: Mage supports have been used by many because of the damage they bring; I don't accept that it isn't supposed to be played as support. It can be extended to not-supportive champions ({{champion:22}} {{champion:106}} {{champion:80}} {{champion:516}} {{champion:57}} {{champion:78}} ...) for not getting items for tank or damage or sustain and to supportive champions for getting the items faster. I played {{champion:111}} in similar number of games as {{champion:518}} and like the example game I mentioned ({{champion:111}} +{{champion:80}} with dual{{item:3302}} ) isn't it good if I get more gold, which is about to be wasted? I claim as mage support player, because I was {{champion:143}} one trick early and currently learning champions like {{champion:111}} {{champion:555}} . > Let me rephrase my post as a {{champion:267}} {{champion:40}} player briefly: > > 1) I play Nami, Janna and I often find myself behind in level and items; because I don't have damage and work mostly for healing/shielding and engage/disengage to support the team. > > 2) Many games ADC players don't farm well and from my experience, players in and around silver have low cs score (say 5-6 cs/min). > > While I see that adc is missing like 20-30 cs in first 10 minutes and it is worth ~400-600 gold. Since getting this extra gold lets me to build my items faster, is it wrong to get that for myself? The adc player isn't going to get it and because it lets me get items faster to provide more shield/heal I am taking it. {{item:3301}} is better imo because not only it lets me get the missing cs, but also gives me movement speed-which synergizes with my passive well. So, now are we going to debate that even when adc is going to miss the farm it is bad to support to take it because "needing" items fast is a bad thing? If I get to high elo (if I ever get to) I will change my style if they have perfect cs, will surely make a post about what kind of supports high elo adc players want (like https://boards.euw.leagueoflegends.com/en/c/champions-gameplay-en/N66fL8zB-bot-lane-discussion-what-kind-of-supports-do-adc-players-want-in-low-elo ) and if they miss cs, I would again make a post like this. > Now let's dive into more details of you csing as a support : > > * It's hard to tell if your adc is gonna miss that cs or not most of the time (he might use abilities or other things) > > * Taking ancient coin means you will miss a lot of damage, especially during the laning phase (Spell thief gives AP AND on-hit damage) > > * The minions you farm while having ancient coin or it's upgrades won't drop coins (Coins dropped with {{item:3301}} are worth 50 gold which is 2 melee minions), so you won't really get as much bonus gold as you may think + you'll also lose the mana drops to keep harassing with your spells. Combine it with the previous point, do you really think you're getting more gold/damage by doing that? You might want to consider it again. > > * The support item quest (getting wards) only counts the gold you get with that item. So farming will delay your wards (and {{item:3364}} since it's linked) tremendously which is a huge part of being a support (Providing vision for your team while denying vision for the enemy team). And that in my opinion is the biggest trade-off of farming. Not having your wards ready in time (around 10min) can hurt your team so much in drake fights and roaming. * Trust me, it isn't hard to tell when they're going to miss. There is no wave management and most of the time, they're going to stand and auto attack, using abilities at specific times-not for securing minions, but to reduce their health mostly and to poke opponents rarely. This is why they're are always pushing the lane . * It is debatable; I would be lot happier with movement speed and cool down reduction and the unpredictability it brings to do same damage with little bit extra safety. * {{item:3301}} is better for getting gold faster. The drop rate of coins can be calculated, starting with 0% and 11% for each minion killed. 5 seconds before the rate reaches 100% is the demand for the reward and after the coin drop, the drop rate goes back to 0% or even less than 0% based on number of minions dying during the coin drop. Based on each champion's clear time and minion wave's position, it isn't that hard to get the reward and cs. It is simply a matter of picking which minions to last hit that adc misses and I hope you get why I would prefer {{item:3301}} for the farm. Also, I never said I am going to get all cs that adc is missing, but somewhere around 30-35 (30 being average and 35 being higher limit). * I have tried and saw that farming doesn't delay quest completion. It is simply matter of not last hitting that one minion and letting it die by damage from other sources; if it is a cannon minion while {{item:3301}} isn't upgraded, I would still suggest securing the minion because 60+gold guaranteed while letting it die means 28+gold and that too based on coin drops. With {{item:3096}} it is situational, based on which coin it will be , but by this time the adc players are less likely to miss a cannon minion, so this case is just rare. With enough games and better calculations, it can be completed in 8-9 minutes and this is with buying 2 {{item:2055}} in first back during 5-6 mins. * Also, unlike {{item:3310}} {{item:3307}} the variance in completion time is very less across various matchups and depends mostly on how long I can be in lane. Wave management only by me didn't work unless the adc player also understands it; I like it to manage wave based on junglers positioning and whether mid laners roaming or not, but even if write and adc don't understand it and miss more minions because I "prepare them" due to not right clicking, but autoattacking . High elo players are better in farming, as they do many things better-wave management , good positioning and knowing how to last hit properly being the main reasons. * A good example will be securing minions under turrets; many videos are there about how many tower shots kills minions under turrets and seeing minion hp, ad of supp, how many minions are nearby it isn't hard to farm under turret. Auto-attacking and simply doing nothing else makes the adc miss more minions than they can get. Looking at higher elo (atleast these famous streamers or pros) they do everything- right clicking, auto attack reset, animation cancelling, spamming abilities to secure all minions under turret. > It have been proven many times that it's better to have one fed member on which you invest all your ressources than having players sharing them equally. > Back in the first season, the support role or draft pick didn't exist. It's because players discovered this, they started having 1 player farm everything and the other just stand around and poke. The "fed" players was much stronger and was able to easily carry. That's how Riot started making champions specifically designed for that role. > Same thing last season when people discovered the funnel strat. It basically resolve around overfeeding the jungle by letting him farm jungle and mid at the same time so he can solo carry. > So as a general strategy, sharing farm is definitely not an optimal choice. _ Iirc first 10 minutes, total minion count is like 105 (or nearby) with ADC players getting like 50-60 cs and isn't it better to get more gold than letting it go to waste? _ ^ Sharing farm is not at all what I am asking; I am not saying that combined farm of bot lane should be 105(or whatever the total minion count is) by end of 10 minutes, but support taking the cs that is missed by adc. How is this not optimal? 30 cs is like approximately 600 gold and how is getting it in place of 0 gold is not optimal?
