: Greetings everyone. That's a really interesting video, I probably risk having some Uber Danger fans lynch me for this, but here's what I think about it: I don't want to get into the first part of the story too much. Sure, his situation sucks, there's no other way to put it. And I don't think he deserves all of the crap he has to deal with right now. I'd just like to show a different viewpoint to this. If we take the factor YouTube out of the equation, this story is about a man who could not handle the large amount of money and fame he received, got addicted to drugs, and evaded 15.000$ of taxes. If he was not the person you adore and just some stranger you've never met, you would not really feel sorry for him. He made some really bad life choices. Sure that doesn't mean he doesn't deserve a second chance, I'd just like people to take a more rational standpoint on this, and not be like "Uberdanger is such an unlucky beeing". ---- The part that shocked me, is the fact that he is trying to blame Riot for this. Honestly, he strongly believes that Riot owes him for all the things "he did for the company". I dare to say it should work the other way around. Where do you think Uber would be without League of Legends ? Sure he wouldn't have some of the problems he deals with now. But the core aspect, the fame, and wealth he received is all thanks to Riot Games. Uberdanger believes that he deserves to be invited to Leaguefest. But I think it's completely understandable that Riot does not want to support him. He has done so much work against RiotGames. He broke the ingame rules, he got into so much controversy, which is partly justified. And his content is, as he admitted, not suited for all of the audience League caters to. It's fine to produce content for an older audience, but you have to respect that League of Legends is not just for YOUR fans. Uberdanger is not the type of person or content creator Riot wants to support, which I think is completely understandable. The fact that he acts so entitled just shows how childish he is. ---- I hope Uberdanger's life will get better. He does deserve a second chance, but I just wanted to leave my criticism here, and hopefully provide you guys another viewpoint on this. Feel free to do the same with my post ^^
I think it's really understandable that Riot doesn't want him with the other League content creators. As Uber said, he indeed makes content for adults and that is not very comparable with the other Youtubers. This post wasn't really made for that point though. I made this post especially to support Uber in these difficult times with his mothers health problems.
: I really don't get why people go along with this kind of things. The guy made money of a free game, and now he get's mad at the people who made it for not inviting him to something? So now he's asking money from his viewers because he couldn't handle the amount of money he made. I really don't know why people would donate towards that.
I made this post about supporting him in this difficult time (especially with his moms health problems), not to have people donate to him.
Rioter Comments
: "gne gne my dad passed away gne gne pls donate to me so i can relief my sadness gne gne"
He doesn't say anything about 'donating' you emotionless prick. If you have nothing useful/positive to tell, just shut it.
: ***
Really mate? His dad just passed away. Show some damn respect.
: I lost so many Tears when he started repeating the phone mail of his Dad :'(
I know right? It's hard to hold your tears when you see someone on the verge of crying. :/
Rioter Comments
: Well... I dont know....I try to sympathize with people who are having bad time in my match... for example if my top is having hard time ( bad matchup + couple of ganks ) and someone is flaming him for his bad score, I try to type something that will help him to stay focused like "I see Lee is camping top, myb you should freeze your lane and try to stay safe" ... also If I have one guy who is flamming I tell him that he should stop bcs he will make entire team nervous... and if things get our of control sometime I try to calm everyone down,and point positive things like " our bot will be able to carry this if we dont give them more kills" .... Also if I see that someone made a kill I will type GJ, or something like that, but most of the time I try to release the stress from my tilted temate, even if sometimes I give them false hope I really like to play with positive chat. Mby if someone dies 1v1, I will type something like " that was unlucky, but dont fight him any more, he is stronger now, we will deal with him together" I like to insert :) or :3 here and there so people know that they can make mistakes and that I wont blame them, or rage.... And thats basicly it. I know how it is like to be flamed 30 minutes and it feels really bad, so if I see someone flaming like crazy I will deffend the flamed ones, so the flamer feels isolated. ( if you dont give them attention they will most likely stop )...
I've got the green ribbon for a month or so, and it's exactly as you say. Saying 'gj' to someone that got a kill / escaped from a gank / did a good gank / took an objective / etc. is a very good way to start. It gives people confidence and prevents people from 'tilting'. Also if someone is struggling trying to motivate them helps a lot. Especially if that one gets a kill or something it really helps to compliment them. Smileys and other forms of showing happiness/funniness is also a great way to keep your team positive. Joking now and then too (especially 'meme'ing' :P). If someone starts flaming / raging / being negative / being pessimistic / etc. will get the team demotivated. In such cases I try to tell them to stay calm and that we still can win if we play defensive / group / etc. In some cases it's better to not even talk back to flamers / ragers. Keep up the good attitude summoner!
