: >If I had known that our carry was auto-filled I would have just dodged that's why riot dont let you know who is autofill but a fast search on op-gg while you are on looby you know who is autofill
All they are doing is adding in an extra level of annoyance as I'm now not going to play a ranked game again without multi-check up so I can dodge the games where we have to many auto-fills or our carry is auto-filled as I'd rather lose the 3lp from a dodge than spent 50minutes getting stomped because our carry doesn't know how to last hit.
: No one except riot knows how match making works, and they won't share it. Another interesting guess could be . Player X has reached rank XX, if players haven't played Y number of games, insert feeder or afk'er on hes or hers team. If no feeder/AFK'ers are available, insert a player that usually play champ X, who counter the champ player X usually picks, and make sure this player is higher ranked, and have a higher win rate. Yearh right you might think, but don't forget riot has all data on all players, and it's not that hard to abuse it, why else wont riot tell us how matchmaking really works in the first place... Riot wants you to get addicted to their game, so you will buy their addicted loot boxes and what not.
Honestly this wouldn't surprise me as everybody has noticed that on your first promo games you always get feeders and afkers, I don't know many people who have got their promotion games won the very first time unless they got demoted and were climbing back to where they were. It does also seem weirdly determined to stop people climbing quickly but stop you dropping when you do as if you climb to quickly it puts you up against higher rank people so you have to play several ranks above your current one to win, but if you start to lose you are given easy opponent to get back on track. I do kinda wish they should made it fair though as while some people may get addicted by this the complete ridiculous nature of it always ends up making me feel it's not rank but grinding that gives you ranks, and as I don't want to grind 1 game I end up thinking "meh I'll never climb so sod it I'll just play something else". I guess they are just gearing it towards helping kids gain ranks as they can grind, then letting them keep the rank easily when they grow up so they don't quit, but if you didn't play as a kid you may as well not bother.
: Unacceptable Matchmaking
Even if the posters MMR is utterly awful this still shows how badly designed the match making system is, imagine lets say if you were the 50th rank in boxing, and you got there by easily beating the 51st, would it make sense for you to then be told "right you need to fight and beat the 10th best so you can advance to 49th" as THATS what this system is doing. If you have a utterly crap MMR you need to play with people of your current rank still as it's hardly fair to give you a chance to keep your high rank by putting you up against really low rank players, and similarly when you are a low rank if you get an incredible MMR you shouldn't then be forced to beat Plat or Diamon players if you want to get into Gold, it makes absolutely no sense. It's like they want to try their best to stop anybody from ever climbing but protect the ranks of people who have climbed.
Rioter Comments
GrisEric (EUW)
: Ranked solo/duo
Aye and make sure you ignore the people who say "nah it's all your fault" as while you being good will increase the odds of winning as at least 1 person is good, they ignore that averages don't work in such a simple way as 50:50 being you alternately win and lose 1, you could win 10 in a row then lose 5 then win 2 then lose another 5 and bam you're near the average, but sadly you still have a bit streak of losing which especially with how the MMR system works screws up your MMR gains. I mean you can try and play more champions that can solo carry as well, but sadly there are just times you can't win due to your team having to many trolls. Oh ye and then theres the other luck element match ups.... unless you are D1+ people don't know match ups so it's luck if you get one that works, and even D1+ you won't always be able to stop being counter picked so it ends up being luck if your opponent knows a champion that counters the one you chose. So ye luck all round!
: Can Riot please just come forward and confirm this
Aye it does seem like they've done something to promos... I mean of course a moderator will come in and say "No I'm sure it's just pressure or confirmation bias of the illuminati" but everytime I get into promos I've noticed the same thing, you lose the first lot badly then the next ones things improve and you can actually win.
: Why do I always get unlucky as jungle?
