sbepuz (EUW)
: as i said. u will go 1 ninja+3 void u will get +40% spellpowers (+ap items on akali), void for make her deal true dmg (so also mr item is useless vs her) and 6 assassin for bonus crit on akali deal true dmg is better of 50% armor pen for akali and when u go void u go rekasi+cho for "bait frontline", they are brawlers so +300 hp and if cho ults is ggwp while assassin clear the board (void buff ALL UR UNITS, not only the void one) zed kennen shen will no more be in the build. if they where i had to put in elementalist in some way n.b. as i sadi gunslinder is dead u will take less dmg when loss, so longer games, gunslinder perfmor only coz of the lev 6 max..and in fight for first position u go lev 7 +....when in the %%%% u can go void with gunslinder blademaster or ranger? have u at least played tft?
you did not understand the void buff which says that only void character will deal true damage. not your whole team. and you ask me if i played tft? You dont even know what you are saying hon- what rank in tft you are mh?
Cräfty (EUW)
: > can't understand the slightest why Void should be nonexistent It should **not** be nonexistent. It should be viable as any other comp. That's the problem!
Sry for miswriting what i actually meant - english is not my native language - What i wanted to question is why you call void non-existent Void for now is a Supportive Class like Guardian - pair the current Void (not the upcoming Truedamagebullshit one) with Brawler and Guardian and GG -
Cräfty (EUW)
: TFT: Lack of " tactics " in teamfight tactics!
I'm running best with Brawler Void Guardian - can't understand the slightest why Void should be nonexistent- I mean when the changes on PBE come through when voids deals truedamage instead of 50% armor shred... unless they add in at least 2 new dps voids this trait becomes useless as Cho, Rek'sai nor Kassadin are really made for damage
sbepuz (EUW)
: i already dropped to play after read the incoming patch ninja will get spellpower void will do true dmg nobles will give 60 armor 60 mr instead of 100 armor... kappapride balance team, back to dota xd
Ninja gets spellpower but only +40 AD instead of +40% making Ninja Assassin Comps a heck lot weaker and lets be honest- neither shen nor zed really profit from the spellpower (shen in fact doesnt the slightest so huge nerf for him) Voids will do true damage instead of a 50% Armorpen for your whole team making void the now worst trait imo... 3 out of 4 Voidcharacters are not suited for dealing damage and in fact have no way to utilize is properly. Like what would a Kassadin want with Truedamage? Or Rek'sai? Cho R perhaps... only made for damage Void champ is Kha atm... + this is a huge Void nerf as an support class in Gunslinger, Blademaster, Ranger comps. noble change is fine. they were way too weak vs any sort of magic damage
: Strange rating
> Anyone any idea what I did wrong? > You already mentioned what you failed to do properly- What about you Visionscore etc? I was told that has some impact aswell
Scythe (EUNE)
: its hard to go in 2 days honor 2 ? :P if i play 10 hours per day and my team honor me? :P
i doubt that
Scythe (EUNE)
: ye i know i dont take skins and other rewards but plat arround my name when game loading i will take it? this green coulor?
Need Honor 2+ for ANY Season-Rewards
Scythe (EUNE)
: plat border
nope Need Honor 2+ for rewards
WøOxer (EUW)
: Lol ~Riot games.
Rioter Comments
: and a longer 3D flashy intro. 11 seconds isnt enought it needs to be at least 20
Haha true! The 30min Intro is already in the making process- jk - want to make a shorter 4-6second intro soon - just happened to have this one still around.
: didn't even click the vid when I saw thumbnail...don't wanna pollute YT recommendations xD
Its a blue arrow because it's supposed to show the damage downfall (slows/downgrades etc are mostly colored in blue) :shrug: Anyway i'm not a good designer and the thumbnail was made in about 4minutes xD And i doubt Logan Paul would fit. + i dont want him in any of my videos/thumbnails or whatever x)
Rioter Comments
Rioter Comments
Hansiman (EUNE)
: Free champ rotation counts.
That for sure- but when some of your already owned champions are already F2P at this moment you need some more champions to queue up Mean you need at least 10-20 Champions on your own.
Smerk (EUW)
: You are only forced to play it few times, on level 6 unlocks ARAM, and after getting level 10 you can play normal drafts
As long you got 20 Champions by then
Xêm (EUW)
: 50*2 that's about 600 right
: Sounds easy with the single ones... Kinda harder with speedy multiple ones...
I have just tested it in the practice tool... BlueBuff, Redbuff, Gromp and Wolves (at least 2 of them (big and one small one)) stay perfectly in passive range. The Raptors might be a bit tricky but manageable. (Krugs I haven't tested ... but whoever makes this camp besides Ivern, Top/Botlaner? Up undo a certain point you can do Gromp & Bluebuff simultaneously
: But how the heck does he keep monsters in the passive range?
