: His quote is "Don't trust your teammates, only yourself" also his quote: "The only CC one need is high damage". If he doesn't have high damage, it's FF surrender. So if his score is 12/0 it's free win, if it's 4/3 it's ff surr
ouch... yeah, I'd litearlly stop playing with a person like that. Considering I've had games where I went in Lane Phase as Darius 0/5, but after Teamfights started, when it was (for me) no more 1v1 fights, I started to sweep the floor with the whole enemy team, even rounded up a 1v4 Quadra Kill after I just came back from death and scrapped up the remains of a failed Teamfight from my team xD But IMO, his mindset should change drastically on how he sees a Win/Loss scenario, since one man can NEVER carry a game alone unless it's a really good RNG to have an entire enemy team that don't know how to chain cc stuns and knock ups to focus just one person at a time.
: My friend and his "rebrandment".
I only run for Killstealing during Normal games (When I'm with full pre-mades) for shits and giggles, else when I jungle in games where I am Solo/Duo, I try to at least give the laner of whom I'm helping the kill (if it's possible, else I take it to not let the enemy escape).
: champion select dodge flames!
This is one of the main reasons why, I have personally stopped doing Blind Pick, since with Draft Pick I can almost always be garantueed to get paired up with people who really wants to play the assigned lane they are given. But if someone really badly wants a lane I've got, I am always open to trade it :P Why I normally just go "Fill", pick whatever I get then if someone wants my lane, I give it away xD
: Why I Am Giving Up On League Of Legends
I can agree and relate to your text, it was fun back then, last really good season was the 5th one. Afterwards it just felt like Riot don't care for the casual or non-pro players of the game. All their buffs and Nerfs comes centered out of LCA and LCS (That's how it feels anyway...). And the way of suggesting how to fix Riven's identity Crisis as a Champion, gets me a lot of lashing... what DARED I suggest, that branded me a "Toxic Noob" by the Riven mains?! Oh, just that her Q and E distance and Speed are HEAVILY more impacted based on her current Movement Speed, so she can't just wall-leap away despite being slowed, she shouldn't in my opinion not be able to jump the walls at all. Q Damage, reduce base by 10-20 (anywhere in between), then her AD Ratio with about 10-15%, then that one is fine. W is okay, not too strong and the stun isn't too long either and managable. E I wanted Ratio of AD either Lowered, or swapped to stack with HP. The R is fine as it is. Basically, her Role is a "Fighter", her kit screams "ASSASSIN!"... feels like a Champion with an Identity Crisis of her Role ._.
: > [{quoted}](name=MrVört,realm=EUW,application-id=NzaqEm3e,discussion-id=E3EFiB4i,comment-id=0002,timestamp=2018-06-24T13:43:44.219+0000) > > I've won games going worse then being 4v5 or 3v5... it's all about being positive, building according to the threats of the enemy team (Like I had a game with Kog'Maw where enemy team was hyper fed, I build a GA and Wit's End... poof, I started surviving longer and shredding them in return...), so where I think that surrendering shouldn't be done without at least have tried, when a game really is having no hope to turn (meaning: If Team Scores literally is even or 1-2 kills below on our side... no point to surrender until after teamfights, but if it's like 0v30 within 20 minutes, fine.. there's no hope of turning that being underfed and underfarmed to the ground) I beg to differ. I had lot of games where someone went AFK in the mid-last phases, and at that point you just try to hold as much as you can while trying to capitalize on your advantage (and sometimes they indeed come back). I never said that one have to vote for surrender the moment someone goes away. But when the game practically just started and you are nowhere near to be winning it, you are just going to slowly be defeated because you are playing with a huge disadvantage. Why someone would opt to stay in a game like that, is beyond me.
Why? Mainly because it's just a game, I don't take a single loss to heart, not even in a Ranked. You can *NEVER WIN EVERY* game, staying with a positive mindset and In Game behaviour no matter what, will make you more prone to be honored and make a tilted person feel better and you will also have less flamers in your games, as they will more or less ask you why or how you can stay positive, then the best response to that is: "I'd rather have my team feel a positive impact, then a negative one. Win or Loss." So sure, I don't want to stay in a game that is a clear loss, but I don't want to surrender a game where I myself have not sincerely and honestly tried to turn around.
