: What actual protective choices Botlane champs have?
It kinda depends, there is still the occasional {{champion:82}} appearing in botlane, although it has gotten very rare since his last round of nerfs. in that case, {{item:3140}} still is kinda needed. It also builds into {{item:3139}} which isnt exactly a high power ADC item, but far from useless. More Standard ADC defensive choices include {{item:3156}} vs heavy AP damage and of course the generally useful {{item:3026}} and {{item:3046}}
: Bot teammates in Co-op VS Ai after 00:00
This is since TT was removed, where the bots had been hiding in before. However, i wonder how long it takes until Riot realizes the HORRIBLE experience this gives new players, now that all of the bots appear on the map where new players make their first steps into the game.
: I want to coach new players for free! (Dia 1 peek, currently Dia3)
With a name like yours, you seem like the perfect person to treat new players respectfully, right ? ...
: suspension?
You broke the rules, you got punished. Now you probably will not want to hear this, but you need to start taking responsibility for your actions. After 14 days ban it only takes mild toxicity to get permabanned. Basically Riot kinda considers you on probation, with the next step being a permaban. If you cannot manage to change your attitude and thinking, this permaban will happen and you will lose your account. Try to be smart and prevent that from happening.
: You are contradicting yourself. The bot coders _don't_ want their bots to be good/deep learning, they want them to farm exp as energy/CPU efficiently as possible so as many bots as possible can run on the same PC at the same time to farm them to lvl 30 for the lowest cost (without getting banned before being sold) . This does mean that if for ex. it takes a bot 30 days to farm to lvl 30, for Riot it would be optimal to do ban waves every 29 days for highest expenses and lowest income for the bot farmer. Bots I run into in coop intermediate certainly haven't gotten any better at playing over the years. A Tristana-script and it suicide jump were almost humorously bad today. If only we would have had a Zillean or Oriana, we could have make very good use of the very predictable suicide jumps... Less modes might concentrate the bots more, but so should it concentrate the players into the fewer modes. I'm guessing the bot-farmers might be out in force right now since they want to stock up on level 30 accounts to sell right at the beginning of season 10.
While it's probably true that they want to run as efficient as possible, don't you think not getting detected anymore (or at the very least, being detected MUCH less) would be worth the extra effort ? After all, if they take 30 days to farm one batch of regular bots to 30, they still would have to successfully sell them too, before they get banned. As is, any unsold account is sitting on a risk of being part of the next ban wave before they can earn any money from it. My problem isn't so much with the bots being concentrated in more or less modes as such, it is that currently they are concentrated in the mode new players use to learn the game and to get their first impressions from the game. I've played literally hundreds of TT games for dailies and encountered tons of bots in there (and reported all I was sure about) but I never felt them to be as much of a problem there because back then, I felt Summoner's rift wasnt THAT much overrun with them as it is now, and I felt new players could still learn to play the game without being constantly screwed over by bot teammates. Nowadays, I feel the threshold of "way too many" bots in Summoners Rift coop has been crossed, and new players will suffer from it.
: > [{quoted}](name=LootAndPillage,realm=EUW,application-id=00edEA0o,discussion-id=3cKGs7xW,comment-id=00000000000000010000000000000000,timestamp=2019-11-28T22:02:55.117+0000) > > Are you intentionally trying to damage the game ? > New players getting a horrible first impression of a game is never good or useful for that game no matter the spin you put on it. It's BAD. > > Every game that has players leaving but no new ones come to stay anymore is dying out eventually. > Even the most blind fanboyism can't think that closing your eyes before the problem would do the game they love any good. You don't understand a new player can't have the vision of the game a veteran has. But well, convincing you won't change anything as you have absolutely no value, so we'll stop there. Understand or get lost.
He does not NEED any vision. All he needs is to either like the game (he will likely stay then) or dislike or even hate it (then he most likely won't stay). Constantly losing due to completely uncoordinated, unresponsive feeding bots as teammates is not likely to give him a positive impression of this game.