As long you have a mouse you can do that by simply moving.
Febos (EUW)
: > [{quoted}](name=TheFPSPower,realm=EUW,application-id=39gqIYVI,discussion-id=lRKEmWJ3,comment-id=,timestamp=2018-02-03T16:41:26.162+0000) > > Before we had these new Sightstone gold income items we had a choice: Either go for aggressive play with active gold income items or passive play with Sightstone, now we only have 1 and 1 only... I'm failing to follow your logic here. You still have the same 3 options for gold income items: - {{item:3303}} - agressive - {{item:3301}} - passive - {{item:3302}} - tank The difference is that you no longer have the choice to buy the effects from Tier 3 support items, yet.
Its actually more like {{item:3310}} - vs enemy melee Supports {{item:3301}} - vs enemy HeavyBurst-Harrass lane {{item:3302}} - as tank. I can see the variety 300%... Besides that: I guess TheFPSPower was about ''Using Sighstone-Supp Item combinations vs. active Items like {{item:3312}} {{item:3306}} he mentioned in his post... Like: aggressive as in: I can engage with these Items. The New Sighstone-Suppitem-whatever bullshit there is now simply doesn't offer as much utility as before whilst leaving a huge gap in the type of how supports could play in the past.
Rioter Comments
: Why are you using japanese language on euw,if youre not japanese its a bit cringe gj on honor3
well- besides some problem when looking up champions in CS - the Japanese VO simply sound cool- and as far as I can see-- it is not possible to download only the VO- and as far as I know... the league VO Changer isn't working anymore on the new client.
: No 0 option infact Riot has never even given me as much as a chat restriction
Rismosch (EUW)
: Why the %%%% is your client in japanese? Are you japanese?
I simply downloaded the Japanese client directly from Riot by changing the language code in the LoL Client config. But I do have the banner even in the English client :D
Rismosch (EUW)
: The actual question is, why do you have a blue banner below your icon? And why don't I see it when I check your profile in the client?
I actually got this Banner from the Beta Clash Tournament - I have two of them to be specific, the green Level 1 banner and the blue Level 2 one. Why other people can't see them... i actually have no clue- guess its the same as with Honorlevel on other players profile?
Rioter Comments
Nuradim (EUW)
: sorry, but i feel pretty sad about this video. the music is disappointing, the art is more or less ok... but the worst championship-video amoung them all ... imo ... (especially the music - no hype, no beat, just nothing) but i like the idea about the story
Actually i find this video holy shiat amazing. You can practically FEEL the plays whose let teams win/loose in the WCS-Games. Especially if you read the story behind each scene it is anything but not sth to be disappointed at all.. All those plays are sth important and changed the sights in LoL that even an almost lost game is winnable. Look e.g. the Baron steal by TheOddOne was neccessary to turn around a lost match vs OMG. Compared to the others Videos i think this one if about 20times better due the fact it is not showing the way to this years WCS Win but reminds of already played games. There is always hope to turn around the fights to victory. I hope everyone got this message :) Greeting out of Germany Enderised
Ârzo (EUW)
: How the Ping affects you
You always feel the difference between the Ping you are used to play on and the higher ping-spike. Just because the ping doensn't increse that much, doesn't mean you just have a latency from +2ms but an short interruption in your whole connection with leads to dumb delays and laggs. I like to compare it with the FPS- If you play on 144FPS and suddenly drop down to just 80 or somewhat you feel a god damn difference due the sudden interruption of the casual gameplay not because you need 144FPS all the time or 80 wouldn't be enaugh.
: can't reconnect or connect
FooI (EUW)
: ok so it's a bug but lets hope riot can see this fast {{sticker:zombie-brand-facepalm}}
Riot? Like.... God? Since when God helps us?
FooI (EUW)
: Start battle bugged?