You took many things the wrong way when you read what I said. I'm gonna highlight some points : > Mage supports have been used by many because of the damage they bring; I don't accept that it isn't supposed to be played as support I never said you shouldn't play mid lane mages as a support or that they don't work there, you got me wrong. What I said is : they weren't **designed** to be supports (Riot didn't make them to support, they made them to need a lot of gold to get expensive AP items). So it's to be expected that they would have problems getting their items when they'll go to a low income role. > So, now are we going to debate that even when adc is going to miss the farm it is bad to support to take it because "needing" items fast is a bad thing? If that will hurt your role as a support, then yes, it's bad to take that "wasted gold". Your role as a support during the first 10min (laning phase) is : Helping your adc take as much farm as possible (to make him online as early in the game as possible) while poking the enemies as much as possible zoning them from the wave and denying them farm. > Trust me, it isn't hard to tell when they're going to miss. There is no wave management and most of the time, they're going to stand and auto attack, using abilities at specific times-not for securing minions, but to reduce their health mostly and to poke opponents rarely. This is why they're are always pushing the lane . I'm pretty sure you can use your energy and sharpness to help your adc farm by preparing minions for him to only need 1 auto (so he can blindly farm even if he's bad at it) instead of focusing on watching him miss and taking that cs. Don't you think that would help your team way more and fullfill your role as a support? > It is debatable; I would be lot happier with movement speed and cool down reduction and the unpredictability it brings to do same damage with little bit extra safety. First, Spellthief also gives 10% cooldown reduction and mana regen (so you can't have that as an argument). Second, you cannot say you can deal the same damage with less AP and no on-hit damage. The only thing Ancien coin provides is extra safety. So you'll lose a lot on the poking part which provides extra safety for your adc (enemies that are low will play safer and back down) while putting the enemy adc behind) > {{item:3301}} is better for getting gold faster. I never said the opposite (Coin gives more than Spellthief). What I said is Coin + farming is not that much better than just Coin. You can't have the coin drop + the farm. Combining the two don't give that much bonus gold. > I have tried and saw that farming doesn't delay quest completion. Each minion you cs will reduce your coin drops. So yes it does delay it, it's a fact. > Also, unlike {{item:3303}} {{item:3302}} the variance in completion time is very less across various matchups and depends mostly on how long I can be in lane. Yes, ancient coin gives more gold and have a stable completion time. That's it's major advantage especially since it's a very safe option. > A good example will be securing minions under turrets; many videos are there about how many tower shots kills minions under turrets and seeing minion hp, ad of supp, how many minions are nearby it isn't hard to farm under turret. Your argument works against you. Those videos gives you info like "The caster minion needs 2 autos + 1 tower shot". So you can start giving 1 auto to those minions when you see the tower trying to attack them so that it will be perfect for your adc to last hit it since they will only need 1 more auto without needing to do resets or do any special action. > _Iirc first 10 minutes, total minion count is like 105 (or nearby) with ADC players getting like 50-60 cs and isn't it better to get more gold than letting it go to waste?_ ^ Sharing farm is not at all what I am asking; I am not saying that combined farm of bot lane should be 105(or whatever the total minion count is) by end of 10 minutes, but support taking the cs that is missed by adc. How is this not optimal? 30 cs is like approximately 600 gold and how is getting it in place of 0 gold is not optimal? The cost of doing that is : * Letting enemies have an easier lane * Your adc having a harder lane (since you'll lose a lot of your pressure coming from spellthief's damage) * Delaying your support quest It might not be worth it. You're too focused on the obvious prize while missing so many other things. A lot of things like lane pressure or forcing enemies to do a bad recall and getting some plates cannot be easily measured by numbers unlike your 600g. Also, I've read some of your other comments, but you're definitely not supposed to play safe with AP mages. Their main point is doing a lot of damage and making the enemy duo have a hellish lane. If you want to play safe, other champs like Janna are better for the job so it seems like you're picking the wrong champs for the wrong play style. Playing a full damage champ super safe and losing pressure is kind of the same as sacrificing a lot of your power or going half afk since you can't provide heals/shields/buffs. Don't get me wrong, having a lot of gold on a champion like Zyra or Brand is very good since it's gonna turn them into an AP carry for their team. You're free to farm mid game since ressources on you might be more valuable than on some other champs. Everything I was explaining is about the laning phase and the first 10min, I can't stress enough how important it is for you to do your job correctly and apply a lot of pressure when playing AP mages in the support role.