: > [{quoted}](name=LootAndPillage,realm=EUW,application-id=00edEA0o,discussion-id=3cKGs7xW,comment-id=000000000000000000000000000000000000000000000000,timestamp=2019-11-28T21:57:40.285+0000) > > Take one yourself. Why? I am not the one using a word the most stupid way to use it.
You either did not understand what was said there or try to passive-agressively insult me pretending i dont know the word. Trolling much ? take a dictionary and read up on that word.
: > [{quoted}](name=LootAndPillage,realm=EUW,application-id=00edEA0o,discussion-id=3cKGs7xW,comment-id=000000000000000100000000,timestamp=2019-11-28T21:55:15.359+0000) > > They will lose all those games cause they don't know how to carry a game yet. > They will be frustrated cause noone coordinates or communicates with them. > They will be dumbfounded when 4 teammmates run to toplane while enemy is destroying their own midlane inhibitor. > They will the think the game is not making any sense at all. > > They will HATE the experience. It's a HUGE problem. Yep. Nope. So? Then they are stupid. Not all people are stupid. And fun thing to consider that their team is only beginners while the other team are Worlds Championship veterans.
Are you intentionally trying to damage the game ? New players getting a horrible first impression of a game is never good or useful for that game no matter the spin you put on it. It's BAD. Every game that has players leaving but no new ones come to stay anymore is dying out eventually. Even the most blind fanboyism can't think that closing your eyes before the problem would do the game they love any good.
: > [{quoted}](name=LootAndPillage,realm=EUW,application-id=00edEA0o,discussion-id=3cKGs7xW,comment-id=0000000000000000000000000000000000000000,timestamp=2019-11-28T21:50:51.306+0000) > > I think 7 dwarfs run in a circle chanting lalala. > Useful comment, like yours. Take a dictionary.
: > [{quoted}](name=LootAndPillage,realm=EUW,application-id=00edEA0o,discussion-id=3cKGs7xW,comment-id=0000000000000001,timestamp=2019-11-28T21:43:19.024+0000) > > Guess what, EVERY single new player is learning the ropes in those games. If their experience testing out the game is horrible, they will leave again. Simple as that. Why would they stay if their first 50 games are about as fun as sitting on a cactus ? > > Sure, Veteran players can avoid the coop games, but new players cannot possibly have a worse experience than they are getting atm. At least in TT the bots werent seen by most new players. Yeah, because someone who doesn't know the game will directly say "f\*ck these bots", more like they wouldn't even notice as they are focus on basically anything else. And after that, a lot of new players go in PvP. So not that much of a problem.
They will lose all those games cause they don't know how to carry a game yet. They will be frustrated cause noone coordinates or communicates with them. They will be dumbfounded when 4 teammmates run to toplane while enemy is destroying their own midlane inhibitor. They will the think the game is not making any sense at all. They will HATE the experience. It's a HUGE problem.
: > [{quoted}](name=LootAndPillage,realm=EUW,application-id=00edEA0o,discussion-id=3cKGs7xW,comment-id=00000000000000000000000000000000,timestamp=2019-11-28T21:39:21.826+0000) > > Don't tell me what I notice and what not, I know that better than you do. I think you don't know what "to notice" means...
I think 7 dwarfs run in a circle chanting lalala. Useful comment, like yours.
Hansiman (EUW)
: 1) Probably too annoying for players for what it's worth. Bots are only really present in co-op games. They don't have a big impact of the overall experience. 2) Riot wants to limit the amount of smurfs. 3) Botters will make their tools better, making them harder to detect and ban in the future. Banning in waves makes the impact bots have less. Banning them right away increases the problem for everyone.
> [{quoted}](name=Hansiman,realm=EUW,application-id=00edEA0o,discussion-id=3cKGs7xW,comment-id=000000000000,timestamp=2019-11-28T15:56:32.586+0000) > > 1) Probably too annoying for players for what it's worth. Bots are only really present in co-op games. They don't have a big impact of the overall experience. Guess what, EVERY single new player is learning the ropes in those games. If their experience testing out the game is horrible, they will leave again. Simple as that. Why would they stay if their first 50 games are about as fun as sitting on a cactus ? Sure, Veteran players can avoid the coop games, but new players cannot possibly have a worse experience than they are getting atm. At least in TT the bots werent seen by most new players.
