: Kaisa Bug Report
This bug is still present, happened to me in my game today
: What happened to Nemesis Draft?
This was my favourite featured game mode by far, so many interesting strategies, new builds and creative game-play came out of it. Probably the best mode to play with or against friends
Brocks91 (EUW)
: I don't need such skin. Literally everyone will receive the same, even the banned players. I will be more unique when I play Kayle without the Riot skin. Just kidding, I dont play Kayle anyway. They should have given a random skin to anyone. Imagine how the people who bought Riot Kayle for 975RP feel like now? All in all, a bad idea that I don't appreciate.
> [{quoted}](name=Brocks91,realm=EUW,application-id=2BfrHbKG,discussion-id=AbMyuiTB,comment-id=000a,timestamp=2016-09-13T14:26:04.453+0000) > > I don't need such skin. Literally everyone will receive the same, even the banned players. I will be more unique when I play Kayle without the Riot skin. > Just kidding, I dont play Kayle anyway. > They should have given a random skin to anyone. Imagine how the people who bought Riot Kayle for 975RP feel like now? > All in all, a bad idea that I don't appreciate. Yep I own the skin already, its one of my favourites because i barely see anyone else play it...... This new announcement sucks for me, great for everyone else i suppose :(
Solash (EUW)
: So let me get this straight. People are getting pissy that Riot DIDN'T automatically enable URF?..
PFFF URF, thats not what league players need. What league needs is more DRAVEN!!! {{champion:119}} P.S. THROW MORE AXES, CAUSE DRAVEN SAYS SO {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}}{{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}}
: Draven only thread
Its NOT {{champion:119}}!!!! But DRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAVANN {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}} {{champion:119}}
Kireyn (EUNE)
: Secondary support, matchmaking system
I am a player that loves playing all positions (jack of all trades kinda thing ;) ) So quite often I choose fill. The last month i have had an almost 100% rate of playing support doing this so i have had to start choosing adc and mid instead. Am starting to want the old draft mode que back, was much more fun :(
Xa3k (EUW)
: Aatrox Rework (An Aatrox player's interpretation.)
A nice idea, I envisage the blood price will work like ashes q so you create stacks which decay very fast when your not AA'ing. This way it takes skill to manage the burst and have it up at the right moments. My only concern is the untargetable dash, which since he is now doing burst damage is pretty damn OP, especially with a 2sec spellshield out of his passive. I think if your going for an ability with such high damage with a very low CD such as this an untargetable dash is too much. However, I do like the idea of the new burst damage in combination with his current dark flight, it gives the enemy supports a small window to counter his engage, if they fail he is going to slow your team and burst down your carries, while lifestealing like a boss :D
: Games are reeeeeeeaaaaaaaaaaally short!
I think that there are two camps of players, people who like short and explosive games and those who like the strategy and complexity of a long and really close game. TT has always catered for the former of the two, if you like those kind of games play TT, whereas summoners rift is always about teamwork and strategy, so I hope Riot fix the short game time problems soon. Personally when I ask myself what are my favourite games its always the 40+ min games which are really close, and one team-fight, or base race or back-door or baron steal etc decides the game. Even losing those games while gutting at the time, when you look back they were still fun :D
Mada (EUW)
: I love the new patch
The unpredictability of new champions and items is certainly interesting, and is quite fun trying to work out how to adapt to the new items/masteries. However the short game times and snowball-y nature of the game is getting a bit frustrating already. As someone who loves the strategy and intricacies of late game, (plus playing alot of supportive carries like Ashe and Sivir) the new patch is really starting to bug me, I think once they rebuff the towers armour so it cannot be pushed down early it will be much much better. Nice to see a positive post about it tho, makes a change :D
: Graves q more visual
i agree I can barely see its powder trail, I didn't know whether it was just my monitor settings, but evidently Iam not the only one who has this problem.
: I liked how it used to be, tanks provide some CC and sponge up the damage and be the front line, damage dealers were squishy but did a lot of damage and then there was the supporty supports for CC and brusiers who did some damage but were quite tanky. Granted, people like {{champion:82}} have no CC but dealing that much damage and still be really tanky is just disgraceful and {{champion:72}} is the worst because he does it all in one package! I loved how the game was a few months ago but now I'm really hating on the shift that's happened and I don't think Riot will just stop with {{champion:82}} being the only brusier/tank/damage/adc/apc/bot laner/dragon tamer, if more follow that path then we're done for!
> [{quoted}](name=Jìñx,realm=EUW,application-id=39gqIYVI,discussion-id=jkcZ6qNK,comment-id=0006,timestamp=2015-08-29T16:47:14.273+0000) > > I liked how it used to be, tanks provide some CC and sponge up the damage and be the front line, damage dealers were squishy but did a lot of damage and then there was the supporty supports for CC and brusiers who did some damage but were quite tanky. Granted, people like {{champion:82}} have no CC but dealing that much damage and still be really tanky is just disgraceful and {{champion:72}} is the worst because he does it all in one package! > > I loved how the game was a few months ago but now I'm really hating on the shift that's happened and I don't think Riot will just stop with {{champion:82}} being the only brusier/tank/damage/adc/apc/bot laner/dragon tamer, if more follow that path then we're done for! I utterly agree, this juggernauts patch has utterly ruined the game, i spend my entire time nowadays trying to ban out all of them. I don't think i have yet won a game against a juggernaut without having another on my team. I feel the meta is now if your not going to have a juggernaut don't expect to win.
: Me likey! Seriously that is actually the first Zac Skin Idea I really like, because it solves the obvious problem all the "Recolor" skins have...that his model is basically a boring blob ^^
I agree, there is not much you can do with Zac, even this new pool party skin is just basically making him blue and adding some splash animations. However this pixel idea would definitely be cool, can imagine when pixels break of they could be glowing or sparking, would probably make it a legendary skin but hey why not Zac does need a bit of love :)

Limath

Level 110 (EUW)
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