: Need 5 RP
Send a drawing you made to the [support](https://support.riotgames.com/hc/en-us) and they will give you the RP you're missing ;)
: quick question, do abilities like maokai's sapling, teemo's shroom and shaco's box add to your vision score? i'm trying to improve as a jungler but i can't get my vision score high enough
Hey there ! Yes they do give vision score (always), but as the wikia said : > A Hawkshot (Ashe's E) that reveals a full Baron attempt will give much more than a Heightened Senses (Quinn's W) that reveals nothing (which will still give some score). To sum up, everything that grants vision will increase your vision score (even the jungle plants and abilities). But depending on what they reveal, the vision score points they grant will vary quite a lot.
: > [{quoted}](name=Doom emissary,realm=EUW,application-id=Mpd1UjGe,discussion-id=xWW9EHtE,comment-id=000000000000,timestamp=2019-10-16T23:55:43.081+0000) > > Because of what I explained. Jungle is the least played role right now so matchmaking HAVE to fill people in it because nobody wants to play it. > > That's the whole point, you'll choose fill while banning jungle. But the role where people are needed is jungle. So you choosing fill or the autofill system would be useless. > > What's the point in choosing role you rather not have if you're gonna have it anyway cause nobody wants to pick it. It's basically like lying to yourself. > The system will reduce your chances of getting it. Then he'll see "Oh but nobody wants it, let's autofill this player anyways". > > This was proposed so many times and it was already tested by Riot. Nobody likes to get forced into a role he/she's uncomfortable with or don't enjoy. But it's a matter of necessity rather than preference. I don't know where you get your statistics but toplane is the least played role for over 2 seasons right now.
I could say the same to you, I don't know where you got your statistics ^^" Pretty sure you don't have any data besides your personal impression. Well, here is a very serious and recent (2019) research that was conducted on 20 166 and it does show that jungle is picked less than top : [Main roles research](https://www.reddit.com/r/leagueoflegends/comments/btlefs/lol_main_role_and_personality_experiment_results/) There is no official data from Riot, but tons of polls, that serious research and the general consensus of players is that jungle is the least played role right now after all the exp nerfs and other things. I'm not saying top is popular, I'm just saying jungle is even worst.
: I really appreciate your answer and literally thank you <3 you were contributing in most of the cases i have seen :)
Welcome {{sticker:slayer-pantheon-thumbs}}
: That's it? > and each ward planted Then i am going to mastery 7 every single champion by buying and stacking {{item:3097}} then planting over 1000 wards in the base ( fountain ) thank you for saying that trick. i wish it's not abusing the grade system and i don't get banned for exploiting.
No... What he said is completely wrong lol. Vision score was made in a way so it can't be abused and it increases by putting useful wards rather than just spamming them (all supports would have at least infinite vision scores each game if that was the case). Abilities like Ashe's E also give vision score depending on what they reveal. Here is the general formula : VISION SCORE = (1 point per minute of ward lifetime provided) + (1 point per minute of ward lifetime denied). Basically speaking, it's about how much useful info you provide vs how much info you deny. The number of wards in itself or their nature doesn't matter. But there are multiple modifiers that affect that value (1 point per minute). Here are a few of them : * If a ward doesn't reveal anything interesting (epic monster or champion) over a long period, it's value per minute decreases * Useless wards like those near your minions, towers or in your base have a 100% negative penalty modifier. They basically give 0 vision score So to get your vision score to increase well, you'll need to place wards that reveal enemy champions or important objectives (like drake/baron). And deny enemy vision using {{item:2055}} and {{item:3364}} . B-1 : You need to kill the ward B-3 : You just need the takedown (kill or assist) so you need to hit it at least once. This [Link](https://leagueoflegends.fandom.com/wiki/Vision_score) have all the accurate details and it's explains it in a simple way. Try to check it and if you still have some questions, don't hesitate to ask ;)
: My League Director has blank screen and doesn't show anything!!!
It only works once you launch a replay. Starting it alone won't show much.
Silent Note (EUNE)
: Finally after 6 years of playing
Congrats ! {{sticker:slayer-pantheon-thumbs}}
StrohBro (EUW)
: So why do i get jungle when picking adc:support.... It's not like they canNOT give you the role you rather not have, but i would like to be able to choose fill without having to play jungle for instance, as i do not know how to jungle at all and it's really different from laning. Iknow you can't BAN a lane in that sense, but see it as specifying your preference. Could be that you're right though, and i don't know how many player have the need for this idea
> So why do i get jungle when picking adc:support.... Because of what I explained. Jungle is the least played role right now so matchmaking HAVE to fill people in it because nobody wants to play it. That's the whole point, you'll choose fill while banning jungle. But the role where people are needed is jungle. So you choosing fill or the autofill system would be useless. > It's not like they canNOT give you the role you rather not have What's the point in choosing role you rather not have if you're gonna have it anyway cause nobody wants to pick it. It's basically like lying to yourself. The system will reduce your chances of getting it. Then he'll see "Oh but nobody wants it, let's autofill this player anyways". > Could be that you're right though, and i don't know how many player have the need for this idea This was proposed so many times and it was already tested by Riot. Nobody likes to get forced into a role he/she's uncomfortable with or don't enjoy. But it's a matter of necessity rather than preference.
StrohBro (EUW)
: Picking system (Why not being able to dislike a role)
It was already tested before. Everybody who's not a support main choose "not support". So the matchmaking got messed up and the queues became too long making the game unplayable. Autofill exists for a reason : The number of players on each role is very unbalanced, and unless you force players into some roles (the ones with the smallest number of players), queue time will be infinite. Adding a "I don't want this" option will just negate the reason of Autofill.
