: There is no punishment system for years now...Trollers,Griefers,Wintraders,Boosters etc are customers for Riot and they're a lot of people in total. No company wants to ban a considerable amount of their customers and that's because they're a source of money. Riot made clear all these years that they won't change the ban system.Only Flamers will get punished because their offensive language can force people to leave the game and no company wants to see their customers leaving. If we want to see these dogs changing the ban system we have to stop paying them...But this won't happen...Everyone's going wild for the Jax,Garen or whatever skins they release. So basically what I'm saying is that it's doomed for the most of us.If you are an old player who played the "good,old League of Legends" then it's Impossible to have fun under these circumstances.The amount of trashes in-game at every elo from Iron to Challenger is just insane.
>No company wants to ban a considerable amount of their customers and that's because they're a source of money. That logic doesn't work because they will lose even more customers and thus money because of the player base leaving the game due to overwhelming amount of trolls.
Luciferrx (EUNE)
: What nonsense you talking about man...You silver then you silver.Your elo is right there wtf. MMR higher means that you get more lp because the system thinks you dont belong in there. For example me as ex d4 player right now p1 if i create new account and go ranked i will be placed max silver even with 10 0.Then my mmr will be around gold+plat that means i get enemy gold+and for a win i can get like 30+lp while lose 10 lp.Thats the difference for mmr. Buttt if you silver you %%%%ing silver.Thats the elo you are right now.And honestly again mmr shouldnt bother you.IMMagine you being diamond player and start gold..YOur mmr is low so you face gold players even silvers.. Hey thats easy wins for you right??So %%%% mmr.1 ex silver player that gets a lucky good start s10 and wins 15 loses 2 ...will get high mmr.The poor guy will face %%%%ing plat+and he will get deleted.So mmr is mostly your enemy then your ally.Instead of facing your elo to climb you face higher elo and thats not fair for you. So again %%%% mmr.
It's not that hard to understand this concept... >What nonsense you talking about man...You silver then you silver.Your elo is right there wtf. No it isn't. You elo is your mmr. Elo is literally mmr in league. Elo system comes from chess and mmr comes from the elo system. Silver is not elo, 1200 mmr is elo. Just to make you use accurate vocabulary. If you say "diamond elo", that means diamond MMR, not diamond rank (and they are different things). >MMR higher means that you get more lp because the system thinks you dont belong in there. Yes because you don't belong in there if you managed to get that high of an mmr in the first place. You don't get that high of an mmr if you don't deserve it. Get it through your head. >Buttt if you silver you %%%%ing silver. Only if your mmr is in silver. Otherwise not. >Thats the elo you are right now. Nope, gold-plat is your elo, silver is just your visible rank which is just a decoration. >And honestly again mmr shouldnt bother you. Ofc it should. It's the only thing that matters as it's the only thing used in matchmaking and thus it's the only thing that is indicative of your skill level. >IMMagine you being diamond player and start gold..YOur mmr is low so you face gold players even silvers.. >Hey thats easy wins for you right??So %%%% mmr. Ok Mr For Fun... I'm not playing ranked to get easy games. I'm playing ranked to get as competitive matches as possible which is what ranked is for. >1 ex silver player that gets a lucky good start s10 and wins 15 loses 2 ...will get high mmr.The poor guy will face %%%%ing plat+and he will get deleted.So mmr is mostly your enemy then your ally. COMPLETELY false. You don't just go on a lucky win streak as an ex silver player and suddenly have plat mmr. That literally doesn't happen without him deserving it in which case it's a good thing. You are completely ignoring the fact that every game he wins the players in his games get better and better and a silver player can't keep up so he literally can't get that high mmr because he will lose before it happens. Not to mention if he already was on silver mmr last season then just winning 15 and losing 2 is not enough to get his mmr to plat. Not even close. >Instead of facing your elo to climb you face higher elo and thats not fair for you. You are facing your elo. You. don't. Get. MMR. That. You. Don't. Deserve. It's getting infuriating how dense you are... You are obviously one of those players that checks everyone's ranks at the start of the match and then flames someone with a lower rank despite that lower rank player being an obvious smurf and thus way better than anyone else in that match. All you see is rank and not what is actually indicative of skill. If a team was looking for diamond+ players to their team and you were diamond 4 - 0 LP with 40% win rate, that team wouldn't even consider you because they know you aren't a diamond player. Your rank might be diamond but your skill level is not. That's why mmr matters and not your rank. They know you are on your way to losing that rank if you keep playing. I will take any further disagreement on the subject as trolling and not worth any further time from me.
Luciferrx (EUNE)
: Wtf you mean rnaked doesnt matter lol?????????Isnt the point to climb as high as possible?To get the elo you want?MMr the higher the higher enemy you get. For example youre a gold player..but this season you had a goood start and have higher mmr.Thats being said you will face high plat even diamond players.Thats not good.Because they way above your skills.
>Wtf you mean rnaked doesnt matter lol????????? I never said ranked doesn't matter. I said rank doesn't matter and that's completely true. If you are silver and your mmr is in plat, you are a plat player and thsu your rank doesn't matter. If you are in plat and your mmr is in silver, you are a silver player and your rank doesn't matter again. Rank. Doesn't. Matter. >Isnt the point to climb as high as possible? Kind of, yeah. >To get the elo you want? Not the same thing as "as high as possible". >For example youre a gold player..but this season you had a goood start and have higher mmr.Thats being said you will face high plat even diamond players.Thats not good.Because they way above your skills. Try to give an actually realistic example. The scenario you described is not in any way realistic. If you were gold last season, your mmr will be LOWER at the start of this season, not higher and you don't suddenly go against plat and diamond players. And even if you managed to get an mmr like that, then you probably deserve it. You aren't going to get to an mmr you don't deserve. If your skill level is actually in gold, you will never have an mmr of plat or diamond. So I really don't understand what your problem is. You are making arguments that are not realistic.
