: > Thats a troll build, No it's not. Have you tried it?
I have. It's counterintuitive. Yeah you got mad damage, but you're like an adc diving into danger alone, like those greedy, first-time Tristanas. You die SO easily. That pretty much eliminates the effectiveness of utilities that make him unique. If you compare it to how be COULD be built, it is kinda trollish. It's not even the best troll build for him (check tilterila's ms hecarim).
: Can't find Kai'sa in marksman section
Posted in bug reports? I see what you did there...
: Is Hecarim still a viable pick?
Hecarim is the only viable pick. But on a serious note, I play him a lot and do pretty well, usually. My elo might suck, but there are things about him I love and that surely make him decent: The mobility makes him hard to catch, and gives good gank potential (by the time they see you coming you're sprinting towards them). An R that's like an extended flash (ending in a possible 1.5 second fear) Balance between tankiness and damage (especially with the new runes). And his jungle clear is epic. Yeah, strong cc destroys him, but isn't that true for many junglers these days? Thing is, most other Hecarims I see don't do too well. I don't think it's because he's inherently bad, rather that he requires learning (he has limits that are easy to go beyond) and proper building. But hey, like I said, my elo sucks so don't take me seriously. Either way, he's fun. Try him out in some normals just for the hell of it.
: Molten Anivia Pornstar MF Hellfire Tryndamere Trashcan Darius Mail Carrier Singed Baker Fiora Frostfire Renekton PlagueBringer Malzahar Reverse Hecarim DarkStar Chogath
Rioter Comments
DutchPro (EUW)
: Maybe the auto with the passive should do 3/4 health dmg instead of 4/4. I mean every other auto attack early game is 2/4 mf has a big advantage with 4/4 dmg
Sorry, I meant to say it should be two hits, not one. I'll fix that. I do agree with you.
noob infant (EUNE)
: I can still remember ap {{champion:11}} , so much fun to play against - 1 q did 70% of non tank hp. or kassadin that had 90% winrate the entire season 3.
LOL yeah. There were some wacky stuff. I also remember trynda adc being a thing.
: Usually you don't have a dedicated jungler in 3v3, instead the duo toplane clears it and the non-support of the two gets the lasthits for a very early lvl6
I've often seen premade teams do it. Unfortunately, with nonpremades there's no planning or communication like that. But is it really ideal? Most of the games I've played against a team like that have been a victory for me. Because you just play safe and watch them fall behind in levels. Then when your jungler comes (and he's now been able to farm both sides), your xp and gold advantage crushes them. Not always, of course. But I've seen this many times. Idk, maybe it's just the dumb elo I'm in.
: back in season 1/2 when I started this game was about perosnal skills. you were good, you snowballed and rappe others. NOw this game is about stupid matchmaking and being a meta sheep. This game is kinda still fun but not as it used to be when I started. Things are now too much intendted for casuals
It wasn't personal skill, it was lack of balance. I remember getting fed one game as Fiora, I think in season two or three. I got three pentas in that match, mainly by tapping R. Was I an experienced Fiora player with the "personal skill" you're talking about? Lol, no. I was just playing the right champ at the right time. Even so, this is meant to be a team game. Personal skill is important, yes, but if that's the sole focus, without teamwork, where's the uniqueness of matches, the challenge of worrying about other lanes? It might as well become a free for all then.
: Many people claim that "League was way better back then", and we all have rosy memories of the way we played the game in the past, it all seemed so much more light-hearted and fun. But we have to be aware of the warped perception that affects all of us. [Rosy retrospection](https://en.wikipedia.org/wiki/Rosy_retrospection) bias plays a big role here, and the term "_Everything was better in the old days_" is something we've all heard. --- I tried to replay one of my favorite childhood games some time ago. I had such great memories, but when I launched it again, it really just felt like a completely different game! The graphics seemed way worse than I had them in mind, I noticed many flaws in the gameplay, and even the controls were much harder. --- It's the same with League, you might think that it was so much more fun back then, but if you could actually go back to a past patch, I bet it would get old so fast... And if you gave your past self today's version of League, they'd be hyped to see all the great changes and improvements that we have nowadays. --- --- If you stopped enjoying a game after some time, that's completely normal, but you can't always blame the game for it. League is constantly changing, and even though there are obviously problems, it clearly does improve over time! https://vignette.wikia.nocookie.net/leagueoflegends/images/3/3c/LoL_Facebook_Icon_03.gif/revision/latest/scale-to-width-down/250?cb=20161029213427
You, sir, are wise. But the real question is, why is Soraka in a fire?