: Legends of Runtera
Nobody knows because it just got announced today.
: Pluto, The Aspect of Vengance ( Support / Marksman, Specialty )
Hey again ! It's not Pluto, but Riot made your wish come true !
SANEakaIN (EUW)
: I am curious why Panth is perma banned in worlds
He's very good in organized play. He got a semi global ult to be present everywhere, and a point and click stun than can make ganking very easy early game (E is also good for tower diving). Pros now how to use every advantage and how to snowball very hard which make him a prime candidate for that. Getting a few kills early on, getting fed and using that basically on all lanes (either as a jungler, or with teleport + ult) can basically mean an easy win for them. It's basically the same as Galio who keeps getting nerfed all the time because of pro play. He got an easy taunt on his W and a semi global ult. Those champions can have a very big difference in performance between soloQ and pro play.
: > [{quoted}](name=Doom emissary,realm=EUW,application-id=Mpd1UjGe,discussion-id=dWoZJH5y,comment-id=0002,timestamp=2019-10-08T19:54:29.436+0000) > > I was totally expecting the bewitching MF since they announced her prestige skin. Let's see how it will turn out Bewitching MF is totally a good concept and glad they made it work!
Yeah it was so obvious it was coming and she deserved it !
: New Halloween Skins!
I was totally expecting the bewitching MF since they announced her prestige skin. Let's see how it will turn out
: PBE
There is only 1 PBE server and it's on NA.
im ur gf (EUW)
: > [{quoted}](name=Murdarici,realm=EUNE,application-id=eZuvYsEr,discussion-id=tXIk3Vpl,comment-id=0000,timestamp=2019-10-07T11:33:13.753+0000) > > I don't understand what you want ? > > If you want to discuss the lore you can do it in normal boards, if you want to create and invent some lore you can do it in creations & concepts or even in fanfiction > > If you want a page where lore is put together, the league univers with everything league related lore+art exist in a nice website. > https://universe.leagueoflegends.com/en_GB/ What he meant is that there isn't a specific section for Lore, which is what he wants, a section for Lore discussion only. I agree with it, we need a lore section!
Yeah exactly ! I just wish the mods/devs of the boards notice this.
bog4 (EUNE)
: You got it all right. 😁
Lil Wolvie (EUNE)
: i have seen that i just wanted to know if she has a specific region just like other champions. I was searcing in the map and didnt find her name. But thank you for answering me {{sticker:slayer-jinx-catface}}
You're welcome ^^ Yeah she doesn't have any specific region.
Νami (EUW)
: > [{quoted}](name=Doom emissary,realm=EUW,application-id=IRLJz88n,discussion-id=OOnLefA6,comment-id=0000,timestamp=2019-10-07T01:30:50.123+0000) > > She isn't the first one of the Marai tribe. > What her bio says is "Nami was the first of the Marai tribe to leave the waves and venture onto dry land". She's actually very young. > > The Marai tribe lives at the west of mount Targon deep underwater. There is no region there, or at least, not yet. > She is around Mount Targon right now. > > If you have more questions about her, you can ask ;) Pretty much this. If I remember correctly you can see "Marai Territory" on the Runeterra map. There's not a specific region for Nami though, but her home is closest to Targon.
Yeah you can see it if you zoom a lot : http://prntscr.com/pfrevx I never noticed before
Rioter Comments
Nivaram (EUNE)
: What if?
Hmmmm, I don't really know. While the idea is interesting, I don't think it's realistic. I mean, Taric is basically a mage now after he ascended (everybody who can use magic is a mage, it's different from in-game). So he would be "executed on sight" by the Demacian government. I don't think he can show up or try anything. The only person he could show up/team up with is Lux (and her group of course). And that's gonna be outside of the city. You should think of Demacia as a group of heretics on a witch hunt. Any sign of magic and you'll be captured or executed, they don't ask, talk or negotiate "You have magic = You are a devil".
Lil Wolvie (EUNE)
: Nami's Region
> In Bio says that Nami was the first of the Marai tribe She isn't the first one of the Marai tribe. What her bio says is "Nami was the first of the Marai tribe to leave the waves and venture onto dry land". She's actually very young. The Marai tribe lives at the west of mount Targon deep underwater. There is no region there, or at least, not yet. She is around Mount Targon right now. If you have more questions about her, you can ask ;)
Dede0601 (EUNE)
: Disenchanting skin shards
That's because the other ones were probably permanents. There are 2 type of ski shards : * The normal ones (like this one you got) and they need orange essence to be unlocked * The permanent ones (they have a golden border around them) and then can be unlocked for free as long as you have the champion Disenchanting a permanent one gives much more orange essence than a normal one. You can find all the values [here](https://leagueoflegends.fandom.com/wiki/Hextech_Crafting) (There is a section called "*Champion Skin Shards*" with a table).