: RioT please ban players who refuse to surrender 4 vs 5
I've won games going worse then being 4v5 or 3v5... it's all about being positive, building according to the threats of the enemy team (Like I had a game with Kog'Maw where enemy team was hyper fed, I build a GA and Wit's End... poof, I started surviving longer and shredding them in return...), so where I think that surrendering shouldn't be done without at least have tried, when a game really is having no hope to turn (meaning: If Team Scores literally is even or 1-2 kills below on our side... no point to surrender until after teamfights, but if it's like 0v30 within 20 minutes, fine.. there's no hope of turning that being underfed and underfarmed to the ground)
MrVört (EUW)
: I know those two, but I personally don't play either of them, since with Rengar I haven't played in ages and I have no clue how he's played right now, before the Assassin Rework he was played as a Fighter, then changed to a Glass Canon, back to tank etc. Warwick is a great champion to play, although... I am really bad at aiming the R so I personally don't play him x)
Yeah, it was way back before when Rengar's W was Flat Heal with AP Scaling, literally people would build him Fighter or Full Tank, that was back when going Glass Canon Rengar was unheard of xD I usually play {{champion:266}} with the aim of at least in Jungle, be sort of Early game a scrapper and late game a bruiser x) My build consists of: {{item:1419}} {{item:3158}} {{item:3812}} {{item:3065}} {{item:3143}} {{item:3053}} This provides the much needed CDR for him to consistently use the Q as often as possible for Engages, DIsengages or just Wall Jumps xD If you find yourself facing a mixed Damage, I'd recomend getting Sterak right before Death's Dance, just get the Vampiric Scepter and then go Sterak ^^
King Lego (EUNE)
: Yeah Aatrox is an interesting champion. But i never knew he's played as a jungler. Though if i'm not mistaken, Aatrox is going to get a rework or something. Hashinshin is not happy at all, obviously. Though there are other champs like {{champion:19}} {{champion:107}} who can solo the drake. But i think Rengar will have a hard time with the wind and infernal, but for WW his Q is strong enough to heal, with low cooldown, so can solo any drake, but i think still tricky, he can even solo drake level 2, but that's a long time ago before runes reforged, so probably not anymore.
I know those two, but I personally don't play either of them, since with Rengar I haven't played in ages and I have no clue how he's played right now, before the Assassin Rework he was played as a Fighter, then changed to a Glass Canon, back to tank etc. Warwick is a great champion to play, although... I am really bad at aiming the R so I personally don't play him x)
King Lego (EUNE)
: Yeah i rarely get enemy laners who could lack both cc and escape tools. Or perhaps literally no champion lacks one of those 2 tools? That's one struggle as a jungler, and the only way to make a gank more successful without the level 6 is for your ally to allow the enemy laner to push, then you sneak from behind and that's often a good gank strategy. Even making them burn flash is considered a successful gank, since that way i can like camp the lane, or the ally can have an easier 1 v 1 trade offs. Though that could be countered from wards. But i often take the long road where the enemy least expects me to go. Like inside the enemy jungle and to the lane. That often makes my heart race whenever i do that. But so far it had its uses. Thank god we have those weird plants though.
A bit poor explanitory on my end, but yeah that is pretty much what I meant with her Ganks being a slight bit annoying to gank with pre-6 unless your laner helps by either having a Stun/Root/Knock up CC or a Gapcloser with a Slow combo. I always make sure that the lane I gank, can be ganked safely by having a Control ward on one end and sweeping the other while at the same time checking for Enemy Jungler and gank when he is unable to come to that lane for assistance :P But as I said, mostly I play hard objective Controlling Champions. As I kinda have the Mindset that the earlier I can take Drake ({{champion:266}} lvl4 with just {{item:3715}} or {{item:3706}}) so first the trick lies in stacking the Blood Well and fast. Once it's fully stacked just swap to the Healing W Procs and watch yourself defeat -ANY- of the 4 types of Drakes... without needing any Help x) {{champion:2}} is a bit trickier, but I've managed... it's all about the W timing and having it at least be Rank 2. Only Stalker/Skirmisher needed as well. May need at least 3 Health Potions to make it less stressfull. {{champion:5}} Extremely tricky, as his heal got lowered, for him I'd recomend at least having a {{item:1042}} along with Jungle Item (Skirmisher/Stalker) for some faster Lifesteal and Passive Procs. Health Potions (minimum 3) would help too at the correct timing. Overall.... I play champions I am comfortable with and Aatrox is by far my most successfull Objective Hunter, as I've said I am putting main priority on Objectives and then will strategize ganks, because even if it's Wind Drake that buff will help on my end so much to get into range and position for a successfull gank.
ortusolis (EUW)
: Can we PLS do something about these people....
I've experienced game turns with being heavily underfed, but greatly overfarmed, building strategically based on the opponents threat champions (Some armor if they're all AD, some MR vs Casters etc. etc. also a bit of Lifesteal) where I've turned the game around single handedly by using my team as a Meatshield and constantly told them to keep me safe and it's a win. Enough said, won. I've also experienced games where my team have been in a 3v5 situation, but have had advantage champions having great CC synergy and won. So having an attitude that a game is "clearly" lost, just because of how it ended up during lane phase, says absolutely NOTHING about it's outcome in a proper teamfight, also it helps a lot to have a team with Lockdown, to ward around and find their most fed players, isolate them with chain CC and burst them down to give your team global gold.
