: There is no difference between normals and ranked. You get banned if you behave in an unsportsmanlike behavior. you clearly said "ur both garbage" "ur trash" which is trash talking other people. So that ban was well deserved and fair.
> [{quoted}](name=Doom emissary,realm=EUW,application-id=NzaqEm3e,discussion-id=K8T8vAAO,comment-id=0003,timestamp=2019-01-03T00:12:44.435+0000) > > There is no difference between normals and ranked. You get banned if you behave in an unsportsmanlike behavior. > you clearly said "ur both garbage" "ur trash" which is trash talking other people. So that ban was well deserved and fair. did I say it's unfair? I get that some people can't take banter and report people for it despite bantering back, but I would like a 14 day ban to be justified with racism, hate speech, promoting self harm or severe profanity, which the summoners code requires for a ban without warning.
Shamose (EUW)
: > ps: yes, I do write "%%%" occasionally (once a week) when I get very upset, Lel wtf I got instant 14 days for doing it once. Like first offence on an account that has been clean since season 2. And you get a %%%%ing free pass once a week? How much do you pay rito? ######Well Not enough i guess
> [{quoted}](name=Shamose,realm=EUW,application-id=NzaqEm3e,discussion-id=K8T8vAAO,comment-id=0001,timestamp=2019-01-02T23:43:03.099+0000) > > Lel wtf I got instant 14 days for doing it once. Like first offence on an account that has been clean since season 2. > > And you get a %%%%ing free pass once a week? How much do you pay rito? > > ######Well Not enough i guess hmm, I play this as a free to play game actually, I get all my skins from honor, which was honor 5 up until very recently. But I'm already guessing that if anyone who can look into reports comes here they're gonna point out that I had two of THOSE games today and that caused the ban. Well, bad day -> worse day what can you do... But I would like to have a chatlog that reflects actual flame instead of something that just makes me hate the company instead of myself for being a garbage human being. Also what do I learn from having my honor reset in preseason when I got honor 5 each season since the honor system got reworked and I have a 14 day suspension instead of a chat restriction. Am I supposed to learn how nice life is without league?
Rioter Comments
Tarolock (EUNE)
: this is the problem with gamemodes, ppl like you... you dont want to have fun, you want to WIN, and thats not the same... you pick brand, sona, veigar, jax to WIN, but that does not make the game fun, you instakill ppl and just walk over the map, how is that supposed to be fun? you know what was fun? picking old yorick in the old urf and watching the ghouls go rampant, urf was the first gamemode where i saw yorick, he was that bad, but in urf he was fun, back then you could pick anything in urf and you had a fun game, i remember i obliterated a xin+malph with nami+janna combo, and it was fun, but now everyone want to win, if you dont pick from the 20 op champs who can win 1v5 you either ff at 8 min or watch the whole 18 mins in black and white... and that is not fun, this is why YOU dont have fun
> [{quoted}](name=FleaLess,realm=EUNE,application-id=39gqIYVI,discussion-id=vYUQJ1Zj,comment-id=0002,timestamp=2018-12-10T21:11:59.961+0000) > > this is the problem with gamemodes, ppl like you... you dont want to have fun, you want to WIN, and thats not the same... you pick brand, sona, veigar, jax to WIN, but that does not make the game fun, you instakill ppl and just walk over the map, how is that supposed to be fun? you know what was fun? picking old yorick in the old urf and watching the ghouls go rampant, urf was the first gamemode where i saw yorick, he was that bad, but in urf he was fun, back then you could pick anything in urf and you had a fun game, i remember i obliterated a xin+malph with nami+janna combo, and it was fun, but now everyone want to win, if you dont pick from the 20 op champs who can win 1v5 you either ff at 8 min or watch the whole 18 mins in black and white... and that is not fun, this is why YOU dont have fun wait a second wait a second. Isn't the Issue I am complaining about exactly the type of person you are labeling me as? People picking champions to win because winning is the only thing that matters to them. I tried playing 4 games of Innervating Locket Udyr because I thought it might be fun. None of the games turned out to be fun because I couldn't do anything against 80% of the enemy team because they picked champions to win. And as I already mentioned. Most of the "autowin champions" are not fun to play for me, which is why I am asking how other people seem to be having fun in a gamemode in which, in my personal experience, more than 75% of players play "autowin champions" because the only thing that is fun for them is to win. You frame me as exactly what I am complaining about. I want to be able to play everything in Blitz, but if more than 50% of your interaction with other champions is not being able to move then fun goes down the drain very quickly.
