Rioter Comments
Enjutsu (EUNE)
: I don't know, your title and description don't exactly match, as far as i know, Hashinshin plays meta stuff and sure you're low diamond just like Hashinshin, but do you blame the design of the champions when you get outplayed? And what's your stance on singed?
> [{quoted}](name=Enjutsu,realm=EUNE,application-id=jeJYsmwG,discussion-id=9H0UEKhf,comment-id=0000,timestamp=2018-07-19T09:50:38.489+0000) > > I don't know, your title and description don't exactly match, as far as i know, Hashinshin plays meta stuff and sure you're low diamond just like Hashinshin, but do you blame the design of the champions when you get outplayed? > And what's your stance on singed? Very similar to Hashinshin's. When it comes to design the only champions i think have toxic design would be Jax, Singed, Graves and Akali. Singed is one of the worst champion designs in league. He's an example of the concept "innovation for the sake of change rather than positive influence". His entire playstyle is extremely toxic and goes against Riot's own design values, and the way he can exploit dark seals is almost as toxic as the old Sunfire cape + Iceborn Gauntlet combo back in season 5-6. Not only does his design encourage non-interactive laning, he is literally rewarded for getting outplayed because he deals damage to anything remotely near him. There's no distinct counterplay to him because he builds tank, so wether you push in the lane or farm safely under turret you get punished for either option regardless. Sort of like old Illaoi and new Nasus, his primary counterplay is "outnumber him" which is horrible design on a tank, seeing as you either focus him and lose any teamfights or you focus his team and die to his high base damage.
Rioter Comments
: Hey guys! We're looking into this issue now, thanks for the heads up!
> [{quoted}](name=Eambo,realm=EUW,application-id=ETj6EdvQ,discussion-id=bZNab6yY,comment-id=0003,timestamp=2018-06-27T15:17:35.530+0000) > > Hey guys! > > We're looking into this issue now, thanks for the heads up! Guess all we can do is wait then. Thank you for the quick response.
Leyruh (EUW)
: What kind of dumb things did you do when you began League?
This makes me realize how patient my friends were with me. I’d play old soraka or old evelynn bot/top with them and use their Qs to farm. I would always go heal/clarity so that i had plenty of lane sustain for me and my friend. I was definitely support but i would most notably use Soraka’s old Q to wave clear (it hit every enemy in an area around you with a bolt of magic damage that would reduce their magic resist for each subsequent Q hit.) Somehow this worked most of the time, and i had plenty of fun. Especially old evelynn - i would start with her stealth to go invisible at start of game and trick enemies into thinking my friend was alone, as well as function as a living ward in the enemy jungle at the start of the game, sometimes catching enemies off guard before minions spawn. (This was before the rise of the jungler role, which i would witness a couple months later and would force us to stop playing duo top.) Oh yeah and Fizz was super frustrating because he was, in my eyes, sooooo op and would always kill me without being possible to target. Oh yeah, and Soraka’s old E was like using star wars force choke and that was fun. So i’d spam it rather than use it on targets we might need it for, such as my allies. (It could both silence an enemy or refill mana for an ally)
: Maybe TT ?
> [{quoted}](name=Miahoo Mia,realm=EUW,application-id=eZuvYsEr,discussion-id=2EeYcqKZ,comment-id=0000,timestamp=2018-06-01T15:38:50.984+0000) > > Maybe TT ? No, the notification specifically shows up for solo/duo queue.
Rioter Comments
nothing4fun (EUNE)
: TY for banning me for nothing
No one has ever had a legitimate account ban lifted. If you check your e-mail you'll have information on why you were banned available to you.
KapiteinG (EUW)
: When to go from vsAI to PVP?
Hello. If you like playing Master Yi, you should try Warwick. He is very easy to learn, but hard to master - and extremely strong, too. Perfect for a beginner. Now, i would say you should only play pvp if you really want to. PvP is very different from coop vs ai - the game changes, and not only for the better. It is very difficult and very unforgiving. You need to be patient, and if you see players being offensive you can mute them by opening the scoreboard (TAB) and clicking the speech bubble next to their champion portrait. Alternatively, you can write /mute all in the chat to mute every other player in the match. This ensures a much smoother experience. Trust me, the chat is not required to win or have fun. There is absolutely no need to keep the chat enabled if you have no interest in communicating with your teammates.
: Pizza Delivery Sivir - Sneaky did it better BibleThump
tl;dr you look gorgeous, though it probably contributes that you look beautiful to begin with. I always had a thing for brunettes. I don't know who this sneaky person is, but after seeing their cosplay i am no longer "on the fence" - i dont care if you're a guy or a girl, when you're this cute i can't help but desire you. Enough about sneaky, though - you look gorgeous in this, too. It must have been a ton of work to "get it right" - did you have to try many times before you were satisfied? How much does it cost to do this kind cosplay? I'd never do cosplay myself - i can't do anything around the eye regions as i get teary eyed very easily, and i have literally no artistic value with makeup - but i was always curious. How much time does it normally take you to do this? What were any annoyances or what not while applying it / wearing it? Do you actually play Sivir, or did you just want to compete with Sneaky? You're a worthy adversary for sure. But he kinda gets bonus points for the whole, you know... Not being a hot chick to begin with-thing. _btw im a semi-bi girl myself. Im just way, way too scared to ever try cosplaying myself. You are incredibly brave to do it._
: League is not as fun as it had been.