: Free Tyler or the tyler unite will run down mid
Fanboiiis like you ruin the game.
LovroLox (EUNE)
: Pls report LoL players for trolling Riot! You all wanted Urf,, and now when you get it you shit on it! Fck you!
Rioter Comments
InTheory (EUW)
: If you want we could try to update your champion together to install some new mechanics if we find some?
Sure! Problem is, I'm a bit busy atm with uni. But we sure could try to find some other interesting mechanics :) Hit me up if you have some nice ideas!
InTheory (EUW)
: Haha, same thing happened to me last evening when I got an idea for an AD-Assassin... Maybe I will make a concept the next time. I'd appreciate if you check out a champion concept I made the last week and wrote it down earlier today. http://boards.euw.leagueoflegends.com/en/c/community-creations-en/XquAI8QI-concept-lavitz-the-high-tech-electro-engineer
I've checked it and it look really cool! As I said, I don't really have an idea about the damage/cooldown etc of abilities, but the concept is really great. Like you said to me some skills are really different from existing skills. Like the E, a massive bind or his ult. Unfortunately I don't really like supportish type champions, but the concept is really cool :D
InTheory (EUW)
: > [{quoted}](name=Goodnight Punpun,realm=EUW,application-id=Mpd1UjGe,discussion-id=T7HIEWyE,comment-id=00000000,timestamp=2016-03-08T12:04:32.009+0000) > > My plan was to make an ap assassin that doesn't rely on dashes, but more on movementspeed/slows on the enemy. > Sounds like Udyr :D Whenever creating new champion concept, try to be as revolutionary as possible. As you see, you can comparing many of your abilites to already existing ones. Since there are always somehwat "standard" abilities like damaging skill shots, heals, shields etc. you need to be creative and create at least 2 abilites that have not been there in any form like this before. Try your best, keep on the good work!
Thank you! And I will try to improve. This was just some quick thoughts I had when I was sleeping xD
InTheory (EUW)
: Hi Punpun, the passive stacks seem to be hard to stack, since the cooldowns of all of his abilities seem to be longer than 8 seconds in the early stages: Q: 11/10/9/8/7 W: 24/22/20/18/16 E: 16/15/14/13/12 I think W has got some fresh mechnics, but it is to predictable. Also it reminds me a lot of Quinns new ultimate (Channeling - bonus movement speed - dealing damage on reactivating) Does Q deal damage to minions or does it just goes through them like Ezreals W? And the R does not actually sound like an armageddon (thinking of Worms xD) Its more like a Leona Ultimate.. Can you explain what exactly makes Icarius an "Assassin"? Leaving Greetings
Thanks for the feedback! I was also thinking about the stacking system, because indeed it will be hard to stack. Maybe it could be changed to a three stacks system (although any new champion has that xD) and put a cooldown on it or whatsoever. Are increase the duration when the stacks disappear. The W is indeed predictable, but the bonus movementspeed or even the bonus movementspeed with the passive can make up for that. It indeed looks a lot like Quinns ult, but it doesn't really have a channel time (compare it to Kayle's e, when she heals herself). Indeed the reactivation damage looks also a lot like Quinns ult, so I put a self slow on it to make it somewhat balanced (and also for the Icarus myth reference :P). It was my plan to make his Q deal damage to minions and stops at the first enemy hit, compare it with Jhins E, only way less range, but more width. Armageddon is more like a reference to the end of days in the Bible (I'm not a theïst, so I had to look it up xD), but indeed it has a Leona ult-esque feel to it. My plan was to make an ap assassin that doesn't rely on dashes, but more on movementspeed/slows on the enemy. His combo can deal a fairly amount of damage (E stun, goes in W, lands on stunned enemy, hit Q and proc the mark of the Q). By making a kind of cooldown refund on kill on assist on his W I planned to make him somewhat slippery (like akali gets an ult stack when she kills or assists, or yi gets a cooldown refund on kills or assists). But maybe his R is a bit too aoe for an assassin... Was probably trying to make something like an Ekko W, that can catch enemies and close the gap or just to catch some enemies of guard. Thanks for the feedback again! (This is my first created champion suggestion, so I probably make a lot of mistakes :P)
Rioter Comments
Enjutsu (EUNE)
: {{item:3742}} is tank item, the ability to deliver it's damage (and slow, which is the main reason for it) doesnt make it ad item, with that logic you could say {{item:3100}} is ad item too. I don't think this item comparison is right, because you're basicly comaring one champion calss against few.
