Zanador (EUNE)
: Well, you applied, but the game is currently not live for the public. There were only two 5 days long test runs so far and as far as i know, there won't be more this year. Sometime "early 2020" there will be a longer beta run before the release, so that will be your next chance. As far as i've seen, the "check your e-mail" is basically the "not now" message. Once i got my pass i received an "approved" message on that site.
OOOH, i thought it was like when you register somewhere and instantly receive a confirmation email. ok then i'll have to wait :) thanks for the info
Shamose (EUW)
: https://playruneterra.com/en-us/ No word on when the beta goes live though, it just says early 2020.
it says to check my email but there is nothing there :\
Rioter Comments
Hananim (EUW)
: Only if youre bad. I play intermediate ones and its still too easy.
if i need to do the first win i play beginner to save time and i actually lost one of those because i had 4 bots in my team that actually stopped outside tower range. they aren't programmed to win a game, only to not go afk. the cheat works if you have 2 or 3 people in your team that can win it. having4 bots in a team is basically a 1v9
: Remove yasou from the game asap
as far as i know, Yasou (Yasuo's french cousin) WAS removed from the game in patch 3.97 because his baguette stab was bugged and his wine wall let projectiles trough. THe fact that all of his quotes were jabs at non-french people aggravated his situation quite a bit.
nJacob (EUW)
: You can't beat 5 bots? Yikes
not with 4 bots on MY team feeding them and not pushing towers
Rioter Comments
Νami (EUW)
: You actually can't just spawn the drakes you want, the soul is decided by what dragons would spawn without manually spawning them. So yes, it can be tested but would potentially take lots of resets until the mountainous rift is spawned.
you can't? oh...well then, they probably should specify it themselves :\
CarryAll (EUNE)
: Mountain Dragon Soul question
easily tested in the practice tool. spawn 4 mountain drakes and have the shield broken by a monster
Rioter Comments
Drαke (EUNE)
: Pyke dosent get hp from items
obvious trundle is obvious
Hajictan (EUW)
: you only get 15 gold from passive procs while with the other you get cannons + melee minions that are worth more gold So in the end if you have more gold I agree that there is the argument that once you go past it once you are in trouble because you will for a while lose 50% of every charge but once that goes away it should not be that big of a setback
still, the change looks kinda rushed and not thought trough enough. maybe they are overnerfing the items to see how they perform and then adjust them in the preseason?
: I think you misunderstood the patch notes and started worrying over nothing, it's a clear buff for tank supports not the opposite. > now there is also the penalty for farming more than 3 minions every 10 waves, but since the passive for the shield lines actually GIVES you CS while the passive for the sickle and spellthief does NOT, those champions have essentially 3 more minions over tanks. When they said "Farming more than 20 CS per 5 minutes (3 out of 10 waves) reduces gold from minions by 50%.", that means 3 full **WAVES** out of 10 waves, not 3 minions out of 10 waves. So it's impossible to get the penalty by only using your charges, and you got tons of leniency, you can even farm a full wave if minions are under your tower and the adc is not in the lane. So you don't have to keep tracking how much you farmed and the only way to reach the penalty is to be farming on purpose. Now let's look at the stats: * Tank items lost some health and the healing * They gained some ad/ap for more damage * They can know execute at 50% of minions' health instead of an hp value. This means that it's easier and you'll take less poke from farming * The mage counterpart lost AP AND the on-hit effect. In case you didn't know, they had an effect that dealt damage each time they used their charges on a champion (think of it like scorch or summon aery). What this means is that you'll be taking far less poke damage than before which more than justify the loss of some hp and healing. Mage supports are the ones who got the real nerf here.
in my defense, they could specify things better on the patch notes :\ if that's the case then never mind :)
: Tank supports need their own item to start with. An item that gives armour / and or MR instead of AD or AP
true that, plus they removed the heal on the shield line. Gotta be honest, i'm not sure i like the support role anymore
Hajictan (EUW)
: 1)"Receive diminishing gold from excessive minion kills": Farming more than 20 CS per 5 minutes (3 out of 10 waves) reduces gold from minions by 50%. The penalty increases with further CS to a max of 80% reduction at 50 minions. Once the penalty kicks in, your CS gold is reduced to (70 - CS within 5 minutes)%. 2)Grants a charge every 45 seconds, up to 3 charges. 3)do I have to put in more than what the wiki says? if yes: you will not go over that cap as long as you do not take farm while the charges are not up
aaand you completely missed what i was saying. Yes, i read the wiki, the problem is that the shields ADD to your CS, the sickle and spellthief DON'T. essentially, spellthief gives you more leniency on your penalty AND gives you the chance to actually FARM while your adc is away because you don't get CS while using the charges, meaning you will have a gold advantage over champions that use the shield because they are already increasing their CS with the passive. And given that the penalty kicks in with the CS and not the gold, you can maximize the gold you get if your adc recalls and you are left alone in lane by simply killing the eventual cannon (no sense wasting those minions after all). Do i have to spell it any more clearly or did you get it now?
