Câstiél (EUW)
: It even counts as a jungler. If none of your laners have priority, it's impossible to take or objectives or invade. > League is a team game where the performance of all 5 players on your team compared to that of all 5 players of the enemy team will decide the result. This explained it really well.
Yup! Life of a jungler basically {{sticker:sg-miss-fortune}} .
: No ahahahah i said that I wanted to write also a new one story about a yordle !
Ooh that scared me XD
: Jst need to read about icathia and all of the Champions there so I can add them to the story in order for this yordle to be corrupted ! Still trying to find a name suitable for this character
Wait, are we talking about the same post? Isn't her name Amelia and isn't she a human woman who awakened powers of flames?
: Sure i can ! I am thinking about a corrupted yordle now !
Not sure a yordle would fit, isn't she a girl who met other people from that sect?
: All of this is negated by junglers that dont know timers exist / TP cooldown (360 sec) AND the fact that matchups top are often actually very stupid, for instance if you won a slight advance over a tryndamere or a garen, roaming for a drake letting them 3 plates wills et them equal, which in garen's language : impossible to kill
> for instance if you won a slight advance over a tryndamere or a garen, roaming for a drake letting them 3 plates wills et them equal, which in garen's language : impossible to kill It's impossible for them to take 3 plates if you push your wave and roam correctly as I explained. If they have the time to take that much, then it's clearly your mistake for overstaying elsewhere and you'll probably also be missing a lot of minion waves putting you behind in exp and gold. So it's normal that you won't be able to trade anymore with them. > All of this is negated by junglers that dont know timers exist / TP cooldown (360 sec) You're too obsessed with "my jungler is bad, I need to go do it myself". League is a team game where the performance of all 5 players on your team compared to that of all 5 players of the enemy team will decide the result. If your jungler is doing poorly compared to the enemy jungler, you're NOT supposed to be able to magically make up for it. The ones who can relatively act and try to help are mid and bot in the case of drake, and they'll be risking it cause they don't have smite. Same for top + mid for securing herald. Think about it, what you're saying can be said for all roles "Why can't I impact the map as a support main since my jungler is useless? I want a damage buff against monsters and the ability to smite on my support item so I can secure drakes and heralds. I can't stand having bad junglers and not being able to do anything". It sounds silly right? Each role have it's own missions and pressure points. Each one of them isn't supposed to completely make up for the other.
: ty mate it is just i find it really unfair for my team cuz oneof them players had a promo match and i felt pretty bad to be honest i hope u see where is this coming from
Yeah I totally understand you and I agree with that. But it's the best solution that could be found right now. Players playing ranked for the first time need to start somewhere. They will either be relatively new and ruin the games, or be smurfs and hard carry their team. It's quite unbalanced in a lot of cases but nobody could find a better solution.
: Amelia "The chosen one"
Hey there! I really love this piece of writing. It's not perfect as some sentences could be improved, some things you mentioned don't align with the lore and I believe there are some small english mistakes. For example, avoid writing abbreviations like "any1" because it ruins immersion while reading. I can see that you wrote this with a lot of love and attention. I loved Amelia and was able to get attached to her. You did a really great job there {{sticker:slayer-pantheon-thumbs}} . If you enjoy doing this kind of things. I would highly recommend to keep writing and don't give up! You'll improve a lot with practice I can guarantee that {{sticker:sg-kiko}} ! And if you want, you can add me on discord I can help a bit ;)
: Ranked Placement ?
Hey there! Placements are 10 games that are used to determine your skill level. How can the game know if you're less then bronze if you never played before? So it's normal to find those games hard, you'll start playing with similar skill players after your placements.
: (MMR) Need Advice. Make a New Account or Not?
Hey there! I'd suggest keeping your account. It's always sad to separate from all your champs and skins and start from scratch, it can be quite challenging and limitation (and sad XD). If your MMR is low due to losing a lot, it means that the enemy team should also have less game knowledge so it can be a good opportunity to gather a good win streak and start climbing. It's gonna be challenging, but I personally think it's worth more than making a new account that might end up in the same situation. Here is an important advice: DON'T FOLLOW WHAT THE VIDEOS SAY. Don't get me wrong, those guides are amazing and I always binge tons of them. But the thing is, you're not playing with and against challenger level players who know about all that stuff. So if you try to play perfectly expecting your teammates to follow up, you'll be the one inting and dying for no reason cause you end up alone. Try to take into account what your allies want to do and what the enemy team want to do before deciding on what actions to take.
Lil Doca (EUNE)
: > [{quoted}](name=Doom emissary,realm=EUW,application-id=2BfrHbKG,discussion-id=KxQavdJR,comment-id=0000,timestamp=2019-11-24T11:18:55.004+0000) > > Yes that's true. I'm also disappointed about it but I guess that's pretty normal due to the new elemental rift. > They will need a lot of time to rework the snow map to fit this new mechanic. Yeah, but playing lol on winter rift is one of the best feelings ever and something that we get only once a year, so it would be very nice if they manage to do something about it :\
I really wish that was the case, but it's not realistic. They'd have to redo the map 5 times (base + 4 elements) which is basically impossible during this period. So right now, I just wish we get the snow chromas and related content in the token shop at least.
