KRPT (EUNE)
: Help Finding My Main
There is a pretty simple step you can follow : What feeling do you enjoy the most having in lane/rotationgame(midgame)/teamfights.The champ that gives you all of those is the one that will make you happy.
: Thank you man, i should've thought about that bc zed is strong 1vs1. Ty!!!
Really dont do that i can tell you. Im a diamond yasuo main and i dont even bother splitpushing before getting to plat elo cus its just so goddamn useless if you cant literally 1v5 the enemy team. Cus splitpushing is one of the best ways to ENABLE your team to get objectives. And there is the problem you might be able to give your team the chance to get the objective you might make the call and so on and so far but the only thing you will hear is : ZED GROUP PLEASE FCKIN NOOB . Dont try to split in this elo for a longer period of time cus your team will either go kill themselves and blame you or waste the opportunity for a free baron and blame you for dying when they 5manned your splitpush.
Perilum (EUW)
: Here are the basics: 1) Don't goose chase for kills. You will run into an ambush. 2) Objectives over kills. 3) Don't feed. The team with the most mistakes loses. So do less. 4) Every time you died you made a mistake. So think about why you died and how you could prevent it. 5) Your team mates are not the reason for your rank. 6) There is no personal honor. If your team want's a 5v5 ARAM Mid, you play a 5v5 ARAM Mid. 7) If you're alone and don't see the enemy on the map, you're probably dead in the next 10-15 seconds.
The points 6-7 really confused me at first then i noticed you were talking about the basics of the basics and not smth you can actually apply past gold.
: Wait, Riot, so we are going to have 100 levels after the World's Final? O.o
What exactly do you mean by "every player will need to level up to 100? You are quite aware you will still be able to play ranked from lvl 30 on and the higher levels just give some emotes to spam?
Wadud92 (EUW)
: Normal games have more skill than ranked games, prove me wrong
If i can just play a solo normal matchmade game (draft pick) as a diamond player together with a gold 2 friend and get matched against a bronze 1 soraka and a gold 5 draven botlane you clearly cant say thats fair and has anything to do with skill you literally wouldnt even need to know me and my friends main and worst roles cus its kinda obvious that such a huge gap of skill between the players is clearly gonna lead to a stomp. So no clearly normal games dont have any amount of skill involved cus the matchmaking simply isnt fair in any way.
: Some people simply don't want to win...
Is it so hard to group, and try not to get caught out? XDDDDDDDD If you can do these 2 things on top of csing and have decent teamfighting you can literally get dia for free.
: Riot's Infinite Loop of Smurf creation
I mean its kinda not the way why smurfs are made. Smurf accounts are a great way to warm up , to practice champs/roles or the game in general without playing at your normal level and risking your main rank and also a nice tool to play a gamemode that can be taken srsly with friends. If i play a normal game league with friends on my main account the champs me and atleast 1 friend are going to play the most troll sht and not even act as if we had any interest in winning is really goddamn high. So if you want to play real league but still with friends who are way lower elo you are forced to have a smurf. It isnt like only perma banned players would make smurfs so they can play the game again.
: European Toxicity - Why the consistent arrogant attitude from players?
Euw is the most toxic server in most games cus of bilanguality simply put. It makes everyone more pissed and annoyed ESPECIALLY when someone talks their mother language in team chat for no particular reason. Do you understand what lets say (ik cliche) a french person writes when hes trying to communicate in french for actually literally no reason (in your eyes) NO obviously you have no idea what the fckin baguette hes saying right there. Is there a reason behind him writing french? most likely. Does it still piss you off? Definitely. And thats the reason EUW is always in every game the most toxic server. Most other servers arent remotely as toxic.
prololmatek (EUNE)
: How to calm down in ranked?
Dont give a single fck about your teammates gameplay ! As hard as it seems its pretty effective.
Awsane (EUW)
: ok its just confusing that on the one hand they say account sharing boosting is punished casue its MANIPULATE the mmr and on the other Hand they say, oh you wanne MANIPULATE the mmr via duo q boosting, no Problem go ahead makes no sense for me they must rather say ok its not the Manipulation you are punished for or punish both
... See it like that: If you get carried by randomly getting the same really good team 3 times in a row and win your gold 1 promos and get p5 because of it you fed everygame but your team carried everygame. Did they boost you? Yes clearly. Was it on intent? They wanted to win so you just got the free win. Does it matter if this happens randomly or with intent? No. You still play for your own elo even if you get carried if we wouldnt get elo for getting carried 90 percent of the player base would sit in bronze cus you would need to be carrying every game to get lp for it. TLDR - You just get carried some games if its your premade smurf friend or just some random solo q mates doesnt matter whatsoever.
