RayleighTT (EUNE)
: when permanent ban appear? Yeah cdr is a mess , i haven't seen any adc items who had cdr ... , so adc can't use w more often and e ... and r... It's really hard to survive as adc on the battle field when there are heroes like neeko and more many like that who just have insane abilitys .. ,it's not funny anymore to survive playing an old hero ... , xayah and kai'sa kind of have some ability that help them survive longer . My opinion about all of these ,riot should focus on bringing some reworks for adc too , small but there to keep them viable to play among the all heroes they inserted and reworked ,or launch new adc heroes...
I dont think adc's really have a problem with their kits, its just their items are screwed right now Though they should buff the more immobile adc's in some way to give people a reason to play them, because right now they are just worse than say Vayne, Lucian or Kai'sa (xayah kind of gets away with it with the untargetable ult)
Yraco (EUW)
: It's true that they have flash but they also have other ways of closing the gap so while they might also be able to flash on top of a carry, flash would probably help them survive more than it'd hurt. Especially when the enemy flash is on cooldown, or if the flash is being used to dodge a combo that couldn't be avoided through movement speed, or they're jumping over a wall to get out of danger. It outweighs the negative that sometimes that Zed won't be able to kill you with w+r dashes unless he has his own flash (if you have no flash you have a good chance of dying to a decent Zed).
The issue is that is an awful lot of variables
: Cooldown reduction needs to be reworked: as is, any role can go for a full Stat build (full dmg, full tank...) and still get 40% cooldown reduction for free because cdr is just everywhere I mean {{item:3071}} = 20% cdr {{item:3508}} =20% cdr {{item:3078}} =20% cdr {{item:3025}} =20% cdr Champions who don't need cdr still get it just by accident and champions who really _need_ it to function get it without having to sacrifice other stats for it. {{champion:24}} can go for a **full damage** build and still end up with 40% cdr, i just wish he actually had to sacrifice some of his damage if he wants to jump 700 units and smash my face in with his lamp post every 3 seconds
This is the dumb thing, the only offensive item that used to give 20% was Nashor's tooth, everything else was either a tank item or gave you 10% at most (or you could get lucidity boots for 15%)
: yeah. s3 was the worst of all. S2 was pretty good, and S4 was better than S3, but still not as good as S2. S5 was okay too.
WHat do you mean? Season 3 was great, pretty much everything was viable
Cryptidian (EUNE)
: This game used to be about strategy, now it's slowly turning into a permanent URF mode
If you started playing in season 6/7 then you dont even know the half of it (season 6 was considered one of if not the worst season). But you are not wrong, CDR is way too accessible on items that are otherwise very well statted on top. the base damage scaling (per point) on these troublesome supports is too high to the point where a slight level advantage means a won lane. In order for a tank to be viable they must have a %hp damage ability _(on 5 second cooldowns without CDR)_ in order to keep up with other tanks and bruisers that have said %hp abilities _(Just remove/nerf it and it wouldnt be neccessary)_
Lentomies (EUW)
: akali w stutter
Sounds like its working as intended to me, its part of their innovative champion design, this one breaks your PC, never been done before.
Zetenji (EUW)
: No wonder this game doesnt has any new players. Better to avoid this game. It's not a good feeling to get crushed game for game, just cause you play vs. the wrong enemys. I never had a good experience with this game since that week.
It doesn't help when new players see champs they might enjoy and but also see that champs are getting 'reworked' aka removed from the game and thinking _'Why would I bother investing my time into a champ if its going to be made irrelevant with a rework'_
Yraco (EUW)
: I think I see a positive in the fact that it MIGHT create more diversity in summoner spells if the one that basically every champion (except shaco and some that take ghost instead) is removed. Any other part of removing it would be negative like heavily nerfing some champions that require flash to survive; imagine a Zed or Nasus coming at you on ADC without flash, now imagine you're forced to play like that being every single time anyone tries to come for you.
> [{quoted}](name=Yraco,realm=EUW,application-id=39gqIYVI,discussion-id=d4AtTdyn,comment-id=000300000000,timestamp=2019-01-20T20:45:08.556+0000) > Any other part of removing it would be negative like heavily nerfing some champions that require flash to survive; imagine a Zed or Nasus coming at you on ADC without flash, now imagine you're forced to play like that being every single time anyone tries to come for you. Not a great argument because those Zeds and Nasus' _(Nasi?)_ also have flash, if anything it would make it easier for the ADC because you then know what the champions are capable of at all times, you wont just be flash Q'd by a Nasus and practically one shot
: My fun is not based on win / loose so that is irrelevant to me but Im very into competing fair and polite and having a BALANCED game. People enjoying the game and not competing with anger makes me have fun but until the game isnt junk in my eyes, I cannot enjoy ANY game WHAT SO EVER. Apologies to all the people who triggers by people trying to save the game they USED to enjoy. Balance the game to atleast seem like the game I played and I will have fun in EVERY game not only the ones I win or when I play something fun.