: Yep but dragons are much more profitable now. And what if you crushed your lane so hard that you already had the top turrets ? Most of the times I see herald poorly used, and the 4 dragon-buff is too important to be forgotten
> Yep but dragons are much more profitable now. And what if you crushed your lane so hard that you already had the top turrets ? Most of the times I see herald poorly used, and the 4 dragon-buff is too important to be forgotten In term of profitability alone, herald is much more profitable. You don't need to get tons of towers with it (especially the first one), but pressuring one lane and getting tons of free gold early into the game can give you a huge lead that you can use to snowball the game. Using one guarantee at least 2 plates which is 120 gold for both you and your jungler. If done early enough, you can even pick a second herald. Drakes are more for their late game strength and for getting the dragon soul. You can't allow enemies to have it. _____ As for your original post, plates actually make towers tankier which means that your enemy have less chances of making them fall while you're not here. You can't be possibly be asking for a roam without any consequence. Enemies need to be able to punish it. You either ignore the fight and protect your lane, or go help and lose some plates. It's the same for every lane. Of course, using TP randomly might cost you a lot. That's why you need better planning. Everybody knows when drakes will spawn by checking the timer. Which means that you have time to prepare. You can: * Adapt your back timings to the drakes: Hard push the wave, recall. Then go toward drake with your jungler to secure it and comeback toplane with TP. * Or just push the wave a lot when a dragon spawn since you're expecting a fight there and then TP if necessary. This will give you time to comeback without losing much of your tower health, especially if your enemy laner doesn't have good wave-clear. Hope that helps.
: im not talking about cc in general but about noc ult
Nocturne ult IS a cc btw. It's called nearsight and he's not the only one who have it. That kind of cc isn't affected by tenacity so the best Riot could do is make it affected by it (so reduce the duration). I don't see why they would make an exception for him and make people see farther with tenacity. It would make his ult much weaker.
: Tenacity and noc ult
Hey there! Tenacity reduces the duration of cc, not their potency. So if you are slowed for 2s by 90% and you have 50% tenacity. You will be slowed for only 1s but still by 90%.
: This is since TT was removed, where the bots had been hiding in before. However, i wonder how long it takes until Riot realizes the HORRIBLE experience this gives new players, now that all of the bots appear on the map where new players make their first steps into the game.
They already know, they always knew and they have always been banning them. Bots have always existed on SR, ARAM (at very low levels) and even more on TT. Now they are all grouped on SR. The thing is, if they ban bots as soon as they are discovered. The botters will know why and then make even better bots that are harder to detect. It's basically the same as viruses vs antiviruses. So they ban them in waves removing tons of bots made by different botters at the same time so they can't react as efficiently. Of course, that means that the bots get to stay longer and ruin the experience of the players. But don't forget that each time you ban a bot, 10 others will replace it, all it takes it making a new account and that's free and easy. So up until now, that strategy was the best to use. After the removal of TT and the massive amount of them being grouped in one place. Riot will have to find a new solution, pretty sure they are already working on it. But those kind of things take time.
: You can definitely have a duck yordle; the only thing that's would hold that possibility back is ones imagination, most animal-like yordles have animal-like characteristics and designing a yordle with duck-like characteristics isn't all that hard when considering how good the Riot/League champion designers are. > "Also, your description on how he acts looks a lot like Kled." I mean the E is similar I admit, however the ability wouldn't have the option to go back through like kled, meaning it would be used much more sparingly and in different ways. (Like a Thresh hook compared to a Naut or Blitz hook) I was thinking along the lines of a creature/animal sort of champ compared to the more human-esk design taken for the Vastaya So yea, maybe going down the route of a 'Magical Duck' would be better. Thanks for sharing your thoughts :P
> You can definitely have a duck yordle; the only thing that's would hold that possibility back is ones imagination, most animal-like yordles have animal-like characteristics and designing a yordle with duck-like characteristics isn't all that hard when considering how good the Riot/League champion designers are. Do you know what yordles are exactly? Also, what do you mean by "most animal-like yordles have animal-like characteristics"? Can you give me some examples of yordles that look like a specific animals? Are you also implying that there are animal-like yordles and non animal-like ones? I honestly think that your idea about them is wrong. > I mean the E is similar I admit, however the ability wouldn't have the option to go back through like kled It's not just about his E. But I'm talking about his character in general. Like the fact that he have a war cry. It looks a lot like somebody who's about fighting that will charge first head on into battle. I might have understood you wrong there, but that's the impression I got from reading your description.
: New Champion Idea:
Yordles are their own race and have specific characteristics. They are not crossed with animals so you can't have a duck yordle. As far as I know, the only way to get a duck champ is either a magical duck (think of Yuumi the magical cat) or a Vastaya (think of Xayah, Wukong, Nami). Also, your description on how he acts looks a lot like Kled.