So because you are not enjoying the game anymore, the game is no longer fun? That's not how it works...
Moz (EUW)
: my man, the only reason you don't see berserker greaves as essential is because you take lethal tempo and you don't value E evolve at lvl 13 with berserker greaves + shiv + dagger, realistically Press the attack is better than LT at all ins in lane and up till around 3-4 items and dps generally outside of like 6 item lategame teamfights and even then if you have other damage carries the dmg amp is stronger than the extra AS lethal tempo gives, Kaisa Q doesn't actually clear waves alone, you buy shiv for burst and so you can auto once with shiv then your q will clear a wave. outside of my disagreement on lethal tempo I think the rest of your opinions hold merit, I personally take bloodline and avoid buying sustain but I know that some prefer to base their playstyle around sustain more so than I.
> [{quoted}](name=Moz,realm=EUW,application-id=N9uP9Byj,discussion-id=KqA8HKZy,comment-id=00070000,timestamp=2018-03-15T13:55:44.834+0000) > > my man, the only reason you don't see berserker greaves as essential is because you take lethal tempo and you don't value E evolve at lvl 13 with berserker greaves + shiv + dagger, realistically Press the attack is better than LT at all ins in lane and up till around 3-4 items and dps generally outside of like 6 item lategame teamfights and even then if you have other damage carries the dmg amp is stronger than the extra AS lethal tempo gives, Kaisa Q doesn't actually clear waves alone, you buy shiv for burst and so you can auto once with shiv then your q will clear a wave. > > outside of my disagreement on lethal tempo I think the rest of your opinions hold merit, I personally take bloodline and avoid buying sustain but I know that some prefer to base their playstyle around sustain more so than I. Thank you for being civil. Got a pitchfork-wearing mob harrassing me out of another forum earlier today... I have taken their and your opinions into account and tried something new on her. I now agree berserker greaves seems to be optimal choice for laning kaisa - perhaps replaced later, after you get items. Attack speed is simply too valuable early, and relying solely on zeal for that is too costly. I can't seem to make press the attack fit with her passive, but on the other hand i secretly KNOW it is no doubt the most powerful option - after all, she deals such monstrously high damage with lethal tempo press the attack can only serve to enhance that. I have been picking up bloodline myself recently. Alacrity is nice and all, but as i like to build two zeal items on her its ultimately overkill. Bloodline lets you gain lifesteal despite rushing items like infinity edge or essence reaver, which i found helped me (a weak adc player) out a lot more than i expected it to. For jungle i'd still say alacrity, lethal tempo and ninja tabi are the superior options - but i've now realized that is thanks to bloodrazor, and cannot be emulated as a laner. So i was wrong on a lot of things. Essence reaver is a good item on her (but i still refuse to accept presence of mind unless you plan to spam your Q literally non-stop from the beginning of the game) since it lets you use her ult more often, but i figure the higher the level of your opponents the more often you'll want infinity edge instead. I hadn't thought of the teamplay aspect of press the attack. I'm a top lane main of the old school, so we sadly have this %%%%%%ed habit of only thinking about what we can do in a 1v1 scenario - disregarding potential allies. Toxic soloQ mentality. I need to do something about that... Thank you again for being civil. I'll give statikk shiv on her a try as well, although i personally prefer runaan's hurricane when building life steal.
: Play Kai'Sa like Minitroupax
Honestly, this guide is straight up offensive. What the hell were you thinking? Fleet footwork is acceptable on any marksman. Yes. I personally prefer lethal tempo as it synergizes extremely well with her entire kit. But presence of mind? When you plan to build essence reaver? Why? And statikk shiv? When you even make a point of how good Kaisa's Q is for wave clear? What the hell? Speaking of Kaisa's Q and wave clear - do you have ANY idea how much this heals you when you have ravenous hunter and/or gunblade/death's dance? Berserker greaves are straight up awful on her. You should almost ALWAYS get ninja tabi instead due to your close proximity to your opponents. Oh, and for the same reason phantom dancer and death's dance are endlessly much better choices on her - they both make you deceptively difficult to take down, and they allow you to stand and fight against enemies you cant possibly hope to outrun. Rapid fire cannon is an awful item on her. It will severely mess up your dueling if you are running around the edge of your range, and you also miss out on teamfight power from the lack of a runaan's hurricane, a must-have item on any rapid fire champion with on-hit passives that can hit multiple targets at a time. Alacrity is acceptable on her. You want as much free attack speed as possible so that you can build damage early on. Bloodline is also a viable alternative, but Alacrity is generally superior due to the instant 3% it grants you. Speaking of which - building an 80 AD item and a long sword typically lets you double her Q damage output. That should always be your first priority as a bot lane marksman. I understand this player is a pro player, but its very clear he has absolutely no clue how to build Kai'sa. This build looks like something you might want on Sivir or Caitlyn - not on a duelist like Kai'sa. Rising storm is a decent rune on any late game champion - but celerity is horrible. Granted, there are few better alternatives in the sorcery tree - but Celerity, which grants bonus damage from movement speed, does not even benefit from your kit - Kaisa's E denies her basic attacks during its movement speed boost, which means by the time you can fire you no longer have any bonus movement speed. You do however have a boatload of attack speed, which is something many other runes benefit more from. A typical build will look like this: Death's dance, Ninja tabi, Phantom dancer, Infinity edge, Situational last whisper upgrade, Runaan's hurricane, sell boots for guardian angel / Maw of malmortius/Mercurial scimitar. You'll also want Lethal tempo, Overheal, Alacrity and coup de grace coupled with Domination - Taste of blood massively enhances your laning phase and skirmishing power and Ravenous hunter is straight up a MUST HAVE because it heals you not only from your spells, but also from your passive procs. What, you didnt realize? Kaisa's passive is a spell. The "proc" after it is fully stacked deals a massive amount of magic damage - magic damage that benefits from spell vamp and omnivamp. Seriously, its straight up disgraceful that you teach inexperienced league of legends players to use these builds. This will leave them at an extreme disadvantage against any experienced marksman player - is that your idea? Distinguish kaisa mains from casual kaisa players? Are you intentionally teaching them ineffective builds to give you an edge, should you ever play against them? You need to step up your game if you plan to teach players how to play the game. This is unacceptable and outrageous for a front page blog.
