Rioter Comments
Rioter Comments
: Give me some positivity ppl!
Hey, the fact that you owned up to your bad play is already a step in the right direction. There are plenty of feeders and ragers out there who never see their mistakes, so you're already lightyears ahead of them. As for who to play in Ranked, try not to fixate too much on one champion. I would suggest playing some Normals, try experimenting with different champs and see what works for you and what doesn't and get back into Ranked when you're ready. Don't feel forced.
: A team game isnt an excuse for erasing players solo efforts to win. If the majority of the team was winning the team should win?
Yes, but if the enemy team is winning by a larger majority than yours then _they_ should win. You seem to be forgetting that feeders and tilters can exist on both teams and that, all things being equal, the enemy team has just as much chance to lose due to tilt as you do, so if you play enough games everything evens out in the long run. You just don't notice tilters on the enemy team cuz you don't get to see what they're typing unless it's in /all chat. If you have a problem with this then your problem isn't with feeders and tilters, it's with the idea of team games as a whole - and I understand that it's frustrating dealing with a team of strangers that you can't rely on, which is why I only play Ranked Solo Queue when I'm mentally strong enough to deal with people acting childishly. The rest of the time I only play with friends, because that's how the game was meant to be played.
: I disagree It might seem like it because toxic players make more noise than the others. Its easy to overlook the majority of players who play quietly and don't use the chat much.
I have to agree with this post. In my experience, most players aren't toxic unless you antagonise them - in fact, most players won't say anything at all unless you talk directly to them. Outright toxic players are as rare as really friendly or helpful players. The problem is, it only takes ONE toxic player to make a game feel bad to play. But that's what the Mute function is for, so use it. Rather than toxicity, I find that the biggest problem with most players in my games is that they give up too easily: one bad thing happens in the early game (usually they make a mistake that they feel embarrassed about but won't admit it) and they just stop trying and call for surrender ASAP. Most games end before 20mins because players always think that a bad start means a loss, which really isn't true - but giving up will 100% guarantee a loss, so it ends up being a self-fulfilling prophecy that makes them think they were right to give up.
Rioter Comments
Rioter Comments
Lavenora (EUW)
: Carnival Lux
Garen is going to be very angry when he sees his little sister showing off so much skin. :P
: Talon x Katarina couple lore idea. (Lore)
Sorry to betray you man, but Katarina and Garen is a *waaay* more interesting pairing than Kat and Talon. There's a reason why it has such staying power. Kat and Talon are way too thematically similar: they're dark, focused on murder and obsessed with edges of all kinds. In terms of gameplay thematics Talon is pretty much just the male AD physical damage version of Kat. Pairing a character off with someone who is effectively their opposite sex clone is... eh. Where's the conflict? Where's the drama? They'd just be dark and edgy together and end up having a house full of kids running around with knives. Where's the fun in that, apart from the occasional stabbing? Kat and Garen, however, is much more interesting: not only are their fighting styles and comp roles completely different, even before Romeo and Juliet was penned the idea of a clandestine romance existing between the offspring of two mortally opposed factions was one that spoke to the human heart. It's made even spicier because they have actually fought each other, meaning that their attraction is necessarily predicated on their mutual respect as fighters: there's an aspect of tragedy to their romance because it's impossible for it to end in anything other than one killing the other (unless they elope, but they're both so loyal to their factions that that will never happen). The clash between the Noxian and Demacian ideals of Strength versus Justice; the clash between one's own true feelings and one's loyalty to one's own family and/or country; the clash of their blades on the battlefield as they come within inches of killing each other: these characters share so many conflicts both between each other and within themselves, which ultimately makes GarKat a far more dramatically compelling couple than one without said conflicts.
Jadaiano (EUW)
: Newish player looking for mates.
Hey bud, sent you a request, hit me up for games if you wanna. :)
xXSyrax (EUW)
: Why am i so horrible with my favourite champion ??