Rioter Comments
: Greetings, it does seem and feel a bit too overpowered sometimes but you highlighted the wrong reasons to why. First of all, this ability as you previously mentioned prevents movement abilities such as flash, yasuo's E, lee sin's W. Therefor, this ability together with her q (the burst of movement speed her q grants, specificaly) is a pretty great combo when used correctly as it screws over any high mobility champion. However, its damage is not to be worried about, its duration is small and its couldown is huge, balancing it out a little bit. Finally, it is fair to say that this ability is balanced as it can punish the enemy when used correctly but can also be counterplayed easily.
> but can also be counterplayed easily. ...Hard CC Cassiopeia, anything else? You can try to outdamage her, but unless you're a >4 item ADC you most probably wont
: > because most Cassiopeias max Q nobody does that, they max E first
It's sad that some people read something and already forget what they read 20 seconds before > ...instead of maxing Q second, maxed W second. > ...because most Cassiopeias max Q there is absolutely no "first" in that sentence EDIT: eh shit, unused account, you're here to troll me and I fell for it
Rioter Comments
GLurch (EUW)
: This is probably intended, as it would be pretty strong if towers didn't one shot them. Think about it: You could use the ghouls to towerdive anyone without much of a risk.
well, but it's also quite weak if they get oneshot by a swain top who autoattacks each one with 60 AD while they have 350 HP why do they even have HP if they just get oneshot by everything apart from minions? They could just aswell have HP like Zyra Plants
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ChiTenshi (EUW)
: Maybe they will fix him then like Kassadin :P
fix? so he stays at a 45-49% winrate all the time?
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: the tale of a brave kassadin
Please do something about this, rito... I actually had a game like this recently and it was hell
Rioter Comments
Serage (EUW)
: you love the rest of his kit? Why the hell do you want an rework? RIOT destroyes 80% of the champs with the rework. Just thank them, that they dont touch him!
I don't want a full rework... he already had that, I'm just asking if something, even something small was planned for him, but from the other comments I guess Riot actually already stated that they think he's fine. Guess I missed something He's a fun champion and even if Riot were to rework him again I don't think they'd take away his unique playstyle Not to mention, most of the Assassin reworks on the PBE right now are superstrong, even though some (looking at LeBlanc here) actually got their playstyle changed majorly.
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: I think the best thing would be to have the "target champions only" option toggleable, and not so you have to hold the button down. Would make kiting less frustrating.
The main problem I have with the "target champions only" option is that it doesn't work with attack move click. If you target champions only and attack move click on the ground you will still attack a minion if your cursor is nearer to the minion than the next champion.
: >how come all the hatecomments are from bronze tank players? I main mages.
[oh really? I don't see any here](http://euw.op.gg/summoner/userName=mecha+syrena)
: {{item:3036}} or {{item:3033}} and {{item:3153}} plus sticking with you suport will deal with most tanks. The problem is no one is building the first 2 items as they think they are bad :c but if yo uread the benefits they offer they are still as strong as ever you just need to no which one to build. {{item:3036}} gives a whopping bonus 45% armor pen which means that any armorpen you have in your runes and masteries just got a hell of a lot stronger it also offers you mre damage vs high health targets so vs tanks like {{champion:98}} {{champion:111}} {{champion:201}} etc who have no form of sustain its very handy. {{item:3033}} like its brother offers 45% bonus armor pen but also applies grieves wounds to the target which reduces any form of healing so tanks like {{champion:36}} {{champion:57}} {{champion:27}} who have some form of sustain. {{item:3153}}: Used to be 6% health on hit but riot had to nurf it down as it was becoming a to common rush item of every AD user and riot likes to have diversity in their game thats why it got nurfed down that and a good adc who can kite would rek with that item. But tbh as has been pointed out ADC are only a soft counter to tanks due to there range and kiting abilities plus the soft cc adcs have access to but as a tank main i will only go in on a ADC if i see them alone if they are with their support i tend to stay away unless my team is coming as nothing annoys a tank more then to be perma stunlocked byt the llikes of {{champion:89}} {{champion:53}} {{champion:412}} etc etc while there carry runs backwards and kills us :) TL:DR learn to read item descriptions before you start to cry about the items being useless.
> TL:DR learn to read item descriptions before you start to cry about the items being useless. > {{item:3153}} : Used to be 6% health on hit If you read item descriptions you wouldn't be writing this... how come all the hatecomments come from bronze tank players?