Pxerkza (EUNE)
: i've already remembered the recipies and synergies so i don't find much use in the overlay personally
If you remember them then yes, there is no need for overlays or cheat sheets.
: Bot lane discussion: Low elo duo farm
Damage mages like Brand and Neeko were never meant to be played in the support role. It's only players that choose to play them there become it can help them carry and they have more damage fully aware that they would have less ressources than mid. To put it into perspective, it's like if I play Zed support and they I say "Support role don't give me enough gold to buy my lethality items, I need to take the farm and get more gold. My damage isn't enough with what I get". So it completely counters your main point. They shouldn't get more gold just because they asked for it or they "need it" since it could apply to any champ. Let's assume that we apply what you wanted (farming as a support). Once you climb and reach higher elos where adcs have perfect farm, what will you do? You're basically back to your starting point of not having enough gold, and you won't have anymore the excuse of "my adc is missing the cs all the time" ? So it's not really a correct solution. Now let's dive into more details of you csing as a support : * It's hard to tell if your adc is gonna miss that cs or not most of the time (he might use abilities or other things) * Taking ancient coin means you will miss a lot of damage, especially during the laning phase (Spell thief gives AP AND on-hit damage) * The minions you farm while having ancient coin or it's upgrades won't drop coins (Coins dropped with {{item:3096}} are worth 50 gold which is 2 melee minions), so you won't really get as much bonus gold as you may think + you'll also lose the mana drops to keep harassing with your spells. Combine it with the previous point, do you really think you're getting more gold/damage by doing that? You might want to consider it again. * The support item quest (getting wards) only counts the gold you get with that item. So farming will delay your wards (and {{item:3364}} since it's linked) tremendously which is a huge part of being a support (Providing vision for your team while denying vision for the enemy team). And that in my opinion is the biggest trade-off of farming. Not having your wards ready in time (around 10min) can hurt your team so much in drake fights and roaming. I know it hurts to see farm wasted, but it will hurt more if you take it than if you leave it get wasted generally speaking. What you can also do and what a lot of supports don't do is help your adc farm. You can attack the enemy minions to "prepare" them for your adc so he only have to auto attack once to last hit (Keep in mind that doing that mindlessly will make your wave push). It's not very difficult to do it and it will help your adc get much more gold and love you (especially the caster minions since they are behind so there is no risk for your minions to steal them). Same for when enemies push you under tower, make sure to help your adc get his farm. That's what high elo supports do and that's one of the reasons why high elo adcs farm better (I know it's also the fact that they are better at farming, but they wouldn't be able to secure as much without the support's help). That's something that many supports overlook especially for farming under tower. > What is your view on duo farm bot lane for low elo? Iirc first 10 minutes, total minion count is like 105 (or nearby) with ADC players getting like 50-60 cs and isn't it better to get more gold than letting it go to waste? This will (maybe) attract other laners to play support and be able to have better impact on the role. It have been proven many times that it's better to have one fed member on which you invest all your ressources than having players sharing them equally. Back in the first season, the support role or draft pick didn't exist. It's because players discovered this, they started having 1 player farm everything and the other just stand around and poke. The "fed" players was much stronger and was able to easily carry. That's how Riot started making champions specifically designed for that role. Same thing last season when people discovered the funnel strat. It basically resolve around overfeeding the jungle by letting him farm jungle and mid at the same time so he can solo carry. All in all, as a general strategy, sharing farm during the laning phase is definitely not an optimal choice for your team even in low elo.
Barakudax2 (EUNE)
: Well, the team that last hits baron/dragon is the team that gets it's buff. It's exactly the same for herald. So I don't see how is that contradictory? - I agree. Then why add the additional step of giving anyone the chance of denying your claim? Why not apply the same mechanism to dragon, baron... blue... or vice versa. How is successfully stealing a baron less important than stealing a Herald? The optimistic case with the herald is turret - turret and a half, convert that in gold. What you can do with baron, optimistically is ace the enemy team, take a turret or take between 1-2 turrets. The first case with the acing only is more gold then the best you can do with a Herald. You do get a lane pushed but in the baron case usually you achieve the same if the team's on the same page. :D
Because herald is very strong, much more than a lot of people think. I'm not saying that baron is less important than a herald, but they don't spawn at the same time, they don't take the same risk and don't have the same objective. Baron generally needs a full team to be done. It's a late game objective used to close out game (it's the last stage of the game and you need a bit of minion power to force the enemy base). Keep in mind that each attack of baron reduces your armor/magic resist (many people don't know that) on top of the big damage it deals. So even if you do it, enemies can just come and ace you since you would have lost a lot of health and stats (like only having half of your armor and MR). There is no point in adding even more risks to it, it wouldn't be worth anymore. Herald is an early to mid game objective. Most of the time, it will be done by only 2 champions and can be done while taking very small damage. Players tend to underestimate herald, but it's very strong because it can force many towers in a lane (instead of having things drag on and people defend infinitely) and speed up games in a crazy way for a team. If you use it midlane, it will always open up the map for your team (enemies will have less vision mid and will have to back off the map since going into their own jungle might be dangerous) Using herald between 10 and 14min also means you'll get many plates. And each 2 plates give more gold than a kill. So a good used herald can snowball the game very fast with the towers + gold you can get (especially since you can do it with low risks). The eye also always spawns in the very same place (entrance of the baron pit). So even if the herald moves and you kill it far from it's pit, you just need somebody to be standing on it's entrance to pick the eye without any problem the moment it spawns. All in all, you can't really compare the different neutral objectives because they are very different.