Sometimes a champion just doesn't 'click'. And that's fine. Sometimes it's the case that you need practise, but there are so many champions in League that you're honestly better off just trying others until you find one that DOES click, otherwise it can feel like you're mashing your head repeatedly into a brick wall. I used to be exactly where you are now. I used to main Lux. I was awful at her, but I mained her because I liked the character - NOT because I was good at her gameplay. The idea of Lux appealed to me more than the 'feel' of playing her, which was ultimately why I sucked at playing her. These days, I play Vel'Koz - he arguably does many of the same things Lux does, but I just *get* VK in a way I don't get Lux. I can't explain it, but I know I'm having much more fun melting faces with my favourite tentacle monster than with the peppy blond girl. I'll admit I don't play Riven much, but I've heard that many of the same mechanics that apply to her also apply to Renekton (if you want to be a bit tankier) and Yasuo (if you want to go all-in glass cannon). Ultimately it depends on what playstyle you're good at - which isn't always the same thing as your *preferred* playstyle.
Rioter Comments
Rioter Comments
: Nice for a story but the kit is too cumbersome for fast-paced LoL gameplay.
Do you really think so? Sure, he'd be weak against fast-moving champs or champs with jumps or blinks, but not all of them do - against immobile teams or as part of a team-comp with good initiation or CC I imagine he'd be very strong. Allowing room for counterpicking and giving him clearly defined strengths and weaknesses is part of Riot's design ethos, so I didn't want to give him tonnes of mobility.
IndigoFenix (EUNE)
: I like it. A couple of things I would mention: Rebirth: I don't see why this should be limited to once per game. It's not any more game changing than say, Guardian Angel. In fact I think it should be free: click a recently dead champion and they are instantly revived, while you spend the time dead in their place. It should still only count as a death for the champion who died initially though. The only problem is that usually when a champion dies they always remain dead, which means the player might stand up, take a snack, whatever while they are waiting to respawn. Because of this I think that if they die with Herne nearby, there should be about 5 seconds where the screen doesn't go black and white and they remain a clickable soul, so they know they might be revived. These 5 seconds should be reduced from respawn time if they are not revived. You don't mention his stats, but I'm picturing him as a bit of a juggernaut, a slow-moving but unstoppable force of nature. His Q could emphasize this. I don't think his E should ping the map with a regular ping, but it could make an animal noise with a unique map indicator.
Thanks for your reply. I've addressed the issues you bring up in [this comment](http://boards.euw.leagueoflegends.com/en/c/community-creations-en/xpA3alp1-champion-concept-cernunnos-the-great-stag?comment=00010000), so please feel free to take a look through that.
Sherrinka (EUNE)
: Wow, this was really pretty. I mean, it might be just my weak-spot for nature guardians, celtic mythology, stags and other woodland creatures, but this was a really enjoyable read and I find myself liking a lot about this champ, be it his lore or his kit. I have a few... hm I wouldn't call them complaints, more like... pointers? suggestions? Whatever, I have some thoughts. Passive - Recycle part: Like a lot. Actualy I think this ability shouldn't have a CD. Sure, when we look at pasives like Anivia's, Aatrox's, Zac's then yes, they have a CD, but their passives are more about being reborn than dying. Herne's (I will be using this name, the other one is hard to spell) passive it more like the one of Karthus or Kog'maw and those don't go on CD. Passive - Rebirth part: In theory I like it and it fits the thematic, but the fact that you can only use it once makes it a very veery situational thing and overall not very effective. And since LoL generaly is about efficiency I can't imagine this making it to game. If you want to preserve the two-part passive, could I maybe suggest something like "Herne raises the health regeneration of nearby allies by X" like the old Aegis passive. Sure, the *Rebirth* name wouldn't fit anymore, so more like... Renewal? Restoration? IDK, whatever. Q: Like. W: Liiiike a lot. E: Like. Buuut... for an intended jungler he seems to have a rather slow clear. Would you consider adding a passive to this ability that would do something like "Herne gains X magic damage on his auto-attacks" or some other steroid. R: Liike a lot. Buuut... the heal-transfer to ally doesn't really do it for me. Maybe I would prefer him sharing some % of his bonus armor/MR or maybe a persistent AoE heal for small ammount instead of the targeted heal. Anyways, I like this ability a lot, it's just that I have this tiny nitpick. On a completely unrelated note, are you a WoW player? Some of the ability names are similar/identical to some WoW abilities: Barkskin, Call of the Wild - Druid, Strenth of the Earth (Totem) - Shaman + this whole concepts reminds me of Malorne. If I'm wrong just disregard this stream of thought of mine. So, to reiterate my original point: This champ is really nicely designed and I enjoyed imagining him in LoL.