: That would be pretty OP considering Kog Maw with 5AS would do 1k+ damage per second on a 4.5k HP tank with the item alone.
If the Kog'Maw gets to 5 AS he does that either way. Not to mention that it's still current health damage, so it gets less with each hit.
: Tank morgana?
ADC's don't need to hardcounter tanks, they just need to have a way to deal with them and the current options are pretty sub-par compared to the old Last Whisper and pre-nerf Blade of the ruined King. Both of those we're good against squishies aswell, tho, so they were nerfed in order to only be strong against tanks and now tanks are ridiculous for anyone to deal with unless specifically counterpicked with champions like Kog'Maw or Vayne. Again, how come all the hatecomments are from bronze tank players? Are you that salty about someone complaining about what is broken?
Rioter Comments
Rioter Comments
: Except these win rates completely ignore one massive variable... the fact that kass is not a solo Q champion. He out right sucks in solo Q situations as the game escalates way too quickly... kass needs his 3rd item power spike plus his level 16 power spike before he can really look to fight, but solo Q doesn't allow for that as fights will start to happen around his first item spike... So he gets dragged into fights when he should be farming which tends to lose fights for his team as they rushed in prematurely. So these win rates are not representative of kass' power or how he fairs against champions not because he isn't doing his anti mage stuff right but because the game just out right ends or is more or less decided by the time he is ready to fight. This drags his win rates down considerably as he either gets carried to the point where he can win or they lose in what is more or less 4v5 fights. This is an issue with kass and not one that would be effected by increasing his magic resist per level as that's not gonna help someone who loses before he gets enough levels to make use of these stats... instead it's mainly due to his low base damages and mediocre scaling meaning he struggles to do his job as he is missing most of his burst for most of the game. So magic resist per level won't change these win rates as that's not where the issue lies... but if this did happen and he got these stats, then riot fixed his actual problem then you would be looking at us returning to the S3 days of 99% ban rate kass due to him shoving mages out of viability.
So, basically, you're saying that Kassadin is bad... I play quite a bit of Kassadin and know his issues and also how to circumvent them against most champions. Why I'm bringing up that Kassadin is missing scaling magic resist is because currently in my plat promos again I'm doing just as better against Zed than I'm doing against for example a Cassiopeia, an Ahri or a Syndra, although one of them is supposed to counter me and the other ones are supposed to be countered by me. The other ones just have damage patterns that Kassadin can't do anything about. The 15% damage reduction on his passive doesn't exist against Zed and feels just as nonexistant against a Syndra, Cassiopeia or an Ahri, where a single hit ability instantly means at least 50% of Kassadins whole HP gone. Sure, if you get hit by that ability you've made a mistake, but having every mistake that gets you CC'd for 1 second be that punishing is stupid. All those other mages are so hopelessly overbuffed in their cooldowns and base damages that Kassadin looks like a wet towel next to them if he doesn't already have 300+AP. Kassadin literally needs 100 AP more than those champions to be able to deal the same damage as them just because their base damages are so much higher. If Kassadin got higher base damages he'd also be better against champions that are supposed to be good against him, namely, physical damage dealers, If he got scaling magic resist he'd be better against the mages he struggles against, which are basically all mages that even have a slightly higher ability range than him and leave his effectiveness against his counterpicks completely untouched. If you say Kassadin is bad in terms of base damage, which I take as compared to other mages, then the best thing to do is to give him defenses that set the enemies base damages, who Kassadin is supposed to be good against, to about Kassadin's level.
: > "Antimage" - does that ring a bell? Anything? There is a difference between being an anti mage like kass is currently... And being a champion with assassins level burst and bruiser level survivability. Kass is already currently very hard to kill via magic damage due to his anti mage nature (as it should be, he is a counter pick), but combining the survivability of current kass with a massive buff to his resistances would render magic damage useless against him (it's fine allowing kass to have an advantage against mages due to his kit, but currently mages are still able to beat him but have to work harder at it... add even more resistance and kass becomes frustrating to play against as he completely shuts any damage output out from mages meaning any duel between them on equal footing isn't down to skill but down to kass being near unkillable). So adding magic resist to kass would punish mages way too hard. And not every passive needs to be relevant through the entirety of the game... there are plenty of champions who have to work to gain access to their passive like cass or syndra, or lose their passive late game like zil, or even don't have a passive in some games like the post mortem passives like koggie and sion... this isn't a thing kass is alone with. Think about it like this, kass' passive gives him all of his magic resist per level at level 1... So his passive advantage shrinks as everyone catches up but early game he gains a distinct advantage of having one of his stats at level 18 already (which is a big help to him as it means he has a safety net during his weak early game against the magic damage he will be facing, late game where he turns on and doesn't need this safety net anymore he loses a lot of the power of his passive.
