: i agree with you. i sent them a request now and then got automatic answer from bot,then i wanted to speak to an agent it said i can speak with him now he didnt even answer. i was wrongly banned . when i saw what i wrote.. like whaaat? thousands of people were saying soo much worse stuff than i did,and never got a ban for it. i literally said f**k a few times and got ban for it
> i was wrongly banned You weren't. You flamed. You actually broke the rules. The rules don't become invalid for you just because others broke them too. If you flame, you break the rules. It's simply not allowed, no matter what. Your ban is perfectly justified. > i heard alot of people reformed,and riot gave them a chance bcs they invested their money in it. You heard wrong. That is not at all how it works. By principle, Riot NEVER unbans accounts that were rightfully banned for flaming. With the one exception that CRSF already mentioned. Money does not grant you the right to ignore the rules. Not you or anyone else.
: TFT has convinced me once again how bad the actual game is.
> That I can at least happily support the only people, who deserve compensation for their work, the art team and the team working on TFT. How exactly are you supporting them if you don't spend actual money on RP?
dino0 (EUW)
: I don't know in which server you play but saying most people never flame it's a lie. I play daily and daily I see flame and harrass (silver2-3)
> I play daily and daily I see flame and harrass (silver2-3) So? That doesn't mean that all people flame. All you need is one flamer per game to have every game ruined. There is a difference between toxic players and toxic games. Just because most games are toxic this doesn't mean that most players are.
: > [{quoted}](name=Humpelstilzche,realm=EUW,application-id=NzaqEm3e,discussion-id=jQeEE1jM,comment-id=0001,timestamp=2019-07-12T16:19:01.029+0000) > > It's avoidance behavior. Players don't want to realize that they are not as good as they think they are. Whenever you lose, the opponent was simply better and that's a bitter pill to swallow. So instead of doing that, you simply give up. Because if you give up, you are not losing because you are less skilled, you are losing because you want to. > This is pretty common human behavior, we do it all the time. For example in school, it's pretty common that children who struggle in a certain subject suddenly make the problem worse by stopping to study for that subject. This way they don't have to experience the feeling of trying and failing but instead have an easy way out. They failed because they wanted to fail. They decided not to study and that why they failed. Not because they are not intelligent enough. That's way easier and instead of having to realize your own flaws, you feel like you are in control. > > So it's not really a logical decision, it's an emotional/protective one. > That's also why especially those who consider themselves highly competitive and REALLY want a high rank are the most likely to give up, although it directly contradicts their goals. Sounds paradoxical, but it absolutely makes sense. Because someone who doesn't really care too much about his rank also has no reason to avoid the realization that he is not good enough. Like most of your posts this one contains at least 50% nonsense, since in school noone else influences your grades while in league you just have to suffer through countless feeding botlanes
That strongly depends on what question you want me to answer with my post. You seem to look for something that is related to feeding team mates. What I explained has absolutely nothing to do with that, so of course it's "50% nonsense" if you try to apply my post to something that it's absolutely not at all about. My post explains why people have this strong tendency to give up so easily although the actual situation is only slightly negative and certainly far away from a sure loss that justifies an immediate surrender.
I3aGG (EUNE)
: i can delete this acc?
Yes. In order to do so, you need to write a ticket to the Riot Support. They will tell you what to do.
: Why most people lose after first sign of being behind
It's avoidance behavior. Players don't want to realize that they are not as good as they think they are. Whenever you lose, the opponent was simply better and that's a bitter pill to swallow. So instead of doing that, you simply give up. Because if you give up, you are not losing because you are less skilled, you are losing because you want to. This is pretty common human behavior, we do it all the time. For example in school, it's pretty common that children who struggle in a certain subject suddenly make the problem worse by stopping to study for that subject. This way they don't have to experience the feeling of trying and failing but instead have an easy way out. They failed because they wanted to fail. They decided not to study and that why they failed. Not because they are not intelligent enough. That's way easier and instead of having to realize your own flaws, you feel like you are in control. So it's not really a logical decision, it's an emotional/protective one. That's also why especially those who consider themselves highly competitive and REALLY want a high rank are the most likely to give up, although it directly contradicts their goals. Sounds paradoxical, but it absolutely makes sense. Because someone who doesn't really care too much about his rank also has no reason to avoid the realization that he is not good enough.
