Hydnoras (EUW)
: http://euw.op.gg/summoner/userName=gonahtanugepardi
Hydnoras (EUW)
: Just got an account to diamond by playing teemo mid. Ask me anything :)
Was it this account you're posting with? Are you going with Liandry's+ CDR or what kind of build?
: you know what? i'm goingto say it:
Old Aatrox had this peculiar aggressive Bronze 4 playstyle, where the player goes all in and somehow wins due to the AA healing. It has been hilarious to watch a video of high elo Youtubers play with the Bronze 4 style and getting owned like Bronze 4 players.
Naranjo1 (EUNE)
: VS 2018 : Who do you side with?
You need to understand that both Darius and Garen are going to put their own spin into things. You'll just have to listen to what both sides say and understand that the truth is somewhere in the middle.
: Am I getting Scammed?
The crossed over price is the original price. Then, you get a discount, determined as percentage off. 60% off is 40% of the original price. I se nothing wrong with the prices. What are the red numbers you drew there supposed to be?
: Looking for a good ranged or support for my next purchase
It is better to use a shard for discount when buying a champion. Which champs do you have a shard for?
Sarokh (EUNE)
: All our ranks and MMR will get deleted I think, as they will be forcing us to choose ONE lane and we can only get rank that's representing ONE lane <.< idk what riot is thinking there... also, all division 5s will get removed from the game (there will be only Bronze IV-I) etc
They aren't forcing you to choose one lane, it's just that each role is going to have a separate rank. You'll also play placements for them separately.
mrblackmark (EUNE)
: Ranked in season 9
They determine your low starting point based on your first placement game. During the other 9 placement games, you will gain a lot of LP on wins and losing none on defeat and promoting automatically to next division automatically if you gain enough LP to pass. Thus, if you lose the next 9 placement games, you'll be placed on your low starting point after placements. So, you'll have starting point determination and 9 games of quick climb as your placement. You'll be able to see where you'll get placed if you don't manage to climb further during the placements, but others will see your rank only after your placements are done.
Breakhz (EUNE)
: ye but this build vs tanks..I mean even assasins rush {{item:3047}} and you wont do that mutch dmg.Just some armor and you struggle as adc so hard.
{{champion:222}} {{item:3087}} {{item:3094}} {{item:3031}} {{item:3124}} {{item:3036}} did 1100 DPS on training dummy, which is a bit better than what stormrazor did in place of Lord Dominik's. The dummy does have some armor. You can also do {{champion:222}} {{item:3087}} {{item:3094}} {{item:3031}} {{item:3036}}{{item:3095}} for 995 DPS on dummy if you want to have an improved poke over rageblade. Then there's the option of dropping IE and going for {{champion:222}} {{item:3087}} {{item:3094}}{{item:3095}} {{item:3124}} {{item:3036}} and still do 810 dps on the dummy. Doesn't sound like a good plan DPS-wise. So, what if we wanted a full armor pen build. Let's go with {{champion:222}} {{item:3087}} {{item:3094}} {{item:3031}} {{item:3036}} {{item:3033}} . That's gonna give us 840 DPS on the dummy. I didn't test Lord Dominik's before this and it proved to be effective in DPSing the dummy. As for my previously declared best performing build, {{champion:222}} {{item:3087}} {{item:3094}} {{item:3031}} {{item:3124}} {{item:3095}} does 1080 DPS on the dummy.
Breakhz (EUNE)
: ye but this build vs tanks..I mean even assasins rush {{item:3047}} and you wont do that mutch dmg.Just some armor and you struggle as adc so hard.
I dunno what kind of stats a training dummy has. How much armor does it have? It kinda looks like Teemo.
: Actually, it's not that OP. You only have IE for AD, so at level 18 the ADC will have about 190 AD ? 190 * 340 = 646 dmg per auto, BEFORE reductions. Sice you kind of need boots, you'd have no armour penetration, and would not deal that much to tanks, and even to others AD's (an AD with tabis would have around 100 armour at 18, so you'd effectively deal 343 dmg per auto to them). It's actually less damage than a normal build, before and after 8.11.