Kian987 (EUW)
: Shen (5th attempt in 2 years)
Usually when I play Shen, at start he was literally strong for laning. His once set Counter Picks, ended being his strongest fights etc. Like literally I was prepared for a {{champion:58}} to stomp my butt when I played {{champion:98}} first time after Rework, and then I realized his W blocks the W stun from Renekton. After a while I started to notice his Damage just ramped down, his Cooldowns are too long etc. etc. Everything you just mentioned are now literally spot on to what Shen really is, quite Weak and gets run over by all other top laners even those he counters. If played well, he's quite strong, but doesn't make too much of a difference as a Tank vs a CC team (Ability and non-AA Stuns/Slows/Roots/etc.) doesn't make him strong in those cases of a Teamfight... His greatest sterngth, by what I've noticed, is being played in the Jungle and just sitting there for the team as a Utility Tank for Team Fights, nothing else.
King Lego (EUNE)
: So she is pretty much better off if played mid? Often when the Jungler hits level 6, the laning phase is almost over. Which is kind of frustrating if you ask me. I play skarner for jungle, and i can't gank without my level 6.
pretty much the case, if your laner lacks a means of CC to buy you the time needed to get close for the E without burning Flash, however it also depends on the enemy set up. Per say I'd constantly gank a lane pre-6 with Diana, on a Lane with an enemy player that doesn't have any form of escaping ability Early but the Flash :P
King Lego (EUNE)
: Is Diana only useful when she hits level 6 in jungle? Or doesn't matter much? Because before level 6 she isn't much to her full effect, even in lane. I use to main Katarina (the old one) back then, that's before i knew Vel'Koz existed.
Usually I play her in the style of an Assassin, so pre-6 Diana is then very weak but is able in Lane to trade off her damage taken and chase away the enemy. Her ultimate just makes for Jungling her Ganking phases a lot easier and in Lane with her R just makes it easier to burst down or chare for kills :P
King Lego (EUNE)
: I meant i rarely see AP Assassins in general, not just Diana. Though not even Diana Jungle i see. Even less than mid lane itself, i must say. Even friends who are higher elo than me (Daimond 3+) say the same, and they mostly play ranked, more than i do even.
Ah... I missunderstood it! Yeah, AP Assassins are really, really rare these days, but I'd rather play an AP Assassin, when my team picks 3 Physical Champions and a Support.. to be the only one who can do proper Damage when the enemy team starts to build full Armor in Lanes. And Diana Jungle is also very rarely played since there are Junglers who can pressure lanes earlier without needing someone with CC in the Lanes, but overall I'd take her over any other champion in the game due to her base-line Teamfight utility from E ^^
King Lego (EUNE)
: I don't know, i rarely see AP assassins.
Rarely seen indeed! And extremely tricky to Manage a successfull Mid Lane with her as well, as her kit now days are best suitable for jungling.
King Lego (EUNE)
: Mages vs Assassin...IS THIS EVEN FAIR?
I used to Love the Role of a Mage and the Impact they got.. however I start to feel that the Ability Power champions are getting less things to defend themselves with against a Burst Assassin... Why I usually play {{champion:131}} mid lane, if our team needs an AP Based Champion, but I don't want to play a Mage
Dyrreah (EUNE)
: Jungler main crying a riven.
I love playing Jungler as an Objective Soloer, however picking such a Jungler is really, really risky as you set aside Ganking for taking the Drake Solo (which puts you at risk to get ganked 3v1). Recomended champions for this are: {{champion:266}} {{champion:5}} and {{champion:2}} Although if you want to discard Objective Control for Soloing them, I would rather pick champions for Utility in the Teamfights... Bluntly put {{champion:14}}. But I do see your point that being a Jungler is too much based on how well your lanes does, over having yourself get ahead and hold your team together even if 1 lane fails.
: Doesn't understand the sion nerfs.
Sion if you can jungle him really well... Mainly by Starting W for an early HP Scale stacking, can make him a living hell Late Game. Basically as a Jungler, you set aside your Power in Damage, to give your team a Utility Frontliner. Basically you just go here for the CC and Pressure. I build on him: {{item:1401}} {{item:3009}}/{{item:3047}} (If they got a lot of Physical, Ninja Tabi, else Swiftness for chases and eaiser Q positions), {{item:3022}} (Shouldn't have to mention why x'D), {{item:3143}}, {{item:3065}}, then comes a personal Prefernce of {{item:3071}} vs {{item:3083}} ^^
: Why does Riot not instantaneously ban trolls?
*shrug* There are people here to play the game for their own fun, and those who play to be competetive... I've noticed the competetive people are the ones throwing the largest salt, for someone trying out things in Normal Games they haven't tried before, as "Intentionally" ruining the game or trolling ._. Like: Well, I'm sorry I try champions in Normal games that I've never played as... because IMO PvP gives a bigger challenge to improve then Bots.
: How can you keep calm and not get banned in league?
Sugar coated, constructive criticism. Sound nice, be nice, act nice. Provide a question which asks them why they are doing this, instead of that. Then tell them nicely to just go with whatever role they have, because you are never garaunteed your selected roles unless you are Autofill Protected.
MrVört (EUW)
: Critizism with the aim to look down or talk down someone else, that's a bit Toxic. Yes, providing critizism is not a bad thing, but you also gotta put it nicer and instead give Constructive Critizism. As example for that Lee: "Shaco took your red, but didn't take his own and you didn't go take it? Just think about it next time it happens so you don't fall behind :)" Just act positive, respond positive and provide a solution.
