Rioter Comments
MusicaroN (EUW)
: You guys are a joke, you should at least apologize and give this guy a compensation for BANNING him due to YOUR mistakes. Also a support "SPECIALIST" actually reviewed the case saying his score wasn't ok and marked the ticket as solved ? what an absolute joke of support system, ban system you name it. Do you have them fill daily quotas ? or what is the reasoning of them looking into cases so superficially ?
I once got the same and got my account back via ticket. The compensation is getting your account back with old honor level (:
Infernape (EUW)
: Because her Q also applies her passive. It would be overloaded if it could apply its own damage, on hit effects, her passive, Lethality items (Duskblade) AND crit as well.
Well all released champs get an overloaded kit and way too much dmg, shouldn't complain about a critQ in that case And how about GP? He has the same things (including passive dmg) but it can crit
Rioter Comments
: You are right. I think many people lost what ranked is about; WINNING the game. Do you ever see pro players surrender when they are going badly? No. They don't give up. You always have a chance to win the game, that's why it annoys me when people surrender so early in Ranked. I'm sure everyone has had at least one game where they were losing really hard and then turned the game around and won. Ranked is about winning and getting LP, why would you feel the need to carry? If you win you get LP.
> [{quoted}](name=Bæka,realm=EUW,application-id=2BfrHbKG,discussion-id=jfwlcc1W,comment-id=0002,timestamp=2020-01-12T11:16:25.609+0000) > > Do you ever see pro players surrender when they are going badly? No. They don't give up. This is actually not true, there has been surrendered in some games
: "How Much Money Have I Spent in League of Legends?" page is glitched :(
Do a data request, it also includes how much money you spend. Since I haven't spend a single $ on this, it's correct for me
: Sylas sucks so hard now
Sylas is just the new Ryze except the fact that Riot doesn't tell us that they rework him every patch
: I agree with you on that one, there currently are not many (almost no) Rioters active on the EUW Boards and that's very unfortunate. Would like to see this change as well!
Can't you ask RIOT to actually do this in 2020?{{sticker:slayer-pantheon-rainbows}} They could try it in january? :) Or they merge the EUW/NA boards and only keep a few boards-pages separate?
: Completely agreed, I missed the first win and the ability to gain Tokens, there really should be some compensation for this, especially since many people payed for the time-limited Pass.
RIOT likely extending the time-limited Pass for 1 or maybe 2 days. Or they immediately give us xx tokens
Ailok (EUW)
: Have servers died again
I can't enter queue anymore: ATTEMPT TO JOIN QUEUE FAILED An unexpected error has occured while attempting to join the queue. Please wait a few minutes and try again.
RayleighTT (EUNE)
: Solution for those problems ,would riot to do better tutorials ,explaining ,how they can acces the information about armor pen , lethality, difference , what means to build armor , magic resist ,and when is extremly recommended to build. Riot start to explain your hud interface , button of accesing stats like c... , where you can see and other stuffs exists!. Please explain to new players what lethality does , what is recommended in such cases when they play vs someone who build lethality , learn your players to analys enemy items , to place wards and explain them why is needed that , create moments when your new players have to understand what means to help the team mates , throught blocking some of the damage for others ,if they can succed to save an ally! , because this no longer happens that often , i see people who don't understand how important is as support to help your ally if you are able to!. Explain to your new players ,how to mute players, how to avoid useless chat discussions ,what kind of behaviour could be grief/troll mark as , and more than all the punishment system how it does work , so we don't have new players who don't know the rules! . Also please teach them to build armor ,magic resist regarding enemy team composition ,4 mages 1 ad ==> more magic resist builded, 4 ad 1 mage ==> more armor builded , explain them the working mechanisms , for jungler camps spawning times, drakes/baron , so they have an ideea without having to play many games to learn them... . The basics needs to be understood better... , make ranked available ,just after you played 400 normal games ! , is necesary to have experience before you rush to play ranked , and in this way you keep a very competitive enviroment in ranked lists ,and less toxicity etc... I don't know if is important or not , but please make champions skills preview more friendly to learn ,players need to know cdr of skills on update , lv 1 q 12 seconds cdr , lv 2 q 10 seconds cdr .. , mana cost for every level of skill , is such big that space ,that could be there without problems , expecially since you make lot's of patch changes ( | just look how much space you have there to put such a good information in there...! | Would also recommend counter tips , playing tips to be added as a tab , would really make players to learn much more about how to play better against something ) P.S : Don't forget to add damage and in what scales a skill ,you inform so poorly your new players on champions skills strength and what they should max first ! . Let them apply logics and learn it like that.