: > [{quoted}](name=Doom emissary,realm=EUW,application-id=Mpd1UjGe,discussion-id=fzErcmh4,comment-id=0001,timestamp=2019-10-03T22:04:32.792+0000) > > The Vel'koz could be cool with his Q shooting spooky ghosts ! > Reminds of {{item:3905}} Wait that is also a fantastic idea {{sticker:slayer-jinx-catface}}
Thanks a lot {{sticker:sg-ezreal}}
: Halloween Skins! (fanart)
The Vel'koz could be cool with his Q shooting spooky ghosts ! Reminds of {{item:3905}}
: Thanks for your reply. This is... Pyke-ish. Forcing a playstyle onto a support. What I wanted to do was make a support who would scale best on lifesteal, without nuke shotting like AD Thresh. Anyways, Ashe is the shined upon "Marksman / Support." However this is because of her constant crowd control. An Enchanter marksman no-matter how you spin it will end up being close to Lulu. So a attack-speed focused champion who basically has Alistar's passive felt a little better for this cause. Also, the life on hit thing? {{item:1083}} Pluto would have short attack range, too. Her kit is both supporting herself or an ally depending on what you build, just like Ashe. If you're planning to support, BorK would probably be one of the first items you make. If you're not planning to support, getting an attack speed item would be the better way to go. For say if you were to go crit, you're missing a lot of AD for the bulky passive heals. But if you had attack speed, you have a steady stream of heals but it doesn't heal as much as you'd want it to. Revival on Mt.Targon was rumored in lore too! I didn't just make it up. I considered Shurima until thinking ahead with how that wouldn't really work out too well. Unless taking place after Azir's ascension, and even so then; I don't think anyone ( Or Azir if talking about post-lore. ) would be willing to let random trespassers ascend. Mt.Targon provided a perfect reasoning and will which carried the power of who Pluto is. She died trying to save her child and her family died for her to rise again. She would only feel justified to seek vengeance for them all. A narrative like this would be much more suitable for an aspect. I could see the title "Aspect of Redemption" fitting as well, but it doesn't really hit the lore like other sub-names do. However there are no ~~offically classed~~ Shuriman supports if I recall correctly.
So if I understood correctly, you're making a real standalone adc but that have some support capabilities like Ashe. Not a full support that should only be played as a supp. The idea is good, but I have some problems with it : * Forcing a role leads to bad design so it becomes impossible to balance * "Drain tanks" (you're immortal as long as you are auto attacking) like old Aatrox are something that Riot is removing from league cause they can never be balanced. It would be even worst on an adc * This kit is super overloaded. You basically got tons of healing, easy mobility, cc, disabling an enemy member (your E), and an ult that's basically a reverse Kalista ult. So you can get out of bad situations while empowering an ally. Your champion reminds me a lot of Kindred, they also have small range, passive healing and they have a small hop on their Q. But if you compare their kits, you're gonna see how much Pluto is on steroids. Melee champs can never get close to her, her lifesteal/healing is too big (without even counting runes and items) and she can wreck anybody thanks to her E making it impossible to win a 1v1 against her. She also don't fear assassin's a lot due to her W and her Ult. {{item:3153}} alone gives you AD, attack speed and life steal with synergise super well with her scalings and kit. I mean just play her adc and destroy everybody, it's basically an adc without any weakness. ___ > Revival on Mt.Targon was rumored in lore too! I didn't just make it up. I never knew about it, thanks a lot for the info^^ Do you have any link so I can read about it? > Mt.Targon provided a perfect reasoning and will which carried the power of who Pluto is. She died trying to save her child and her family died for her to rise again. She would only feel justified to seek vengeance for them all. A narrative like this would be much more suitable for an aspect. I could see the title "Aspect of Redemption" fitting as well, but it doesn't really hit the lore like other sub-names do. Yeah I know that it makes a lot of sense for Pluto, I never said the opposite. What I said is that it doesn't make sense for league itself which have tons and tons of champs who seek revenge. And Kalista is supposed to be the embodiment of it. So role wise in lore, Pluto would be very redundant. > I considered Shurima until thinking ahead with how that wouldn't really work out too well. Unless taking place after Azir's ascension, and even so then; I don't think anyone ( Or Azir if talking about post-lore. ) would be willing to let random trespassers ascend. What revives people is not the ascension. The ascension is a ritual to become super powerful, not to revive. What can revive is the waters there (it is speculated to contain blood magic). It's what revived Azir and healed Sivir. There is similar one in Ionia (the well where Varus was sealed). Cassiopeia could access the ruins with the help of Sivir. So Pluto could have went there before Azir was revived without any problem. Ascension in targon is the same, it doesn't revive the dead. So you should have a proper explanation to why she didn't die from the Noxian and survived all that time while her family carried her. I think you should avoid the whole revenge thingy in general.
: 1. Rookie mistake. I mean the value of it is between 10 to 50 based on level. It gets multiplied by the percentage of lifesteal you have and benefits from 3% of your total AD. Unless you're getting Bloodthirster, you're not chunk-healing. 2. The physical damage and scaling on Q would be high, being a chunk heal ability if an ally is near the enemy. This cooldown is in case someone goes Death's Dance -> Lethality or other CDR builds. 3. Thanks... I was trying everything to keep it from being exactly Quinn's E. 4. If you look at cull, it says +3 life on hit. It doesn't mean gain health. Pluto would be a badass top-laner if that was the case. But it's just a simple on-hit heal, which is more effective the more battleborne you are. 5. This is to avoid being Pyke, and yet also avoid being Yuumi. You're still a marksman, and you still need items. However, you won't harm your ADC's K/DA because of it. ( Have you seen a 2/3/7 Draven with a 7/1/0 Pyke? ) That whole gold for kill comfirm is a gimmick for people to not think you're ks'ing. ( In reality you are but they get to have their Penta not stolen. )
5/ The important part is not kda but the gold behind it. That's why Pyke gives the full gold to the adc. Think about it, why give the full gold to your support marksman instead of the real adc marskman? Giving it to the real carry is more beneficial for the team.