La Hee (EUW)
: An idea to ease the healing vs grevious wounds problem (would love your opinions)
Hey there! Grievous wounds is a debuff that reduces all healing received by 40%/60%. That's almost half of it/more than half. I don't see any case where it's not potent enough to reduce the healing. Especially since most healings in-game are over time (either trough life steal or by ticks like Aatrox or Mundo respectively). Which means that their healing is heavily countered and you have the ability to kill them before they can benefit fully from it. I think you're underestimating that quite a lot. Here is an example : Mundo's ult at level 3 restores 100% of his **maximum** hp over 12s. So you basically needs to kill him twice (200% of his normal HP) if he gets the full duration. With grievous wounds, you'll only need to deal 160%/140% of his max hp instead of 200% or even have the possibility to finish him off before he can benefit from all of the duration. Do you even realize how strong that is? What you're proposing is raising that amount to 70%/80% (with grievous wounds+cc) which is an insane amount. Even if it's decaying, it's too strong. It would make anything related to healing completely useless, from summoner spells, items to full champions.
Venger10 (EUW)
: TFT Exploit that needs fixing asap!
It's not an exploit, but a strategy. You can't buy/switch when that happens. So you sacrifice a full round to have 1 extra champion on your arena.
Dawn Warden (EUNE)
: ♦ Congratulations ♦
Hey! Thanks a lot! Good job getting first place {{sticker:slayer-pantheon-thumbs}} .
: but the buffs the dragons give right now not only negats thows debuffs, but the reward that you get after 4 drakes far overshadow thows hindranses.
Well, you managed to play much more smartly, have better macro and secure 4 drakes (that's not just 1 kill, but a lot of team coordination and lead). Why would you be punished over the enemies who played poorly?
: oh guess they need to buff it maybe ?? and thx for the info, jgler main but neber noticed that...
With 3 drakes, the fourth takes 21% less damage from you and deals 60% bonus damage to you. I think it's pretty strong. It might become too punishing if they buff it.
: 🎉🕷️Boards Volunteer Quiz - Winners Announcement!🕷️🎉
I'd like to reiterate my thanks for all of the volunteers that participated to organize this contest. It was pretty fun to do and helped me remember many things I forgot and even discover new ones. Pretty happy about winning too of course {{sticker:sg-kiko}} .
: sadly no, the debuff is not existant as of now, and whomever teame has most dragon will have a significant buff making next dragons even EZer.
It IS already existant. It's a passive that drakes have: > Elemental drakes have a UNIQUE PASSIVE called Ancient Grudge buff Ancient Grudge, which grants them a buff against enemies with Dragon Slayer stacks. This buff gives 20% bonus damage and 7% damage reduction per stack. That's per stack so it's pretty significant. Source: [Dragons Wikia](https://leagueoflegends.fandom.com/wiki/Dragon#Elder%20Dragon)
: - _If_ you got mis-detected as a smurf and are in the surfs matchmaking queue for low level account in normal games, no idea when/how you get to the non-smurfs matchmaking queue... - it could be that those high ranked players don't play normal games much/normally don't play normal games to win and as such have a normal game MMR that's similar to you whiles their ranked MMR is much higher. (AFAIK the 2 MMRs aren't linked at all)
> If you got mis-detected as a smurf and are in the surfs matchmaking queue for low level account in normal games, no idea when/how you get to the non-smurfs matchmaking queue... Smurf detection have nothing to do with winning or losing. It's more related to how you play (not your scores). By how you play, they are certain habits that those who already played the game have compared to new ones. For example, moving a lot in random directions or your number of clicks per second.
SANEakaIN (EUW)
: I want to play SR, and try rank up... what mode should I go ?
Yes, the right mode to practice is normal draft. Ranked isn't for practicing or coming back after years. You should play it at your best to make sure your have the highest chances of victory (and ranking up). As for all of those toxic players, just mute them in-game to avoid seeing what they write and report them at the end of the game.
: Unjustified perma-bans because of third-party software
As Morrhen said, the only one who can help you is Riot. Send a support ticket here: [Riot support](https://support.riotgames.com/hc/en-us). Hope you can recover your account {{sticker:sg-soraka}} .
: Just curious about this
For Aphelios, it represents the cycles of the moon and his weapon cycling mechanics.
SRT Nopliz (EUNE)
: > [{quoted}](name=Doom emissary,realm=EUW,application-id=39gqIYVI,discussion-id=rgrWIApV,comment-id=000400000000,timestamp=2019-11-25T13:09:46.841+0000) > > The item you get and the stats it gives should be counted as gold too, that's the point. > You can't just get 40AP, 150 health, have to spend 450g less and then don't count it. > Let's do some math with just those 3 points I mentioned: > > * 40 AP is a {{item:1026}} : 850g > * 150 health is a {{item:1028}} : 400g > * 450g less gold to spend > > That's a total of 1700g. If we use the numbers you gave, that's basically 2500g in the old version vs 2700g for the new one. The new items are already better than the old ones according to your own numbers... Not sure you can still call it "a crap item". > > I didn't even take everything into account. On top of that, you're getting that value way earlier into the game. Let's be realistic here for a moment, giving more gold would be totally broken. Ofcourse 40 AP and 150 Health can be crap for a support, most support have core items they need to function well, forcing their gold into other items is not going to make it better for them. That 1700g difference is now being pushed into your stat stick support item so you cant buy the stuff you want.