> [{quoted}](name=RayleighTT,realm=EUNE,application-id=39gqIYVI,discussion-id=YnfTrj5O,comment-id=0002,timestamp=2019-12-18T13:20:55.420+0000) >Would also recommend counter tips , playing tips to be added as a tab , would really make players to learn much more about how to play better against something ) A few seasons ago, we actually had the "standard" how-to-play-against-this-champion tips in death recap. Not sure why it's removed, since it could be beneficial sometimes. Or to prevent tilting
Shamose (EUW)
: So what is it? Did they mistake the letter or the name of the ability? Has her E-Lunar rush been fixed? Or has her R-Moonfall been fixed? How do we know?
I don't think that anyone will ever know :(
Rioter Comments
Forsan (EUW)
: Sooo...wanna be my sugar mom and take me out of bronze ? {{sticker:zombie-nunu-hearts}}
If you create an account with ADCs only, I can help ye
Forsan (EUW)
: Im the hottest tho {{champion:44}}
Especially the gay-taric skin{{sticker:katarina-love}}
Rioter Comments
: I agree, his kit is simple, their isn't no gimics and he's hot af.
> and he's hot af. Wouldn't mind if I find this guy irl{{sticker:sg-lux}}
Rioter Comments
: Fair matches - Each team is roughly the same skill
Because of all your comments, it's likely (>99% sure) that you used the chat to flame the entire team over and over again. After you lost, you immediately started a new one, told you about how "bad" your teammates were, and hoping to get better ones. Then, the game starts and you put some additional pressure by spampinging everybody and everything during the entire game. After "it's lost" (in fact it's not, easy throws), you tell the enemies that you are "unlucky", "doomed" and "never winning" and ask them to report everybody except you since you "were the only good one in your team" Yeah, you deserve to lose a lot
Endyriel (EUW)
: Suggestion to improve the matchmaking against boosters/smurf
> The second game I had a bot Ashe + Swain with 90% and 88% win rate in their last 40 games and I felt like an iron playing against their mechanics Before complaining. In my last game I also had a similar situation, but I still don't agree with all of this. In my situation, the midlaner was complaining about the rest of his team, while he basically were typing all game long about exactly the same as you do in this post. Something I really don't like, more to speak: hate. Winrates are just statistics. In my last game, for example, the enemy midlaner and jungler were premade. However, my midlaner had 0 wards placed by the time he were ganked 3 times. I'm sorry, but most of time it's not due to those high winrates, it's because players "think" that there are good because they got carried in previous games. They forget the "small" things to win the game: warding, poking, knowing when/who to duel, matchups, what to do if my laner is missing, making a big play, ... Yeah, my kai'sa winrate is also ~70% (35+ games) during this preseason and ~80% during last week. Does that make me a smurf? Nah, I only dropped an entire division and now climbing back (halfway there). I also had a game in which we had to play against a >90% winrate Rengar. How did we manage to win? Good vision and playing as a team together (=map control). It doesn't matter he's on a high winrate. High winrates (even 100%) doesn't mean **unbeatable** or w/e. Did you see Faker during finals of LoL Worlds Finals?? NO! He's not unbeatable During a flexgame (2 months ago), I also had to lane against a solo/duo-challenger and I managed to go even. You can question the fact it's a flex game and maybe considered "more trolling", however it's still a player who goes for the win. I also want to say that if you lose a game like this, then you are really lucky! I mean: **real lucky**, you lost a game in which you made (multiple) mistakes! You can find your own mistakes and ensure that you don't make them again!
Yraco (EUW)
: Then another question is, how much do we care about realism in a game that, as you say, is very unrealistic. In a game where a hamster with a blowgun can put a mushroom on the ground to kill a flying dragon that creates stars with its hands, does it matter whether or not people can bump into each other?
Realism is only a small part of the game, which makes the game (in my opinion) more interesting. Another realistic (but very important) aspect is walls and other objects which can block paths (ex. Anivia E). If you question the realism: would it be fun to create an anivia** unpassable wall **that doesn't block something (except bard E, ...). Or simply walk through all walls (without using an ability to do so) and walk to enemy nexus? In my opinion No! So a bit of realism is here, even though it might be hidden through "standard rules". Minion block is the same. Use it as advantage: block your own minions to let them enter lane later, ...