Awsane (EUW)
: Is Duo-Q Boosting legal/or illegal?
See it this way: If there is no official payment for it its literally completely legal. If there would be official payment it probably wouldnt be but that would be to hard to detect. TBH i like to jump on a smurf and play a few duo games with my friends sometimes aswell (obv i dont get paid for it ) and i wouldnt really consider it boosting cus i never really tryhard and thus dont really boost but just play like im a silver player aswell just to have fun.
: > [{quoted}](name= Hunter Xeon,realm=EUW,application-id=NzaqEm3e,discussion-id=TjkhqnBF,comment-id=000000000001,timestamp=2017-08-31T14:15:31.522+0000) > > Silver is still low but they should have enough game knowledge to buy the right items. To me this looks like a Jinx trolling and a Fiddlesticks having a terrible game against a Yi that probably invaded his jungle. basicly what happend is that the fiddle player spammed the pick lobby with naruto and weaboo things and he had kayn declared but i was like: dude your spamming naruto weaboo stuff, so i picked kayn so he got mad and told many times in chat that he was going to troll my game and jinx told us that he was just a bad player and didnt care about the game anymore and that if he gets a ban hes going to CSGO whatever that is {{sticker:slayer-pantheon-popcorn}}
2 options : Either they are smurfs who sometimes like to troll OR they were baked af like really really baked
: People leaving champion select on AR
Especially in urf thats pretty damn bullsht simply cus there are just champs in urf and even aram that you cant stand playing. If i had to play eve in either of those modes ill just be bored beyond compare cus i cant stand this stupid champion design or atleast i cant stand playing it myself. Let those ppl dodge if they want they make you not get what you want to play really often but they also safe you really often off of champs you really dont want to play by them dodging.
: that is so %%%%ing stupid wtf
If there are 2 separately ranking queues the ranks should be completely unbias to each one another so it really isnt stupid. Despite the truth being flex queue is basically just an easier way to smurf and sht on lower elo players tbh or just take it really easy and first time some sht.
Mocton (EUW)
: Please just look at this shit!
If it is a normal game you literally have no rights to complain at all. Literally no one takes normal games srs when they see dias getting matched up against silvers in lane just crushing them with sht like bard top or smth. Honestly everything is playable in normal games and its up to all players if they want to win in normals or not. I honestly consider myself trolling more when i pick lee in a normal than when i pick ap sion midlane cus i honestly think ap sion midlane has more value in the game when i play him but i still sometimes pick lee and just have my fun even though i know picking him is considered trolling in my case and will basically lose the game. And all of that cus who cares m8 its just a normal
: > [{quoted}](name=Bloodwtf,realm=EUW,application-id=39gqIYVI,discussion-id=MoTm99jc,comment-id=00030000,timestamp=2017-08-09T03:18:12.774+0000) > > The armor pen is needed to actually be a scaling champ because he wouldnt be able to teamfight at all if he has to get a last whisper every game and especially because hes a mid and top champ in the toplane he would probably have to get it as second or third item then. Thats why i think they should make the armor pen have to scale up with level to get to the 50 percent he currently has instead of having the entire 50 percent from lvl 6 on. what would happen if they completely remove the shield but instead give him an armor pen passive for crits through the entire game to compensate? that scales with lvls for example, we make it scale from lvl 6/11/16 aka 25-50-100%(half the armor pen exist w/o ulting aka 12%-25-50%) / which would give him a better late game scaling, which is what yasuo should be anyway. Don't forget hes a mele adc anyway so he does need the armor pen, (btw i rly hope that they make it so that his q isn't interuptable that's one of the reason why he sucks in higher elos imo)
That my good sir is actually a genius idea just the only thing you would need to balance this out would be smth like nerfing his base dmg on the ult or e a bit more to tune down his early game to make him a champ like kassadin (shitty lane phase but extremly good scaling).
: My problem with yasuo wall is that he can in theory deny every ability of a team. If he blocks for example an Ashe ult, he should be able to block more since he essentialy denied her ultimate with a basic ability
The problem about that is that the ashe player has to fire her ult in yasuo direction for that to happen. And also if he uses his wall to block off ashe ult his windwall wont really block anything else cus ashe ult is or should be the first or one of the first initiation spells rather than a follow up meaning that the enemies can just pull back after the ult was denied.