I'm glad you have the same enthusiasm for the character's core concept as I did. I was worried that people might think it would just be weird to have a nature god stag as a champion. And, to answer the last question - I used to play WoW in the past, but I haven't played it in a long time. I *do*, however, play Hearthstone every now and then, so it is entirely possible that there is some Druid/Shaman influence in what I've written, yes. The E's name is, I confess, directly ripped from the Hunter card of the same name (thank goodness it got nerfed). To address your criticisms (which are all very valid): --- **Passive:** I was thinking that the Rebirth part might be a bit clunky - and, as you point out, it can't have that name. I wanted some kind of resurrection mechanic to fit in with the whole theme of natural cycles, life going back to the earth and coming back again as new life and all that kind of thing, but I think this implementation of it might be too clunky. A friend of mine suggested maybe cutting the Rebirth part and instead having just the Recycle part, removing the cooldown and allowing the player to control Herne's position after death. You'd be like a health-granting whisp following your team-mates around after dying, like some kinda reverse-Kog'Maw. Do you think that would be more interesting? --- **E:** I thought for a while about this one and came up with two alternatives that both make it easier for him to jungle AND give him something to do in teamfights (the friend I mentioned earlier pointed out that Herne's kit gives him nothing to do in fights except charge and Armour Up and that he'd have no CC if his Q got baited out which is a problem for a utility tank, so this is an attempt to fix that). **Option 1: Wild Wisps:** Herne summons three Wisps for a few seconds that orbit around him at melee range dealing magical damage to enemies they pass through (like Diana's W, or indeed like Wisp from DotA). Herne can reactivate the ability to fire the Wisps at a nearby target ground location where they will explode on impact, applying a short slow to enemies in a small AoE (another similarity to DotA, this time Pheonix). **Option 2: Warstomp:** Herne leaps a short distance and lands with great force, dealing physical damage [scaling with AD] to enemies within a short range of the point of impact. For each stack of Barkskin Herne currently has Warstomp has a larger AoE and gains an additional effect: 1. slows, 2. stuns, 3. knocks up. (There should be a cool tremor animation that raises dust as he lands to give an idea of how big the AoE is, making it look like the earth itself is quaking under his hooves. I love that kind of thing.) Imagine that Wisps would make Herne more of a power-jungler and a lot stickier in combat, giving him reason to build items like Sunfire Cape and Frozen Fist. Warstomp with its AD scaling would perhaps encourage more aggressive Hecarim-like builds, especially with the added mobility, but would still provide decent jungle clear in tandem with Barkskin. I'd be interested to hear your thoughts. --- **R:** I'm not sure how to change this one in response to your opinion. The reason I chose the heal-transfer specifically is because I didn't want another AoE healing-per-second ability like Janna's or a passive AoE resistances aura like Sona's old W - the reason it was changed to the current heal/shield combo is because you can't see the effects of a resistances aura directly, whereas direct heals and shields are a lot more obvious and therefore feel more rewarding to use. I like Riot's ethic of making meaningful gameplay choices (although they don't always stick to it), which is why I wanted the Herne player to have to make the choice of healing himself to survive enemy aggro or saving the carry (or other ally). His passive is already an AoE heal, so I wanted something a bit different. I dunno. I'll think about it. --- Thanks a lot for your answer, it was very constructive. I may integrate the changes into the main post, although I'd like to hear your feedback on the E options.