: how exactly should i set up my runes ( i dont use hourglas)
Hey there ! You can find the most popular rune pages with the highest winrates here : [u.gg](https://u.gg) It's the best website when it comes to builds (you can see the ones that work in solo Q per rank, or see the ones that pros use). I recommend following them since you just started. Now let me answer your question : I'd like to note that runes are highly customizable, you can take many variations depending on your playstyle on a champion. So with experience, you'll move from the preset runes you'll find on websites to those you make yourself depending on the situation. Some will help you be more agressive early game (like *Scorch* which you find in the last line in the sorcery tree) while others are better for scaling late game (like *Gathering Storm* in the same line) Each champion only need a few ones as it's "core runes", the rest can be changed depending on the situation. The runes that increases healing (and that Soraka takes obviously) is called *Revitalize*. You'll find it in the third line in the Resolve tree. There is a rune that makes your auto attacks slow and your items slows stronger (items, not abilities). It's *Glacial Augment* in the Inspiration tree. But it doesn't work very well with Soraka and Nami compared to other runes. * Recommended Soraka rune page : [Draft & Blind](https://u.gg/lol/champions/soraka/build) **/** [ARAM](https://u.gg/lol/champions/soraka/build?queueType=normal_aram) * Recommended Nami rune page : [Draft & Blind](https://u.gg/lol/champions/nami/build) **/** [ARAM](https://u.gg/lol/champions/nami/build?queueType=normal_aram)
Pxerkza (EUNE)
: so it's rather risky when using it
As far as I know, it doesn't. And their company claim to contact Riot each time before their add new feature to make sure they are not bannable. They are also many Rioters using Blitz. I've never been banned for using it. But nothing is sure, I can't give you a guarantee that it's 100% safe since I have no proof. Here is a pure overlay : [TFT Overlay V2.0.5](https://github.com/Just2good/TFT-Overlay/releases/) It's not very beautiful, but it does the job. It's just a window that stays on top, so it's the same as having a sheet cheat without alt tabbing.
Barakudax2 (EUNE)
: I see how denying the other team taking it is beneficial in a sense but the kills the consistency over the whole game. There is no objective in the jungle that cannot be stolen. The eye is a resource whoever deserves / is tricky enough should be able to own.
> I see but, the same argument holds for baron which is at the same place, dragon which is one of the things people attempt to steal super often + the 2 buffs I mentioned buff the whole team. Well, the team that last hits baron/dragon is the team that gets it's buff. It's exactly the same for herald. So I don't see how is that contradictory? > I see how denying the other team taking it is beneficial in a sense but the kills the consistency over the whole game. There is no objective in the jungle that cannot be stolen. The eye is a resource whoever deserves / is tricky enough should be able to own. The herald in itself can be stolen. If you steal it, you're free to take the eye Just like you take the buff from other objectives, the one who last hit it gets the prize. So it's consistent compared to the baron and drake. It only takes 1 smite to deny the enemy team herald, even if you don't go pick up it's eye, stealing it means enemies can't take it.
: If the other team got the Heralds Eye, that means they were the ones who defeated it. Only their team can pick it up, and if they don't pick it up within 30 seconds, it'll go back to the void. Likewise, if your team had defeated the Herald, you'd be able to pick it up. This isn't a bug, it's an intended feature. I hope this helps.
Yup, exactly ! Only the team that kills herald (the ones that give the last hit) can pick up his eye. So it creates a situation where the enemy team (you in this case) can try to stop them from picking it. It wouldn't be balanced if one team can kill it and the others will just come and pick it especially if they have mobility or stealth.
: Aftershock on Nunu
You can also proc it with your E root. Aftershock is mainly for late game or skirmishes/teamfights. You're gonna be the primary tank/engage so you'd need that extra tankiness especially if you're facing multiple people. W can also be used for a quick knock up (when you use it at melee range) to interrupt channels or just gain the extra tankiness from aftershock. Especially since you're very vulnerable during your ult. There are also times where you'll release the snowball early and let it hit someone from a distance so the knock up will end before you enter his melee range. It's also super useful for towerdiving. Yes the enemy is knocked up, but the tower is dealing a lot of damage to you. I tried both, and really hurts a lot without it. It doesn't mean that predator is bad, it's a very good rune early game for guaranteed ganks with the speed + bonus damage. But it falls off as the game goes on since you don't get many opportunities to use it late (enemies can back off/use cc like morgana Q and it's very easy to hit you if you're coming in a straight line from lane). Nunu is not the best at flanks and his engage is very obvious unlike someone like hecarim who can change direction/move as he wants and can also use ult for surprise attacks/fear (hecarim's ult also work with flash which you can't do with Nunu W). All in all, both runes have their strong points and weaknesses. But aftershock is better for more consistency since it's more useful overall. The call is yours depending on the game.