Hansiman (EUW)
: No, it's the same problem. Bots are always present, you probably just didn't notice them that much when they were in TT.
Don't tell me what I notice and what not, I know that better than you do. And no, the problem is not nearly the same. New players used to get to know the game in vs. AI games on summoners rift. Now they are subjected to a hugely painful 4 bot teammates feeding experience that will give them the worst impression of the game possible. Open your eyes, get past the fanboyism and realize that ANY game, no matter how good it is, is doomed to fail eventually if it cannot get any new players at all. Seriously, go play some vs. AI beginners bot games and watch you get 4 bots on your team repeatedly. It used to be the occasional bot in summoners rift vs. AI games, and you could get an all bots game if you were playing late in the night at like 4 am or so. I played a game with 4 AI bots today on a smurf at 2:30 pm. I saw the same thing yesterday. This is NOWHERE as it was before. Also, in case you haven't noticed yet, bots/script are getting better and in a few years we may have deep learning bots that will actuallybe difficult to differentiate from a genuine new player, at least. The time to fight the bots is now, or it will be too late eventually. Riot needs to make botting up accounts so unprofitable that the companies doing it will be broke before bot technology advances too far to be easily detected anymore. The time to act against the bots menace is NOW.
Hansiman (EUW)
: 1) Then they'll go for normal pvp games, rather than staying in co-op where they do limited harm. 2) That doesn't mean Riot condones the behavior. 3) I don't see how this is a point. The tools aren't really better at playing, just harder to detect. The way it is now, the bots are easily detected, and handled when the next wave occurs.
If you can't see how new players would get turned off by this then you need to look again. Seriously. This is not like before TT removal. We're talking about a completely different league of problem here.
: Aside from master yi and trynda what is the strongest champ for noobs like me?
{{champion:2}} is easy and he can kill stuff early too, which is good for beginners as they tend to have already fallen behind hopelessly by the time an endgame champion scales.
Mattie010 (EUW)
: Why new players might not like league of legends
Yeah, this was very predictable too. I have no clue why Riot did not crack down on bots before they removed TT, but it was really easy to see this coming.
: > [{quoted}](name=Distribution,realm=EUW,application-id=NzaqEm3e,discussion-id=WBgPYNeu,comment-id=000300000000000100000000000000000000000000000000,timestamp=2019-11-25T11:56:31.176+0000) > > -snip- I talk when I please. You get no say in it. ######Moderator note: Removed the comment.
> [{quoted}](name=Distribution,realm=EUW,application-id=NzaqEm3e,discussion-id=WBgPYNeu,comment-id=00030000000000010000000000000000000000000000000000000000,timestamp=2019-11-25T12:04:53.827+0000) > > -snip- I talk when I please. Was there something unlear about that ? You don't get to decide when I can talk and when I can't. ######Moderator note: Removed the comment.
: ***
> [{quoted}](name=Distribution,realm=EUW,application-id=NzaqEm3e,discussion-id=WBgPYNeu,comment-id=000300000000000100000000000000000000000000000000,timestamp=2019-11-25T11:56:31.176+0000) > > -snip- I talk when I please. You get no say in it. ######Moderator note: Removed the comment.
: ***
> [{quoted}](name=Distribution,realm=EUW,application-id=NzaqEm3e,discussion-id=WBgPYNeu,comment-id=0003000000000001000000000000000000000000,timestamp=2019-11-25T08:34:56.356+0000) > > -snip- Oh ? And what exactly are you telling me ? You always tell me you're telling me something but then never do. Are you hiding secret information or something like that ? ######Moderator note: Removed the comment.
: ***
> [{quoted}](name=Distribution,realm=EUW,application-id=NzaqEm3e,discussion-id=WBgPYNeu,comment-id=00030000000000010000000000000000,timestamp=2019-11-24T16:03:38.537+0000) > > -snip- Oh ? Tell me more. You sound like you might have something intelligent to say and just somehow never got to it yet {{sticker:slayer-pantheon-popcorn}} ######Moderator note: Removed the comment.