Again my bad. In my rant/''rage''mode I looked up item stats and read {{item:3742}} too fast. Thought it just dealt double damage when fully charged instead of consuming the momentum and deal it's momentum as extra damage for the next basic attack. Thanks for pointing out my mistakes!
: Strictly speaking, {{item:3025}} used to fit the bill for you since you are Viktor, as it would replace Lichbane and give you some decent armor/mana/cdr. However, that changed this patch too into giving no AP at all.
Indeed. Even if it was only 30 AP, it still was some AP.
: **Do you really think that AP champions should become Battle-mages?** Some of them nuke, some of them poke. Their main role is to deal damage ( with abilities ) in fight. To have great impact, they have to remain squishy. I dont want to see front line cassio not giving a shit that she will get focused. **As long as that "PRICE INCREASE". IT is 7% average :)** Gold income from creep + ambient gold is boosted to the sky. You wont feel this difference. **And just some theory crafting:** You may not realise it, but some deffensive items on ADC champions, that give no ad or attack speed or crit, are increasing their damage the most. Simply becouse they let them stay alive long enough to do their job. Do you know what is different with mages ? Nothing....
Honestly, at this moment ADCs have as much or even more inpact than mages. In terms of defensive items ADCs have as much as mages, because a lot of defensive AD items I mentioned before are not that great on ADCs. However ADCs have lifesteal, they have some kind of defense mechanism when they are focused (of course they remain squishy, just as mages, so when a Rengar jumps on an ADC the lifesteal won't matter). I am not saying mages should become battlemages and tank everything and still deal tons of damage (just like the juggernauts), but I do think they should have more options to build more defensively, because atm they are, in my opinion, just too defenceless.
Enjutsu (EUNE)
: Don't you think that instead of looking only at the fact that ap item prices were increased you should probably try comparing them to ad item prices? And you clummped AD defensive items too much, they can be used by AD champions, but they're used either by ad bruisers, ad juggernauts, ad tanks or adc. {{item:3742}} isnt an ad item, it's just a tank item, it gives no ad {{item:3025}} sacles with base ad, unless riot changed but i havent seen anything mentioned regarding that.
I said I wasn't only talking about ADCs, but also for example the fighters. And in my opinion {{item:3742}} is an AD defense item, because it buffs the next attack for double damage. You're right it gives no ad, but it buffs next basicattack and yes, mages could buy this item, but this item is most effective on AD champions. About {{item:3025}} you're right, I've misread it's description. I thought it said 125% AD instead of basic AD. My bad.
: To much text to read, attention span to tiny.
Haha, I can understand it :3. I would have the same! But I just needed to express my thoughts. At least there is a tl;dr :P
Rioter Comments
: That's so true. But I had to blow off some steam. Rito puts so much attention in this game and they just act like it's nothing.
I understand :). And I agree atm there are many people complaining (including me :P). But indeed, whe should consider that Riot tries their best and puts a lot of effort in these patches.
Temmo02 (EUW)
: Skin e pg di riven e ahri
: For all the people hating preseason:
People are free to say what they think. Freedom of speech. If people want to complain, let them complain.
Ventariel (EUNE)
: Why hate ap mids?
I agree. Today I played a few games with my main (Viktor) and these changes really hurt AP mids. Honestly, I don't feel much difference of the masteries and the mana pots removal. But atm ADC/Bruisers/Tanks/Assassins (almost anyone who uses AD) are just too strong. Even if I do well in laningphase, I immediately get stomped and destroyed in the midgame-lategame. I am really hoping Riot will do an APC update like this ADC update (The update a few patches ago that changed the price and the AP amount of, for example, Needlessly Large Rod. I wouldn't call this update as big as this ADC update). I really hope Riot does something with all these complaints, because I don't want to change into an AD main... :'(
: Hai :D http://s1.postimg.org/fw4tazmsf/11986544_1622655231356026_1450999441271868083_n.jpg
: Like I said witht the Gnar comparison, Gnars escape is easier, but it kinda has the same technique. When an enemy is behind you (in most cases the enemy jungler) you have a fairly good escape (unless like I mentioned, it is like a Rek'Sai or someone else with hard CC close range). Also when he goes in with a full minionwave (let's keep the cannonminion out of this) he can dash through the melee minion, then through the ranged minion, hit his Q on the enemy, dash back through another ranged minion and back to through another melee minion. That said, he can ''dance'' around in a full minionwave (of course, the minion position can be horrible for a Yasuo, but this still means he can dodge skillshots easily). I agree with you that ranged minions hurt a lot early game and you can AA him fairly easily, but when he hits level 2 (so, when he has his Q and E) autoattacks from mages are nothing in comparison to the damage he can trade by dashing and slashing through the minions (autoattacks from Varus or other ADC's in the midlane hurt a lot more). Also, his passive grants him for the early game some sustain. So ranged minions don't hurt him that much when you go in (of course his passive needs to be up; when I am playing against him I always try to AA him when he has his passive up). And like I said before, most skillshots are hard to land against an Yasuo (Think about a Syndra QE combo or a Xerath E). Even if I am ranged you can't harass him constantly when he has his Q and E. Even if you can, it won't whittle him down a lot. For example in early game: most champions have 30 armor. 30 Armor means 23% physical damage reduction. Take the average autoattackdamage of a mage, like 58, so autoattack will do like 45 damage to Yasuo. It won't hurt him that much when you AA him in comparison him getting close to you and AA/Q you.