Vertinhol (EUW)
: Chat restriction does not prevent a player to mess up again, and what is worst than feeding and flaming or feeding then rage quit ?
How does it matter what is the worst? All of it is not okay. It's not like you have to choose. Riot can and does punish every kind of misbehavior to the best of their ability. They don't have to decide what behavior is the worst, it doesn't matter. Just because inters exist, there is absolutely no reason why flamers shouldn't be punished too. > Chat restriction does not prevent a player to mess up again Actually chat restrictions are the punishment with, by far, the highest reform ratio. They are the most effective way of changing someone's behavior. Of course, it's a punishment that can only be used for flamers, but for this category of misbehavior, it's far more effective than bans.
Vertinhol (EUW)
: Does report system works ?
> Let me explain, first I followed some players who really should get permanent ban and others just few days but RIOT did nothing You are not informed about all punishments. And especially in the case of chat restrictions, which are by far the most common form of punishment, you have absolutely no way of ever knowing if someone got that punishment. Also keep in mind that your personal definition of who deserves a permaban is not necessarily in line with how it actually works.
: Ranked anxiety?
> This is a topic I often stumble upon. The idea behind it is that there is a mechanism that checks your win-loss ratio, and tries to keep it balanced. I disagree with that one, I think that all matchmaking does is finding players around your current MMR at the time, and that's about it. Still, I can't stop thinking if such a mechanism does exist, it would force huge losing streaks to balance winning streaks, making my efforts to win some games essentially irrelevant. It doesn't exist. Why would it? There is no reason why Riot would use such a nonsensical system. What would Riots interest be in a 50% winratio? Riot wants balanced matches the best (even if of course not perfect) way to do so is to match people with similar MMR, which will automatically result in a 50% winration on the long run AND results in people getting stuck in the elo they belong in...which is exactly how it's supposed to be. A winrate-based matchmaking would also result in 50% winratio, but it would not result in everyone ending up where he belongs, but in people getting stuck where they start in their first match....which doesn't make sense at all and directly contradicts what we can observe (no one would be able to rank up). > I know Riot is against it, but I am not sure if there are measures taken to also prevent it. The permaban boosted accounts. > Riot allows smurfing. That is correct. Not because they like it, but because there is literally no effective way to enforce a rule like that. > Do you think smurfing affects Ranked and how often should I expect to meet smurfs? They do to some extent, but they can happen in both teams. Overall they won't really affect you negatively. There is no need to be paranoid about it, because it really doesn't matter if you know there is smurf or not. Just do your best, regardless if there is a smurf or not. > Some people believe that the team with the better jungle is almost destined to win. Jungle is a difficult role. That is nonsense. It's just a phrase that someone started and people keep repeating it like parrots. In the past they said the same thing about literally every other role, including support (for a very short time, admittedly). > All these have lately put my mental limits to the test. Because you focus too much on the result of individual matches. Losses happen, for a variety of reasons. Usually simply because the enemy is better overall in that particular match. You'll need to learn to deal with that. Individual matches don't matter, your overall success matters. Do your best every game, never give, don't get distracted by useless explanations why you lost, focus on yourself, relax, train, have fun.
xTbadx (EUW)
: > [{quoted}](name=Humpelstilzche,realm=EUW,application-id=NzaqEm3e,discussion-id=AyTPv6Eq,comment-id=000000000000,timestamp=2019-07-06T12:26:36.264+0000) > > You are ignoring the main point here: The amount of reports is irrelevant. If you actually misbehaved, one report would have been enough. And if you wouldn't have broken the rules, you could have gotten a thousand reports and it wouldn't have mattered at all. *cough* support singed hahahahahahahah
*cough* he did actually troll, the ban was justified and the player admitted so himself. Get your facts straight. Hahaha
: It was written at the ticket..
