: Community Champion Concept - Stage 3: Lore!📖
This champ is literally just a tweaked Leona.
MAestRIO (EUW)
: Agreed. Also, for some reason, sometimes when I finish a page it automatically switches over to another one (a preset one).
> [{quoted}](name=MAestRIO,realm=EUW,application-id=VnI9tlaf,discussion-id=NkRNWuzc,comment-id=0005,timestamp=2017-11-23T22:52:49.428+0000) > > Agreed. > > Also, for some reason, sometimes when I finish a page it automatically switches over to another one (a preset one). That's probably because you're making the page a few seconds before the game starts. When the client sees that you are using an incomplete page in the last seconds before the game starts, it will automatically switch you to a complete page to prevent you playing with missing runes (and enraging salty teammates).
Rioter Comments
Yraco (EUW)
: First time (x) against strong opponents
That's what bots are for...
: :D good one - recently tried her for one game and was like: wtf I can't buy boots? oh wait... that actually makes sense Maybe Riot should add at least socks for her.
> [{quoted}](name=Tenchuu Khan,realm=EUW,application-id=39gqIYVI,discussion-id=f7g9TXUg,comment-id=0000,timestamp=2017-11-23T04:47:25.471+0000) > > :D good one - recently tried her for one game and was like: wtf I can't buy boots? oh wait... that actually makes sense > > Maybe Riot should add at least socks for her. Cassio can't buy boots but Nami can. #SnakeLivesMatter
Rioter Comments
: *Takes the voice of champion's spotlights narrator* Welcome to League of Legends champion spotlight, featuring Morgototh: the Hand of Ionia. -Abilities- Morgoth's passive is "Laceration": when he attacks an ennemy, or when a minion dies near him, he gains fury points. If an ally attacks the same ennemy during the 3 next seconds, he will deal extra damages based on Morgoth's fury. If gets affected by a bump, a root or a stun, he looses all his fury points. Morgoth's Q is "Running into melee": Morgoth dashes forward, damaging the first ennemy he rams. While in the air, he is impossible to move. Morgoth's W is "Throwing": Morgoth launches his cape, slowing ennemy it hits and blinding him for 1,5 seconds. Then, the ennemy throw it down. The spell will enter on cooldown when Morgoth picks it back. Morgoth's E is "Outburst": Morgoth gains fury and attack speed, but the attack speed buff will stop sooner if he gets bumped, rooted or stunned. Morgoth's ultimate is "Cold blood": Morgoth transforms into a giant lizard, damaging the ennemies he tramples on, and becoming much more resistant, but he can't use spells in this form. -Gameplay- Morgoth is an agressive tank, who can get played as a support, or as a jungler. Morgoth is a fight initiator, and he can allow his adc to burst the ennemies, then apply his controls to prevent them fleeing. First, stack some fury points to get a better damages. You have to pay attention to ennemies who have cc, and jump on them when you're furious enough, to prevent them consuming you fury. Blind the carry, slow it, and let your carry destroy it. His Q is a good gank tool, but a good timing is necessary to not loose all your fury points dumbly. In teamfights, his objectives is to rush the carry, transform into a monster, and hinder the ennemies. Thanks for tuning into the Morgoth Champion Spotlight.
> [{quoted}](name=lalalane du 42,realm=EUW,application-id=yTagKVTg,discussion-id=FvNKUEeJ,comment-id=0024,timestamp=2017-11-19T13:44:57.546+0000) > > *Takes the voice of champion's spotlights narrator* > Welcome to League of Legends champion spotlight, featuring Morgototh: the Hand of Ionia. > > -Abilities- > > Morgoth's passive is "Laceration": when he attacks an ennemy, or when a minion dies near him, he gains fury points. If an ally attacks the same ennemy during the 3 next seconds, he will deal extra damages based on Morgoth's fury. If gets affected by a bump, a root or a stun, he looses all his fury points. > > Morgoth's Q is "Running into melee": Morgoth dashes forward, damaging the first ennemy he rams. While in the air, he is impossible to move. > > Morgoth's W is "Throwing": Morgoth launches his cape, slowing ennemy it hits and blinding him for 1,5 seconds. Then, the ennemy throw it down. The spell will enter on cooldown when Morgoth picks it back. > > Morgoth's E is "Outburst": Morgoth gains fury and attack speed, but the attack speed buff will stop sooner if he gets bumped, rooted or stunned. > > Morgoth's ultimate is "Cold blood": Morgoth transforms into a giant lizard, damaging the ennemies he tramples on, and becoming much more resistant, but he can't use spells in this form. > > -Gameplay- > > Morgoth is an agressive tank, who can get played as a support, or as a jungler. > > Morgoth is a fight initiator, and he can allow his adc to burst the ennemies, then apply his controls to prevent them fleeing. First, stack some fury points to get a better damages. You have to pay attention to ennemies who have cc, and jump on them when you're furious enough, to prevent them consuming you fury. Blind the carry, slow it, and let your carry destroy it. His Q is a good gank tool, but a good timing is necessary to not loose all your fury points dumbly. > In teamfights, his objectives is to rush the carry, transform into a monster, and hinder the ennemies. > > Thanks for tuning into the Morgoth Champion Spotlight. Bro you realise the entries closed like a week ago?
