Rioter Comments
: > All about Kayle You are correct, that she is more of an LG champion... And that is completely fine! She was always like that and no champion should be very strong through the entire game. Kayle is one of those champions, who can solo carry a game, as soon as she has some items, but to be balanced she needs some weaknesses: A rather weak earlygame. Other champions might be strong in EG, but then they are weak in LG, if they can't snowball the game out of control. Some champions might be mediocre throughout the whole game - which means that they aern't weak in any part of the game, but they are also not strong. If Kayle was strong in EG and MG, she would be completely busted, as she would win throughout the whole game. Renekton is a very strong lane bully - as a mediocre laner you will always have problems. It was never different.^^ But if Renekton doesn't manage to get a huge lead, he will be completely useless in team fights. Kayle doesn't need a lead to be strong in team fights. You are right that Kayle isn't strong at any time in the game... but it seems as if most players still win with her more than half of their games. So either they manage to get to a point, when they outshine the enemy or they just manage to win the lane against other MG/LG champions. > All about Amumu You are talking about the typical problem of unidimensional champions. All of those pure engage champions have problems, if your team falls behind. Amumu, Leona and to some extend Khazix, Rengar, Yasuo, Talon, Zed, Master Yi, Pyke... All of them (and some more) have huge problems as soon as they fall behind, because they are meant to engage and fight... But if they can't do that, what can they do? Nothing. That's called "High risk, high reward". If you manage a good play, you get rewarded really high, but if it fails and you fall behind, you loose a lot. Champions like Braum have it much easier - if the team falls behind, you can defend them and stop the enemy frmo snowballing. If your team get ahead, you can defend your team and stop a comeback. (low risk, low reward) If you play Amumu as a tank, you are not a powerfarmer in the jungle. You are also not the carry. You have to gank and help your allies to carry - if the enemy powerfarms, his lanes will fall behind. So the enemy jungler will be stronger than you, but your lanes will be stronger than their counterpart. > got invaded by 4 of the enemy teammates and the mid, jun and top consistently stole my jun but somehow we won that game...I got carried very surprising! That can happen to everyone of us - jungle gets invaded or a lane gets ganked. If 4 people constantly invade your jungle, they might get you behind, but you are amumu. If you Q-R in a teamfight, you will be useful, no matter if you have money or not. Also they loose a lot of lane pressure. If they invade your jungle all the time, your laners can outfarm them and push the towers. This can happen to nearly every jungler.^^ You just have to accept that you are not the carry every time - if they spend a ton of ressources to get you behind, but you still survive, get your levels and be useful... then you also won the game by just not dying. I just compare this to my games. I'm support main and quite often the enemies gank bot with 4-5 men multiple times. Our job in those scenarios is NOT to kill the enemies... If they come bot three times or even more often and just get 1-2 kills, our jungler can gank top without any worries of a coutnergank and we have pressure on two towers, while they only have pressure on one tower. Also they lose a ton of farm and give up their topside jungle. So they might get more kills than we got, but overall we got much more gold. Of course it feels horrible, I'm with you on that one. It is frustrating and you feel completely useless for most of the game, even though you might have done everything correct. That's something which occures more and more in league and is really frustrating. (at least in my experience) > As for comparing I didn't really look but someone I know mentioned it to me, I doubt he looked at it as in depth as you have but you definitely make it sound like LoL is a lot more balanced...I haven't played Dota properly either I have given it a go but felt like I was re-learning league but from a different perspective so I felt that was a waste of time... I am glad I have posted on here I really do like your opinions on this. I must admit that I haven't played a lot of Dota 2 on my own (similar reasons as yours) - but I love to look at numbers. (math student here :D) I think that league feels so unbalanced, because everyone deals so much more damage than in dota. In league you get oneshotted quite often, which feels unfair, while in dota heroes deal less damage. I think that's the reason why it doesn't feel so unbalanced. (I don't have any facts or statistics for that, that's just what I think^^)
Yeah, they don't have runes that's why, that's where I feel the imbalance is at with league, each champion benefits better or worse than the next champion. My opinion on runes... they should not be allowed in ranked its like giving a footballer a performance enhancement well its pretty much the same... Imagine how our football games would turn out? I liked the old system kind of like an RPG you had to level to get runes (skill points) and with all the patches tweaking champions increasing / decreasing base stats there isn't really a need for them, as riot can just adjust these stats and as for cooldown there are plenty of items to choose from that give cd. I think it would balance out their 'tweaking' of champions. As I mentioned certain champions benefit more than others so they are supposed to work around that system and keep certain champions in check, only I feel they are not purposely. About Kayle… Yes she is a LG champion but there are other LG champions that can do more early, her W is almost useless in lane, it's too costly and has high cd, it's a support tool. She has her Intervention other than that she should be a glass cannon the heals are nice when you go ap and in teamfights, but maybe if you could use it more in lane without any hindrance it could ease up her laning phase. I wouldn't mind losing it, especially since they even nerf'd her as a support as in you can no longer hit minion and get gold... that still requires some attention to detail and they nerf'd it.