That's definitely a valid point you got there. But giving them more gold on top of the support item that gives all those stats would end up having the opposite effect. Taking that into account, I think that item should be severely nerfed (in term of stats) and the gold income increased. The main role of that item should be to give more wards on upgrading, not more stats.
SRT Nopliz (EUNE)
: > [{quoted}](name=Doom emissary,realm=EUW,application-id=39gqIYVI,discussion-id=rgrWIApV,comment-id=0004,timestamp=2019-11-25T12:25:45.057+0000) > > The problem is only psychological because people can't "see" their gold anymore. > > Let's look at some stats of the old version of Frostfang as an example: > > * Cost 450g to upgrade > * 20 AP > * Passive gold : 2 per 10 seconds > * Once you finish your other items, you'd have to pay again to upgrade it (which will delay getting an elixir) > > Now the new finished Shard of True ice: > > * Don't have to spend 450g > * Start buying your other items sooner > * 60 AP > * 150 health > * Passive gold : 3 per 10 seconds > > Those additional stats + 450g + 1g per 10 seconds more than enough make up for the loss of the tribute effect. On top of that, you are stronger sooner into the game having the last version of your support item + other items rather than just Frostfang. > It term of gold and value, you're not losing anything, you might even be winning compared to before, it's just that you don't get to see it. A support now will be stronger than an old support if you compare their stats at the same time of the game (except the first minutes when they are still using the starting item). > > Basically, think of it like this : Instead of getting a somewhat stable income during all the game, you get tons of it early on (so you are stronger midgame compared to before) but you start getting less late game to keep the same strength as before during that phase. > On top of that, during the mid to late game, you'd have to try to come to lane each time to use your stacks which was quite hard for some items as your teammates one shot waves (for {{item:3308}} or you can't get close to enemies to poke them (for {{item:3311}} which hurt your gold generation. While right now, you don't have to worry about that anymore and you can focus on constantly roaming/warding, etc. > > If you add even more gold to supports now, they will become broken. Midlane mage supports will have 0 drawbacks playing this roles since they will still be getting tons of stats and still have enough gold to buy their expensive mage items. The old support items easily gave you 2500g in a full game, where you now get 1000g, the only thing you get in return is a crap item. That's why there are people upset.
The item you get and the stats it gives should be counted as gold too, that's the point. You can't just get 40AP, 150 health, have to spend 450g less and then don't count it. Let's do some math with just those 3 points I mentioned: * 40 AP is a {{item:1026}} : 850g * 150 health is a {{item:1028}} : 400g * 450g less gold to spend That's a total of 1700g. If we use the numbers you gave, that's basically 2500g in the old version vs 2700g for the new one. The new items are already better than the old ones according to your own numbers... Not sure you can still call it "a crap item". I didn't even take everything into account. On top of that, you're getting that value way earlier into the game. Let's be realistic here for a moment, giving more gold would be totally broken.
: How to fix the support items in their current states
The problem is only psychological because people can't "see" their gold anymore. Let's look at some stats of the old version of Frostfang as an example: * Cost 450g to upgrade * 20 AP * Passive gold : 2 per 10 seconds * Once you finish your other items, you'd have to pay again to upgrade it (which will delay getting an elixir) Now the new finished Shard of True ice: * Don't have to spend 450g * Start buying your other items sooner * 60 AP * 150 health * Passive gold : 3 per 10 seconds Those additional stats + 450g + 1g per 10 seconds more than enough make up for the loss of the tribute effect. On top of that, you are stronger sooner into the game having the last version of your support item + other items rather than just Frostfang. It term of gold and value, you're not losing anything, you might even be winning compared to before, it's just that you don't get to see it. A support now will be stronger than an old support if you compare their stats at the same time of the game (except the first minutes when they are still using the starting item). Basically, think of it like this : Instead of getting a somewhat stable income during all the game, you get tons of it early on (so you are stronger midgame compared to before) but you start getting less late game to keep the same strength as before during that phase. On top of that, during the mid to late game, you'd have to try to come to lane each time to use your stacks which was quite hard for some items as your teammates one shot waves (for {{item:3308}} or you can't get close to enemies to poke them (for {{item:3311}} which hurt your gold generation. While right now, you don't have to worry about that anymore and you can focus on constantly roaming/warding, etc. If you add even more gold to supports now, they will become broken. Midlane mage supports will have 0 drawbacks playing this roles since they will still be getting tons of stats and still have enough gold to buy their expensive mage items.
: are you serious ... i did post the EXACT QOUTE in my initial post .... you just added random things, that you guesstimate, and i asked you to support these ... and im not sure, but i think, you completly made up the EXP nonsense, or are trying to express with "EXP" some kind of honor progress, so basically HonorPoints? i guess... but, im reinterpreting your statements here, that are both confusing and not well supported.