Luciferrx (EUNE)
: MMR?What you talking about it?You "smart "people why you Always with this mmr?You realise the higher mmr you get the higher enemy you get right? Lets say you got high mmr in silver and your enot that good at the game.To improve and get to gold you will face plat+players..Wtf does that help you with?Isnt it better to face your elo and climb?Why you people Always atack this mmr i dont get it. Just because you have higher mmr doesnt mean you will climb.You get better chances to climb facing your own elo not higher.
Ok so you don't understand the concepts of MMR and LP. Let me enlighten you. First things first. Your rank doesn't mean anything, which means LP doesn't mean anything. MMR is the only thing that matters. Rank only matters when it comes to end of season rewards but even those become pointless after gold. MMR is used in matchmaking, not your rank (which means mmr tells how good you are, not your rank). Your rank isn't used for anything and it doesn't show your actual skill level, your MMR is your skill level. If your MMR is around plat and your rank is silver, you are a plat player, not a silver player. The game knows this and that's why it doesn't match you against silver players despite you being in silver. It matches you according to your actual skill level. It is ofc a flaw in the system that your rank doesn't keep up with your mmr but that's made just so players would have to grind more games to reach a visual rank they desire and to give that feeling of progress. This happens every season with the soft reset. Your mmr is dropped down slightly and your rank is dropped down more so you can climb back up and get a feeling of progression even when you aren't actually progressing anywhere because your mmr isn't changing (if you are a player who has been in the same rank for years). >You realise the higher mmr you get the higher enemy you get right? Yes and that is exactly the point. You want to play against as good players as possible. That is what shows your skill level, not your rank. When you compare 2 players to each other, you don't compare their ranks but the mmr they are playing at. Again, rank doesn't matter. Now more to the point. You asked for more LP gains while I asked for more MMR gains. Why? Because a) higher MMR means higher LP gains but higher LP gains don't man higher MMR gains so you actually climb faster if you gain mmr (only gaining more LP would actually slow down your climb in the long run dramatically because your mmr would be way behind and you would gain like 10 LP while losing 25 LP) b) MMR is your skill level, not your rank so what your rank is doesn't matter. Two people can have the same rank but they are still not equal because the other one has higher mmr than the other. >Lets say you got high mmr in silver and your enot that good at the game.To improve and get to gold you will face plat+players..Wtf does that help you with? There are many aspect to this comment. First is that you are silver with high mmr and you are not good at the game. Well you wouldn't climb anyway if your mmr was normal then. If your mmr and rank are at the same point, you will not climb with a 50% win rate. If your mmr is higher than your rank, you will climb with a 50% winrate until your rank reaches your mmr. Let's use an example. Let's assume you are in silver 3 and your mmr is around silver 2-1. That could be considered good mmr but if you find it hard to win against those players, it means you don't deserve silver 2-1 as your rank so even if your mmr was on silver 3, you still would climb to silver 2-1 because you can't beat those players. To climb to a higher rank, you must be able to beat the players in that rank at least 50% of the time to be able to hold that rank. The second aspect is you having to play against plat players while you are in gold. Firstly, you gain way more LP per win and lose way less per loss with mmr like that which results in faster climbing. Secondly, how do you have that mmr if you don't deserve it? If you have that mmr, then you most likely can hold your own against players in that rank which means everything is wonderful. You climb faster than with a normal mmr and you get to play more competitive matches and brag to your friends about the level of play you are at instead of looking at your low visual rank. Win-win. As a side note, if you don't want to play more competitive matches then get the F out of ranked. Thirdly, playing against better players makes you improve faster. That's just a know fact. If you actually want to climb, then you need to get better first. You can want to climb without wanting to improve first. Climbing doesn't happen without improvement. Get 2 new players and make the other play 1000 games against silver players and the other 1000 games against plat players. I guarantee you that the one playing against plat players will be much better than the one playing against the silver players by the end of it. Ofc at the beginning it might feel worse for the one playing against plats but he will improve over time and begin to get stomped less. >Isnt it better to face your elo and climb? I think i already answered this. This would only be a good thing if your mmr and rank would increase and decrease hand in hand (so your mmr is always at the same level as your rank) but since it's not how the system currently works, that's not a good thing. And because the system works the way it does, your rank has 0 meaning. Only your mmr matters as i have stated before many times. >Why you people Always atack this mmr i dont get it. I hope i managed to enlighten you. >Just because you have higher mmr doesnt mean you will climb. As i said before, it does. Higher mmr means higher LP gains and lower LP losses which directly means faster climbing and results in you climbing even with a 50% win rate or even less. Having normal mmr means you have to win over 50% of your games to climb and with how the current system works, if your mmr is the same as your rank, you have most likely reached your skill level which means your climb will stop until you improve. However, with high mmr, you can improve while you are still climbing but you can't do that with normal mmr. >You get better chances to climb facing your own elo not higher. With the current system, you do not.
: True but, it only matters if you are like high high elo and you can pretty much dominate up until diamond mmr. However, the downside of nobody caring about their rank means that more people start smurfing to just have fun. And when you get smurfs on both teams games become coinflip since people who have lower mmr get even less influence on the outcome, and it becomes the battle of the 2 smurfs on each team. Which can sometimes be funny to see the 2 people on opposite teams who kinda know they are the smurfs and start having fun with lower mmr players.
>True but, it only matters if you are like high high elo and you can pretty much dominate up until diamond mmr. This is wrong. It affects all elos. Only thing that matters is you need to be better than the other players in your match. You don't need to be anywhere near diamond or above. Just better than others in your matches. Even though it's low elo, gold players are still better than silver players and will perform better on average, as an example.
