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In that case I've got "lucky AF" 5 games in a row bc I'm consistently getting 4-5 level 3 champs minimum.
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Yeah if you're snowballing late game you can get to level 9 easily with good money management (and if the game is going on a long time). That gives you 9 champs and one 2x golden spatula item on top of that gives you +1 champ which = 10.
Also note that his 2 3* champs are both 1g champs which he probs got quite early. If you then upgrade your exp wisely you can get the higher tier champs before everyone else making it a lot easier to get lots of 2* champs.
Albeit this was a very lucky game for the player to have a strong early, mid and late. Usually it will fluctuate.
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If you think that this is more RNG based than Pokémon you really have no idea of the game.
Pokémon is way way way more RNG based than TFT, both for TCG and VGC. Just watch the NA VGC International that just happened to see the sheer luck some players get.
Anyway, TFT really isn't that much about RNG. There's a reason why some people consistently win and some people consistently lose. The fact is this game was targeted at the wrong community and if it was instead made for people who **do** play games like Pokémon, TCGs, and boardgames this game would be so much more well received.
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Yeah I win more often than not (at least in top 3) when I lose early game. I find it much harder carry an early lead.
I will usually prepare multiple builds, I won't upgrade any items early and usually just let them stack up leaving my champs itemless. I just try to keep a balanced team so that I can at least take down a couple of their champs so I don't lose as much HP. Then if I get the champs for a good build I'll quickly build that and build the right items for it (e.g. if you get draven you want as much crit chance as possible). Equally if I know I'm near losing, I will spend most of my money to get and scramble a half good team with synergy and then again use up all my items.
Works more often than not.
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Nah it was my own account, as I said, I'm silver, normally I have the silver border.
Definitely didn't have league unlocked either and didn't happen to other people there.
Just a weird coincidence I guess.
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Yeah since going back to playing at home it's gone back to normal and can't seem to recreate it.
So weird.
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Yes, that is exactly what I would expect.
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As I said in my OP you should be using your {{item:3364}} as much as possible. You need to destroy more wards. Furthermore you never bought or placed a vision ward, it's highly possible that's an automatic A for you.
Finally playing a tank support you should probably have received the most damage on your team. It seems yi received more damage (although it's a bit unfair since he has his heal). Not sure how big a factor this is but maybe a contributing factor.
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Totally agree. I mainly just wrote this for those people who are constantly getting A/A+ ranks despite playing good matches. I usually have found for those players it's simply a lack of wards places/destroyed.
To be perfectly honest, I would always advise to only try for S ranks in unranked games. You have to play it in the style Riot wants you to.
It's easiest to compare the ranking system to school exams. Just tick the boxes that are on the marking scheme and you'll get your S rank. However although you can get really good marks in exams, doesn't mean you're amazing at a subject, you're just good at revising a syllabus.
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True, but my main target for this post is those people constantly getting A/A+ since they're likely to be doing quite a good job of most of the factors but at my elo (silver 4) I find there's a severe lack of wards, with many supports no longer getting sightstone as of S6. So this is likely the reason why most can't quite get over that ledge into the S ranks.
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Gotta love AKB48
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Being a total rip off articuno from pokemon
And trolling in URF mode!
{{champion:34}} {{champion:34}} {{champion:34}} {{champion:34}} {{champion:34}} {{champion:34}} {{champion:34}} {{champion:34}} {{champion:34}}
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Yeah but I lose both :(
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Lucian placed 3 wards and 1 pink ward in the whole game - this is why he didn't get S+.
You are slightly harder to explain but it's likely due to lack of objectives you took. And possibly due to the fact that you received the least amount of damage on the team by about 10k despite building tanky items.
Rammus was the one who did the most on paper. Although his KDA isn't great, he has nearly 200 cs for a tank which is really good, he took nearly all the objectives himself, too by far the most damage, gave the 2nd most damage, and placed a good number of wards.
If anything Rammus was the MVP of the match, not Lucian as from the stats it looks like lucian only really cared about kills and nothing else.
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First of all, fuck the Korean Lucian build - too op.