True. they need to be removing a lot of the RNG in the game because its becoming more common to have no control over how a game plays out and that is not enjoyable. Is League a TellTale series now? where my choices dont matter?
jEssIcA01lp (EUNE)
: Miss click
missclicking an upvote does not bode well for your supporting
Pandaii (EUW)
: {{champion:518}} This is a very good idea wow I’m impressed riot should add this
I c what you did there
Lari (EUNE)
: Control ward does not reveal Teemo?
yeah teemo is true stealth, you would need a pink ward for that... Control wards only reveal camoflage (proximity based stealth e.g. Evelynn)
Hansiman (EUW)
: > The first thing that comes to mind is we've only just got Nexus Blitz available in customs, and we don't know if this kind of thing will stay. Nexus Blitz is still a mode that's being worked on. The intent is to have it as a permanent gamemode, but I don't think it's ready for that yet. I'd expect it to go out of the client again like last time they ran tests on it. --- > The game accept UI still often doesn't refresh when one fails and you instantly find another which leads to you having to requeue Personally I'm ok with that. If someone in my premade groups don't click accept, chances are they weren't actually there for some reason.
> [{quoted}](name=Hansiman,realm=EUW,application-id=39gqIYVI,discussion-id=K2nUeoJM,comment-id=0000000000000000000000000000,timestamp=2019-01-19T12:07:32.835+0000) > > Nexus Blitz is still a mode that's being worked on. The intent is to have it as a permanent gamemode, but I don't think it's ready for that yet. I mean gamemodes in general, like you used to be able to put one for all on howling abyss > Personally I'm ok with that. If someone in my premade groups don't click accept, chances are they weren't actually there for some reason. And its not-not accepting, its when someone outside of the premade doesn't accept and the invite simply does not refresh so its then impossible to accept
Evoki11 (EUNE)
: Are you excited about Sylas?
I'm ready for Amumu to be even less relevant than he currently is..........
: > Win ratio isn't the be all end all though It only isn't when you can explain why it isn't. For general statements like "Yasuo generally loses a lot of games when played by players who haven't played him a lot", win ratio is a perfectly viable metric. Win ratios don't always explain WHY the win ratio is as it is, and they tell you absolutely nothing about an individual player, but for general statements the win ratio is incredibly useful. > the lower ratio will be partly due to the mentality of these 'untrained' aka low elo players Prove it. This is your personal hypothesis. Do you have any actual data that backs this up? Keep in mind what I said in my other comment: Mastery curves tend to look very similar in all elos. How does that fit your hypothesis that Yasuos mastery curve is supposedly caused by low elo? As far as I can judge it, it doesn't. > I'm literally only saying, even when not using his mechanics at all, he puts out an awful lot of damage for no reason so he can be very effective on a game to game basis (not overall) Even if that is true, this damage apparently doesn't help him to win games. Whether a champion is good or bad is not decided by his damage. It's decided by his ability to win games. > Which basically boils down to his double crit passive being too strong (but thats ok because his crits do 10% less damage... Kappa) That's okay because he NEEDS this passive to be viable in any way. Except for the windwall, damage is pretty much the only useful thing Yasuo got going on for himself. Ok, he also has a very conditional skillshot knock-up...but that alone is not enough to make him viable. His high damage for little gold (due to his passive) does however.
Ok buddy, i'll take the L on this one, but at least there is a discussion that is what is important
: Hmm... I'm not sure what you are getting at Help me out here - what feature was there 3 years ago that isn't today?
The first thing that comes to mind is we've only just got Nexus Blitz available in customs, and we don't know if this kind of thing will stay. The game accept UI still often doesn't refresh when one fails and you instantly find another which leads to you having to requeue And a few nitpicky things like the original post said, intrusive UI in general
: His utility is bad... he’s outright got none... litterally just boxes which are unreliable. Compared to litterally all of the other champions in the jungle he can’t rely on scaling as he’s got none and he can’t rely on utility as he’s got none... it’s get fed or be useless... he doesn’t have the tools to survive, that’s why he needs a VGU > Lee Sin puts another point in q and gains 80 damage (40 on each cast not accounting for execute damage) Shaco putting a point in his E gains 25 damage (and has half the execute scale, also not taken into account) > So while Lee Sin gets ahead and his Q starts doing half of someones health, Shaco doesnt really change Shaco has always focused more on items, namely abusing certain items in order to one shot someone. If he can it’s fine he can generally do it in a few auto attacks... if he can’t thats it.