PurpleOrk (EUW)
: There's a lot of money for them in this, I don't think they'll touch it.
They will have to, as is the first games genuine new players experience will be so full of bots I doubt they stay with the game. And no matter how good and fun a game is, without gaining any new players, it will die out eventually.
Zrima (EUW)
: Bot Invasion
They actively created this situation when they fully knew TT was overrun with bots and deleted it without cracking down on the bot problem first.
Uraraka (EUNE)
: Do junglers actually understand how important neutral objectives are rn?
If they tax minions just go for some jungle tax returns by stealing a jungle buff or two, that usually gets their attention.
: >You are insulting others and then claim that THEY are toxic ? Does me being toxic somehow make other toxic people not toxic?
Are you saying you > [{quoted}](name=Distribution,realm=EUW,application-id=NzaqEm3e,discussion-id=WBgPYNeu,comment-id=00030000,timestamp=2019-11-19T10:41:43.648+0000) > > deserve a perma ban or an perma-loss for any game you play yourself now ?
DallersUK (EUW)
: Is this normal?
It is normal now I guess... There were tons of bots before, but the majority of them were playing in the TT map that Riot removed last patch. Now, they are coming to our regular maps, who could have guessed.
Typda1 (EUW)
: "not even know" like its common knowledge cause every second skin shard is for a skin you already have? Apart from that, i've also read its impossible to reroll into a skin you already own, which is probably true.
Where did you read that ?
xhamsterx (EUW)
: I tried to report a bug, but the "bug report" was freakin bugged 5days ago, so i've made this. {{item:3070}}
You could try opening a support ticket here: https://support.riotgames.com/hc/en-us Not sure if they can help you but it is worth an attempt.
Typda1 (EUW)
: Nah then its not a shard, then its a permanent skin :)
Seeing how you did not even know if it was possible to get a skin shard for a skin you already own, I thought it might be possible you had confused the two and so I asked to make sure.
: Ohmwreker build%?
I don't think it was built many times last season. I still liked building Raptors Cloak though in some special scenarios, that point runner buff was great.
Typda1 (EUW)
: From a chest, is there any other way to obtain shards?
It could have been a skin permanent shard from a reroll.
Typda1 (EUW)
: Skin shard for an owned skin?
May I ask where exactly you got the duplicate from ?
: Riot, you know the saying... If it ain't broke, don't fix it!
Seconded. I'll give it a few days more of testing but so far I am not impressed by the preseason changes.
xhamsterx (EUW)
: The problem is not about the skins, but the prices i'm given. They are cheaper in the shop, than here with the "discount". Mecha Kha'zix is 1350, and im offered to buy it for 1784 Astro Teemo is 1350, and im offered 1354 and so on.
That does indeed seem strange... Have you tried contacting support about this ? After all, this is about them potentially earning money, so what are they there for if not something like this ?
: ***
> [{quoted}](name=Distribution,realm=EUW,application-id=NzaqEm3e,discussion-id=WBgPYNeu,comment-id=0003000000000001,timestamp=2019-11-20T20:51:32.410+0000) > > -snip- You are insulting others and then claim that THEY are toxic ? Whom are you trying to convince here ? Yourself ? ######Moderator note: Removed the comment.
: Option to disable surrender
Not a good idea I think. Trolls would join these games and just never finish off the enemy Nexus holding you hostage forever, since you could not surrender.
: > [{quoted}](name=LootAndPillage,realm=EUW,application-id=NzaqEm3e,discussion-id=WBgPYNeu,comment-id=000300000000,timestamp=2019-11-19T13:25:09.747+0000) > > Yes, that is exactly what I am saying. > > Hate on me if you like, I don't care. > If a word like "easy" triggers you so hard already, you will have a hard time in todays competitive world, I do not envy you. > > Oh and just for the record, I think it is ok to say "too easy" too after a game. > Now you can post another angry comment, if you like. Well classic non banned player i presume... So if i think typing rekt and ez and rip about 79 times per game thats not negative behaviour either? Whats the typing limit for words like ez?
