Stell (EUNE)
: eune Support -site is buggy as f
Log out of the boards, and log into the support site. That usually solves that problem.
Just Ange (EUW)
: Ah yes of course, the money factor. Supporting OSs running XP? You're telling us we're running the same client designed for an 18 yr old system? I'm curious to find out what percentage of players we're making those sacrifices for and suffering with an ancient Chromium. Not to add the security factor and the potential for exploit. This must've been brought before but the decision to upgrade the client was oddly rushed, perhaps due to potential fines. Now EVERYONE is affected and hopefully LOSING you a bit $ as a result, was it really worth it, RIOT?
> You're telling us we're running the same client designed for an 18 yr old system? Yes, we are. Maintaining one client is actually a lot of work. Developing and supporting two, is not viable. --- > I'm curious to find out what percentage of players we're making those sacrifices for and suffering with an ancient Chromium. Not that much anymore, which is why the support has ended. Around 3.5% of devices are Windows XP, according to netmarketshare. Go back to the beginning of 2017, and roughly 10% of devices were Windows XP. And that's globally, some markets have a much higher percentage of users still on WinXP. There's a reason why Microsoft had to extend support for WinXP, just like they also had to do with Win7. A lot of markets are very slow with upgrading. There's still around 35% that use Windows 7, and that OS is no longer supported by Microsoft in january 2020. Don't expect that number to dramatically drop just due to that, however. This will force companies to still support it, long after Microsoft has stopped doing so themselves. --- > This must've been brought before but the decision to upgrade the client was oddly rushed You mean from the ancient Adobe AIR client? Based on the posts from the old forums, where I was also a volunteer from, there were far more issues with that one. That client was never intended to be able to scale up to the amount of users it had, and the amount of features that were implemented.
Tarolock (EUNE)
: what about the event loots (orbs and stuff) they are not perma afaik btw i always wanted to do it, but the temptation is just too much so i have to instaopen everything :D
Tokens are not perma, but orbs are. I haven't opened any of mine yet.
misterfoot (EUNE)
: 28th is rn and still it has not come out tho
It's still going to be the 28th for a while longer.
Clakz (EUW)
: Stuck in spectate... Both accounts are stuck in spectate 1. Spectated a game 2. Left the game 3. Back to home screen but the icon says spectating... 4. Restarted client 5. Still spectating 6. Restarted computer 7 Still stuck in spectating 8. Full repair 9 still stuck in specating.. 10. Logged on another account same problem says specating... and i havnt spectate on that account
Please attempt [this solution by Riot Support](https://twitter.com/RiotSupport/status/1144415052134584321).
: Thank you for your reply! - How is a summoner name under Privacy laws? - And do you truly think people deserve permabans for abusive words? I thought EU laws allow freedom of speech. You CAN call someone a r*tard LEGALLY in the WHOLE Europe. You can call someone a f*got LEGALLY in whole europe. Mental r*tardation is a mental sickness and you CAN ask people if they have it. In a form: "Are you r*tarded?". "You are r*tarded" "Are you a f*got?" "You are a f*got". Why people get banned for this? How should we know we can get banned for this. Our laws allow us to do it. Is Riot above the law? Why Riots feels you have to make your own laws?(Of course, I know the reason. It is marketing). The things you CAN'T say legally: KILL all the r*tarded people. Kill all f*gots!! Kill all n*gers!!. This is illegal and it is hate speech. Censuring the Word r*tarded is just as offensive as saying it in a hurtful manner.
> How is a summoner name under Privacy laws? It's still tied to your identity, and in many cases can be used to identify the person. Your privacy is very well protected through laws, which is honestly a very good thing. --- > You CAN call someone a xxx LEGALLY in the WHOLE Europe. No, you can not. Most countries have laws against verbal abuse. The problem is generally it's very hard to prove it took place, and it's a case of who would a court believe. Chat based communication is rather simple: A log is hard evidence. --- > I thought EU laws allow freedom of speech. Freedom of Speech is not the freedom to verbally abuse. Your freedom ends where another person's freedoms begin, and other people are free to not be verbally abused.
CJXander (EUNE)
: > [{quoted}](name=Hansiman,realm=EUW,application-id=2BfrHbKG,discussion-id=9tmTPfZE,comment-id=0000,timestamp=2019-06-28T17:57:37.087+0000) > > Haven't opened much myself either: > > https://images2.imgbox.com/1f/4c/2D3OuyCG_o.jpg Argh, you're way ahead of me.
I opened a couple of stuff in December.