You are ignoring the main point here: The amount of reports is irrelevant. If you actually misbehaved, one report would have been enough. And if you wouldn't have broken the rules, you could have gotten a thousand reports and it wouldn't have mattered at all. So no, you did not get banned for getting reported 7 times. You got banned for breaking the rules, regardless of how many people reported you.
Blakex13x (EUW)
: but you can pass on said info from the boards as i assume they dont read it maybe you can do something for the community huh???.
Yes, I forward useful constructive feedback.
Blakex13x (EUW)
: you need to fix your damn system its ok for people to feed and lose lanes but saying something in the chat is bannable dont matter what it is yet i get banned for trying my best and these people just go on to ruin others games and amongst everything else dont you think its time you all sat back and thought you know what instead of releasing broken events and now champs FIX YOUR DAMN GAME!!¬!!!!!!!!!!.
I don't work for Riot. Don't tell me these things.
: I understand Riot's stance here but it's not entirely true as it happens inside Riot's application. There's no real reason to not include private chats. And the clause that it's a private channel of some sort and therefore the rules are not applicable is nonsense. Let me put it to the extreme here - what if we planned to assassinate the president, and that we meet under the Brooklyn bridge by midnight - the code-phrase is: Sic Semper Tyrannis For reference, before someone freaks out https://www.youtube.com/watch?v=QEQOvyGbBtY On the other hand, I've had my fair share of experience in similar regards and the company hosting the game couldn't do shit. Basically, we had a lot of faction drama in Mortal Online, and one of the leaders had a girlfriend who was also in-game that left the clan, did some questionable stuff with the guild bank, and he started spreading pictures of her via Teamspeak. Unfortunately, the mods were all too keen to hear and see all about it and then decided that they could not take any action because it happened outside their platform. The "best" part about it was that everyone was like: It's treason, that's worse than spreading very private pictures of someone. NUTS I said and left that shitshow for good. Either way. On the other hand, to put in a similar case. In EVE Online some pirate did LOTS of Mothership scams. LIke - constantly. What this means is basically: You can't trade anything from Mothership above via the station - this means, you have to trade it in space. So you transfer the money, the seller exits the ship, you enter it. Of course you can always just take the money and then activate smartbombs, killing the buyer. Which this guy did - always. Either way - one day one of his corpmates wanted to buy it off of him to do the same. Guess what... smartbombs. And of course some hatred was shared including death threats - all via PM - not some group chat or anything - PM. Guess who got banned? My point here is - there is absolutely no valid legal reason not to punish threats and harassment happening in PMs
> And the clause that it's a private channel of some sort and therefore the rules are not applicable is nonsense. Yes, but it's law nevertheless. Laws do not always make sense. But if GDPR sais that a chat between 2 players is private, then it's private. And GDPR does say that, sadly. Riot is not above the law. > My point here is - there is absolutely no valid legal reason not to punish threats and harassment happening in PMs ...except GDPR.
Bonesaw (EUW)
: > [{quoted}](name=Humpelstilzche,realm=EUW,application-id=NzaqEm3e,discussion-id=oPhIjHUH,comment-id=0000,timestamp=2019-07-06T09:55:41.673+0000) > > That is not true, at least not like that. > Yes, your punishment level can reduce but it doesn't follow a specific rule like "every 3 months". > First of all, just waiting won't do anything. If you simply wait 3 months (or 3 years), your punishment level will stay exactly the same. You need to actually play. You need to acvitely show that you are not toxic anymore. > That brings us to the second factor: How much you will have to play to lower your punishment level is defined by your behavior. If you are still occasionally toxic (even if it's not enough for another punishment), your punishment level can stay the same for years...or forever. If you are NEVER toxic in any way or even a bit positive, it might be a bit faster. > > So there is no specific timeframe, it all depends on your behavior and how much you play. > As a rule of thumb, you can say that 3 months, even with perfect behavior with massive activity, are usually not enough. And a second thing we know is that there are plenty of people who still get a perma after a 14 day ban that happened over a year ago. > > Long story short: If you want to be on the safe side, simply never break the rules again. what if instead of negative words i put asterisk marks? for example: "_you are a *_" Is that considered rule breaking? I mean if there is no context and just sentences that have cut out words and that can mean basically anything... Also I think that punishment levels and history of bad behavior should reset/decrease when player advances in honor levels. Wouldn't make sense if you leveled up in honor, broke bad one day and then you got banned for something that you did long time ago.