: Can I have one champion that can change role depending on how you build him?
Used to be {{champion:14}}, but then they removed {{item:3309}}
RealNooob (EUW)
: LOL is getting worse i think its time to find something else to play
I found Dark souls 3 myself. I enjoy that game, but its not for everybody.
Rioter Comments
Loidius (EUW)
: Can we show Tryndamere some love? RIOT pls fix top lane
Tryndamere? Skill? He's the definition of a luck-based champion. Your entire early game depends completely on getting crits or not. So you can either luck out and crit 10 times in a row or lose the game because you didnt get a crit once during an early trade.
24thDiK (EUW)
: What are the main criteria for being a professional?
A proffessional gamer is somebody who earns enough off their gaming to live off of it. You could be bronze V and still be a pro if you somehow earnt enough money to live off of. Just look at a lot of popular streamers - not necessarily popular because they play well, but rather because they are entertaining to watch.
: Is it me or is minion block worse this pre-season?
Im experiencing more of an issue now than ever. Before preseason my xin would occasionally stumble over 3 minions, but just yesterday i got stuck on ONE LONE minion, xin walking from left to right to left 4 times in a row before managing to get around it.
: LF mature players (21+) - Be Plat+.
21, Diamond 4... Mature? If i was mature i wouldn't be playing league of legends. Jokes aside, i can play if you'd like to. I prefer playing ranked because i dont actually care about my rank - i just want to play to win, and i enjoy the better matchmaking. I am fine with normal games as well, but be aware that i frequently get matched against master tier players, and at night often get stomped by challengers.
: Looking for a tiltproof ADC to practice with
Untiltable adc? I think you meant to post this in games, contests & jokes. Jokes aside, i would like to practice playing adc so if you dont mind a pure garbage marksman, then we could play together. My smurf account is "The Green Spear". Add me there if you'd like to play - i figure its better if i practice on my smurf so we dont get matched up against diamond adc mains.
: This new season is one of the worst in league history
Nah. Season 5 was the worst in league history. The game has been slowly improving since then.
BillKull (EUNE)
: Hehe, yes I read the whole text, and to be honest, it actually helped me A LOT! So as u were explaining the Paths on each champion, I notice you were 100% detailed on what u were saying and I truly liked that! Your thoughts on the champions are actually pretty good I would say so, and to be honest u seem to know karma very well from what u said! The choices u made for the runes can prove that too! So yes I agree with the sorcery-domination page and yes spell vamp is broken if u manage to get the 5 uniques shutdowns as what the "RAVENOUS HUNTER" says!! But to be honest with u I would rather take "MANAFLOW BAND" instead of "THE ULTIMATE HAT" because the mana issues are high on karma and Lulu too!! They need to poke as much as possible in the lane so u will need to have a good mana regen either ways, especially on Lulu which she usually starts with "CORRUPTING POTION" and not with the typical ring that mages start!!That's because of lane harass but that is another issue for Lulu! So even if u buy the ring with mana regen, it will still not be enough to recover your poke since your cd on Karma's/Lulu's Q is very low even at level 1!! About the domination path, it's actually very very good on these mages I have to fully agree on this one and actually, I had the idea of that before but I didn't think it would benefit me that much !! I used to take the precision path with "TRIUMPH" and "LAST STAND" for the extra damage when I am on low health cause usually Lulu is gonna get harassed anyways in mid so I thought: "why not get such a rune which will actually allow me dominating when im on low health"!? But the thing is that I would rather have a true damage to my lane for free than ONLY when it n low health!! I was thinking about the inspiration path but I feel like if I take that rune path I will have weak laning face....! I don't know, to be honest with u, I'm still testing out my rune pages!! Though Lulu is my main, I still have several thoughts with these new runes, and I actually try a lot of new stuff in mid !! You do not see very often Lulu mid mains but when u do u know that this player must love that champion so much and actually know what they are doing!!! ( have some great experience and knowledge of that champion) Well as for the "ARCANE COMET" it is good for karma indeed but the "SUMMON AERY" might be better cause the arcane one has 20 cd while the aery has n cd at all and also deals faster the damage u wish!! It is true that the ap ratio on damage is not higher than the comet one but either way karma will shield the adc a lot during the game anyways, and the fact that aery has no cd is actually pretty good in the lane!! Lets also not forget that magic pen will also help the damage on that epic rune so it will deal plus some true damage anyways!! The passive on the riven is pretty good and of course the damage is very useful but to be honest, for both KARMA and LULU the +10 % free cd from "TRANSCENDENCE" and the very well damage from "SCORCH" will help them a lot! The reason why this is useful is that, both of these 2 mages want to go "FULL AP" which means they need to get much ap as fast as possible to help their team with utility or use the massive damage they can deal ( Karma's Q/Lulu's Q is actually broken when having much magic pen and ap!!). As for the "PHASE RUSH" I do not think it is good on these 2 mages cause they need to deal much damage on the lane either ways and that epic rune does not help them at all! Having such a rune on these champions will be a HUGE nerf for them because they will deal less damage than they could with the aery or comet one!! Now I wanted to thank u for writing me all this, cause u explained me all the things u had on your mind and actually showed me these thoughts pretty well, to be honest, so congratzulations to you my friend \(^o^)/!! It does take a lot of time to write all this and that means a lot to me that u actually wanted to sit down and write all that!! I hope u have a great day and try not be so stressful, I will be glad to see your next reply and learn what you will say about my thoughts :D!