: League is not as fun as it had been.
I felt this way a few months ago? Know what I did? I took a long break. It was good at first, and I thought I'd never return. Then one day I was bored and came back. After that, it started being fun again. But now on to your points: I have been playing LoL since 2012, and a lot of what you are saying is (no offence, and with all due respect) rubbish. Back in the day balance was something to laugh at (I mean, tapping R to get a penta with Fiora), free content was unheard of, and events were basically just little messages saying "happy holidays; buy these skins!" Now, everything is better than it was before. Even the community has more incentive to be less toxic, and that actually works if you compare it to way-back-when. Look for the positive, and you'll be amazed. I am constantly blown away by the videos, music, artwork, literature, events, and all the effort put in.
: actually, that is not a bad ideea
With Star Guardian Scion, of course. And Project Lulu.
: Can you make a League of Legends for mobile phone?
Software development isn't that simple, unfortunately. Besides, it would be quite a bit trickier to play. Maybe a spin-off would be cool though, something like a Hearthstone but for LoL.
DutchPro (EUW)
: STAND UP ZYRA MAINS
Hi, I'm an MF main. Know what's frustrating? Zyra's R cancelling MF's R, or her crazy burst damage (for a support) and cc that ruins your snowballing. {{champion:21}} STAND UP WE WILL NO LONGER TAKE IT (me and the other 12485 MF mains) Jk, it's not so bad. Just giving some perspective. Zyra's awesome <3 {{champion:143}} And on a serious note, I think it SHOULD be two hits. It's probably counted as 1 because damage is first registered from the AA, then the passive. They should change that for Zyra's plants.
: dosen't matter, more yasuo skins
Only if it's Star Guardian Yasuo.
Rioter Comments
Cypherous (EUW)
: > Of course it's based on the feeling. Heck, even the initial changes were based on improving feeling(though I believe it failed). It is a significant factor. It made the masses "feel" better, you're never going to make everyone feel better and you need to eventually draw a line, that line would appear to have been drawn > You seem to think I'm against the benefit to new players. I'm not. I think it's great. Never said anything negative in regards to new players > Let me clarify the veteran players thing: I have about thirty champs left to unlock. This means that the chances of me getting a shard for an unowned champ is much lower, which means I can't benefit from the discount as often as someone with way less champs would. Nope but you already have a major advantage in terms of champion pool size aswell as being able to freely disenchant the shards you do get along with being able to use those shards for mastery levels should you see fit, the longer you play the less you benefit, this was even the case with the IP system, i have every champion, shards are pretty much worthless to me :P > Finally, I'm not against levels, but against them being the source of BE. You refer to it being a carrot on a stick, but I think that analogy better fits IP because it was always there in reach, just one game away. Nah the stick analogy is the same as used in MMO's and other games https://www.youtube.com/watch?v=S8ma4QM2tyE This should explain it pretty well, its literally designed to keep players engaged, there is a reason there is a different bar for player EXP and mastery EXP, its to keep giving you as many goals as possible to keep you playing, with the IP system there was nothing dangled in front of you as you were always getting it drip fed, unless you were really close to a champion it wasn't even noticed A donkey will follow that single, consistent carrot, not a deposit of carrots half a mile away (ie. the BE drops). In this case its a single carrot then another carrot 100 yards away with another carrot 100 yards behind that, the carrot is always in sight and the donkey will just keep following the line aslong as it can see it
I guess it boils down to opinion, for the most part. My main argument regarding BE is that (as I said in another comment) based on almost every post relevant to this subject that I've seen, I'd say that it SEEMS more people are against the new system (obviously we can't know this for certain). My main point was that Riot should look into why people feel this way and if any adjustments might be made. Tell me, what's your opinion on the current Orange Essence system? That is the issue that bugs me most.