Really? I provide a good point on how to give critizism and still keep a positive chat.... and people get so butthurt to downvote? x'D
EGG Joc (EUW)
: Honestly, I dont even want to play Ranked anymore
Critizism with the aim to look down or talk down someone else, that's a bit Toxic. Yes, providing critizism is not a bad thing, but you also gotta put it nicer and instead give Constructive Critizism. As example for that Lee: "Shaco took your red, but didn't take his own and you didn't go take it? Just think about it next time it happens so you don't fall behind :)" Just act positive, respond positive and provide a solution.
: I rather stay away from Skirmishers. But I play {{champion:50}} {{champion:31}} {{champion:79}} {{champion:78}} But pretty much do the same thing.
{{champion:31}} can greatly shut down the combo of {{champion:92}} :D
: Damn, that's my playstyle perfectly. I main mostly Swain and Cho'gath, so I most be safe in lane until I reach level 6 or until I get out lane. I played a whole lot against Riven's and Renctorns that get a kill on me like one time and gets my turret with help of jungler. They been raging hard when I win the game, saying "I won lane" and such things. But winning lanes against late game champions as early game gods are excepted. Doe if they only get 1 kill and the turret as early game gods it's a massive loss. Getting out of laning phase is the least one guy with the advantage wants to do.
My picks for Top Lane are usually champions with great dueling power and sustain. Such as: {{champion:2}} {{champion:266}} {{champion:86}} {{champion:48}} Since I basically just aim to hold my lane for as long as possible, then help my team by building up to rush in for Frontline :P
: Don't be mad at junglers who gank you.
Normal Games or Ranked Games. I normally don't give a damn about how my K/A stats are too much during lane phase, my main focus there lies in the CS and to not die in a 1v1 and thinking up tactics to survive those 1v1 scenarios while also planning ahead thinking: "I should keep River/Tri-Bush warded... in case their Jungler will try to gank me when I go a bit deep!" (River if Blue Side, Tri-Bush if Red) I never expect to even get a gank and whenever I see the "On My Way!" ping from the Jungler, I get really surprised and happy, then I start playing more passively to let the enemy laner push forwards deeper to setup an easy gank. And if I died say two times, I tell my jungler to focus on other lanes, to get the rest of the team ahead and that I will catch up in late if he does that. Because my main focus on the top lane depends on if I am ahead or behind. Ahead: I try to pressure the lane so much, that it forces their team to leave a lane open or have their Jungler chronically ganking me. This opens up opportunity to have my Mid Laner/Jungler put up pressure on other lanes with either 2v1, 3v2 or 4v2. Behind: I tell my Jungler to focus the other lanes and assist me in defending turret if I need to recall only. Now my main strategy is to just keep the outer turret alive for as long as I possibly can to buy myself time to farm up to get back what I lost and eventually be able to fight off my opponent. It doesn't work all the time, but if the Jungler have done as I said and gotten the others ahead, I usually get unexpected assistance in the form of a 3v1 gank on my opponent :D I never expect ganks, all I aim for is how I can hold my lane on my own with as little failure as possible. However like any other human being I am not perfect and got flaws... I might at times overestimate myself and play into my opponent's trap or being kite-traded without realizing it.. but most cases is a scenario of greed on my end, failing to realize that I can't win the fight, but still believe that I can because I was overconfident to that I would succeed.
Lozrael (EUW)
: "Don't gank a losing lane"
It's easy to solve this problem... Just do like me, never expect that you are on your Jungler's Ganking interest. Never expect to be helped and you'll be surprised that your lane is remembered xD
: This is %%%%%%ed (low priority queue)
*shrug* I had a low prio queue once (5x5min due to my internet crashing in a Ranked game...) Those 5 games I played... was like heaven for me! x'D But considering you're up on 20 min queue for Low Prio, you totally got what you deserved for constantly going AFK :)
Aezander (EUW)
: > [{quoted}](name=MrVört,realm=EUW,application-id=NzaqEm3e,discussion-id=HZYW2vhb,comment-id=0002,timestamp=2018-03-02T06:09:55.285+0000) > > Edit: Off the screen, I'm a toxic A-hole. To say I'm not would be a fat lie! HOWEVER, I keep the toxicity out of the game. In-Game my chat is positive and forgiving, as I'd rather provide a nice experience for everyone else rather then making them feel like there's another one contributing to the toxicity in the game. +1 because this is a good logic ... albeit you are one of the few that actually consider/use this option.
It's better to yell at the screen to get out the frustration, rather then typing it all out. After calming down you can just kindly ask why it was done xD
Lucian Sky (EUNE)
: > > Sometimes the content in what I ask them, may piss them off. But that's part of the fun :P You deserve a good lesson too stop provoking people. its because people like you things go wrong. no worries the life of a nerd will teach you that soon.