> [{quoted}](name=BillKull,realm=EUNE,application-id=39gqIYVI,discussion-id=1uaYdsAV,comment-id=00010000000000000000,timestamp=2017-11-10T01:36:29.520+0000) > > Hehe, yes I read the whole text, and to be honest, it actually helped me A LOT! So as u were explaining the Paths on each champion, I notice you were 100% detailed on what u were saying and I truly liked that! Your thoughts on the champions are actually pretty good I would say so, and to be honest u seem to know karma very well from what u said! The choices u made for the runes can prove that too! So yes I agree with the sorcery-domination page and yes spell vamp is broken if u manage to get the 5 uniques shutdowns as what the "RAVENOUS HUNTER" says!! > > But to be honest with u I would rather take "MANAFLOW BAND" instead of "THE ULTIMATE HAT" because the mana issues are high on karma and Lulu too!! They need to poke as much as possible in the lane so u will need to have a good mana regen either ways, especially on Lulu which she usually starts with "CORRUPTING POTION" and not with the typical ring that mages start!!That's because of lane harass but that is another issue for Lulu! So even if u buy the ring with mana regen, it will still not be enough to recover your poke since your cd on Karma's/Lulu's Q is very low even at level 1!! > > About the domination path, it's actually very very good on these mages I have to fully agree on this one and actually, I had the idea of that before but I didn't think it would benefit me that much !! I used to take the precision path with "TRIUMPH" and "LAST STAND" for the extra damage when I am on low health cause usually Lulu is gonna get harassed anyways in mid so I thought: "why not get such a rune which will actually allow me dominating when im on low health"!? But the thing is that I would rather have a true damage to my lane for free than ONLY when it n low health!! > > I was thinking about the inspiration path but I feel like if I take that rune path I will have weak laning face....! I don't know, to be honest with u, I'm still testing out my rune pages!! Though Lulu is my main, I still have several thoughts with these new runes, and I actually try a lot of new stuff in mid !! You do not see very often Lulu mid mains but when u do u know that this player must love that champion so much and actually know what they are doing!!! ( have some great experience and knowledge of that champion) > > Well as for the "ARCANE COMET" it is good for karma indeed but the "SUMMON AERY" might be better cause the arcane one has 20 cd while the aery has n cd at all and also deals faster the damage u wish!! It is true that the ap ratio on damage is not higher than the comet one but either way karma will shield the adc a lot during the game anyways, and the fact that aery has no cd is actually pretty good in the lane!! Lets also not forget that magic pen will also help the damage on that epic rune so it will deal plus some true damage anyways!! > > The passive on the riven is pretty good and of course the damage is very useful but to be honest, for both KARMA and LULU the +10 % free cd from "TRANSCENDENCE" and the very well damage from "SCORCH" will help them a lot! The reason why this is useful is that, both of these 2 mages want to go "FULL AP" which means they need to get much ap as fast as possible to help their team with utility or use the massive damage they can deal ( Karma's Q/Lulu's Q is actually broken when having much magic pen and ap!!). > > As for the "PHASE RUSH" I do not think it is good on these 2 mages cause they need to deal much damage on the lane either ways and that epic rune does not help them at all! Having such a rune on these champions will be a HUGE nerf for them because they will deal less damage than they could with the aery or comet one!! > > Now I wanted to thank u for writing me all this, cause u explained me all the things u had on your mind and actually showed me these thoughts pretty well, to be honest, so congratzulations to you my friend \(^o^)/!! It does take a lot of time to write all this and that means a lot to me that u actually wanted to sit down and write all that!! I hope u have a great day and try not be so stressful, I will be glad to see your next reply and learn what you will say about my thoughts :D! Aery seems overall superior on both Karma and Lulu. And while i agree manaflow band is far superior on Lulu, the ultimate hat is in my opinion stronger on Karma as her ultimate is 100% essential to her playstyle, and she will be spamming it throughout the entire game - most likely maxing out the bonus CDR after just a couple minutes at most. Forget arcane comet - that one would be ideal on champions like Malzahar and Brand. Transcendence is great on Lulu, but unnecessary on Karma - you will likely be capping out on CDR anyways.