heywtf567 (EUW)
: reached level 35 which is a milestone level thing i believe ,and i just got 2 champion shards and nothing special for "reaching a certain milestone level" as i was supposed to. :l
> [{quoted}](name=heywtf567,realm=EUW,application-id=eZuvYsEr,discussion-id=zHMok0mm,comment-id=0061,timestamp=2017-11-13T14:59:36.676+0000) > > reached level 35 which is a milestone level thing i believe ,and i just got 2 champion shards and nothing special for "reaching a certain milestone level" as i was supposed to. :l How do you know it's a milestone? Nothing special about the number 35.
: The deadline has passed. Voting is in progress now, so we don't accept any new entries.
> [{quoted}](name=Monsieur Kast,realm=EUW,application-id=yTagKVTg,discussion-id=FvNKUEeJ,comment-id=0020000000010000,timestamp=2017-11-14T09:08:30.572+0000) > > The deadline has passed. Voting is in progress now, so we don't accept any new entries. Where's the voting thing though?
: Keep believing that. Usually you would earn around 1500 ip for all that games you need to lvl up from 30 to 31. Dont be blind.
> [{quoted}](name=T4underbolt,realm=EUW,application-id=39gqIYVI,discussion-id=m1k7NyTQ,comment-id=00020000,timestamp=2017-11-11T21:33:58.033+0000) > > Keep believing that. Usually you would earn around 1500 ip for all that games you need to lvl up from 30 to 31. Dont be blind. But levelling gives more EXP now.
Kagarni (EUW)
: Delete Standard Rune Page
Um you guys do know that Riot already heard our cries from the first day and said they will add an option to hide the preset pages in the next patch?
: Has there been a sudden spate of toxicity?
Idk bout you but I have at least 1 flamer every game.
: Community Champion Concept - Stage 2: Gameplay! (Closed for voting)
Now I remember what this champion reminds me of. http://www.writeups.org/wp-content/uploads/Yasutora-Chad-Sado-Bleach-Shonen-Jump.jpg
Ashen Soul (EUNE)
: Well i am sorry that you didn't reach your goal this season, and i dont wanna put any salt on your wound, i just want to give some pointers to you and hopefully you will see this as friendly advice and try to improve your play so that next season you reach your ranked goal. Cheers! Well i know its kinda too late, and all the runes change and everything. But looking at your OP.GG, your mastery pages aren't optimal for your support champions, nor is your rune page. It's a minor fault, but its kinda important too. On your thresh/leona/ali page you dont run Courage of the colossus which you should be running, along side the Explorer mastery to help you roam mid faster when your adc is dead or is in base. Instead of having mana regen runes you could just run Meditation mastery which gives you better mana regen anyway. Also Fearless mastery is really good on melee supports because it gives you extra resistance when you get attacked or when you engage on the enemy. On your Morg/Nami/Janna page you run Precision instead of Intelligence, which gives you CDR and increased CDR cap which helps you get your Qs/heals/shields up faster and thats basically what these support champions are about. Again, you run Tough skin mastery instead of the Explorer, on supports like janna, a champion who should just sit in the back behind adc and buff them instead of getting hit. You should stick to champions like Janna or Soraka, cause they are really simple and really strong in what they do and you can learn them fast, or play your Nami, put more time into her, cause you seem to be alright at that champion, judging by the stats that i can see, i dont know how your laning is and if youre doing something wrong there. I hope youre decent at landing those Qs tho and if you put enough effort into her, then you will certainly climb to gold. *Some notes on the champions you play and how you play them: -Morgana: You maxed E, which is not necessary, maxing Q will give it much more damage and lower its cooldown significantly which means you have more chances of hitting an opponent and more chance that your team will follow up and go for the kill. If you want to max E and just be a shield support (morganas shield ONLY shields MAGIC damage(most adcs do PHYSICAL damage), this is why its not an ideal first max ability, but having her spell shield up more often is nice tho), you should buy Athenes Unholy Grail, as it will also heal your teammate when you shield them if you have some stacks on the Athenes. This way, your shield becomes a lot more powerful, with Ardent, Athenes and the fact that it is also a magic absorbing shield and it is a spell shield. -Rakan: You maxed Q, now, some will tell you that you should max Q, and you will probably see this in many guides online, but Q max is not a way to go. It does not increase your healing, it only decreases cooldown and adds some damage to it. But you dont wanna play rakan if you plan to do damage. Max your W and then your E, leave your Q for last. Buy Sightstone, Locket, Ardent, Athenes, then go for some tanky item. -Nami: So far your Nami seems to be the champ you get right as far as i can tell, but after you buy a sightstone, you should change your trinket for a sweeping lens at the same time and not at 20+ minutes :P Would recommend same build like Rakan. I couldnt find a soraka or janna game on your op.gg, so i cant say anything about the way you play them. I see that you played some mid ori and amumu jungle, which wasnt that bad, but i would suggest not playing ori if you try to climb, cause ori is really difficult to learn and play well, she is also team reliant champion. Amumu also has a really bad jungle clear early and struggles with mana issues. Should look into the meta picks. But anyways, i hope you improve yourself next season and reach your goals!
