efol00 (EUNE)
: She did get buffed few patches ago actually (same time as riven did) so yeah. And i agree. She is pretty damn strong in this new tank meta. But still as i said, kha and rengar for example destroy her. But i have to agree with you. She pretty much counters everything at the moment so yeah. That's why everyone playes her. Easy win = easy elo
She used to be a beast once she hit IE + zeal upgrade + lifesteal. By making fervor crap and warlords mandatorial, she doesn't have to rush bork or something anymore, means she hits her "oh-sh*t"-powerspike earlier. And yes, there are quite a few champs that counter her hard, but it's rare to see those laning bot side. It's just a lot of small changes to the meta that pushed her into the OP section of champions, and I am sure she will get toned down quite a bit (even a rioter said so, there was a reddit post a few hours ago). I think it's a pity she will get nerfed, but that's mostly because I miss the good ol' season 2-3 days when ADCs were still actual AD Carries and felt really powerfull.
: Ideal score for rank S
Only Rito knows the stats needed for S. Important to note, there are differences between champs for S rank requirements. Ratings are based off the average stats players get while playing said champ. Although it is strange that the Bee Sin you mentioned didn't get S. Usually something like 10 kills, 3 or less deaths and 15-20 assists should be worth an S rating.
efol00 (EUNE)
: So Vayne is a healthy champion?
Alright, I (kinda) agree that vayne is obnoxious to play against at the moment. But just to clarify, she did not get directly buffed in 6.22. She just (kinda) counters all the champs seing a lot of play right now. Let me explain that: 1. Most assassins got a lot of their burst potential removed to make them more healthy for the game. That's actually pretty good for all ADCs, same goes for Vayne. 2. Early game armor pen is way weaker than before, means most ADCs that benefit a lot from youmuus/BC builds got nerfed. Those were the ADCs that used to counter Vayne by just delaying her power spikes so far that the game ended before she even hit them. 3. Assassin "meta" means tank meta, as tanks counter assassins. Even more so because of the new Colossus mastery which is borderline broken. And guess what? Vayne is strong against tanks so this benefits her. 4. Fervor of Battle got butchered, making Warlords Bloodlust the go-to mastery for ADCs. Early game bullying botlane got much harder, so a safer laning phase for Vayne. Additionally Warlords is great for champs that scale well off autohitting a lot. This pushes Vayne and Twitch back into meta. 5. The removal of pink wards was actually a pretty heavy buff for short term stealth champs such as Vayne and Twitch, and I agree riot has to do something about this. TL;DR: Removal of pinks made Vayne way too safe, additionally she profits heavily from meta shifts and mastery changes.
Smol Roll (EUW)
: New skin drop rate (Hextech Crafting)
Got Bard Bard yesterday about 2 hours after it got enabled in the shop. Don't know about the chances, but it's definetly not 0.
FuBaer (EUW)
: As someone who plays since early Season 1 let me tell you something: > The number of wins someone accumulated over months/years tells us **NOTHING** about how good they are. There are people/accounts with way over 4000 normal wins who still manage to play like bots. On the other hand, there are people/accounts with only enough wins to get them to level 30, but they play way better than mentioned above poeple. While leveling up your account, the system tries to match you with/against players of roughly the same summoner level as you, so no one gets an unfair advantage by having access to more/better runes and masteries. Once you hit 30 the system starts evaluating your skill level and matching you against better and worse players than yourself, to see where you fit better. This process is always present while playing matchmade queues (normal, ranked, featured). So I recommend you to stop using sites like lolskill for normal games. These sites won't help you at all. Just keep playing, keep learning new champions like you used to. That's what normal games are for. If they flame/blame you for playing bad, mute them ingame. If they flame you after a game, block them. Don't let them get to you by saying you suck. Everybody sometimes has bad games and sucks. Everybody started as a newbie once, that's nothing to be ashamed of. Play for fun, not to be praised by your teammates. This way you should have a lot of fun playing LoL.
Another thing I would recommend you is playing ARAM. It's a pretty good environment to learn new champions, train your teamfighting and overall control over your champion. Games are not as long as normal/draft games, you do not have to concentrate on laning, there is basically no "early game" in this mode. It still is important to learn how to last hit and play safe, but if you just want to learn what each champion does, I would rather do ARAM than normals.
wigleht (EUW)
: Why am i constantly getting lumped together with people above my skill level?