: As a fellow metalhead, I loved his title and skill names, too. They would always remind me of Iron Man by Black Sabbath, Mace of Spades (a clear rip off of Ace of Spades by Motorhead), Children of the Grave (Iron Maiden ftw!) Syphon of Destruction (which I think is a pun for Symphony of Destruction by Megadeth) EDIT: Imagine if they renamed Yorick's title to "Master of Puppets" cause all of his skills raise omens (Which is kinda like puppets)
To the Yorick thingy: lol First i call him ''pink plushy ball'' before calling him master of puppets >_<
Rraune (EUW)
: Mordekaisers new title
Guess its adapted to incoming Lorechange > “All things must die… and yet I live on.” > > The baleful revenant Mordekaiser is among the most terrifying and hateful spirits haunting the Shadow Isles. He has existed for countless centuries, shielded from true death by necromantic sorcery and the force of his own dark will. Those who dare face Mordekaiser in battle risk a horrific curse: he enslaves his victims’ souls to become instruments of destruction. > > Mordekaiser was once mortal, a brutal warlord-king who ruled the lands of eastern Valoran long before the rise of Demacia or Noxus. He waded into battle bedecked in heavy iron armor and slaughtered all who opposed him, crushing them beneath his ensorcelled mace, Nightfall. > > As hated as he was feared, his enemies finally rallied to end his dark reign. After a long and bloody day of battle, Mordekaiser met his fate standing atop a mountain of corpses, surrounded by his foes. He laughed even as he died, pierced by arrows, swords and spears, promising his killers that he would come back for them. > > His body was hurled upon a immense pyre amid great celebration from his enemies. While the flames were unable to do more than blacken his armor, Mordekaiser’s body was reduced to charred bones. > > The fires burned for days on end, but as they finally died down and the victors moved on, a coterie of sorcerers slunk forward and sifted through the ashes, gathering up Mordekaiser’s armor and bones. They bore them away in secret, and on a moonless night they laid the skeleton upon a rune-carved slab and enacted a spell of vile, necromantic sorcery. As their dark magicks reached a crescendo, a shadowy form appeared upon the slab. The deathly shade rose to its feet, leaving the skeleton behind. > > It was a wraith formed of pure darkness, yet its eyes burned with malice. The fire-blackened pieces of armor slammed into place around the shadowy spirit, as if drawn to a powerful lodestone, and the sorcerers dropped to their knees before their risen master. They had been promised great power for their service, but had not foreseen how they were to be rewarded. > > With newfound mastery over the necromantic arts, Mordekaiser gifted the sorcerers with undeath, trapping them between life and death. They became vile liches, living corpses cursed to serve him until the end of time. > > Over the next decade Mordekaiser saw all those who had defied him slain. He cursed them into eternal servitude, drawing out their souls and forcing them to obey his undying will. > > Having assumed the mantle of Iron Revenant, Mordekaiser’s nightmarish reign of darkness lasted many centuries. Several times he was seemingly slain during this period, yet always he returned, brought back by the power of his soul-bound liches. > > Mordekaiser’s bones were key to his unholy reincarnation, and as the centuries rolled on he became increasingly paranoid about their safety. He constructed a monolithic fortress at the heart of his empire that came to be known as the Immortal Bastion. Locked away at the core of this epic stronghold he hid his remains. > > The Immortal Bastion was eventually besieged by a concentrated alliance of tribes and warbands. During the siege, an unknown thief infiltrated the mighty fortress, bypassing its fiendish defenses to steal Mordekaiser’s skull. His skeleton needed to be complete in order for his resurrection to be enacted, yet fearful of their master’s wrath, his enslaved liches kept the theft a secret. > > On the walls of the Immortal Bastion, countless enemies fell before Mordekaiser, yet it was not enough to stave off defeat. His fortress was overrun and he was dragged down by sheer weight of numbers. His deadly mace was torn from his grasp and great chains wrapped around his limbs. The booming of his laughter echoed through the darkness – he had no reason not to believe he would be reborn anew, as he had been many times before. The chains binding him were hitched to hulking Basilisks, and with a barked order the immense scaled beasts ripped him apart. > > Mordekaiser’s skull was taken across the sea to the Blessed Isles, a land hidden in mist and legend. The wise adepts of that land knew of Mordekaiser, and of his weakness. They had stolen his skull in order to rid the world of his unholy presence, placing it in a vault deep beneath the ground, secured behind locks and magical wards. Mordekaiser’s servants were scattered to the corners of the world, seeking his lost skull, but were always unable to locate it. It seemed Mordekaiser’s reign was truly over. > > Years rolled into decades, decades to centuries, until a cataclysm was unleashed upon the Blessed Isles. A king whose mind had been ruined by grief and madness unleashed a terrible spell that condemned the isles to darkness, turning them into a twisted realm of the undying – the Shadow Isles. During that great sorcerous explosion, the vaults securing Mordekaiser’s skull were torn asunder. > > Drawn like moths to a flame, Mordekaiser’s liches made their way to the newly born Shadow