: > [{quoted}](name=MasterHolt,realm=EUW,application-id=39gqIYVI,discussion-id=MuBhfPBh,comment-id=00000000,timestamp=2018-07-24T21:34:32.760+0000) > > This is going to be a long rant... > Yes kayle is amazing this is what gets me, this is what I like about her... the only problem it takes 20 minutes for her to become amazing, fair enough her ult makes her still useful and her heal if you are going ap ( compare that to other champs i.e trynda, annivia, Lissandra but in lane she needs more opportunities she is at such a disadvantage as her w has high mana costs and cd so it is unreliable in lane... In this game now there are a lot of champions strong early and late like Renekton, why cant she be good throughout the entire game. For example, when he has his fury bar up or even if it is red you cannot approach cs he can just zone you and keep it for as long as he wants or until he uses a skill. With kayle it is different you can try and poke the enemy down but you will end up pushing your wave leaving yourself vulnerable and usually when you try and go for 3+ hits you have most likely gone through the enemy cs wave and taken just as much damage you have dealt where as he can just dash, hit something, dash stun, aa, Q, aa, ignite, dead. If I activate My E I suppose I can zone the enemy with that but it is easy to take advantage of you just wait for it to go on cd and even if she gets 1 or 2 hits on you, lets say if your garen it will not matter. When her E needs to be strong it isn't so everyone ain't scared and after level 2 or 3 her damage scaling is too low when they have hp pots or healing passive's in the early - mid game. > > Okay so for amummu, yes he is great and unique, but I don't seem to do too well with him if my team are not doing well I feel like I have to be carried if I play him, I can gank I can get people fed and we can win. However it will rarely turn out like that because you will be against someone who can farm their jungle faster and can probably gank more persistently without worrying about blue buff or whether their ult is up; it's always up. Not only that you are more likely to be invaded when you play him last couple of times I played him I got invaded by 4 of the enemy teammates and the mid, jun and top consistently stole my jun but somehow we won that game...I got carried very surprising! But on top of that there are those times when you get that team of people who just don't follow you on anything and you pretty much look like you are inting because your mid talon decided to run off to do wolves when the enemy adc is in mid alone or with atleast 1 other person I see the opportunity but my team at the moment of engagement see's talon has gone so they go too! This has happened a few times. > > As for comparing I didn't really look but someone I know mentioned it to me, I doubt he looked at it as in depth as you have but you definitely make it sound like LoL is a lot more balanced...I haven't played Dota properly either I have given it a go but felt like I was re-learning league but from a different perspective so I felt that was a waste of time... I am glad I have posted on here I really do like your opinions on this. > > Yeah it's hard to distinguish an actual fact of what is in-balanced within this game now that I have heard your opinions a well timed intervention from kayle can be a real game changer. But then a master Yi closing in on 5 low - mid health champions can be a game changer as well. Ultimately There are different style's for the champions ( which we all know ofc) some can win by saving an ally, some by just engaging at the right moment and others by punishing the enemy for mistakes. I guess the champions excel at these differently and of course the player. > > Yeah the game is out of hand when it comes to snowballing, I understand why, so that people don't have to rely on their team to win but then they have to balance it between how far ahead one can get from the enemy if one of your lanes feeds, that affects you. If you are gaining kills or on the team that is gaining a lot of kills it doesn't really affect you if you are on the team. you gain a lot of experience per kill or shutdown plus then all that gold it's too rewarding, you can end up 3 levels ahead of the opposite team, that is more than 3 items worth that is a huge advantage if you are playing someone like Yi you will be able to cut down an entire team. The opposition needs to be able to have a chance and not just wait for an easy opportunity that is unlikely to happen but can happen. For me there needs to be some other kind of way. If you want to look at the winrates of the current patch, you can sue websites as: https://www.leagueofgraphs.com/champions/stats/by-winrate Only Games from Gold and above are counted but you can change that. (but especially if you look at dia+, it gets very imprecise... If there is one OTP, who plays an underused champion, he will have something like 50% of the games played in total on that champion... so you will basically have his winrate, while in gold+ there are way more people playing every champion) I won't say that league is balanced and that it isn't frustrating for me... I hate the game quite often, because my jungler dies to the enemy draven and he two-shots me. This happens way too often and I really hate it and I feel completely useless. But on the other hand there are the Dravens, who just get destroyed and can't do anything at all. (I just don't want to hear that in that moment xD) > The opposition needs to be able to have a chance and not just wait for an easy opportunity that is unlikely to happen but can happen. I completely agree. Over the years Riot added some things, which helped the inferior team - the basegates were one example. Also the shutdown got much higher in the last few patches - quite oten I see people getting 800-1050 for killing one enemy. In the last season (when shutdown was given the whole team, not just the killer) people said that it is too difficult to solo carry and you have to do too much as a team. ("A bad player can lose the game, while a good player can't win a game") They wanted to change it, such that players can solo carry again... I don't know if I like those changes...
No, I do not like how they have done it, I like the idea and I completely understand; people are complaining about bad teams but overall its too much and can turn the game into a complete snowball for the opposition...once you get so far ahead of your enemy you can easily carry the game not with the gold just with levels.