Yes by EXP, I'm talking about honor progress, honor points or whatever is called the thing that measure how much closer you are getting to the next checkpoint/level.
: > I just explained to you how the honor system works. You explained, how YOU think honor works, without statements from riot or something backing up your claims, its all just guesstimation. And even in that you contradict yourself, to point out one thing, you say honors from premades dont matter much, then that honors themselves only give EXP boosts, and now, that playing with premades and the guaranteed honors do help ...
> And even in that you contradict yourself, to point out one thing, you say honors from premades dont matter much, then that honors themselves only give EXP boosts, and now, that playing with premades and the guaranteed honors do help ... I didn't contradict myself at all. Playing with premades guarantee getting some honors. Having some exp boost every single even if they are very small definitely helps a lot. Also, you need to be honored by at least 2 premades for it to count. > You explained, how YOU think honor works, without statements from riot or something backing up your claims, its all just guesstimation. "Do I need to do anything special to progress? You level up just by playing to win in your games. Show up, don’t intentionally work against team, and you’ll progress in the coming weeks and months. If your teammates honor you a lot, you’ll get a slight bonus in progression and rewards like loading screen flairs." ___ "If I get no Honors, do I still level up? You will. All you have to do is show up and try to win in all your games." ___ "Does voting for my teammates contribute to my Honor level? Yes, but you’ll need a little help. A whole team gets a slight bonus to their honor level if every teammate votes. Just like the game, you win or lose as a team." __ Source : [Official Riot Honor faq](https://support.riotgames.com/hc/en-us/articles/115008474148-Honor-FAQ) So no, it's not guessing, it's taken from Riot's claims.. And that's just one small page, if you search properly, you'll find all the answers you need.
Raoulo (EUW)
: Scripted players / bots
Twisted Treeline was full of them. They are used to level up accounts to sell them. Since that mode got removed, all of those bots came to Summoner's Rift.
: I mean, looking at your match history, it rather proofs my point, you played 200 games in non-competitive game modes with premades / friends and got honor lvl5 with ease, i got to lvl4 max in soloQ over 450 games. Ofc, this is all anecdotal, but it looks more like it supports my statements, rather than contradict them ... And it's a bit unpleseant to hear you say, that i must be toxic, if i dont hit lvl5... when that is exactly the type of suspicion, that makes honor somewhat questionable. Besides we both basically try and look at a crystal ball...
I just explained to you how the honor system works. I'm not here to say it's good or it's bad. Also : It doesn't matter which mode you play. So normals and ranked are alike. And yes, I constantly play with premades which definitely help since you have guaranteed honor (cause premades), again, the point is not to contradict you. I reached it way sooner before the end of the season. In the S8 season, I played a lot of games like you (and many were me being alone) and I still got honor 5 without a problem. I don't want to sound mean or accuse you when I talked about toxicity. I don't know you so I can't judge your behavior. I'm just saying that there might be some things that you are unaware of. Things that you find normal but that the system consider toxic. I mean, it's 450 games! It feels really weird to not reach honor 5 with that number. Maybe send a support ticket to ask them why you couldn't reach it, or if you got any valid reports this season (valid reports don't necessarily means punishments). Just to have peace on your mind. They won't change your honor, but they might give you some insight hopefully.
Drαke (EUNE)
: Pyke dosent get hp from items
It's not a bug but a feature. Pyke can't get any HP, but he converts the HP from items to AD. So you were basically buying more damage on him. That's his passive.
avaiblename (EUNE)
: Will a trolling teammate dying into the towers on purpose get banned from one report?
Yes, that's indeed inting. Inting basically means "intentional feeding". Try sending a ticket to [Riot support](https://support.riotgames.com/hc/en-us) telling them about your case. They will have a person look into it. The boards only have players like you mainly.
: Why honor progression is awkward and unrewarding
Hey there! I played less than 200 games and I still got to honor 5 way before preseason and I had time to reach 2 checkpoints after that. Here are some clarifications about how it works: * Honor increases slowly alone each time you play even if you're not honored * Your score in the games, winning or losing don't matter at all * Getting honored only gives you a small exp boost. * Getting honored by one premade is very nerfed compared to being honored by non premades * If everyone honored somebody at the end of the game. Everyone gets a small exp boost. * Getting a punishment completely resets your honor and locks it for a period (you're basically done for that season, don't even dream of honor 5) * The number of reports you get don't matter. Tons of people report everyone, it just wouldn't make sense. * Valid reports do matter and slow down your progression (I'm talking about valid reports, you can't see them, and you're not necessarily punished for them) * Being honor 5 the previous season helps a lot since you start at a higher honor level. * It's meant to be slow since it's only 5 levels to cover a whole season (which is about 9 months) This means that playing more will raise your honor faster. Not playing will not raise your honor. The whole idea isn't about being an exemplary player, but it's about playing enough while not being toxic. The only thing I can think of for your case (450 games) is that you're doing something considered toxic without being aware of it. Try to check everything you do just in case like: * Being passive agressive * Spam pinging question marks when somebody does a mistake * Telling people "Please report X player" You must check really hard because there have to be something. I don't see how you're not honor 5 with that amount of games.