Honestly most important information is no every champion can jungle... there are some off meta picks that really good junglers can kind of make-work but generally you need to have good clear speed or self healing to jungle, that said some champions are better at it so you just kind of need to accept that you'll be running sometimes. I play Hecarim for example and while I don't get super unhealthy in the jungle I also know people like Udyr and Xin I 100% cannot fight so just need to give up the farm when they appear and just counter it by heading to their jungle on the opposite side to try and even it out. that's the only real thing you can do sometimes, if your getting invaded a lot ward your jungle so you know when and where then invade theirs on the opposite side so they won't have time to stop you unless they stop taking yours.
PoLiteUs (EUW)
: Season 9 Might Be Worse then Season 8? Might This Be The End?
I mean yes theres issues they need to sort, but at least there are regular patches and notes on whats coming and it seems they at least listen to the conerns of people, yes you could say they don't always make the right choice based on that feedback and sometimes seem to favour interesting to watch champs around split time of year but considering how many games don't do that LoL isn't in that bad a place.
: Matchmaking during my placements is... questionable
I'm not sure if matchmaking is just broken or if Riot thinks to get into gold you should beat gold people throughout your time in silver but I noticed this as well, now I'm in G4 on my main account I get mainly high gold people with the odd platinum... so ye it keeps going, I imagine when I hit plat I'll end up against diamond players.
PoLiteUs (EUW)
: What are you trying to achieve by nerfing Jungle? Please can someone from Riot answer this?
They just don't know what they want to do with the role, they tried to nerf jungle exp to make them have less impact and it ended up making early constant ganking junglers the new meta as you can't stay in the jungle and farm now. In general if they want junglers to have less impact the only solution would be to lock everybody into a lane and junglers into the jungle until like 20mins in as otherwise the jungler will always be able to impact a lane, that said they never look at it from the other side that lanes affect junglers to much as if my lanes have no priority then I just lose all my jungle and can't gank so get completely destroyed. Why don't we hear about how laners affect junglers to much in all honesty? make it so laners can't enter the jungle without a 50% reduction in stats.
: Jungle is already the most op role in the game. It really doesn't need buffs.
er... care to explain? currently it's the role that despite being solo will generally always end up even or behind the duo laners unless the laners REALLY never ward up so you can gank them over and over at which point you'll manage to keep up with a solo laners. The new meta is ganking bot lane over and over as mid and top will always be ahead of you at all times so it's to easy to just get easily killed by them leaving every gank on mid or top a 1 for 1 unless you gank when they are stupidly over extended on low health.
: Keep it very basic in low elo and don't strategize
Until you hit D1 honestly the best tactic seems to be to pick somebdy like Yas so you can 1v9, other than that below D1 has no tactics as nobody ever uses them or knows how anything works. The amount of times as a jungler I think "aha I have lane priority I can invade / fight them for this scuttle" only to find their laner somehow circling around into the fight while mine uses it as a distraction to farm even if I pinged them... Basically assume people don't realise they have a mini-map until at LEAST low diamond, and that they won't have a clue what a tactic is until mid, then finally over D1 you can assume they know what the tactics are and how to use them
PoLiteUs (EUW)
: It's Depressing How Much Effect Lane Priority has on the Jungler. Nerf Lane Prio.
Sadly until you hit D1+ you can't expect laners to have a clue what they are doing or ever help you out which is super annoying especially on champions like Kayn who need to gank a lot in order to get their form soon as possible. The best bet is assume they will NEVER help you not even in a gank so don't gank unless you can solo kill the enemy as even in silver-gold I've seen to many times where my laner seems to think "aha my jungler has come! what a great distraction so I can farm". And ye never expect help from a laner whos opponent has left lane and has full hp on the other side of the bush to the river... as far as they are concerned the river is in another game so they won't notice anything happening in it even if you ping to holy hell and back.