Kassadins Winrates against popular mages: Lux: 42,2% Ahri: 41,73% Twisted Fate: 47.15% Orianna: 52.34% Annie: 47.16% Lissandra: 53.98% Anivia: 38,09% As you can see Kassadin performs rather badly overall against a group of champions that he is supposed to counter. He does rather well against champions who have to get up close and personal to deal damage but those are mostly assassins. I'd just say the numbers speak for themselves... still talking about kassadin being broken is ridiculous and still so many people do it
: > If the logic for the reason of Kassadin not having scaling magic resist was valid, Garen, Poppy and Wukong, who all get free resistances from their kits (specifically get magic resistance from their kits) should also not have scaling magic resistance. Very different... those ones give actual magic resist, which means that it's effected by the diminishing returns on resistances (the more you have the less it's worth, so late game these resistances mean a lot less)... kass' one isn't magic resist its just a straight up % damage reduction which is noticeable... 15% damage reduction is a large amount and way more that any scaling magic resist will give. It's also the fact that those 3 are actually tanks, they need to extra tankyness to be effective, kass is an assassin so he doesn't need the extra tankyness on top of the amount he gets from his passive (there is also the magic shield as well... giving him scaling magic resist would make late game kass extremely hard to kill as a mage). The yas one is also still valid... his weakness late game is still going to be burst, by giving him less magic resist means that you expose this weakness to magic damage allowing people an avenue to take a late game yas down (not to mention he really doesn't need a buff atm). > I know comparing completely different kits is stupid, but considering that the reasoning behind not giving magic resist to specific champions is their already inherent defensive ability in their kit comparing it to other kits with defensive abilities in their kits seems quite appropriate, so what I'm mostly on about is that Kassadin and Yasuo don't have scaling magic resist although other champions with similar defensive abilities, passives, passive free resistances or shields like Vi (passive), Fizz (trollpole), Fiora (passive heals and W untargetability), Poppy (passive, W passive), Garen (W passive)... This list can go on for a long time, because most melee champions have some sort of defensive mechanism and still have scaling magic resist, some of them even have comparable mobility to Kassadin or Yasuo, like Fiora or Fizz. Still different... like I said magic resist behaves differently to just damage reduction... And it's not so much the shield, that was a side point, it's yas' main weakness late game is his squishyness to magic allowing people to remove a large late game hyper carry if he misplays. > Kassadin doesn't have a passive compared to a different melee champion at level 18 with scaling magic resistance because the bonus scaling magic resistance is worth around 13% damage reduction, so basically every other melee champion gets a free Kassadin passive upon reaching level 18, which also slowly builds up. The only time when Kassadins passive comes in handy is in the earlygame and when Kassadin builds alot of magic resistance, because the 15% damage reduction is not being added multiplicatively, but additively, afaik. If that is not the case then Kassadin's passive is garbage post level 11, where the difference between 15% damage reduction and the damage reduction from scaling magic resist becomes negligible (we're talking about a ~10-20 damage difference on a 500 magic damage attack). But kass would have that 13% plus 15%... that's a free 27% magic mitigation... on top of his natural magic resist. This 15% is also not effected by magic pen (a sorc boot completely almost completely negates the scaling magic resist but doesn't touch kass's).
First of all... there are no diminishing returns on armor or magic resist. [Explanation](https://youtu.be/uCGExN1nJxM?t=1m34s) Kassadin's Passive COULD be better than magic resist if it stacked additively to the damage reduction from magic resist, which we don't even know if it does. > (there is also the magic shield as well... giving him scaling magic resist would make late game kass extremely hard to kill as a mage) "Antimage" - does that ring a bell? Anything? > The yas one is also still valid... his weakness late game is still going to be burst, by giving him less magic resist means that you expose this weakness to magic damage allowing people an avenue to take a late game yas down (not to mention he really doesn't need a buff atm). Granted, but that was not your original argument, which was not really proving the point that you wanted to emphasize on, this does alot better. > But kass would have that 13% plus 15%... that's a free 27% magic mitigation... on top of his natural magic resist. This 15% is also not effected by magic pen (a sorc boot completely almost completely negates the scaling magic resist but doesn't touch kass's). and then he would have an actual passive compared to any other melee champion. And only 15% of that magic mitigation would be free, 13% would be the magic resistance that everyone else also has... Or would you say that e.g. Maokai gets free 2 AD because Irelia has 2 base AD less than Maokai?