MusicaroN (EUW)
: LP gain should be based on performance, for example if i lose but i was the best player doin objectives, vision , killed the baron and their whole team and all the the dragons, their children, trimmed all the wards and the bushes ...is it fair to get roughly the same - 20 lp penalty like the bard that went exploring the map 90% of the time and died 20 times in the process ?
>LP gain should be based on performance MMR gain, not LP gain.
Morrhen (EUW)
: Replay itself should be the proof of your innocence. 1/24 is a lot of deaths. But... you don't seem to have any other horribly atrocious scores in recent matches, meaning you don't have history of constant inting. Plus would be stupid to risk a ban on a 201 lvl account. If anything, ask for compensation too, because you missed out on tokens for event pass.
>Plus would be stupid to risk a ban on a 201 lvl account. I know this isn't the point but i'd just like to say that 201 lvl account is not much at all so it's not really a big thing to lose. If there is something else of actual value on the account though, then it's another story but the levels alone aren't a big deal.
: Your own lack of manners is what caused your post to be removed, i have no influence over those things.
There is no double standard. You broke the rules and that's that. Don't play the victim card when you are the offender.
: > [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=NzaqEm3e,discussion-id=qivFsUuI,comment-id=000200000000,timestamp=2020-01-13T20:12:07.917+0000) > > I just want to clarify a few things > > This isn't true. Knocking up a jungle camp doesn't make your smite deal more damage to it. The only jungle monster that does have that effect is rift scuttler and it comes from using any hard cc on it, not just knock ups. And it's 25%. The reason you didn't know about that mechanic before your bronze friend told you about it is most likely because it isn't even true (you somehow just took his word for it too and didn't bother testing it? Apply what you are taught at school: always be critical of the source of information, especially when that source is, objectively speaking, inexperienced and lacking skill and knowledge). > > No, they actually aren't. They are playing the game to best of their ability but most of them aren't putting in the effort to actually learn the game. They just play. Nothing wrong with that though. > > This is entirely false. People start to understand the game near diamond and above. People below it are mostly climbing with mechanics rather than game knowledge (they can apply the most basic form of game knowledge though, like knowing that cs is important) and since they lack the experience of playing with and against actual good players, they can't really understand the game either. It's not just about not knowing how to apply knowledge, it's really about lacking it too. Most knowledge in the game is very easy to apply if you just have that knowledge, like how to play with a split pusher in your team or that jungler is not supposed to go clear bot wave when baron is alive and enemy team is near it. Still, those mistakes happen VERY often in plat elo which screams lack of game knowledge. I guess the old saying "you don't know what you dont know" applies here. League is incredibly deep, far deeper than I think 99% of the player base know about.
: oh look, ask someone to delete a post you don't like. nice corruption we have here
Your own lack of manners is what caused your post to be removed, i have no influence over those things.
QuZeed YT (EUW)
: ***
I just want to clarify a few things >I mean, if they don't know that a knock up into the jungle camps makes the smite deals +20% damage, its ok. Because, YOU, who's claiming that you're high elo, didn't know that. Guess who told me that, a bronze player. This isn't true. Knocking up a jungle camp doesn't make your smite deal more damage to it. The only jungle monster that does have that effect is rift scuttler and it comes from using any hard cc on it, not just knock ups. And it's 25%. The reason you didn't know about that mechanic before your bronze friend told you about it is most likely because it isn't even true (you somehow just took his word for it too and didn't bother testing it? Apply what you are taught at school: always be critical of the source of information, especially when that source is, objectively speaking, inexperienced and lacking skill and knowledge). >So, low elo players (Iron-silver) are these players who are trying their best to learn the game No, they actually aren't. They are playing the game to best of their ability but most of them aren't putting in the effort to actually learn the game. They just play. Nothing wrong with that though. >Gold-plat players are these people who mostly know everything about the game but have troubles applying them. This is entirely false. People start to understand the game near diamond and above. People below it are mostly climbing with mechanics rather than game knowledge (they can apply the most basic form of game knowledge though, like knowing that cs is important) and since they lack the experience of playing with and against actual good players, they can't really understand the game either. It's not just about not knowing how to apply knowledge, it's really about lacking it too. Most knowledge in the game is very easy to apply if you just have that knowledge, like how to play with a split pusher in your team or that jungler is not supposed to go clear bot wave when baron is alive and enemy team is near it. Still, those mistakes happen VERY often in plat elo which screams lack of game knowledge.
: I 100% agree. before the season ended I was able to reach Plat 4, before dropping down to gold 1 again and was stuck there the week the new season started. Doe my "friend" who never been plat was able to reach plat that week and as soon as she reached it she started "acting" like she was better than everyone else, ex "I'm plat and you are not, so you listen to me!". It's insanely rude. I remember back when I was stuck in Silver 3 about 3-4 years ago. I was able to easily outduel a diamond 4 (not 5) One-trick irelia top and win my lane while dominating the rest of the map with My shen ult. (This is ranked team diamond 5+) After that I felt like no one could ever disrespect a silver player ever again, cause clearly some players in low elo (who don't play much ranked) can be better than even the highest elo players in enemy team. Saying "my rank is higher than yours" is just an excuse for being bad and has something to put a blame on if things go wrong, also has the reason why arguments end with that stuff before someone get really mad. Usually you can't tell a player depending on their elo unless they are insanely stupid and super toxic. Usually Smurfs, plat+ or Bronze- and lower and really toxic, while only smurfs and Bronze- are really insanely stupid. I'll will stay in Gold 1, the only toxic players that are here is smurfs think they are better than everyone else only to get permabanned once again.
The amount of delusion in that comment is palpable lol...