As someone who plays since early Season 1 let me tell you something: > The number of wins someone accumulated over months/years tells us **NOTHING** about how good they are. There are people/accounts with way over 4000 normal wins who still manage to play like bots. On the other hand, there are people/accounts with only enough wins to get them to level 30, but they play way better than mentioned above poeple. While leveling up your account, the system tries to match you with/against players of roughly the same summoner level as you, so no one gets an unfair advantage by having access to more/better runes and masteries. Once you hit 30 the system starts evaluating your skill level and matching you against better and worse players than yourself, to see where you fit better. This process is always present while playing matchmade queues (normal, ranked, featured). So I recommend you to stop using sites like lolskill for normal games. These sites won't help you at all. Just keep playing, keep learning new champions like you used to. That's what normal games are for. If they flame/blame you for playing bad, mute them ingame. If they flame you after a game, block them. Don't let them get to you by saying you suck. Everybody sometimes has bad games and sucks. Everybody started as a newbie once, that's nothing to be ashamed of. Play for fun, not to be praised by your teammates. This way you should have a lot of fun playing LoL.
Kazlas10 (EUNE)
: the explosion is the best thing... it just needs teamwork :D
Since you get free biscuits now for killing turrets it's pretty easy to blow up one or even two poros. Before it was almost impossible to get an explosion, you had to communicate with the enemy team so everyone fed the same poro. On a side note: feeding a poro while playing {{champion:201}} gives it a tiny mustache.
SkeitasLT (EUNE)
: [Logout or Relaunch with CMD.]
A little something to add to this: Some of you may already know this, but every router has to refresh its IP adress once a day. This usually happens at night, when most people are sleeping. But LoL-players are not like most players. So if you are in a game and you suddenly disconnect due to the IP reset, you might want to run this kind of batch file with some more lines added. Below is my reconnect.bat which can still be used just to restart the client, but also works if your router got a new IP but your PC does **not**: > taskkill /F /IM "League of Legends.exe" taskkill /F /IM "LoLPatcher.exe" taskkill /F /IM "LoLPatcherUx.exe" taskkill /F /IM "LoLPatcher.exe" taskkill /F /IM "LolClient.exe" taskkill /F /IM "LoLLauncher.exe" ipconfig /release ipconfig /flushdns ipconfig /renew start "" "c:\riot games\league of legends\lol.launcher.exe"
: Which ADC's have a similiar playstyle to Ezreal?
Dissappointed noone mentioned the **GOD** {{champion:6}} yet. AD Caster style, can poke, builds semi-tank, f'cks up ad assassins. Harder to play effectively than Ezreal, but once you got a hang of it, Urgod rocks, especially when playing Crabgod ;)
: Newbie in need of build help
The lol wiki is decent, if you want to learn more about the math behind the skills and their scaling to find the perfect build (there is no such thing, just a "most-possible-dmg"-build for each champ/skill). Champion.gg is okay if you are at least low gold elo-ish and know most of the mechanics, champions and items. Mobafire is mostly outdated, i would recommend using solomid.net instead. This should be the most fitting for your needs for now.
lolofo776 (EUW)
: MASSIVE LAG ON EUW SERVERS
Always rememper the old rule #1 of online gaming: **Never play on patch day**
Zaklo (EUW)
: give us a tip or information about the game :)
Keep your trinket ward on cooldown, even a not-so-usefull placed ward is better than no ward at all.
: I think it's less then 200 games now with the new changes to the EXP requirements. Anyway, that is a very hard question, since it all depends on how much time you spend playing. As a rule of thumb, I would say about 3 weeks at this moment if you play 2-3 hours a day :)
On my second account I hit 30 with ~130 wins using double EXP boosts so I assumed you would need about the same amount of wins after the EXP change without boosts. That would be roughly 250 games. Might be wrong tho as it's just an assumption on my side :)
Cammz (EUW)
: Level 30
PvP 5v5 on Summoners Rift you should need ~200-250 games to hit 30. Coop vs AI would require about twice as much but they need much less time. The fastest way to level up (time-wise) should be PvP 3v3 as there are mostly botters playing pre-30. So it is basically mostly playing with and against bots but you get standard EXP. My advice: just play Normals. Use the time before hitting 30 to learn the basics of the game.
: How to check ping before i play?