: Kass in fairness doesn't need it, his passive already gives him a kind of pseudo magic resist so giving him more magic resist on top of that would be pretty scary (he wouldn't take much damage at all). Yas is to give him a weakness, he becomes vulnerable to magic poke and burst due to his low magic resist allowing his common lane match ups to have an opportunity to push him around early... And he also has a passive shield and his wind wall to cover this weakness. Mao is mainly because he has his ult, which had a tiny cooldown until rather recently meaning that it was up for every fight... this gave him % damage reduction which like kass acts as a pseudo magic resist... now he has lost this power with his ult cooldown nerfs there is a chance riot might decide to give him some scaling magic resist, but that was the reason why he doesn't have it. So these champions not having scaling magic resist is justified (mostly, mao is still debatable).
None of these are valid points, though... Kassadin doesn't have a passive compared to a different melee champion at level 18 with scaling magic resistance because the bonus scaling magic resistance is worth around 13% damage reduction, so basically every other melee champion gets a free Kassadin passive upon reaching level 18, which also slowly builds up. The only time when Kassadins passive comes in handy is in the earlygame and when Kassadin builds alot of magic resistance, because the 15% damage reduction is not being added multiplicatively, but additively, afaik. If that is not the case then Kassadin's passive is garbage post level 11, where the difference between 15% damage reduction and the damage reduction from scaling magic resist becomes negligible (we're talking about a ~10-20 damage difference on a 500 magic damage attack). Your point for Yasuo is also not valid, because scaling magic resist gives stats for lategame, not earlygame... so he's just as easily bullyable as if he had scaling magic resist (even though he's not easily pushed around or is bullyable with his shield). That his shield and ridiculous windwall are the reasons for him not having scaling magic resist is exactly what I wrote myself... Mao is getting scaling magic res on the PBE right now and it will probably go to live without making him completely broken, so I guess the debatability is proven and Riot is fine with it. I know comparing completely different kits is stupid, but considering that the reasoning behind not giving magic resist to specific champions is their already inherent defensive ability in their kit comparing it to other kits with defensive abilities in their kits seems quite appropriate, so what I'm mostly on about is that Kassadin and Yasuo don't have scaling magic resist although other champions with similar defensive abilities, passives, passive free resistances or shields like Vi (passive), Fizz (trollpole), Fiora (passive heals and W untargetability), Poppy (passive, W passive), Garen (W passive)... This list can go on for a long time, because most melee champions have some sort of defensive mechanism and still have scaling magic resist, some of them even have comparable mobility to Kassadin or Yasuo, like Fiora or Fizz. If the logic for the reason of Kassadin not having scaling magic resist was valid, Garen, Poppy and Wukong, who all get free resistances from their kits (specifically get magic resistance from their kits) should also not have scaling magic resistance.
Rioter Comments
: I'm not gonna waste time about this matter anymore. I respect your opinion, even though I don't agree with it at all. Edit: I still build morellos quite frequently on midlaners. So I don't think it's a wise idea to buff those items again. It's still cost efficient, both morrelos and athenes.
heh... morello cost on PBE reduced by 100 EDIT: Morello cost -150, Athenes -100
: Uh, yea.. I did read your post and if you bring back the other items to a stronger state once more, it'll make those items overpowered. My point is, frost queens should be nerfed. Buffing other items wont be healthy for the state of the game. > If you actually read more than the title you would know that I mentioned exactly what you wrote... Not to mention that you actually wrote after my edit which specifically mentions this again -.- Why are you even implying I did not read everything? I made my statement on it and it won't change. Maybe if you would be a bit more open for reason WHY it is getting nerfed, you'd understand it.
wtf dude, Athene's is in a horrible state with champions that rely on it all having a winrate lower than 50% (see Ziggs, Syndra e.g.). Morello's has fallen out of favor aswell... reason given in the main post, if you had read it you would've known. If you had read the post you would also have known that I don't have anything against nerfing spooky ghosts, but nerfing all the items stats is ridiculous. EDIT: "it'll make those items overpowered." After several Archangels and Rod of Ages buffs you really think the only Items which remained untouched/nerfed will become problematic? What reasoning is behind this? Any example who could possibly be broken with a 30 MR 70 AP Athene's? Galio? Maybe if you were a bit more open to reason why the alternatives are crap which is why FQC even got popular in the first place (combined with broken spooky ghosts), you'd understand my concern...