: Thank you, that's very helpful:) {{summoner:13}}
Welcome {{sticker:slayer-pantheon-thumbs}}
: Loot - what expires?
As far as I know, the only things that expire are tokens/points like the events ones or the prestige points. Shards, orbs, capsules and gemstones never expire. As for the values, champion shards lose value if the champion's price is reduced. Basically, each time a new champion is released, the oldest champ on the list becomes cheaper. For example, when Senna got released, Aatrox's price changed from 6300 BE to 4800 BE (that affect how much you buy him and how much you sell him). But that only happens when a new champion is released. Shards keep their value otherwise. Here is a [list](https://support.riotgames.com/hc/en-us/articles/202083304-Permanent-Champion-Price-Reduction) of the upcoming price reductions. The next one will be Lucian.
Lil Doca (EUNE)
: Will we have winter map this year?
Yes that's true. I'm also disappointed about it but I guess that's pretty normal due to the new elemental rift. They will need a lot of time to rework the snow map to fit this new mechanic.
: New support items
I think you misunderstood the patch notes and started worrying over nothing, it's a clear buff for tank supports not the opposite. > now there is also the penalty for farming more than 3 minions every 10 waves, but since the passive for the shield lines actually GIVES you CS while the passive for the sickle and spellthief does NOT, those champions have essentially 3 more minions over tanks. When they said "Farming more than 20 CS per 5 minutes (3 out of 10 waves) reduces gold from minions by 50%.", that means 3 full **WAVES** out of 10 waves, not 3 minions out of 10 waves. So it's impossible to get the penalty by only using your charges, and you got tons of leniency, you can even farm a full wave if minions are under your tower and the adc is not in the lane. So you don't have to keep tracking how much you farmed and the only way to reach the penalty is to be farming on purpose. Now let's look at the stats: * Tank items lost some health and the healing * They gained some ad/ap for more damage * They can know execute at 50% of minions' health instead of an hp value. This means that it's easier and you'll take less poke from farming * The mage counterpart lost AP AND the on-hit effect. In case you didn't know, they had an effect that dealt damage each time they used their charges on a champion (think of it like scorch or summon aery). What this means is that you'll be taking far less poke damage than before which more than justify the loss of some hp and healing. Mage supports are the ones who got the real nerf here.
: > [{quoted}](name=SARDINAS ULAM MO,realm=EUW,application-id=00edEA0o,discussion-id=gBE1p1yt,comment-id=,timestamp=2019-11-23T19:41:44.147+0000) > > Can someone olaf expert there can give me tips and advice for how to play him as a jungler? > > Does begginers can play olaf? Yes, even tho it's nowhere an easy champ, because, in spite of your perma-slow (which still needs a bit of finesse to be used effectively), you still have no other CC and no mobility AT ALL, which is not an easy thing to deal with in this game. > What are his strenghts and weakness? Strenghts: Early/Mid game power spike, high damage, decent escapes (Q and ult), potential perma-slow that can proc on multiple targets. It's easy to disrespect his damage and die because of it (but you have to really good with the champ to turn fights around). Weaknesses: Fall off late game (no % damage of any sort). No CC. No mobility. Mana hungry in early because you need Qs to clean camps. Team reliant: in spite of your ult, you can't dive the enemy team and hope to survive. > In what situation he is very usefull and useless? Good vs squishty teams, and not scared by tanky champs either (you have true damage in your E). You are a good counterjungler if you know what you are doing. Against very slippery team, however, you will be easily kited. You still have a chance agaisnt them because your Q have long range and can perma-slow, but you have to be good with them (it's not THAT easy as it seems). > Who can counter olaf? > %damage, better duelists, champs who want to go all in and burst you just as well as you would ({{champion:114}} and {{champion:240}} can give {{champion:2}} a bad time). Ranged champs are not really a counter to Olaf. If you can hold your own until 6 (or sometimes even before if they don't have strong CC), then at some point you can simply overrun them with R + Permaslow + burst of E + Q + AAs. However, in this case i'm talking from a top laner standpoint. > Thanks in advance {{sticker:slayer-jinx-catface}}
Great answer! {{sticker:slayer-pantheon-thumbs}}
: Thank you
Welcome {{sticker:slayer-pantheon-thumbs}}
Soundras (EUW)
: Please add Dominion or Twisted Treeline in again
Hey there! I'll try to clarify this issue for you: In companies, people and time are very valuable ressources. If you invest a number of employees on a project, that project should be profitable proportionally to the number of those employees and the time they are investing in it (an employee can work on many projects at the same time). All those modes that you mentioned had very small player bases, way smaller than ARAM or any other mode to justify their stay. You also need to know that they did indeed have ressources allocated to them. When a behind the scene code is changed (for example, how the damage is calculated or how collision works), it needs to be tested in all modes to make sure no bugs are found and if some are detected, then need to be corrected. It is the same each time they change champions (buffs, nerfs, etc). I'm pretty sure you can notice a section in the patch notes about bug solving or find new ones appearing each patch. If you ever wondered why, well that's the reason. This basically means that they had to allocate ressources each patch to TT for testing and bug fixing during all those years. They can't just ignore it because first, it's not up to their quality standards and second, if games crash on TT or any other mode, it won't only affect those games, but it will affect all the server and all the games (it happened many times in EUW if you can remember). While it's very sad to lose those modes and I also wish for them to stay. As a company, it's completely logical to invest those ressources (people and time) on new modes or different games rather than have them on some modes that have an almost non existent player base. It's not that they don't have enough people, but that's it's better to invest them on more useful projects/features. I really hope that solved your issue and helped you understand the bigger picture.