: > I can't play any of my old champions. I.e Kayle, Amummu Amumu has a 50.0% winrate. Kayle has a 51.4% winrate. Sorry, but especially Kayle is a very useful and strong pick. Both of your champion are viable. Especially an easy champion like Amumu is played by a ton of players, especially players who don't play a lot of Amumu/Jungle. Therefore they loose more. That actually means that players (like you), who play a lot of Amumu, will have a very high winrate. So you will be easy to play those two champions AND be succesfull. > because having only one small 'meta' of 10 - 20 champions out of 100+ shows the inbalance especially when compared to other moba games Aaaah, the often used reference with "other moba games". 1.) You can easily play every champion in the game. Meta just means that some players have seen high elo players play that champions and therefore they copy them. Most of the time it means that those champions are strong - but also most of the times you can counter them easily, if you start using to think for yourself and not only copy things. Also did you have a look at the overall win rate of champions in lol and heroes in Dota 2? (as the second most played moba I take that as comparison) In solo queue in LoL no champion has a winrate above 55% and no champion has a winrate below 43%. Also, if you look at the past year overall, the winrates window will shrink to something like 53% and 45%. Also nearly all champions are in the area between 52% and 48%, which is imo quite good. Now look at DotA in the last month: There exist heroes, which have a 60% (or more) winrate and champions with a below 40% winrate. This means that there is a hero, which wins on average every second game, while there is also a hero, which nearly looses every 2 out of 3 games. Imagine something similar in lol - those champions would have been hotfixed within a week or so. In DotA? There are heroes which have a >57% winrate in the whole last year. And there are heroes, which have a 38% winrate in the whole last year. Now please tell me again how the champions in lol are so imbalanced, if you compare them to other moabs.^^ Overall I liked Season 1 and 2 in LoL the most. Season 3 and 4 was okay, Season 5 was great again, Season 6 was okay, Season 7 was nice again and Season 8 is... interesting. I personally think that there are a lot of interesting changes. I personally loved the old rune/mastery system a lot, but I can completely understand why Riot changed it. It's easier and clearer to use now. You don't have to buy a ton of stuff. But I'm just used to 7 years of the old system.^^ I also think that the game is too fast paced nowadays and there is too much focus on flashy plays. But overall it's still a nice game. Would I start it as a newbie? Probably only, if one of my good friends played with me. But not alone, as I did in Season 1.
> [{quoted}](name=Gnominator,realm=EUW,application-id=39gqIYVI,discussion-id=MuBhfPBh,comment-id=0000,timestamp=2018-07-24T19:04:02.529+0000) > > Amumu has a 50.0% winrate. > Kayle has a 51.4% winrate. > > Sorry, but especially Kayle is a very useful and strong pick. Both of your champion are viable. > Especially an easy champion like Amumu is played by a ton of players, especially players who don't play a lot of Amumu/Jungle. Therefore they loose more. That actually means that players (like you), who play a lot of Amumu, will have a very high winrate. > So you will be easy to play those two champions AND be succesfull. > > > Aaaah, the often used reference with "other moba games". > 1.) You can easily play every champion in the game. Meta just means that some players have seen high elo players play that champions and therefore they copy them. Most of the time it means that those champions are strong - but also most of the times you can counter them easily, if you start using to think for yourself and not only copy things. > Also did you have a look at the overall win rate of champions in lol and heroes in Dota 2? (as the second most played moba I take that as comparison) > In solo queue in LoL no champion has a winrate above 55% and no champion has a winrate below 43%. > Also, if you look at the past year overall, the winrates window will shrink to something like 53% and 45%. > Also nearly all champions are in the area between 52% and 48%, which is imo quite good. > > Now look at DotA in the last month: > There exist heroes, which have a 60% (or more) winrate and champions with a below 40% winrate. > This means that there is a hero, which wins on average every second game, while there is also a hero, which nearly looses every 2 out of 3 games. > Imagine something similar in lol - those champions would have been hotfixed within a week or so. > In DotA? There are heroes which have a >57% winrate in the whole last year. > And there are heroes, which have a 38% winrate in the whole last year. > > Now please tell me again how the champions in lol are so imbalanced, if you compare them to other moabs.^^ > > > Overall I liked Season 1 and 2 in LoL the most. Season 3 and 4 was okay, Season 5 was great again, Season 6 was okay, Season 7 was nice again and Season 8 is... interesting. I personally think that there are a lot of interesting changes. I personally loved the old rune/mastery system a lot, but I can completely understand why Riot changed it. It's easier and clearer to use now. You don't have to buy a ton of stuff. But I'm just used to 7 years of the old system.^^ > I also think that the game is too fast paced nowadays and there is too much focus on flashy plays. > But overall it's still a nice game. Would I start it as a newbie? Probably only, if one of my good friends played with me. But not alone, as I did in Season 1. This is going to be a long rant... Yes kayle is amazing this is what gets me, this is what I like about her... the only problem it takes 20 minutes for her to become amazing, fair enough her ult makes her still useful and her heal if you are going ap ( compare that to other champs i.e trynda, annivia, Lissandra but in lane she needs more opportunities she is at such a disadvantage as her w has high mana costs and cd so it is unreliable in lane... In this game now there are a lot of champions strong early and late like Renekton, why cant she be good throughout the entire game. For example, when he has his fury bar up or even if it is red you cannot approach cs he can just zone you and keep it for as long as he wants or until he uses a skill. With kayle it is different you can try and poke the enemy down but you will end up pushing your wave leaving yourself vulnerable and usually when you try and go for 3+ hits you have most likely gone through the enemy cs wave and taken just as much damage you have dealt