Mainly because that is too few AD items. I did some testing with practice dummies, using Varus and Tristana, and found that currently the best DPS build seemed to have a core consisting of {{item:3087}} {{item:3094}} {{item:3031}} {{item:3124}} (you could choose any two zeal items based on your preference) , with {{item:3095}} being the third best option. Currently, IE seems to be the best AD item pick for DPS and I can see ADCs still picking it for DPS builds. The question here is mostly whether you'd want to build three zeal items with IE after that kind of change.
Naranjo1 (EUNE)
: Riot, thank you for killing most of the ADCs
I tested with Varus and Tristana what currently works as DPS build, you could go for {{item:3087}} {{item:3094}} {{item:3031}} {{item:3124}} as your core build (IE before rageblade) then pick the fifth item based on your preferences. For DPS, third most effective DPS item was {{item:3095}}, but you could go for things like {{item:3072}} for life leech sustain or {{item:3508}} for mana management and not lose a huge amount of DPS because of it. So, your fifth item could be either of these, or something else like {{item:3026}} for survival. I also find that it is not a huge deal DPS-wise what two zeal items do you pick among {{item:3087}} {{item:3094}} {{item:3085}} {{item:3046}} . Read their passive descriptions and choose based on those. Runaan's and Phantom Dancer will also give you movement speed, while Shiv and Firecannon give you better poke. For wave clear, going for {{item:3087}} {{item:3085}} might be your best bet. I did the DPS testing against dummies in practice room. I found that Varus did about 1000 DPS against a practice dummy, building {{item:3087}} {{item:3094}} {{item:3031}} {{item:3124}} {{item:3095}} {{item:1001}} . Dropping Rageblade from the build was a bigger deal for Varus than it was for Tristana.
Saibbo (EUW)
: >Finally, I can play Cailtyn like an actual sniper with Stormrazor and not a rapid fire on-hit idiot like Jinx. And lose all the games {{sticker:slayer-pantheon-thumbs}}
I kind of found that rapid fire comment strange on an item that favours 95% or more AS builds.
: IE suggestion (partially refund of the crit damage modifier)
And then you'll {{item:3087}} {{item:3094}} {{item:3046}} {{item:3085}} {{item:3031}} for 340% damage.
ADC Yuumi (EUW)
: Actually happy about the new ADC items.
{{item:3095}} {{item:3094}} {{item:3087}} would give you the full benefit Stormrazor's crit scaling (it wants 60% crit for max benefit) and all the energize perks. As for full crit build adding {{item:3031}} {{item:3006}} {{item:3072}} to the build might work. Other than the initial hit, 7.5% of the damage (15% of the crit half) would be true due to infinity edge. The true damage penetration from infinity edge would increase your damage against a 200 armor target by 7.5%. Alternatively, there could be a mobile stormrazor poke in the form of {{item:3085}} {{item:3046}} {{item:3095}}.
rewredfox (EUW)
: mistake in loot area in lol client
Contact support and see if they can help you to undo your mistake.
leannn (EUW)
: champions price
They lowered the price of Vi to 4800 BE with Pyke release. The new price is already live. Oldest 6300 BE champ gets price lowered to 4800 every new champ release and one 4800 or below champ gets price reduced every third champ release. With Kai'Sa release, that was Nami and Dr. Mundo getting their prices reduced.
EldainSS (EUW)
: WTF have you done to shen???
I suppose Shen just silently gives you the finger to bypass Garen's silence.
: For all of you ARAM-ONLY-ACCOUNT-users
There is still a benefit for using ARAM-only accounts, although it is mitigated. All champs unlocked for ARAM would be better.
: Cant post anywhere else but im level 32
Because it updates after you post here, which you already did.
AxelOxstrna (EUNE)
: All-Random URF- Is it really random?
I see too much Shaco. And always in the red team. Dealing with that constant stream of clones is a pain.
: ARURF Blacklist (Rant)
I just played Udyr in ARURF. He is strong in the mode, but my hand now hurts from spamming the turtle. Then again, it all depends of matchup. CC is pretty hard for Udyr, for example. One game of Udyr being nearly unstoppable, then in another one hard countered by Taric/Leona and CC:ed to death. It all depends of your luck with opponents what champ rocks and what doesn't. In that sense, it's kinda difficult to say who needs to be banned away or not. Also, a fun mode is faster to start without a ban phase.
