: Yes true but even so... changing shouldnt mean loading up the champion with all sorts of free shit like for example take irelia right now she has everything in her kit.. cc, sustain, tankyness, DPS, true damage, mobility wtf... Poppy goes full tank yet still dishes out incredible amount of damage...now i am not saying that every champion is a disaster for instance Aatrox is a pretty okay...but yeah most of the things they dish out are either way too overpowered or just out right stupid....I dont say you have to agree with me.. its just that sometimes us old players really miss the league which it was in S3/S4.... sad that we cant go play on the older patches...where things were a bit more stable... now and then riot do realize they %%%%ed up and tend to revert the changes for instance on LB and Rengar and the upcoming crit item reversion....but seriously why even test out such a broken thing in the first place..
I started playing League in S3 so I remember all of that stuff too. I have to say I miss some old things (ranked team games for example. revive Kappa) but I also like the game today. Of course there are some champs I think they might be stronger or at least more annoying than others *cough* yasuo *cough*. But that is always a perspective view. I want to make sure that my point is not the design of the champs, I really like them and I am always excited about what's coming next. LB and Rengar weren't broken at all when they got reverted, or maybe I got you wrong there. And I think people are too fast with blaming riot for "%%%%ing up" the game. Nobody is perfect and I prefer them to see mistakes they made and revert things. I also don't want to suck their %%%% and cheer for everything they do, cause I really don't. (Prestige Skins *TRIGGERED*) As I said, I don't want to complain about new champs, or their design, or kit, or stats, or looks. That is not my point.
: bottom line bro riot is %%%%ing bad when it comes to designing new champion idk what kind of disease do the guys at their office are going through but they sure go ape shit when making new champions...they %%%%ing add every %%%%ing thing to it... true damage heal mobility sustain omg %%%%ing stop man look at the old champions...look at the new ones..?!?!?! feel the difference yet?
I think that depends on how you see it. In my opinion Riot is doing a pretty good job, when it comes to new champions and especially reworked ones. However as Kha Zix always says "change is good". So I have to say, for me it is a nice direction riot goes. I would enjoy this fact even more, if my ranked games would not suffer from them. Don't get me wrong. I don't want to say that I only get inters and all are bad and stuff. I just want to "lower the risk" of losing more games, since people simply CAN'T play a new champion after the first 5 minutes he got released. But I think I mentioned that a few times now ^^
Charmy Bird (EUNE)
: > [{quoted}](name=Lulu ult my Kog,realm=EUW,application-id=39gqIYVI,discussion-id=matWwBKU,comment-id=00000000,timestamp=2019-01-27T19:21:47.505+0000) > > Well, I understand that Riot has a lot of work to do ye theyre too busy making skins and music videos
> [{quoted}](name=AceFromGorillaz,realm=EUNE,application-id=39gqIYVI,discussion-id=matWwBKU,comment-id=000000000000,timestamp=2019-01-28T00:31:39.504+0000) > > ye theyre too busy making skins and music videos It is fantastic how people still don't know that the skin design team is a complete different one from the team working on gameplay and stuff.
: Rakan Nerfs
I think Rakans' "problem" is, that his engage tool is too hard to counter (Ult+w is pretty op tho). But I also think that Riot made a step in the wrong direction. For me as a Rakan Main, he doesn't feel smooth anymore. I mean he is supposed to be a passionate dancer and now he is more like an elder man trying to dance but rather breaks his legs. What if Riot reverts the changes for him and makes his ult more counterable. For example using qss after getting charmed by his ult, makes you invulnerable to his knock up. This might feel strange in the first place probably, but I prefer to have a smooth dash instead of what it is now. I mean when you cleanse Zoe e BEFORE you sleep, you won't get stunned too, so why not do the same thing for Rakan? What do you think?
100 Poeee (EUW)
: If you do what your post say i will still Destroy games with my champ,even 2 months later, but as i said with the last post (the same as yours "gneugneugneu new champ in ranked gneugneugneu"). I think riot made a features that allow players to ban the champ that you dont want to see....not sure if this is still in the game Stop crying and just ban him in ranked...
> [{quoted}](name=100 Poeee,realm=EUW,application-id=39gqIYVI,discussion-id=gV3NOQ00,comment-id=0008,timestamp=2019-01-27T19:41:30.942+0000) > > If you do what your post say i will still Destroy games with my champ,even 2 months later, but as i said with the last post (the same as yours "gneugneugneu new champ in ranked gneugneugneu"). > I think riot made a features that allow players to ban the champ that you dont want to see....not sure if this is still in the game > > > > Stop crying and just ban him in ranked... There is a big difference between banning a champ because you are afraid of it destroying your game and banning a champ because it is good in the current meta, or you simply can't play against it. I am not crying about "bad" people or just players that can't play their champ. I just think the problem is, that implementing a new champ in a competetive match doesn't feel fair, when you don't know the champ good enough. Sorry if I didn't make that clear enough.