This might help: https://support.riotgames.com/hc/en-us/articles/201752674-Network-System-and-League-of-Legends-Logs#wq2 Replace _tracert_ with _ping_ and you know your raw ping when connecting the LoL-server of your choice.
: Jeah i always like to pick karthus against zed Haveing 10+deaths is not a problem even after revive summoner spell is removed ;) (Nothing against karthus just i play normal blind picks and the lane matchup is rarely favorable :P also no bans there)
I was just ging you a (bad) example for winning by feeding :P As for bling pick: play as if you were losing your lane, no matter what the matchup is. Try to die as rarely as possible, get as much farm as you can, hit your item spikes around the same time your lane opponent does and you **should** be able to survive early/mid game without getting the enemy too fed.
Fjiordor (EUW)
: Nidalee adc? New to me. I never played her adc. 2. I know the flaws of adcs but that wasnt the point of my post. 3. Im am fairy consistent and successfull with kindred jungle and corki mid. I only totally struggle when it comes to playing adc in the bot with a supp who I cannot rely on. And winning botlane 1 vs 3 is nearly impossible. I do know how to fight and win(when im not totally behind) teamfights mid and lategame. But I simply cannot be consistent enough in lane to compensate for bad supports.
I for myself always expect my support to be a bot. I expect nothing out of them except suicides until they prove me wrong. If you got a bad support, play extremeley defensive, do not expect to have any influence on the game until you hit 2 items. No matter how hard you lose lane, no matter how much you get roamed on, as soon as you got Zeal-upgrade + IE you should at least be able to deal some damage to their team. The rest is all up to positioning and decision making. Unfortunately there are not many useful tips on how to improve on that. Just keep playing and always ask yourself "what could I have done better?" when your screen turns grey. If you answer yourself the same thing over and over again, you know where your flaws are. Let me say it again: Laning phase does not matter, you are the ADC, you are there to deal sh*tloads of damage once you get your items. A bad laning phase just means you hit your spike later than the enemy ADC. If you learn to play correctly around your item spikes, you learn to carry games from behind. Keeping this in mind keeps me from tilting because of every missplay of myself or my support.
: How sacrificing kda wins game?
Suicide dive Karthus! This used to be a thing back when there still was the summoner spell revive. You walk in (as karthus), die, deal a ton of damage during your passive, revive, TP back in, die AGAIN, ult. At the end of a game you could easily have 10+ deaths but still carried that game by dying all the time.
Fjiordor (EUW)
: Untilting as an ADC
Alright, my thoughts on this as an ADC main since season 3: 1st: ADC nid? Are you seriously playing Nidalee {{champion:76}} as an ADC and expect to be successfull? If you do, let me tell you Nidalee has horrible base stats for playing as ADC, below-average autohit range (525), low base AS (makes AS from runes/items worth less) and - compared to other ADC champions - very low AS growth per level. 2nd: ADC is in an awfull spot right now. It is the only class which is required in every comp as they provide huge sustain DPS from a relatively safe distance. Design-wise this is a problem. If ADCs are too strong over the course of a game, they get picked in every lane and dominate every other class which used to be played there (looking at you, corki/lucian mid, graves/quinn top). If they are too weak in the lategame, they get just popped by every assassin-style champ, even if they build full tank. That's the spot we are at right now. ADC used to be extremely strong but got nerfed over the course of a few seasons to a point where it feels really unrewarding to play ADC at all. But it is still required that someone plays them, as they are the only class which can take turrets extremely quick and dish out immense damage if not caught. Until the problem of hyper-mobility-champions oneshotting ADCs even without any significant damage items is resolved, ADCs will keep getting popped by tank ekko/fizz unless the ADC is full build and gets protected by their team. This is a huge design flaw but rito seems to like these kind of champions, so until mobility-creep meta dies, we ADC mains will feel useless yet necessary. Just my thoughts tho.
: It depends on who you ask I still call them adcs because personally its easier I can type it out so much faster and everyone still should know what I mean
So do I, i never got used to the riot terms. But this is basically the root for the kind of cunfusion OP has. "Older" playes use the older terms, newer players use the riot terms as they get promoted in the client. The problem is the translation/correlation of the two generations of terms.
Fjiordor (EUW)
: What helped me are 2 things: 1.: Use the attack move 2.: playing [Osu](https://osu.ppy.sh/) has helped me Improving my mouse accuracy greatly in many different games.