Zantonny (EUW)
: I have a pretty strong feeling you're not pro rework. You've essentially said "I'm fine with reworking Yasuo but leave his abilities the same" that's not a rework... if they rework him, they will have to give him weaknesses. If you want him to have the extremely high damage he currently has, YES he should be easily burst. it's a trade off. That's how it works.
I think they should change his passive and his windwall so they are more proactive then they are right now meaning you can fck them up more but also abuse them more. If you dont understand my point even with the explanation that i gave you there is no other way for me to try and explain it to you.
: Can't seem to get a brake
"Communicate with your team and you will win most games" "Don't be toxic even if your team is doing very badly" "If you lose it's your fault for not carrying" Forum smartasses that had the same sht and still are way higher elo than you^^ Also please dont ever build berserkers on yasuo its so damn inefficient you dont need more attack speed then from pd with the correct runes and if you dont have those go build a bork and PLEASE dont build berserkers.
Laljaz159 (EUW)
: How to stop relying on your team so much?
The best thing for toplane to not rely on your teammates as much is simply onetrick a toplaner that can solo carry and dominate mid to lategame and if you are good with that champ your able to win lane : best examples would be : fiora,riven,yasuo,talon,irelia and kassadin and then simply try to play off of your champion knowledge and mechanics up to around plat pretty easily.
Gasburger (EUW)
: Nice 5/2 ADC damage there...
You have to calculate all the things that go into this : 5 kills usually means 1500 gold Also he has 137 farm if i saw that right meaning thats an additinal 2700 gold and then he has the gold bonus on kills that draven has resulting in him having statikk + ie. So if his q crits its pretty normal he just onehits targets actually.
ChiTenshi (EUW)
: > [{quoted}](name=Bloodwtf,realm=EUW,application-id=39gqIYVI,discussion-id=MoTm99jc,comment-id=0002000100000000,timestamp=2017-08-09T12:52:33.852+0000) > > Cus the lower elo yasuo players dont have the skill to properly utilize the 2 sided windwall and the lower elo range champs still arent good enough to outplay the one sided windwall. So nothing will change in low elo. > And if you say his q does alot of dmg can you please look at how much dmg his q does since he is released cus it never changed i think. > I mean if you consider 100 base dmg and 100 percent full ad scaling alot it might be a surprise to you but thats literally a auto with 100 dmg added which is pretty much nothing without the crit in mid and lategame. Now imagine buffing his Q. Make it a suitable ability to deal damage (and not just a late-game trigger for that knock-up + ult).
You cant buff his qs base dmg cus then he would be the strongest champ at lvl 7-9 which would be quite the opposite of what he is now and buffing the scaling would make him just TO strong when he gets lvl 18 with his 100 percent crit then. Like he would probably q auto oneshot every squishy in the game. And about the windwall the 2 sided windwall is the same in lower elo as the one sided one and that is the issue i meant. If you keep his low elo performance at the same level as it is right now ppl would still cry. When thinking about the windwall you have to make it harder to use (the opposite of what a 1 sided wall would mean). Cus yasuo needs nerfs in lower elo but he doesnt need anything in higher elos. Meaning if his kit is even harder to use and maybe gives less counterplay therefore he would be worse in lower elo cus they dont utilize the counterplay options they have properly anyway but they cant use yasuos kit to his fullest potential then aswell meaning he would overall be weaker in lower elo and remain about the same in higher elo which would achieve the goal of him not shitstomping even in the hands of bad players but also good yasuo players getting less steam rolled in case they fall behind cus they are obviously able to still get alot out of his kit.
el barno (EUW)
: I disagree. If yasuo wants to be able to kill tanks he should have to itemize for it.
So you think removing the armor pen would make him a more balanced champion then consider this. High elo is literally strong tank meta right now its hard to play yasuo anyway no matter how good you are but then to remove the armor pen yasuo would powerspike after 4 items in mid to high elo cus he would need pd ie bt and last whisper and before that he wouldnt really be able to 1v1 a fckin maokai. Are you actually thinking that you need a 5 item yasuo to 1v1 a maokai would be balanced. It isnt like tanks dont have enough broken item sources right now to counter any kind of auto attack champ (Thornmail) but if you would remove the armor pen he wouldnt be viable at all anymore. You also cant really buff the rest of his dmg to counter it out because if you would increase his base dmg or scaling he would start oneshotting squishies way to early or scale way to well.