Granclan (EUW)
: If I had to vote, I'd say it was an improvement mostly, altough the orange essence shift is kinda nasty. > [{quoted}](name=GFG Nazgul,realm=EUW,application-id=2BfrHbKG,discussion-id=glGwqigR,comment-id=,timestamp=2018-01-15T21:37:18.725+0000) > > **_1 - Blue Essence_** > > a) **You said you wanted to remove the &amp;quot;grind for IP&amp;quot;; instead, you made it worse.** Well, when they meant removing grinding, they meant that people shouldn't need to play so many games to get their IP. That was mostly aimed at beginners which needed IP for champions, runes, rune pages...etc, something logical is you ask me, due to veteran players not needing IP as much therefore not minding the IP bring. In this sense they made a good improvement, both because there's no longer any need to buy the last aforementioned, and because now you win more BE than you did before with IP, unless you play an ABSURD amount of games (if you don't want to do the maths yourself, here you have a post where everything is explained https://boards.na.leagueoflegends.com/en/c/developer-corner/hAaYMrEs-leveling-and-rewards-early-impressions-and-adjustments ) > **b) The &amp;quot;random&amp;quot; factor of shard drops is unfair.** Well, that's may be true in a level-to-level basis, just like people saying they only get feeders on their team. But when you look at the big picture (leveling 30 levels, playing 100 games) the randomness factor dissappears, so that may have been true the very first days of leveling, but after everyone have leveled their fair amount of levels, there's hardly much difference. > **c) It is amazing for new players.** > Some friends of mine that recently started playing have been flying through champs and essence. This is a great thing, I think. I agree with that ^^ > **d) ...but not so much for veteran players.** > I know this because I am such a player. Almost all of the shards I ever get are for champs I own, so these &amp;quot;big drops&amp;quot; of yours that I keep disenchanting for next to nothing honestly feel worthless to me. IP was rewarding; it felt good to get at the end of every game. XP is nice, but ultimately feels valueless in comparison. Welp, I'm a veteran in the same situation as you, and for answering that I will refer you to the post I linked on the a) question ^^. > **e) Taking a champ to mastery 6 or 7 now _feels_ more costly (and thus less exciting).** Seeing you put emphasis on the ''feel'', I guess you then KNOW they're not more expensive on the long run, due to more crystal shards dropping and therefore saving up on more essence. It's true now the numbers are bigger, but that's just because in the classic system we got WAY less BE (when IP was still around) than now, so the BE costs were ofc lower. But in order to get the BE for upgrading masteries level before you had to buy the 1700 PI stuff which gave you champion shards, and you'd need around 2-3 for each mastery upgrade, so I wouldn't say the classic way of upgrading mastery was that exciting/fantastic > > **_2 - Orange Essence_** > > I understand you felt you were losing by giving players so many shards last season, and perhaps you were, and perhaps it was right to drop the disenchant value. But **did you have to drop the disenchant value by so much? Now, unlocking a legendary skin is worth disenchanting 5 others, **which can take months. This is extremely daunting. And what about someone who has no essence but wants to unlock an ultimate shard? > > **This also prevents people from buying hextech chests/keys.** I have bought in the past. Now I don&amp;#039;t want to, because the value has dropped greatly. > > **An alternative solution that might be better is to remove champion shards from Hextech Chests (we get enough of those shards now from capsules and upcoming honor checkpoints), and have them contain only Orange Essence content.** > Really, one of the worst feelings ever is waiting forever to unlock a chest only to get a champ shard for someone you already own. > > **_3 - XP and leveling up_** > > I **like the idea of infinite levels. But only as a bragging right. I don&amp;#039;t see why this should be the source of Blue Essence. Sure, reward players with emotes at milestones, but why not simply give us blue essence along with XP at the end of each game?** That would also instill a sense of &amp;quot;double incentive&amp;quot;; that is, even though it might be no more rewarding in terms of BE than the current system, it will FEEL better (at least in my opinion, and that of other I&amp;#039;ve spoken to), and then there will be two things to be immediately rewarded with instead of one. Furthermore, for players that do prefer delayed drops, there will still be the milestone levels to look forward to. > Actually as long I know from a psychological point of view adding a new reward on a goal may backfire and actually DISCOURAGE people from the said goal. > **_4 - Why are these issues important?