Basically this. But even after more than 5 years of LoL and even hitting plat in the process I often forget to use attack move in clutch fights. Fast-paced online shooters that require good aim like counter-strike, unreal tournament or quake (quake live is free2play and can be played only using a browser, so I recommend using this one) may help improving reflexes and hand-eye-coordination even further than osu! does.
Malus (EUNE)
: the meaning of adc
ADC is actually an outdated term based off the term "Carry" from DotA. In DotA, most of the champions/heroes who were categorized as carry were ranged sustain DPS champions. In LoL we call these Marksmen nowadays but used to call them ADC. That was because in LoL there are two "main"-stats we can use to deal damage, AD and AP. AP-Carrys are mostly called Mages, but it is also correct to call them AP-Carry or carry in general. To not get too confused, "ADC" got used for physical ranged sustain DPS champions but for magical ranged sustain DPS "mage" was more of a catchphrase than APC. In recent years Riot tried to establish different new names for different existing roles, e.g. Marksman for ADC, Juggernaut for a specific type of bruiser.
stuetel (EUW)
: positions
Greetings, LoL generally has no fixed rules set by riot. We may play whatever and however we want to, but because everyone enjoys winning more than losing, a so called _Meta-Game_ established. The meta is the basic strategy / set-up which is the most likely to win with. Since the days of early Season 1 the meta is basically set in stone and didn't shift too much. There are - in an optimal case * two botlaners: ADC / marksman and support * one midlaner: typically casters (mage/AD caster) or assassins * one jungler: tanks or fighters, but if you know what you are doing you can jungle basically every champ * one toplaner: fighter, bruiser or tank, in rare cases mages The support sacrifices farm and therefor gold as well as exp to help his early-on weak ADC to ramp up faster. ADCs in general have a weak earlygame but a very strong lategame, they don't scale as much off exp (levels), but as soon as they get their 3-4 Items, they do the most dmg on the rift. Full built ADCs are a scary thing (especially hypercarrys like vayne or twitch). Supports tend to buy very gold-efficient items so the ADC can get more farm. They often go for utility over combat stats. The other lanes are pretty basic, everybody tries to get as much gold and exp as possible before turning towards objectives (turrets, dragon, rift herald, nashor, jungle buffs). The only more difficult role is the jungler because he is constantly roaming the map and can therefor make the most plays. I would recommend to read some jungle guides and wait at least till level 20, better till 30, so you can get a proper rune page. There was another meta in NA in early Season 1, but it couldn't compete with the EU meta. So ours got adopted by everyone. Well, that's a rough basic guide towards our current meta.
: Endless problems with League of Legends
So, you seem to be salty because you spent money on a game that is free to play and won't get a refund now that you decided to quit? You seem to be salty because you cannot handle online-gaming communities? You seem to be salty because a team based game is decided not by your own skill alone but by the skills of the other players? First of all, DotA didn't invent the hero arena genre, the first game mode of this kind was Aeon of Strife for the first Starcraft game. DotA just copied the idea and transferred it over to WC3. Second, all the money players spend on LoL is spend voluntary, noone forced you to buy any RP, not Riot, not other players. B*tching about Riots monetarization is like watching TV at home, complaining about how the show you are watching sucks, but you keep watching anyway. If you really are pissed, just stop playing and thinking about this game. Third, online-gaming communities tend to appear more toxic than they actually are. That's because people who are salty more often raise their voices than people who are happy. Same as your thread, you are salty, you made this thread. Threads of people saying how much they like this game are quite rare compared to QQ threads. If you cannot handle a bit of flames/salt, don't play online games at all. About Riot not deleting your account, they have to make 100% sure you are the guys who "owns" the account, so they don't accidentially ban a hacked/hijacked account. But I seriously don't understand why it's so important for you to get your account deleted... just forget about this game and move on. If you can't, you are just the same as flamers who keep whining about little things. If I may give you a little piece of advice, try playing Beat 'em Up games like Street Fighter, Tekken, Soul Calibour, Mortal Kombat. These games are mostly 1v1, no text chat, Buy2Play. Might suit you more than a teambased strategy game.