Secondly it's virtually impossible to get an S rank if they surrender at 20. It's not your fault but sadly Riot punishes you for playing too well and so you can't get S ranks that early unless you're an absolute god.
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Yeah but I keep losing the other two matches :(
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I'm so happy this thread is getting so much attention!! Praise to Yorick!!!!
Also get the pentakill skin if you can afford it. It's great looking like Slash!!
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I'm still trying to get to level 5, but I am enjoying yorick, no one knows how to play against him!
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There's also an anivia mid lane and zyra support which are both quite commonly played positions and I apparently was platinum standard in those.
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You have a really low farm count. You ideally need over 200 but an absolute minimum of 150. Also seeing as you took {{item:1400}} instead of {{item:1408}} I'm guessing you didn't ward all that much during the game. This is a pretty important factor, especially for junglers and supports.
Also did you take down any turrets yourself? Or was it always other members of the team? That's another factor.
Finally did you take any jungling objectives? Rift Herald? Dragon? Baron? All of those count towards your S rank.
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Exactly! So I don't understand how this app can say things like this when the most important points between diamond and silver players are not calculatable.
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I wouldn't say Diana is the greatest of the mages to play up top. Ever since people started bringing all these top champions to mid lane (such as Yasuo, Malphite, Riven etc.) trying to shift the meta I decided to the opposite and take mid lane champs top lane.
And it works so well.
Often your team will think you're trolling but it's such a shock to the top laner to come across an Annie or Anivia top lane. I've found it only works for champions who are ranged and can do heavy early damage (like the two I just mentioned) as the enemy top laner will often be quite tanky but this allows you to constantly harass and there's nothing you can do. The absolute best in being against champions such as Tryndamere as you end up forcing them to back about 3 times before they can get to level 6 at which point you're already level 9 or so.
However like I said, I think it only works with ranged mages who have high base damage. This allows you to harass well early and also because I will tend to build these champs more tanky than I do for mid lane. So for example when I play Anivia I will build: RoA, Scorcerers Boots, Liandry's Torment (Core), Guardian Angel, Thornmail and Banshee's Veil plus elixer of iron. My base damage is still high enough to explode the squishies but then I can hold my own if I get into bad positions or want to split push.
Playing melee mages will be a lot harder as it means you have to come close to these high damage bruisers which could completely rekt you early on and then snowball off that, especially with someone like diana who's pretty weak pre6.
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Was that with the mystery skins?
If so, yeah I forgot that but it still goes to show. A whole year of being nice to people and trying to do Riot's job of making league a better community and you only get around 300rp (the cost of a mystery skin) for it.
I actually just thought of an excellent way of rewarding players and that would be to give an extra refund once a year for exceptional good behaviour. Refunds have never been replaceable - you get 3 when you start and that is it for the rest of your time playing the game. Whilst it doesn't affect a lot of people, I think it would really encourage people to be nicer as this would be the only way in the entire game to get more than 3 refunds.
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Hahaha, I always love it when a high elo person replies to my post - they're always so blunt with how they explain things. But it's actually so useful so thank you!
It's funny, your reason 5 is actually a reason why a lot of low elo players get reported. People start flaming to the split pusher, reporting them for not protecting the turrets.
Freezing lanes is something I'm learning. I'm not great at actually freezing a minion wave but getting better at manipulating them so that my minion wave gets larger and larger.
One thing I tend to do is try and get the first turret down quite early and then as soon as I do start helping mid and jungle objectives. But at the same time I pretty much try to take the enemy top laner out of the game so if I ever see him/her in the top lane trying to farm I'll either tp up or walk there and make them fall back. This way they're forced to join the team or risk not getting much exp.
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Yeah that's what I said in the OP, I got that icon but it just seems kinda pathetic compared to how much stuff they do for bad behaviour. The easiest way would be to give free RP or chests but they could go further and do "good behaviour" legacy skins (i think that would be a bit excessive though).
The way you mentioned with the tribunal sounds promising!
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I'm not sure, I wouldn't say it's good behaviour but rather just constant neutral behaviour. You just not say anything at all in matches and just blend into the team and you'll probably still get hextech keys (maybe not boxes as you probably wouldn't get S ranks for that).