> what if instead of negative words i put asterisk marks? Try to do that in all languages with all insults in all variations of spelling and the result will be that pretty much the entire human language will be censored. Other games tried that and gloriously failed because of it. > I mean if there is no context and just sentences that have cut out words and that can mean basically anything. Well, yeah, if all 100 million League players play stupid, then yes. But in reality pretty much everyone is smart enough to figure out that "You *ing *" is an insult. The words itself are not the problem. The problem is that some people are jerks. And that is plainly visible even with censoring. You just lose a few detail about how exactly they wanted to be jerks.
: Riot your banning system is utter trash
> . After the game he adds me as a friends and tells me things It's a private chat with your friends. It's called "private" for a reason, it's none of Riots business to look in there unless both parties (you AND your friend) consent. Privacy laws and all... However, there is a simple trick to avoid being flamed in private chat forever: Don't add toxic players as friends. If you do anyway, that's your choice and you'll have to deal with it alone. For ingame violations, just use the report option (not the support).
Exzer0x (EUW)
: How do I do that?
You log in, you see your chatlogs, you take a screenshot, you post it here.
: Ban for being toxic
That is not true, at least not like that. Yes, your punishment level can reduce but it doesn't follow a specific rule like "every 3 months". First of all, just waiting won't do anything. If you simply wait 3 months (or 3 years), your punishment level will stay exactly the same. You need to actually play. You need to acvitely show that you are not toxic anymore. That brings us to the second factor: How much you will have to play to lower your punishment level is defined by your behavior. If you are still occasionally toxic (even if it's not enough for another punishment), your punishment level can stay the same for years...or forever. If you are NEVER toxic in any way or even a bit positive, it might be a bit faster. So there is no specific timeframe, it all depends on your behavior and how much you play. As a rule of thumb, you can say that 3 months, even with perfect behavior with massive activity, are usually not enough. And a second thing we know is that there are plenty of people who still get a perma after a 14 day ban that happened over a year ago. Long story short: If you want to be on the safe side, simply never break the rules again.
: > [{quoted}](name=Humpelstilzche,realm=EUW,application-id=NzaqEm3e,discussion-id=lHiMrrc5,comment-id=0000,timestamp=2019-07-05T16:56:06.249+0000) > > even tho im carrying all these matches super hard. > > What they did is irrelevant for your punishment. This is about what you did. It also doesn't matter how much you carried, the rules apply to you regardless of your stats. > > For repeatedly insulting and trash talking other players. > > No. Riot never lifts justified permanent account bans. No exceptions peops like tyler1 get unbanned even when its an ip ban why would they do it to people like him and not rest of players ? theres even a reddit post about how many people got their perma accounts back on NA, as riot usually removes a lot of times.
You answered your own question. It was an ID (not IP) ban. He was banned as a person. That ban was lifted, his account bans were not. If you had an ID ban, you would have the same chance. But you didn't, so you are now in exactly the same situation as Tyler1: The account remains banned forever.
: Perma banned for what ????
> They flame, they feed, they troll, they wish me death and when i try to tell them they're playing bad and how to play properly im the one who gets banned.... even tho im carrying all these matches super hard. What they did is irrelevant for your punishment. This is about what you did. It also doesn't matter how much you carried, the rules apply to you regardless of your stats. > Perma banned for what ? For repeatedly insulting and trash talking other players. > any ideas how to get it back No. Riot never lifts justified permanent account bans. No exceptions
: Well, I am pretty sure you can refer to a person r*tarded publicly. And I am pretty sure you can get banned for it in Leauge (and many other games) for some reason.