IcyzoR (EUNE)
: Support role
Alright, gonna throw my thoughts at you as well: In my opinion support is one of the most influential roles in the early-/mid-game. A good support can decide a game almost by himself. First of all, it's the supports who will determine how the botlane matchup will play out. Before the ADCs/Marksmen get their first 1-2 items, supports often dish out more damage than ADCs, due to their (often) higher base damages as well as more cost-efficient build paths. This advantage dimishes quite fast tho. Combined with a skilled/expirienced jungler supports can make many plays around dragon and midlane. These plays often snowball games. So don't just sit bot and watch your ADC farm, go for roams, invades and ganks **IF** your ADC can manage to hold the lane by himself for the time being. Best timing for your roams is when your ADC just backed to pick up Items, after a won 2v2 fight bot or a won gank by your jungler. If you got enough health left (don't roam mid for a gank with less than 50% health, as the enemy midlaner might be able to burst you down because of level advantage) you might win midlane for your teammate just by showimg up and helping him shove the enemy mid out of lane and maybe even push down his turret. If your botlane turret falls, leave bot and try to get stuff done together with your mid and jungler, let your ADC farm at your 2nd turret after you warded up. He shouldn't need any help of you. If the enemy bot turret falls first, grab your ADC, go mid and try to destroy this turret as well and/or establish control over dragon area. At any stage of the game, supports are (together with the jungler) supposed to keep the most important areas warded. At later stages of the game, you got, depending of the "class" you play (tank/engage, disengage/zone-control, sustain/buff), different tasks. As tank/engage champ ({{champion:12}} {{champion:89}}) you act as a secondary tank that dives into their team. As disengage/zone-control champ ({{champion:40}} {{champion:143}}) you keep the enemy frontline away from your backline. As sustain/buff champ ({{champion:37}} {{champion:16}}) you do your best to support your whole team, just don't die.
: I have 500+ ranked games and I never had a huge losing streak. 4-5 games at maximum. I think it's all about how you approach the game. I had win streaks though. But there is something like what OP described. If you get wins in a row you will get better opponents. Not like super-duper stronger in most cases (unless you are indeed super-duper stronger then your rank). It is crucial to understand that players go 0/9/2 for different reasons. Being ranked in some division, it is your overall skill level. The 0/9 guys are bad in something, but good in something else, just like you, meaning that you belong together with them in the same division, even if you don't get 0/9 yourself. People are doing mistakes everywhere. VERY obvious mistakes ... for you. And you do VERY obvious mistakes.... for them. That's the core of LoL toxicity. People are unaware of their mistakes, but spot the others, as it's a complex game, and same overall skill is due to different strengths and weaknesses. Runes and Masteries are important, but more skilled players will crush you even without them. 6. Not entirely true. There were cheats and hacks, but it's rare to see one, and it's patched quite fastly. There was 0 cd Flash for example some time ago. There are also scripts, but scripters are caught fairly fast. In any case I sincerely doubt that there are any cheters in the lower brackets, since they sky-rocket up in elo quite fast before they get banned. People are just good at predicting, and you might have played against more experienced players that got in your division after the season reset. Skillshot predicting is one of the many things that determine your overall skill. First you learn how to dodge, then your opponents learn how to predict your dodges, then you learn how to predict their predictions and so on.
> [{quoted}](name=daniellizard,realm=EUW,application-id=00edEA0o,discussion-id=h2PoWf56,comment-id=00010000,timestamp=2016-04-12T00:52:56.315+0000) > > 6. Not entirely true. There were cheats and hacks, but it's rare to see one, and it's patched quite fastly. There was 0 cd Flash for example some time ago. > iirc that was a bug/glitch in the client which could be abused, not a "cheat" as I understand it. For me a cheat is either something implemented in the code by developers to get an advantage (mostly for testing) or some kind of alteration of the files by third parties (this used to be called "trainer").
coolruah (EUW)
: how to carry in bronze if you have afk or feeder
Just never give up! Back in Season 2 I once won a ranked game where we had someone disconnect right at the start and one leave after 10 minutes. So it was a 3v5 we managed to somehow turn around (tank power ftw).
Estti379 (EUW)
: Hey FuBaer! Just wanted to point a little thing out: >Same for ranked restrictions (no ranked play allowed, only normals) and eventually time bans and permanent bans (no play at all). Ranked restrictions aren't a thing anymore since the "instant feedback update" went live. For more information, look at this [topic ](http://boards.euw.leagueoflegends.com/en/c/player-behaviour-en/4rVjjdEA-upcoming-upgrades-to-chat-restrictions)=D
Thanks a lot, didn't get too involved with all this stuff since I never got any bans or chat restrictions, so my knowledge seems to be outdated :) Gonna edit it.