Rioter Comments
: Archon Knight Garen
An interesting idea - although rather than the Justicar line, I'd have it fit in with the Arclight line. Giving Garen angel wings seems a bit strange, but I like the whole 'Holy Warrior' concept - even if it would make him a little too similar to DotA's Omniknight. :P
Ler da Rim (EUNE)
: Vel'Koz was supposed to be about researches
There's a simpler and much more obvious way of tying Velly's gameplay to his theme. What does research collect? Knowledge. What's another word for knowledge? Experience. That's right: Vel'Koz could use his experience AS A RESOURCE, representing the direct application of the knowledge he's collected. It would also have some interesting gameplay interactions. I haven't thought this idea through completely but I think it would be interesting if his passive was something like 'gain experience faster' and then his abilities have some way of spending EXP for added bonuses, perhaps the ones mentioned in the OP. Then you have to make the risk/reward decision: 'Do I play passively and allow my level advantage to accumulate or do I play aggressively and risk being under-levelled?' You could even get into situations where you spend so much EXP at once that you *lose* a level, including the ability that you last levelled up. It would be very weird to test and balance, but considering that Riot has recently released Ivern, a jungling champion that plays completely unlike any other jungler out there, I think it's safe to say that they're at least somewhat open to strange new ideas.
Exper (EUW)
: Lux Rework idea
While I don't think that Lux needs a rework - her kit is nowhere near as outdated as Warwick's, as toxic as Talon's or as schizophrenic as Urgot's - I do agree with you that Lux's W feels very odd and, if she were to be redesigned, should probably be changed in some way. Much like Nidalee's heal it's a relic from the era when Riot still wasn't entirely sure what direction they wanted these champions to go and how the meta would evolve. I've thought before of a character that uses reflection or refraction as a central gameplay concept (her name was Aura the Diamond Golem, if memory serves) and would be interested to see how Riot would choose to implement the idea.
Barty (EUNE)
: Fill EXCEPT something (please, Riot? *puppy eyes*)
I agree with this proposal. I for one can play every role fairly competently, but I'm not too confident in my Jungling skill - I'd greatly appreciate it if I could show my willingness to play whatever the team needs but not get accidentally stuck in my weakest role, which in the end would only drag the team down and likely make them flame me. And don't worry, I promise to practise Jungle. Mid used to be my weakest role, but now it's my second strongest. :)
archerno1 (EUNE)
: Game cannot be made arround you mate. Just because u find it more fun to teamfight, doesnt mean everyone does. I find it antifun to get ganked by jungler when i play top lane. Does that mean Riot should make jungling non viable?
You missed my point. Sure, it may not be fun to get ganked, but at least that's an example of the enemy team working together and engaging with the enemy - 'team work makes the dream work', right? This is the kind of behaviour Riot encourages, so although I may find such behaviour frustrating I would never moan about it. What Riot does NOT encourage is gameplay that rewards NOT engaging with the enemy, NOT playing with your team. While the fact that it's anti-fun is a big deal for me personally, the issue of solopushing should be an even bigger problem for Riot because it goes against everything they've laid out in their design ethos for LoL... and if it isn't against their design ethos, why not? Have they just been lying to us all this time?
Rioter Comments
Xrozz (EUW)
: ehm..just buy QSS even on AP? no one Forces you to go full AP without a Little resist.. thats what you should usually do anyway... or just buy yourself an Banshees. i agree, if there was an AP QSS item it would make malz (or any CC midlaner) totally useless
But then why not just play Zed and build QSS into Merc Scim against a Malz? You'd still make him totally useless, but the only difference is you're forced to play AD-scaling champs instead of AP-scaling. Restricting champion diversity like that makes the game less fun.