You should probably stop relying on things you are "pretty sure" about. First of all, insults (and rétard is an insult) are punishable by law in almost all countries AND they violate other peoples basic rights in plenty of countries. And secondly, even if there were no laws at all about insults, Riot is well within their rights to set up rules for using their product and exclude you from using it (pretty much like every bar owner can kick you out if you misbehave. It's his bar, he has no obligation to provide service to you). You have a contract with Riot and that contract includes behavior rules AND your acceptance with those rules and the consequences if you break them. In addition, if you break the rules, you break the contract with Riot which allows them to nullify it, which revokes your right to use your account. In other words: If you violate any part of the contract you have with Riot, they can permaban you.
: so you basically see all the verbal abuse bans but no other bans cause there are none
Sorry, but pretty much none of that is correct. No, you don't see ALL verbal abuse bans, but a small fraction. This fraction does not only include bans, but also restrictions. You DO see other bans, namely bans for intentionally feeding. And last but not least: There are plenty of other bans. Intentionally feeding, cheating, accountsharing, payment problems, account security and manual bans for any other kind of "creative" misconduct.
Surma (EUNE)
: Auto Chess is going to be dead in 1 month
> At least in Poker you kinda understand what the odds of getting something like a straight flush are and are most likely to just hold onto your 2 pairs and just bluff and keep all your cards. Just because you don't understand Auto Chess this doesn't mean it's hard to understand. All the required numbers are available. > only to realize they end up winning the game against those heavy armored opponents on the #1 spot you're building against. Yeah, well, it's not exactly smart to build against ONE opponent when you play against 7. Maybe you SHOULD lose if you do that. > In this game you have NO WAY of seeing who exactly is the biggest threat to you Not exactly, no, but you can make estimates based on what you see and numbers. Whoever does that and adapts best to the situation has the highest chance to win (or at least stay in the game long). Pretty much exactly like Poker. > Game is too fast to be actually super insane competitive Don't mix up "competitive" with "Streamed tournaments". Auto Chess is indeed very hard to show in a tournament stream...that doesn't make it less competitive. > I mean you don't see Twitch streamers playing-- or to that matter seeing huge audiences of playing poker, why should this game be any different? Actually you do. Prices pools in Poker tournaments are even bigger than in Esport. And they are even broadcasted on TV, which is still rare for Esport. So no, RNG doesn't really stop games from being extremely popular. > He can't seriously make statements like "this game makes player skill shine", can he? Just because you don't understand the game this doesn't mean there is no skill involved. It actually shows nicely that skill is indeed involved. It's just not focused on mechanics like League (partly) is, but instead on knowledge, creative thinking, problem solving, flexibility and understanding of statistics/probabilities. > First this freakin Battleroyale casual garbage and now this? What's next, we're going to have Candy Crush-clone tournaments on Twich? Compare what you wrote here with your headline. Candy Crush, Battle Royale and Auto Chess are all EXTREMELY popular. Yet your headline says it's going to be dead soon, which didn't happen to ANY of those extremely popular games/genres. Long story short and your entire post in a nutshell: You confuse your own personal preferences with general facts. YOU don't like this genre, YOU don't understand it, YOU think it's too quick and random. That doesn't mean it is.
Hansiman (EUW)
: > They do it because if people couldn't get their anger out in chat, they would find other ways like feeding, ragequitting. WELL F*CKING PERMA BAN THEM FOR FEEDING OR RAGEQUITTING. But why allow them to ruin the game for others for even longer before giving them the permaban they deserved in the first place? --- > Lately, I reported 15-20 ragequitters. And I didn't see one notification that they are punished. It's intentionally set to rarely pop up under certain conditions. Most reports you issue that lead to penalties will not trigger the feedback. --- > Why can't we see the players NAME that was punished after we reported him? Privacy laws prevent this.
> It's intentionally set to rarely pop up under certain conditions. Most reports you issue that lead to penalties will not trigger the feedback. And in case of the Leaverbuster, you NEVER see the pop up, because the Leaverbuster is not connected with the Report Feedback System.