PewPewBoi (EUW)
: Did climbing out of low elo get harder or something
Aye it is utter crap right now sadly, most games tend to be a stomp 1 way or the other it's rare to find a hard-fought game these days. Might be because it's still near start of season so we still have people who haven't climbed to their proper rank yet as climbing this account to gold I've seen some ridiculous plays being made like a Zed who just jumps all over the show near instantly to the point that you can't even keep track of him, which would suggest either they've just ruined the balance with the first few patches so it's a game of "who has the most Op champions wins" or theres way higher rank people climbing their smurfs to the proper rank still.
: Where is gutted Irelia?
Well she was insanely powerful to begin with so they nerfed her a bit, then a patch later they buffed her making her super powerful again.
: SoloQ god where, in silver ? Yas is a meme champ, with very easy to execute counterplay to him. You have to put in 3 times the effort to perform well on yasuo in high elo, compared to other champs that are currently meta.
If anything the opposite is true as lower elos can't use him properly while in high elo they can dash in for trade then out easily and made the best use of the windwall to force ranged people in close or just force a disengage
Buchak (EUW)
: Why the nerve on XP Jungle?
I think the idea was to make early ganking junglers the meta as they felt junglers weren't having enough impact (sarcasm). But yeah they basically made it so you either farm all the time and never gank as you can't afford the wasted time or you gank all the time so people chose gank all the time as otherwise you aren't helping and if the other jungle does gank you'll lose before you get strong enough to help.
Kravixman (EUNE)
: Question to people about Yasuo (YOLOsuo)
They are nerfing him this patch as they forgot to take away the buffs he got when they nerfed crit builds that said he'll still be the solo queue god until they stop him having such insane mobility the ability to force the enemy carry to come in close / everybody to run away and teleporting with his ultimate
: > I think losing no or less lp for having afk in team is legit. Could be abused big-time in D2+ at night. If your premade, that you queued up separately with, gets in the enemy team, you just win-trade, if he gets in your team, if the match doesn't look winnable, he DCs, and you lose 0 LP. Win-win scenario. No thanks :)
This is a very specific scenario though and would be easy to spot unless you used multiple accounts for it as if you kept not losing lp they could have it trigger an alert and look into if it's the same people over and over. And at the very least they could do it if somebody leaves at the very start like 5 mins in before you know which way the match it going
: I still don't understand why divisions exist if players are matched with their completely hidden mmr... Put bronze 2 players against bronze 2 players, silver 3 vs silver 3, plat 1 vs plat 1. Simple as that.
Now that I agree with as I am tired of getting a winning streak then ending up against people a few divisions above me so the MMR thinks I should be a higher elo but I need to beat people from a few ranks higher for my rank to get there. If it thinks you should play against people 2 or more divisions above you it should skip you a division or 2 but that rarely happens unless you get on a mega winning streak meaning most likely you're a smurf
: Why do Yasuo players often have extreme scores?
Aye basiclally to sum it up he's an OP god of death you can't stop at 3 items regardless of skill level (and good early on in right hands as well so no weak stage of the game) but people who don't know how to play him think they can just go all in at every stage so feed that much thst the game doesn't for long enough for them to get the 3 items needed for easy 1v5ing
: If Nasus was made yesterday
Come now where's his mobility? His q should be a dash to who he's hitting as well to be more in line with current new champions and wither needs to end on a stun.
Awertonas (EUNE)
: Better jungler wins. Change my mind.
The problem is they made farming less worth it so early constant ganking junglers are more meta right now. It's kinda funny how they wanted to make junglers have less impact but forced.them to have more
8Belthazor8 (EUNE)
: Yasuo is so weak now. Here is what you need to do Rito.
In all fairness I think they designed yasuo as a champion for smurfs to show how quickly they can climb ranks to show that there's no luck in climbing. Think about it without champions like yasuo they'd need to rely on their team to win instead of easy 1v9ing at which point it'd take them a good while to get up in ranks, and nobody wants to rely on their team to win I mean what is this a team based game? Hah
: You can buy more pages, 6300 BE each.