: U are a horrible humanbeing... I love it
Cait with {{item:3085}} and {{item:3153}} and watch her headshot all the enemy team with every auto {{sticker:sg-miss-fortune}}
Rioter Comments
Rioter Comments
: I think her Q would be better. Or the headshot passive.
I like the headshot idea, especially if you can combine her with blademasters (spatula item) so she can attack more people with it/proc it easier
Endellion (EUW)
: Having Caitlyn at 2 might make it easier to get the Gunslinger comp early as she would be a gunslinger. I would say make it 3 cost and make her Hextech / Gunslinger / Noble (a bit like Gangplank).
I don't think that adding another noble is healthy for the game
: I made it to Master!
Hey there ! Congrats :D {{sticker:sg-kiko}}
: So basicly Riot again managed to rework a champions kit so OP that it breaks the game ? Its like free zonyas every 12 sec.
I don't really think he's OP. If anything, he's underpowered right now, just look at the boards posts and reddit and you'll see how everyone is reacting (while usually, everybody is shouting "broken") There is a lot of mobility nowadays, champions like renekton, irelia can easily get behind him to counter that. He isn't the tankiest, nor does he deal the most damage. And as I said, I'm not fully sure if it's attacks or enemies
: Panteon Aegsis Assault
> For the duration, Pantheon is Cosmic Radiance invulnerable against damage dealt by enemies in the target direction As far as I know, it's about enemies direction, not their attacks. EDIT : You also can't face the shield above or bellow. There shouldn't be spells you can't block It also block Dot like Teemo's poison. So even if it was the attack's direction and not the champion, spells that have no possible direction are automatically blocked, it's not a bug.
: do not obtain medevil twitch chroma
As far as I've heard, they didn't send the tokens yet.
: ADD multiple chat filter channels
I like the idea, it will make it easier to track pings
: Little Legends in TFT
Hey there ! Each one of the variants (skins) of a little legend is separate. So you need to find 2 of the same skin for them to combine into a 2 star one. Did the Little Legends series 3 egg give you the base Moontipped hushtail and not one of it's skins?
Pixelbits (EUW)
: > [{quoted}](name=Doom emissary,realm=EUW,application-id=NzaqEm3e,discussion-id=b0bd85Xj,comment-id=00000000000000000000,timestamp=2019-08-18T14:12:15.072+0000) > > Why should it be? > > The adc/support meta is just a strategy that players discovered and worked well. Players continually discover new strategies that benefit them like gold funneling (no real midlaner and jungler have a support) etc. > According to you, leaving midlane empty and having a second support that follows the jungler (he won't have exp and will stay level1) is basically trolling and they would be banned. Isn't that called roaming? You leaving mid lane to chase to jungler? Mid is still the role assigned to you, right? > What if it's more optimal to share farm in the botlane on certain champs? How did Karthus even became a jungler if nobody tried that and if "not playing by the usual meta" was banable? > > Fun fact : in the Sona Taric meta, Taric farm for the first part, then Sona start farming after she completes her support item (she starts getting wards). > > So no, it shouldn't be bannable and players are free to experiment or do what they think is the best decision. If the ADC agrees to share farm with the support that could potentially help win their lane, I don't see a reason for the ADC to report the support. My suggestion only applies to supports who refuse to stop taking CS from the ADC.
> Isn't that called roaming? You leaving mid lane to chase to jungler? Mid is still the role assigned to you, right? No, gold funneling strat was a strategy discovered last season and became so dominant (and was played in the pro scene so many times) that Riot had to nerf it by adding a penalty to jungler who have the most farm. It have the same concept as the duo bot where the point is to hard feed a champion and protect him so he can carry. It became very well known with the Master Yii/Taric combo (but can be played with any hard carry+ support). The second support (who's supposed to be a midlaner) ALWAYS stays with the jungler to help him clear faster and guarantee he wins in any fight against the enemy jungler. So it's not "roaming" but more of "open mid". If the enemy midlaner have good waveclear, he can perma push and get the tower. So you have an open midlane and no real midlaner (but a support for the jungler like the duo bot). The point of this is to help the jungler clear as fast as possible and he also pick the midlane farm whenever he moves there (but of course, tons of midlane gold and exp is lost) so he becomes super ahead and solo carry the game since he have tons of gold, clears his camps super fast, and can invade or do whatever he wants because nobody can stop him or contest. The support's role is mainly to add cc or boost the hyper carry jungler. You can basically call it duo jungle with open mid. > If the ADC agrees to share farm with the support that could potentially help win their lane, I don't see a reason for the ADC to report the support. My suggestion only applies to supports who refuse to stop taking CS from the ADC. My point is, the support don't have to take the Adc's permission because the farm does not belong to the adc. The "support" is free to do what he wants actually. It is just a commonly known strategy to let the adc take all the farm (same as the fullening strat) because people like to invest all their ressources into one champ and protect him to make him become a monster. Players are free to try or apply other strategies as they want. Nobody own any ressource and you can't force others to play your preferred strategy. So basically speaking, a player is free to play Darius bot lane and share your farm equally. You can't force players to play your way and ban them if they don't like it. The duo bot where one player farms and the other don't was called the Euro lane because it was discovered by europe and it was just experimented like any other strategy. Maybe in the future, there will be a completely different meta. Banning those attempts is like making the game die and stay in the same state without changing.