Rioter Comments
: lost gemstones
Just relog, it sometimes happens that things are missing
: > [{quoted}](name=ryandub,realm=EUW,application-id=39gqIYVI,discussion-id=xapBY71k,comment-id=0000,timestamp=2019-12-10T09:20:40.225+0000) > > Tell me about it. Every once in a while my champion will stop dead in its tracks and not move too. I've died a good few times this way and accused of inting when it happens. Meanwhile the client shows 30ms pings. I Would be happy if Riot made a rune in Inspiration to completely ignore minion collision. I Would use it Every.Single.Game.
Or buy PD, the only thing you have to do then is AA'ing enemy champions
: U want my experience i will tell u: Your botlane loses the lane ALWAYS, they get drakes,they win the game.Is that easy
Exactly the other way around of mine. I mostly win botlane (8 winspree Kai'sa, 9 winspree botlane) at the moment :) Or you should make a good play botlane and take drake after (a successful) gank or gank mid, make sure that bot is pushed and take drake with mid and botlane (4v3 should always be fine at that time) Still sad that my rank increased too much over only a few games (because of the huge winsprees) that I only win 18LP, RIP MMR
: Grading system
Play the champion (if it's not a support) as a support. Since not many players try it as support you are really fast to the top players. The only thing you need to do is: carry to be "above average". Q.E.D.
: Wtf is wrong with minion block?
In this very unrealistic game, minionblock adds a "realistic" dimension
Rioter Comments
: The right way to nerf Senna.
I would suggest, lower her AA range (at lvl 1) and on her Q, get 50% healing (normal) + 25% per enemy champ hit or so
Rioter Comments
Rioter Comments
I really like G2 winning, but that also means that I don't get poro icon this year ;(
Rioter Comments
FuLLhrein (EUNE)
: MMR and how it works (question)
Your hidden MMR doesn't change as much as your LP. This practically means that "you did climb too fast for your MMR to change to your current rank". If you get a mega losing spree, your hidden MMR doesn't change that much either to climb easily back. It's a tradeoff riot made when implementing the current system (which replaced the old MMR system)
: Your MMR is determined by your games and how you perform. Your grade at the end of the game determines the effect on your MMR. Your grade is determined by your KDA, Farm, Objective assist/kill and something else I probably don't know about. Since your MMR determines your opponent and high MMR means higher rank opponents, You will have a team of normal or low MMR while you vs higher MMR team and chances are it will be difficult to win. So your points of win 17 lose 18 means you are at normal MMR and I think that is best
MMR is only determined by win/lose
JustClone (EUNE)
: Give us example. Calculate his probability to get garen in his games, for 5 games.
Then you don't need an infinite amount of times, but you still need a lot
JustClone (EUNE)
: Son, I do not know what dice you have, but mine usually have 6 sides. Not 150 ... Just want to put this here, to be clear. {{sticker:slayer-jinx-wink}} P.S: Do not write stuff like: > you need to do it infinite amounts of times. Because people will think badly of your mentality. Nothing can be done "infinite amount of times"... The word "done", means you reached an end, and the word "infinite" means that there is no end.
or you use LLN or an asymptotic distribution
Quvin (EUNE)
: Play URF on hard mode
Ekko is not a fun champion for URF
: 🎃👻 Volunteer Halloween Quiz 👻🎃
Kill and Win here! Fun, but not the easiest quiz!
Rioter Comments
: Why no one play custom funmodes anymore? FTT (Find the Teemo) UB (Ultimate Bravery) e.g.
Hi, I found a group for that [disc link](
: Sever switch to EUW from NA and client wont open
When logging in, you changed the server from NA to EUW?
Yraco (EUW)
: Not necessarily. Most announcements are NA time so if it's 12 AM for NA it'll be at least 7 AM in EU.
: Exact time of URF live ?
"starting on October 28, 2019", so I guess in 2 or 3 hours
Rioter Comments
Rioter Comments
: Championship Ashe Golden Chroma + Icon
Rioter Comments
Rioter Comments
: the map is almost entirely mirrored .. except for camera and epic monsters .. what else could be the problem ?
dragon, rift and baron. Also for side-laners it's different: warding, possible jungle routes to get ganked, ...
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Kill and Win

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