC and screw up an assassin, preventing them from dashing with W and providing a knockback/slow on Q/E
You're right about her playstyle, but what if you have to fight with the enemy base in your back, and them engaging from your side of the map? I don't know, I just kinda want it too be a little bit different. Champs like Zed, Rengar, Kassadin, etc can still get into your backline even with you W up I guess as they don't have dashes.
: If you cast it very quickly after the range charges the enemy will be knocked back only a few hundred units, or if you "tap cast" it you will just knock them up, but it will prevent any form of ranged attack. Poppy is designed to be a peel fighter. Being able to knock enemies into your team makes her more like a Blitz. She wants to charge her R, avoid CC and screw up an assassin, preventing them from dashing with W and providing a knockback/slow on Q/E
Everything that you said is right but I think that her ult seems kinda useless in certain situations except the knock up. But if you want a normal knock up there are various other peel champs you can pick instead of her. I'd like to see her being played in various playstyles. The knockback range into any other direction instead of the base shouldn't be that far, otherwise it would be OP. Well it's true that the way she is designed now, is a unique way but why not change that? It would be great to have a champ that can fit into more roles than one in fights. But that's just my humble opinion.
Gaddafi (EUW)
: Yeah, and if you build damage on Taric you get into situation where you won't get even close to Riven's damage level but also, you became much easier target. In short, sure it is resistance which help and tanky champs with CC can do good vs Riven but to be able to predict her moves and play around her abilities CD's, that is key to win vs Riven.
Hm yeah you're right about that. I guess every champ that can build resistances and get away with it is really good against her. Don't know about Mundo but he is very strong atm. Or you pick sth like Fiora and go for a skillbased matchup. Riven is getting a passive change though, don't know how that will affect her laning phase. Did you try the 45% CDR Riven yet? I've seen it once in a stream and she had a permashield, seemed kinda funny ^^
20rakah (EUW)
: I'd prefer they left her alone instead of trying to turn her into a full on tank.
Well if they leave her alone she would never be picked in then pro scene and I think that this is their main goal, trying to turn every champ viable. At least enable her to be competetive enough to get a higher pickrate than now. I didn't look at her scaling yet but I watched a stream today and her damage was really good for being a tank-oriented champ. Maybe sth like black cleaver {{item:3071}} or Steraks Rage {{item:3053}} will also work on her, but as said before I didn't look at her scaling yet.
Sffc (EUW)
: Funny thing is, trynda is actually a sustained dps champion like all auto attackers xD
That's kinda true but if he is ahead and engages on your squishy adc for example.. I don't know, it just kinda feels like burst then haha.
Gaddafi (EUW)
: Yeah, i used Rammus once in that matchup. Rammus is pretty safe pick vs Riven and it is easy to bait out her abilities, even to make her get free tower shot or two. The fact that you get close to or more than 100 armor from start is pretty good vs Riven but she can still do damage, a lot of damage because her passive. I never try to go Taric vs Riven, everyone says how it is great but Taric miss a bit damage to be anything more than walking knight with ability to stun for his team :)
Yeah thats true ofc, she can still deal "tons of dmg" to you. But if you can get the early kill you can snowball hard. Hm yeah Taric is kinda weird I guess, some try to go for the 45% CDR nowadays and just permastun the enemy. But I didn't try that out yet. If you get some items you can deal decent dmg but not nearly as much as a Riven or any other toplaner.
Gaddafi (EUW)
: They are around i guess :D seen topic but to make them reply, well, you need to say magic word... I forgot which one was it, was sure it was screaming demaciaaaaaaaa which helps but..
Gaddafi (EUW)
: She was always my pick against Riven's :D If you care early game and wait for one perfect stun, Riven will cry :D Not to mention how her Passive nullify Riven ult haahhaah
Psst here is a insider.. Rammus against Riven is very OP. I managed to choose the wrong champ once and had to play as Rammus against a Riven. I won the lane pretty hard and snowballed from there on. Thought I'd get rekt but since that time I like to play Rammus against her ^^ Well only in normals though, not sure how good it really is without calculating the dmg etc of a Rammus compared to other Top champs.
Raentwo (EUW)
: Honestly right now it's just a hard counter for champions with a high burst for a limited time - Zed, Nocturne, Tryndamere come to mind.
That's true. The ult is good against any strong frontline champ: Darius, Irelia, Jax, Fiora, Mundo etc.
Raentwo (EUW)
: Yeah looks good, doesn't seem too OP either.
Ok that's good then. I think balancing the range of the ult would be the only hard thing to do for Riot. But what do I know? I'm no Rioter haha. Maybe sth like "the more the angle is directed to the enemy base, the further the ulted champs will fly"?
Gaddafi (EUW)
: I dunno, change is welcome ( Poppy is possibly champ which i love the most, after old Sion, may God bless his soul ) but that ult... It feels so bordered and i am not sure it's use will be good for more then few particular situations. But, we shall see.
Yeah that's what I thought too, so I'm trying to get some attention here so that Riot will think about the new ult some more. Is there any way to get a "Rioter" to look at this idea? Besides getting upvotes obviously.
Raentwo (EUW)
: It feels like a more powerful skillshot version of Lee Sin's kick but it could feel unfair if you gank a lane and hit the laner into an inner turret
I created a VEEERY minimalistic picture to show you what I mean. Pls dont hate me for the pic, I tried to do it fast xD Poppy Ult : http://postimg.org/image/oiibhyt41/
Raentwo (EUW)
: It feels like a more powerful skillshot version of Lee Sin's kick but it could feel unfair if you gank a lane and hit the laner into an inner turret
That's why the range would be drastically reduced if you want to knock them into any other direction besides their base. Otherwise it would be too op.
Raentwo (EUW)
: I think it should be castable on allies just because I think it would be hilarious to smack a Galio into a crowd of enemies who are just like oh crap oh crap.
Haha that's really hillarious xD But I guess there would be a problem with the timing in low to mid elo because of a lack of communication. Just imagine getting knocked into the enemy team without knowing beforehand, or maybe even having cd's on some of your abilites :3 But I like the idea, it sounds great.
Silisa (EUNE)
: I think the idea was to make Poppy a peal oriented champion. That's why her R always sends enemies towards their base.
That may be true but in my opinion that kind of champion design is too restrictive. I'd prefer it if you could choose the direction so that there are different playstyles to her than only one, and who knows maybe if your team is behind but you aren't you can knock some enemies into your team to let them get some kills or so. Not sure about that last point though, kinda seems unlikely to do any good. Well to sum it up: I want them to make Poppy a champ that enables the player to play a more diverse game/role with her. But everyone's got his own opinion about this I guess.
: you can choose the range by charging it up to max, or instant cast it (last doesn't knock back much) it's already good for engage: knock 2-3 enemies away at maxh charge should give you enough timz to kill the 2-3 others as 5 how would you choose the direction? angling the spell is quitte difficult
Yeah i know that you can choose the range but you can't choose the direction atm. They will always get pushed back to their base. That's true ofc, you can turn a teamfight completely in your favour if you knock enemies back. But i guess it won't be useful if they kind of kite you and poke you before a teamfight occurs as they would try to avoid a teamfight with you around. Well for example if you come from behind you can knock them into your team. Or if you come from the right side you can knock them to the left side. Sth like that I guess. Changing the direction would be as slow as changing the direction of a {{champion:161}} ult, so that it wouldn't be too op. It would be difficult, that's for sure yes, but it would increase the utility. I hope I was able to explain it good enough.
Rioter Comments

Dewi

Level 143 (EUW)
Lifetime Upvotes
Create a Discussion