FaroseFR7 (EUW)
: To my friends..
No, in a public chat, so for everyone.
FaroseFR7 (EUW)
: We had a afk and the rest were my friends so I just slammed my keyboard out of frustration and then my friend said to ''report Rengar'' as a joke.
> so I just slammed my keyboard ...also known as spamming.
FaroseFR7 (EUW)
: I know right cant even have fun with my friend lol I was trashtalking my friend as I told you. And x9 soraka because she was afk after trash talking me and my friend.
If you want to talk to your friend, that's what private chats are for. And are you just ignoring the fact that you disrupted the chat by constantly spamming?
Mateï (EUNE)
: " The ideal scenarios is that ten individuals quickly play a perfectly-balanced match. But there are plenty of factors that we also have to consider: - Matches played during low-activity times of day - Parties of players with very different MMRs - A shortage of one or more positions (sometimes resulting in one or more players being autofiled) These all throw curveballs at the matchmaker, forcing it to weigh one aspect more heavily than the others. There are also factors that affect the perception of a fair match: -One or more players trying an off-position -One or more players trying an unfamiliar champion -An otherwise fair match in which one lane has an unfair matchup -Games can snowball out of control with early game champions or assassins, for example -Sometimes, players just have bad games! " That's from the simple matchmaking guide, so please don't asume that the system is pefect because you can't quantify all that comes when we talk about skill.(mathematicaly*) This topic was more about the outcome of a match, not focused on the imperfect matchmaking system that doesn't depend only on MMR, or skill or how you wanna call it, something that no one can quantify enough to make a perfect matchmake. A perfect matchmake that i didnt even expect.
> That's from the simple matchmaking guide, so please don't asume that the system is pefect I never did. I am well aware of these factors that prevent ANY perfect system from existing. What I said has absolutely nothing to do with that. What I said is that the average winratio does not depend on the League, because that's literally impossible. Every match, regardless of the League, has 5 players winning and 5 losing. It's impossible that the average winratio is EVER anything else but 50%. > This topic was more about the outcome of a match, not focused on the imperfect matchmaking system that doesn't depend only on MMR, or skill or how you wanna call it Ok, so you are saying that what your system does, has nothing to do with skill, but only with the performance in that game, right? If that is so, why do you want to connect the two systems? If your system manipulates LP, it does interact with the system that measures skill. Basically you allow a system that has nothing to do with skill to influence the system that rates your skill. This means that the skill rating (i.e. MMR) would be less accurate. How does anyone profit from that?
: Suggestion for riot games
I think the way Riot did it this time was a pretty good compromise. They said "Wednesday afternoon, Pacific time" (i.e. tomorrow morning). That is specific enough to have a rough idea about the release, but gives them some flexibility to take the time they need. And they also added that times might vary. The problem this time is just that, apparently, the vast majority overread the two little words "Pacific time".
billis778 (EUNE)
: I'm just gonna answer to your b), Maybe i wrote it wrong or it sounded wrong.Of course you are not gonna make exception to people "spending" ,money as you say and not donating,I didnt say to treat me like i'm special.I find it pretty silly to get suspensions and perma bans just by typing words like some of them i mentioned above.I guess i will be become one of these players which joins a ranked game,feed his a$$ off,mute everybody and at the end of the game reports them for a random reason.Anyways,peace and love.
You do that. Just know that this will get you banned too eventually and that your random reports have absolutely no effect. > I find it pretty silly to get suspensions and perma bans just by typing words like some of them i mentioned above And yet you agreed to those rules. If the rules of this games are not to your liking, don't agree to them and don't play the game...or face the consequences like a man. And, since you addressed Riot with "you": I'm not Riot. I am a player like you. I don't work for Riot.
: Can you tell the time when rito reslease it?
