Zeromatsu (EUW)
: > [{quoted}](name=Rismosch,realm=EUW,application-id=39gqIYVI,discussion-id=qH7rT09F,comment-id=000100000000,timestamp=2018-04-20T09:01:55.481+0000) > > When you are melee and basic attack someone, and that someone flashes before your attack deals damage and you don't cancle it, then your basic attack will hit. Try it with your friends in practice tool: Pick a melee champion, channel a basic attack, enemy flashes and the attack should finnish and damage the enemy. With ranged champions this is even more obvious, as the basic attack is a projectile with traveltime after it is channeled. Once a basicattack is channeled and not cancled, it cannot be dodged whatsoever. > > Rengar basic attacked Wukong. Because of Rengar passive Rengar jumps ontop of Wukong. However it's still a basic attack, so it will hit no matter if Wukong had flashed or not over the wall. > > You can argue if it is fair or not, that Rengars jump should be changed. But the way basic attacks work at the moment this interaction is completely expected and not a bug. I know how the mechanic itself works. But it's just a matter of how it's coded. Fact is, Rengars basic attack is melee and shouldn't count as a basic attack before he lands. He flashed, when Rengar jumped (when he was midair) and right now the whole jump is coded as a basic attack and thus resulting in the shown scenario. You could easily seperate the jump and the basic attack, so it does work as intended. The basic attack doesn't even have to go off when he lands, but at the end of the jump and not at the beginning.
> [{quoted}](name=Zeromatsu,realm=EUW,application-id=39gqIYVI,discussion-id=qH7rT09F,comment-id=0001000000000000,timestamp=2018-04-20T09:10:05.021+0000) > > I know how the mechanic itself works. But it's just a matter of how it's coded. Fact is, Rengars basic attack is melee and shouldn't count as a basic attack before he lands. He flashed, when Rengar jumped (when he was midair) and right now the whole jump is coded as a basic attack and thus resulting in the shown scenario. > > You could easily seperate the jump and the basic attack, so it does work as intended. The basic attack doesn't even have to go off when he lands, but at the end of the jump and not at the beginning. How about Wukong's dash becomes a skillshot that moves at half its current speed? How about his knockup only works against targets that he's recently attacked too. While we're at it, remove the animation cancel from his auto reset, should be recoded cuz hurr durrrr Also, make it so that Wukong's dash only deals damage when it actually lands. But no, seriously. Rengar's passive EXTENDS his attack range. The Jump is just an animation. If you want it to be recoded like that, his Jump would have to become an un-targeted skillshot. Yea, have fun defending from a Rengar that can jump to wherever tf he wants.
: It's not AD that kills you, it's DPM. And DPM is AD multiplied by attack speed. Don't you think that high AD is kinda balanced by attack speed fixed at 0,75 attack per second, strict? Mind that reload 1.5 sec pause, also.
> [{quoted}](name=Rainfollower,realm=EUW,application-id=39gqIYVI,discussion-id=rkHFWAiR,comment-id=0003,timestamp=2018-04-20T09:05:28.585+0000) > > It's not AD that kills you, it's DPM. And DPM is AD multiplied by attack speed. > Don't you think that high AD is kinda balanced by attack speed fixed at 0,75 attack per second, strict? Mind that reload 1.5 sec pause, also. Not when his kit was balanced without him needing rageblade multiplying his passive and AD by absurd amounts.
: That's if he get close. He can easily get kited and his q is easily dodged. The only way for a Cho to kill an assassin if the assassin try to kill themselves. If you take a jax on the other hand, he would murder Cho before Jax even get to 90% hp.
> [{quoted}](name=GamingSimon,realm=EUW,application-id=39gqIYVI,discussion-id=GfaZafNx,comment-id=000100010000,timestamp=2018-04-19T19:54:16.384+0000) > > That's if he get close. He can easily get kited and his q is easily dodged. The only way for a Cho to kill an assassin if the assassin try to kill themselves. > If you take a jax on the other hand, he would murder Cho before Jax even get to 90% hp. {{item:3742}} {{item:3800}} Why teh fuq you lyingggg Why you always lyingggg
Cathartis (EUW)
: > [{quoted}](name=ExternalLink,realm=EUW,application-id=39gqIYVI,discussion-id=GfaZafNx,comment-id=00010000,timestamp=2018-04-19T13:32:05.361+0000) > > Maybe a slight exaggeration, but to make my point more..tangible, I went on youtube and quickly found a Poppy 1v3 video. > 1v3? She had higher level, 2 of the enemies started on half health, and absolutely none of the three enemies used their ultimate. She also played well. The video is only noteworthy because it's so unusual. Meanwhile Darius and Illaoi win similar 1v3s every day of the week.