: Same reason why there's no AD hourglass and Athene was heavily nerfed. Having an item that heavily counter's your opponent kit while providing you with an offensive stat is a little too much. Hourglass and scimitar makes sense cause there is always the impulse to not buy any defense at all but only damage/AP. Which makes sense when you are snowballing, and no sense at all when you are feeding.
> Having an item that heavily counter's your opponent kit while providing you with an offensive stat is a little too much. Isn't that exactly what Scimitar does? And Zhonya's too, in cases like Zed or Karthus's ult. I'm not saying you're wrong, I just don't understand your argument. I'd be grateful if you explained in more detail.
SinisterN (EUW)
: Take Cleanse? Ask your support to build Mikaels Crucible? (if they're any good they probably do this automatically). Learn to play as a team :)
Well, yes, those are valid answers, but you know in solo-queue you can't always trust people to play as a team. :P
: It's the diamond season 3 Icon, not silver brah. And if you hover over someone's name you can see all the emblems he got. I was also diamond last season and it wont take long to hit it this one. Anyway, qss for mages would be way too unbalanced. Everyone would just rush it and there would be little to no counterplay to it. It'll make mages like malzahar completly unplayable.
So then why can AD mids like Zed and Talon build it? How is it not OP for them?
: I think this can only work if they increase the price from {{item:3157}} to let's say 3600 gold (that's 800 combine cost). Their where always complains the item was to gold efficiënt. Maybe in return increasing the armor to 60 (from 50). If {{item:3140}} + {{item:1058}} really comes together where talking about a price arround the 3500 gold if the combine cost was 650.
That sounds reasonable, yeah. I was thinking of something along those lines.
Fújin (EUNE)
: AP champs will get an AP Qss when an AD Zhonya will be introduced.
But ya see, Zhonya's for AP and not for AD actually makes some kinda sense: APs need Zhonya's more because your cooldowns still count down while you're in Zhonya's, so blowing all your spells, Zhonya's active and then having your spells AGAIN is really good for an AP. An AD, however, is only limited in how often they can deal damage by their attack speed. I suppose you could make the argument that some caster-style ADs would appreciate having that same cooldown function, but even so it isn't as critical for them. On the other hand, I can see absolutely no argument why a QSS-upgrade is needed for ADs but not APs.
: Because there is zhonyas.
I'll say the same thing to you I said to another dude: > But no. If Malz is coming up on you to ult so his team can get you and you Zhonya's, all that happens is you get frozen in place for a few seconds giving Malz's team ample time to walk right up to you - basically you've saved Malz from having to use his ult and the result is the same. Zhonya's and QSS are NOT the same thing.
TeiX (EUW)
: its called zhonyas even then a QSS si a cheap buy you can make on anyone and deny them acritical part of their kit
But no. If Malz is coming up on you to ult so his team can get you and you Zhonya's, all that happens is you get frozen in place for a few seconds giving Malz's team ample time to walk right up to you - basically you've saved Malz from having to use his ult and the result is the same. Zhonya's and QSS are **NOT** the same thing.
iTaLenTZ (EUW)
: How does pressing a button to activate QSS reward skill or being a meaningfull choice? That is not counterplay.
You have to know that the counter exists and buy it and use it. I see SO many ADCs playing against Malz or Warwick who DON'T buy QSS and then are surprised when they get wrecked. It obviously takes *some* measure of skill otherwise everyone would do it automatically.
0GameDos0 (EUW)
: by buying a QSS you are punishing the opponent by taking an essential part of his kit thus you must also lose something in return,in this case it is the gold and inventory slot
But AD carries don't have to 'lose' an inventory slot to do this counter, why should AP carries have to lose it?