JQKAndrei (EUW)
: At most 2% of my ranked games are with a friend, friend which is lower in rank than me. I play this game with strangers more than I do with friends and since I'm not paranoid about premades I do aknowledge that they're not toxic as you claim them to be and it is rather easy to communicate with them if you're not an asshole yourself. It's not that premades don't acknowledge their mistakes, no one ever does, be it premade or not. It is very rare for someone to say "shit, my bad sorry". And since you're one of those guys who have prejudices about premades, it is wasteful to continue this conversation as your opinion is clearly biased.
wow dude, you seem like the most ignorant person in here. Calling a bias because of your bias is bullshit. Fact is: I see tons of "mb" in ranked currently and more "fukin %%% y u no fuk follow " in normals, although normals are not meant to be for tryhards. Sure I'm biased. Even when I premade with friends we flame other guys in our ts. Every premade does it and some show it more than others. If you want to tell me you never had premades flame you I can surely call you a liar and definitely biased. And the difference between premade flame and soloqueue flame is that if one guy flames in soloqueue, then it's 1 guy flaming. If 1 premade starts flaming you all other premades enter the flametrain because they know you can't report them on your own and make a difference. These are not prejudices... I'm judging from personal experience since early season 3. This is no longer bias or prejudice. It is a legit opinion that is backed up by many people in the community. Larger groups of premades are more likely to flame because they are less likely to get punished by the low amount of reports they can receive from the non-premades. That's pure logic... If you don't get that I can't help you and have to leave you to being ignorant and fooling yourself. You're turning every valid argument into a strawman btw. Not a very good strategy to argue as it makes you seem really stupid.
: There is a simple reason for that. Frost queens charm is used on midlaners which should not be the case. Done.
uh yea, and there are always multiple ways to get midlaners to not buy it anymore and those are either to straightforward change the item so that they don't buy it anymore, change the champions that buy the item, which in this case is pretty much impossible, or change the alternatives to the item so the item gets redundant for everyone that can just aswell buy the (after the buff) better alternative. If you actually read more than the title you would know that I mentioned exactly what you wrote... Not to mention that you actually wrote after my edit which specifically mentions this again -.-
: Because while I was arguing about what the effect on queue times would be in my previous couple of comments, I'm still in agreement with the OP that you shouldn't be forced to play with 4-man premades, or be forced to play against 3+-man premades on the other team who will have better communication and a general advantage (particularly 5-man premades against non 5-man premades). It simply doesn't create a fun or healthy environment for solo players, which is why I would vastly prefer having to deal with potentially increased queue times so long as solo players have an option to play with other solo players on equal terms.
Paranoiac is just a form of saying paranoid and retarded... he just wanted to insult you more instead of insulting you, so I guess it's fine... what a douche that guy is
JQKAndrei (EUW)
: Sorry but you're just going for excuses, you get outplayed, you made the mistake. And instead of trying to figure out what you did wrong you seek for an excuse, someone to blame, you tilt and you yourself create that negative experience for you and your team. What does it take in a 5 solo team to make a 5 man botgank? "Gnar can you tp when we fight in 20 seconds?", "hey Ahri, follow me bot". Done.
uhhh well, I could just aswell say you're going for excuses to have your premades carry you in ranked soloqueue. You don't seem to actually ever play this game with strangers tho... How many times has a random guy in league just done what you said? I can find out what I did wrong in a game of SOLOQUEUE. Where I can acknowledge my mistakes without 3 or 4 premades constantly blaming me for everything that might not even have been my mistake... It's not that I don't acknowledge my mistakes, It's that premades never acknowledge theirs and instead go to blame the ones that aren't premade with them, destroying the experience in normal games. I DO NOT WANT TO HAVE THAT IN RANKEDS ASWELL. 1 or 2 flamers are enough, I don't need 4.