> [{quoted}](name=Cathartis,realm=EUW,application-id=39gqIYVI,discussion-id=GfaZafNx,comment-id=000100000001,timestamp=2018-04-19T18:45:03.057+0000) > > 1v3? She had higher level, 2 of the enemies started on half health, and absolutely none of the three enemies used their ultimate. She also played well. The video is only noteworthy because it's so unusual. Meanwhile Darius and Illaoi win similar 1v3s every day of the week. Why are you guys acting like a tank being a level ahead is such a big surprise? Usually top laners will be multiple levels ahead of anyone else. (assuming competence, and a won lane). Yes, compare them to two of the highest AOE dmg juggernauts in the game. Brilliant example m9.
PepijndM (EUW)
: An champs that AA's allies and heals for a small amount for each hit, but is glass cannon, short range ( ~200 range) Sounds fun!
> [{quoted}](name=PepijndM,realm=EUW,application-id=39gqIYVI,discussion-id=xoGHfTgu,comment-id=000400000000,timestamp=2018-04-19T12:29:45.335+0000) > > An champs that AA's allies and heals for a small amount for each hit, but is glass cannon, short range ( ~200 range) > > Sounds fun! The AAing allies to heal is actually a super cool idea. Riot, if you're listening, make this man employee!
: No tank can 1shot an assasin if they are on the same level, same score, and the tank builds tank and the assasin dmg. No tank deals 2K burst damage on tank items. Maybe a lvl18 crit ornn can 1tap a lvl12 0/17 zed, but that doesn't mean anything. I'm not defending tanks, I'm just saying that your claims are far fetched.
> [{quoted}](name=Pornstar Udyr,realm=EUNE,application-id=39gqIYVI,discussion-id=GfaZafNx,comment-id=0001,timestamp=2018-04-19T13:01:00.020+0000) > > No tank can 1shot an assasin if they are on the same level, same score, and the tank builds tank and the assasin dmg. No tank deals 2K burst damage on tank items. Maybe a lvl18 crit ornn can 1tap a lvl12 0/17 zed, but that doesn't mean anything. > > I'm not defending tanks, I'm just saying that your claims are far fetched. Maybe a slight exaggeration, but to make my point more..tangible, I went on youtube and quickly found a Poppy 1v3 video. https://www.youtube.com/watch?v=vGGD6Rbzle0 Imagine if that was an ADC instead of Tryndamere, and if Poppy had popped her ultimate into the combo. Look at what Poppy does to Fizz's health bar. A clean 100-0? No. But she essentially 70-0'd him while hard cc-ing him. Make no mistake, I'm not trying to say that certain people didn't misplay or outplay, but the damage here is clear. Or Maokai, who can easily kill a squishy within 5 seconds while hard CCing them for at the very least, half that time, and perma-slowing them the entire duration. If Kha Zix can blow you up in a second or two depending on how fed, but a Maokai can blow you up in 5 seconds, while preventing retaliation for 3 of those 5 seconds, is there really that much difference?
Rioter Comments
Infernape (EUW)
: Well of course. Tanks COUNTER assassins. Tanks absorb burst, but are shredded by DPS.
> [{quoted}](name=FurorDivinus27,realm=EUW,application-id=39gqIYVI,discussion-id=XJdGukA3,comment-id=0006,timestamp=2018-04-07T04:54:03.419+0000) > > Well of course. Tanks COUNTER assassins. Tanks absorb burst, but are shredded by DPS. Yea and Assassins counter AD- Oh, wait...she just cirt me...
Tarolock (EUNE)
: so a tank, who have one job = taking the burst from assassins/burst mages and still live wins a fight vs assassins? if you want to kill a maokai get an adc, they are the ones dealing with tanks, as an assassin focus on the enemy squishies
> [{quoted}](name=FleaLess,realm=EUNE,application-id=39gqIYVI,discussion-id=XJdGukA3,comment-id=0004,timestamp=2018-04-07T01:58:14.539+0000) > > so a tank, who have one job = taking the burst from assassins/burst mages and still live wins a fight vs assassins? if you want to kill a maokai get an adc, they are the ones dealing with tanks, as an assassin focus on the enemy squishies Meanwhile ADCs complain that they can't 1v1 a fed assassin...and what does Boards/Riot do? Pander to their bullshit. But when it's the other way around with assassins vs tanks...ohhh nooo, god forbid that fed assassin is useful against the feeding, clumsy tank.

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