ChiTenshi (EUW)
: > [{quoted}](name=Bloodwtf,realm=EUW,application-id=39gqIYVI,discussion-id=MoTm99jc,comment-id=00020001,timestamp=2017-08-09T03:12:38.883+0000) > > Also i think making his crit scaling with level would completely shut down the champion no matter how hard you try to buff him cus there is no part about his kit that actually has any damage other than his crit. Last time I checked, his Q: Steel Tempest does a good amount of damage. Buff the damage output here, maybe even increase the 75% damage on critical strikes. > Also that you can block things even by casting the windwall into the other direction is simply because the windwalls "sliding" forward starts sligtly behind yasuos hitbox and if he additionally moves forwards he can block alot of things. My second idea was to make the origin of the wind wall start a few pixels in front of Yasuo, but I was unsure how that would affect his performance blocking last second projectiles from the front. > And making the windwall only work to 1 side is stupid because it would give him more counterplay and less skill cap which would make him better in lower elo and worse in higher elo which is actually the opposite of what a yasuo rework should accomplish. How will this make him better in low elo?
Cus the lower elo yasuo players dont have the skill to properly utilize the 2 sided windwall and the lower elo range champs still arent good enough to outplay the one sided windwall. And if you say his q does alot of dmg can you please look at how much dmg his q does since he is released cus it never changed i think. I mean if you consider 100 base dmg and 100 percent full ad scaling alot it might be a surprise to you but thats literally a auto with 100 dmg added which is pretty much nothing without the crit in mid and lategame.
RepοrtHer (EUNE)
: New Passive for yasuo
I just realised its a prank holy sht dont scare me like that man.
: So you try to discredit low elo players (who, for the most part, just say that he's horrible/frustrating to lane against which even YASSUO admitted) and then you tell that Jinx to just "take 2 steps to the side". It's totally not like you can counter that with your own mobility. And it's totally not like Yasuo's Windwall gets bigger in size the more points you put into it. Yes, Yasuo needs a rework. But saying "don't listen to those who want to slit their own throats when laning against this champion because they are low elo players" Just discredits your entire point.
I want to add that the "take 2 steps to the side" is in a actual teamfight and the windwall is zoning jinx. If thats the case she can just walk around it and continue dpsing if the yasuo "can counter it with his own mobility" he is already on the jinx and attacking her meaning shes probably gonna be dead already so it doesnt matter. You rarely ever need to run around the windwall to kite a ranged champ and if you have to its mostly in a 1v1 and you cant say that the windwall is op then because friendly reminder : ranged champs can attack melees without them getting hits in aswell. Hard to believe i know but being ranged is actually an advantage on its own.
Zantonny (EUW)
: He'd have the same shield... If he lands his Q to knock them up, and engages off of it with ult. He'll still have the shield from the knockup. Even if he did lose it completely... It's an ultimate that does: High Damage Multi Target damage HardCrowd Control Multi Target Hard Crowd control Armour Shred Multi Target Armour Shred Long range Gives him a shield Can be initiated by a team mate. If he loses the shield I don't think that'd be unfair. Sure, he'll get killed while ulting sometimes. Should probably have found a better opportunity to engage rather than spaming R on the first knocked up target. Bring skill into the Yasuo.
First the ult doesnt really have high dmg and secondly the ult can be initiated by a teammate but 95 percent of all champs can just simply press q so basically him being reliant on a knockup landing is a downside anyway compared to all other ults and as a toplaner that often has to replace the frontline he often needs to engage on 2-3 ppl while he cant move himself meaning he will simply die if he just didnt knockup all of their dmg dealers at once. Also have you ever thought about what it would mean if yasuo gets a shield whenever he hits a nado/knockup with his q. He wouldnt ever lose the toplane lanephase because everytime someone tries to trade he would just eq them knock them up with it land another auto and simply get a free pass card for that trade and that every time the enemy laner tries to trade. If you would remove the shield if it wasnt a nado but a eq knockup it would simply be stupid cus you can decide between landing a unsure knockup but get a shield or landing a sure knockup and not getting it meaning he again wouldnt be able to be balanced out.
: The salt for Yasuo has been around for so long, I bet he would stay perma banned even if rito removed all his abilities, just because it's Yasuo (I know I would :D). You can use the low elo argument all you want, even if Yasuo can get countered with CC, it doesn't make him less of an annoying champion to play against (most ppl complain about that, not him being trully op, just overloaded, which contributes to his annoying lane phase).