Giving him rune advice with runes reforged coming up next patch lol.
Cloak3D (EUNE)
: I got a 14 day ban in Sept. No rewards for me. That's a bit harsh after getting banned and dishonored. The funny part is that the others that were as rude as I was, got no consequence. Good system.
14 day probably means you got chat restricted before, your fault for not listening to warnings.
FloweRŽ (EUNE)
: Are you kidding me i put so much effort in my flex rank and i reached Plat 4 only because at the start of this season my rank at flex was silver 3 and at solo duo {{sticker:sg-ahri-1}} it was silver 5 all this solo climbing in flex was nothing because now you are telling me that boarder wont be displayed in Solo duo queue IM DISSAPOINTED
Lol flex is irrelevant.
: Do you have a champion you dont play often but cant help the urge to play them every so often?
: Performance fps wise?
Wait what? I thought there isn't a difference between playing at 60 fps and 900000 fps? I mean there has to be a limit right?
: Event idea "Community craft the next champ"
And what happens when the next poll has exactly the same results as the first poll?
Rorÿ (EUW)
: i made this kayn login screen
: You haven't been around for the heyday of pre-rework Sion, have you? His old ultimate gave him 100% life steal (at level 3) with 50% bonus attack speed and it healed nearby allies for a % of that life steal. Admittedly, that was not on passive, but it was still pretty sick when he build full AD and grabbed IE.
This guy is saying that the passive will give him 90% lifesteal though, not the ultimate so I don't see your point. A short lifesteal boost on an ultimate is nothing in comparison to a permanent 90% free lifesteal boost.
: Okay, so to me when I think lizards, I think regenerating tail. So how about a regenerating bruiser ? That is the direction I'm going with. To be played top, or jungle. We have a character in league that doubles the value of crit items ({{champion:157}} ), So I'm thinking maybe he increases lifesteal from items ? Maybe not doubling it, It could also be a scaling effect, to make buying Doran's Blade not completely OP in laning phase with him. Like, increased by 10%/20%/30%/40% at levels 1/6/11/16, he would scale very well into the game, while not completely impossible to kill if ahead early. Sure the problem with this is a champion countered by grievous wounds ({{item:3076}} {{item:3123}} {{summoner:14}} ) is kind of meh. Not being able to fulfill his full fantasy ({{champion:266}} ) (I also think this increased lifesteal idea could be applied onto the Aatrox rework actually) So passive increases his lifesteal received from items. One ability down, four to go ! I'm also thinking, as a side note, that it would be cool to have a grievous wounds effect on one of his abilities, like "What you can do, I can do better!". Single target ability, making dueling him as a sustained damage lifestealer super annoying, you need to burst him down or bring more people to the party. I am kind of spitballing here, writing ideas as I have them. if his passive scales at levels 1/6/11/16, he could be shape shifter. Getting R at level 1, and the passive would be attached to Ulti passive passive. Not the direction I'm going, but if anyone is inspired by this, go ahead ! Looking at the character, one thing stands out, a characteristic shared with {{champion:23}} "My right arm is a lot stronger than my left arm !" they both scream, while wailing at each other like auto attacking degenerates. Ahem, I'm getting distracted. So, right arm deals damage, what does the left arm do ? Maybe I'm a little inspired by FMA and Scar, one arm destroys, the other heals, defends, or maybe holds the enemy back while the right arm pummels them into the ground. Another aspect that stands out to me is his eyes. Looks like he would have good vision and tracking. Q : Auto attack enhancer, gains extra range and damage on the next 3 basic attacks, each enemy killed by these autos refund some of the cooldown of this ability. Maybe