Rioter Comments
Karmoon (EUW)
: > [{quoted}](name=Kazzius,realm=EUW,application-id=Mpd1UjGe,discussion-id=cqVw4Yb1,comment-id=00000000,timestamp=2015-03-15T14:50:37.842+0000) > > Saying 'he's from a different plane of existence' or 'we don't understand his motives' reeks to me of lazy story-telling, a lot like Bard: they couldn't decide where he fit into Valoran, so they just decided 'let's make him this external force of nature that lives in cosmic energy that comes in to save the world and blah-dee-blah-dee-blah'. Absence of a story does not make Fiddles unique or interesting, it just means they couldn't come up with anything so they decided 'well he's all mysterious and unknowable', which conveniently means you don't have to explain him or his origins. Lazy, lazy, lazy. > > I agree with you that revenge shouldn't be his main theme, since that's Kalista's bag now - but neither can he go down the crazy psychopath route, since Shaco already has that covered (another lazily-written character, although his overall design is so cohesive that I don't mind the Shac Attack too much). Fiddle's a bit stuck insofar as unique characterisation goes and I think the Champion Remake Team at Riot knows it: they're sweating and biting their fingernails to the quick fretting about what they could possibly do with Fiddle when the time finally comes to update him. > > You see, the problem is that Fiddle, like many other champions, was made back in the day when League was still fresh and full of space to expand, so the champ design team was just like 'Hey, let's make a scarecrow champ!' and that was that - but now that League's going through huge lore overhauls in an attempt to glue everything together into something that makes sense, the only place that Fiddle can really go is the Shadow Isles, as I see it. Champs that come from other worlds for no reason and just are what they are because 'lol iunno' like Malphite, Brand and Taric (who will thankfully be getting a remake soon) are all examples of champs that were made 'just because', but making them fit into Valoran is gonna take a lot more work as a result. I think you make many good points. I do see where you come from with the lazy story telling aspect. I guess I implied in my own brain that they would always expand on this 'extra planar summoning' or whatever it is. Because that genuinely interests me. But I think it's OK to have a few champs who eternally remain mysteries. Because tying everyone together into Demacia/Noxus/Freljord/Ionia/Shurima is boring. J4 is boring, Garen is boring. At least to me. I don't want everyone to know each other and be secret best friends with everyone. That whole fan thing of J4 = Leblanc because of some dodgy artwork just makes me want to puke. But I'll agree with you that they did it 'just because' and not because there's an overriding narrative. The problem is, of course, in any good narrative deaths occur. I don't think Nidalee mains would be very happy if in patch 6.3 Nidalee was removed from the game because she died in the story line. I'd be happy, but then, who cares about my happiness? {{item:3070}} Anyway, I know it seems like I disagree or I'm arguing, but I really liked your post and think you raise some excellent points. :)
Hm... yeah, okay, I getcha: if Riot actually expanded on the whole extraplanar summoning thing and actually made other places for the champions to come from with themes of their own, that would be cool. The thing I dislike about it is that it's so *random*: the champ design team's just like 'oh, we have this idea for a champion but we don't think it'll fit into the lore very well', so then the lore team responds by saying 'we'll just say he comes from another world or something'. An example of how to do it well is the Void: the Void doesn't exist in Runeterra but is an external force that exerts influence on it, yet because there are quite a few champs from there and they all have a distinct theme tying them together (dinosaur bug monsters, except perhaps Vel'Koz) it doesn't feel lazy, it feels like there is actually another world beyond the one most champs come from. I *like* the Void and I enjoy most of its champs, especially Cho and Malz. So yeah: making more places for champs to come from = good thing (as long as they aren't used once then just thrown away), although I think there's still some room for expansion with Mount Targon specifically. How long are Diana, Leona and Panth gonna be the only representatives of a HUUUGE mountain that dominates the centre of Valoran? Also, Aatrox is supposed to be just ONE of the 'Darkin' people - so where are the rest?