Isles. They bore with them their master’s bones, and digging his skull from the ruins, were finally able to unleash him upon the world once more. > > Mordekaiser has since carved out his own empire upon the Shadow Isles, enslaving a growing army of the dead. He looks down upon these newly formed undying spirits as a lesser breed, for he chose his path freely, while these others are merely lost souls. Nevertheless, he sees their use; they will be his foot-soldiers in the conflicts to come. > > Unlike the lesser spirits, Mordekaiser is not bound by the Black Mist – he is too powerful for that – yet its baleful energy grants him considerable power. For now at least, the Shadow Isles serves as the perfect place to build his strength. > > While he consolidates his power, and constantly obsesses over making his bones ever-more secure, Mordekaiser has begun to look across the seas, towards Valoran. He has set his sights on the empires and civilizations that have risen since his absence. In particular, his attention is drawn to the Immortal Bastion, that mighty fortress that now acts as the capital city of the upstart empire called Noxus. > > A new era of darkness beckons. > > Shadows of Damnation > > The Black Mist coiled and twisted like a living creature as it rolled forward to encircle the isolated, grey-stoned castle. > > A massive, armored figure walked within the darkness of the Black Mist. His heavy warplate gleamed like oil, and orbs of cruel witchfire burned within his horned helm. > > Grass withered underfoot as the armored revenant marched towards the castle’s gatehouse. He could see movement on the walls. They knew death had come for them. His own name drifted on the wind, whispered in fear: > > Mordekaiser. > > Arrows sliced through the night. Several stuck Mordekaiser, ricocheting from his armor. One sank into the gap between his helm and gorget, but his inexorable approach did not slow. > > A heavy iron portcullis barred Mordekaiser’s advance. The revenant extended a gauntleted hand and made a wrenching motion in the air. The lattice ironwork screamed in protest as it was twisted out of shape before being hurled contemptuously aside, revealing the heavy oak gate beyond. > > White hot warding runes burst to life upon the gate, forcing Mordekaiser back half a step. The Black Mist roiled around him, and it was possible now for the defenders to see other forms within it - hateful, shadowy specters that hungered for living souls. > > Mordekaiser stepped forward, brandishing his immense spiked mace, Nightfall. A weapon of dark renown, thousands had fallen before it. With a powerful swing, he slammed the weapon into the oak gate. > > The runes exploded, Mordekaiser’s dark sorcery overcoming the petty protective spells of his enemies. The gate smashed inwards, ripped off its hinges. > > The Black Mist flowed through the breach, Mordekaiser striding within it. > > The garrisoned soldiers and men-at-arms waited for him in the courtyard beyond. Weaklings all. His gaze swept over them as he sought a foe worthy of his attention. His undying gaze settled on a silver-clad knight that stepped out to meet him, sword drawn. > > “Begone, revenant, or I shall see you banished,” said the knight. “This hamlet and its people are under my protection.” > > Rising to this threat, a host of specters and translucent warriors manifested in the Black Mist behind their master. > > “This one’s soul is mine,” Mordekaiser said, holding the eager spirits at bay. His voice was deep and sepulchral, the timbre of death itself. > > Mordekaiser pointed, and a cone of malignant unlife burst towards the knight. > > The knight’s armor shone brightly for a second, then returned to its normal, mundane form, leaving him unharmed by Mordekaiser’s necromantic sorcery. > > “Demacian steel,” sneered Mordekaiser. “It will not save you.” > > He stepped forward and brought his spiked mace down toward the knight’s skull. The strike was met with a two-handed parry, though the power of it forced the knight to his knees. Mordekaiser towered over him. > > The knight spun away, avoiding Nightfall as it swung toward him in a lethal arc. He sidestepped and sank his blade deep into Mordekaiser’s side, biting through the banded links and chain. To a living man, it would have been a mortal blow, but to the armored behemoth, it was as nothing. Mordekaiser backhanded the knight across the side of his head, sending him reeling. > > The Iron Revenant stepped in to end the fight, but the knight turned aside his strike with exquisite skill, and rammed the point of his blade into Mordekaiser’s chest with all his strength and weight. > > With a wrench of metal, the blade punched through the breastplate above the heart. There was no resistance from within, as if the suit were hollow. > > Mordekaiser grabbed the knight by the throat in one giant hand and lifted him off the ground. > > “You thought you could protect these mortals,” said Mordekaiser. “But know that it will b
: > [{quoted}](name=OrbitLike,realm=EUW,application-id=39gqIYVI,discussion-id=cAqbyIkE,comment-id=00010000,timestamp=2015-08-23T13:39:24.955+0000) > > "Damn Garen isn't a trash-bin anymore, so he's op because he counters Riven!" Garen will always be trash tier becuz he is a trash champion. Also Garen doesn't full counter Riven . since riven can ignore him and oneshot his team
So riven ignores a 1.5second silence or what? <_< Riven no likes 1.5sek silence <_<
Caitlyn1 (EUW)
: aha ye stop lie 3 pentas ye and im your grandpa
My beloved grandpa! Though you died in WorldWar 2! :O


Level 321 (EUW)
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