That said, increasing the cooldown of his E or making it use stacks won't hurt Yasuo that much. It just gives mages a bit more time to react and hit skillshots, while Yasuo can still dash around. It won't even hurt his lategame if the cooldown will go down or the amount of stacks will increase as you level up his E. Moreover, mages are in a fairly weak position atm, even more in season 6. And most mages are not good against Yasuo (Note: other assassins like Zed can easily be countered by buying Zhonyas, because it nullifies almost all damage, while Yasuo is more sustained damage).
: Gnar E can be used on allies as well as enemies, if you are escaping from a gank you aren't going to use it on an enemy unless it's the jungler (and if yasuo tried that he would be right next to the enemy jungler which makes cc extremely easy to land). And yasuo has to go a set distance and can only go through enemies, which makes leading him with skill shots possible. He also has got a cooldown on each target... he has a maximum of 4 dashes in that circumstance (1 on you, 3 on the ranged minions, the melee would be out of his range) and the one that he will go for can be predictable as he limits his options every time he tries it. One dash to get close, one dash to hit you, one dash to back off... that leaves one dash to dodge a skill shot without having to walk a little bit to get in range, which means the target is predictable, where he will land is predictable, and it forces him to get closer to you (and no mention his Q triggers call to help on the ranged minions which aggros them, and early game that's a ton of damage) and he becomes stranded. Lead him with skill shots at any point during his predictable dashes (especially his one on you, he is guaranteed to be directly behind you which means he can't dodge most skill shots in time, so throw some cc and he will lose the trade). Also you are ranged, he isn't... And early game constantly getting harassed by auto attacks is undodgable and will whittle him down a lot. So just kill him with big bites.
Like I said witht the Gnar comparison, Gnars escape is easier, but it kinda has the same technique. When an enemy is behind you (in most cases the enemy jungler) you have a fairly good escape (unless like I mentioned, it is like a Rek'Sai or someone else with hard CC close range). Also when he goes in with a full minionwave (let's keep the cannonminion out of this) he can dash through the melee minion, then through the ranged minion, hit his Q on the enemy, dash back through another ranged minion and back to through another melee minion. That said, he can ''dance'' around in a full minionwave (of course, the minion position can be horrible for a Yasuo, but this still means he can dodge skillshots easily). I agree with you that ranged minions hurt a lot early game and you can AA him fairly easily, but when he hits level 2 (so, when he has his Q and E) autoattacks from mages are nothing in comparison to the damage he can trade by dashing and slashing through the minions (autoattacks from Varus or other ADC's in the midlane hurt a lot more). Also, his passive grants him for the early game some sustain. So ranged minions don't hurt him that much when you go in (of course his passive needs to be up; when I am playing against him I always try to AA him when he has his passive up). And like I said before, most skillshots are hard to land against an Yasuo (Think about a Syndra QE combo or a Xerath E). Even if I am ranged you can't harass him constantly when he has his Q and E. Even if you can, it won't whittle him down a lot. For example in early game: most champions have 30 armor. 30 Armor means 23% physical damage reduction. Take the average autoattackdamage of a mage, like 58, so autoattack will do like 45 damage to Yasuo. It won't hurt him that much when you AA him in comparison him getting close to you and AA/Q you.
: That's not an escape though... backing off from a trade is not using it as an escape, that's just a hit and run (and most mid laners are ranged so he will still get some retaliation even when dashing back). By escape I mean from ganks and such... you need an enemy to dash to which during a gank would cause you to go the wrong way (unless you have gone deep, at which point dashing to the minion wave isn't going to save you). So as soon as the minion wave isn't there anymore or is in the wrong position yasuo becomes as immobile as darius.