Gojkov (EUW)
: And that's nowhere near what you pretended to understand in your first comment. No I don't think Dia II players should be placed in grandmaster as that's not 4 divisions higher as you well know. My point is that players should have a chance to pick up where they left off in the previous season, given of course they do well in their placement games. In the current system, as I described it, if you do well in placement games you'll end 4 divisions lower than you were the last season/preseason. Since you're dead set on "proving me wrong" even though this is a matter of opinion, there, I took the time to make myself clearer now and reply to you. Looking forward to your very next pointless comment...
Just to throw this out there >No I don't think Dia II players should be placed in grandmaster as that's not 4 divisions higher as you well know. It actually is exactly that. 1 division would be diamond 1, 2 divisions would be master, 3 would be master/GM and 4 is GM (1 division is 100 LP so 4 divisions above diamond 2 is grand master 200 LP)
: ***
>Nah it's you being another stupid whiteknight Apparently you don't know what that term even means. This whole comment of yours screams lack of any technical understanding about these things which means any further discussion with you is pointless. Not to mention you have a clear anti-Riot mentality which stops you from thinking straight and being able to take criticism. Have a good day.
: Then it was season 4 and 5. I've played too long to remember exact seasons. As for rest, LMAO... thats just a bullshit excuse to not develop more systems or even hire/ask actual people to volunteer to ffeed the AI with correct information about the cases of trolling/abuse of system in toxic manner. Also, not naive. No system is able to reach 100% effeciency, but no system, that is less than 50% effective can be considered a working system.
>Then it was season 4 and 5. I've played too long to remember exact seasons. I've played since season 1 and yet i remember a lot of things. So that's not really a good excuse. People remember when things are extraordinarily worse or better because it leaves a strong mark. I'd say season 4 or 5 were indeed some of the best time of league but it wasn't that much better as it is difficult to remember why that was. There were bad things in those seasons too though (like cinderhulk meta). >As for rest, LMAO... thats just a bullshit excuse to not develop more systems or even hire/ask actual people to volunteer to ffeed the AI with correct information about the cases of trolling/abuse of system in toxic manner. That's just not possible. The case i gave you is a perfect example of trolling in an undetectable way. Nothing in that scenario tells a machine if the player was intentionally feeding or just mispositioning unintentionally because of lack of skill. They can punish people when there is clear evidence. They can't read minds so the evidence isn't there and they must let that player go free. It doesn't matter how much information you try to feed the AI. It can't do anything in those cases. >Also, not naive. No system is able to reach 100% effeciency, but no system, that is less than 50% effective can be considered a working system. No, you are being very naive.
: Stereotyping everyone into same basket are also haters, not using logic and just trying to win an arquement with attacks. In current case, you and I, are the two sides of the same evil.
: > [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=Mpd1UjGe,discussion-id=gHHXiyiE,comment-id=00030000000100000000,timestamp=2020-01-11T14:14:33.954+0000) > > It literally doesn't... The system has no way of knowing if the player will troll or afk in his next game unless that player has done that multiple times in a row in his last games, which is not how most people (trolls) act. **Most trolls aren't actually doing it consistently in every game but rather on impulse on random games so there is no way for the system to know they are going to do it now. So no, it's not Riot's fault. That's purely a fault in players and something Riot can't affect.** What the %%%% did I just read? Even if %%%%eached my eyes, my brain would still ignore the pain trying to wrap it's neurons around the bullshit that is this sentence. If the system doesn't detect trolls/can't detect trolls, why is it there in the first place? Why isn't the punishment system built up to handle human behaviour? > > Everyone. The location is irrelevant. The announcement about the feature being implemented determines how popular it becomes and over time everyone is going to hear about it anyway. It's only a matter of time. Your argument relies entirely on people not knowing that an option like that exists which is not a valid argument in the long run. > > If an option like tat would exist, many would instantly use it and more and more people would join them as time passes because the people who aren't using it have to autofill more and more often all the time and they will get tired of it eventually. Then we would be in the same situatio nas in season 6 and forced autofill would have to be introduced again. LMAO. Not everyone. ANd it does not rely on people not knowing that it's dare. it relies on peoples psychology to not go through settings every time just to set their prefences. So people who are okay with autofilling, usually don't turn it off. people who aren't okay, turn it off. I agree that it wouldn't fix the problem, but it would alleviate it. The real issue here is 1) matchmaking and 2) game balance. Also, season 5 and 6 saw some of the most balanced matches in the game. And the reason for that was the game being properly balanced for an RTS moba. Right now it has a RPG-FPS balancing, which causes frustration and increase the frequency of people complaining about autofill and trolls among other things.
>What the %%%% did I just read? Even if %%%%eached my eyes, my brain would still ignore the pain trying to wrap it's neurons around the bullshit that is this sentence. This just tells a lot about your level of intelligence really because it's entirely true and makes perfect sense. If you can't understand that then the fault is in your brain. >If the system doesn't detect trolls/can't detect trolls, why is it there in the first place? Why isn't the punishment system built up to handle human behaviour? Your problem is that you think a system can be all-powerful and know everything, but it's not like that at all. The system does detect obvious trolls who run it down mid buying 5 tears and mobi boots. However, the system needs to be able to prove that someone is trolling and it can't do that if the person trolling isn't an idiot. As an example, an adc can walk up to get hooked by blitz intentionally but the system doesn't recognize it as intentional because it can't prove the intention behind it. It just takes it as a simple mistake. There are so many ways to troll your teammates that the system can't detect and it will never be able to do so. It's there to remove the most obvious cases because it can handle those. >ANd it does not rely on people not knowing that it's dare. it relies on peoples psychology to not go through settings every time just to set their prefences. You don't need to change it every time. You only need to do it once. >So people who are okay with autofilling, usually don't turn it off. people who aren't okay, turn it off. And again you are lacking proper foresight to this situation. The more people opt out of autofilling, the more the other people need to autofill. That means they get their own preferred roles less often than before and that makes them active the feature as well until everyone is using it. An option like that can't exist, try to get that in to your head. >Also, season 5 and 6 saw some of the most balanced matches in the game. You better take those nostalgia glasses off... Season 6 was literally the worst season ever when it came to matchmaking due to dynamic queue allowing 5 man premades into soloq and thus the skill differences between teams and individual players could be massive. There is a very good reason why dynamic queue was removed and turned into flex queue that nobody still values to this day.