give back HP. W : When he sets his eye on an enemy champion, he marks them and gains true sight of them, after 1.5 seconds (or more, or less) he can jump to his marked target if they stay within range. (Could also apply on neutral monsters, to speed up jungle clear, but could induce missclicks). Could also reveal a zone, marking any enemy inside it and being able to jump onto any of them. He could use his right arm to propel himself off the ground. This gets him in range of basic attacking the enemy. E : Uses his left arm and cloak to protect himself and reduces incoming damage by x% for a short duration. He is unable to attack or cast spells or basic attack while this effect is active. Either a short duration, or the next x number of damaging effects. Can deactivate this effect early. This is to be able to resist to some burst, but also requires precise timing, and knowing when to sacrifice damage for survivability in a trade. R : Gets on all fours, and receives a sudden increase in speed. For the duration the ultimate is active, his basic attacks stun enemy champions until either he hits them with 2 more basic attacks, they get hit by his or his allies' abilities, or 1.5 seconds go by. Cooldown per champion for the stun, Don't know if he should be able to stun someone more than once in the duration of his ultimate. Maybe grant extra damage to champions recently stunned, could apply grievous wounds to fit whith the aforementioned idea of "What you can do, I can do better!" against similar type champions. Maybe add a passive that increases his lifesteal bonus by 10% per enemy champion nearby. So he would gain 90% lifesteal against 5 enemies (if he had 20% from {{item:3072}} , 15% from {{item:3812}} , 12% from {{item:3153}} , he would heal for approximately 80% of damage dealt, with {{item:3065}} and {{item:3139}} that would go up even higher). It could also be for each enemy disadvantage. 1v5 + 40% extra on his passive, 1v3 20%, 1v1 0%, 5v5 0% etc. Overall : We have a character that only fights with one arm. His basic attacks should only be using his right arm. (Or, another random idea : His left arm auto attacks deal less damage, let's say 90% of AD, while his right arm autos deal 120%, with his right arm going on "cooldown" for two autos or 10 seconds, whichever comes first. So he has to Right/left/left/right etc (which makes the total over three autos to be 100% of AD). And His Q, as I wrote it, would make him able to attack three times with his right arm in a row. (360% of AD in a short trade window, but if he has to auto 5 times it would be 540% of AD instead of 500%, so not an insane increase over a long trade, 8% increase for 5 autos but 20% increase for 3, so you would need to be smart and use your power window correctly). And while his ulti is active, his basic attacks on people he has stunned is increased to Right arm damage.) ^ Not for my version, but again, free for anyone else to take ! So, a champion who is basic attack based, with two gap closers, one of which is on his ultimate. He will be able to sustain through long fights with his increased lifesteal, but vulnerable through short, bursty trades (which is why that last idea of reducing his damage in long trades is not suited to my concept). Would be good in a splitpushing 1v1 style, but could also be a good ganker with his W and R utility as a jungler. Would also bring utility and disruption, with the ability to stun champions with the force of his massive right arm, to teamfights. He has no escape though, and could get easily kited. The true sight on W would also be useful against camouflage users. This may be on the simple side of champion design, no super flashy mechanics, but would have very specific power windows, with E being able to counterplay some of the burst he would be vulnerable to, Q augmenting his power for a short duration. But in my mind not every new champion has to be revolutionary, just needs to be fun to play, and to play against. Well there's my idea ! Do with it what you will !