I don't know you or how you play Shaco, but I would suggests trying out different playstyles, maybe play him with a tankier more sustained damage build as opposed to a kill or be killed assassin, explore his capabilities because once you've got a thorough understanding of them you will see he can fill a lot of roles (Like I say I don't know you, you may have already done this) And I've definitely had my fair share of games where I have been behind and just little things like getting a scuttle crab or deep warding to keep an eye on their jungler can help the team out a lot. He is also a very strong split pusher and can apply a lot of pressure if you push with your ult, and since his Q is such a good escape you can split push relatively risk free particularly when you are setting up boxes as you go
: Does it still work?
The players and mechanics are largely the same, so I don't see why it wouldn't be applicable, but with Turret plating and changed objective timers the pacing is a little different.
: Well, as a software developer myself, I can tell you that every time you touch something, you certainly add a new bug to it. Most of them get killed in the development process, then Q&A, but some will always make it through. It's not like the game crashes every time I play either - so it's something that simply slipped through. Happens - and they'll fix it. What annoys me more is the aforementioned fact that I can't send my error reports in order for them to analyze it.
I get that, I've done a little coding myself (nothing compared to you just a bit of a fiddle about) but still 3 years is a lot of time, and we are only just getting to the point where we have all of the features from the old client back
: Any fun/viable champion builds to spice up gameplay?
AP Aatro... Oh wait Then AP Kay... no not that either AP Rammus was fun... Oh never mind his Q gets cancelled constantly Full AP Warwick, though beware they removed his ult AP scaling, its still fun for a while
Shamose (EUW)
: What's negative about that? It's a bonus sheen proc on his E.
Also the duration of Ghostblade, thats 6 seconds
: I think celerty buff wasn't enough.
The last thing we need is a buff to black cleaver and tri-force, they are already being built 95% of the time on anyone who can But I could see it buffing base move speed by 5 _(though that might be too OP)_
: Currently, I get like 1 crash per day when playing League. Something's %%%%y with the client - issue is I can't even send the damn crash report because that messagebox tends to hide under the client's full screen
I don't get how the new client is **still** less function than the old one, its coming up to its 3rd year now?
: CUSTOM URF
Hopefully, they have nexus blitz customs _(which I believe is the first event game mode available in customs since the new launcher)_
: I am sorry, but I also have to disagree with this statement. Just look at his mastery curve. He is obviously not strong at all for players who are not quite practiced with him. He has a almost a 40% winratio on untrained players. That's horrible. Compare that with Leona, who has almost 50% on players that play her the first time.
Win ratio isn't the be all end all though, and the lower ratio will be partly due to the mentality of these 'untrained' aka low elo players where they will pick a fight 1v3 because they got slightly ahead in the early game, something like Leona can kind of get away with this due to tankiness and not being a large part of damage for the team I'm literally _only_ saying, even when not using his mechanics at all, he puts out an awful lot of damage for no reason so he can be very effective on a game to game basis _(not overall)_ Which basically boils down to his double crit passive being too strong _(but thats ok because his crits do 10% less damage... Kappa)_
: He needs as much skill as garen while being broken. Literally every champ has a learning since you become better in micro/macro decisions the more you play regardless the champ
No Garen is way easier, I only referred to him as a Garen one trick wont play much differently than a good player's 4th Garen game
Cavalier707 (EUNE)
: But Annie is like 50 times smaller than Tibbers, so...
Shamose (EUW)
: This idea has popped up a bunch of times over the past few years and the general feedback is always that it's never gonna happen because of clarity issues.
Well sometimes I see reverse Annie and think she has a permanent ult from level 1... Kappa
: > I think he performs too well in the hands of a bad player That might be your personal opinion, but i'm afraid it's factually incorrect. You can see this at on Riots mastery curves: http://1.bp.blogspot.com/-KYEgCg_FLUY/VkuCDIpwJsI/AAAAAAAAIWg/5N0RkII6FLk/s1600/champmasterycurves.png Quote: "Yasuo has one of the steepest learning curves of any champion we've ever released." Factually, Yasuo is one of the most difficult champions that exists. Of course there are always the "naturals" who just find their champion and perform well with them, but generally, Yasuo is not at all newbie friendly and people who do not play a lot of games with him will fail miserably.