: i think my acc is bugged? (dont remove, cant post in any other topics cuz acc lvl low)
The account issue solves itself by posting into forums once.
: Will Talon ever take revenge for mister Du Couteau and therefore assasinate millions of people?
I kinda suspect that Mr. du Couteau was the assassin that Quinn killed in her backstory. The Universe page sort of wordlessly implies that by placing Quinn as one of Talon's related champions, along with the du Couteau sisters, Katarina and Cassiopeia.
: From honor 1 to 2
-Behave well so that others will honor you -Always honor a teammate, regardless of how bad a game it was. Usually there should be at least one guy who wasn't toxic. -Don't commit violations so that others don't report you. -Everyone in the team honoring teammates gives extra honor to whole team. -Two non-premades honoring each other is good.
: Im taking Clarity as well on some Mages, and even if I do not, I dont really have to care for mana with Manaflow Band and Tear if I just dont simply cast spells off CD. Then there also never was an equivalent to Clarity as a summoner spell for health (50% max mana + allies get mana). Even while playing against Warmog's champs, I never felt it was such a problem, and even tho I might not sound like it, poke mages and their mana neither. It's just the RNG (or lack thereof because of ARAM accoutns) in champ select, so whatever, sometimes you win, sometimes you lose. Tho now with the removal of Warmogs, I think there is a demand for an ARAM-only item that can fill the spot as a lighter version, like a health item that gives massively increased out of combat base health regen. This would help tanky champs who usually have high base HP5 but not so much mages etc. Think this might be a better passive than the Max Hp regen per second.
This is essentially what Warmog's does in ARAM: https://www.youtube.com/watch?v=5tctrkwD3Hw I put timestamps in the video description to show where the Warmog's heal happens. It's not so horrible in this particular video (It would have been more useful in the 1:50 situation if I hadn't misplayed and died to full enemy team alone. The correct move in that situation is retreat), but in scenarios where your tank takes a lot of damage and your team wins the teamfight, the tank will heal back up quickly and the team is able to push forward, taking better advantage of the Ace and preventing the counter-Ace. As for mages, I did spam spells without care for mana with Tear before it was nerfed. Now I run out of mana if I do that.
BarkBork (EUW)
: Who should I buy?
Do you have shards for all of these? Go for the one you can use the shard discount on.
: Warmogs removed; do they also remove virtually infinite mana for poke mages and marksmen?
They did nerf the infinite mana of mages with the Tear of Goddess nerfs. Now you're going to run out of mana if you just blast away aggressively with just the tear equipped. I'm taking Clarity on mages to refill those mana bars these days. Before tear nerf, you could blast away with the spells and not care about mana after getting your tear, more or less. Now you're going to run out of mana if you just blast and don't care. Now it's the same with health refills, the worst offender, Warmogs, got removed. Tear deserved its nerf, and Warmogs its removal.
: Hello @MadEclair Hm. I'm not sure do I know Urgot. But anyways, I'll note that. It seems like Kai'sa is harder to play with than Caitlyn, so I might try playing with her in my later games. Thank you so much for your response. <3
{{champion:6}} is Urgot.
: I lose more LP than I get from wins.
If you're Silver 1 with Gold 5 MMR, then you gain more LP from wins than you lose from losses or are pretty close to even. If you lose more than you win, then your MMR is actually below your division's average. Your MMR is not what op.gg thinks it is.
: Mf q cheese
MF Q is a point-and-click ability, not a skill shot. The minion was alive when MF shot at it with the Q. There's a dangerous cone-shaped area behind target. The shot can ricochet into you if you stand inside the cone.
Listen some calming and relaxing music while you play. I listened this during ARAM session today: https://www.youtube.com/watch?v=Sg-ucNFd_0s You'll play better when you're calm.
: 18% win rate non toxic Riven main, looking for tips to stop getting reported by teammates
Don't gift enemy team the first blood. First blood gives extra gold for enemy teammates. Search Youtube for how to play guides.
: i need a op summoner name for vayne main on euw server pls i gift the winner :O
You could main Vel'Koz instead and call the summoner "Eye take the Blue Buff" For Vayne, maybe "Nobody expects the Demacian Inquisition"
: Which is the better option?