Rioter Comments
Utterson (EUW)
: I actually got like the exact same Problem, would be happy if someone got a fix.
i sent a ticket, they told me they are working on it and to "use my friends match history to watch the matches in the meantime"
Bæka (EUW)
: It works for me now. If it doesn't work for you, you should write a support ticket (see 5shaked5's comment for a link)
they said they have no idea how to fix, they are working on it but...yeah
OWils0n (EUW)
: Next frame please
happens every preseason since when they added zoe. it usually stops happening after a while
: With 3 charges every 45 seconds, if u use up every charge with no downtime you hit exactly 20 cs / 5 mins Considering it lines up exactly with the limit, I'm gonna guess that it does count towards it
then either hitting enemies with spellthief ADDS to your CS or it and the sickle are insanely better than the shields as you get the 3 charges AND 20 CS per 5 minutes
: The relic line change removes tank supports from the game!
what baffles me is the penalty for farming as it's not explained in the slightest. does the shield line count your CS? if it does then picking a shield is a disadvantage as you already are doing minions so you can easily exceed the 20 CS per 5 minutes limit, why doesn't the thing go away once you complete the item? i get them wanting to reduce the gold for supports like brand, lux and vel'koz but once you reach tier 3 you lose the 3 charges AND can't farm because of the penalty? Explain, Rito, EXPLAIN
: Yeah, I'm scared of writing ANYTHING, and I really mean ANYTHING, you could say there is no speech freedom, I still remember the time few seasons ago when people got ban chats for nothing, after getting 2 of them I literally disabled my chat, and still got next ban for 200 games lmao, after dat I still have the feeling same thing is gonna happen
then there was the time where you got punished for NOT saying anything
Bæka (EUW)
: Match History not working
this is happening to me as well, do you happen to know how to fix it?
: Is it me? Or do people get chat restricted without any good reason?
yeah...a simple rule when they flame you: don't answer. EVER. don't say anything snarky, don't quote what they say to you, ignore them. ignore them and WAIT, like a gator in the river, wait for them to say something flamey and REPORT THEM {{sticker:sg-miss-fortune}} Seriously tho, the report system is a joke in this game
: > [{quoted}](name=MirirLightHammer,realm=EUW,application-id=39gqIYVI,discussion-id=kwu1sYPq,comment-id=0003,timestamp=2019-11-20T09:56:41.380+0000) > > ok, keep in mind one thing: you don't need to pay for the upgrades. so basically you have 1400 gold you can spend in something else. > that said, i still have no idea how the penalty functions. > is it only active while the charges are there? like if you complete the item it goes away like for the jungle item? As far as i know, there's no indication at all for the debuff. I didn't check the final item for it, tho. > how does the frostfang one work? you don't have CS for that one so, how does the game keep track of it? does frostfang give you a "cs" every time you hit a champion? There's a "pocket buff" that keeps track of the stacks. As soon as you are out of a combat and have sufficient stacks, the item upgrades. As the old one, however, you don't get max wards after the first upgrades.
no, i mean, how does frostfang KNOW that you are overfarming? for relic shield i can understand because you actually kill a minion but spellthief and sickle work on champions, so you don't have a cs score if you stick by the rules. maybe you DON'T get CS with relic shield, maybe it gives you the gold and the ally gets the CS AND the gold...Jesus, one would think that they would be more specific in the freaking patch notes online...
: New support items are abhorrent and disgusting. Thanks Rito for pushing me out of the role I loved
ok, keep in mind one thing: you don't need to pay for the upgrades. so basically you have 1400 gold you can spend in something else. that said, i still have no idea how the penalty functions. is it only active while the charges are there? like if you complete the item it goes away like for the jungle item? how does the frostfang one work? you don't have CS for that one so, how does the game keep track of it? does frostfang give you a "cs" every time you hit a champion?