: Fun fact: Fiddlestick has NO lore atm. His old lore - there is a room in Institute of War with Fiddlestick statue in it. One day it becomes live and TADAAAA - here is your champion Fiddlesticks, no explanation who he is, what he wants and such, just play him kids, he is tons of fun. But since Institute is no more, his lore is no more. So the only reason why he still has this lore is, that otherwise that place for lore would be blank :D I also think he should be part of Shadow Isles, same as Nautilus.
That's pretty much how I read the situation, yeah: I'm hoping that they use this new void in the lore to come up with stories that fit the overall lore of Valoran a lot more cohesively. Also, it'd be interesting to get some confirmation from Riot as to whether or not Nauty is actually a product of some dark Shadow Isles soul magic.
Karmoon (EUW)
: The shadow island is just for dead people. The unliving. What makes Fiddlesticks so interesting, in my opinion, is the fact that he's something totally different. He's from a different plane of existence. He's the harbinger of something we don't know about. I don't like your story because he's not about revenge or killing. Nobody know what Fiddlesticks actually wants or why he's here. I find that more spooky/terrifying than the undead/void. Also, he used to be a summoner. Just irrevocably changed by something from a different reality. THere's no 'human' emotion of loss or revenge. Leave that to Kalista - she does it well. Fiddlesticks represents something we can never understand. By our perspective he's insane. But who knows how humans look from Fiddlestick's perspective. I like this unique angle and unique champ. I'd hate to see him made into generic tolkien/fantasty/harry potter established bullshit. Let him be unique! {{champion:9}} {{champion:9}} {{champion:9}} {{champion:9}} {{champion:9}}
Saying 'he's from a different plane of existence' or 'we don't understand his motives' reeks to me of lazy story-telling, a lot like Bard: they couldn't decide where he fit into Valoran, so they just decided 'let's make him this external force of nature that lives in cosmic energy that comes in to save the world and blah-dee-blah-dee-blah'. Absence of a story does not make Fiddles unique or interesting, it just means they couldn't come up with anything so they decided 'well he's all mysterious and unknowable', which conveniently means you don't have to explain him or his origins. Lazy, lazy, lazy. I agree with you that revenge shouldn't be his main theme, since that's Kalista's bag now - but neither can he go down the crazy psychopath route, since Shaco already has that covered (another lazily-written character, although his overall design is so cohesive that I don't mind the Shac Attack too much). Fiddle's a bit stuck insofar as unique characterisation goes and I think the Champion Remake Team at Riot knows it: they're sweating and biting their fingernails to the quick fretting about what they could possibly do with Fiddle when the time finally comes to update him. You see, the problem is that Fiddle, like many other champions, was made back in the day when League was still fresh and full of space to expand, so the champ design team was just like 'Hey, let's make a scarecrow champ!' and that was that - but now that League's going through huge lore overhauls in an attempt to glue everything together into something that makes sense, the only place that Fiddle can really go is the Shadow Isles, as I see it. Champs that come from other worlds for no reason and just are what they are because 'lol iunno' like Malphite, Brand and Taric (who will thankfully be getting a remake soon) are all examples of champs that were made 'just because', but making them fit into Valoran is gonna take a lot more work as a result.
Rioter Comments
Daimonori (EUNE)
: Can a good support carry games?
While a support can't carry a game alone, they CAN give the rest of their team the utility and confidence they need to win. People tend to overlook the support role as not that important just because you don't deal damage and get kills, but a good support props up a team the way a good foundation holds up a building. I would advise you though: if you want to have the most impact as a support, playing aggressive ones like Leona, Thresh and Braum is definitely the best way to raise your team's morale - I'm not saying that passive supports are bad, but part of your job as a tanky support is to lead the charge and rally your team-mates to victory, which ALWAYS feels good (when it works out, anyway). This is particularly true when your team is composed of squishies that need a big beefy champ to hold the front line: if you die it doesn't matter so much 'cuz you're just the support anyway, but if you win...

Kazzius

Level 85 (EUW)
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