And again, I never stated to being any less toxic. But if people get butthurt over a question ofc. I'll take great joy from it ^^ Edit: Also as I did state above as well! I admit to being toxic, but I don't flame using the in-game chat. The chat coming from me is positive or questioning their thinking/reasoning. As stated, I'm toxic behind the screen and is a piece of literal s**t and a A-hole, but I keep it outside from the game to make everyone else gain a better experience from a positive chat.
DeafLord (EUNE)
: Toxic or bad players
I normally try to stay as passive as possible and feed them with neutral questions :D Sometimes the content in what I ask them, may piss them off. But that's part of the fun :P When someone starts flaming, my top question (which in most cases either keeps them silent or gets them triggered) is: "Why the salt? ^^" If they keep on I just ask them: "Why are you so angry? Stay positive ^^" Always ending the centence with a smiling/happy emoji :3 Just display yourself as positive no matter what and you'll make the game a better place for the other 3 in it and make them flame the flamer for flaming you :D Edit: Off the screen, I'm a toxic A-hole. To say I'm not would be a fat lie! HOWEVER, I keep the toxicity out of the game. In-Game my chat is positive and forgiving, as I'd rather provide a nice experience for everyone else rather then making them feel like there's another one contributing to the toxicity in the game.
Lužke (EUNE)
: How to get out a silver elo, which champion can carry whole noob team
Overall I agree with below comment, it's not about the Champion, it's about you. But for me that I noticed was a solid champion for me to setup teamfights and get my team ahead or catch back up from a bad early, I normally take {{champion:44}} Support, his Q is really great for applying {{item:3504}} to your whole team, W Shield is really strong for yourself and your ally as it shields for 12% (Pretty sure it was 12% at Rank 5!) Max HP. His E can stun a whole team and the R can make your whole team invurnerable :D As for Top/Jungle, I'd pick: {{champion:14}}, due to his huge ammount of HP and overall being a Power House of Damage with only ONE real Damage Item. A build I take for Sion respectively for Top/Jungle: Top: {{item:3071}} {{item:3009}} {{item:3748}} {{item:3065}} {{item:3068}} {{item:3022}} Jungle: {{item:1401}} {{item:3009}} {{item:3748}} {{item:3143}} {{item:3065}} {{item:3022}} (If you get lucky with team mates, you will from Jungle and Ganks, stack up to a total of +8k HP WIth this build :D) Otherwise... if you're not good with Sion, and the enemy haven't picked the rat on steriods ( {{champion:17}} ), you can just lock {{champion:86}}, if you can properly time his Q or fool someone to waste a block skill by faking an attack, you can dominate any champion 1v1 :D Or, rather... Almost anyone, there are some champions he struggles against xD Marksman is the hardest role to literally carry with... here by what I've noticed from my own experiences, I have a solid win chance with: {{champion:236}} (With a Premade friend, since Lucian is dependant on a Support who can setup engages and control the enemy lane! Sometimes I get lucky to get a random Support who is great for Lucian's style of playing ^^) {{champion:110}} His kit overall is really, really, great and he got a strong Health Burst combo and he's a solid pick for playing Passive-Agressive ^^ {{champion:18}} Point and Click skills, a solid pusher focused Marksman who lays siege to the enemy turrets making it harder for enemies to turret hug and when bursting an enemy champion, she literally stomps in Damage and possess a really great Engage/Escape skill. Really great safe-lane Pick :3 {{champion:81}} Solid safe playing pick for staying back safely to farm while utilizing his spell kit for poking/Trading the enemy lane, overall a great pick if you can nail Skill Shots 9/10 times :D {{champion:222}} Overall, a great Snowballer Champion. No matter if you lose Lane early or stomp it late. With a team who is great at engaging with you outside the enemy vision (staying behind the team quite a bit away until they start a fight!) then to just show up with Rocket Q toggled and basically just AoE Nuke their team with a 85% chance that they've already wasted most of their gapclosers to be unable to reach your location :P {{champion:119}} Overall annoying to play against, really tricky to master. But once you do master the Axe juggling trick to a point where you control their landing zones (Ex: Attack, run Back, catch, repeat for farming. Chasing enemy: Attack, run forwards with W, catch axe, use W again and repeat.) {{champion:15}} Really good against teams who rely on one or several CC heavy champions as you can time the E to block the most dangerous one to prevent a chain of CC coming at you. Overall moderate in power and equally as good in safer playstyle, but once you learn her kit properly and get a great support on your side, being fully agressive with Sivir is really worth it as she can stomp her lane quite hard without much retaliation from the enemy team if done properly :) {{champion:29}} Really great with running out of vision, Stealth up and wait for your team to engage what the enemy will believe is a 4v5 only to have you show up with 70% Bonus Attack Speed with R activated and just completely burst their team down with AoE :D As for Mid, I normally take someone who can put out a heavy array of Burst Damage. {{champion:131}} {{champion:115}} {{champion:161}} {{champion:91}} Basically with Talon and Diana, I do a Hit and Run tactics. Mainly first subtly poking down their HP to -60% while avoiding being poked myself as good as I can, while trying to catch minion farm now and then during this. Then after they reach about 55% HP, I start doing a more baiting playstyle to make them feel like I'm on the weaker end to make them feel greedy for a "free kill", then I full burst and gut them. Just overall what works for me in each cases. Each person will have different opinions/experiences but these are just what I have found to be the best for myself ^^ Edit: Sorry for long post :D
: Tbh I would ban nunu aswell if he was say supp but I wouldn't ban if he was top because a nunu supp cannot offer anything to the adc so it is better to think about your own team mates aswell not whats fun for you. Ofc if you play him mid/top/jgl fine with me. I'm not saying that banning your own team mates champs is normal but sometimes it is for their good.