BillKull (EUNE)
: Oh, I understand the situation then!! Sure, if u could actually give me an info for these 2 champions, it would be nice!! Though I have a page for these 2 already I would like to see a second opinion too!!
> [{quoted}](name=BillKull,realm=EUNE,application-id=39gqIYVI,discussion-id=1uaYdsAV,comment-id=000100000000,timestamp=2017-11-09T22:07:53.868+0000) > > Oh, I understand the situation then!! Sure, if u could actually give me an info for these 2 champions, it would be nice!! Though I have a page for these 2 already I would like to see a second opinion too!! While mages are not my specialty (rather my weakness) i still have a pretty decent idea what they can do. Karma is also one of the few mages i can actually play - i used to main her on NA as support before i transferred to EUW. Brace yourself for a true wall of text. As you said you desire a second opinion, i have explained every mastery decision in-depth. I hope you have no problem reading a lot of text, and wish you good luck getting through this marathon of brainstorming. "True mage" Karma mid: Primary: Sorcery-Arcane comet-The ultimate hat-Celerity-Scorch Secondary: Inspiration-Stopwatch-Approach velocity https://i.gyazo.com/5d0b305fc2659960cac9a1e553e7030f.png My thoughts behind this is that i have seen arcane comet having a funky relationship with damage over time and multi-hit spells, which brought Karma's W to mind. Karma's Q also applies a slow, which can help the comet land. This is also the thinking behind Approach velocity over, say, cosmic insight. Approach velocity not only massively boosts your speed when allies are in trouble, but it also procs on EVERY SINGLE FORM of cc you apply to enemies, meaning you will be running at your target like an ulting master yi during your W or after hitting an opponent with your Q. The ultimate hat lets your ultimate be used even more often. Extremely practical on Karma, who not only begins with her ultimate but features a medium cooldown on it, which leaves an actually noticeable impact from the ultimate hat. Celerity grants you bonus movement speed, which is always practical on a mage - but more importantly, it synergizes with your shields. If you use your shield on yourself the movement speed will grant a little bonus ability power, increased depending on what items you have picked up (e.g {{item:3504}}, {{item:3100}}, {{item:3092}} or {{item:3285}}). Stopwatch is practically a must-have for squishy mid laners that might want some extra time in an early game meta dominated by diving junglers. Can be sold after use if you do not feel the need for {{item:3157}} later in the game. Now, if you're feeling especially aggressive you can instead put this as your secondary rune: Domination-Cheap shot-Ravenous hunter https://i.gyazo.com/d6e16141fd41bfe4dd13d16041af5d3e.png Why domination? Cheap shot deals a small portion of bonus true damage EVERY SINGLE TIME you slow or otherwise cc an opponent. This means every single time you use Q, you will be dealing a little extra damage - Cheap shot only has 4 seconds of cooldown. "But frontline, cheap shot's bonus is applied on damage AFTER the cc! I will have to use another spell or basic attack my target to proc it!" This is where Scorch comes in, from your primary tree. Scorch ALSO deals a small portion of bonus damage - damage over time, similar to the late deathfire touch. This only procs every 20 seconds, but lane trades will most likely not happen more often than that due to mana and health constraints. But still, this is a separate instance of damage from your first attack. That means the damage from Scorch - yes indeed - procs Cheap shot's bonus true damage. I heard you like bonus damage, so i made your bonus damage deal bonus damage! Ravenous hunter is where the truly hyper-aggressive aspect of domination comes into play. Ravenous hunter heals you on a portion of damage dealt by your abilities, scaling up with kills or assists gained on the FIRST instance of an enemy player dying. This mastery effectively grants you a maximum of 15% spell vamp. Now, healing from spell vamp is reduced to 33% of the original value for area of effect spells. You may think this seems useless, but then notice this: Ravenous hunter is not champion damage exclusive. This means that, when the late game comes around and you ideally have between 600 and 900 AP, your now NUCLEAR Qs and R-empowered Qs will be healing you for ALL their explosive damage dealt. Yes, damage dealt. To minions, to monsters, to champions. What happens when you hit a minion wave of 8+ creeps with an empowered Q that deals 1000+ damage? Additionally, as your W and empowered W are single-target spells, they will be healing you a full 15% on BOTH their instances. That means besides your W's innate % Missing HP heal, you will ALSO be healed TWICE by spell vamp - once when you apply the tether to an enemy, and another time when the tether "detonates" and snares its target. Provided your opponent is unable to burst you down, you will be healing quite massively from this spell. Excellent against tanks and immobile melee champions. Alternatively, we have "Supportive" Karma mid: Sorcery-Summon aery-The ultimate hat-Transcendence-Waterwalking Resolve-Font of life-Revitalize https://i.gyazo.com/fdc8aed525e4748d4d519f17383d18ff.png Here you pick Summon aery as it massively boosts your shield strength on allies, while still providing a combat bonus for you. You still use the ultimate hat, but you swap out celerity for Transcendence. Transcendence grants you bonus AP from going past the CDR cap. It also grants you a free 10% cdr after level 10. What does this mean? This means you can freely and happily stack utility items that come with CDR without losing anything or missing out on cost efficiency. As you gain damage from every point of CDR going past the max cap, this allows you to create entirely new, superefficient item builds. Waterwalking grants you extra