Vegito101 (EUNE)
: Please remove duos from solo q and make it solo q
Technically soloQ isn't solo, neither is Duo or anything else. You will always be in a team so I never really understood the name 'solo ranked' as you're still playing as 5 in your ranked game. It's why league is so frustrating. If you play solo, as 1 in lets say fortnite or apex legends there's no one to blame if you end up losing, you are the one to blame. In a game of 5v5 you can just blame teammates for your own mistakes etc and climbing is a lot harder (especially in this MOBA) because once an enemy gets ahead it's hard to catch up, while in shooters if you are a better shooter you really have a chance to win 1v3 or 1v4.
Cryptidian (EUNE)
: What did you do to the client? -.-
I had to adapt my windows color scheme in order for the client not to hang 24/7 after a game. I also experience loads of framerate drops, and when checking in the task manager I see 3 LolClient.exe being open and they're just eating up my resources.
: Yes please rito, add more dashes and make his windwall send projectiles back with increased damage PLZ. Tbh the easiest way for yasuo to become less OP is to nerf his windwall or passive, he has way to many defensive options while he can already dodge a shit ton of damage by spamming E on a minion wave.
Actually this concept of sending projectiles back to the sender would be an amazing addition to a support. Reminds me of the yugi-ho card that used to return damage :O
: There is no reason to keep premades in SoloQue. Otherwise, it turns game into "Better premades wins" situation, but on my experience, it's reversed to "Worse premades looses" I have never seen good premades, through entire my practice from silver to diamond. They always plays worse than solo players. That's why feature was removed to show premades on lolking and similar sites. Also, i dont understand, why game allows premades go to everywhere, but not strictly ADC+SUPP. Stupid positions combinations such as ADC and Top, for example, have no any posibility to cooperate and often, VERY often, leads to both lanes loosing.
The thing about this game is that it isn't really solo anyways.. Solo means you have all the tools to carry a game SOLO. The only tools we currently have is to lose a game SOLO. If you play bad you'll autolose. If your team plays well you might win. But playing well yourself doesn't equal autowinning. I agree soloQ should be literally a SOLOqueue. However duo's aren't too bad and mostly fill roles other people dislike playing. Also to your strictly ADC+Supp part : Because jungle and top/mid synergy is really good in this game and it comes with good timed ganking and good objective control/roaming potential. That's why it's not strictly limited.
: ? i didnt said it works other way, still in most matchups only 2-3 ppl can kill twitch that shoots from 900 range
The whole point of twitch is to not get killed instantly before damaging...
FNC Ahri (EUW)
: So how does the jungle really work?
I'd recommend watching some jungle mains play their jungle. You should watch some streamers, etc. Knowledge is gained from playing yourself, so you should grind for this knowledge. Mostly enemy junglers just path the same as you and you'll always end up in fights no matter what, it's how the jungle works now..
: Remove damage reduction for ranged champions from red smite.
They only get reduced damage from the person they smited. Not a global 20% reduction. Read the tooltip or check : [here](
Eugo (EUW)
: Riot lied to me took my cash and told me that its not fair to fix it.
That's not how it works. You buy loot boxes and open them and if you end up with a ward skin you already have, well unlucky you. It's a game of chance. You CAN get it from lootboxes but chances are slim. Riot didn't lie they just answered your question.
: Playing as a tank top you need to know cd of conqueror to trade exactly when it is on cd. Not that hard. And take tank that has some kind of protection in team fights eg. If fiora or irelia is going for you in teamfight, then just leap to another target with maokai for example. Or if you want press the attack bruiser instead, take lifesteal items. They always countered true damage.
I mean I genuinely understand what you are trying to say right. But I think true damage is just busted on a god damn rune. There's already champs who are designed to be this tank buster, or take fiora who does constant true damage. Giving it for free to everyone just seems busted af imo. I generally don't really care about anything anymore as ranked has became a massive joke. Everyone runs conquerer in top-lane (don't forget the new mundo). Giving people damage for free, in a form that has no counterplay (you can't build against it), is just blatantly enforcing snowballing.
Rioter Comments
Egillion (EUW)
: Duo-lane game design flaws...
> - Nerf Support items and their gold passives **>Why? Supports don't have any income except for kills if we do this? Are supports just supposed to be a boring class with 2 items in lategame while everyone has 6? This happens on both sides so I do not see the issue. Both yours and theirs get extra gold for being in lane with an adc.** > - Nerf ambiant gold **>Meh** > - Remove catch up XP so they can't roam all around the map and still get XP progression anymore **>Lower it atleast. It's ridiculous how fast people get leveled up because of catchup xp.** > - Nerf Tank support's base stats **>Yeh no. Tanks already get shredded so easily with all the true damage nonsense and resistances that go lower than my age. At least tank supports are viable early game to develop a lead against some cancer matchups like brand or karma botlane. ** > - Nerf base dmg across the board and increase damage and utility scaling **>Not sure how this would help. You shift the problem to midgame rather than early game. Tweak some damage numbers but don't touch them so much that supports are literally just their to be the ADC's %%%%%.** > - Bring back philosopher's stone =^) **>Everything changed when they changed this whole mana mechanic. But I do agree.**
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