: It won't lead to two queues. If, say 75% choose #1, the overall queue time will increase, but not by long numbers compared to now and the 25% choosing #2 will have lower queue times which can be lower than what it is now. If 75% choose #2, they will get lower queue times-somewhat near to the current ones and the 25% choosing #1 will have very high queue times compared to now. Yes, it is respectable for players to be good at multiple roles and that's why we have respect for pro-players who switch roles for their teams. I play supp, so I am almost always guaranteed to get it and even if I get my secondary role (mid) by any chance players will always ask swap. Now, if we look at autofilled supports (atleast until Silver 1-2) we can see that they sometimes start with {{item:1055}} {{item:1056}} {{item:2033}} potion because in the "recommended" section there wasn't supp item as starting item for that champ. It is a mistake, but it shows the lack of knowledge among players and to some extent we can see this kind of behavior even for secondary role. If players learnt 3 roles or atleast 2 roles (say main role+supp/jg) the role preference will get re-distributed and problem with autofill will be solved, but they're simply not wanting to pick the least preferred roles (mainly supp). Atleast for now they're making number of autofills to be same on both teams and hope they make it so that the autofilled roles are also same in future; because an autofilled supp doesn't lose the game as an autofilled jg and with different roles having different impacts, this is a must for autofill ( https://youtu.be/v7KmzUJYkks?t=124) . p.s: I like flex queue because there are more premades and there is more team co-ordination :)
You don't understand that people who choose option #2 would have to autofill more often and thus get their own role less often and that will encourage them to change to option #1 and then the people still with option #2 will need to autofill even MORE often and then they will change it to #1 eventually and no one is left with #2 and then this whole idea became pointless. As you said, the "fix" is to play support but that isn't an actual fix. The whole point of the role selection is to get the role you want to play as often as possible, not force people to change a role just to be able to even play the game.
: if you get a troll or afk then, it shows that riots punishment system is not working. the fact that one system is garbage doesn't have lead to another system being garbage. Yhea, autofill is required for short queue times but let's be honest, how many of them would turn it off, if the option was there, but not in visible location? not many
>if you get a troll or afk then, it shows that riots punishment system is not working. It literally doesn't... The system has no way of knowing if the player will troll or afk in his next game unless that player has done that multiple times in a row in his last games, which is not how most people (trolls) act. Most trolls aren't actually doing it consistently in every game but rather on impulse on random games so there is no way for the system to know they are going to do it now. So no, it's not Riot's fault. That's purely a fault in players and something Riot can't affect. >Yhea, autofill is required for short queue times but let's be honest, how many of them would turn it off, if the option was there, but not in visible location? not many Everyone. The location is irrelevant. The announcement about the feature being implemented determines how popular it becomes and over time everyone is going to hear about it anyway. It's only a matter of time. Your argument relies entirely on people not knowing that an option like that exists which is not a valid argument in the long run. If an option like tat would exist, many would instantly use it and more and more people would join them as time passes because the people who aren't using it have to autofill more and more often all the time and they will get tired of it eventually. Then we would be in the same situatio nas in season 6 and forced autofill would have to be introduced again.
: Don't say that people on the opposite end are whiners and don't get it. That's stereotyping and it makes the autofill defenders seem like riot whiteknights.
That doesn't make them look like whiteknights because they aren't defending it without reason and against logic. People defending the existence of autofill are correct in their statements. And they aren't really defending Riot but rather just acknowledging that the system has to exist. People who say things like "these people are just defending riot" or "riot whiteknights" are called haters with no skills in using logic and are just trying to turn the argument into personal attacks.
: There should be two options for the queue: 1) **No Autofill**: A longer queue that gives the two given roles and 2) **Autofill**: Like the queue we have but gives more priority for players who choose this. So no matter what option the majority of players chooses, other party isn't affected and the easy solution to this problem is to play support :)
Those wouldn't be two options for the queue, those would be two different queues And funnily enough, the queue with autofill on would be the main queue that is being respected (kinda like soloq vs flex right now where soloq is the respected one) because players who can reach top level while playing more than just one role are respected way more than players who can't play multiple roles so the other queue would just be a meme and have no weight and thus, not have an achievement to it. As an example, no one cares if you get to diamond in flex but it means something if you get to diamond in soloq.
: Downvoting is perfectly ok if you disagree with what I say, after all it is only an idea. I don't find anything scary in particular with you trying to lightheartedly "threaten" me with a downvote, because it doesn't really matter lol Anyways, according to [some statistics](https://rankedkings.com/blog/how-many-people-play-league-of-legends), league has well over 119 million players in 2019, whereas league has [81-100 million](https://%%%%%%%%%%%%%%%%%%%%%%/blog/players-2017) in 2018, so considering those *20 million* that have entered the game, I can only assume that things can get better.
>Anyways, according to some statistics, league has well over 119 million players in 2019, whereas league has 81-100 million in 2018, so considering those 20 million that have entered the game, I can only assume that things can get better. Not in any way reliable statistics so it's pointless to bring them up. All we know is that League had 8 million concurrent players in august 2019 which is a stat that Riot had released themselves and wasn't just pure speculation.