: > It's gonna end up broken if you buff it too much. So his ult would be good by just reducing the cast time in my opinion. I tried to make him work as a bruiser by buffing it a bit. And I can make his cast time 2 seconds. (I wanted to make him have a cast time so he could scream "Acta Est Fabula" when he activates it xD) > So I think that you should reduce the channel cast time and put a duration on the shield (like it disapears after 5s). It would disappear after 10 seconds. > I like the attacking snakes that you suggested. Maybe you can put that instead of the resistances? (I'm not a pro in balance, so take everything I say with a grain of salt). If rito accepts it I would prefer this ability too xD > Also, isn't he supposed to be squishy as an enchanter? So a provoke is kinda bad for him since he doesn't want to tank anything. You also said that it makes those around him feel like it "isn't right" to try and kill him. But then he will taunt them and make them kill him? It feels a bit weird. No, I mean he'll make them feel like something isn't right and after that they will try to kill him. > Maybe taunt them to attack a mercury clone? Or a specific unit (make them attack your tank, a minion, or a jungle monster in that zone). It also align with that law. Just because your champion said it in the past, they can't stop themselves from doing it. > (This is just a suggestion, I might be saying nonsense XD) Something I thought would be to make him immune for 2 seconds the moment the taunt gets activated. I don't know if that's balanced or not but nevertheless it seems like a good idea. > Good luck with your writing and future champs ! Thank you ^.^
Yeah, biting snakes are cool hhhh > No, I mean he'll make them feel like something isn't right and after that they will try to kill him. Oh I see, my bad for misunderstanding. > Something I thought would be to make him immune for 2 seconds the moment the taunt gets activated. I don't know if that's balanced or not but nevertheless it seems like a good idea. Making grand him invincibility only if he succeed to taunt at least 1 enemy champion ? So he can't just press it for free invincibility and the taunt won't kill him. The rest seems pretty good for me^^
: But lissandra dont' got no feets tho
Did you ever check to make sure ? {{sticker:sg-lulu}}
: > [{quoted}](name=Doom emissary,realm=EUW,application-id=Mpd1UjGe,discussion-id=bEwjpxug,comment-id=0000,timestamp=2019-10-01T23:01:43.071+0000) > > They really look great together I agree ! > > They are both overpowered so Arceus would be a perfect mount for her to conquer the world. But I'm not sure if they would agree on that {{sticker:sg-lux-2}} Let us assume they agree, they could conquer Runeterra perfectly together! haha
Yeah, if they decide to agree, nothing would stop their conquest ! All hail the great golden duo {{sticker:sg-jinx}}
: Lissandra & Arceus
They really look great together I agree ! They are both overpowered so Arceus would be a perfect mount for her to conquer the world. But I'm not sure if they would agree on that {{sticker:sg-lux-2}}
: Pluto, The Aspect of Vengance ( Support / Marksman, Specialty )
Hey there ! FIrst, thank you for sharing your creation with us^^ I agree with what @ObviouslyBad said about the Kit being overloaded. She can just go full damage while having mobility healings, cc, lifesteal and tons of other stuff to be immortal I'm gonna discuss different things in this comment. I'd like to discuss the main concept of a support marksman. First, why do you want a support marksman, and how do you even define that role? A marksman is basically a ranged champion that deals a lot of damage with his auto attacks. So to call your champion a support and give him good cc/healing, etc. His AD/attack speed should be trash which then stop her from being a marksman. It feels kinda bad to give her wasted power (around her autos) while it could be used elsewhere in her kit. And is she supposed to build attack speed/crit/AD (If that's the case, she'll need a lot of gold)? Or does her spells scale better with support items? Also, there are some champions that uses that niche : * Thresh : His autos are very decent and you'll die if you ignore them + The first one is a nuke due to his E * Bard : He is auto attack based and the first ones are very strong due to his meeps passive (His Q is his only damaging spell). * Lulu : And of course Lulu with her fairy. Her autos are quite good and she heavily relies on them (Her Q is her only real damaging spell) So technically speaking (especially Lulu), they are marksmen supports if we follow that definition. But none of them have overloaded kits or deal massive damage with their autos. ___ Now let's move to my favorite part, the lore : I think we already have too many champs liked to vengeance and similar things and Kalista embodies that really well as the "Spear of vengeance". So it would be too redundant. I also don't think that an aspect would exist over a simple thing like vengeance (War is far greater and wider than vengeance). > Rumors spread about Mount Targon, though being unclimbable; could bring back the deceased. I also got a question about that. Is it something that you read on the lore? Or did you just made it up for this story? Because those kind of rumors do actually exist in Shurima and Ionia for example (officially in the lore). And Azir was revived thanks to that. Same for Sivir (not sure if she got revived or just healed from a critical condition). Shurima is much closer to Piltover and easier to reach than Mount Targon. So it doesn't seem very logical to go there. So you might want to reconsider her bio.
Rioter Comments
Rioter Comments
: First off: This kit is overloaded af. I got a few questions/statements to clarify the abilities + some tips to maybe make them better: 1. Passive: What dow you exacly mean with x100% lifesteal? If you mean per 100%lifesteal it would have a negative scaling until you have above 100% ls, which makes no sense. This just needs to be clarified. 2. Q cd looks kinda weird with such a high cd lvl 1. This depends on the numbers though. 3. I like the concept of the W. Sounds really cool ^^ 4. E passive is poorly written. "Gaining 1life" would be absolutly broken. Try it with "Healing" ;). Also shouldn't have a point in there at Lvl 1 5. "Kills are rewarded to your ally, but give you the kill / bounty gold instead. ( The ally gains the assist gold. )" This is unnecessary. People will be pissed, that you "took their gold". Either you get full credit or they do (goldwise and killwise). Also, how does your q work, if you become one with your ally? You shouldn't be able to jump after all. I hope this will help you ^^
I'm not the OG, but here are some clarifications from what I understood : 1/ The value goes between 10 and 50. It's not 10 minus 50 so it's not negative scaling 4/ It's 1 life **on hit**. So she heals 1 hp on each auto or on hit effect spell/item (per stack). I agree with the rest.