mobility in the river, making you a much more efficient roamer. This will not only buff your teamfight power when contesting an objective, but also make it a lot easier for you to roam to top lane or bot lane. You can easily catch other players off guard with this, so you might have to practice to learn how to utilize it to its full, terrifying power. As a bonus, waterwalking also makes escaping into the river a viable means of escape if you are getting ganked. Especially in the early game, you will be granted 25 points of movement speed - the very same regular boots of speed do - effectively granting you free boots where your pursuers have none. This, plus your shield, makes it nearly impossible to catch up to you without rapid fire crowd control. Now, for resolve: you take font of life because you apply a lot of crowd control. Anyone basic attacking your Q or W target will be healed and, should you build it, enjoy the benefits of {{item:3504}} as well. Revitalize is just straight up a stat boost for your E and your Ultimate-empowered W. It also synergizes well with Font of life and Summon aery. Now for Lulu mid, there is a little less variety - the page looks rather similar to support Karma. Primary: Sorcery-Summon aery-Manaflow band-Celerity-Waterwalking Secondary: Inspiration-Stopwatch-Approach velocity OR Domination-Cheap shot-Ingenious hunter / Relentless hunter https://i.gyazo.com/f8af2eeea9f0029484f418a1ce084596.png https://i.gyazo.com/c8d6f323af3fb1c8950d2c938fbeaafd.png The same reasoning for certain masteries Karma wield goes for Lulu. Aery increases shield strength. Celerity grants extra mobility and boosted damage when you are hastened. Manaflow band helps you out in lanes you have to use a lot of spells in. It grants you a free spell cast as well as refilling 8% of your missing mana, which can be great in trade-heavy lanes. Here's one important difference. You have Waterwalking for the bonus mobility in the river, but you are also wielding Celerity. As Celerity scales with your bonus movement speed, fighting within the river effectively makes you **much more powerful** as it grants you bonus damage. If you use this intelligently, you can combine this with the river scuttler's shrine for a MASSIVE damage boost in the river. https://i.gyazo.com/d2056d8b925acff39172665daa345a09.jpg Proof of concept captured with Karma as i do not own Lulu myself. As you can see in the picture here, i am currently gaining 30 bonus AP from Waterwalking and 27 bonus AP from Celerity. That means from these two masteries, you gain an entire 57 bonus ability power. And i believe Lulu gives a little more movement speed than Karma. Lulu also features a lot of slows and other forms of cc, so Approach velocity is just as good if not better on her than on Karma. This is also why you can pick cheap shot on her - she basic attacks a lot, so proccing cheap shot should be easy as pie. Ingenious hunter grants you lower cooldowns for active items, which is amazing if you use items like {{item:3107}} and {{item:3157}}! Alternatively, Relentless hunter grants you a lot of bonus out of combat movement speed, which is good to have should you not be using many active items. I'll be very impressed if you make it all the way through this. This was surprisingly stressful to write as i thought long and hard about it. If you have any comments, suggestions or questions, please ask in a reply.
DeRoo (EUW)
: Although some of these are good. It's funny how I would completely disagree with some also. Nothing wrong with yours, I just find better ones to use for how I play. I am Diamond also. Also you Lee one is wrong. You have "Domination" in twice.
> [{quoted}](name=DeRoo,realm=EUW,application-id=39gqIYVI,discussion-id=1uaYdsAV,comment-id=0000,timestamp=2017-11-09T00:10:55.136+0000) > > Although some of these are good. It's funny how I would completely disagree with some also. Nothing wrong with yours, I just find better ones to use for how I play. I am Diamond also. > > Also you Lee one is wrong. You have "Domination" in twice. Lee has now been corrected. Please mention any other champions you might want me to add or make adjustments to.
BillKull (EUNE)
: There are some champions that you did not include in the link, such as Karma mid or Lulu mid that still have a good win rate and in fact Lulu mid was in 2017 worlds !! Next time try to be more updated and detailed with all the champions, including all of their roles in the game!!
> [{quoted}](name=BillKull,realm=EUNE,application-id=39gqIYVI,discussion-id=1uaYdsAV,comment-id=0001,timestamp=2017-11-09T02:29:39.672+0000) > > There are some champions that you did not include in the link, such as Karma mid or Lulu mid that still have a good win rate and in fact Lulu mid was in 2017 worlds !! Next time try to be more updated and detailed with all the champions, including all of their roles in the game!! As i am only responsible for top lane personally, i sadly have no authority over the other pages. I'm sorry. I can write them for you right here on the spot, if you'd like?
DeRoo (EUW)
: Although some of these are good. It's funny how I would completely disagree with some also. Nothing wrong with yours, I just find better ones to use for how I play. I am Diamond also. Also you Lee one is wrong. You have "Domination" in twice.
> [{quoted}](name=DeRoo,realm=EUW,application-id=39gqIYVI,discussion-id=1uaYdsAV,comment-id=0000,timestamp=2017-11-09T00:10:55.136+0000) > > Although some of these are good. It's funny how I would completely disagree with some also. Nothing wrong with yours, I just find better ones to use for how I play. I am Diamond also. > > Also you Lee one is wrong. You have "Domination" in twice. As stated above, the new runes are designed around playstyle. These presets are for those that do not know what runes to pick. If you have found runes that suit your playstyle you obviously will not need these builds. Thank you, i will correct it.