: That's how much we waited when the system was first introduced, before autofill. The only time people waited "30 minutes - 1 hour" like you said, are the ones in high Diamond and Challenger.
It wasn't just a problem for high elo, it was also happening in bronze where people simply didn't want to play support. 1 hour queues there too. And if the best players suffer from a system, the game WILL die. They will quit and then someone else takes their place and then they quit and the player base gets smaller and smaller and suddenly no one plays anymore. It's a snowball effect. And autofill was introduced BECAUSE the system in season 6 that you are referring to didn't work. And btw, autofill has existed on literally every season except for season 6. There was no role selection before season 6 so you were basically autofilled every single game. You could only get a guaranteed preferred role 20% of the time because it depended entirely on pick order and you could only guarantee getting your role if you were the first pick. 20% compared to something around 80-90% that it is now is pretty good but you are so entitled that you can't see how good things are for you now.
Morrhen (EUW)
: Then everyone presses the button. Everyone enables it because they want to play what they want. Then we get long queues because of that. It's necessary evil. Unpopular opinion but yeah, we need fill to have healthy queues. Personally, I dont want to wait 10-15 minutes just to play a single goddamn game where suddenly someone goes afk and we drag the game for loooooong time until we get beaten.
Don't say it's an unpopular opinion when it isn't. Most players know why it exists and understand it and only the small minority who just for some reason don't get it are whining here.
: I think there is a simple "fix" to this. Compensation with XP for example is a great solution. Want to gain xp? Turn on Autofill. Want to climb? Turn off Autofill.
That's not a fix to anything. Autofill is there to make queue times tolerable while keeping the player's ratings similar. Any bonus xp wouldn't make anyone turn on autofill either. It is simply necessary to have autofill in the game and there is no way to escape that fact. Not to mention for many elos, the wait time wouldn't be just 10-15 mins. It can get to over an hour and it's nice if you get a troll or someone dodges or there is a remake then. It might look like a good idea on first glance but in the long run, you would quit the game if you had to wait for 10-15 mins every game, not including the dodges. That's just too much time wasted.
Hhope (EUW)
: Can't duo with my wife
If i remember correctly, they started treating unranked players as iron rank for duos until they have gotten an actual rank. Started last season.
: Congratulations on Aphelios banrate!
It's not really his fault since Riot doesn't force him to also do the initial balancing on the champions he creates. He creates the champions but isn't forced to do any balancing on them. If he was, maybe they could be released in a more balanced state.
Itose (EUW)
: Agreed. Game has become the 'League of Luck'. Who ever gets the int or troll loses. I've switched to draft after 3 days of awful matchmaking just so I can play casually. If S10 has the same players I will go elsewhere. I'm a relatively new player (started mid this season) who buys every event pass: except for the latest due to my frustration with the aforementioned problem, and regularly purchases Riot Points. So Riot should take note when even 'cash cows' like me are frustrated with the matchmaking. Serious work needs to be done.
>Game has become the 'League of Luck' Ok? >I'm a relatively new player (started mid this season) So you have started playing around 6 months ago and you somehow think you have any eligibility to say what the game has become? Get out of here... You haven't even known any other version of the game than this one and you most certainly do not understand it to any meaningful degree either to take part in this conversation. I don't have anything against new players, but when they start talking about the game like they would understand it it blows my mind. Have some decency and acknowledge your lack of game knowledge and don't comment on subjects you don't understand. This could be said to anyone in a similar situation in any aspect of life, not just you so don't take it personally.
: 1) Permabanned 2) To boost their own ego 3) Friends and not realizing how bad impact smurfing has when it's happening in such a big scale as it is nowadays, cause people think that "me 1 spectacle won't change shit."...well there you have it... people can make the game unplayable just by smurfing.
Thank you for giving us the low elo player's point of view on the subject and what they think the reasons are.
Andrey0345 (EUNE)
: > Low plat is bad as hell and high plat begins to resemble decent gameplay. that's interesting, I've noticed high plat is decent but from my experience when I was climbing few years ago low plat wasn't absolute trash either, at least from what I see now.
You might have bias affecting your views because when you climb to some rank for the first time, the players obviously look better than they actually are because they are giving you a challenge. However, when you get better and more experienced, you start to notice the flaws they have and suddenly they don't look as good. I remember thinking gold players were good at the game in season 1 when i first got into ranked but i obviously know now how bad those players actually were at the game. Just to clarify, season 1 gold players with the skill level they had back then wouldn't probably even be silver this season because the average skill level of players back then was so bad. Technically you can say that if a player is in the same rank he was last season, he is BETTER than he was last season, even when his rank is the same. That is due to the average skill level of players going up all the time and you having to adapt to all the changes.
Andrey0345 (EUNE)
: Unfortunately, that is how it is. Entire last season I noticed that skill dropped even lower and in platinum I've seen a lot of players who are absolutely clueless about the game and barely understand game's mechanics. When I would play in season 5-6, in silver people were better than now in platinum. Worst part is, they think they actually reached something because they are now so-called "high elo".
>When I would play in season 5-6, in silver people were better than now in platinum. Let's not exaggerate too much, ok? Plat is pretty much the same it has always been. Low plat is bad as hell and high plat begins to resemble decent gameplay. Season 6 was the absolute worst we have ever had in ranked play due to dynamic queue boosting players way above their deserved ranks. People are complaining about this season but season 6 was the actual bad one. Don't forget that.