Personally I would not find those words offensive, no. Riot might, but not me. 79 times would be too spammy for me though, so I'd prolly mute that player. But I would not report someone for doing that, that's just harmless gloating and not insulting imho.
CarryAll (EUNE)
: He is not a Spanish hero. He was a Spanish arch-enemy. He made the Spanish empire lose control over most of South America.
So would this be more of a case of just a few modern day spanish players still being cought up in colonial thinking or is he still considered an evil person by a majority of Spanish ppl today ?
Hansiman (EUW)
: > Riot can use whatever system they want in their own game, but calling it an elo rating (which for the most part, players do because they are used tot he term) simply isn't correct. But Riot isn't calling it an ELO rating. They used to have ELO back in the early days, but that system did not accurately compensate well enough for a team based game. Whatever players decide to call it doesn't change the fact that Riot doesn't use ELO anymore, they use MMR. --- > Chess also has team games, btw, but it is true that the elo from these games is being calculated like it was several parrallel 1vs1 games. This clarifies my point: ELO does not compensate well enough for team oriented games, so that it can't be used for it directly as it can in standard chess. --- > But that could either be used in LoL too by setting it up like the opposing laner was a 1vs1 opponent, or one could do a team average elo and calculate points adjustments from that. Then you trade roles, or swap ingame. Such a system was tested out in the beginning of season 9, and it failed massively. There was a huge decline to the quality of games. --- > I am neither the think tank of a multi billion dollar company nor am I an advanced amthmatician with months of time on m,y hands to develop, test, adjust, and further develop the most optimal solution. With that being said, could you not entertain the notion that perhaps those people that actually develop this system knows what their doing, and uses this system because it is actually currently the best we know of? --- > It may very well be a great system for Riot to earn money with if keeping players in the game longer will result in more money for them. Honestly, I find that hard to believe. If Riot **intentionally** had a system in place that lowers the quality of the game, more players would leave. The more enjoyable people find the game, the more likely they are to stay, and ultimately spend money. So why would Riot opt for a system that you believe makes people leave? --- > So Riot definately can a motive for slowing progress down. I can't know for sure if that is the reason why we all have to deal with the MMR system, but I think it is. Or commonly, a lot of players that complain about matchmaking simply can't face the reality that they are exactly where they belong on the ladder. So rather than improving themselves, they'll find things out of their control to blame since that's easier than realizing their own faults.
> [{quoted}](name=Hansiman,realm=EUW,application-id=39gqIYVI,discussion-id=QKpQruO9,comment-id=00000001000000000000,timestamp=2019-11-19T15:47:22.654+0000) > > With that being said, could you not entertain the notion that perhaps those people that actually develop this system knows what their doing, and uses this system because it is actually currently the best we know of? I'll entertain whatever notion I like, thank you very much. What opinions I hold, and what I think about the game is for me to decide, not others. And I already explained why I do not believe that. But it is clear you can't be convinced and convincing you personally never was my goal. I said what I wanted to say about the matter so everyone reading it can form their own opinion on the matter. Which is all I wanted. I am not here to trade rethorical points back and forth, so I am out of this discussion.
: Un-nerf Malphite
Thanks, but no thanks. I gave you a downvote, but it is explicitly NOT to mean I want the nerf reverted, lol.
Hansiman (EUW)
: MMR is based on ELO, just altered to compensate for the fact that LoL is a team game, while chess is 1v1. Fundamentally, it works the same way: Win vs someone that has much lower MMR than yourself, and your gains will be lower. That's also how it works in chess.