Rioter Comments
WolfX10 (EUNE)
: Have you ever seen someone get banned just because they used the word "stupid" or "imbecile"? I have seen people complain about being banned and showing chat logs with those words but those would always have worse things in them. If you were to check my logs I am sure that you would find the world stupid used a couple hundred times yet here I am.
yes and no. it's the same with "report player", saying it a couple times won't get you banned but if you say it A LOT it counts as flame. Having a champion say something automatically makes what they are saying ok, so, if someone like Kled says that he will murder your family, that phrase should now be ok. Nobody likes double standards.
Shamose (EUW)
: So me saying "I will murder your whole family!" won't get me banned? Good to know.
actually yes. that's basically it. i'm not saying i want to say those things but riot can't be like "you can't say that, only WE can" and by having champions say some words they should allow players to use them. So saying those words shouldn't have you banned, nor should those words count as "red flags" like report calling is. Consistency people, that's what's all about
: jungle
it's to prevent laners from getting them and gaining an exp advantage or just screwing with your jungler by taking their camps, plus jungle items are relatively cheap for what they give you, just think about runic echoes, it's a luden but costs 600 gold less.
: But Kled is not like Qiyana. Kled is crazy. Qiyana is just a *@#!@!.
Kled is LIKABLE Qiyana is KICKABLE (so much room to do so) {{sticker:sg-miss-fortune}}
WolfX10 (EUNE)
: We have quite a few things that infect this game and impact it in a bad way. Special snowflakes like you are on that list and way higher then any champion quote will ever be.
i don't think he is a snowflake, i too find this thing stupid because if Riot doesn't want a word to be used then that word shouldn't be said by a champion, it's just logic. If a champion can use it, so can a player without being banned
9 Volts (EUW)
: When the champion says it it's ok, but when players say it they get chat bans
Shamose (EUW)
: Have you heard kled?
kled doesn't say things you can be banned (except "bastard" and "shit" which i'm not sure you can be banned for) "idiot" is certainly something that you can be banned for. the fact still remains tho, if a word is in a champion's quotes then it can't be a banned word because Riot itself is using it. They can't complain about players being toxic and then use the same word they don't want players to use in their champions.
: Qiyana says something insulting
the problem is, if a champion says it then you can't punish a player for saying it anymore
Morrhen (EUW)
: > [{quoted}](name=MirirLightHammer,realm=EUW,application-id=Mpd1UjGe,discussion-id=30TTdvTl,comment-id=0003,timestamp=2019-11-12T17:12:54.550+0000) > > i mean, there is literally nothing for them to lose by allowing unlimited chests with one champion, it would also lower the stress on the majority of players. > besides the chests are limited to 1 per week anyway so it's not a big deal This is why Riot wouldn't hire you. Riot is a gaming studio. Their main objective is to make money and pay their workers, while providing their services. Letting people play one champ over and over will significantly increase amount of people who daily play the same champ again and again in order to gain chests. By gaining easy chests, they increase chance of getting a skin they like. Thus Riot loses money since that particular person won it. Instead of buying it. Hextech crafting will likely never be changed in a big way like that. You want free stuff? You better work for it REALLY hard. Even by not getting a damn S for entire month.
again, you get one chest per week. just by removing the limit to the champions you will decrease toxicity since people will just fall back on their mains once a week to get the chest and play whatever while there are no chests available. also, if there IS more than one chest available, then players can keep practicing with one champion instead of picking him up once a season to win a chest. you could get players with smaller champion pools but with overall better skills with those champions
Froter98 (EUW)
: More Hextech chests!
i mean, there is literally nothing for them to lose by allowing unlimited chests with one champion, it would also lower the stress on the majority of players. besides the chests are limited to 1 per week anyway so it's not a big deal
OnJourney (EUW)
: Damn.. Thought there were no new things anymore and burned all my tokens...
same here...maybe if i send a ticked i can exchange my ashe emote for the qiyana one? Edit: never mind, i saw how the emote is "animated" and it kinda sucks (like their song) so i lost nothing
: > [{quoted}](name=MirirLightHammer,realm=EUW,application-id=39gqIYVI,discussion-id=Zvbg1dAg,comment-id=0000000000000000,timestamp=2019-11-11T01:27:56.654+0000) > > yeah but they should release these information in full before starting the event, so people can decide. Why? You can simply wait until they have released everything and then decide. There is no drawback.
because they already do that, they did it with the high noon skins but they did it when there was still time to get coins as it was only halfway into the event. the TD stuff wasn't announced at all and since this is stuff tied to money they should release the information BEFORE the event starts like "day x we release this stuff, day Y we release this other stuff and day Z we release the final batch" so people know that they need to wait to spend things, who would think that Riot would add new things one week before the whole event ends?