Get Juk3d (EUNE)
: > [{quoted}](name=Rafata,realm=EUW,application-id=2BfrHbKG,discussion-id=wzq1NQeG,comment-id=0003,timestamp=2020-01-04T10:34:42.589+0000) > > I know people who smurf because of mainly two reasons. > > The first one is that maybe they are plat/diamond but only as their main position. On the other roles they feel the are worse, so they use their smurf to improve. > > The other one is to play with some friends of lower elo. They say that normal games are worthless, less fun, etc , so they smurf so they can play duo or even flex with them. ok now that is the first reasonable thing I heard about smurfing. as a support main who really likes to play top lane and jungle i now see the reason behind that.
Third reason would be to challenge yourself to climb as high as possible as fast as possible with as high win rate as possible. For some reason, low elo players can only see one reason to smurf and that is to stomp noobs but that's probably the least used reason for smurfing in reality. I would expect that to be the reason for people who are gold or lower on their main accounts and then they "smurf". They aren't good to begin with so they pretty much only have two reasons to smurf: to stomp noobs or play with friends near their elo.
Ec0d (EUNE)
: I never said Supports are better, just that they get flamed more for their teammates mistakes.
Ec0d (EUNE)
: I feel your pain...I had enough of this so called "mains". Everybody thinks is a secret Challenger and as a Support I (We) get flamed for THEIR mistakes. I need to delete this game from my life, I'm tired of this charade. For now, I'll have to say goodbye to LoL. Maybe I'll come back...maybe not! We'll see! To everybody who's a Support Main: Keep your head up, keep calm as much as you can and be a better player than those "monkeys" you're playing with. HF & GL.
Don't try to separate supports from other players. Supports are just as much "monkeys" as everyone else.
: u got hard time getting ur ping to 1000 with wired connection regardless how hard u try ;)
Only possible if there is something wrong with the ISP. If the fault was Riot's it would affect a lot more people than just him, thus it literally can't be Riot's fault. So it might not be something on his end, but it most likely is something in between him and Riot.
: Are we talking about the same trash team that does nothing at first just use that Blitz bot garbage and reply with a letter that usually has nothing to do with your request? Yeah, no. The only purpose for the support team for me is to create a new tempmail and request a letter forward to the balance team, including all the possible bad wishes for them.
Well ofc the time they take to answer a ticket is different between tickets about technical issues and just whine tickets from players that cry about every champion being op, even the bad ones. The priority is a lot different, especially since the answer to the latter is pretty much always "git gud" anyway.
MusicaroN (EUW)
: A very good initiative, thing is they don't give a damn about EU in general, for example after a full day of server problems they announced on twitter that they give only 100 lame tokens compensation ... or the unexpected "maintenance" from last saturday morning that lasted 5+hours .... a maintenance , on SATURADAY ... this and many more examples
100 tokens is a very appropriate compensation. It's a compensation, not a gift of free extra shit. Learn the difference.
CJXander (EUNE)
: > [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=NzaqEm3e,discussion-id=sMHp6t8r,comment-id=0002,timestamp=2019-12-31T14:04:29.357+0000) > > It's not community's or riot' fault. Trolling that is done intelligently is literally impossible to prove which is also why it can't be punished. So it doesn't matter if people were to only report actual trolls when it can't be proven that the person they reported is trolling. It actually is the community's fault since they set the standard, and their standard is absolute crap. Imagine filling out false reports every game if someone doesn't do what you like. If players would only report real cases i think the system could be in a better place.
>It actually is the community's fault since they set the standard They do not because as i said before, if you can't prove that someone broke the rules, the report is invalid. The community technically determines what is punishable behavior but the automated system still needs to detect that behavior and since it's impossible to detect, it's not being punished. Reports alone do not result in any punishments. So to actually get people punished for trolling, you would need to make it so that certain amount of reports results in an instant ban but we all know why that kind of system can't exist. People would be falsely banned left and right. The only thing we can do is choose the lesser evil which is that trolls can get away with a lot of stuff because no one wants to play if they are afraid their account they spent a lot of money on could be banned without a real reason.
SarokhJGL (EUW)
: Don't believe then. He sent me pics of how he gained 16+ every single victory but lost -25 every lost game. Although he had a 20+ win streak. He reached gold 4 and then got frustrated and left the game. BTW, 55 victories 5 defeats is 70%? Are you for real? XD He was even in plat 5 year before season 8 and all he did was hit Gold 4 in season 9. Sounds about right yeah? 55/5 is approximatively 92% winrate. https://gyazo.com/345f6d411a0cd424fd627f711fb25a78 this is 70% winrate? Don't protect riot's MMR-system. It's really crap
>Don't believe then. He sent me pics of how he gained 16+ every single victory but lost -25 every lost game. Then share those pics or don't talk without proof. Complaints about a system are never going to have any value to anyone if you can't prove the injustice that you claim has happened. >BTW, 55 victories 5 defeats is 70%? Are you for real? XD We are seeing different stats on the same person because of different sources but frankly, i trust u.gg more than op.gg. https://u.gg/lol/profile/euw1/t%CF%85rbo%20/champion-stats?season=11 I also just copy pasted the name you gave me with your op.gg link and levels and match history match perfectly so it's the same account. Win rate looking a lot less than 90% there. >He was even in plat 5 year before season 8 and all he did was hit Gold 4 in season 9. Sounds about right yeah? It doesn't. From his op.gg that YOU linked we can CLEARLY see that he didn't have a rank the year before season 8 AND he hit gold 4 is season 8, not in season 9. He ended season 9 in plat 1 100 LP. >Don't protect riot's MMR-system. It's really crap The mmr system is fine, but ofc not perfect. It's the LP system that is bad which is a different thing entirely. If you gain 16 LP and lose 25 LP, that's not a problem in the mmr system. It's a problem in the LP system. Again, different things.