: First off thanks for pointing out his faults. :D And no he's not supposed to be a bruiser he's supposed to be an Enchanter like Soraka for example. I noticed how his ultimate is pretty weak so I can change it to make it something like 300/450/600 and the Caduceus will work like a nerfed Kindred's W as an interwoven snake that attacks enemies while shielding his allies. His E can also be buffed into "Slows enemies for 3 seconds then the taunt activates dealing 100/200/350 (+35% ability power). Also I do understand how he's generic since it's my first time trying to make a champion and I'm still practicing on my writing in general. I'm looking forward to making other champion ideas in the future as well :') Your suggestions were really helpful as well! {{sticker:sg-ahri-2}}
You're welcome ^^ > And no he's not supposed to be a bruiser he's supposed to be an Enchanter like Soraka for example. Oh I see, it makes sense. So he's basically a shielding Soraka. His ult is way more strong than Soraka if he's an enchanter (keep in mind that a strength of a spell also depend on the role of the champion and his kit). First, he will also have the enchanter items and runes that increase shielding (and his values are bigger than Soraka by default). You can't heal someone beyond his max health while you can shield them. Your shield also doesn't decay or end after a duration. So you can have your team max health + a big shield. And it also gives resistances which is very strong. As an enchanter, he would have the time to channel it in the backline. (Or he can just do it in base since the shield doesn't have a delay in this case). It's gonna end up broken if you buff it too much. So his ult would be good by just reducing the cast time in my opinion. So I think that you should reduce the channel cast time and put a duration on the shield (like it disapears after 5s). I like the attacking snakes that you suggested. Maybe you can put that instead of the resistances? (I'm not a pro in balance, so take everything I say with a grain of salt). Also, isn't he supposed to be squishy as an enchanter? So a provoke is kinda bad for him since he doesn't want to tank anything. You also said that it makes those around him feel like it "isn't right" to try and kill him. But then he will taunt them and make them kill him? It feels a bit weird. Maybe taunt them to attack a mercury clone? Or a specific unit (make them attack your tank, a minion, or a jungle monster in that zone). It also align with that law. Just because your champion said it in the past, they can't stop themselves from doing it. (This is just a suggestion, I might be saying nonsense XD) Good luck with your writing and future champs !
: Champion Idea: Mercurius, The Shadow of Mercury
Hey there ! Thanks for sharing your idea with the community ^^ I'm finding 3 main problems with your champ : **1/ He's too generic and doesn't bring anything new to the game in term of gameplay :** He have 1 point and click damaging ability, one shield/healing and one cc spell. Riot have decided that all their new champs should bring something new to avoid redundancy. So you might want to explore a new theme/mechanic for him. **2/ His ult doesn't seem "that" strong as much as you think, especially for his role :** From what I understand (and correct me if I'm wrong) he's meant to be a fighter/bruiser. Those type of champs are meant to be in the front line of their team. He will never get the 2.5 time to actually channel his ult. Especially since it's easily stopped by damage (while other channels need cc to be stopped). Also, while I agree that it gives resistances, you can compare it to Soraka ultimate. It gives 150 / 250 / 350 (+ 55% AP) which is increased by 50% on targets below Health icon 40% of their maximum health. She also takes the Revitalize rune (increases healing/shielding by 5-10%) and all her core items like {{item:3107}} also increases healing by 10%. So it's a massive heal (especially for low health allies) that is instant. **3/ He only have one single damaging ability :** His only damaging spell is his Q (E doesn't really count since it's a low damage and that spell is mainly there for cc). So how is he actually supposed to trade or kill people? Unless you want to make the Q nuke people like Zoe but that wouldn't work on a point and click (she needs to make it travel a long distance and she can miss. Zoe is also a squishy mage). * Bruisers (again, correct me if he's not supposed to be one) are supposed to pose a threat to enemies while soaking damage (like Darius and Mordekaiser). So if this guy pose no threat, people will just ignore him and focus the rest of his team. * Same thing if he's supposed to be a tank/support, they are a threat by using all their cc to disrupt enemies (like Sion, malphite, etc). His only hard cc is a provoke that needs 5s to activate. ___ ___ Here are some suggestions. Since he can control mercury and that mercury is very popular for it's liquid form. Why not make him control it at will? * He could make moving shields (like Yasuo's windwall) * He could coat allies or himself (make an armor around them) to gives them more resistances (and maybe offensive stats?), maybe he can use that on towers too like Janna, but instead of a shield, he would give towers armor and mr. Imagine a normal champion wearing armor similar to Mordekaiser ! * He could maybe put in on the ground to create a danger zone (like Taliyah's E) that enemies don't want to cross * Maybe a completely new mechanic where he can coat walls/terrain with it and enemies who walk near those at either pushed or pulled. It could make a lot of funny and interesting gameplay * His ultimate could be him using all his mercury to make some kind of badass armor/mech that him or an ally will use (like Moze for borderlands 3 if you know her). From what you presented for the idea of his lore, he would fit a lot in Piltover with hextech technology.