I'm not saying he is newbie friendly _(perhaps I worded it badly)_. What I mean is he is stronger than he should be even when a player isn't able to use his mechanics considering he is a mechanic heavy champion
: If he really had a range of good to very good and even bad players could perform well on him, while every decent player did really well, he would be right at the top of all standings. High floor, high ceiling is basically the top of the top, still his numbers are even below avrg. which, combined with his reputation, is typical for a noob stomber. Great performance in when a good player plays him against weaker opponents but he both falls short in weak player vs. weak player games and in good player vs. good player games. If you check the current top performing champions, you often see the pattern of champions with high floor, high ceiling like Vlad, Galio, Lucian etc. taking the top spots, they do fine on a bad player but their still is enough room to apply skill for even better results
The issue here is you have to then also take into account the skill of other players in the game and the champs they play so its hard to get an accurate answer. The weaker players are bad players in general so they generally don't know how to end games and are prone to going in 1v3 when spawn timers are a minute long. Better players will try to counter and shut down Yasuo's and finish the game ideally before he gets his 100% crit chance and some lifesteal
: Opinions on Off Meta (Example: Ezreal Top)
I don't have a problem with it, you kind of have to resort to using weird champs to do fun builds these days because every new/reworked champ is linear. E.G. No more AP Aatrox, Ornn and Braum scale with different stats on different abilities, AP Rengar and Xin Zhao are considerably worse than they used to be Its getting harder and harder to find a champ and go. Oh they _(Jarvan in this example)_ have a 100% AP ratio on their E and the rest of their kit doesn't suffer too heavily, Swag Flag time _(that being said, ranged top lane being able to build Iceborn Gauntlet is not ok, It should be Melee only or slow much less for ranged as Frozen Mallet does)_
DDEK123 (EUW)
: Why do supposed "late game champions" have the ability to duel easily even when behind?
Rioter Comments
: Mecha Kha'Zix - Update skin?
I dont have a problem with the splash, but its true the skin is much older than the others _(it may have been his release skin but don't quote me on that)_ It would certainly be nice if they revamped his recall but it isn't the kind of thing I would put on a priority list
: Yasuo, like every other champion, is a "good champion". Every champ is good, if he is played the right way in the right situation by the right person. Yasuo has a bit of bad reputation because he is rather difficult and only really useful if you are very good with him. At the same time he SEEMS very powerful, which makes him a very attractive pick for people who would probably be better of playing an easier champ. This results in many Yasuo players simply being very bad. In addition, Yasuo is the kind of champion that attracts players who are very kill-greedy and do not necessarily work for the team, but rather go for "flashy plays" and want to feel like they are the best player in the team. That attitude is super annoying, which is why people generally dislike Yasuo.
I'd have to disagree, I think he performs too well in the hands of a bad player _(which I would say is mostly down to the double crit passive)_ and at the same time any decent player can perform very well on yasuo, as in you dont have to play him much at all to reap the benefits And outside of wave control for his E and his W there isn't much you have to think about, his ult CD is low enough that you can just use it 90% of the time without worrying about it being up when you need it, he is very straight forward and simple_ (not the same as easy)_. The only thing you need to know regarding yasuo's kit specifically is managing his E, everything else is just landing skillshots and general game knowledge _(including his W)_ In that regard I personally compare him to Garen, the difference between a good yasuo and a master yasuo is miniscule compared to say an Azir, Sol or LeBlanc
Brokenhz (EUW)
: So when is nasus gonna get Nerf?
Even if Nasus didn't get a buff and he was all of a sudden getting played a bunch people would complain. He still has the same issues, it doesn't matter how many stacks he has, he still gets kited and cc'd to death, the players spend too much time stacking and end up losing more objectives as a result Before the buff Nasus was becoming irrelevant due to games being much shorter on average so it makes sense to buff him in this sort of way Personally I would have made him like Veigar where he gets 6 stacks on champ kills automatically without having to q them _(maybe even make it kill or assist, I also think champ kills can remain at 12)_ and that would insensitive a Nasus to get involved earlier.