_** > > Because a brief search around the web shows that **many people are unhappy with these things. Indeed, if you look solely at feedback, it seems most of it is negative.** > League is one of the greatest games, and it still has potential to grow even more, but **decisions that upset the playerbase are a negative impact on growth and potential.** For example, since the changes, a friend has told me several times how it feels like there&amp;#039;s less to play for now. He&amp;#039;s even cut down playing a lot. This makes me wonder, how many people might actually stop because of such things? Welp, there I think neither you or I have nothing to say. In the first place, we haven't the means to actually see the real reaction of people against this. Even if you check up every forum and every reddit post, that won't be even 1% of the actual playerbase, and specially not an accurate representation. The only ones who have this info are they. And moreover Riot is a big company, their wadges depend on this game, so I assure you they're WAY more invested than all of us in it, therefore if they actually see such a big backslach as you claim they'll step back (look Dynamic Queue or Kog'maw rework) > Also, **you claim that you don&amp;#039;t want to implement change only for the sake of change; but in these instances, it&amp;#039;s hard to see the logic.** I mean, WHY did BE have to be dropped only per level and not per game? > I'd say is mostly with the purpose of ''feeling good''. From a stadistical standpoint, if you receive the same thing everytime you do an action you'll start to just give it as a fact and it will be less exciting. If instead you give variable rewards on a variable basis, there's the excitement of ''what will I get this time?''.Remember tho, we're talking about general feeling rather than individual one, ofc there'll be always people who will like the classic system more, nevertheless, there's a reason why more and more companies are taking this approach: it has been shown that it works better. >WHY is orange essence made less valuable because players are recieving more shards (including blue essence ones, which aren&amp;#039;t relevant)? Why can&#x27;t BE be earned in customs like IP could? I think this is due to economic reasons. Remember Riot lost a decent amount of income when they made runes free and not as necessary to buy, so I think the orange essence change is aimed at patching that and fixing part of the problem. > **In conclusion: Riot, I feel you should focus on all the feedback players are giving as much as you do on the graphs and statistics you&amp;#039;ve been defending these changes with.** Giving them XP and BE is one thing, but keeping them feeling good is another. Be careful not to ignore them too much, else this awesome game will start to suffer from it. I think they really listen to us, even if they are not always answering back. It's hard for me to imagine a company getting this big and successful by ignoring the playerbase. They've improved notably on this aspect over the last years, but some extra shot outs would be great as well. If they just listened to us, well... I doubt the game would be as it is today. I remember a LOT of changes which makes this game great nowadays were heavily criticized on forums when they announced/recently introduced them (Supp items rework s4, plants, different types of smites, elemental dragons...etc) and some people still hate them nowadays, but most of us have just adapted and with time it showed to worth it. Sometimes they mess up (DynamicQ, some class reworks, classic herald...), I'd say is usually worth the shot still. > Please, let me know what you all think of this. And if any Rioters come across this and disagree with my silly points, then please clarify for us. > > Thanks for the amazing game and hard work. :) Thank you for sharing your opinion, hope you can see my point as well ^^. Have a nice day!
Thanks for the feedback. I truly do appreciate it. I have actually seen the post you linked. My problem is not that we get less (I know we don't), but that the delay is tedious and daunting. I know, it's based on my opinion, but based on almost every post relevant to this subject that I've seen, I'd say that it SEEMS more people are against the new system (obviously we can't know this for certain). My main point was that Riot should look into why people feel this way and if any adjustments might be made. As for the random drops, I admit it was a poor point I raised. It doesn't even bother me, to be honest. Indeed, I'd even go so far as to say that I'm happy I don't earn champs as fast as a beginner for the simple fact that I don't want to own every single champ in the game. My greatest issue, however, is Orange Essence and the fact that champ shards are frequently included in hextech chests.