I phrased it badly in my OP but I think if Riot actively rewarded those players who show consistant good behaviour and go out of their way to helping others, showing good e-sportsmanship and being generally nice, people would strive to be nicer.
Like I've said to a few others, I think the best way would be to refurbish the honour system in a way that it gives more rewards rather than just a banner but is done in a way so that people no longer beg for honour.
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You don't get them for being positive though. You get them for being neutral (i.e. not getting reported). The only thing we have currently is the ribbons/honour system which doesn't give you any benefit apart from the loading screen which now sucks even more now that only your team can see any sort of ribbons/banners. Instead if the honour system was changed (in a way so that people don't beg for honour like what another person said) and actively rewarded people who go out of their way to show good behaviour, I think people would try to be a lot nicer.
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Yeah whoops, the whole thing of me mentioning the ribbons was I was going to say to give rewards to those players. Not just neutral players but ones who actively go out of their way to make the game better. But yeah, I suppose it could go like how you just said but maybe it would still result in people being nicer?
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Yeah I've occasionally done this and had some success with it. I think I just find it a bit boring camping out in a jungle waiting for them to go and then farming again though so I don't do it often :P
I probably should do it more often though haha
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That's actually really good idea! I've never thought of getting a sightstone with her before but maybe it would be a good investment for the safety.
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Yeah, that's something I'll need to work on. I'm often really good with warding early/mid game but late game I become a bit lazy and purely focus on objectives...
Anivia is great, she can clear a wave in 1 second, I usually can escape with her by just walling and stunning or slowing anyone who comes close (or just burst kill them). Then with the new mage turret damage, with like 700ap each auto attack does like 10-15% damage to the turret. I dunno, it just kinda works for me but it might be because I have learnt the mechanics of her really well.
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That's a really good tactic. But I don't know how well it will work at my rank. I'm in low Silver and often the way calls work, it will always be a "group mid". I think i've only ever heard someone say "group bot" or "group top" like once or twice haha
Yeah I think that is something I've been doing, when fed I end up having the ability to push incredibly quickly and don't really think about how quickly everyone else is pushing.
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The best thing with anivia is in lane phase, as soon as you hit lvl6 you your ult on one side of the lane and just keep walling the other so everyone has to walk through your ult if they want to attack, and then you can just spam your E crit.
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Once you get the nack for it, getting S ranks is actually quite easy. The thing you have to remember is you have to be kinda selfish to guarantee S ranks and so sometimes it's actually worse for the team.
But a few thing to consider are:
* It is statistically much easier to get S ranks in top lane compared to any other position. This is likely because of the peace and quiet you get to just keep farming. If you just stick to your lane and don't roam whatsoever until you get the first turret town, not only does this get you a ton of cs but often makes you a higher level than most other people on the rift as well. This means when you come to help the team in tf you'll be stronger than most players.
* Farm farm farm. You must have over 200cs by the end of the game. Really focus on this as it really does seem to be the difference between S- and S or A+ and S-. Remember as a general pointer every 30 cs gives you roughly the same gold as a kill. Therefore if you just farm and don't help your team, not only will you not feed but you'll get more and more fed.
* You must have a positive KDA by the end of the match. This is paramount. No matter if you have 500 cs and took down every turret, if your score is 1-27 you will not get an S rank. Just stay safe, take kills when you can and try to actually take the kill rather than take the assist.
* You must take down at least one turret. This seems to be a criteria I've found. You must physically be responsible for one turret coming down, not just leaving the minions to destroy it. At the end of the game it should a number other than 0 at the "turrets destroyed" section.
* As a jungler objectives are likely a criteria. Make sure you are taking dragons. Focus on taking the rift herald with your top laner or mid.
* Never surrender a game. It is extremely difficult to get an S rank in 20-30 minutes unless you are ridiculously fed and have done pretty much all the work on your team by yourself. Instead, even if you are losing, just keep going and keep sticking to the points above. I've managed to get an S+ on my champ despite us losing the game. It was lost, everyone wanted to surrender but 2 of us kept saying no and in the end it allowed me to get my level 7 mastery.
With all that you should get an S rank every game.
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MadBaron

Level 104 (EUW)
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