CJXander (EUNE)
: The system cannot distinguish trolls because of the community
It's not community's or riot' fault. Trolling that is done intelligently is literally impossible to prove which is also why it can't be punished. So it doesn't matter if people were to only report actual trolls when it can't be proven that the person they reported is trolling.
SarokhJGL (EUW)
: https://euw.op.gg/summoner/userName=T%CF%85rbo+ He hit grandmaster just to quit for 3 months so he got placed in plat 1. He's still vsing master players though, if you check his enemies ranks
All we can see is that he is now playing around diamond 1 elo and that he didn't play much at all during season 8 and that the last time he had played before that was in season 5. We can't see anything suggesting low LP gains (and he didn't have over 90% win rate, it was around 70%). Considering that rank, he literally just played to reach gold and then quit. I do not believe he had low LP gains. Nothing suggests that. I would actually bet that the account we are talking about has been sold or given (or hacked and then sold) to someone else than the original owner. Everything about that account is suggesting towards it. Also, since the account has had a history if being in low mmr, ofc he wasn't going to gain high amount of LP because the system thought he belonged in that elo die to his history. So his mmr wasn't actually "%%%%ed". >ONLY during early seasons your MMR is actually nice. It has been mostly fine even during the later seasons. The worst season to climb was season 3, one of your beloved early seasons. That's when the LP system was first introduced and you would gain 0-3 LP for a win even with very good mmr if you were near to getting to the next tier (so like silver to gold). I remember being stuck in silver for 600 games during that season because of it and i finally got out of silver thanks to a huge win streak and when i got to gold, i was immediately gaining around 25-30LP and losing 10 LP. That was from gaining 0-3 LP and losing 15 LP.
SarokhJGL (EUW)
: Explain this then... https://gyazo.com/15825bc86a27130a7818cfdaa4854ce7?fbclid=IwAR3ONyApLN1Df1tPO1_7oakHIw2KXUeU-8LlrhMkt6xYdyn0puGP0CN0L48 This guy only gained 18 LP per win during season 8 and yet he had a massive winrate. Over 90% overall winrate. He stopped to care playing the game at Gold 4. In season 9, his MMR was finally fixed and he could reach grandmaster. Explain why everyone's MMR is %%%%ed up during late seasons? ONLY during early seasons your MMR is actually nice.
How about you link his profile then instead of a picture that literally says nothing.
: Have you ever seen a challenger games on NA. Troll fiesta. There is no difference from silver, but only the size of MMR. They are not better then silver players in any way.
And yet they can all climb to very high elo with ease while normal silver players can't. So, i'd say there is definitely a difference in skill there.
: It's not broken, it's biased system. They need the bias to sell boosting services. Everyone in professional league is boosted, except may be few professionals like Rekkles/Teddy/Faker/Dopa. Everyone other so-called "proplayers" are just boosted animals. This is also the reason why the professional games are not interesting to watch and it is not interesting to play in Challenger also, people feed like crazy game ends in 15 minutes basically.
I'm just going to assume your comment is a joke.
Plus0NE (EUW)
: > [{quoted}](name=Kashiro,realm=EUNE,application-id=NzaqEm3e,discussion-id=Nv2A1yAA,comment-id=0000,timestamp=2019-12-26T22:31:22.239+0000) > > That's the proof? Changing spell order? Holmes would be proud {{sticker:sg-lulu}} thats a possible proof, if you start playing with Flash on D/F you will end up always playing with the one you have choosen, you are not going to switch it all the time... personally I play Flash on D and I cant play it as F, because you can missclick other spell unconsciously...
: Seems like you have no idea :) you can check the champs they've played aswell. Btw yes flash can be a proof.
Well, flash is not proof, it's evidence. I too found out recently that there are actually people out there that do switch up the key they hold flash on. However, i do not think ANY high elo player does that because it's counter-intuitive and high elo players know that.
: why r u defending riot so much? im saying as someone who comes from NA. they gave us 420RP before cuz servers where down, so why not give euw the tokens even wihtout a pass? idc about wat we lost or not, its about fairness for you guys in the EUW. if u dont want fiarness thats up to you. but i think its fair to treat each server the same
It's not about defending Riot. It's about getting a REASONABLE compensation. If Riot would want to give 1 000 000 dollars to every player as compensation, i wouldn't mind. However, that doesn't remove the fact that it's completely unreasonable. There is a difference between wanting a compensation and wanting more than the compensation should be. If i had bought the pass this time, i would want a compensation and i would acknowledge that the 100 tokens is good enough. However, as a non-pass owner, i also acknowledge that i didn't lose anything so there is nothing to compensate for. Why should i get any tokens that i wouldn't have gotten anyway eve if the servers were working completely fine? The answer is i shouldn't. I wouldn't mind if they gave them but i'm not going to be a crybaby and demand something i shouldn't get. About that 420 RP part, that was a VERY long time ago and they haven't done that in many years to NA or EU. So they are treating these servers the same.
: well i get tokens from missions, what i was saying is, in the time the game was down ppl would have earned those tokens by then, for pass and non pass holders alike
While that is true, it's irrelevant because you didn't LOSE those tokens. You can still complete those missions and get the exact same amount of tokens despite the downtime that took place which is why you aren't getting any compensation for them. There is nothing to compensate there. It doesn't really matter when you get the tokens from missions as long as you still get them.
: ***
It is. If you think it isn't, then it's time for you to improve your English.
: in the time the server was down i could of farmed way more than 100 tokens they are giving us, hell id get that out of a single game if i did the 3 missions it takes to do them, first blood, play wtvr champ, and kill wards, ezpz one game down 100 tokens nice, so yea we deserve more than the shitty 100 tokens
No you couldn't. Missions don't count towards the compensation as i told you in the other comment. You should understand why that is yourself...
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GonahtanuGepardi

Level 223 (EUW)
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