No one knows the exact time. "Tomorrow morning" is all we've got.
billis778 (EUNE)
: Unfair Riot
> You ban account's that keep you alive by donating money a) You are not "donating" money, you are spending it. b) How is that unfair? If Riot would treat people differently, depending on how much money they have, that would pretty much be the definition of "unfair". But they don't, they do the exact opposite. They treat everyone the same. Everyone is judged by the exact same systems and rules. That again is basically the definition of "fair". You know the rules, you agreed to the rules, you know there are consequences for breaking the rules. And you decided to break the rules. So you got punished. Doesn't get fairer than that. And there is only one person to blame for this ban, and that is you. You decided to break the rules, it was 100% your personal decision and at any point you could have decided not to do it. But you didn't. So face the consequences of your own decisions like a grown up instead of complaining how unfair it all is. In other, more figurative words: https://i.imgur.com/TqIEnYB.gif
FarYas (EUW)
: Teamfight Tactics
> Evening of June 26 ...in the Pacific timezone, as specified in their announcement. That means tomorrow morning for us.
: TFT: This is war
> we will NOT give up until we receive what we have been promised for. What Riot promised is a release in the afternoon of the 26th of June in the Pacific timezone. That is tomorrow morning in Europe. And they also said that timing may vary. So let me sum up all the promises that Riot made: None.
Mateï (EUNE)
: Since the majority of people playing ranked games are in silver or lower divisons there is a higher change for more lost games that can result in more people abusing a report choise(button) with a general and vague meaning. "Unskilled" can mean a lot of thing and reasons for players to abuse it. I think it could be made if it has a simple purpose, easy to understand for the vast majority. edit*Since there is time to make anime videos for fun i think they can make a video or a small tuturial explaining when and how to report, how to use the system.
> Since the majority of people playing ranked games are in silver or lower divisons there is a higher change for more lost games That's not true. Since you are always matched with enemies with equal skill, the winratio in all Leagues is 50%. The chance to lose is not higher anywhere, that's literally mathematically impossible.
: I've stopped reporting due to nothing ever happening.
Keep in mind that you don't receive report feedback every time someone you reported gets punished. Not getting that notification does not mean no one got punished.
HGHam (EUW)
: Reporting a player for afk while Riot has this server issue
You should report someone when you, personally, think it's the right thing to do.
Paukun (EUW)
: Not really, the ban note says: "26 Junes 2019 02:56", so it does matter
Yes and no. Yes, it matters for interpreting this particular time. But if you remember the time your ban started (or at least time of day), you will also know when it ends, without interpreting the timezone. # But yeah, they are located in LA, so that is probably the timezone that matters if any time zone matters.
Paukun (EUW)
: 14 days passed but I'm still suspended
Time zones don't matter. The ban is EXACTLY 14 days long. It end in at the same time of day it started.
urgeN (EUW)
: You don't judge their overall skill ( the actual elo of a player), you judge the performanceof the player in your current game. The overall skill (elo) statistic will be a sum of the results of the player's games(win/lose) multiplied by ratings (?) multiplied by the impact his role can have on the game(?) //there are boundaries to each role, as an example you don't ask a support to tank 50K damage in a game to perform great. Depending on your role you expand less or more energy to clarify the information in the game. For example as a jungler you have the most consistent view of the map and pretty much should know how everyone is performing and where the enemy jungler is presumably at. Some simple questions to determine if someone is doing his/her job ? Can he/she farm ? Does he/she have more creeps than the enemy laner ? Is he/she counter-picked? Has he/she picked a wrong champion for the team ? Does he/she roam if possible ? Does he /she lose lane 1 v 1 ? Does he she lose and still push ? Does he/she controls the mechanics of his/her champion? How does he/she position in team fights ? How does he/she perform in team fights ? Does he/she understand and joins team objectives ? ( dragon/baron/ team tower pushing/ preparing for teamfight) Does he/she has good item build ? And a few more... Whatever role i choose, be it toplane/botlane/midlane or jungle i know that i have the possibility to roam and i look at how the others perform. The fact that the information isn't there is false because you are actively participating in the game and observing all the information, the difficult aspect is to be able to process all the information ( part of the macro aspect of the game) and still be fine with your mechanics and beeing able to transition to team objectives. After every game i know how all of the enemies performed and of course my own teammates. You also have the stats @ end game to see the damage / tanked damage / supporting / farm etc.