: So to answer your points: 1) The current recap shows you the damage done by the one that killed you with what skills and % of how much of it was ad, ap or true damage. and then it shows What did the most damage to you in the form of the assists( Ex: Rengar could've just done 200 damage to me with his ult+q but it was the Brand that got the assist that did 1300 damage with his skills), and yeh it does show you only 3 spells but you know that you go hit by them more than once(like shyvana's W or low cd's spells)so the damage it shows at the end stacks. 2) At the point you're a 14k hp cho'gath(i know you made an example of a lategame fight dw) do you really need to know what killed you and with how much damage? i mean at that point your build would be mostly done. 3) You can learn from the current one, let's bring back the example from the point 1, Rengar only did 200 damage to me which only 60% of it was AD(cause his W does ap damage) and brand with one Q did 600 with his w did 400 and with the E plus passive did the remaining 500 damage, all AP. I'm pretty sure i have enough information to know that i probably need to build Magic Resist.
> [{quoted}](name=TheGoodGreenBoy,realm=EUW,application-id=39gqIYVI,discussion-id=matWwBKU,comment-id=0001,timestamp=2019-01-27T19:24:49.620+0000) > > So to answer your points: > > 1) The current recap shows you the damage done by the one that killed you with what skills and % of how much of it was ad, ap or true damage. and then it shows What did the most damage to you in the form of the assists( Ex: Rengar could've just done 200 damage to me with his ult+q but it was the Brand that got the assist that did 1300 damage with his skills), and yeh it does show you only 3 spells but you know that you go hit by them more than once(like shyvana's W or low cd's spells)so the damage it shows at the end stacks. > > 2) At the point you're a 14k hp cho'gath(i know you made an example of a lategame fight dw) do you really need to know what killed you and with how much damage? i mean at that point your build would be mostly done. > > 3) You can learn from the current one, let's bring back the example from the point 1, Rengar only did 200 damage to me which only 60% of it was AD(cause his W does ap damage) and brand with one Q did 600 with his w did 400 and with the E plus passive did the remaining 500 damage, all AP. I'm pretty sure i have enough information to know that i probably need to build Magic Resist. Well thanks for your reply mate :) I think you got a good point there, but I think it is still not reliable since you get no clear information. Sometimes it even seems to be bugged (random icons with no name and strange numbers). I think there is just a better way to improve this system cause in the current state of the game it feels outdated
Kabakadamn (EUNE)
: I don't think system can provide such a tool for everyone. If you wanna watch how you die, after game just go and check them to improve yourself :D THey ahve more issues to fix at the moment. Even championship sare getting pauses etc
> [{quoted}](name=Kabakadamn,realm=EUNE,application-id=39gqIYVI,discussion-id=matWwBKU,comment-id=0000,timestamp=2019-01-27T19:17:21.151+0000) > > I don't think system can provide such a tool for everyone. > If you wanna watch how you die, after game just go and check them to improve yourself :D THey ahve more issues to fix at the moment. > Even championship sare getting pauses etc Well, I understand that Riot has a lot of work to do, but I think the recap system simply doesn't fit to the game anymore since it feels outdated. I mean sure, there is a way to watch replays (which is great) but sometimes I forget to safe replays and watch them. Or I am too lazy to go to a certain point in the game to watch what happened. Also there is no damage indicator in a replay. As I said, I know that is a lot of work and hard to implement and I don't want to cry about it. In fact it's just an idea :)
Rioter Comments
yungcarski (EUNE)
: It's not only with the new champions.(Ranked games) I think you must be able to play champions on who you have at least 10 games on SR.
> [{quoted}](name=yungcarski,realm=EUNE,application-id=39gqIYVI,discussion-id=gV3NOQ00,comment-id=0002,timestamp=2019-01-27T08:54:37.053+0000) > > It's not only with the new champions.(Ranked games) I think you must be able to play champions on who you have at least 10 games on SR. The idea itself is not bad but I think there is a big problem: In my opinion, forcing people to play a certain amount of games with one champ before playing it in ranked, would reduce the motivation a lot to play that champ at all. Me for example, I don't like normal games that much, cause I prefer to have the competetive experience. Same problem would appear if you let people play one champ in ranked when they have mastery 3 at least for example.
: i myself play the game all the time, a week isnt long, you have over 130 champs that you can play meanwhile you can play the new champ in normal/ai/custom/aram just not in ranked. it just ruins way to many games and makes people uneasy seeing some first time sylas. ''An average league player probably only has a few games a couple times a week, '' so when they have time, why must it be in ranked, thats just dumb isnt it just because they have little time doesnt mean it HAS to be ranked i for example would never buy a champ and test and learn him and ranked, my teammates dont deserve that. its selfish, risky, and stupid.