You can look at the models at Lolking: http://www.lolking.net/models?champion=69&skin=4 This links the Cassiopeia one, but you can change to any skin you like. Skins are cosmetic and the whole thing is up to personal preference.
: Does anyone got any fun off-meta builds to suggest?
Full AP Nasus mid. Skill order E > W > Q. You do damage with your E poke, not depending on gathering Q stacks. E gives you a good wave clear and your roaming ganks consist of slapping people with your E. Double tear Ezreal, building the {{item:3004}} {{item:3025}} {{item:3003}} combo together with other useful Ezreal items. Dunno if that can be considered off meta in any way, though. Anklespankin featuring the AP Nasus build: https://www.youtube.com/watch?v=xNddYtGlB3w Double tear Ezreal: https://www.youtube.com/watch?v=JjmbFT5eqx0 Also, I've been wondering about doing something like {{champion:51}} {{item:3008}} {{item:3025}} {{item:3031}} {{item:3085}} {{item:3072}} {{item:3006}} as poke build in ARAM, since I have had hard time surviving with Caitlyn to shoot any longer series of shots, since Cait tends to get focused hard. {{item:3156}} is also worth consideration if magic damage causes issues. Maybe something like Q+AA combo, or place trap + AA (does that work to trigger the {{item:3025}} passive?).
Arcade Lulu (EUNE)
: ''Each champion has to be unique'' *cough* over 10 girl champs with the almost exactly same body type. That's what i call unique, yes very 'unique'. She doesn't need to fight with her weight. I literally just want a girl champion that isn't all skin and bones
If you literally just want a girl champion that isn't all skin and bones, there's Illaoi.
: Annie speedy build
{{item:3100}} would also give you a combination of speed, AP and CDR. How's your mana with that kind of build? You could build {{item:3070}} and upgrade it later to {{item:3003}} to avoid running out of mana with such a high CDR build.
: Jhin guide?
Here you go: https://www.reddit.com/r/leagueoflegends/comments/8d7hjb/a_complete_guide_to_jhin_updated_for_season_8_by/
: Info New support champion 2018
Could this be a bald Draven holding his blades crossed across his chest?
SkaiBlade (EUW)
: I actually wish there were missions to gather Orange Essence. Because that would really add a lot to the value of mission rewards, because for people who play a lot, Orange Essence is actually the only "rare" currency. Then add a lot more missions, maybe related to factions or champions or playstyle. A nice system would be to have 5 missions tailored for certain roles, for example: Marksmen missions: 1. Get 20 kills 2. Get 1 Triple Kill - OR - Get 2 Double Kills 3. Deal over 40k damage to champions in one game 4. Get 180 CS in one game 5. Get to over 200 AD - OR - Get 100% Crit Chance Supports missions: 1. Get 20 assists 2. Heal for 2000 HP - OR - Shield allies for 4000 HP 3. Get a vision score of 30 or better 4. Place 3 control wards in one game 5. Use Oracle Alteration 5 times and also five for each of the other roles and playstyles (Tanks, Jungle, Mages, Assassins) Then, have them appear one after another. The 1st yields 10 OE, the 2nd 15, the 3rd 20 and so on. That is, if you complete all five, you get 10+15+20+25+30 = 100 OE. You have 7 days, then they reset. So you have 6x5 = 30 missions per week, for a total of 600 Orange Essence if you complete ALL 30 of them, which will automatically lead you through a wide range of champions and playstyles.
I'm all for more missions, but they should be designed in a way that do not alter the way how you play the game. The problem with kill missions is this: -People will greed for more kills and play poorly as a result. "Kill stealing" may also become a cause for toxicity. Task should be kills or assists if you must have a kill-related task. You mention that "get Pentakill" is bad design, but double kill and triple kill can also have similar problems. I suppose they are fine if they are completed as a team and don't require your own kill streak. But it is likely that they too will result to risky play to get completed. I would also suggest not having role specific missions, since people will dodge queue more likely if they don't get the role they wanted to grind quests on. Typically, you'd want the kind of missions like "earn A XP in any number of games", "destroy B towers with your team in any number of games", Win D games", "Last hit E Minions over any amount of games" or "Play C amount of games". The missions should be something that are completed by playing the game normally, without adjusting your playstyle. For example, if there is a mission to kill Baron, then that will result to multiple bad Baron calls, since people will be tryharding for the Baron kill instead of the win. As I see it, kill minions type of missions encourage you to play Summoner's Rift, while kill champions type of missions encourages you to play ARAM.