: Which historically hasn’t worked well for shaco... he’s always been a champion who either snowballs early or attempts to drag the enemy jungler down with him... his scaling is terrible compared to litterally every other jungler... if he’s not one shotting or making the enemy jungler’s life miserable then he doesn’t do anything, he doesn’t have the tools for it. If shaco players are resorting to utility and scaling to be useful something extremely wrong has happened
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=ZyAppZkc,comment-id=00000000000000010000,timestamp=2019-01-17T20:27:32.202+0000) > If shaco players are resorting to utility and scaling to be useful something extremely wrong has happened yes, in season 5 with the assassin rework And he definitely does have the tools, the champ wouldnt perform anywhere near as well as it does with the repeated nerfs if he didnt have good tools in the right hands. But I agree, you can only ever drag the other jungler down but thats because his numbers suck, outside of getting your ult earlier there is very little benefit of an xp advantage e.g. Lee Sin puts another point in q and gains 80 damage (40 on each cast not accounting for execute damage) Shaco putting a point in his E gains 25 damage (and has half the execute scale, also not taken into account) So while Lee Sin gets ahead and his Q starts doing half of someones health, Shaco doesnt really change
Kurotsu (EUW)
: I have like... 12 or so Rune Pages. 1 for each champion. I named them something cool Destroyer - Yi Sinisteel - Kat Sentinel - Sona Charm - Ahri Warmonger - Hecarim Stormbringer - ADC Ionia - Irelia Sorcerer - Lux Enforcer - Tanks And some others. It adds to my experience, as if you locked in a champion and are giving them some enchantment before sending them out to battle.
: He’s still an early game champion... he has to be he’s got nothing else going for him. He might be outclassed by other early game junglers but it doesn’t change the facts that if he’s not aggressive early he’s useless. And he did take DH, until the rework and eventual killing of the summoner... now no one uses it. Fleet footwork allows for easier and riskier clears, gives more early drake pressure, and lets him skirmish with the other strong early game junglers. It does make sense especially for match ups that require facing someone you can’t outright bully.
He definitely isnt an early game champ, the only reason he is at all scary early game is because he is able to take ignite without losing much He now relies far too heavily on items to scale which is why you see so many players just going utility and focusing objectives _(which isnt inherently a bad thing but its not how you would expect an assassin to play)_
Kalviras (EUW)
: You must have not played him in a while in you think Hecarim carries people... he's been described by Riot in patch notes as in a bad place and is rarely played at higher elo as he just doesn't bring as much to the table as other junglers in any respect, he's not awful he's just definitely not a carry champion. I just feel that his current playstyle of "charrrrrge!!... and now what?" is a bit dull and could do with updating a bit, they wouldn't even need to entirely change how he works just give him something other than a charge to his name in the tool box.
Reworks would be great if they worked like that, but they don't, a Hecarim rework would result in him keeping 1 ability (generally the most cancerous one) and everything else becoming generic and over-statted to the point where he no longer fills the niche he once did and ends up playing like every other generic champ Take Galio for example, if they had just combined his Q and E and gave him his current dash, he would be a great champion that still filled the niche of being heavy anti-AP. Now he barely counters AP, lost the most unique shield in the game and plays like a generic tank/bruiser, no longer filling the niche he once did
Yiphobia (EUW)
: How on earth do you go about that?
Kalviras (EUW)
: that would mean more if you played Hecarim, I on the other hand have been OTPing him for about a year. I like Hecarims general play-style and the champions design and lore, however as he stands he's a OTP within an OTP as all he offers is his E and his kit is generally very out-dated.
I've played plenty of him, I quite enjoy it from time to time, but he doesn't fir my playstyle so I generally don't play it, if you OTP him you wouldn't want him reworked at all because that would mean a completely new kit and playstyle However since you are I can only assume you are a Pepega that needs carried by the champion itself and a rework would mean inflated numbers for more sales
Rioter Comments
TB Sadik (EUW)
: Nasus needs to be fixed
Nasus is fine its just because you are seeing a lot of it and people havent figured out how to efficiently counter it yet. He still has the underlying issue of getting kitied by anyone who has any form of dash
: Please RIOT make Kayn good again.
got to be next level Pepega to be needing a, kayn buff
: Wait how do you get prestige aatrox?
Kalviras (EUW)
: Can we get a rework for Hecarim?
if you dont like him play something else rather than asking for a rework, there are plenty of people who enjoyed a lot of champs before they were 'reworked' aka removed from the game
: Why isn't BOTRK like the best item ever?
: What I hate most about playing in low ELO as a support
Your standards are too high, you need to play around your adc/team, learning how to play the game from a high elo standpoint wont help you as a support, you need to get out of the cesspool first, then learn how best to play.
: You just can't play shaco good enough ...
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MattyFisher

Level 81 (EUW)
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