And the most low elo players sadly dont say he is annoying or overloaded they simply say he is op atleast from my experience. And yasuo as a champ does actually have a overloaded kit and annoying laning phase but due to his basically non existing base damages and ad scalings without crit it kinda balances everything out in my opinion. That is obviously only if a player has half a brain to counter or simply camp his lane so that he wont ever be useful in the game.
el barno (EUW)
: Riot just needs to decide what they want him to be. Most champions have some kind of tradeoff. Doesn't really seem to be the case with yasuo at the moment. These are the things I find problematic about him at the moment: **Passive: way of the wanderer shield** Yasuo already has so much damage. The critt part of his passive allows him to reach 100% critt with 2 items. This allows yasuo to build tankier (frozen mallet etc). Because he is able to build HP, he is able to get more shields off. Giving him much more effective health than other similar champions. I think riot has to decide on which passive they want him to keep. I'd advocate the remove the shield one. **Windwall** Again riot needs to decide what they want this ability to do. Is it supposed to be a zone tool or a reactionary ability? currently it's both. I'd like one of two things to happen. Windwall as a zoneing ability: increase the width at early levels and give the ability a delay before it activates. This gives opponents a chance to react to the windwall. Windwall as a reactive ability: The skill activates immediatly but the duration is reduced to 1-1.5 seconds. Cd could be lowered to compensate. **Ultimate: free stats** I wouldn't consider this the minor issue out of the three i listed. I have no problem with his ult per se. It's the armor pen he gets after he ults that I don't understand. You already get follow up cc, a shield and a gapcloser when you use the ability. Giving him free armor pen aswell just ensures that he shits on pretty much everyone (including tanks) one he gets his core items.
And to the windwall i said smth aswell which would be pretty close to what you said but it would make the yasuo player decide if he wants to use it as reactive ability or as zoning ability by giving him both options with their up and down sides.
el barno (EUW)
: Riot just needs to decide what they want him to be. Most champions have some kind of tradeoff. Doesn't really seem to be the case with yasuo at the moment. These are the things I find problematic about him at the moment: **Passive: way of the wanderer shield** Yasuo already has so much damage. The critt part of his passive allows him to reach 100% critt with 2 items. This allows yasuo to build tankier (frozen mallet etc). Because he is able to build HP, he is able to get more shields off. Giving him much more effective health than other similar champions. I think riot has to decide on which passive they want him to keep. I'd advocate the remove the shield one. **Windwall** Again riot needs to decide what they want this ability to do. Is it supposed to be a zone tool or a reactionary ability? currently it's both. I'd like one of two things to happen. Windwall as a zoneing ability: increase the width at early levels and give the ability a delay before it activates. This gives opponents a chance to react to the windwall. Windwall as a reactive ability: The skill activates immediatly but the duration is reduced to 1-1.5 seconds. Cd could be lowered to compensate. **Ultimate: free stats** I wouldn't consider this the minor issue out of the three i listed. I have no problem with his ult per se. It's the armor pen he gets after he ults that I don't understand. You already get follow up cc, a shield and a gapcloser when you use the ability. Giving him free armor pen aswell just ensures that he shits on pretty much everyone (including tanks) one he gets his core items.
The armor pen is needed to actually be a scaling champ because he wouldnt be able to teamfight at all if he has to get a last whisper every game and especially because hes a mid and top champ in the toplane he would probably have to get it as second or third item then. Thats why i think they should make the armor pen have to scale up with level to get to the 50 percent he currently has instead of having the entire 50 percent from lvl 6 on.
: 11/10 bro i like ur idea, prob the most reasonable one so far... I have over 3k yasuo games so i agree with u in every aspect lol
ChiTenshi (EUW)
: Additional ways to fix Yasuo: **Ultimate: Last Breath** - When cast, it **doesn't** instantly generate 100 flow thus giving Yasuo a free shield for engaging. If a player engages, I expect them to weigh out the risk/reward factor, not be handed a get-out-of-jail-free card. When casting near a turret, it **doesn't** attempt to reposition you out of turret range. Similar to the above, if a champion tower-dives, I expect the champion to take damage so the player has to weigh out the risk/reward factor. Why does Yasuo get this unique perk of diving without thought? **W: Windwall** - The wind wall should only block projectiles from one direction. Stops Yasuo dancing around his wind wall and making ranged enemies useless for 4 seconds (regardless of how well they position). Stops the bullsh't of projectiles be blocked when Yasuo casts his wind wall at the last second **in the wrong direction**. **Passive: Intent** - This has been suggested many times, make the bonus critical strike chance scale with level. That way, Yasuo doesn't get the upper hand in a fight by simply having 1 item. Fix these issues and I believe half of the complaints against Yasuo will vanish. Yasuo can be buffed in other ways to make up for these changes, but players won't be as infuriated when playing against him because the ridiculous clutch/turn-the-tide plays will be curbed or removed.