No it does not work the same way at all. If you disregard new players coming into the system, and others stopping to play altogether, then elo is a zero sum system with always the exact same number of points in it. Every time someone loses, someone else wins an equal amount of points and vice versa. The idea behind the formula Arpad Elo developed was to have a system that is statistically analytical, but does now apply any changes by itself. The goal was to have a descriptive system that would show truths by itself. MMR ruins the design principle of elo ratings completely. It influences point gains and losses, it does not keep the same number of points in the system, it does not stay outside the adjustments and watches and describes them, instead it actively influences them and meddles with the numbers. Players keep calling the visible rating "elo" because that is what they are used to, but the truth is that the MMR influenced ratings are a system on their own and have little to do with actual elo ratings as they use different formulas and different design philosophy. Just one example of many: if, for some reason, a player has a constant overall winrate of 60% but somehow manages to lose 60% of his promo games each time (perhaps he gets nervous when playing them or whatever), he will never climb despite being too good for his current division. In elo, such a thing would be inconceivable. In the design philosophy of Arpad Elo, the only job of the system is to only be descriptive of actual player strength, but to never influece gains or losses actively. Riot can use whatever system they want in their own game, but calling it an elo rating (which for the most part, players do because they are used to the term) simply isn't correct. Chess also has team games, btw, but it is true that the elo from these games is being calculated like it was several parrallel 1vs1 games. But that could either be used in LoL too by setting it up like the opposing laner was a 1vs1 opponent, or one could do a team average elo and calculate points adjustments from that. Both mythods do not seem perfect, but keep in mind this is only what I came up with spontanously. I am neither the think tank of a multi billion dollar company nor am I an advanced mathmatician with months of time on my hands to develop, test, adjust, and further develop the most optimal solution. I am very sure, however, that the method Riot is using is very much suboptimal for the players, at least. It may very well be a great system for Riot to earn money with if keeping players in the game longer will result in more money for them. That design principle came over from the early MMORPGs back in the day where monthly subscriptions meant that playing longer directly translated into more money for the company and it resulted in things like slow leveling treadmills and artificially slowed travelling and need to grind endlessly in its worst extremes. Yet even today, without monthly subscriptions, players staying longer with a game will have more disposable income available for that game over the longer period they are playing it, and they are being subjected to temptations to buy skins longer too. So Riot definately has a possible motive for slowing progress down. I can't know for sure if that is the reason why we all have to deal with the MMR system, but I think it is.
Hansiman (EUW)
: Matchmaking isn't based on visible ranking, since that's not such an accurate representation of current skill. The system bases itself on MMR, which is a hidden number that more accurately reflects where your current skill belongs. It's also the number that influences the amount of LP you gain/lose from a game.
MMR is a HORRIBLE system, imho. It is manipulative, instead of descriptive. It is the CAUSE for the inaccuracy of current skill description that you mention. Chess servers manage to rank their players fairly, transparently and -most important of all- very successfully with just elo rating alone. The reason for that is elo rating is unbiased, it just adjusts the number on what it observes. The winner gets exactly as many points as the loser loses, the exact number being based on their difference in elo. This formula stays the same, meaning every single game between a 1250 player and a 1200 player, the amount of points won or loss is the same for everyone. MMR is manipulative, if it thinks you belong into a higher visible rating, you win earn more LP and lose less. If it thinks you belong into a lower elo you will lose more LP than you earn. It makes that determination according to rules and formulas intentionionally hidden from the players. In elo ratings, all the formulas can be found and players can calculate and double check that they have been treated fairly. In MMR, everything is hidden for a reason - I believe if the exact mechanisms were publicly known, a lot more players would protest the system. I do not know why exactly Riot do it that way, but my suspicion is to artificially keep players in the game longer. Which may indeed result in higher profits for Riot. But it sure makes the game a lot less likeable having to deal with it.
: So you are saying its ok to say "easy" after a game?? You deserve a perma ban or an perma-loss for any game you play.
Yes, that is exactly what I am saying. Hate on me if you like, I don't care. If a word like "easy" triggers you so hard already, you will have a hard time in todays competitive world, I do not envy you. Oh and just for the record, I think it is ok to say "too easy" too after a game. Now you can post another angry comment, if you like.