Cypherous (EUW)
: > Seriously. I mean, now you have to grind for blue essence instead in a long process, and to do that you have to first grind for XP. I don't see how this could possibly have solved the initial 'problem' (which I personally don't feel was an issue in the least). Got any sources that show that the grind is actually worse? or are you just basing this purely on the "feeling" left by the removal of the "drip fed" IP > Theoretically, it is possible for one player to receive 200-300 less essence than another for every level. IP was fair in this regard. Some players will be luckier than others, however unless you're an extreme 9 game a day player you're still earning it faster than before, the RNG is there is sometimes reward players with a little extra and to allow you to get shards for more expensive champs, because don't forget those shards offer a discount when buy the champ of 40% > Some friends of mine that recently started playing have been flying through champs and essence. This is a great thing, I think. The 1-30 rewards are "set" rewards, his gain is fixed the same as other new players > I know this because I am such a player. Almost all of the shards I ever get are for champs I own, so these "big drops" of yours that I keep disenchanting for next to nothing honestly feel worthless to me. IP was rewarding; it felt good to get at the end of every game. XP is nice, but ultimately feels valueless in comparison. The IP system wasn't any better for veteran players so not sure what your point is exactly > I mean, WHY did BE have to be dropped only per level and not per game? Simple, its the carrot on the end of the stick, levels are more appealing to keeping people playing that drip feeding, why do you think the infinite levels were added in the first place, to give people something to constantly grind for
Of course it's based on the feeling. Heck, even the initial changes were based on improving feeling(though I believe it failed). It is a significant factor. You seem to think I'm against the benefit to new players. I'm not. I think it's great. Let me clarify the veteran players thing: I have about thirty champs left to unlock. This means that the chances of me getting a shard for an unowned champ is much lower, which means I can't benefit from the discount as often as someone with way less champs would. Finally, I'm not against levels, but against them being the source of BE. You refer to it being a carrot on a stick, but I think that analogy better fits IP because it was always there in reach, just one game away. A donkey will follow that single, consistent carrot, not a deposit of carrots half a mile away (ie. the BE drops). Trust me, I have a PhD in being a donkey.
Lsayu (EUNE)
: tl;dr I like the following features of the new system: earning BE through disenchanting champ shards, earning champs through upgrading them from shards, earning random champs, earning BE from quests instead of getting BE gradually from games. I don't like the following: orange essence is almost impossible to get. I would also like more frequent and more varied quests. I'm a medium veteran player with ~40 champs. >c) It is amazing for new players. Some friends of mine that recently started playing have been flying through champs and essence. This is a great thing, I think. I'm having an old account and around 40 champs and the new system is still amazing for me. I get champions for discounts from shards and I'm more encouraged to buy them, instead of grinding IP and deciding on a new champ I will buy. The new system is much more exciting for me. Still I don't see how they solved the problem with veteran veteran players, who have all the champions. I think they should organize BE shops more, for icons etc to tackle this problem more. >2 - Orange Essence I understand you felt you were losing by giving players so many shards last season, and perhaps you were, and perhaps it was right to drop the disenchant value. But did you have to drop the disenchant value by so much? Now, unlocking a legendary skin is worth disenchanting 5 others, which can take months. This is extremely daunting. And what about someone who has no essence but wants to unlock an ultimate shard? This. I have no idea how to solve this. I just have too little orange essence and I can only earn a limited number of chests. Orange essence cannot be even bought. I think this is a push for purchasing chests and chest bundles. >why not simply give us blue essence along with XP at the end of each game? That would also instill a sense of "double incentive"; that is, even though it might be no more rewarding in terms of BE than the current system, it will FEEL better (at least in my opinion, and that of other I've spoken to), and then there will be two things to be immediately rewarded with instead of one. Furthermore, for players that do prefer delayed drops, there will still be the milestone levels to look forward to. The new system is more exciting for me. Giving BE along with XP would feel more grindy. Instead, they shifted BE towards exciting champ shard getting, disenchanting the same, doing quests. I think they have more quests coming. >it feels like there's less to play for now. I feel like this too sometimes but I think they have more quests coming and more frequently.
Obviously having all the champs makes BE pointless apart from the stores, but as for myself, I have about thirty champs left to unlock. It now takes really long because I almost never get shards for champs I don't own. Then again, maybe that's a good thing. I dread the day I own them all. I hope you're right about the quests. Those are quite fun, most of the time.
: That sounds a little underwhelming tbh, though i have to actually play again before i can really give my 2-cents on it
You get XP after each match. You use it to level up (the cap is infinite), and you only get BE (previously IP) from leveling up.
Sefi (EUNE)
: Does calling yourself a veteran mean you're retired from active playing? {{sticker:slayer-jinx-wink}}
Rismosch (EUW)
: > IP was rewarding lol, I stop reading right there. If you've ever grinded in the old system you should know how unrewarding IP was. I remember grinding for Maokai. i was 1000 IP short, I though I can do it in a couple of games, around 10 or so. I was playing all day long, from morning to evening, and was still not able to buy him. The new system doesn't improve the grinding experience, but the rewards are better and you need to grind a little less. IP was garbage. People are just blinded by nostalgia.