The thing about the windwall is that obviously in a 1v1 yasuo is supposed to shut down ranged champs for those entire 4 seconds while in a teamfight a adc is actually easily able to walk around the windwall i mean if a yasuo would be even remotely close to the jinx anyway shes either dead anyway or yasuo already is cced so she can walk around it the windwall shouldnt stop a adc in a teamfight to be blocked off for the entire 4 seconds. Also i think making his crit scaling with level would completely shut down the champion no matter how hard you try to buff him cus there is no part about his kit that actually has any damage other than his crit. Also that you can block things even by casting the windwall into the other direction is simply because the windwalls "sliding" forward starts sligtly behind yasuos hitbox and if he additionally moves forwards he can block alot of things. And making the windwall only work to 1 side is stupid because it would give him more counterplay and less skill cap which would make him better in lower elo and worse in higher elo which is actually the opposite of what a yasuo rework should accomplish.
: So you try to discredit low elo players (who, for the most part, just say that he's horrible/frustrating to lane against which even YASSUO admitted) and then you tell that Jinx to just "take 2 steps to the side". It's totally not like you can counter that with your own mobility. And it's totally not like Yasuo's Windwall gets bigger in size the more points you put into it. Yes, Yasuo needs a rework. But saying "don't listen to those who want to slit their own throats when laning against this champion because they are low elo players" Just discredits your entire point.
The thing about it is i said the ppl saying hes "op af and unbeatable are just hardstuck silver and always cry" that was my point in "discredit" low elo players and if yasuo is harder to use due to a more interactive shield and more options with the windwall he will be less annoying in lane and worse in low elo solo queue while getting decent in high ranked solo queue
Zantonny (EUW)
: Why? If it was done on the Q landing, he'd still have the shield. So you don't lose anything. If you're initiating off of someone else knockup, then you only did half the work, lasy bastard!
The thing is that i wouldnt even go as far as to say he should get a shield for every knockup he lands i rather think it still stays the same resource bar and you build it up by landing nados and blocking stuff with your windwall and then get your reward out of it. And if you would take away the shield on the ult yasuo wont ever be able to engage a teamfight with his ult if anyone of the enemies isnt getting hit by his ult cus he ccs himself for about 1 second which makes him vulnerable.
Zantonny (EUW)
: Easily just make it only count for the Q. I didn't even consider the R a knockup and more a air stun.
I meant that he should keep the general shield reset on his ult that he already has right now.
Zantonny (EUW)
: I think the shield (From the passive) should proc on landing a tornado. When Yasuo knocks up an enemy champion he gets a shield, amplified for multiple knock ups. This way, it's skill based, he gets a reward for knocking up multiple people, will work well with his ult as he'll get a shield for his initial engage, will even help with early dives. But, it's outplayable. You can dodge the knockup (Should be trying to do that anyway) and he needs to prepare for it, it not just automatically being up means he actually needs to work for it.
The only thing i would mind about that is that you would basically always have a wasted shield cus you get 1 for landing your nado and another one for ulting which you would usually do pretty much successive.
Rioter Comments
jozuaaaah (EUW)
: Good Ekko item build for toplane?
Dont even think about going anything tank related. Against bruisers just go stormraiders always go Hextech gunblade into lich bane situational after this. Think about tanky boots if you dont need them go for sorcerer. Start with corrupting potion and then either go for early revolver OR you go for dark seal 2x or dark seal + dorans ring and build into gunblade after that.
: Starting A Team D5+ Looking for everything but botlane
Would really be interested in atleast trying to join d5 toplaner here (mostly playing yasuo or ekko but would play other top champs aswell).
: 5 Things we've learned about 6.10
I dont know if somebody ever thought about it but if you have 3 air drakes in a row thats pretty powerful for any good assassin player bcus they most times oneshot anyway IF they have the right position for it which is far easier to get to with a air drake or more its pretty much like free mobi boots for the entire team.

Lyricael

Level 67 (EUW)
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