: Getting older with League Of Legends
It's not just league of legends, it's most of games. I'm in my mid 40s now and let me tell you, things sure are different here. I used to be very competitive way back in Starcraft 1, high apm, good reflexes, multitasking and map awareness. Now I struggle with all of these things. Compared to an insane apm game like that, league is actually somwhat tame in the sort of disadvantage older gamers have since a lot can be achieved with proper positioning, makro and predicting. Still, I don't expect to reach challenger in this, but I can still have fun playing. It's just a different mindset than being ultra-competitive.
: How are you supposed to climb when winning 11, but losing 19 constantly?
MMR is the culprit here, and it is a bad system indeed. Instead of being a descriptive system, it is manipulative by trying to get you to the elo rating that it thinks you belong to. No surprise MMR is hidden or players would probably protest it a lot more. It is also completely unneeded - chess servers manage to rank their players very nicely with elo alone, which is fair, transparent and very successful in describing a players actual strength.
: *Cow noises*
Looks like the high elo guys were going easy on blue team, their cs isn't too impressive {{sticker:sg-poppy}}
: When will saying "easy" finally become bannable riot?
The stuff ppl get butthurt about never ceases to amaze me. Soon Riot will have to ban players for saying "generic trigger for the oversensitive"...
Cipramil (EUW)
: New player experience is a complete mess.
Welcome to the game, glad to hear you're not giving up! I realize the experience for new players must be outright HORRIBLE at first, and the numerous bugs sure don't help. Quite embarrassing, actually, considering this is one of the few games on the internet that makes more than enough money to be able to run their technical side well. A few things that you might already know but will prove useful to some new players at least: - when you start to PvP in normal, unranked games after learning the basics in the vs. AI games there will be a period where you seem to be matched with players that grossly outperform you. Don't give up then, the system will eventually realize you are not a smurf and match you together with other beginners. Just be aware that as long as you get matched up together with them, there will be more smurfs than genuinely new players. - you will see a TON of flaming but don't join in. Riots rules are quite anal about you not being allowed to flame back even if they attack/flame you first and saying bad stuff in chat is the fastest and most sure way to get banned fast. Yes, I know this seems contradictionary to the number of players who still are around flaming but remember, almost everyone who got permabanned will be leveling up a new account too and may appear in your games. Joy. - it DOES get better after a while. Play enough games and things will click into place at some point and you will understand how to play and what to avoid. It can be hard at first to notice the more subtle mistakes you do, but eventually your game understanding will grow and you will improve. - please use Quickcast (with indicator). No really, use it. - if you press Tab ingame there will be 3 small symbols on each player, allowing you to mute the pings, chat and emotes for that specific player. Use those if you feel you have to mute someone (some players will try to intentionally tilt you) but contrary to what some others on this forums will tell you, I do not recommend generally turning the team chat off completely. It may occur rarely, but as a new player, you sometimes actually DO get a useful hint on how to play better from chat.
: Senna = Pyke 2.0 ?
Honestly, I think Pyke is far worse than Senna. The reason being that if you manage to keep the lane equal farm and kill wise, Pykes ult still creates a gold imbalance in his teams favor, and the same thing only gets worse in later teamfights. In a 2vs2 lane with squishies clashing with the oposing team will drop hitpoints rapidly on both sides and never falling down to execution range is very very difficult. And later in 5vs5 teamfights, Pyke just gives bonus gold to his team with no factor balancing that out because he is a viable, even strong, champion himself. If he was a lowest tier champ strength wise it might even be somewhat OKish, but as is he is as stong as most other champs and just gets bonus gold on top of that for his team. As both ADC (my main role) and support, I ban Pyke 100%. I'd rather play vs. Senna.
Uhto (EUW)
: unfairly banned 3 years ago.
> [{quoted}](name=Uhto,realm=EUW,application-id=NzaqEm3e,discussion-id=Kthudo87,comment-id=,timestamp=2019-11-15T20:15:27.459+0000) > > Need unbad. Reformed You are contradicting yourself. Reformed = you did bad stuff in the past, but you claim to have been unfairly banned. Which of those two is it ? I also doubt they will believe you to be reformed when you still think their decision was wrong 3 years ago.
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LootAndPillage

Level 23 (EUW)
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