: > [{quoted}](name=FOR3V3R4NG3L,realm=EUW,application-id=39gqIYVI,discussion-id=2AIoGvUr,comment-id=0000,timestamp=2019-11-21T03:02:02.504+0000) > > Unfortunately yes its a bit broken, on the other hand I think its a good thing that bruisers top are kind of making a comeback now. Mages have had so many busted items for so long and have completely dominated almost every lane. > It just felt SO GOOD to annihilate a ryze top as olaf rushing sanguine. > > What they should do though is nerf the passive for ranged champions or make it unavailable for them altogether. This should really be a bruiser/assassin only item. Two things for me: Mage can be outplayed, point to click not, think for a second please.
Ohhh please tell me more how the vladimir can be outplayed when he r/e/w oneshots your entire team in a teamfight. Shoulda have dodged that 0 second cast time ult, yeah my bad. I think you are the one who needs to think for a second.. Also its sooo easy to outplay those incredibly cost efficient, gamechanging items mages have access to but somehow its fine for them to have. Zhonyas but with ad would be removed in an instant
Angst Two (EUW)
: Sanguine blade.
Unfortunately yes its a bit broken, on the other hand I think its a good thing that bruisers top are kind of making a comeback now. Mages have had so many busted items for so long and have completely dominated almost every lane. It just felt SO GOOD to annihilate a ryze top as olaf rushing sanguine. What they should do though is nerf the passive for ranged champions or make it unavailable for them altogether. This should really be a bruiser/assassin only item.
Vingthór (EUW)
: None of the modes would be in the same format? They change everything that makes a MOBA a MOBA? Also, Wintrading is virtually impossible in lol and boosting doesn't affect the competitiveness any more or less than smurfs.
> [{quoted}](name=Vingthór,realm=EUW,application-id=2BfrHbKG,discussion-id=rEzfX3HE,comment-id=00020000000000000000,timestamp=2019-11-19T17:00:09.761+0000) > > None of the modes would be in the same format? They change everything that makes a MOBA a MOBA? > > Also, Wintrading is virtually impossible in lol and boosting doesn't affect the competitiveness any more or less than smurfs. A moba is defined as multiplayer online battle arena and can have multiple winconditions...... which is exactly what those modes would have "wintrading is virtually impossible in lol".. sigh.. get a hold of this guy
Vingthór (EUW)
: How would you even begin to balance the current championpool around hide&seek or free for all?
You dont have to include every single champion in the mode. We have enough champions to make it work without things like evelynn, twitch etc in hide and seek. Same goes for free for all. It could easily be divided into bruisers v bruisers tank v tank etc. again, just throwing ideas out there
Vingthór (EUW)
: You are literally asking riot to make a Hide&seek as well as a defend the castle, so just because you are not specifically asking for FPS doesn't change the fact that you want them to include stuff that is completely different from the thing that made them succesful, a competitive, accessible MOBA. They are providing you with a variety of champions and items to switch it uo, aking to different dishes, but there is no point in taking the most popular MOBA and changing it to something different just for the sake of change.
"for the sake of change" Judging from all these posts about 3v3 being removed im sure alot of people have actual interest in more modes. All modes I suggested would be in the same FORMAT which is what made League of legends succesfull. Suggesting that lol is as a competitive game is a good concept is so stupid for so many reasons, wintrading/boosting etc.
Nadzaria (EUW)
: Please understand my comment in the most polite way as possible: While we "understand" that "not that many people play TT", the fact is that we actually don't understant. The "TT playing folk", to Riot's eyes, might be a minority, but mind you that minorities are a reality and they also have wishes. And I am pretty sure they invest money in the game as well. So when I read posts here on the boards, reddit and other places with people expressing their thoughts about TT being removed, I can see that actually a big lot of people are sad about it. I, for instant, only used to play SR every once in a while because what I liked the most was TT versus AI. I don't need to explain the reasons why, but mainly because I loved it more and it was easier for me, in many different aspects. Of course that I will now have to adapt and play SR or ARAM and forget about TT, just like I did with Dominion, which I also loved dearly. And I will adapt, of course! But I am, in fact, really sad. I just think... That if Riot cared about their minorities wishes about gamemodes as they care for showing a bunch of new games (note that I am saying "as much as" and not "instead of"), I think that everyone would be a little bit happier at the end of the day. Give us new things, sure! We appreciate it! But please, stop taking us some of the old stuff as well? {{sticker:sg-soraka}} edit: few typos were driving me insane, lol.
+1. I completely agree with your statement
: You so right. I will miss SO MUCH playing with 2 bots and 3 bots on the other side...! {{sticker:sg-soraka}} {{sticker:sg-janna}}
You are completely missing the point. The reason that mode had bots in it was that 0 amount of effort from riot was put into it
Hansiman (EUW)
: Those are just alternate gamemodes, just like we already do have from time to time. You're presenting your statement of "changing up the game" is a part of what the standard 5v5 SR is today. We have rotating game modes, but they're not a high priority since their novelty quickly dies down.
Because why change summoners rift when a lot of players have invested a lot of time into getting good at it and would then have to relearn the mode?. What I am suggesting is more alternatives to it for the playerbase that doesnt make a living of playing league of legends but still like the overall format of the game and would like more alteratives. The ones we have right now are just not enough at all Not once did I claim to want to change summoners rift, what I want is more alternatives than these poor rotating gamemodes that are so uncreative that they just are pointless to release
Vingthór (EUW)
: You are the guy going into a succesful thai restaurant demanding they serve you pizza because they have been serving the same dishes for 10 years and its really boring and they need to switch it up. Also, you don't speak for "we, the playerbase". The term is as stupid as "we the people". If you spend money for skins on a game you don't actually like, that's on you.