: If you say so, still puts a big bummer on things since most of my concepts over the years have taken the rift into account in some way or another
Hey there, I totally understand how you feel. I would feel the same if I discover that something I've been believing for years is false. Read those quotes: > Every new champion needed a reason to join and remain in the League, and as their number grew, the net result was that over time the world started to feel, well, small, and eventually less interesting. The institutions we’d designed fostered creative stagnation, limiting the ways that champions, factions and Runeterra itself could grow and change. And: > Essentially, it means that the game and story aren’t one-to-one copies of each other. League as a game is about creating awesome gameplay, while League as a story is about creating deep, vibrant characters and factions inhabiting an expansive world. We don’t want to limit story because of gameplay, just like we wouldn’t limit gameplay because of story – we want both of them (and all the other elements of League) to have the freedom to be as great as they possibly can be. And this comment by a Rioter: https://i.imgur.com/0bPQLid.png[/img] Here is the original and official post made by Riot when they decided to remove them if you want to read the whole thing: [Dev Blog: Exploring Runeterra](https://na.leagueoflegends.com/en/creative-spotlight/dev-blog-exploring-runeterra). As you can see, this was done 5 years ago so it's nothing new. And here is where you can read all the official canon lore: [Universe](https://universe.leagueoflegends.com/en_GB/).
: Really putting a bummer on the lore here, considering for the longest time the rift itself has been a part of the lore and been the total reason why the runewars stopped but anyway. As for her setting up Swain, I never said she played a major role, simply gave the means by which he would take the advantage, possibly support from the people, the reason for this was she believes his vision would allow for aggressive expansion to possibly stir up conflict but anyway. Thanks for the post. Also Scion means the best or being really good at everything, so not LeBlanc level but definitely enough to keep her intentions hidden from her.
The lore changed a lot during the last years. So the runes wars and everything that happens have nothing to do with the rift. Having summoners and the rift caused a lot of problems and limitations to the lore: * All champions needed a reason to join it (for example, they are looking for someone to have revenge) so it quickly became redundant and limited their story development. * All champions needed to be able to compete to each others on the rift so they needed to be equal in term of powers So the SR map and summoners were completely deleted from the lore. If you take the time to read the new lore, trust me, it's much better and removing that was worth it.
: Champion idea: Erica the Scion
Hey there! Thanks for sharing your creation with us. I just want to discuss a few things lore wise. > Now she plots trying to find a way to unravel the summoners league with hopes that she can cause a greater conflict which she can choose to be at the center of, even setting up Jericho Swain to usurp the rule of Noxus, and creating a smoke screen to allow the mages of Demacia to escape. Don't you think you're going a bit too far with what she did? I mean setting up Swain? I don't think that's even possible, I mean you're putting her on the same level as Leblanc which wouldn't make much sense. Also, Swain didn't usurp the rule of Noxus, he did the very opposite. He made rules so that Noxus can never be ruled by one person. It is now ruled by 3 rulers : Darius representing Might, Leblanc representing Guile, and Swain representing Vision. So he basically added more democracy/equality in their ruling system. Also, the summoners, and the SR map don't exist anymore lore wise. SR only exist for us to play the game.
: The system is so incredible. But the survey shows the opposite. Most people chose the second answer. And I understand them, because it is. This incredible system, nothing more than an advertised doll, from the developers themselves. Which works 1 time out of 10. And the survey confirms this. And I don’t think that the percentage of the survey would change much if all the players answered it. I don’t want to blindly believe the employees that supposedly when I am filing a complaint against a player who is really to blame that he will probably be punished, simply, I will not see this. I understand that he continues to play and spoil the game with other players by his behavior, and this is unpunished. Such a player can play 10 games, 20 games without punishment, and spoil the game to other players. There is a game like Counter-Strike Global Offensive, do you know how the punishment system works there? In my understanding, the developers of this game did it very cunningly. They literally record each game (by the way, every game is recorded in the League of Legends as well), and if at least one complaint is received by a player, it will be considered by other players for a small reward. It really works really well. Cheaters, Trolls, and those who succumb specifically, are literally punished during the day, and sometimes instantly. Why are we forced to use outdated ban technology. This is similar to the VAC system in Steam, which everyone in the world laughs at. Because it’s literally the most terrible anti-cheat protection in the history of games.