: You basically just quoted me and Kitty with that long message lol :/
The answer is for you actually. Sorry if you don't like long messages ^^"
Pixelbits (EUW)
: > [{quoted}](name=Arcade Lulu,realm=EUNE,application-id=NzaqEm3e,discussion-id=b0bd85Xj,comment-id=000000000000,timestamp=2019-08-18T13:24:06.778+0000) > > Sure, roles work certain ways. But riot has never written any rules about roles and their jobs etc. We players kinda did that and now it's the norm. So while it's annoying etc, it's not really against the rules meaning that it ain't gonna be reportable > And i mean.... If they have Relic shied then yes, they do help > Relic does indeed help and I have nothing against that, but AP supports get their source of income by poking the enemy laners, denying vision, taking assists and hitting the enemy tower. Yes, theoretically it is not against the rules, but that is exactly why I made this topic. In my opinion, it should be. > It doesn't really work fine tho. If you're having a conversation like this irl etc, what are you going to say? Are you just going to say "Him slash her" or something? That sounds really dumb. It's not really about being a perfectionist, just pointing out how dumb it looks and sounds when there's a better word for it all That is your opinion and that is totally fine, but even if you find it "clunky", I really can't imagine you not being able to understand me when using "him/her" instead of "they/them".
> Relic does indeed help and I have nothing against that, but AP supports get their source of income by poking the enemy laners, denying vision, taking assists and hitting the enemy tower. Yes, theoretically it is not against the rules, but that is exactly why I made this topic. In my opinion, it should be. Why should it be? The adc/support meta is just a strategy that players discovered and worked well. Players continually discover new strategies that benefit them like gold funneling (no real midlaner and jungler have a support) etc. According to you, leaving midlane empty and having a second support that follows the jungler (he won't have exp and will stay level1) is basically trolling and they would be banned. What if it's more optimal to share farm in the botlane on certain champs? How did Karthus even became a jungler if nobody tried that and if "not playing by the usual meta" was banable? Fun fact : in the Sona Taric meta, Taric farm for the first part, then Sona start farming after she completes her support item (she starts getting wards). So no, it shouldn't be bannable and players are free to experiment or do what they think is the best decision.
: why should i have to repeat the same tedious task every time again? that counts up to thousands and thousands of unnecessary hand movements that could be programatically solved in 2 minutes
Because it's a team game, you're not supposed to play solo and have 0 communication, that's not how it works. You're only supposed to mute the pings of a player that's abusing them like those who question mark every mistake you do. The chat option was added because it's not mandatory and must of the time, nothing interesting is said there. But pings are a different story, how are you supposed to communicate with your allies about a roaming laner, enemy jungler's position, or baron call? Oh wait, you can't see their pings ! Gg for the loss.
: Lol I see how it is. Well thanks for replies anyway.
Yeah, as Kitty Girl said, MMR is just a number. Seeing "2321" won't have any meaning for us players. Also, if it was visible and players could see what impacts it (how much it increases/decreases and when) they would definitely find ways to abuse it to boost their ranks. As for what you said about flaming. Let me quote this : > **Fair matches** > To the matchmaker, a “fair” match can be loosely defined as a match in which each team has a 50% +/-1% chance of winning. In a perfect match, ten individuals with identical MMRs queue at the same time, each having selected a unique position that they’re well-suited for. That situation is incredibly rare depending on who is queueing at the time, so sometimes teams can have very slight skill differences (on average, no more than 4-5 MMR). Source : [Matchmaking Guide from Riot Official Support Site](https://support.riotgames.com/hc/en-us/articles/201752954) As you can see, while MMR is a 4 digit number (like 1321), the difference between MMR of players in the same game is only 4-5 on average (so it's pretty accurate). So all the flaming is just a matter of superiority complex and stupidity. Matchmaking is 100% based on MMR (and not ranks) and MMR is the number that represents your skill (how good you are at playing the game). So basically speaking, if somebody is in the same game as you, then you have the same ingame skill overall. So a player flaming the other one and calling him an idiot is the same as flaming himself since they basically have the same skill. And just to clarify "overall skill" (this is something a lot of people misunderstand). Somebody of "gold skill level" doesn't have to be gold in all areas, in fact, it's almost never the case. That player could have plat or diamond mechanics (so he always outplays and get tons of kills in lane, but very poor decision making around silver/bronze level (then he throws his lead and keep following kils left and right while never pushing). Or the opposite of course. So if you see somebody doing something that might seem stupid to you, then just know that he's better than you in an other area which is why you both have the same MMR.
