Rioter Comments
Rioter Comments
: [mana barrier] x% dmg taken as mana instead of hp, being the first passiv summonerspell [shadow seeker] for a duration you can see the enemys fog of war .. you have increased movementspeed in that fov and you see recent footprints of enemys (~5 sec in the past) (similar to ww blood but much more clear with triangles indicating the exact path they took recently) [void barrier] for a duration you take 0 dmg but the dmg you would have taken is saved as a number .. if that number surpases your current hp+shield you die.. after the duration the number is deleted. [time slows] slows all effects within an area (skillshot movement, champion movement, cooldown recovery, mana and hp regen, castspeed, attackspeed and animation aswell as bullet traveltime) everything [holy shield] a shield that tanks the first instance of dmg you take 100% no matter how much or little dmg .. (a soraka banana or a pyke ult .. doesnt matter it tanks anything aslong as it was the first strike) [item scilencing] making enemys unable to use items for long durations or in certain areas [Halucination] an invisible statuseffect that makes the victim's team including the victim believe the victim has more hp by letting ~30% of the dmg the victim takes not show up for the victim until the duration ends (oponents still see the hp bar normaly(correctly))
Wow; really insightful ideas.
Rioter Comments
: It decreases your magic resist... therefore going through the wall of pain increases the pain your champion feels.
That's a good point, however dont you think it would be beneficial for Karthus' kit to have that little added damage on his W in addition to the magic penetration.{{champion:30}}
Rioter Comments

MrSteveYoGurl

Level 62 (EUW)
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