> You don't judge their overall skill ( the actual elo of a player), you judge the performanceof the player in your current game I know. I think you misunderstand me. I'm not saying that the problem is that you see only one match, the problem is that you only see a tiny part of that match. I mean, if you are playing in a match of League, you are mostly watching yourself for at least 90% of the time. Even if you have good map awareness, you still only see a tiny fraction of what your teammates are actually doing. How are you supposed to judge something that you don't even see for most of the time? And, as Bula Bula already pointed out: Even without that problem there is still the HUUUUUUGE problem that players are simply shitty at judging skill.
urgeN (EUW)
: Bringing democracy to LOL
There is just one problem with that: Players are absolutely shitty at judging other peoples performance even remotely accurately. Part of the reason (apart from all the human flaws and biases) is the simple fact that, during a match, you don't even see everything your teammates are doing for roughly 90% of the time. How could you possibly judge someone's skill accurately if have only a tiny part of the information that is necessary to do so? Even if people were perfectly objective, without any human flaws, limitations or biases (which applies to absolutely no one)...the judgment would still be nonsense because the required information is not there.
: What is your main reason why play specific champion ?
Fun. And I suppose "fun" is a weird mixture of the things you mentioned and more. Hard to point a finger at the exact reason why a champion is fun. But I play champions because they are fun.
: I have a bigger problem with griefing and giving up than flame. But to each their own.
So do I, but that doesn't mean that flaming is somehow okay and shouldn't be punished. It's not like you have to decide and only one of them can be punished. Both should and can and are.
: Not really, the only thing that he did wrong is flame. And he got banned for it.
Good. That's how it should be. You break the rules, you get punished.
GitGudYasuo (EUNE)
: F word doesn't trigger the ban system
: The big problem with TFT even before its released.
It doesn't really help (a lot) in Auto Chess if you know what's theoretically the best. Like, for example in Dota Auto Chess right now, Gods+Mages is probably the best. This knowledge doesn't mean shit if you simply don't get enough gods and mages to make work. And this usually happens. You usually don't get the dream combo you would wish for. Insisting on a strategy that just won't work in your situation is stupid and certainly won't lead to a win. Auto Chess is all about adapting to the current situation and estimating probabilities. Knowing what works well, i.e. the knowledge you gain from guides, statistics, and Tier lists are the basis for that, but on its own this theoretical knowledge doesn't mean shit. I assume you haven't really played Auto Chess yet, right? Because this is very obvious after playing just a few matches. It's all about probabilities and making the best out of what is given to you.
: I want justice
Can you summarize in a few sentences what actually happened?
: > * Relax and enjoy the fact that you were smart You say that so easily but this game can be inherently frustrating to play sometimes and I can agree on that not receiving close to no feedback at all does not help to make you feel better.
I agree. But still the best thing you can do.
: BASELESS? HAHAHAAA. I have almost 10 years of experience in this game. You call that baseless? The only thing baseless here is you. Do you know why? Because all you do is deny what Im saying and YOU also dont have any proof that im wrong. Sooooo... PS: I am apparently "commenting too quickly". Jesus riot way to go. Nice censoring guys. Yeah.. I cant talk in my OWN THREAD... Jesus. Just no words. Im literally only talking to 1 person and that's already too much posting for riot games. That is hilarious man
> YOU also dont have any proof that im wrong That's not how it works. The burden of evidence is of you, you are presenting a new theory. The best (and pretty funny) example for what the "prove me wrong"-principle leads to is the Flying Spaghetti Monster. It's a god that is based on exactly this: Try proving the Flying Spaghetti Monster DOESN'T exist! You can't because it's impossible to prove it? Therefore it exists. That's why this whole "Prove me wrong" thing is not used in science and proper discussions. If you have a new theory, the burden of evidence is on you. You have to prove you are right. Everything else is nonsense.
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Humpelstilzche

Level 121 (EUW)
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