where as he can just dash, hit something, dash stun, aa, Q, aa, ignite, dead. If I activate My E I suppose I can zone the enemy with that but it is easy to take advantage of you just wait for it to go on cd and even if she gets 1 or 2 hits on you, lets say if your garen it will not matter. When her E needs to be strong it isn't so everyone ain't scared and after level 2 or 3 her damage scaling is too low when they have hp pots or healing passive's in the early - mid game. Okay so for amummu, yes he is great and unique, but I don't seem to do too well with him if my team are not doing well I feel like I have to be carried if I play him, I can gank I can get people fed and we can win. However it will rarely turn out like that because you will be against someone who can farm their jungle faster and can probably gank more persistently without worrying about blue buff or whether their ult is up; it's always up. Not only that you are more likely to be invaded when you play him last couple of times I played him I got invaded by 4 of the enemy teammates and the mid, jun and top consistently stole my jun but somehow we won that game...I got carried very surprising! But on top of that there are those times when you get that team of people who just don't follow you on anything and you pretty much look like you are inting because your mid talon decided to run off to do wolves when the enemy adc is in mid alone or with atleast 1 other person I see the opportunity but my team at the moment of engagement see's talon has gone so they go too! This has happened a few times. As for comparing I didn't really look but someone I know mentioned it to me, I doubt he looked at it as in depth as you have but you definitely make it sound like LoL is a lot more balanced...I haven't played Dota properly either I have given it a go but felt like I was re-learning league but from a different perspective so I felt that was a waste of time... I am glad I have posted on here I really do like your opinions on this. Yeah it's hard to distinguish an actual fact of what is in-balanced within this game now that I have heard your opinions a well timed intervention from kayle can be a real game changer. But then a master Yi closing in on 5 low - mid health champions can be a game changer as well. Ultimately There are different style's for the champions ( which we all know ofc) some can win by saving an ally, some by just engaging at the right moment and others by punishing the enemy for mistakes. I guess the champions excel at these differently and of course the player. Yeah the game is out of hand when it comes to snowballing, I understand why, so that people don't have to rely on their team to win but then they have to balance it between how far ahead one can get from the enemy if one of your lanes feeds, that affects you. If you are gaining kills or on the team that is gaining a lot of kills it doesn't really affect you if you are on the team. you gain a lot of experience per kill or shutdown plus then all that gold it's too rewarding, you can end up 3 levels ahead of the opposite team, that is more than 3 items worth that is a huge advantage if you are playing someone like Yi you will be able to cut down an entire team. The opposition needs to be able to have a chance and not just wait for an easy opportunity that is unlikely to happen but can happen. For me there needs to be some other kind of way.
: To keep it simple : Meta does not matter until at least Diamond Elo. Until then you can climb with anything, it is just way more difficult. You have a positive winrate with Kayle according to op.gg so is this not a good sign? Kayle has always been one of the scaling champins. Renekton is known as a lane bully. Add new ER to the equation and it is truly a monster to kill champions with weak early. My personal opinion: Change will come and i will only try to reach gold v at the very end of the season soo... i dont't really care about balance unless it has an effect on ARAM
> [{quoted}](name=Ronin Tamos,realm=EUW,application-id=39gqIYVI,discussion-id=MuBhfPBh,comment-id=0001,timestamp=2018-07-24T19:11:07.070+0000) > > To keep it simple : Meta does not matter until at least Diamond Elo. Until then you can climb with anything, it is just way more difficult. > > You have a positive winrate with Kayle according to op.gg so is this not a good sign? > Kayle has always been one of the scaling champins. > Renekton is known as a lane bully. Add new ER to the equation and it is truly a monster to kill champions with weak early. > > My personal opinion: Change will come and i will only try to reach gold v at the very end of the season soo... i dont't really care about balance unless it has an effect on ARAM Yeah, I was able to not feed unless the enemy was really good or had help but before I could beat a garen player or most garen players early with her but I went against one who just countered me completely he baited out my Q used his w + Q which cancelled out my slow completely and he just destroyed me... renekton I was just simply poking and farming but to be honest I miss clicked and he got me. rengar I messed up again and gave him first blood but when my jungle came lee sin he had about 40 - 50% hp and he chunked it this is at like lvl 6, even he was like " wow wtf, rengar is broken... I didn't expect that." those were his exact words. I do like your optimism, it's good that you think that. To be honest as I said I made mistakes and fed early but if I were to combo with kayle Q, E, aa,aa, W, aa ( usually how it goes) I would do very little damage I just feel like she needs more opportunities vs her opponents. and as you said: "Meta does not matter until at least Diamond Elo. Until then you can climb with anything, it is just way more difficult." Exactly so playing someone like Kayle can be disadvantageous to other champion off meta are at a disadvantage in most cases unless you find a secret op champ.
Rioter Comments
Rioter Comments
Rioter Comments
Shiwah (EUW)
: ***
1. I was negative in 1 game, that is not consistent bad behavior. 2. I retaliated to vayne but even so telling him / her to buy an account is not offensive, if someone told me i bought my acc; well you can read the chat logs i simply dont care as i have not. Same for anyone, if they do then you know the answer to that one. 3. Yes i do realize typing instead of playing disrupts games, but this guy really wanted to talk and as i said in text i got impatient and started to react instead of muting. Even so nothing i said would exhibit complete toxic behavior, even if it exhibits some, being slightly negative in 1 game should not incur any penalties on an account being negative game after game or being highly toxic in 1 should.