Not once did I claim to speak for the playerbase, I know for a fact that a big part of it buys skins on release hence supporting riots greed. I now changed the post to say "a big part of" to be more clear. Also you your comparison with the thai restaurant is just stupid. Its not like the thai restaurant has 1 single thai dish that they serve for example pork and noodles. Of course they are gonna serve different thai dishes with different ingredients. Its not like I am asking riot to make the game into a fps format. If you are gonna try to be clever then atleast have some valid points.
Hansiman (EUW)
: Not that many people play TT. Not enough to warrant keeping the mode at least. --- > Now that we have "fixed" this issue what skin is lux gonna get next? Different teams work on different projects. Skin creation is not done at the cost of game development, it's not the same people working on this. They probably don't have the same expertise anyway. --- > I mean this game has been on for about 10+ YEARS and what changes have they made???? Many, although the core game is always going to be the same, since it's what the game actually is built up around. Take a look at videos of season 1/2. The game is played out very differently now. --- > TFT is literally the only good thing they added to the game in 10 years TFT isn't an "addition" to LoL. It's a new game, that uses the same IP, just like Legends of Runeterra does. --- > Just on top of my head I could think of so many new ideas for this game so SWITCH IT UP ONCE IN A WHILE So what are they?
> So what are they? Well to name a few: - Hide and seek mode in a new map with lots of bushes and "caves" that would be darker and fog of war is reduced. You can get points for "tagging a player" by basic attacking them. -A free for all mode without roles a "gladiator" style arena match where every player is for themselves. You choose your build before the game starts and during the game you can pick up heals and buffs and whatever. This could also be done with teams like a 5v5 or whatever. This would be done in a small open arena map where last man standing wins (could have like 2 respawns or something) -"Defend the castle" mode where 1 team has to defend a certain base with walls which can be breached by the attackers using different team organized equipment that you have to buy together by collecting enough gold by killing different monsters and other pve encounters. This could be prevented by the defending team if they counterattack them, of course running the risk of leaving their castle unprotected. The defenders would get a certain amount of gold per minute to purchase defenses while the attacking team has to earn their gold by killing monsters or defenders etc. - A 20v20 "War" mode where its a big open map and respawns are disabled. You could capture certain points on the map to gain advantages for your team. This would be a fun way to try to cooperate without specific roles and the game isnt over just because 1 player fail horribly or trolls. -A co-op PvE adventure mode of some kind where you choose your champions and have to defeat a few dungeons gradually increasing in difficulty Thoughts on these? Im sure a dedicated team of riot employees could come up with more ideas than what I just wrote down in a few minutes on here
Rioter Comments
: Yes, once you got punished once, you are in the shit house forever. It makes no sense at all. No sports game in the world works like that, unless you are a drugs cheat possibly. Consider football, a yellow, a 2nd gets you sent off, a red gets you sent off. 5th yellow and you miss a game. But on 10th you don't miss two. This system is incredibly punitive and structured to keep people down. Much like the prison system in the US (as compared to say the prison system in Norway). Funny then, that Riot pretends they are more like Norway when they are very much like the US.
The amount of times I have thought about this... +1
Hansiman (EUW)
: There's always going to be roles that are less popular. Autofill counters that problem. And honestly, how much of an issue is it? The majority of games you play will be in one the roles you select. You are protected from being autofilled for a few games after being autofilled, and you can't be autofilled during your promotional games. Just play that one game you get once in a while. Last time I counted for my own games, I was playing over 30 games between each time I was autofilled. Can you really consider that a problem?
I like your reply otherwise but this is the line that I take issue with "There's always going to be roles that are less popular. Autofill counters that problem." Autofill doesnt counter that problem at all. It just forces you to play a boring role every once in a while. It does nothing to make that role more interesting to a bigger part of the playerbase so they can learn to play it properly. Why not just get rid of the role that is the least popular by a large margin every once in a while and you know SWITCH Up THE GAME once in a while instead of just being lazy and keeping the same imperfect format for 10 seasons in a row. There is so much that could be done to improve this game and I cant understand people that keep giving riot money, rewarding them for being lazy and just release skins after skins instead of new modes etc. They even managed to make the community hyped about URF! I mean its the same fckn mode just modified cooldowns, that is so uncreative I cant even... We really should start demanding more from riot, its crazy how little work they have put into this game the last few years..
Hansiman (EUW)
: This was trailed, but ultimately it failed. Queue timers quickly went back up to the point it was before autofill was introduced, which is a big problem. The higher end of the ladder experienced 90+ minutes queue just to get into a champion select, and then they had to pray that nobody dodged.
So you basically have to pick the lesser of two evils then... thats so sad, almost like riots game format is horribly designed hmmmm
Enjutsu (EUNE)
: It's a necessery evil, we don't have an even player distribution to keep the queues short. Short queues are necessary not just for the sake of convenience, but the longer you're in queue the more system has to widen the search area(wider MMR range). This means that without autofill while everyone would get their roles, you could lose the game because someone was vastly outmatched in rank.
So why not give the players an option to choose? Let them either go to a non autofill queue or one that uses the system? I still think its ridiculous to force players to play a certain role and there is no way there is not enough players between iron and plat to make that work.. and yes, I was around before autofill was put in and I preferred that system. It shouldnt be a chore to play league, nobody should HAVE to play a role they dont like/or are able to play properly.
Rioter Comments

FOR3V3R4NG3L

Level 129 (EUW)
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