: Please make assassins prioritize the adc if they are next to it on TFT -_-
That would be pretty gamebreaking imo. Placing tanks in the backline is one of the ways to counter an assassin lineup. If Assassins always ignored tanks, you'd have pretty much no way of stopping them.
: Auto chess is some mod that will only get a couple thousand of people playing it in the end. Dota underlords started with 200k playerbase and within a week it dropped to 100k average. Assuming the trend is similar in TFT, it's going to be a mostly unpopular game mode to play.
> Auto chess is some mod that will only get a couple thousand of people playing it in the end. The genre that LoL is in also started out as "some mod" for Warcraft 3. Seemed to work pretty well for that game.
: yo where is the damn yourshop at?
CJXander (EUNE)
: Anyone keeping their loot untill the end of the season?
Haven't opened much myself either: https://images2.imgbox.com/1f/4c/2D3OuyCG_o.jpg
: The report moderators are doing shamful work.
> They do it because if people couldn't get their anger out in chat, they would find other ways like feeding, ragequitting. WELL F*CKING PERMA BAN THEM FOR FEEDING OR RAGEQUITTING. But why allow them to ruin the game for others for even longer before giving them the permaban they deserved in the first place? --- > Lately, I reported 15-20 ragequitters. And I didn't see one notification that they are punished. It's intentionally set to rarely pop up under certain conditions. Most reports you issue that lead to penalties will not trigger the feedback. --- > Why can't we see the players NAME that was punished after we reported him? Privacy laws prevent this.
253IQ (EUW)
: Ok mb Edited just for u :d
https://static-cdn.jtvnw.net/emoticons/v1/12152/2.0
: wait na gets free rp :o
No, they do not. It's a thing people have spread around so often, that others believe it to be true since they see it written so much. Years back, it was far more common to state it, but if you went on the NA forums (before the boards), you'd see NA players make the exact same claim about how Riot always gave EU players free RP for any issues while ignoring NA problems.
: Is it just me who doesnt like TFT?
I find it ok, but nothing special. I see that the autochess genre isn't quite for me, but it's fun to play a few rounds here and there. My main issue with it is that games feel too slow, and last too long, but I'm sure there's a lot of other people that don't feel that way.
: From my experience usually new patches hit EUW by the morning, and then the new champions are released in the evening
Sometimes, and sometimes not. It depends on the release schedule for champs, and as in this case, if the champ is tied to an event.
: >So if I have 2 accs, both are mine created by me It would be considered account sharing, as both accounts are yours. Account sharing is a bannable offence, and I wouldn't recommend it for security reasons either.
I'm assuming OP means that they're logging into a lower elo smurf to be able to queue with their friend.
253IQ (EUW)
: New league of legends idea ?
> you play Yasuo https://static-cdn.jtvnw.net/emoticons/v1/1045808/2.0
: On god they gave this champion no love, even got her release delayed by 2 days because of omegalul TFT who doesn't even work properly lmao
Champs are generally always released sometime **during** a patch. Never at the exact release date of the patch. It was always expected she would not be released until at least today, since she has an arcade skin at launch, and the arcade event starts tonight.
: I'm still waiting for Clash :/
It's headed back to [PBE](https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/tt7YQbmN-the-return-of-clash-test-to-pbe).
CJXander (EUNE)
: The game has 0 issues on EUNE, idk how is EUW the most affected everytime something goes wrong.
EUNE is a very small server compared to EUW. Some issues are a result of size, as were the case with the issues last night.
: Is the Client buggy for anyone else? Or just bad in general.
If your game fails at loading, that's technically not the client being the problem. More likely, you could be having a connection issue, since you state you're getting disconnected. Are you on wifi?
: Friendly Reminder
Doing so would violate privacy laws. Riot is not above laws.
Wannes (EUW)
: Maybe it is intended, but it is a bit of a bummer. Rift Rivals seem to not count for your LEC/LCS Summer Split missions watching your own team (FNC in my case) . Too bad.....
Rift Rivals is outside the standard LEC tournaments. It's intended as a fun regional rivalry tournament set up during the break of the standard tournaments. I'm not surprised it doesn't count, since not every team attends either.
Dewritoes (EUW)
: The problem is that live servers aren't PBE. In my experience, this has been the only thing they 'tested' on live servers next to clash, because clash wouldnt work on PBE, and the ARAM changes. They saw the huge popularity during one week of PBE and said 'ship it immediately' under the guise of 'test phase'. If a champion is getting reworked, they're not gonna 'test' that rework on live servers, are they? EDIT: answering your argument about efficient testing: you have a good point, but seeing as this community is a toxic dumpster fire, the community is gonna take these problems to heart which isn't such a good move in my opinion.