Ajjantis (EUW)
: You are dellusional if you do not see that the majority of your text is toxic.
I already said it is slightly negative but unoffensive in my text
: Yeah ik i was in the wrong and it was negative, at that time my patience had ran out i was already tired, and i just gave in and let my words run even though nothing i said was highly offensive. But right now it feels like i am in some kind of pirate match making where it puts flamers, trolls, afker's the worst of the worst and for being mildly offensive? Nah dude i think that Riot support pulled some strings for giving them negative feedback. I was mildly offensive for one match that is not consistent, there was no warning to say something like " blah,blah,blah your behavior is not appropriate if you continue you will be punished etc." I just got a punishment for saying around 5 negative thing's that are not even considered offensive if i say to you "oh so you bought your account" How is that even offensive it's slightly negative by a scratch, it's not worth being punished for its illogical, If i said something personal then by all means punish me i deserve it but i said nothing personal or offensive in any way just slightly negative so it is not consistent "consistent," is just another textbook word they use i forgot what it's called but if it's a type of psychology, sales people use it to try and make them focus on big and confusing words so it has higher potential of them missing out on the important bits as they speak really fast to you, and it looks like these guys are trying it but fail or not fail as they have what power is given to them and they can do what they want. I can get banned for telling vayne that he / she must've bought their account? Sorry dude If you are agreeing with that then you are delusional. I said a couple of other thing's but that there is the most negative and the thing's i said to braum / eve they could not read so in no way was it offensive. They just read my chat logs and assumed i was talking to my team and then because Riot believes if they let someone off it will create some domino's effect where other people will try it. If i was lying they would know, but they can easily check if i spoke in / ALL which i have disabled because i used to flame. I know that they know i am right but they are just afraid that it will make the system they have in place weak. If i deserved such a punishment i would not be wasting my time but they think their system is perfect or atleast a solid system which it is a good one but when it comes to things like this its not justice it's tunnel vision just seeing something and reacting to it; not looking into it properly. The support just looked at my chat and taken action nothing more, when they need to look into it more thoroughly before implementing any type of action.
It's probably poorly managed like most thing's, too many people sitting on their asses thinking they are god.
Shiwah (EUW)
: ***
Yeah ik i was in the wrong and it was negative, at that time my patience had ran out i was already tired, and i just gave in and let my words run even though nothing i said was highly offensive. But right now it feels like i am in some kind of pirate match making where it puts flamers, trolls, afker's the worst of the worst and for being mildly offensive? Nah dude i think that Riot support pulled some strings for giving them negative feedback. I was mildly offensive for one match that is not consistent, there was no warning to say something like " blah,blah,blah your behavior is not appropriate if you continue you will be punished etc." I just got a punishment for saying around 5 negative thing's that are not even considered offensive if i say to you "oh so you bought your account" How is that even offensive it's slightly negative by a scratch, it's not worth being punished for its illogical, If i said something personal then by all means punish me i deserve it but i said nothing personal or offensive in any way just slightly negative so it is not consistent "consistent," is just another textbook word they use i forgot what it's called but if it's a type of psychology, sales people use it to try and make them focus on big and confusing words so it has higher potential of them missing out on the important bits as they speak really fast to you, and it looks like these guys are trying it but fail or not fail as they have what power is given to them and they can do what they want. I can get banned for telling vayne that he / she must've bought their account? Sorry dude If you are agreeing with that then you are delusional. I said a couple of other thing's but that there is the most negative and the thing's i said to braum / eve they could not read so in no way was it offensive. They just read my chat logs and assumed i was talking to my team and then because Riot believes if they let someone off it will create some domino's effect where other people will try it. If i was lying they would know, but they can easily check if i spoke in / ALL which i have disabled because i used to flame. I know that they know i am right but they are just afraid that it will make the system they have in place weak. If i deserved such a punishment i would not be wasting my time but they think their system is perfect or atleast a solid system which it is a good one but when it comes to things like this its not justice it's tunnel vision just seeing something and reacting to it; not looking into it properly. The support just looked at my chat and taken action nothing more, when they need to look into it more thoroughly before implementing any type of action.
Rioter Comments
Rioter Comments
: > [{quoted}](name=MasterHolt,realm=EUW,application-id=39gqIYVI,discussion-id=ZqZQkGnz,comment-id=00000000,timestamp=2016-06-10T10:51:30.558+0000) > > There are no dodge stats... Exactly! And why such stat existed, and now it does not? (Runes, ninja boots, etc... all gone... I liked it so much...)
What i have said is not in stone, i had a suggestion i don't expect it to go far, since i had an idea related to the game i posted it. Also i don't remember any dodge boots i remember the runes but not the boots i was fairly new around the time they removed them i pretty much only just discovered the dodge runes, however i did have probably at least over 100 games on my belt around that time. Plus the bonuses i am suggesting offer very little difference it's just for completionist's or people who want a slight advantage over their opponent and as i said it takes time, effort and skill, i also suggested an achievement system along with it, which if it is built upon does not necessarily have to give stats, the active effects are also just a bonus to my suggestion.
: How much do you know about dodge stat, what happened to it, and why? (I can say "no fucking way" for your idea, but lets give explaination before that...)