In my opinion, it still can be used as an escape. It's kind of the same ability as Gnars E. Not completely because Gnars E can be used without an enemy, but when there is an enemy behind him it's much more easier for him to escape from ganks. Kind of the same applies to Yasuo. As a jungler it is needed to gank from the sides (or front) and not from behind (or you must be Rek'Sai or something). Because when you gank from behind it is almost a guaranteed escape for Yasuo. That said it can be pretty tricky to gank a (good) Yasuo. Yes, I agree with you that his E is mainly used to engage and back off from trades, but it can certainly also be used as an escape from ganks (especially if the CC of the enemy are skillshots). Also, the retaliation you're talking about is not true in most cases. Most midlaners (I am talking about the mages and not the assassin type midlaners) need to rely on skillshots. (To name a few: Xerath, Ahri, Brand, Ezreal, Lissandra, Koh'Maw, Varus, Vel'koz, Ziggs, Orianna, Syndra, etc.) The fact that Yasuo can dash every 0.5s during a trade up to 7-8 times (Note: this is in a minionwave, as I stated before Yasuo is strong when there is a minionwave) AND has a shield that shields him for 100-250 early game (Note: I don't have a problem with his Passive, but in combination with his slippery style of laningfase it can be annoying) I can conclude that most midlaners won't hurt him too much when going in for a trade. The only way to make a good trade with yasuo is having an easy to land CC (Like an Annie stun, Malzahar R, Ryze Snare, maybe Morganas Q, etc.) or to have massive AOE that is easy to land (Ziggs Q, Viktor E, Anivia R, Etc.). Overall, I don't have a problem with Yasuo. His Passive is okay, Q is fine, W is a bit buggy but still doesn't bug me very much and R needs a knock-up to be used. The only problem that I have is the save laningfase of Yasuo because of his E, when he scales very good into late-game. That said, I think it wouldn't hurt Yasuo too much to have his E cooldown a bit increased or make it use stacks. This way he can be more controlled early-game, and he will still have the same power late-game.
: It is already restricted by the amount of enemies plus he can't really use it as an escape. Imo it's handicapped enough as it is.
''can't really use it as an escape'' The thing with Yasuos E is that it CAN be used as an escape. He has a fairly easy and save laningfase. For example his standard combo: Dash with E through a minion, hit his Q (and if the enemy is in a good position for you you can E through the enemy as well) and then Dash with his E back through another minion. If it's needed he can easily dodge skillshots by dashing through minions. The downside of this is obviously that Yasuo needs minions. Thus his trading power in lane decreases as the amount of enemy minions decreases. However I share the same opinion as the OP about his E. Like the OP states, his E is fairly powerful and I think there should be a cap to it. Maybe like 2-6 increasing by the level of the skill. That way he has the same trading power (Go in with E, hit Q and go out with E), but there is some room for the enemy to hit some skillshots early game. Another option would be to increase the cooldown of his E. Nothing big, but just like what they did with LeBlancs W. Make the cooldown 1.5/1.2/0.9/0.6/0.3 or something like that. This way, just as stated above, enemies have some time to hit skillshots early game while yasuo keeping a relative save laningfase.
LemoNoob (EUW)
: any rengar nerfs comin soon?
They should at least increase the range of the moment when you can see an exclamation mark of his ult. At the moment there is no counterplay. You are already dead when you can see the exclamation mark.
: Feeling generous (Free skin!)
1) Arctic Ops Kennen 2) People who can understand sarcasm in the game ^,^
Zedriw (EUW)
: 1v1 Tournament
Nice idea! I'm Gold V, so skillcap 2
: Ahah, nice spot. Pretty sure it's supposed to be "podes" (oops), but I don't study Greek, so I can't _really_ make a definite point on that.
With your logic, it should be Nautilodes. But the correct form is Nautili, I've studied Greek and Latin :P
: [Solution] How to win vs Zed !
If I am on midlane, facing a Zed, and I have hard cc (like Lissandra/Gragas) I flash sometimes to the turret when Zed ults me, so he is under the turret too. After that I can cc him and kill him. So using your flash when a Zed ults you isn't always bad :P
Rioter Comments
Rioter Comments
CG Spazie (EUW)
: ♥ Sp4zie - Ask Me Anything
Did he go this way or this way?
CG Spazie (EUW)
: ♥ Sp4zie - Ask Me Anything
What did you think of your cameo in the "Warriors'' Music Video?
CG Spazie (EUW)
: ♥ Sp4zie - Ask Me Anything
What is your biggest fear when playing League of Legends?

Goodnight Punpun

Level 70 (EUW)
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