: Hit level 3 XD and 1 more thing?
1. Don't aim for challenger in the first place, up there are only the best 200 of each region. Set small goals you can realistically achieve, like "I will hit Gold 5" then go for the next goal. 2. Farm: For starters 60cs (creep score) per 10 minutes is minimum (in normal/ranked), if you cannot get this score every game, go back to training. A good way to train this is creating a custom game without any bots, pick a ranged mage champ with a crappy autohit animation (Anivia, Karthus,...), take an empty rune page and empty mastery page and try to get at least 80 cs at 10 minutes on whatever lane without using any spells, only autohits. Try not to push, only last hit. If you can do this, you can lasthit with every champion. Remember, at 10:00 you can have about 115 cs maximum (don't know the exact number, but it's something between 110 and 120). 3. Flaming: Muting flamers is the best you can do to avoid being banned yourself. Don't get salty if someone flames you, just keep muting them. Most hard flamers eventually get chat restrictions or bans, starting with only a few restricted games, up to essentially permanent chat bans. Same for ~~ranked restrictions (no ranked play allowed, only normals) and~~ eventually time bans and permanent bans (no play at all).
Ajjantis (EUW)
: Questions and impressions (Wall of text)
Alright, let's go through them 1by1. 1. 2.5 Attacks/s is maximum, Kog'Maw can break this with his W to get up to 5 AS. 2. Bigger champions have bigger hitboxes, there used to be strategies involving boosting the scale of a champ to intercetp skillshots (troian horsing). It got improved, but it's still pretty fk'd up sometimes. 3. Ranked in LoL is 90% win-/lose-streaks. Yo get better opponents when you are on a winstreak, to equalize this winstreak you might find yourself in a losestreak right after. That's perfectly normal, don't bother. 4. I was Plat 1 last season, still waiting for the day my teammates don't fk up like that. This happens everywhere. The main difference is, higher elo ppl can abuse the mistakes of the enemy more effectively. 5. Runes, starting Items, masteries, even the choice of skills is very important and can decide the way an early matchup can evolve. The more matchups you know, the more you learn about specific weaknesses / traits of champs. Experience is everything. 6. LoL is calculated server-sided, nothing gets calculated on your PC, so cheats/hacks are impossible. It is however possible to script. For example there are scripts for {{champion:69}} which auto spam your E - Twin Fang on enemies hit by your Q or W.
FlameFoxi12 (EUNE)
: Free Champs
Riot Girl {{champion:18}} for following LoL on facebook. Unchained {{champion:12}} for following on YouTube. Dreadknight {{champion:86}} for following on Twitter iirc. If you don't own the champion when you unlock the free skin, you get the champ as well. But I read something about Alistar skin not being unlockable this way anymore.
Avodac (EUW)
: True, some junglers might start with different abilities than usual to do a lvl 2 gank. Shaco, Xin, Rengar are good examples but there's obviously a lot more. I'll add this to the text. EDIT: Does that route give you lvl 3? I thought scuttle crab gave less exp?
You have to do 3 camps (Buff + both small camps), crab is just for vision to avoid counter ganks as well as bonus gold. Edit: At least that's my knowledge.It used to be this way. Could have changed, not 100% sure right now
Avodac (EUW)
: Becoming a better support
> [{quoted}](name=Avodac,realm=EUW,application-id=00edEA0o,discussion-id=9Aess1nI,comment-id=,timestamp=2016-03-30T17:46:36.003+0000) > Look at the time their bot enters the lane, if they arrive at the same time as you it means their jungler started bot side and ends his clear on top side, so you don’t have to place a ward in the first 4 minutes. But be careful of non-standard-jungle-routes. Some junglers might start botlane, but only go for one buff, crab and then gank bot lane. To avoid this, place a ward towards dragon pit at around 2:15.
Dota2Pleb (EUNE)
: What to do against rengar?
If a Rengo keeps instagibbing you, buy a pink ward, wait for his ! marker above your head, drop the ward and wait for him to come. If he comes close, he dies, if he doesn't, he wastes his ult. Anyway a win for you. Other than that there isn't too much you can do, it usually is the job of the support to peel for you against assassins. You could try to stay very defensive / far back, but this might render you useless in the fight as well (if you are dead or just half a map away doesn't matter too much, you would deal no dmg in the fight anyways). That's what is meant if people talk about positioning, you have to learn to position yourself in a way you still can deal dmg but at the same time are relatively safe.