Rioter Comments
Meów (EUNE)
: So why u still playing?
I was tilted, and there is no better way to calm you down than typing, may i ask what made you check me up?
Tet2 (EUW)
: In higher levels of play, the way to play against a yasuo isnt necessarily to 1v1 him. he cant help but push the lane so he's easy to camp, there's a reason why when most of us sees a yasuo he's either 7-0 or 0-7. imo its up to the jungler to realize the huge camp potential
Yeah i agree any Yasuo that pushes early is asking for it, and yes when i used to play Yasuo that's how it would go for me but he seems a bit more powerful with these new masteries
Infernape (EUW)
: Ashe is in a fine place imo. Her passive is a permanent slow. As soon as an Ashe hits you, you aren't going anywhere unless you flash or have a dash. Ashe is a utility ADC. She's designed to help out a team while doing her own damage (the same way Sivir is). Her damage comes from her passive. Once you've applied Frost using a basic attack or her W, Ashe's subsequent attacks do 10% + (critical chance × (1 + bonus critical damage))% AD bonus physical damage while they remain icon slowed by Frost. So items like Infinity Edge are key due to it increasing her crit damage and giving crit chance. Combine that with attack speed and you have a very strong champion. I think the main problem with Yasuo is the fact that his kit is overloaded. He does a lot. He technically has two passives. One giving him double crit chance, the other giving him his shield. Although Yasuo's weakness is that he relies on being close to someone to do damage (aside from his Q's tornado attack). His damage comes from auto attacking to crit or using his Q's knock up and ulting someone. So ranged champions can deal a lot of damage to him (provided they can bait out his Wind Wall). There's an item in the game that can completely screw over Yasuo. It's called Randuin's Omen. Tank Ekko got nerfed. The reason why it became a problem is that his base damages (damages from abilities without scalings) were incredibly high. They lowered his base damages and increased his AP ratios, which encourage players to build AP Ekko rather than Tank Ekko (similar to the nerfs on Tank Yi a few patches ago). The thing is with Kayle vs Zed... She can easily shit on him and he can do the same to her. When he ults, you ult. And if you've built her right, you'll have enough damage to utterly destroy him while taking zero damage. When it comes to laning, his energy gets partially restored if both his shadow and him hit you with the same ability. If he runs out of energy, he has to wait for it to regenerate (this takes ages). So all you have to do is try not to get hit by his W + Q/E combo. Zed's laning phase is incredibly safe. Although his mid/late game can be completely ruined if he gets behind. If he's denied kills/farm, he won't have the items necessary to do a lot of damage. If you're in this match up, ask your jungler for a blue buff so you can keep spamming your heal. Ahri is squishy. If she goes in and gets CC'd and jumped on, she is going to die. Once she's used her Spirit Rush, her only form of escape is Flash. Also all her abilities (aside from her ultimate and W) are skillshots. If whoever she's targeting dodges them, she's done for. Her counter play is the fact that her abilities can be dodged. If she misses her Charm, she can be taken down easily. Ahri is fine the way she is.
{{champion:22}} Yes she can perma slow but there's a thing called tenacity which you can build via masteries or boots which renders her slow almost useless that's why i said some enemies can run past you, she is indeed in a fine place but she lacks play ability as tenacity counters her it almost renders her passive useless and most adc's have an escape ability however you also forgot to mention Ashe's critical strikes deal 100% of her total AD (instead of 200%) but double the effectiveness for frost shot so the more you crit the more you slow but you deal less overall damage. My overall comment on Ashe is a suggestion her E offers the same ability as {{item:3462}} and my overall statement say's she is boring from her attack animations to what she can do before her rework i liked the feel of her and i think that was to do with her attack animation speed and her attack speed per level but then they nerf'd her, why change someone to then nerf them and making them a lower class pick than other adc's, it could be bugs, with initial stats or it could be balance changes but either way to me she is now worse than before her E gave gold before it had something and she felt right to play even though still lacking and incomplete as she does now. As for the rest they need changes or other champions need to be updated to the latest champions / patches overall i think Riot are leaving a lot of champions in the dust.
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TostiDuel (EUW)
: Jungle devourer on hit kayle is best kayle
Hmmm, idk about her in the jungle, only if i have to and i am able to do so, but there are a lot of other reliable jungler's out there. Although late game yes she is still very stronger especially once you get fully stacked.
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: No it's not. Draft takes for ages..always some one who does not ban anything or is butthurt caus they can't play what they want to or something and they leave.. then you got to wait for the bans first again up to 35 secs each. And player picks as well 35 each.. Which means up to 9 1/3 minutes.... and then last second some one leaves and repeat this painfull process
> [{quoted}](name=Idontsurvive,realm=EUW,application-id=mmWRnfcc,discussion-id=da61rPJE,comment-id=00010000,timestamp=2016-02-02T19:01:42.282+0000) > > No it's not. Draft takes for ages..always some one who does not ban anything or is butthurt caus they can't play what they want to or something and they leave.. then you got to wait for the bans first again up to 35 secs each. And player picks as well 35 each.. Which means up to 9 1/3 minutes.... and then last second some one leaves and repeat this painfull process I feel your pain Bro I was waiting 20 - 40 minutes the general idea of this queue is a good idea but it does not seem to be working, there needs to be some adjustments and already there has been a lot of problems I hope the queue does work out and all the errors are fixed.