: Hey there! The tokens haven’t been send yet, but they will soon (although the support specialist didn’t know the exact timings).
Okay thanks a lot for the info !
: This is how serious the matter is
If Skooch did a serious video, then we DO have a huge problem.
: yeah i was alone
Ooh I see :/ Try to post a video, it might help the devs figure out the bug. Hope it will be fixed soon
: Aftershock proccing when it shouldnt
Vi's ult also push all the enemies that are in her way while dashing to her target. Are you sure she didn't touch anybody else?
: Aye, thanks for the info. I'll send a ticket.
Can you send me their answer once they do? And good luck !
Devjill (EUW)
: Rewards for 'Lux comic' Mission
Normally, restarting the client fix this.
: > [{quoted}](name=Doom emissary,realm=EUW,application-id=39gqIYVI,discussion-id=kJ7BabNF,comment-id=00000000000000000000,timestamp=2019-08-14T15:52:17.299+0000) > > Where did you see him doing that? > I don't think he's into torture. > > But he have no choice but to fight/kill. I mean it's a revolution. He needs to free the mages and give them their right as humans beings. I doubt just asking demacian government "can you please free everyone and let us live with you in peace as civilians" will work He made J4 eat rats and rotten stuff, plus I never said Sylas was into torture, you misred the post
I wouldn't call that torture. He just made him realize the treatment they were doing to mages. It's very natural from their perspective. He also never attacked normal people, he's only removing the royal family/government.
: Please completely rework on Skin rerolling
It's not a bug. The reroll system is clear, you throw 3 skin shards and you get a random one as a permanent skin. It doesn't care about rarity. So you can throw 3 bad skins and get a legendary one and you can throw 3 legendary skins and get a bad one.
Killmore (EUNE)
: Real threats
Write a support ticket. Boards are mainly used by players, not Riot.
: best way to learn the basics/adc's ? ( I want to be a adc main)
If you're main objective is to improve, I would recommend playing something like Caitlyn, Sivir or Ashe. Those champs are heavily auto attack based (they don't have fancy spells) and are traditional scaling adcs so you'll learn with them how to farm, position well and kite. Focus max 3 (even less at the start) to give yourself the time to adapt and learn well (playing different champs slow your learning). Jhin and Draven are very good and fun champs, but the best for learning the adc role from scratch. Also, as many have stated in other comments, it's much better to play a champion you fully master even if the enemy counters you (you'll always have an edge due to your mastery of the champ) than being the counter but not knowing how to play your champ correctly.
Alan Foller (EUNE)
: Silent killer
Try to slow down the paca a bit. When I read it, it just felt that yasuo kept getting attacked left and right by random champions just for the sake of it. > Yasuo found an old friend and came in his house. It was quite. Nobody was in that house. If yasuo met his friend and came with him, how come the house is empty and the friend disappeared? Did I miss something?
Silent Note (EUNE)
: Thank you!
It's +4 today {{sticker:sg-kiko}}
Silent Note (EUNE)
: I can't decide which option is sadder. More people having this kind of mindset, or someone having nothing better to do with their lives than downvoting the same post over and over again.
I'd personally find the first option sadder. There will always be some bad people, so the second one seems realistic to me and not surprising while the first one would be overwhelming if the numbers were big.
: Just for fun can u name those 15 people ? The only people I could name would be - u - hansiman - kittygirl - silent note - (surprisingly) red herring - that dude that likes to get all of his posts downvoted to hell Also am completely clueless as to why this post would have upwards of 20 downvotes, that's completely crazy
"15" is just an example number, it's not like I have a list of them. The idea is that the number constant of active members is very small. And you'd definitely be part of the list too. Yeah, it's crazy that this post was downvoted a lot.
Silent Note (EUNE)
: I also prefer darkness, love the concept of a light mage becoming a dark one.
Yeah definitely ! Darkness is always the best hhhh
: > [{quoted}](name=Doom emissary,realm=EUW,application-id=NzaqEm3e,discussion-id=IiuFUMpM,comment-id=0002,timestamp=2019-08-17T01:18:24.814+0000) > > Hey there ! > > I'll assume you're a relatively new player from you level (or a returning one). > First of all, welcome (or welcome back) to league ! Hope you're enjoying your time on the rift ! > > Secondly, it's very known that the league community is pretty toxic. > It's pretty normal for human beings to try to find external factors to blame when things go bad. It's in our nature so it shouldn't surprise you. > This translates easily to online games, whenever something bad happens, your brain is gonna try looking for your teammate's mistakes rather than your own to not feel guilty and keep your sense of confidence. > There is also the fact that you're playing with completely random people, so why should you care about their feelings ? (Our mind reason better if we're with friends since we don't want to hurt them). > > In league, that translates generally in adc's flaming supports, and all lanes flaming the junglers. So if you play one of those roles, you should expect it and be ready to face it. If you don't think you can stand it, those 2 roles might not be good for you. > > Your MMR is low so you're playing with other players that have no idea about how to play the game. You don't need to listen to them and as a jungler, you know better than them what's the better decision that's gonna help the team win. So do you things and don't go gank just because somebody is asking you a lot if you think that's a bad move. > > I would also recommend you to always mute flamers. It was obvious after a few sentences that those guys weren't gonna say anything helpful anymore and will just keep flaming you all game, so it's definitely better to mute their chat (not just pings) so you can play at ease and focus on your game. Always mute at any sign of toxicity. There is no need to let yourself see things that will ruin your enjoyment of the game and tilt you. > Also, make sure to never answer them. If you keep arguing with them/defending yourself, you'll end up punished sooner or later. > > If you need advice, add me ingame {{sticker:slayer-pantheon-thumbs}} Thanks dude, I'll just mute more often and try to tough it out
: I'm not a fan of purging any kind of forum but moments like these make me question my stance. I've been active with another name 3 years ago and I don't remember boards being this...weird. Almost all the names I saw regularly were really kind and thorough on explaining stuff. Sure, some of the once in a lifetime visitors were not so kind, but I don't remember boards being overrun like it is now.