> this has been the only thing they 'tested' on live servers next to clash Nexus Blitz says hello. PBE gives some testing. You want a major test? You need live.
RADCP (EUW)
: > [{quoted}](name=Hansiman,realm=EUW,application-id=39gqIYVI,discussion-id=TzEjBX6l,comment-id=0001000100000000000000000000,timestamp=2019-06-27T21:04:05.084+0000) > > An emissary is a community volunteer. It's a title given to people that devotes personal time aiding other players, mainly on the boards. and how do you get that status? Board participation? What about the information you provide, do you have communication with RIOT employees? Thank you for aiding us then! {{sticker:slayer-jinx-wink}}
> and how do you get that status? Board participation? For my case, yes. Or rather, it was my participation back on the old forums that got me invited to the volunteer program. I've been active in it for over 6 years now. --- > What about the information you provide, do you have communication with RIOT employees? Volunteers do have the ability to speak directly with Rioters, but a lot of the information we have is available on social media, or boards. We're just very good at finding and keeping track of all the sources, and relaying the message elsewhere. --- > Thank you for aiding us then! Happy to help. =)
Shamose (EUW)
: It went away with the new season. https://twitter.com/RiotSapMagic/status/1062439601854267392 It's a tweet not just a picture of Riot SapMagic, click it...
Yeah, I know that. But it's weird that their examples are of decays that doesn't exist.
FixxeS (EUW)
: to start with, more money usually = more funds to solve problems... also, more workers = faster/better quality content/content release/problems solved/etc etc etc... if it doesn't necessarily mean it solves a problem/tasks go faster, why would you hire people/get money in the first place? also, little question... riot had a profit of over 1.4 Billion dollars in 2018... 2.1 in 2017, 1.8 in 2016 and 1.6 in 2015 (source: SuperData). sure you are owned by Tencent and Tencent takes profit, but you will still have profit on your own... so my question is, with all of this money, would it be so hard to hire devs to create a Windows 7+ client with an up-to-date version of chromium and another version specifically for windows XP, based on that, apparently, that is a known issue since a long time ago?
> also, more workers = faster/better quality content/content release/problems solved/etc etc etc No, that's a very common misconception, and it's an error that **many** companies still make. If a team has a lot of stuff to do, and are working hard on a problem, adding more people will nearly always cause the problem to last much longer. This is caused by more people now having to get up do date with everything that has been done, getting work delegated, link up with what everyone else is doing, etc. All of this actually tends to take much more time, with less quality, than if the original team could just be left alone and concentrate on what they're doing.
Rhaykko (EUW)
: Decay ranked games 2019
Yeah, that is.. weird. I wonder if there's someone to poke directly about it. I'll see if I can find someone.
: TFT Bugged game
Was this earlier today? This should've been fixed.
: The question was why does EUW have problems and NA doesn't when it's the same client, what does it have to do with updates on twitter? It's fine tho.
I think you're mixing up things a bit here. NA has the exact same **client** issues that EUW does. We all use the same client, with the same limitations. The problems that arose today due to TFT is most likely not a "client" issue. From the information by Riot, there's way more people trying to play TFT on EUW than any other region, which is the source of the problem. These two problems are not directly related to one another.
: I get like 90cs at 10 min in Diamond as an ADC which I think is the standard.
For lower elo's, I'd say aiming for 75-80 at 10min as a laner is a good start.
VaVoem (EUW)
: sorry mb.. it was sarcastic. NA has no problems. soo what is the problem if they have the same client? why dont we get an explanation from a RED ? and noo they are not obliged to do so.. but it is the right thing to do..
> why dont we get an explanation from a RED ? They're providing updates on platforms like Twitter, which is easier to follow. If you look on the boards frontpage, there's tons of threads on TFT right now. By experience, you'll either need a Rioter answer in every single thread, sadly having to sit through a lot of verbal abuse because they show their face, or they answer a few threads and risk nobody bothering to read it. Twitter is a place where you can read the latest updates form the people involved. [Riot MapleNectar](https://twitter.com/RiotMapleNectar) [Riot SapMagic](https://twitter.com/RiotSapMagic) These two are a good place to start for updates.
: If there is a pressing matter such as the client being buggy for a lot of the time especially RAM intensive I believe a large portion of their spendings should be put into that field. The funding can be in a larger team working on it and enough spending money to invest in other software such as an entirely new platform/engine for the client not Chromium.
I don't know why you're ignoring everything I'm saying to you. You're repeating your statements without taking into consideration of what I'm saying. You ask Riot to update the client, because you say it's broken. I provide you with an answer as to why there's been client issues, and what's currently being done to fix it. And then you just repeat your first statement again. There's nothing more I can say to you.