: > Yeah we do, malphite's lore got updated and he is actually a shard from an Ixtali construct known as the Monolith. > Also, here's the picture of his new updated short story : A rioter has said that malphite is roughly the size of a mountain, where as Galio is a statue in a city so likely around Statue of Liberty size, so malphite is much bigger (don’t forget that picture is going to be off... malphite has a really small head compared to his body). > As for Sol, you got it quite wrong. I read his short story and there is nowhere where they say he have the size of " a comet at a push a meteor". He just said that a lot of people describe him as a comet since they see something moving in the space. Not just describe him as a comet, they mistake him for one > They look up and see a comet and never ask what lies beneath the blazing façade. Instead, they stamp it onto their own self-centered worldviews, muddying the splendor of my visage. The few more advanced life forms - and I use that description loosely - gaze up and jot down my coordinates in scientific almanacs instead of using me as prophecy fodder. It's mildly refreshing, but even their developing notions of intellect seems to indicate I am a regularly appearing phenomenon with a predictable orbit. These are astromominers (butchered the spelling oh well) looking through equipment and seeing a comet... this implies that Aurelion Sol is relativity around the same size as a comet... as if he was significantly larger or smaller it’s unlikely a person studying the stars would identify him as such. And that would make sense for your other evidence... comets are massive porportion about the same as what you proposed sol is to runeterra. The size of a comet is on average 750m but the largest is around 9000m, the size of mt Everest is around 8000m, with the average mountain being anywhere between 100-1000m large. That’s the problem, we've got anecdotes for size rather than actual sizes... so malphite is anywhere between 100-8000m tall... where as Aurelion is 750-9000m... that means yes there’s the possibility that malphite is bigger than sol, and the possibility of the contrary... it really depends on what mountain they meant and what comet they meant. Of course this is all going off the assumption that Aurelion Sol is actually a single size... he is like you said basically stars, he’s body isn’t exactly solid... so theoretically he can very much be both bigger and smaller than malphite.
> A rioter has said that malphite is roughly the size of a mountain, where as Galio is a statue in a city so likely around Statue of Liberty size, so malphite is much bigger (don’t forget that picture is going to be off... malphite has a really small head compared to his body). As I said, he got updated not long ago on [patch 9.14](https://euw.leagueoflegends.com/en/news/champions-skins/creative-spotlight/914-lore-update) . You can check his page in the [universe](https://universe.leagueoflegends.com/en_GB/champion/malphite/) and you'll see that his region of Ixtal now. So what that rioter said before might not be canon anymore. And keep in mind that Galio's head is also very small compared to his body. Also, you said yourself that mountain sizes vary a lot (Malphite would probably be on the lowest size). So even if he was still mountain size, he wouldn't be that big. > Not just describe him as a comet, they mistake him for one Well it's exactly as you said ! People mistake him for a comet because they have no other name of a moving cosmic object. The only thing close to it is a comet. They also worship him specifically and not other comets because he obviously look more defined than the others (cause he's way bigger). It doesn't mean that he have the size of a comet. > > These are astromominers (butchered the spelling oh well) looking through equipment and seeing a comet... this implies that Aurelion Sol is relativity around the same size as a comet... as if he was significantly larger or smaller it’s unlikely a person studying the stars would identify him as such. Here is the quote for his short story : *"The few more advanced life forms–and I use that description loosely–gaze up and jot down my coordinates in scientific almanacs instead of using me as prophecy fodder. It’s mildly refreshing, but even their developing notions of intellect seems to indicate I am a regularly appearing phenomenon with a predictable orbit."* The "scientists" describe him as a phenomenon and not a comet (compared to normal people). And don't forget that their technology is not good enough to spot him precisely. It also depends on the distance between him and Runeterra. When far enough, he would probably look like a normal comet (in shape and size). > The size of a comet is on average 750m but the largest is around 9000m, the size of mt Everest is around 8000m, with the average mountain being anywhere between 100-1000m large. That’s the problem, we've got anecdotes for size rather than actual sizes... so malphite is anywhere between 100-8000m tall... where as Aurelion is 750-9000m... that means yes there’s the possibility that malphite is bigger than sol, and the possibility of the contrary... it really depends on what mountain they meant and what comet they meant. Why speculate when we have canon footage and images? You can clearly see on the video and image how big his hand is. Even mount Everest would fit in his hand like a candy in human hands. So his size don't even compare to Malphite. That image is from the story Twin Dawns where he was mad about the female Pantheon ordering him so he he blew up everything. The whole region completely changed after that explosion and Pantheon died there. > porportion about the same as what you proposed sol is to runeterra. https://ourplnt.com/wp-content/uploads/2017/02/Earth-size-comparison.jpg It doesn't adds up. Earth's diameter is 13000 km. If we put a hamster on it like that image, his size would be far greater than just 9 km. If that football was 13000 km long (it's diameter), then that hamster would be at least 6000 km without counting his tail (that's a bit smaller than the radius of the planet). And Sol would be smaller than him so around 4000-5000 km long. Of course Runeterra doesn't have to be the same size as Earth but it also have a moon so it's a full scale planet. So there is no way he's as small as 9 km (9000m). It wouldn't make sense with the size of his hand and body. So the correct way is to look at it proportionally. If Runeterra is way smaller than Earth, then it's mountains would also be way smaller. Sol would also be way smaller of course, but he would still be the biggest no matter what. His length is approximately 60-70% of a planet's radius. That's always gonna be bigger than any mountain there. > Of course this is all going off the assumption that Aurelion Sol is actually a single size... he is like you said basically stars, he’s body isn’t exactly solid... so theoretically he can very much be both bigger and smaller than malphite. While it's true that his Body isn't exactly solid, and that he's made of stars, it is mentioned nowhere that his size changes. He also have a manmade crown that have a fixed size and judging by his personality, there is no way he would adapt his size to accommodate for the mortals even if he had that kind of ability. His ego wouldn't let him.