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: Well there is Zed too. Oh yeah and urgot. That fearsome son of a bitch is banned like every match.
Nah Zed is strong and a pain in the ass to vs, especially if they have played Zed for a while and land all skillshots
: And yet he won't ever get nerfed its called Leesyndrome as soon as anything about his kit gets posted that its going to get tuned down to an actual balanced level all the "mains" of lee sin suddenly appear crying saying hes hard to play. Please one skillshot is not hard at all rest of your kit is point and click. Hard champions are Cass and Azir who require alot of micromanagement to be effective and good placement. Lee sin offers way too much of an advantage to placement. But like i said hes never going to get touched. (yes i hate him beyond a passion since season 2)
I think he requires skill at first, but once you have played him for a while you get the gist that's how i imagine him anyway, but overall he has too much of an advantage over other champions. Needs Nerfing hard.
Call A Dr (EUW)
: Hi, I am a plat 3 player, I started from Bronze, I used to horrific at this game, Someone who has annoyed me since release? Lee. Pre lv 30 I was raging at his kit, @ how much advantage he has, he was even more OP back then than he is now. Even now, he is in every fkin game, people even troll picking, yesterday I was first pick, I picked jgl, someone who was 3rd pick, picked Lee with smite, and refused to change. This champion is sending people insane. relying on easy difficulty champs to win, even forcing them to troll there own team mates. Lee has taken it too far this time. {{sticker:zombie-brand-mindblown}}
Exactly same for me i agree with you 100%
Phaerim (EUW)
: Because Rengar and Lee Sin completely devestates the other team in solo queue low-elo if the player playing them is highly skilled or a smurf. I ban Lee Sin every game I can because he just gets fed on greedy and unskilled players. I recently reached level 30 and got into ranked. Its going horrible because my team always gets rekted by the high skill high reward champions. I hate Lee Sin with a passion.
Same down to his very animation particles and the lines in which they drawn him.
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: Never tried her on the pbe but she is on live... And the opposite of nerfs, she is getting some buffs.
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=JFABaHgJ,comment-id=000200000000,timestamp=2015-08-11T16:26:36.778+0000) > > Never tried her on the pbe but she is on live... And the opposite of nerfs, she is getting some buffs. Yeah but as always she will most likely need Nerfing (never said she was being nerf'd) anyway peace!
: The idea is to give her allies and enemies incentives to help or hinder her, your team wants the heal so they will give her room or burst her target to get a fight turning heal and the enemies will peel her off and protect her target to prevent it. They also said that tried lots of rewards including the one you suggested and the heal felt the best, it's visual so every one knows what is happening, it's good on a melee adc like fiora as she will take damage during her duel, and it gives a feel of "one down who's next" which riot liked.
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=JFABaHgJ,comment-id=0002,timestamp=2015-08-11T15:42:24.439+0000) > > The idea is to give her allies and enemies incentives to help or hinder her, your team wants the heal so they will give her room or burst her target to get a fight turning heal and the enemies will peel her off and protect her target to prevent it. > > They also said that tried lots of rewards including the one you suggested and the heal felt the best, it's visual so every one knows what is happening, it's good on a melee adc like fiora as she will take damage during her duel, and it gives a feel of "one down who's next" which riot liked. Yeah I know all that, it makes sense and I cannot wait to try her... I am dreading the Nerf's but thanks very informative description, did you try her on PBE by any chance?
TeiX (EUW)
: because a Heal is useful for everyone an AD buff might not be i guess whatthey wanted ot achieve with thatu lt was " she challeneges a nemeny and winnig that duel rewards you a what is basically a "fight reset"
Yeah but is a Duellist supposed to support the team? I never knew that? what about {{champion:24}} , {{champion:157}} , I guess you could say {{champion:10}} supports her team and is a Duellist, hmmm...
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seXo Jon (EUW)
: maybe switch your main because your kayle stats suck
Show me some better {{champion:10}} stats from my league who is not a smurf then i ll consider your advice i already know i need improvement but it would be great if i could be pointed in the right direction and gl getting a decent player who mains {{champion:10}} almost no one does especially in my elo only seen a couple of people who play her. And no i am not interested in other champions {{champion:10}} is at a disadvantage on most games because she is a type of support / DPS mage but this is what i enjoy and then beating someone who can't even play {{champion:103}} {{champion:55}} but when i am against a {{champion:105}} the odds are stacked against me i can get a kill or two with the jungler's help or a big hiccup in his/her gameplay but being untouchable for 0.75 seconds and then having a dash ever 6 seconds when maxed {{champion:10}} just has nothing especially once she get's her {{item:3157}} P.S don't forget your diamond 5 i am silver 1 huge difference.
jana (EUW)
: on your lvl of play you !have! to dominate the game, not saying you have to force yourself to make something happen and therefor make mistkes (as thats what a usual player at your niveau do if you tell him this). you complin about your team, and about somone in your team doing bad. image, the game is 5 players with diffrent game knowlage and therefore also good position/roles and weak ones(and maybe 1 or 2 players of your team are in a position they arnt good at). also in your devision even up to low dia you cant expect anything from your team. also losing games happens, you cant carry everyone and everything even with the best game knowlage but at least you can have a massive influence on the game with good game knowlage. but what makes you play better is trying to improve. so just dont think about your team to mutch, more try to lead them, and improove yourself. good luck.