: Not being rude but I don't think you're specifically qualified in the field of Games in general so I'll point out a thing or two. I know full well how much a server would cost at such a large capacity however my point is that if they had the PBE be more accessible and performed stress tests preemptively they'd have a better idea as to what their quota would be to have maximum performance with minimum cost. Like I said above, by making PBE more accessible (potentially to normal players (not ranked)) they'd be able to get a better reading.
Making it more accessible still implies vastly upgrading what PBE is, which is a cost/return factor. It's not worth it for a test that'll be a problem for a few days (in PBE's case), and then never having to utilize something like that again.
Tovabi (EUW)
: > [{quoted}](name=Hansiman,realm=EUW,application-id=ETj6EdvQ,discussion-id=i2iE3AcO,comment-id=000100000000,timestamp=2019-06-27T21:29:49.979+0000) > > PBE is a very **small** platform. > > The issue that arose today was caused by the sheer size of EUW. It's a problem that would potentially never occur on PBE, due to it's very limited capacity,. Totally agree, it was inevitable but this happened before, a few years ago, when Riot moved servers (can't remembered what was released at that point, ARAM maybe?) also, surely the log in queue on the PBE would be a valid indication of the amount of players interested so prepare accordingly? I dunno, I'm not criticizing, I expected it to go wrong anyway so I'm not really too bothered but surely the log in queue must count for something?
> surely the log in queue on the PBE would be a valid indication of the amount of players interested so prepare accordingly? PBE is still very limited, and they did make queue throttling there as a method to alleviate some of the pressure that they were expecting to occur on live. The main issue on PBE was the login queue, since the server simply isn't large enough to handle something like this. The live servers didn't really have that problem, did they? You were still logged into the game client itself quickly, weren't you? Throttling has been used on live, and was up to 80 minutes on NA yesterday. It takes care of some pressure, but not all. EUW, again, is much bigger, and there are problems that occur that's simply caused by the size. These problems weren't present on the other platforms, so they can't really prepare for it before they see it occur. Regardless of how much preparations you do, shit still happens. =/
: If the issue is supporting old operating systems why are all the Windows 10 user's facing the same issues? I'm not experience in the field of Client's so you'd probably be able to tell me but I can't imagine with all the money they're worth they can't have it be fixed within a month or two let alone how long this updated client's been out for.
> If the issue is supporting old operating systems why are all the Windows 10 user's facing the same issues? Because they're using the same client...? Regardless of what version of Windows you're using, you're installing the exact same client based on an outdated version of Chromium. It needed to be kept at an old version since newer versions did not support Windows XP. --- > I'm not experience in the field of Client's so you'd probably be able to tell me but I can't imagine with all the money they're worth they can't have it be fixed within a month or two Throwing more money into a problem doesn't necessarily solve it, just like adding more people to a task does not necessarily make the task go faster. --- > let alone how long this updated client's been out for. Because support for old OS' was still around, which limited the ability to "fix" these problems since a lot of them are simply caused by the chromium version.
VaVoem (EUW)
: owwww thats why NA is having the same problems right?
Client issues? They use the exact same client.
: My issue is with professionalism, the company is reputable for running a monopoly on MOBA's. Riot has almost single handedly enlarged the E-Sports community as a whole. Yet with all these great things, me alongside many if not all my friends face daily issues with the client such as infinite queues, buttons not working as they should, having to constantly restart the client after not receiving loot given from honour, feedback reports breaking our clients and now this, not being able to leave party's or queue for TFT due to more issues. I am grumpy I'll admit it however I never use these forums for reasons of this game having the worst community I've ever seen but it's driven me over the edge; I can just see indie companies handling things like this a lot better.
Part of the client issue isn't a refusal to invest money into it, but supporting old OS'. The client is based on Chromium, but an old outdated version since LoL still supported old OS' like Windows XP. This support has ended, so the client is being moved to new versions of Chromium which should alleviate a lot of the issues you're experiencing.
: You see, you've just mentioned the issue right there yet for some reason you and Riot don't seem to see it... by making PBE more accessible and removing the prerequisites such as level 3 to access etc, they'd be able to see what capacity of server's they need to handle such large traffic. I'm not here to suggest different methods however a few options could be possible: * Merging client's giving both a PBE and Normal client option before entering * Removing the prerequisites of entering like mentioned * More advertisement within the client regarding PBE
> by making PBE more accessible and removing the prerequisites such as level 3 to access etc, they'd be able to see what capacity of server's they need to handle such large traffic. You're probably underestimating just how much it costs to run and maintain a server like EUW. It's not even remotely viable for a server like PBE, because generally you'll never be anywhere near the amount of players on them. You'd be making an absolute enormous investment for a server that's probably generally going to run on 1-2% capacity.