: Do we know that sol is bigger than malphite? We’ve had sol’s short story and it puts him about the same size as a comet at a push a meteor, plus targonians had to put a crown onto him so it’s gotta be a realistic size for that to happen. Malphite is the size of a mountain, in comparison to sol’s size comparison of a comet or meteor that puts them anywhere between malphite being bigger, or them being the same size. So we don’t have a definitive size for either of them, but based on what we do have pretty sure malphite is bigger
**PS :** You can click on all the images to get a bigger version of them. Yeah we do, malphite's lore got updated and he is actually a shard from an Ixtali construct known as the Monolith. Also, here's the picture of his new updated short story : https://universe-meeps.leagueoflegends.com/v1/assets/images/Malphite_Color_Story_Splash.jpg His size is actually close to Galio. As for Sol, you got it quite wrong. I read his short story and there is nowhere where they say he have the size of " a comet at a push a meteor". He just said that a lot of people describe him as a comet since they see something moving in the space. He is a spacial dragon that can make stars so there is no way he is that small (his body is made of stars). You can see his teaser (which is canon) : [Aurelion Sol: The Star Forger Returns](https://www.youtube.com/watch?v=CAAnY_L4Pp4). And you'll easily notice how massive he is. This image (which is also canon) : https://theme.zdassets.com/theme_assets/43400/68e180eab4182c04167c4e704b85a64d29780781.jpg Should make it much easier to picture his size. You can see his hand hiding into space (he's not on earth but close to it) while Pantheon is looking at it. So yeah, he's **MASSIVE**. He would be a little bit smaller that this hamster if that football was the planet of Runeterra : https://media.gettyimages.com/photos/hamster-on-footballsoccer-picture-id88916338?s=612x612 Of course, he's not as big as a planet. With that size, he can fly over Runeterra, his hand would make sense (in the video and image) and I feel bad for those who made the crown for him. So even if Malphite had the size of a mountain, he don't even come close to Sol in term of size.
: Are we talking in porportion to their body or just the largest fingers in general. In porportion I’ve gotta say jax... his fingers have always been weirdly big to me In general malphite is the biggest champion canonically (I think) so prob him
How dare you forget about Sol {{sticker:sg-syndra}}
Nexus10 (EUW)
: Which character has the biggest fingers?
{{champion:136}} is the biggest (maybe) champion we know of so it's logical that he have the biggest fingers. The only one who *might* be bigger is {{champion:31}} . He is supposed to be a "World eater" but we have no idea about his size or if he actually ate worlds before.
: A lot of people worked on fiddle, u can find the whole list [here ](https://leagueoflegends.fandom.com/wiki/Fiddlesticks)on the right side of the "Developpement" tab
Actually most of those are the one working on him right now since he's being reworked ;)
Anoligarh (EUW)
: > [{quoted}](name=legacy dude,realm=EUW,application-id=39gqIYVI,discussion-id=3jhKFh8V,comment-id=0001,timestamp=2019-09-29T17:23:33.476+0000) > > im currently bronze, and i know what it is that i need to improve on. hopefully these 'tips' should help you out > > at 20 min, aim for 200 cs > ward frequently (if jungler, get sweeping lens at lvl 1 instead of normal wards to destroy enemy wards) > pick champions that do well against current meta champions > improve macro play (only applies to laners really) Could you give me some macro tips if you've learned any lately? I've heard this advice a lot, but I still don't think my macro is great. I realize objectives are very important, I fully understand that turrets and dragons and such are much more important than just getting kills and whatnot. But my problem is unknown unknowns. I don't know what I lack in macro knowledge. I don't know how to put into words what I don't know and what I do know. I watch macro guides on youtube and they seem to mostly say things I do know.
> But my problem is unknown unknowns. I don't know what I lack in macro knowledge. I don't know how to put into words what I don't know and what I do know. I watch macro guides on youtube and they seem to mostly say things I do know. It's about awareness. Knowing is good, but it's useless if you don't put it to practice. Basically, everybody knows that if you see the enemy jungler on one side of the map, you should punish him in the other one, everybody knows you should help push towers, etc , etc... But how many times did you stop the enemy jungler or kept track of his location? How many times did you invade bot side or took drake when you saw him gank top? How many times did you help you push when you saw your jungler coming to your side of the map to help him do an objective (or protect him in case he fights the enemy jungler) ? How many times did you not push in that situation to make his gank easier? The culmination of all those decisions are what makes or breaks a game. The basic knowledge of macro is known by everyone, but very few actually are aware of what is happening on the map all the time and take decisions based on that. So the first step would be to keep a constant eye on the map and act based on that. There are many apps that do "beeps" on fixed intervals if you want to practice that. Now let's assume that you mastered that. What do you see? Ooh wait, the map is full of darkness, you can't see anything ! Why is that? Well, you guessed it right, it's wards ! You cannot have informations about where the enemies are unless you have vision of them. I noticed that you don't ward a lot and your warding changes a lot from game to game. For example, you put 0 wards in your last Darius ranked game while it went for 37min. That alone is more than enough to lose the game. Having vision will first avoid the stupid deaths of ending up facing multiple enemies in the jungle (so dying less) and at the same time, it will be easier for your team to set that kind of ambushes. Secondly, you'll be able to make much better decisions and control objectives more easily. You can add me in league if you need more detailed help^^
: Is Sion bad or good?