> i for example would never buy a champ and test and learn him and ranked, my teammates dont deserve that. > its selfish, risky, and stupid. I wish everyone else would have that mindset. But unfortunately there are people doing this, whenever a new champ gets released. I don't know how you feel when you see a new champ getting announced, but I can't get excited about it anymore, since I see my lp floating away already.
: I think this won't change much as people will just start playing him after 2 weeks? already saw him 3 times in 13 games so not that often he isnt that strong only if played really well which in my case was in my team luckily :)
> [{quoted}](name=Blaaspijpjager,realm=EUW,application-id=39gqIYVI,discussion-id=gV3NOQ00,comment-id=0003,timestamp=2019-01-27T09:22:22.717+0000) > > I think this won't change much as people will just start playing him after 2 weeks? > already saw him 3 times in 13 games so not that often he isnt that strong only if played really well which in my case was in my team luckily :) I think it would indeed change the game experience. Whenever a new champ gets released I already get frustrated thinking about people trying to play it in ranked. Especially when the kit brings a new mechanic to the game, for example sylas ult, Neeko Passive and so on. My point is, people should get a chance to get used to a new champ. I would like to get excited about a new champ rather than being afraid of it showing up in my rankeds.
Kabakadamn (EUNE)
: Man play normal game for it, having him on ranked is not good. I wanna paractice him on normal game not on ranked. + We have 1 ban chance so Nasus / Syslas/ counter champs WHO I AM GONNA BAN
> [{quoted}](name=Kabakadamn,realm=EUNE,application-id=39gqIYVI,discussion-id=gV3NOQ00,comment-id=000000000000,timestamp=2019-01-27T02:49:20.674+0000) > > Man play normal game for it, having him on ranked is not good. I wanna paractice him on normal game not on ranked. > > + We have 1 ban chance so Nasus / Syslas/ counter champs WHO I AM GONNA BAN I don't really know, what your point is. Do you agree with me? {{sticker:sg-lux-2}}
: I agree but rito doesnt they feel like ''A WeEk Is LoNg'' to a lot of people those people could play it in normal and just not take the champ in ranked, if you have any respect and care towards your teammates in ranked then u will simply stick to your mains and wait til you are for a FACT ''good'' on the new champ and learned enough about him/her.
> [{quoted}](name=Thaakillah,realm=EUW,application-id=39gqIYVI,discussion-id=gV3NOQ00,comment-id=0000,timestamp=2019-01-26T21:19:14.111+0000) > > I agree but rito doesnt > they feel like ''A WeEk Is LoNg'' to a lot of people > those people could play it in normal and just not take the champ in ranked, if you have any respect and care towards your teammates in ranked then u will simply stick to your mains and wait til you are for a FACT ''good'' on the new champ and learned enough about him/her. Actually I think another problem is, that in order to know how to play with or against a champ, you need to know how it works. Of course you got the opportunity to watch a champion spotlight, but in my case that doesn't help me at all. I learn things by practice them and not by simply watching a video. But sometimes you don't have enough BE and no Account for the PBE, so you can't afford buying a 7900 BE champion (and no, i won't pay RP for a champ, don't judge me please). So my second idea is: Take new champs into free rotation one week after their release. I know this is much to ask and it is an economic step back for riot. But I think when something new gets added to a game, EVERYBODY should be able to get access to it. Anything else feels unfair in my opinion. I think I am just tired of banning new champs, whenever they are released just because I know people can't play them, since they just got released. Sorry for the long posts, but I think it's worth mentioning, since a lot of people share my opinion :)
Rioter Comments
: Shop Issues?
The "problem" is that I could see everything achievable with BE but chromas (except for very old chromas like fizz/lucian/caitlyn), so I logged out and relogged, but still no change. They showed up after I bought the Icon set.. but well, maybe i was just too impatient.
Rioter Comments
Rioter Comments
rfviper (EUW)
: Worlds Tickets Experience
Thank you dear rfviper, I am in the exactly same position as your are/were. (maybe that I didn't hire 10 people to save the Tickets) But just as you, I am heavily frustrated. I made the mistake that I was waiting for the news article instead of just going to the Ticket site itself. When I did that I saw that they are available and when I wanted to buy two, the status changed into "not available right now". Well yeah, now i am looking desperately for those Tickets and as you already mentioned, there is a guy or a company who sold already 43 tickets to a prize i won't pay. I agree totally with your statement rfviper and I really hope that riot will do something.

Lulu ult my Kog

Level 280 (EUW)
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