To a maximum sadly so you still need to remake a lot.
: new ranked system not placing you right? as silver with plat/diamond?
Aye... I get that to a lesser extend in that I'm in promos to gold and I've had all the rainbow of gold from 1 to 4 (mainly 3-2) in matches. Ouch did have a plat 3 in my last game though as well actually now I check... Jesus christ what happened to match making.
: I don't agree with you, he have many weaknesses : * His mobility relies on minions and is very restricted without them or in the jungle * His wind wall have a huge cooldown and can be easily baited. * He can't use his ultimate without knock ups so he need to stack his Q on minions or rely on his allies. Must of the time, he doesn't have the time nor the leisure to stack 2 Qs in teamfights * In lane, you can see when his storm is ready. And it have a cooldown before being able to be used. So you can just get away from minions. You have plenty of time for that. Saying that his E+Q (dash+Storm) is undodgable would be wrong. If you got the indicator, and had the time to take some distance but you still decided to stick to minions or stay near him, then it's his right to land it easily. * He is also melee so needs to get close to people * He is easily gankable since he can't dash on his own minions, so he either flash or die. So he can be abused by the enemy jungler As a general conclusion to all the posts about yasuo (not just this one) : Yes, he is frustrating to play against, but saying that he is cancer or broken would be very wrong.
1. There are minions around a lot of the time is the problem and honestly, if it was only minions it'd be ok but it's all enemies so he can do it in the jungle and during TF giving him plenty of mobility at all times. 2. The CD is pretty big but it still lets him negate skill shots and general AA attacks letting him close the distance even better and setting him up fantastically for a trade. 3. Theres quite a few knock ups that work with it and it seems to only be newer Yasuo players who struggle to a Q charged when they need it. 4. Yes you can see it but it's not that hard to charge up again if he can't use it and it's still a great zoning tool as you can't risk getting close to him when it's up, and thats assuming he doesn't dash at you then use it up close to guarantee it hits. 5. Would be a problem if he couldn't dash around like crazy very easily, the only way to not be easily reached is to stay well back from your minions, and at that range you're basically sitting under tower giving him a free lane so he can easily reach you which takes away a weakness a melee champion should have. 6...... really? as a jungler I find him very hard to gank as his knockup can stop you in your tracks and he can just dash right through you to escape then put up a windwall behind him incase of chasing stun skillshots. He's not the best at escaping by any length but he's certainly not bad at it.
Takumaron (EUNE)
: That's pretty much my experience. If you want to win games you can just go premade bot and play MF and Zyra and it's free elo. Sadly i like to play more interesting stuff which makes me win less games.
Same I play Hecarim so I really need my lanes to not die horribly over and over as if theres nobody to gank and I lose all priority in the jungle I fall massively behind and can't do anything as Hecarim is an iffy viable champion at the best of times, when behind he's a free meal which then just ends up tilting you more as you end up looking worse. That's why I'm getting my main to gold with Hecarim as while he relies heavily on his team to do well I know him well enough to gank enough to help them win the lane which can tilt you towards win more often than not, that said if they don't use the lead I give them or die so often I can't even for them well theres no amount of farming I can do to carry it by myself. Thus my other account I'm practising Kha'Zix, maybe throw a Yi in there for better solo carry potential at lower elos.
Takumaron (EUNE)
: Why LoL isn't as much fun as it used to be
Well I didn't play much in the past but ye that is all true honestly, every single game I've had this season it's been decided in around 5-10mins as lanes will either hard win or hard lose there is no middle ground, then it just depends how many of yours hard lost/won and which had the bigger snowball getting fed, if you have a mid Yas whos fed 5 kills in under 10 minutes the game is basically already lost and you may as well surrender at 10 if it was possible.