First of all, I never said the system is incredible. I clearly said it have many flaws. And yes a troll can definitely play 10 games or 20 games without punishment. My only point is: It's the best system we got so far. What you are describing for the game similar to CS was already in league, it was called the tribunal. Watching a game of league is not the same as CS, and the number of league games are not the same as CS either. Fun fact: games needed months to be reviewed and a player could get punished like 5 months after he did something bad. It's not realistic for a game like league. That's why the tribunal was removed. Also, if you didn't know, league have millions of players: * Out of those players, a small part is on the EU servers. * Out of those, a small part use the boards (this is a very specific community with it's own biased culture, just like any community). * Out of those, a small part checked your post. * And out of those, only a small part voted on the survey. Are you seriously using 48 votes as proof to say the system isn't working??!! And you're generalizing that over millions of players? Anybody can get 50 responses and then say "I'm sure if all the planet respond, we would get the same results", that's not how surveys work. Your only "proofs" are this survey, and your personal feelings/interpretations about Riot lying/doing false advertisement. I'm sorry to say that but this is clearly highly biased and doesn't prove anything.
: Generally, the only answer. This is an answer given by a specialist 4 years ago. Other answers were given by the employee Riot, who himself, as I understand it, does not really understand how it all works. But he was interested in this question, and assured ... Personally, I understood, based on the words "specialist" data 4 years ago. What if we all report about one person, it will lead to the fact that he will be examined personally by the "employee Riot? Hmmm" because of the many complaints about him. And if there are not so many complaints about a person, but he behaved badly, then complaints will be examined by a program that simply scans the chat for prohibited behavior in the chat. I do not think that this program has its own intelligence, which it uses to determine the player’s behavior directly in the game itself, and not what he wrote in the chat. That is why for 10 years, I have not seen that not one complaint for "intention feeding" really worked, because it works 1/10, and should work at 10/10 or at least at 9/10. Moreover, I and any player do not suffer from trolls in the chat, they can always just block the chat, and not see what he writes. Anyway. I believe that a low rating and a high one, where not many people play, should have different penalties and reporting systems. I will explain why. Because extremely few people play at the highest ranks, and the general system of reports and punishments should not touch them. It seems to me that there is enough one or two people who can view all reports in real time, as well as all the records of the game where there were complaints from the players. Which is not possible at lower ratings, where 99% of the players play. Therefore, I believe that the punishment system should be tightened, and improved for a lower rating, so that players do not have the desire "intention feeding" and "Troll other players"
By saying stuff like : > Other answers were given by the employee Riot, who himself, as I understand it, does not really understand how it all works and > That is why for 10 years, I have not seen that not one complaint for "intention feeding" really worked, because it works 1/10, and should work at 10/10 or at least at 9/10. You are just assuming things without any proof. As I said before, you rarely get notified so you have no way to know if it works or not. And Senior Emissaries DO know what they are talking about. "_Sometimes (but not always) you will be notified when a player you reported is penalized. The lack of a notification does not mean there was no penalty._ " Source: [Riot's official support website](https://support.riotgames.com/hc/en-us/articles/201752884-Reporting-a-Player) If you spend time to navigate on that website, you'll find all the info you need. Here is another one quote of a different senior emissary explaining how it works: [How punishments works](https://boards.euw.leagueoflegends.com/en/c/player-behaviour-en/XLhZdgRn-how-do-you-know-ritos-player-behavior-team-were-threatened-with-authority-as-kids?comment=000100000000) > then complaints will be examined by a program that simply scans the chat for prohibited behavior in the chat. I do not think that this program has its own intelligence, which it uses to determine the player’s behavior directly in the game itself, and not what he wrote in the chat. Again, you are just assuming things. The automatic system can detect patterns and ingame behavior. Things like frequency between deaths (if you're running it down each time you respawn), places where you die, etc... (those are just a few examples). The system feeds on millions of games and reports, it's improving each day as people play/report. Of course, it's not perfect and does not detect everything (like soft inting), this is why if a player get reported way more than normal, he will get checked by a human to treat his case. So again, the system is not perfect, it might be slow to punish trolls but it DOES work and it have ways of dealing with them (worst case scenario, it will ask a human to do it).
: It really sounds very convincing. But this would be even more convincing if you were one of those who work at Riot or really have knowledge, as you directly participated in the creation of a “reporting system”. And so, this is just your guess. Well, or if your words confirmed Riot))
I don't think you can find claims from a Rioter, but here are some statement made by a senior emissary and a specialist supporting what I'm saying: * [Link 1](https://boards.euw.leagueoflegends.com/en/c/player-behaviour-en/wc4l31Y7-report-calling-is-punishable-the-number-of-reports-some1-receives-does-not-matter-one-is-enough?comment=00070000) * [Link 2](https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/U5Etmxpi-psa-there-is-literally-zero-reason-to-ever-call-for-reports?comment=00010000) * [Link 3](https://boards.euw.leagueoflegends.com/en/c/player-behaviour-en/hlie5GPI-in-game-report-system-doesnt-work-reporting-and-nothing-happens?comment=0001) Hope those help.
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Doom emissary

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