I've picked Nunu Support when I have done Normal games with friends (who doesn't mind a little Troll Picks :D), the Q surely is a bit annoying to have in lane, especially as Support but with {{item:3302}} comes a bit more utility usefullness of it. The W gives you and your target (and ALWAYS use it on your ADC :3) a lot of Attack Speed. The E slows and reduces attack speed by double the slow ammount and the R is a great ability to force enemy to waste CC on you, ambush skill or an overall teamfight Nuke or forces the enemy to disengage/burn summoners to escape it ^^ I prefer him overall as a Jungler or Top Laner myself, but as a Support if you know how to properly execute his kit, you can face-stomp your opponent laners with a heavy AS reduction on the enemy ADC and act as a Damage Sponge :D {{sticker:slayer-jinx-wink}}
: Banned for bullsh*t
I usually stay in a positive mood, if someone starts to flame or being overall toxic. I just kindly ask them: "Why the salt? :D" Watch the response and smile that you get larger chance to get them punished for flaming you, only for asking a question :P
Hey im G (EUW)
: You have a reason to do what you do, I´ll give you that, also I meant hitting minions when u have no stacks on {{item:3307}} just so ur adc only has to aa once to kill the minion (funny when supports do that they make me miss a lot of cs) The thing is if you are behind there is no way engaging will get you in a better position (not necessarly but you get what I mean if they are too strong you cant do anything) And if you are ahead you either freeze and pocke (since u are ahead of minions they wont be an issue) or you push the %%%% out of the lane and harrass them undertower depending on what you and your carry agree right? Im just tired of no reason pushing when I try to take advantage of the minion waves. Makes perfect sense to poke as karma, karma is a pocke/shield support. BUT if you are a thresh losing lane pushing minions will get you nothing, worst case scenario you will be ganked cuz u pushed. WHY WOULD U %%%% URSELF LIKE THAT? Thats what happened to me and it got to the point where thresh had made me lose about 30 cs and cuz of the pushing the dude died. Dnt get me wrong im not good either but I try to think ways to do better and use advantages pushing over and over when ur adc wants to freeze will lead to stupidity am I right? Tho ur points were clear and made sense u have a reason to do what u do but i bet u know when to stop and find other angles in order to keep the wave as it is
I main {{champion:44}} Support. If I want engage to happen, engages happen :D And his R have been such a great Life Saver in both Lane and Teamfights. Usually I get 9/10 E engage attempts to be successfully hitting +2 targets at once during Lane Phase and Teamfights, if I notice their team tries to stay and fight I just pop R while having Shield on the ADC to have him hug the Mage near his position for my Q to reach him and have I myself hug our team to apply Q to the others, giving whole team the buff from {{item:3504}} and then get E off again on +3 targets xP
Hey im G (EUW)
: Ignoring teammates
Whenever I play support, I usually only attack Minions as ex. {{champion:44}} or any other Tanky Support when I got charges on my {{item:3302}}. Other then that, I might use the Large minion in the lane or any with a higher HP if I cannot reach the enemy bot laners, to use Taric's passive for extra CDR on skills. But overall on my end as a Support: If I take a minion or 2, it's a bad engagement decision on my end and enemy covered behind theirs as I was about to go for them. But when I play {{champion:43}}, I try to align my Q to hit their caster minions 1-2 times to cleave the Damage to their ADC, making that person forced to either step closer into riskier CS or stay away and lose CS. However any minion kills I take on her as well, is usually when I do badly timed R+Q or miss aim the Q overall, however my main problem with Karma is bad prediction of the Q damage xD
: passive aggressiveness
I play League and other games of it's like (HotS and Smite, but mostly HotS now), I had someone who flamed hard non-stop and was of no help at all in the game during a HotS game I had. I only gave him a question: "Why so salty? :D"
: Hmm... I'm kinda guilty today delaying one game 10 min by declining 4th vote, I surrendered 3th time, when finally was fed up with team being busy arguing instead of working like... you know... TEAM?! I actually was doing sick comeback when they were falling, but even fed Kled (early-mid gamer) can't do it all alone. At least Riot's system rewarded me with a Mastery Token. Now I wonder... Am I just stubborn, or the game was winnable? https://matchhistory.eune.leagueoflegends.com/en/#match-details/EUN1/1901354771/206136214?tab=overview
I usually never surrender, because every game can be at some point turnable without your team realizing it's possible :) But most of the time, I play Jungle as a Champion who can focus on: Objectives Solo (Drake and Herald early game solo), self-sustain to frontline for the team. Or I just basically pick Sion to scale up over 8k HP for late game x'D Edit: I checked that Scoreboard, that game was 100% turnable. If your team had pulled their heads out from their butts, and CC focused Anivia and Hecarim, their team would've crumbled and had no one to do engage and damage.