I mean, Blue Essence is essentially the same thing. I was referring more to the fact that you receive it consistently, which I personally prefer. Of course, there was the blue essence store, which was pretty awesome, but other than that your comment applies just as much to blue essence. Also, you said now you have to grind a little less. I was 350 BE short of a champ going from level 48 to 49. In the old system that's easy and quick. Now it's those 10+ games you mentioned, but for a handful of BE. Perhaps it's a matter of perspective, worse in some cases better in others. All of this said, I'm hoping the honor checkpoints and improved capsules will bolster the system significantly.
Rioter Comments
Rioter Comments
Bulletkid (EUW)
: lol dude, dont put suggestions on the BOARDS plz RITO ignores them
Actually, they don't. There are some who are dedicated to reading the discussions to learn the general "feel" of the community. I was told this myself by Riot support. Just cause they don't comment, doesn't mean they don't read ;)
Kraungard (EUNE)
: > [{quoted}](name=GFG Nazgul,realm=EUW,application-id=2BfrHbKG,discussion-id=gdZKYbEI,comment-id=0001000000000000000000000000000000000000,timestamp=2015-06-29T20:01:31.664+0000) > > I disagree. His abilities are more focused on disabling and damaging enemies then buffing allies. > > But whatever, we'll see once he's out :) When should the patch come out?
No idea. He's been on PBE for a while now, so hopefully soon. But I really can't say :P
Sub HeroCro (EUNE)
: Riot ll force him into support role in case he ll need nerfs And i doubt he is even viable toplaner now
I disagree. His abilities are more focused on disabling and damaging enemies then buffing allies. But whatever, we'll see once he's out :)
Kraungard (EUNE)
: > [{quoted}](name=GFG Nazgul,realm=EUW,application-id=2BfrHbKG,discussion-id=gdZKYbEI,comment-id=00010000000000000000,timestamp=2015-06-29T18:48:13.259+0000) > > Shen, malph, j4, zac, etc. Yes. > > A fighter generally gives you either good burst damage or high sustained damage, whilst often being able to take decent damage themselves. That's why champs like Shyv and Jax can get such amazing kill to death ratios without too much struggle. > > Tanks, on the other hand, have more of a "bruising" damage and can usually sustain themselves much longer....meaning it's not as bashing as fighters (like, you're not just going to hound down a half-hp champ and kill them in two seconds), but because of their endurance, it certainly adds up and you'll feel it in the long run if you 1v1 them. > > Theoretically, it should mean less kills than fighters, but also less deaths. Not that that's true....I'm just saying, _theoretically_. Well this actually helped me to decide. I will go for Tahm(I need a top laner because the ones I have got boring). Thank you! :D
Let's hope he's okay then ;) I'm also saving up for him. P.S. Lee can also go top lane :P
Sub HeroCro (EUNE)
: I dont think Tahm ll be viable toplaner Riot also kinda wants him to be support Just get lee sin no1 ever regrets that
Well, Riot did say that he could be a solo laner. His damage sounds decent (cause of his ult's passive) and he has good disables. I'm sure he'd be viable top lane, comparing him to other champs used to go top.
c4mp3r (EUW)
: I DO LEAGUE STUFF
Hi. ...there, now you needn't cry.
Kraungard (EUNE)
: > [{quoted}](name=GFG Nazgul,realm=EUW,application-id=2BfrHbKG,discussion-id=gdZKYbEI,comment-id=000100000000,timestamp=2015-06-29T18:35:20.999+0000) > > You can play him top, yes. But understand that he'll be a top-lane tank....this is actually quite different to a fighter top lane. But I guess you know that :) Something like Shen?
Shen, malph, j4, zac, etc. Yes. A fighter generally gives you either good burst damage or high sustained damage, whilst often being able to take decent damage themselves. That's why champs like Shyv and Jax can get such amazing kill to death ratios without too much struggle. Tanks, on the other hand, have more of a "bruising" damage and can usually sustain themselves much longer....meaning it's not as bashing as fighters (like, you're not just going to hound down a half-hp champ and kill them in two seconds), but because of their endurance, it certainly adds up and you'll feel it in the long run if you 1v1 them. Theoretically, it should mean less kills than fighters, but also less deaths. Not that that's true....I'm just saying, _theoretically_.