Smokovich (EUW)
: whats the best lane for aatrox?
Top is what you want. Jungle Aatrox can be much stronger than lane Aatrox due to an item called _Devourer_, but jungling requires runes/masteries and a little bit of practise. So for now, play him top.
: Every second u get about 2 gold for just being in the game. Every player get this, not much more to say about it. Summoner's Rift: 20.4 Gold per 10 seconds. You can increase this with items or runes, but the runes are hardly worth it. At the end of the day the most important "skill" you need to learn is to last hit minions, this obviously gives alot more then 2 gold every 10 seconds.
By buying a gold generating item ({{item:3092}} {{item:3401}}) and using specific runes (3 Quints, 9 Seals), it is possible to boost passive gold generation: 20.4 + 3 x 1 + 9 x 0,25 = 25,65 gold per 10 seconds
: Yes, Garen combo is too hard. It is so hard that nobody ever saw that
That's why I said **generally** and **don't take these numbers too serious** ;) Some of them are just f'd up
: Champions "Difficulty"
These ratings are nothing more than a vague guideline to let new players know how hard a champion _approximately_ is. Champions with combos generally have a higher rating than champs with more basic abilities. Don't take these numbers too serious.
: It's just part of the human psyche .3. And it's fun to exploit, especially because i main aurelion and Anivia .3.
Yeah, most people actually have an affinity to turn left, that's why shopping malls force you to walk right, so you always have products on your left. For LoL thats quite similar.
: something i personally noticed is that a lot of low elos players have a favorite dodge drection, some people will always dodge right for example. How to exploit that is obvious.
I noticed this up to low Diamond rating. Dunno about Master/Challenger, but this is very common.
: How do I improve mouse accuracy and APM
The game Osu! might be a little help, just look it up. Additionally look up the terms _orb walking_ and _attack moving_. These are the two most important skills for ADC players. In short, orbwalking is the cancelling of the autohit animation after the projectile is mid air, this shortens the overall time an autohit needs by about half. But you need to klick a lot doing this (1 autohit = 2-4 klicks). Attack moving is using a special kind of movement command (which is named attack move). This type of command can be bind to keys (mouse 4-X / keyboard, I got mine on A) and will make your char walk towards your klick, unless there is an enemy near your destination. If there is, your char will attack the closest enemy to your klick/destination. These two combined make attacking, trading and especially kiting a lot more fluent, but requires quite some practise.
Rachnera (EUW)
: > [{quoted}](name=FuBaer,realm=EUW,application-id=00edEA0o,discussion-id=2GmK8Yvz,comment-id=0002,timestamp=2016-03-26T19:30:17.061+0000) > > If you find a champ you really like you should unlock it. > If you find another, cheaper champ you really enjoy while saving up the IP to unlock another champ, just get the one you enjoyed more. > This way you will end up with a good hanfull of champs you like and know how to play once you hit 30. > > But don't spend all your IP on champions, you should start getting basic tier 3 runes as soon as you hit 20: > 3x AD Quint > 3x AP Quint > 9x AD Mark > 9x MagicPen Mark > 9x Armor Seal > 9x MR Glyph > > These should cost around 20.000 IP, so you might wanna save up all your IP till you hit 30 or unlock them over time. Weren't the prices lowered? Or is that WITH the lowered prices?
> [{quoted}](name=GAGAGA COWBOY,realm=EUW,application-id=00edEA0o,discussion-id=2GmK8Yvz,comment-id=00020000,timestamp=2016-03-26T20:37:39.420+0000) > > Weren't the prices lowered? Or is that WITH the lowered prices? That assumption was with the old prices in mind, sry. And for some reason I cannot check the price of runes i already got. Lame. But around 15-18k should be pretty realistic for two full runespages.
: Buying expensive champs as beginner?
If you find a champ you really like you should unlock it. If you find another, cheaper champ you really enjoy while saving up the IP to unlock another champ, just get the one you enjoyed more. This way you will end up with a good hanfull of champs you like and know how to play once you hit 30. But don't spend all your IP on champions, you should start getting basic tier 3 runes as soon as you hit 20: 3x AD Quint 3x AP Quint 9x AD Mark 9x MagicPen Mark 9x Armor Seal 9x MR Glyph These should cost around 20.000 IP, so you might wanna save up all your IP till you hit 30 or unlock them over time.