: What happened to the champion design team???
For Kayn, I first thought his personality was quite edge and cringe... but after a bit of thinking and listening to his voice lines and reading the lore, even listening to what Rhaast tells him... Kayn is obsessive to become: Stronger and Better then Zed in any aspects of the power from the Shadows, his arrogance and narcissism leaves him unable to see that Rhaast is slowly corrupting him if he doesn't do anything about it. But yeah, where Kayn is a bit of a Narcissist and Arrogant... Rhaast is just purely hillarious and great x'D
SilePrimeq (EUNE)
: wil you leave when have full feeder team and stupid guy that only knows to ks ?!?
To answer that: No, I wouldn't. I stay in the game until the end, no matter how much of a freaking pain my team is on my a** and brain. And in chat I stay positive as no matter how much I can curse and yell at them outside it, I contribute to keep my chat as positive as possible for others to enjoy the game. And so what if someone "steals" "your" kills... it's a team game, an assist sure doesn't reward as much gold but it still puts -YOU- a head a little bit to have earned one. Best therapy to avoid getting angry at someone "stealing" a kill from you: Just stay positive that the enemy died and didn't pull out a Double/Tripple Kill on your a**es. Quitting just supports negativity, toxicity and rule breaking. So I agree with previous commenter: You deserve a longer time, and if the timer is too long... watch a freaking show with 20 min long episodes.
: Trolling Allowed
Define what you see as "Trolling". Like I see so many people throw the salt over people "trolling", where they are writing how that said "troller", stole their lane, didn't gank, intentionally fed etc... that's not trolling, it's griefing. Legit trolling is: Doing like a friend of mine: {{champion:103}} on the spot for Marksmen, builds full AD and wins the lane. Trolling is literally picking a champion not fit for the lane, making a build not fit for their roles... and winning/losing, they play to experiment and have fun on their own. Sure it's annoying as hell to see someone fail it, but when someone actually does succeed with it, it becomes more fun for yourself as you can laugh over how surprisingly well it went. so... Breaking the rules, by flaming, feeding, AFK, overall Harassment and Griefing. Not Trolling, it's breaking the rules. And yelling back at them or yelling at them for it, doesn't make you yourself a better person. Instead of throwing the salt bucket and spamming chat with swears. You should avoid using any type of offensive, degrading and namecalling slurs... and ask them for their logic. What's the logic for them, flaming you... for a screw up they did? If they keep on at it, ignore, mute and report them. As they will pile up more wood against themselves while you keep yourself outside from the fire. And I know this doesn't make me less toxic... but I've improved my in-game behaviour. Outside the game, I curse like a maniac at everything. In chat, I keep it as positive as possible. So if I get a gank from my jungler, and he screwed up, which caused both of us getting killed, enemy escape or him dying and forcing me to back off from the fight. I may curse the living soul out of my screen. But in game, I apologetically say I couldn't do much and apologize for his death, or if he apologizes for his mistake I keep chat positive and tell him it's okay, mistakes happens. Sorry for long rant there... but it's just how I figured to keep games more positive, keep toxicity outside the game and just stay positive in the chat no matter how bad it goes for your team. I had a game go so far we had 3 Inhibs down, Nexus open... and we won, because we took CS like crazy when their team couldn't push and I built up my full build to plow their team with my team taking the frontline for me ^^ Nothing is impossible if you just boost their morale to keep going, rather then giving them a reason to give up :)
: It would be good to know the order of importance of the said goals and how their system calculates it excatly. That way at least I'd know it's not random like it seems many times.
To be honest, I don't really know of which order of Importance it is. But in the end I think it calculates everything and Damage Dealt and Healing is also added into the calcuation graph. But I think it checks out your Overall Perfomance per game based on everything above and then judges the Rank. But then, can't have good games forever anyway ^^
Cãprui (EUW)
: > [{quoted}](name=MrVört,realm=EUW,application-id=NzaqEm3e,discussion-id=9E9AxXYJ,comment-id=0003,timestamp=2017-11-28T06:40:47.192+0000) > > Well.. the funniest way to deal with toxic people, especially flamers... it's to make a passive-agressive comment, no insults, threats or anything needed. > > Just question their ability to do the opposite of what they tell others, without any form of insulting word added... and make it sound Sarcastic. Tilts them everytime and then they rant on how you deserve to be reported for being "toxic" when you just asked a simple question x'D And isn't that toxic in itself? I'd call it BM from your side. Provoking toxicity. You should also be punished for creating it, not only the dumb one that bites the dust and starts to flame.