JQKAndrei (EUW)
: The only problem I see in your example are players flaming and tilting. When a game begins I often try to set up a connection between my teammates so that it'll be easier to work together, I tell them to ward around, I tell them I have tp up, and I tp when they're in trouble. You have the chance of being a better teamplayer and if the enemy is better than you, why do you have to tilt for the rest of the game? I did have games where it was impossible to win, I was chatting with my team just fine saying "damn Lee, we fucked up with this Brand, he's so fed right now" and he was like "yeah, and that Elise doesn't even let me take my wolves. We lost that game, we got outplayed hard, but no drama and everyone was chill. It is beneficial for you to speak with your team normally, tell the jungler to come gank with you, ask the top to back you up in their jungle. You can do a lot to make your game experience better. You said it, the thing that can destroy your experience and tilt you is a flaming team, not the team vs solos, but the attitude of those.
I don't know about you, but I get tilted from 5 man botganks, no matter where I am on the map, as soon as I see 5 people bot I'm gone and that doesn't happen often in soloqueue, in organized premade teams tho... I have absolutely no intention of playing alone vs premades and experience tilting to 4-5 man ganks every game and will do everything to make Rito reconsider the system and not delete the whole championselect experience. Being good in champselect is a skill in itself. Completely removing that for no apparent reason is ridiculous.
JQKAndrei (EUW)
: >Give me one recording of you playing with a 4 man premade, losing and them being positive about it. I simply have never met 4 man premades that were as toxic as people claim them to be, I've been playing league over 2 years now over normals, drafts and rankeds. >I never ever said "every game with a 4 man premade is going to turn into a bad experience". But the majority of them do. I hardly believe you can back up that statement, simply because you only keep track of the negative experiences. There's no point in talking about the "majority" if you don't keep track the total. >Conversely, when faced with a 4 man premade, the second one starts flaming you, you can be 90% certain the rest will follow. Again, it's pointless to talk about probability or chance, I've played in premades and with premades with different people and rarely found that guy who starts argueing the the random 5th, not to mention that none of us ever backed that guy up if not in our Teamspeak chat just to not piss him off further. I don't believe me and all my friends are those special snowflakes going 4-man and being nice. Riot has better tools of verifying what happens in 4+1 teams and if they would have noticed something harming their game they would have either unallowed people to queue as 4 or worked their way to fix the problem. Problem which does not exist, players do actually get paranoic about 4+1 teams as well as bot-premades and riven mains speaking any language they don't undestand just because it's easier to remember negative experiences than postive or neutral ones.
well, what if the enemy team has a 4 man premade. You play mid and the enemy premade mid just happens to be diamond while the rest of the team is gold with one plat guy who invited all of them. You die alot and your team begins to flame you. Not only did you have an unfair game from the beginning, but you also got your team flaming and tilting you, destroying your soloqueue experience and possibly tilting you for the rest of the day. Nice game huh? Or even better... The stuff I seem to get in normals all the time. 5-man premades vs none, or only 1 2-man premade. The difference in communication alone would probably make up for one league of skilldifference. Sounds unfair? I think so. If League had voicechat this would be completely different tho. EDIT: I actually don't get why dynamic queue even allows queuing up more than 2 players. SOLOQUEUE could just aswell be teamranked.
Rioter Comments
Death Ray (EUW)
: kassadin main is angry, because his passive is useless against zed QQ
lol, apart from me not playing Kassadin that much anymore I was never upset that Kassadin's passive was useless against Zed, I was usually able to go up against a Zed without dying level 3, tho. Staying safe no longer works against Zed.
: OH noez! A champion that used to have 49% win ratio, got nerfed to the oblivion, and with recent buff has 47% and is mediocore at best. Tooo biig game breaking buff that one was. > Nerf Zhonya, make it cost more, remove mana potion and buff Zed so they can keep the game balanced. It's Riot balancing team you know ... they're drunk 24/7. Bullshit, zed lost his {{item:3035}}, which no longer reduces mages and other squishes their base armor. It is a huge deal, because every point of armor below 100, is equal to 0.5% damage increase/decrease. Without that, he no longer has a decent penetration against squishes anymore, such as lots of other ad casters like talon, jayce, riven, and etc. They dropped with win ratio as well as zed, but zed addiotionaly got his nerf on W and it totally screwed him.
"The ones that cry the loudest" ladies and gentlemen, here is your example
Rioter Comments
: lol so sad :D wanna play some 1v1 ? added you, come learn some silver V mechanics bro
Another thing you only hear from low elo players... I only add people who are nice to me, I don't want to have dicks writing messages to me. Big sorry. You tell me I live in my own head... you live in yours, I don't come out of my own head because I've made my own experiences, so you do, although your match history tells me you haven't made any experiences with Kha in preseason. Therefore I definitely don't get your logic. EDIT: wait... you were Silver 4 just yesterday... -.- goddamn man, how can you get demoted in Silver? I got out of Silver within 2 weeks and I started in Silver 5.