: > [{quoted}](name=MirirLightHammer,realm=EUW,application-id=39gqIYVI,discussion-id=Zvbg1dAg,comment-id=00000000,timestamp=2019-11-10T23:39:39.168+0000) > > well,i got none, if i had known there would have been another animated emote i would have waited instead of buying ashe's one, same with the orbs. Well the Event Shop page clearly stated that there will be more stuff released throughout the event so you can't really blame anyone but yourself.
yeah but they should release these information in full before starting the event, so people can decide.
: i went full on orbs (no regret got awesome skins) but i want that true damage icon. With 30 out of 50 needed it feels bad ^^'
yes, i got orb too but i would have waited and bought the true damage ones for the jackpot inside and would have waited to get the animated emote i got...
iZeus (EUNE)
: looks like, even worst thing is that i have 145 tokens :/
well,i got none, if i had known there would have been another animated emote i would have waited instead of buying ashe's one, same with the orbs.
Rioter Comments
tigar93 (EUNE)
: I play Jayce with Electrolyte, its op. Boots, coruption potion, 2 lethality items, trityinity force as a core. Then i just run around and one shoot. Build hexdrinker early, with mercury boots if against ap top(teemo, malph, vlad etc.). Easy winning. Defensive boots, phage and some cheap armor / mr item( later hex/ga ) is all def you need. Plate is good too, for roaming, Farsight is good for landing E + Q, That's it, have a gg.
thanks, i'll try that :)
Mcgalakar (EUNE)
: The problem with coping pros is that most of time players in lower elo does not know why they are using a certain runes or items. They will also often not pick a certain champion into certain team composition as it will lead to loss. In lower elo everything works. Janna vs Garen? Poke him to death and watch him crying that Janna is a broken champion. You should use a probuilds as guidepost. Try to learn why they are building something and not just copy. Also experiment with different runes and try to learn why they work/do not work. For example, as a Neeko, before going to ranked, I tested almost every rune in normals (I think that I skipped only 4). Tested different builds, builds orders, etc. It ended with having 3 different rune pages for Neeko, one that is often used by pros, one that is sometimes used by them, and one that helps me with lack of tankiness. I use the pros rune when I know that it works for me against certain champion. So you will need to experiment. Try different runes, against different champions. And try to understand why do you use them.
that's what i do usually. i look at the builds and then do something similar but "more in my style". i'm not that good with squishy champions so i try to build to last a bit more. i think i'll try running electrocute (once i learn jayce i'll jungle with him tho so i'll swap for dark harvest to snipe low healt enemies) i always used mobafire so maybe that's the problem :\ Still, i'm mentally prepared to be f-ing r**ed for the first few matches as i haven't used him in like a year {{sticker:sg-miss-fortune}}
: https://www.probuilds.net/champions/details/jayce Aerie seems to be rather rare. Klepto is viable, Grasp would be pretty troll I guess. If you feel the need for more defense then you probably are not playing him correctly.
hm, i don't quite follow probuilds because in the end, i'm not a pro and i don't have the knowledge with jayce like one of those guys that spend most of their day on the game have. maybe i was in a bad matchup against that pantheon but i couldn't touch the guy, as soon as i tried something he stunned me and killed me
Shamose (EUW)
: Why would you need defensive stats on Jayce? Get a Black Cleaver and Deaths Dance and you'll be tanky enough.
i mean i don't like aery that much. last game i was crushed by a pantheon...
Rioter Comments
Cerbrial (EUW)
: 21 days later and he still needs nerfing, the "nerf" they did to his E has had no effect what so ever, I don't think riot understood it wasn't 4 points of damage that was making the difference (Anyone remember the irelia 5 movement speed nerf?) But the attack speed stacking making it hit so many damn times. {{sticker:zombie-brand-facepalm}}
again, make conqueror get 1 stack ever 3 spins and garen is back in a nice spot
DEOLO (EUNE)
: My champ randomly stops...cant cast abilities or move
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MirirLightHammer

Level 203 (EUW)
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