So just asking why he can't do what he is told, to catch up in late game. Without any form of instults in it and without using caps. Is toxic? And to sarcastically admit to the blame, making them sound stupid is toxic? Somehow I've never recieved a single warning or ban for that. So.. *shrug*
Shukr4n (EUW)
: > [{quoted}](name=Why So Darius,realm=EUW,application-id=NzaqEm3e,discussion-id=wAsJ2BWT,comment-id=00040000,timestamp=2017-11-27T13:38:23.843+0000) > > You tell me play safer and I'm done playing on your team. Because logic doesnt fit with noobs? Telling play safer should mean to u that die by trying to stay in lane " dont worry bro, even if u hug tower and fall behind in farm we can help u later, JUST dont give all that feed to opponents" too difficult to be carried when asked right?
"Why is it that you perform the opposite of what is asked of you, so we can help you catch back up in mid/late game?" Usually gets me flamed hard, mainly called toxic.
: I feel toxic. Do you?
Well.. the funniest way to deal with toxic people, especially flamers... it's to make a passive-agressive comment, no insults, threats or anything needed. Just question their ability to do the opposite of what they tell others, without any form of insulting word added... and make it sound Sarcastic. Tilts them everytime and then they rant on how you deserve to be reported for being "toxic" when you just asked a simple question x'D
: "Ban Warwick because he can solo dragon early"
Junglers I've witnessed can Solo Dragon (with a good start!) at the 4 minute mark at lvl4 with a Teir 2 Jungle item: {{champion:266}} {{champion:2}} {{champion:5}} {{champion:19}}, done that with all 4 of them xP Edit: Fixed some spelling errors.. #tired x'D
: So what do i need to do to actually get an S grade?
Mainly what is calculated in for when you play a certain champion, to get a rank. It compares you with every other player of that champion in the terms of: KDA CS Objectives Taken (Herald, Baron, Dragon and Turrets) Wards placed/Destroyed Location at certain minutes in the game Teamfight presence It's calculated sadly by way more then CS and KDA. Also I am not sure if Damage Dealt and/or Healing Done is included in this, for what I've noticed it seems not to be.
elin990 (EUW)
: Is Garen a bad champ or am I just bad
I had someone literally praising me as a "god", because I outplayed his {{champion:24}} as {{champion:86}}. Mainly what I did was not using a single attack during his E and timed my W for when he'd re-activate for the stun, thus taking less damage then he thought I would, reducing the stun Duration by 60% and then instantly counter-attack with Q+E combo and if lvl6, execute him. Garen is pretty tricky to nail vs someone who can poke or displace you, but the real trick to Garen is to time the W to counter the intended duration of that CC and to lower the Damage you'd take from that spell. Overall I win in my experience lane with Garen 9/10 games. And depending on how well the others in my team does, I can take the frontline and put up quite some control in the Team Fights by having 2-3 people affected by the E Armor Shred on top of {{item:3071}} 6 stacks.
Phrase (EUW)
: why is fiddlesticks ult still active when zhonyas is on
When Fiddle have jumped, his Ultimate have already been channeled and successfully cast, why it stays :P
: game freezes shortly before you die
I hold constantly 120 FPS (though capped it due to when it drops from +120 to -100 I get minor spikes, idk why with medium settings), and I experience this annoying little glitch a lot. But I don't get it for half a second, just as I drop to literally around 100 HP and can still go away or with a timed skill duel for a kill and still survive, then my game just freezes up for 3-4 seconds, spams my UI bar with "Can't do that while dead!" and I return with 3-4 seconds gone from my Respawn timer and gray screen and a very, very late announcing of that I was killed ._.
: I got bad news for you buddy, you and your gf aren't special snowflakes. That's just how the game is To get to your problem: One of the reasons you guys are probably matched up against "high silver players" is because you are playing duo. When you play duo the matchmaking system thinks you guys will have an advantage, because you know each other and you can communicate. Another thing is that you have to start somewhere. You start with a clean slate average ELO. After playing a few games your ELO will even out and you will be against players who are more around your skill level. You can't argue that you think "it is unfair that you are against ranked players" when playing ranked. When you play ranked the system thinks that you are ready to play ranked and you understand the game. I practiced a lot in normals before playing ranked so I was sure of my skill level. You can't just dive into ranked and think that the game is going to bend over backwards to fulfill your wishes of being "against unranked players". Sink or swim.
I can agree to that, getting into the game itself when it comes to ranked is a real pain the a**! I have constantly had games where: I've dominated my lane and the game alone. I've had alright early, but fell off late and got carried by my team. Lost my lane hard, but won from the others being able to carry the team and correct what I failed to do. Not always do I manage to catch up in this case. Had my whole team with myself included getting destroyed to the point I've felt like quitting. So overall, Ranked is a roulette of luck. But that doesn't mean you shouldn't stop improving, in games where I failed to win my lane I think about what I could have done better and what I could have builded instead to give myself more survivability against that laner and their team.
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MrVört

Level 42 (EUW)
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