Kraungard (EUNE)
: > [{quoted}](name=GFG Nazgul,realm=EUW,application-id=2BfrHbKG,discussion-id=gdZKYbEI,comment-id=0001,timestamp=2015-06-29T18:26:39.535+0000) > > There's a big difference. If you prefer tanks or support, then Tahm. If fighters and junglers, then Lee. > > I'd personally go for Tahm, but that's just cause I'm a fan of tanks. Tahm can be played in the top lane right? If I HAVE to play him as a support to do well then screw it, I think he doesnt fit the support role at all considering the damage he can deal with his Devour ability.
You can play him top, yes. But understand that he'll be a top-lane tank....this is actually quite different to a fighter top lane. But I guess you know that :)
Sindruz (EUNE)
: What champion to buy (6300 IP/4800IP) ?
You bought Hecarim. GOOD! He's my main :P
ZartarUK (EUW)
: both totally different champs with different prices and different roles :P but i will say lee sin is hard to play right and not really used best at low elos he is really strong but takes a lot of skill
I'm sure Tahm won't be much easier than Lee?
Kraungard (EUNE)
: Lee Sin or Tahm Kench?
There's a big difference. If you prefer tanks or support, then Tahm. If fighters and junglers, then Lee. I'd personally go for Tahm, but that's just cause I'm a fan of tanks.
Kreative (EUNE)
: How well does Lenovo Y-50-70 run LoL?
I tried running it on my Lenovo, and it ran pretty well; I had about 50-60 fps on highest graphics (in the old summoner's rift), which is playable. Don't know better alternatives though, sorry.
Kreative (EUNE)
: Feminist racist.
o.O She isn't in any way dissing male players, and you can't blame her for wanting a female friend, can you? And it's certainly not racist xD
Mumblebum (EUW)
: Yes! I figured that. :3 Ranked scares me with all the toxic players. ^^;;
That's why I switched to normal a while back. Sadly, it's not much better :S Ah well, good luck :P
Mumblebum (EUW)
: I did find a really nice gal through this post! :D We've made many plans! The thread you linked is sweet, but I don't wanna do ranked. > .<; <33 Maybe just if I was in a full group with friendly people who wouldn't mind losing, heh!
Well, I'm glad it worked out for you then :) And I don't blame you about the ranked...if you ever find such a group, then you've found a gold mine.
Bulletkid (EUW)
: "i'd love it! a beach ball orb of deception" yeah yeah dude thats the reason u would love the pool party ahri, lets keep believing that...you dirty!
Honestly though, it can't be worse (in _that_ way) than her current skins.
Mumblebum (EUW)
: Female casual player looking for female casual player!
I'd give you the names of the two or three on my friends' list, but I honestly don't know what they're like (I've barely played with them). Also, take a look at this post. I'm assuming it's a female because of the name (could be wrong though): http://boards.euw.leagueoflegends.com/en/c/team-recruitment-en/NKHFs0ft-best-buddies?
shileka (EUW)
: what is respect? can you eat it?
No, it is a fluid. You can only drink it....unless you freeze it. An it tastes like chicken. Liquid chicken, to be precise.
: Sated Devourer - AFK jungle until 30 stacks
True, BUT... even though they might not gank much early game; when they do start ganking, they'll be damn strong (if they have full stacks). That said, I doubt that any decent jungler would give up ganking for that, because you should understand the importance of teamwork in order to win a match. There's more to ganking than earning stacks for devourer.
: Because they didn't lead the Nazis in an attempt to conquer the world whilst eradicating "inferior" races :P But dude....grapes o.O
iHeyt (EUNE)
: It need to bloom, since you ordered it. You know, CEO's are not created in 1 day
> [{quoted}](name=iHeyt,realm=EUNE,application-id=39gqIYVI,discussion-id=AnwxG0p4,comment-id=00000000,timestamp=2015-06-29T15:34:25.510+0000) > > CEO's are not created in 1 day Challenge accepted.
shileka (EUW)
: making nami mid playable
I had deep respect for you, till I read that the pun wasn't intended. Now I'm just downright disappointed.
shileka (EUW)
: no, you vote for yes! not for yes!
Domino60 (EUNE)
: HITLER, why obama is not censored? or bush?
Because they didn't lead the Nazis in an attempt to conquer the world whilst eradicating "inferior" races :P But dude....grapes o.O
shileka (EUW)
: pool party ahri?
Hmmmm.....can't decide between yes, yes or yes :/ ....DARNIT! I'll take the third one
Show more

GANDALFS BEARÐ

Level 202 (EUW)
Lifetime Upvotes
Create a Discussion