'90% lifesteal' that's totally not op. -builds full crit -1k basic attacks = 1k hp regen per attack
: Just gonna drop my few thoughts here before getting into the actual abilities, who knows if you get inspired by them and think to yourself "Yeah, I certainly can see him as that kind of a champion". He seems to be quite proud of his strength and certainly not ashamed of showing it to the others, perhaps even little arrogant, as seen through lack of armor on chest and stomach area. His fighting style is also quite showy, judging by the fact that one cape wasn't enough for him. And going further down this path, it seems reasonable to think that prefers to be in middle of hard fought fights, as they are perfect for showing why one is the strongest in the pack. At least I'm going to focus on those aspects on my proposal for his gameplay. If you wish to utilize any of the abilities I came up with, feel free to go ahead. Passive: Thrill of the Fight **Divine Sword** gains a stack for each second spend in combat, increasing his Attack Speed and Armor for 2.5 seconds. Up to 10 stacks from champion & epic monster combat, and up to 5 from minion and monster combat. Q: Dash **Divine Sword** dash towards target enemy, slowing them and dealing Physical damage. Hitting enemy champion grants a stack of Thrill of the Fight Can dash through walls W: Double Strike **Divine Sword's** next Basic Attack will hit twice, dealing 125% AD and 2/3/4/5/6% of Max Health as physical damage. Applies on-hit effects twice. E: Rejuvenating Swipe **Divine Sword** Swipes his Right arm in a cone in front of him, dealing damage and healing himself for 0.5 Bonus AD + 5% Missing Health if he hits at least one champion or three enemy units R: Showy Entrance **Divine Sword** leaps to a target area after 1 second delay, shattering the ground, stunning all units within the area for 2 seconds, while damaging enemy units. Allied Champions are only stunned for 1 second. Ability names are placeholder names for the most part.
The last one is basically like Galio ult minus the range.
: Community Champion Concept - Stage 2: Gameplay! (Closed for voting)
Sorry in advance for tiny pics, got no idea how to fix this or if it's even fixable. Placeholder champion name: ■■■ ____ #Skill Set ##_Click images for a full size description of abilities._ >#Passive https://media.lolusercontent.com/api/embedly/1/image/resize?url=i.imgur.com%2F0F0CJjz.png&width=400 **Explanation: ** The inspiration for this ability came from the fact that when scaled animals shed their scales, their scales grow back thicker and stronger which could utilise the scales on his body. ____ >#Q https://media.lolusercontent.com/api/embedly/1/image/resize?url=http%3A%2F%2Fimgur.com%2F5BGXJhk.png **Explanation: ** The most striking feature on this concept is the right arm which means game play should probably focus around it so what other way to utilise it than to power it up? ____ >#W https://media.lolusercontent.com/api/embedly/1/image/resize?url=http%3A%2F%2Fimgur.com%2FRvAtLif.png **Explanation: ** Another obvious feature is his eyes which lead me to come up with the idea that he should be able to reveal hidden enemy units within his range and dodge basic attacks. Wait dodge basic attacks? Yes I know at first glance it seems broken but think of it like something that works similarly to Teemo's blind but on a lesser scale. Then there's the active which allows him (and only him, so teammates would still not see anything) to see and target hidden units within a range. I believe this is a somewhat important ability for him as he lacks mobility so at the very least he should be able to prepare himself for enemy ganks. ____ >#E https://i.imgur.com/WrP2vbD.png[/img] **Explanation: ** Another feature was his fangs which again I thought should probably be utilised. So first of the passive. Simply put, he can eat **allied ** minions for increased health regeneration when he's low. So yes a bit like Cho Gath, but for his own minions and gives him no gold. And the active was another way of utilising his (cursed maybe?) arm which involves him de-buffing himself to get rid of other de-buffs. So this would be useful to remove stuns or decrease the duration of a stronger slow. ____ >#R https://i.imgur.com/jKxYc3a.png[/img] **Explanation: ** Now this would be way too broken if it wasn't for the de-buff that comes with it. Again it's another way to utilise his arm which involves him using all his strength to strangle his enemy to death but he can't move or cancel the ability meaning he would be so much more susceptible to ganks. Also, ideally people should not be able to QSS/Cleanse his ultimate because he physically holds his enemies during it. I described his ability saying it 'roots' opponent because there are no existing debuffs to describe a non QSSable root. #Game play He will most likely be a tanky top-laner and will use health for his costs instead of mana. His game play will rely heavily on his ultimate which means he'll have to focus on setting up a safe environment using wards and his W to all in his opponent (or just risk it if you have no vision of enemy jungler). Now yes you may say he does not look like a tank because he is not bulky or whatever, but explain Amumu. The champion that would probably counter him the most would be Galio (mid/supp) as his ultimate will be able to take advantage of the fragile position ■■■ is in during his ultimate. Other champions to watch out for would include Ashe, Ezreal, Ziggs and Jinx due to their global ultimate abilities. #Other Role Suitabilities Mid: ■■■ would most likely not be played mid because he's a melee champion with very little mobility. Jungle: ■■■ has no CC, and his W and E wouldn't be much use in the jungle **but**, he could stack really well from his passive in the jungle without worrying about dying and his R is a really useful ability for ganks. Support: This could be a potential role as he's a tank who gets stronger by absorbing damage and his R would give his ADC a very easy target. ADC: Just no.

Eterñum

Level 41 (EUW)
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