Shilolift (EUW)
: 50 mins tft queue the kicked out
That honestly sounds like a bugged queue timer. There's a 30min queue throttle, meaning you should be provided a game rather instantly after the timer extends 30 minutes.
: > [{quoted}](name=CamboMitch,realm=EUW,application-id=eZuvYsEr,discussion-id=EALajAI2,comment-id=00000000,timestamp=2019-06-27T21:24:19.017+0000) > > little load? EUW is the biggest playerbase Then they need bigger Servers. Simple Math.
What if I told you that that doesn't actually solve anything?
: Seeing as you pointed out that I am a student, I think you missed out some major points which I'm not surprised with honestly. Being a **student** I'm not applying for any jobs which require full-time work nor am I in the field of **software engineering**. My point is PBE is and should be used for stress tests/performance tests and to hotfix any glitches before it's initial release. Like it or not, if they had done this there wouldn't be such great issues to the extent where none of us are able to play it.
> My point is PBE is and should be used for stress tests/performance tests and to hotfix any glitches before it's initial release. PBE is a very **small** platform. The issue that arose today was caused by the sheer size of EUW. It's a problem that would potentially never occur on PBE, due to it's very limited capacity,.
TOOŁ (EUW)
: Lmao true , i am in a 21 min queue in the new mode , when i started searching for queue the whole client went nuts
There's a 30min queue throttle enabled atm.
: Dear Riot Games
> TFT (Team Fight Tactics) has been on the PBE for weeks/months Wasn't it just there for like a long weekend? It's still in a beta phase. It wasn't even announced months ago. --- > By no means am I fully qualified to make such statements on Riot Games however, as a Games Design (formerly Programming) student Key word being **student**. Ofcourse, they have openings in software engineering positions open if you believe you can solve it.
Nokki (EUW)
: Couldn't they fix whatever happened in NA here in EUW too before it happened? I remind you that they deployed the gamemode **1 day** later here, there's no excuse for this. _(insert PT time meme for a company that operates worldwide :omegalul:)_
> Couldn't they fix whatever happened in NA here in EUW too before it happened? Queue throttling is unrelated to the events that took place on EUW today.
RADCP (EUW)
: > [{quoted}](name=Hansiman,realm=EUW,application-id=39gqIYVI,discussion-id=TzEjBX6l,comment-id=00010001000000000000,timestamp=2019-06-27T20:21:26.587+0000) > > The queue time would be alleviated by worse matchmaking, or you could alleviate the matchmaking problem with horrendous queue timers. > --- > > I doubt that. TFT is most likely bringing in a huge spike of players trying to create games right at this very moment to play, way more than normal. > --- > > Just remember that I don't work for Riot. I'm a community member, just like yourself, and I'm also affected by the same problems. I just try to communicate information as I find it. you have no relation with RIOT? What is that Sinior Emissary?
An emissary is a community volunteer. It's a title given to people that devotes personal time aiding other players, mainly on the boards.
Skyleskito (EUNE)
: TFT GAMEBREAKING BUG!!!
> Arnór Halldórsson ‏ @RiotHjarta > The bug of disappearing champions that we have been seeing the last few minutes should no longer happen. Please let me know if you see this after this tweet goes out! [@RiotHjarta](https://twitter.com/RiotHjarta/status/1144334632705392641)
: it's 10:28 pm right now, i don't think their is as much player as when it was during afternoon, so can we get to play the game soon ?
They're enabling it in small burts allowing some players to queue up. Once they're satisfied with these tests, it'll be enabled permanently.
Gabresol (EUW)
: > [{quoted}](name=Hansiman,realm=EUW,application-id=39gqIYVI,discussion-id=lAwNBA9M,comment-id=000000000000,timestamp=2019-06-27T20:24:30.090+0000) > > It's being enabled in short burts with a 30min throttled queue. Once they're satisfied with the results, it'll be enabled permanently again. According to my client it is unavailable... And until 3 minutes ago the icon was not even there...
You may have missed it. It's just being enabled in small burts without notifications, and then taken down again. > Richard Henkel ‏ @RiotMapleNectar > Hey EUW! We're going to be bringing TFT back online for a brief period of time so that players can jump into queue with a 30 minute timer. After a few minutes, we'll hide the queue again to make sure that everything is working as expected. If it is, we'll keep cycling @[Twitter](https://twitter.com/RiotMapleNectar/status/1144329619035680769)
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Hansiman

Level 117 (EUW)
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