DutchPro (EUW)
: Ranked system right now
yep it's just a cluster F right now, every game I've had has been either a complete stomp win or loss there isn't any middle ground and it's making the game REALLY unfun to play. 2 wins into gold promos and BAM suddenly people who must be from iron and just happen to have been placed higher because the system is broken as they do nothing but die and wander about the map like headless chickens. I'm honestly tempted to give league a couple months break until the fix it or people end up where they should be as it's just the worst that I end up playing against people who are mid to high gold while trying to get into G4 and end up losing constantly because every lane just hard loses right from the off then starts screaming at each other. Silver 1 right now honestly feels more like Iron 4 with the quality of people
: that was never the point. I was replying to the op, and I replied to you as far as it was relevant to that. Luck will always be a factor, no one wins 100 percent of their games, that's common sense. Also your promos are not relevant to the discussion or of interest to me.
It's relevent to the discussion on luck as an example of it, get a 7 win streak and oddly enough you tend to get a big loss streak right after it, same if you get a big win streak.. but I guess that's more the match making trying to force you into that 50% win rate it wants
: statistically, that means the enemy has 5 coinflips while your team has 4. therefore, if you are not a loss at those flips, you should win more often then lose. Also, remember that different play stiles influence this. A support idiot becomes more effective based on the adcs playstyle, so tactics are involved. The ability to plan around idiots is a skill as well. In any of these ways, ranked is not a coinflip, since it's not a 50-50. You have influence on your chance of winning. QED
it's still a coin flip, for example was in promos to gold.. 2 wins then a loss (top just lost hard and their top carried the game) then 2 games of no possible way to win, every single lane hard lost all match when they should have been winning based on the match up in the last, and 2nd it was like herding cats people running all over dying solo so there was nothing I could do. Yes eventually I'll get gold and probably higher but the luck element means I'm now stuck doing promos AGAIN and hoping next time I don't happen to get the idiots 3 times out of 5, and you know what theres nothing more frustrating than having games where you can't do anything to stop it, the first 2 games I carried the early game for us, bot and mid were winning the first and the 2nd every lane was winning as I was ganking them, then they just threw it away, final game every lane was dead so often all I could do was pick-up kills after they'd died if I was lucky enough for them to put the enemy low enough which often they didn't. So yes luck is a factor, it won't stop you ever climbing but it will make it take longer than it should
: yeah, but both teams have those idiots, so it's pretty much equal again unless you have really bad luck and get 4 of them. Still, using teamwork instead of trying to do everything yourself raises your winrate
thats the "luck" element though, lets say it 50% chance somebody is an idiot, even if you are definitely not (and everybody has bad games anyway so you could be them 1 game) that doesn't mean out of 10 games in a row you'll definitely get 5 with idiots on your team and 5 with idiots on their team, you could get them all 1 way or another, then you throw in multiple idiots in 1 game and which person it is (a carry idiot for example is worse than a support unless it's so bad it drags the carry down) and you end up with luck making up a big portion.
: I do not play much ranked, but transferring some info from other things, i would like to argue that your point does not recognice some important effects. Namely, it does not regard the possibility that there is something between "solo carry" and having the better team. I would argue that a good player can rally the team around them, turning neutral players (those who neither actively win you the game, nor feed) into assets. The solo carry mindset suffers from self fulfilling prophecies. If you treat your team like idiots and capitalise all resources on yourself, your teammates will be useless. therefore, solo carries prevent others from helping them
Problem is they rarely listen and often flame you for trying that, my last game I kept telling my team to not be greedy and to group. Result? Every inhib tower we took was followed by a full wipe as they then tried to push further into the base and people started constant 2v5 fights, our Sej by the end decided her best option was to walk around the jungle... not split push just walk around an empty jungle.