Qbert (EUW)
: Wards too?
> [{quoted}](name=Qbert,realm=EUW,application-id=39gqIYVI,discussion-id=29LEdwI8,comment-id=0002000000000000,timestamp=2017-11-08T09:03:50.267+0000) > > Wards too? No, you are no longer granted wards on a full inventory. If you are at the stage of the game where you have six complete items, chances are you won't have much need for them anymore.
Rioter Comments
Qbert (EUW)
: The question i was asking myself is ... what if my inventory is full ... what will happen?
> [{quoted}](name=Qbert,realm=EUW,application-id=39gqIYVI,discussion-id=29LEdwI8,comment-id=00020000,timestamp=2017-11-08T08:40:35.281+0000) > > The question i was asking myself is ... what if my inventory is full ... what will happen? It is automatically consumed.
: You can't? You can't even explain the problem? What's the matter?
> [{quoted}](name=Player3Th0mas,realm=EUW,application-id=39gqIYVI,discussion-id=29LEdwI8,comment-id=0000,timestamp=2017-11-08T07:21:57.334+0000) > > You can't? > > You can't even explain the problem? What's the matter? Look at the inventory. Its a certain item granted through the kleptomancy keystone rune.
Scrinnid (EUNE)
: Wish we actually had manapotions
> [{quoted}](name=Scrinnid,realm=EUNE,application-id=39gqIYVI,discussion-id=29LEdwI8,comment-id=0001,timestamp=2017-11-08T07:45:41.227+0000) > > Wish we actually had manapotions We do. It is gained through the kleptomancy keystone. :)
Rioter Comments
MyLibido (EUNE)
: What's adaptive damage?
They will either give you AD or AP based on what your spells scale with... Or what items you are buying. We'll have to wait for the patch to find out for sure.
Lennya (EUNE)
: Fix draven
{{champion:143}} {{champion:63}} {{champion:51}} {{champion:21}} {{champion:18}} {{champion:201}} seems to do pretty well against him
ElFapo007 (EUNE)
: > [{quoted}](name=Frontline Fury,realm=EUW,application-id=39gqIYVI,discussion-id=oIctQ0jH,comment-id=0004,timestamp=2017-11-06T15:48:19.838+0000) > > Zac is not "too weak". He has in the past always been "too strong", which now makes you think he is too weak because you can no longer 1v2 everything. Zac's all abilities are aoe. He is ment to be fighting vs multiple enemies for maximum damage output.
> [{quoted}](name=ElFapo007,realm=EUNE,application-id=39gqIYVI,discussion-id=oIctQ0jH,comment-id=00040000,timestamp=2017-11-06T16:55:26.561+0000) > > Zac's all abilities are aoe. He is ment to be fighting vs multiple enemies for maximum damage output. Yes, Zac is designed to deal damage to multiple targets. He is, however, not meant to be able to solo multiple players on his own without being fed first - which is what he used to do for quite some time before his rework and subsequent nerfs.
ElFapo007 (EUNE)
: I feel that Zac is too weak at his current state, and i have few suggestions to solve it.
Zac is not "too weak". He has in the past always been "too strong", which now makes you think he is too weak because you can no longer 1v2 everything.
Tukelis (EUW)
: Hello, please someone explain why I got permaban? Is it flaming?
You flame a lot. You also scream "report this, report that" which is against the rules. You harrass your teammates 24/7 and threaten that they will get banned. You were extremely negative and overall very toxic in this chat log, despite not actively cursing.
: Ok, I am sure now... Bronze players aren't the worst players in LoL... read to find out who is ;)
The ego gets worse the higher you go. As a Diamond player, i found my absolute worst experience to be in gold. Of course there are monstrously toxic players in every elo. Its the community as a whole. But at the very least that toxic plat player actually knows their champion or their role well. They know their shit. Gold players think they're the best of the best and go apeshit when they're proven wrong. I say this for your own good - if you think silver is bad, stop climbing. It only gets worse from here.
Rioter Comments
Shao Sin (EUW)
: Brand should be the champion that you pick agasint tanky champs and destroy them
The problem with brand last season was that he wasn't good at melting tanks - he was good at melting anything and everything. A 50 AP brand could easily 100-0 a fed mid laner, even from behind.
: why you comment if you aren't interesting ? I was in Diamond 4 :P but unlucky games. It's soloQ heh
> [{quoted}](name=Chearwen,realm=EUNE,application-id=WtAasNBw,discussion-id=jyOTtlOm,comment-id=00000000,timestamp=2017-10-31T16:24:00.779+0000) > > why you comment if you aren't interesting ? I was in Diamond 4 :P but unlucky games. It's soloQ heh That is my point. Break your defeat streak and prove you can do better, then i can try duoing. I'm Dia 3.
: EUW Diamond Jungler LF DUO
Diamond V 0 LP... Im sorry, break your loss streak and get to Diamond 4 and i'll give you a chance.
: What's your ranked story this season? Where did you start and where did you end up?