: Man you live in your own head way too much...come out man.
: So what man ? Have you played irelia jungle ? Talon ? Zed ? Nasus ? Chogath ? All work like a charm, all can dominate games. So what does that mean ? Khazix is not weak and I never said he was, but he lost every spike he had, he lost the tiamat fast farming, why do you even build tiamat now ? He lost his LW spike which was the most important one. He lost the jungle item, he didnt careabout the dmg of it, he needed something arpen/cdr cheap and fast to combine with the other cheap farming item which was tiamat. With those two, you could farm and gank at a decent pace. Now you cant. Khazix cannot work like rengar does man, you kidding yourself if you equate those two at the moment. Rengar is a beast, he can farm safer AND faster, can gang harder and earlier, can scale better, can comeback from early fails easier by building tank. Those are details, details that change EVERYTHING.
LW Spike is gone, granted... Tiamat is still strong for burstcombos and is available once for every camp, which is fine with the stats it gives considering that it costs less than a BF sword. Warrior is a good spike on Kha. 60 AD and 10% CDR for that Price is fine. Armpen goes into the build with a Serrated Dirk that builds into Maw, a few runes and the Precision Mastery in the Cunning Tree. I can't see a world in which Rengar can get effective ganks done before Kha can. As Kha, I get my first gank off at level 3 or 4. Rengar gets his first good gank off at level 6, before he relies on his lanes to set up laneganks and those are usually a huge waste of time where you wait for the minionwave to push back again. Check out [my](http://euw.op.gg/summoner/userName=Godalor) Kha matches during preseason and tell me again that he is a weak pick. Another thing... Not every champion can be top tier all the time. If you're actually complaining about Kha not being a top tier jungler right now I don't even know what your problem is. He can't constantly be top tier. If you think he is weak... Don't pick him, that's as easy as it gets and how meta works. Complaining about the meta wont change it. EDIT: WAIT WHAT? If you don't think he's weak, why are you here complaining that he lost all his powerspikes? They don't seem to matter if he's not weak...
: all nice and true, but kha zix suffered and fuk the runes and masteries. Tbh i cant believe anyone would go for fervor as rene but even this can be debatable, what isnt tho is the crit mastery. Or the AS/fervor zed. Anyway, people know about the second tree and use it., if you dont run at those people then..well, tough luck. But kazix is a different matter.As kazix you didnt build warriors right away, you rush tiamat, you finish warrior = 1 spike = you hit 11 and lastwhisper = second and final spike. With tiamat changes AND jungle items being changed AND last whisper removed (no point to rush last whisper even if the enemy is rushing armor, but it is stronger late game obviously, which kazix doesnt give a fuk about). Kazix lost his place, i dont know, i cant adapt to it anymore. If you go for ghostblade, you end up with useless active, if you go for jungle item you miss too much, if you still go for hydra, it takes a ton of farm and time to get there so what ? farm some more ? At every case you losing your spikes, you falling behind, if you are vs farmer yi shyvana udyr whatever, you gonna get rekt, if you are vs YOUR kind rango/lee/j4 YOU CANT outGANK them. really its a lose-lose scenario. kazix is one of those champs that got rekt and no one took a moment to think about. rango can adapt np, yi can abuse ragerblade, ap junglers abusing pots. But what can khazix do ?
First off... I do believe Kha needs a change and I hope that this new AD Assassin Item that is to come in early 2016 is good on him, but... Kha'Zix is in no way as weak as you say. He can still oneshot, I played my fair share of Kha'Zix games and have my mastery 5 on him. The thing is that preseason has made his feast or famine principle even more extreme, because it is overall harder to be useful when you're behind and Kha already had a really hard time when he was behind (This would not be the case if he still had the damage reduction on his R). But if Kha gets ahead he can just aswell oneshot isolated enemies as Rengar can. One Jump = One Kill. What you build is pretty simple... Tiamat+Warrior, Boots, build out Ravenous while building Maw of Malmortius and Black Cleaver, and round it off with a GA, Zz'rot Portal, Banshee's or Randuin's. (forgot Death's Dance, take that either as last Item or replace Black Cleaver)
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Godalor

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