JuiceBoxP (EUNE)
: Solo carrying and climbing is totally possible... BUT,
Yep sadly true, and it's made worse by the matchmaking deciding that if you are playing at a higher level it'll put you in games with higher level people so I'm trying to get into gold and most of my games now have all levels of gold in them, so the MMR thinks I should be in gold, but I have to beat all the colours of the gold rainbow to break into it making it harder than just playing against other silver people. And aye you do rely on your team way to much except on certain champions, just had a lovely game that should have been an easy win but at the end our Sejuani decided she wanted to run to the other side of the map for no reason (literally nothing at all down there she just ran down for ages before coming back) leaving us 4v5 in a fight we could have won.. and she did that all of the late-game so we had to play well enough to 4v5 the enemy team as she was never with us
Thrego (EUW)
: Why am I worth shutdown gold while I'm the only one keeping my team up that already fell FAR behind.
hmmm that is a good point though they have said I think they are going to look at it as aye currently it does kind of punish people either who are trying to pull of a come-back or the only person on your team doing well. Hopefully, they'll change it so if you are behind you build up less of a bounty thus making it easier to come back and not punishing the 1 good player a team has.
: That is very delusional...
True I guess, everybody above iron is the exact same skill level and you could definitely solo carry a game with Sona regardless of how your team does.
Hecky (EUNE)
: Darius Q heal remove
Could be better if they increased the inner area range as it seems really easy to get clipped by the outer bit for full damage and a heal.
: You're not going to have afkers every game so you can't blame your inability to climb on them. And as boosters prove, they can carry games easily which means elo hell DOESN'T EXIST. Elo hell would mean that your own skill is irrelevant and you need luck to climb, however, that is not true at all since your skill heavily impacts the out come of the game in low elo. >I mean I've not played in iron but it'd take a special kind of bad to easily be 1v5d every single game by any champion. I could carry a game with literally any champion in iron. Wouldn't even break a sweat. Not to mention it is your decision to play soraka or something similar with heavy reliance on your team. You can't blame "elo hell" for your champion choices. You can just play brand or zyra etc if you are a support and carry just as easily as from any other role. The game starts from champion select, not after the loading screen.
You can't really say "I could carry a game with any champion in iron" then say "you can't blame elo hell on your champion choice" that's entirely contradictory. Boosters don't just play any champion they go for the best solo carry champion that currently is fits into the meta or is just really powerful in general, yes they also often are good at CSing, trading, and decision making but they still wouldn't be solo carrying a game with ANY champion they need 1 that can snowball and thus keep up the pressure, they won't be taking a champion that can't do that. Not to mention theres still a difference between a master-challenger player boosting from the bottom to somebody who is maybe Silver skill but has ended up in Iron as you aren't going to have that massively in-depth knowledge to make up for people going AFK, trolling or just doing really stupid things. What you're basically saying is "the best players in the world can climb with specific champions so elo hell isn't a thing", not everybody wants to play the best in meta OP champions and spam them to climb, and not everybody is a near pro level gamer, those people will get stuck lower than they would normally be for longer because of lower elos, they won't never climb out of it but it will take a lot longer as the only person you can rely on is yourself so while you have a higher chance of having more good players if you are good as 1 slot is taken up by you, if you end up with 4 feeding lanes you'll still lose. After all even boosters don't have a 100% win rate.
: >why do i have to start climbing from begining again Because your mmr has a soft reset on each season. So there are basically 4 resets on your account which naturally drops you that low. >the point is you cant get out of elo hell if your teamm8 are trolling and flaming eachother while you still tryna win You can climb just fine. It's only a matter of skill. If your argument is elo hell, then my counter-argument is boosting. We all know boosting is a real thing that exists, which means elo hell can't exist.
Well no elo hell does exist as if you have 1 or 2 people going afk you'll struggle to win unless you are WAY WAY better AND play a champion that can solo carry, have you ever seen a booster using soraka? no because they need a champion who can carry on their own when fed. Then of course if you are a silver player and you end up in iron you are better than them but not so much better probably that you can 1v5 carry a game. I mean I've not played in iron but it'd take a special kind of bad to easily be 1v5d every single game by any champion.