: No dude normals and ranked have different MMR systems. You can play in normals with dia players. But in ranks be only in gold.
That is true, what I meant to say is ranked and normal use the same algorithms to calculate MMRs for you, one for each queue. So you have one MMR for ranked, one for 5v5 normal, one for 3v3 normal, one for aram,... But behind the scenes each of these MMRs gets calculated the same. Only for ranked it gets displayed (somewhat) public.
Ellen Allie (EUNE)
: How to get better in Ranked
When people ask me about ranked and its biggest difference to normal, I usually tell them there is only a difference in the beginning, when we play the first few times for our _oh-so-holy_ ranking. In fact, normals use the same ranking system, called MMR, but don't display it in public. As soon as you start getting confidence in your play, you start worrying less about your ranking, instead you can start having fun and just take the ranking-thing as addition. I would recommend you keep playing normals until you feel prepared enough to face the pressure you put onto yourself. Get a feel for a lot of champions, learn as much as possible about them so you can play against them. Only play ranked with a good mindset, don't pressure yourself! I would add you, but unfortunately I am playing on EUW, you on EUNE.
: A New Player Needs Some Help...
This sounds like you might be missing some of the basics of the MOBA genre. Be sure to 1. understand the shop, items and champions' stats 2. learn how the enemy champion killed you, try to come up with basic strategies to avoid 3. not tunnel vision on the enemy champion, keep your surroundings in mind 4. always try to keep calm This might help you to adapt to the playstyle of MOBAs, but it is only the basics.
Frank327 (EUW)
: My MMR is too high
MMR adjustments should happen pretty quickly, you should be able to feel a difference after around 10-15 games. That said, MMR usually fluctuates, sometimes because you underperform temporarily or you couldn't adapt to a patch too well. I wouldn't worry too much about your rating, especially in normal games. Normals shouldn't put pressure onto you just because you are facing other players. LoL still is just a game and as such should mainly be played for fun. You might keep losing a few more games before you get put in the right spot, but it will eventually happen. By then games should be more fun for you.
OTServ (EUW)
: Tipps for an old player coming back?
@Old Map: Officially it is not supported anymore. But there is a mapchanger project (same as custom skins) that switches your local files to replace it with the old map. This is not supported by Riot in any way, so use on own risk (Riot stated they would tolerate editing local files as long as it gives no direct advantage in the game - they can and will not support you however if you encounter any problems with edited files). @Tips: Watch streams. For jungle related questions I would recommend nightblue3 (I don't really like him but he explains a lot).
Dota2Pleb (EUNE)
: Need tips for Katarina and have some questions
Every movement commands (right mouse button, flash, attack move) and non-summoner spells (QWE) break your ultimates channel. Summoner Spell activation should not break it, flash is a special case as it instantly "moves" you to another location and your ult gets cancelled by every kind of movement. Zhonyas Hourglass will cancel your ult, too. For new players I would not recomment Katarina at all, she needs pretty damn much awareness of fights, you gotta plan at least 3 steps ahead to get your resets done right. And even then a single stun/silence/knockup can deny your whole plan. Go for the more basic champions, although they might not be as interesting / flashy to play, they often are stronger and way easier to use. {{champion:1}} {{champion:63}} {{champion:31}} {{champion:127}} {{champion:99}} {{champion:90}} {{champion:25}} {{champion:50}} {{champion:45}} {{champion:115}}
Duubike (EUNE)
: Beginner looking for a champ to main
So you basically want a champ that can cover Top and Mid, is relevant in teamfights and scales well into lategame? This eliminates every assassin (Zed, LB) as they excel in skirmishes / ganks. They usually lack CC and suistained dmg for teamfights. Leaves us with Tanks, Bruisers and Sustain DPS. Tanks are great for Top but usually get crushed @Midlane duo to their weak early games and hard scaling off defensive items. But this depends solely on matchups, against 3-4 AD teams you might consider picking Malphite/Rammus Mid/Top, against 2-3 AP you might wanna go Galio Mid/Top. Bruisers are somewhat tricky, they are very strong right now because of Maw of Malmortius and Steraks Gage being strong, but they might get kited by high range team comps. Sustain DPS champs like Vlad, Rumble, Swain, Karma need quite some time to get rolling but usually scale very well into Mid-/Lategame and Teamfights.
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FuBaer

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