EUW boards population is already very small, it's the same 15~ people posting/commenting all the time. And the "quality" posts (drawings, great suggestions, fan-made champion, game theorizing) are very very rare nowadays. Everybody have moved either to NA boards or to reddit.
: One of the main reasons I stopped playing jungle. You always get flamed, you always get singled out as the reason your team lost, you hardly get any help if you get counterjungled. And the other reason is Rito f **king up jungle.
I think you shouldn't let it affect it. I really enjoy the role for it's strategical part and it's big impact on the game. Even with less exp, you're still very useful and can make big impacts with ganks/objective control. I just mute everybody who gets toxic and never care about teammates calls of "gank me" if I think it's not the right decision. I do what I think is better for the team. So if camping top and feeding an Aatrox (while making the enemy irelia useless) is the best best decision for that game, I'll do it and ignore botlane.
: No matter my performance, I get flamed almost every game I play jungle.
Hey there ! I'll assume you're a relatively new player from you level (or a returning one). First of all, welcome (or welcome back) to league ! Hope you're enjoying your time on the rift ! Secondly, it's very known that the league community is pretty toxic. It's pretty normal for human beings to try to find external factors to blame when things go bad. It's in our nature so it shouldn't surprise you. This translates easily to online games, whenever something bad happens, your brain is gonna try looking for your teammate's mistakes rather than your own to not feel guilty and keep your sense of confidence. There is also the fact that you're playing with completely random people, so why should you care about their feelings ? (Our mind reason better if we're with friends since we don't want to hurt them). In league, that translates generally in adc's flaming supports, and all lanes flaming the junglers. So if you play one of those roles, you should expect it and be ready to face it. If you don't think you can stand it, those 2 roles might not be good for you. Your MMR is low so you're playing with other players that have no idea about how to play the game. You don't need to listen to them and as a jungler, you know better than them what's the better decision that's gonna help the team win. So do you things and don't go gank just because somebody is asking you a lot if you think that's a bad move. I would also recommend you to always mute flamers. It was obvious after a few sentences that those guys weren't gonna say anything helpful anymore and will just keep flaming you all game, so it's definitely better to mute their chat (not just pings) so you can play at ease and focus on your game. Always mute at any sign of toxicity. There is no need to let yourself see things that will ruin your enjoyment of the game and tilt you. Also, make sure to never answer them. If you keep arguing with them/defending yourself, you'll end up punished sooner or later. If you need advice, add me ingame {{sticker:slayer-pantheon-thumbs}}
: > It's an indicator about the mental state of people using the EUW boards (that would be horrible) Well.. I mean... almost everybody that uses the boards regularly has some names in his head pop up if the topic of poor mental health is addressed, but I'd bet on the second one.
This is really saddening to see tbh. Can't people just share happiness and enjoy their time instead of hating each others all the time... {{sticker:zombie-brand-mindblown}}
: I mean... It was at -12 when I saw this post... usually the only posts where this number is reached are posts that complain about getting punished. Wtf is this.
I can only guess 2 things now : * It's an indicator about the mental state of people using the EUW boards (that would be horrible) * It's just one hateful person (those who usually complain about getting their 999th account banned) that's using many of his accounts to downvote this I really hope it's the second option and not the first.
: Wait... why is this getting downvoted? It's literally nothing more than somebody sharing a good moment.
I just saw the post. I don't know if it's jealousy or free hate... This is really mindblowing to see people downvoting a pure "I'm happy" post like this. It was at -10 and I upvoted it now. Still at -9 :/
Silent Note (EUNE)
: OMG I'M SO HAPPY!
Hey congrats ! Enjoy your new skin and make sure you conquer the rift with the power of the elements ! (Pick darkness XD totally not biased opinion hhhh) Also, give me that Leona shard !
Yraco (EUW)
: Look at any of your offline friends in the league client. There's a green circle for online, blue for queued/in game, black with a red outline for away, and black with a grey outline for offline.
Ooh, I was talking about the app
: okay , should i just play some aram games until a new mission is actually available to get more tokens ? edit , also do bot games give tokens or not ? those would be even faster and i could practise playing normal roles too
Those missions come once each week, so the next one will be next week. As for tokens, you don't get them by playing bots.
Show more

Doom emissary

Level 187 (EUW)
Lifetime Upvotes
Create a Discussion