: {{champion:75}} {{champion:35}} {{champion:30}} I just hate these jungle champs in my own team. The players are just so toxic. Afk farming, flaming and trolling. I always want to dodge the games when I see these champs selected.
Those are all champions who need to farm as they don't have good early ganks
Alëks (EUW)
: Why is the EUW ranked system worse than it was the previous season even tho nothing has changed?
Well first are you in ranked? Second it seems a lack of people being placed is effecting it as I'm trying to get into gold from s1 which tends to mean playing against mainly mid gold opponents
TexeyySRB (EUNE)
: why riot :(
As said first off it compares to others and vayne is really powerful right now. Also we can't see vision score or objective damage, maybe you farmed kills while he took dragons and towers?
R4ndom F1nn (EUNE)
: Why are some champions much weaker than other similar champions?
Pretty much thats the problem with 150 champions and why theres a "meta", besides some fitting better into the play-style that works best at the time some just end up being worse versions of others are their core so while they aren't "bad" or "unplayable" you'd get better results of almost the same thing with another champion.
: Why did you nurf Brand?
I know right! and why can't Hecarim do insane burst without needing to build any damage items, he'd be so much better if I could go full tank with Kha'zixs damage like how brand can go full support and still have insane damage
Smerk (EUW)
: Well, this dude isn't that wrong actually. By removing farm as a requirement for high score you won't remove the problem, you will just shift it to other place. People will still try to get that S by any means, so by removing farm you'll make some other stat the most valuable one and then you'll have to remove it to prevent abuse and then another one and another, until there's no more stats left. You can't really fix this problem, because it lies not within the system, but outside of it. And you can't fix people's minds
How about jungle monsters count against the ranking of a laner?
JuiceBoxP (EUNE)
: Some adcs are CLEARLY stronger than others.
In all fairness you did kinda walk right into his skill shot that increases the damage of his other ones, when that happened you really should have left before he burst you down. And aye as much as you might not like it theres different power spikes for different champions, for a crit champions sadly you'll be needing your IE before you have that spike so within the first few items you'll be under-performing, but as soon as you get those you'd have been doing most of his health in 1 shot, then you get another crit item and bam you're critting more often than not so he has absolutely no hope of beating you. Though ye crit builds are also a bit useless at the moment thus so you'll need to wait for that fix at which point we'll probably be back to "everybody funnely everything into getting the carry ahead as they do 90% of the teams damage" meta making everybody else feel like a meat shield so the people playing carry can feel like gods.
: Why are People dodging to play Support? It's a fun lane!
Mainly because it's the ultimate role that requires your carry and team in general to be doing well. Think of it like this... you can be a master support but if you're helping a chicken fight a lion then that chicken still ain't going to win...
: whatt the fricklin doodly doo rito
As doom said pretty much, the basis stats show less kill participation in general and less deaths to the tune of about 1500 gold for the enemy team, they also made about 3k more gold so likely more objective play like dragons, turrets and rift herald, not to mention warding which if you don't do any of will drastically lower your score. And ye it compares you to other people playing that champion and that's kinda what jax normally does, he scales to become almost immortal very quickly so if you get even a slight advantage he snowballs into a monster, Viegar meanwhile has to hit skill-shots (especially his stun prison) to get that many kills so it's less likely people will get that high.
: Farm should be removed from the S rank requirements
Sadly as far as most laners are concerned the jungler is there purely as a scape goat for when they lose their lane nothing else, if we didn't exist they'd have to admit they just did horribly and lost on their own, when we exist either we didn't gank enough or they got ganked to often. If only Riot would add some kind of vision item to the game, a ward of sorts if you will, that could be used in a specific spot like a bush to see if laners are about to be ganked. Perhaps a mini-map as well so you could see where the enemy jungler is. But nah non of those exist... jungle life.. it sucks at times
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Level 69 (EUW)
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