Implying the ranked season has ended yet - its still a full week left, there's plenty time to kick it up another division. Funny, i also mained Udyr at the start of this season yet abandoned him right before summer for the same reason you did. I've currently been up and down from Dia 3 and Dia 4 3 times, and i'm right now in promos for Dia 3 with 1 win and 0 losses. I think im going to end the season in Dia 3, but that does not mean i wont try to make Dia 2 first.
Rioter Comments
: Lulu Needs a VGU
Visual update? No, she does not. There are plenty of champions that would need a graphical update before Lulu. Gameplay update? Why? She is one of the most popular supports in the game, she is seeing great effective play across all skill levels and ranks and she is perhaps one of the strongest supports in the game. I understand that you might find her graphics dated compared to newer champions like Rakan - but before Lulu, there are champions like Nunu, Blitzcrank, Jax, Pantheon, Wukong and Zilean - ancient champions that are a pain to look at. In all fairness, you should be glad your champion is at the very least playable despite having dated models. She could have been enduring the blitzcrank/aatrox treatment of ugly visuals coupled with perpetual unviability.
Intrianna (EUW)
: ironic? i claimed Jhin to get instaban by wishing me and all my family to die, to get cancer and to personal harrass. Did i say anything close to it?! I just judged they game-play. ITS A RANKED GAME. If you want to stop people doing that, make some RESTRICTIONS in RANKED GAME. For example, only allowed RANKED M5+ Champions, Anything like that, to avoid people who are WOOD to play in silver+gold.
> [{quoted}](name=Intrianna,realm=EUW,application-id=NzaqEm3e,discussion-id=jovVjoId,comment-id=00010000,timestamp=2017-10-16T04:01:43.765+0000) > > ironic? > i claimed Jhin to get instaban by wishing me and all my family to die, to get cancer and to personal harrass. > Did i say anything close to it?! > I just judged they game-play. > ITS A RANKED GAME. > If you want to stop people doing that, make some RESTRICTIONS in RANKED GAME. > For example, only allowed RANKED M5+ Champions, Anything like that, to avoid people who are WOOD to play in silver+gold. The terms of conduct and summoner's code clearly states flaming is not allowed, even for retaliation. That "he said it first" does not make it okay for you to do the same.
Intrianna (EUW)
: 14 Days ban, skipped the muted games, straight into ban. Does anyone find a reason?
Wow, that game 1 chat log is MASSIVE. So from what i can see you: Harrass your teammates through; Verbal abuse Extremely negative attitude Assisting enemy team Threats of physical harm Report calling Harrassment based on competitive standing (rank, elo) These are all INDIVIDUAL report reasons. ANY of these ALONE would get you a chat restriction. I figure its the combination of the excess toxicity over the two games that caused this. Did you say something else in champion select / match result screen? Because things you say there are taken into account as well, they just do not show up on the chat logs. This is all very ironic considering you claimed someone else were going to be "instaban"ned.
Glazebone (EUW)
: > [{quoted}](name=Doomley,realm=EUW,application-id=39gqIYVI,discussion-id=wzHJYk7i,comment-id=00010000,timestamp=2017-10-13T18:04:38.491+0000) > > How does irelia counter him? > > He doesn't counter jax and there isn't a champion that can beat fiora in a 1v1 when on an even ground. A smart Nasus, who has stacked good the first 15-20 min can beat Fiora easily.
> [{quoted}](name=Glazebone,realm=EUW,application-id=39gqIYVI,discussion-id=wzHJYk7i,comment-id=000100000000,timestamp=2017-10-13T19:15:13.198+0000) > > A smart Nasus, who has stacked good the first 15-20 min can beat Fiora easily. And a smart Fiora will push Nasus out of lane at level 1, freezing it near her tower where Nasus' jungler wont be able to assist him, thus netting the entire laning phase in her favour. But that is a matter of player skill.
Doomley (EUW)
: To land a basic attack during the q knock up, you would need to have at least 1.33 attack speed. Note, ONE. To Land 2 attacks during it, you would need at least 2.66 attack speed, which is not possible to have. So to get another attack in during the knock up, you would need an item like titanic hydra which works as an attack reset. This means that in a typical scenario, he only get one basic attack lead on the enemy. >Movement slow heavy enough to help land his W Typically, you would use his w during the knock up to have a guaranteed hit with it so the e slow is irrelevant.
> [{quoted}](name=Doomley,realm=EUW,application-id=39gqIYVI,discussion-id=wzHJYk7i,comment-id=00010000000200000000000000000000,timestamp=2017-10-16T00:52:16.022+0000) > > To land a basic attack during the q knock up, you would need to have at least 1.33 attack speed. Note, ONE. To Land 2 attacks during it, you would need at least 2.66 attack speed, which is not possible to have. So to get another attack in during the knock up, you would need an item like titanic hydra which works as an attack reset. This means that in a typical scenario, he only get one basic attack lead on the enemy. > > Typically, you would use his w during the knock up to have a guaranteed hit with it so the e slow is irrelevant. Yes, ideally you will. But against Jax, Fiora and Irelia that is out of the question - at least in the early game. When i say that you will get in two hits during the knock up i mean get in two hits while the target is immobilized from it. They can't actually strike immediately after landing, so while the knockup itself only lasts 3/4 of a second, the stun actually lasts for 1.25 seconds.
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Frontline Fury

Level 112 (EUW)
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