Sion is a very good champion, and he's one of the few that always stays relevant no matter what do to his kit. He is very good at executing his role as a tank/engage/peeler : * He scales very well late game due to his item choices, runes and W passive (he gains permanent max health) * He's very hard to kill due to his shield + passive (enemies literally needs to kill him twice) * He's got good cc with his E and Q to peel for your allies or disrupt the enemy team * His ult is a very good engage when used correctly * He have very good base damage to pop squishies or assassins that disrespect you So he's very good at doing his job and can make game winning plays witch his ult to win teamfights (and then secure baron or something important). And just to make it clear, Sion is a tank and I explained his role to you (protecting his team + disrupting the enemy team). Don't expect him to stomp lanes, 1v5, score 99 kills, deal tons of damage or be some godly champion. If that's what you are looking for, then you'll be disappointed.
: > [{quoted}](name=Doom emissary,realm=EUW,application-id=39gqIYVI,discussion-id=8AJZbGs7,comment-id=0001000000000000,timestamp=2019-09-28T14:52:06.996+0000) > > There is no cap at plat. I think you got it wrong. The cap is "normals MMR should never go down 1 full tier bellow ranked MMR" (or any value Riot decides). It's general. > > As for the problem. It doesn't only scale with how good they play, but how much: > Basically, let's assume that you only play ranked all the time (and don't care about normals). If you ever decide to play normals (cause your friends asked or mainly in preseason), you'll still have the base MMR which is around bronze/silver. So all those games will be ruined for the low elos. > It happens all the time in preseason where matchmaking becomes a mess because ranked mains start playing normals. Then they go back to ranked at the start of the season and the same mess repeats next year. > People who don't care about normals and don't put the time in them will never raise their MMR enough by playing (since they won't play enough). But they will ruin games each time they do. > > I don't ever see why a diamond+ would have a silver MMR in normals. No matter how much he's not try harding, he can't play like silvers unless he's trolling... Why does it get back to the same mess as the normal mmr is not changed? If the player does not play a lot, it isn't a big problem, if he plays a lot the MMR will change to where he belongs. Hence a very limited problems, and you solution won't solve that much but will bring much disavantage like players having to tryhard in normal. Your opinion on how a diamond player should play in normal does not have any value without solid proof.
> If the player does not play a lot, it isn't a big problem It is. As someone who mainly play normals, I can assure you tons of games are ruined because of that. It takes quite a lot of time for someone to reach his "real" mmr so they end up ruining tons of games. > and you solution won't solve that much but will bring much disavantage like players having to tryhard in normal. I don't see why it would make them tryhard? You keep saying that but you didn't explain why or gave any arguments. > Your opinion on how a diamond player should play in normal does not have any value without solid proof. ??? I never said how they should or shouldn't play. I think you're misunderstanding me a lot. What I said is that the level of a diamond+ would never be the same as a silver unless he's trolling.
Valeria099 (EUNE)
: I still have the old client, but everyone else got the new one... Help pls
It's slowly rolling out don't worry. Not everyone have it yet.
: > [{quoted}](name=Doom emissary,realm=EUW,application-id=39gqIYVI,discussion-id=8AJZbGs7,comment-id=00010000,timestamp=2019-09-28T14:30:21.371+0000) > > I don't see how that contradicts what I said : > > * First, normals won't affect ranked in any way just like right now so there are no stakes to winning or losing. > * Second, I suggested that a big enough gap should be kept (I proposed a full tier, but this value can be balanced by Riot). I'm pretty sure a mid/high plat would have a very confortable game in Gold 4 even in roles he don't main. So you can still not try hard and play normals at your pace. > > The current system goes way beyond not try harding, it doesn't have any cap. I've seen many instances of diamonds playing against bronzes and it's just disgusting stomps without any fun or interesting gameplay for both teams. Because it only scale with what the player plays. If he plays like a diamond in normal, his normal mmr will grow, very fast. If he plays like a silver, he will have a silver mmr in normal. If you put a cap at platinum, it won't do well. Where is the problem exactly?
> Because it only scale with what the player plays. If he plays like a diamond in normal, his normal mmr will grow, very fast. If he plays like a silver, he will have a silver mmr in normal. If you put a cap at platinum, it won't do well. There is no cap at plat. I think you got it wrong. The cap is "normals MMR should never go down 1 full tier bellow ranked MMR" (or any value Riot decides). It's general. > Where is the problem exactly? As for the problem. It doesn't only scale with how good they play, but how much: Basically, let's assume that you only play ranked all the time (and don't care about normals). If you ever decide to play normals (cause your friends asked or mainly in preseason), you'll still have the base MMR which is around bronze/silver. So all those games will be ruined for the low elos. It happens all the time in preseason where matchmaking becomes a mess because ranked mains start playing normals. Then they go back to ranked at the start of the season and the same mess repeats next year. People who don't care about normals and don't put the time in them will never raise their MMR enough by playing (since they won't play enough). But they will ruin games each time they do. I don't ever see why a diamond+ would have a silver MMR in normals. No matter how much he's not try harding, he can't play like silvers unless he's trolling...
: What if people wants to tryhard in ranked and not in normal, like how it's mostly supposed to be?
I don't see how that contradicts what I said : * First, normals won't affect ranked in any way just like right now so there are no stakes to winning or losing. * Second, I suggested that a big enough gap should be kept (I proposed a full tier, but this value can be balanced by Riot). I'm pretty sure a mid/high plat would have a very confortable game in Gold 4 even in roles he don't main. So you can still not try hard and play normals at your pace. The current system goes way beyond not try harding, it doesn't have any cap. I've seen many instances of diamonds playing against bronzes and it's just disgusting stomps without any fun or interesting gameplay for both teams.
: +1 It won't be perfect, but will be a good starting solution to this problem.
Rioter Comments
Show more

Doom emissary

Level 197 (EUW)
Lifetime Upvotes
Create a Discussion