thx a lot i am definitely trying to improve but i am scared to fall back into silver i know one major thing to improve on well a few but it's hard to think of them whilst in game i think i will try new things i have something in mind actually to try but ofc it can turn right around on me and my team it's been very good to hear from all of your feed back guys thanks a lot! :D {{summoner:30}}
raggnir (EUW)
: look here, during week ends all the 8 years old are playing, you cannot compare to other days of the week. 8 years old kiddos cannot focus on multiple things: when they look at the enemy adc, they cannot see the jungler coming, nor the support CCing them. they cannot use a ward they already bought because they are too scared to go near that bush, but not scared to run after the enemy adc under his turret. they are not at fault because the stupid jungler that got them 3 drakes already did not camp their lane since the first minute, i mean which kind of fucking jungler farms after the two initial buffs? also, it's not their fault they fed. rather it's the top laner's fault because he fed their bot lane with telepathy. although he pushed the inhibitor turret, he will still be reported because he doesn't ss about enemy jungler that came to bot lane. also, it's not their fault they do not SS, because they were too focused to last hit that one minion that will literally WIN the game for the team. but because you died in a 1v4 situation because they did not ss the bot lane that came to gank mid and push the turrets all the way to the inhibitor. also because you asked why they did not ss, the 8 years old adc lost his focus and missed his last hit on the minion that could have won the game for your team and you feel bad. not bad because you "offended" him, but because you were born without some teleportation power that could take you straight to their room to beat the shit out of them.
: You are supposed to be at 50% winrate. If you are over it you get harder opponents. If you are below you get easier opponents. This is the fundamental mechanic of matchmaking in a nutshell.
Not entirely true i am Vs equally good opponents some a lot better than me some not as good but i have gathered that it seems like the matchmaking expects me to win my lane so it makes up for it by giving me a bad adc, jungler or even mid laner because everyone else loses even when i play someone i hardly ever played like {{champion:122}} i ended up winning but because the enemy got so much more fed than me i could not vs them but holy i was a BEAST! xD Also it seems when i am matched against a team i usually get a team that is fundamentally playing at a high level most of the time much higher than me on my match history it should say "C/Kill 4%" i got absolutely carried i did not lose my lane but i did not win either http://euw.op.gg/summoner/userName=masterholt P.S the matchmaking is very generic for example that is why you get a lower experienced team vs a higher level of experience team but i wish it would match them equally and the only way for me to beat this is by playing a secret op champ or becoming good not good very very good 110% concentration good i don't know what drug i need to take for this but only once i have done that with {{champion:67}} and i basically solo'd a fed team i was 1v2 bot also being camped and i remember just thinking "i will win" and i did :d was late 2013 haven't played as good since :(
ShadWooo (EUNE)
: Caitlyn loses to Vayne, especially with Janna support. All what is needed is to survive laning phase, often Caitlyn in my team dont even harass her with her passive, often enemy Vayne is simply too good backoff imeddiately and then even poke my Caitlyn via tumble-AA. After level 6, Caitlyn is useless vs Vayne, she cant duel her with same farm/gold and if vayne gets some kills its game over already. As a Morgana, your shield is useless vs Vayne because even if she cant knock you back at lvl 6 she can kill you in 4 autos before ult ends. You never hit a good vayne with Q because she tumbles everytime. In short, if Caitlyn doesnt abuse her early poking and range you lost already.
i think it is more of a skill match up when {{champion:40}} is on the scene {{champion:51}} will just need to harass {{champion:67}} whilst {{champion:25}} will have to block {{champion:40}} CC abilities and a ssoon as {{champion:67}} overextends hopefully ur jungler will notice and give you a nice kill but i understand {{champion:67}} can be frustrating to go against if i was {{champion:51}} vs {{champion:67}} i would probably lose because it's not my best role but a good {{champion:51}} beats a good {{champion:67}} she has the stats the abilities all she needs is the player skill to do so. my opinion anyway.
: Basically, the experiences made by many players that the matchmaking works incredibly restrictive to put you into the 50% bracket are annoying. There's basically no day without such a thread, but Riot doesn't know how to do it better (or if they know, they simply don't care). Live with it. BTW: If you are the perfect jungler described in this thread, you will raise your ELO, but in the end, the results will be the same. You'll finally reach the point where matchmaking puts you into extremly bad teams to force a loss. Once you have realized it, it's incredibly annoying to know that you just are being forced to waste at least 20 minutes of lifetime you have to spent in a lost game. And sometimes, your team even won't /ff@20. Yeah, learn how to carry games that may or may not be lost, but there are games you cannot win, and that's a VERY BAD THING about this game. On the other side, if Riot would allow players to reach constant high winrates, there would be other players that would have to lose more than 50% of their games until they hit the Bronze 6 bedrock ELO. If you want heaven, this means hell for others.
that's exactly what has happened to me in the past in top /jungle and ADC but you get some pple going on 10-12 win streaks usually down to playing someone like {{champion:238}} {{champion:103}} who can just assassinate an apc or adc and claim a free baron i have experienced some weird games and yes the 20-40 mins waste of time is such a frustrating feeling especially when your day just flies and back in work the next day :/
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MasterHolt

Level 95 (EUW)
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