Omblondra (EUNE)
: My bro is lvl 20 and all he got so far is 6k BE. How can he get 20 good champs to play ranked on lvl 30? more likely on lvl 50-60
I'm level 44 and have 25 champs. 1. Buy all 450 BE champs that you have a shard for, using the shard as a discount. 2. Free Tristana and Alistar from Free Swag content. That's 5 champs owned already. 3. Gather shards as you level up and try which champs in free rotation you like. Buy the champs you like if you have their shard, using the shard for discount. Do not sell your only shard for a champ you don't own. My list of champs owned: {{champion:32}} {{champion:1}} {{champion:22}} {{champion:12}} {{champion:63}} {{champion:51}} {{champion:36}} {{champion:81}} {{champion:86}} {{champion:40}} {{champion:24}} {{champion:10}} {{champion:99}} {{champion:21}} {{champion:82}} {{champion:25}} {{champion:75}} {{champion:20}} {{champion:78}} {{champion:16}} {{champion:18}} {{champion:23}} {{champion:110}} {{champion:19}} {{champion:5}} I admit that the January 50% off BE discounts helped. The six champs bought with discount were {{champion:21}} {{champion:25}} {{champion:75}} {{champion:99}} {{champion:40}} {{champion:5}}
: I just logged on EUNE, played a game on my account there. I selected Janna. Enemy Akali "WOW Janna it must be so hard to press E"
It can be surprisingly hard with some teams, or at least it is with Lux W, which is a skill shot. If the enemy Akali said that, it means you were doing something right. The hard part with Janna E is mainly the timing: reading the game and knowing when to cast it.
lbpetersen (EUNE)
: Am i the only one to have never aquired a single gemstone?
No, you are not the only one. As for free chests, you'll get one per week if you're good enough to S. Once per 50 chests is like a gemstone once a year, assuming that you consistently open chests every week. Then you'll have the free guaranteed gemstones every 50 levels, starting at level 150 and then every 25 levels starting at level 400. http://leagueoflegends.wikia.com/wiki/Hextech_Crafting The droprate of gemstones is just 3.6% and that bad luck protection ups that to 4% total, so you should get about 2 gemstones per 50 chests on average.
Hansiman (EUNE)
: The new system is still allowing you to unlock champions faster than the old system. You can either upgrade shards you get for a 20% discount on the full champ value, or you can disenchant the shard and spend the BE on champs you want to unlock. Once you hit level 30, each level will give you a capsule that holds shards worth at very least 810BE. Certain milestone levels will have higher rewards. --- In the old system, you had to purchase runes. This took a huge chunk of the BE an account would have by the time they hit 30.
No, Hans, you get either 40% off the price (you pay 60% of the price plus the shard) when you upgrade the shard into the champion or 20% of the price as BE when you disenchant the shard.
Talk Dirty (EUNE)
: is this evelynn voice ?
She doesn't seem to list voice of Evelynn as part of her credentials. It would be smart thing to list it if she actually was Evelynn's voice actor. League is pretty big after all.
Snowbrand (EUW)
: Yes, that would be nice. But is it possible?
It is very difficult to get it right, but that should be the balancing goal. The "tank meta" or "ADC meta" becomes a thing when you're just a bit off with the balance.
Tarolock (EUNE)
: i hope its an amplified lulu or lux laugh so you wont post ideas like this next time {{sticker:zombie-brand-mindblown}} if the minion that dies is in the same screen as you you will get xp
How about One for All - Three Luxes simultaneously laughing at your team and taunting you in front of your base towers when they could just end. But instead, the Luxes are so confident that they think they can afford your team to respawn. And when you go to defend - three Final Sparks in the face.
: I'm often the lowest rank in my (normal) games. Why is this?
Normal games have separate MMR from Ranked.
Arcade Lulu (EUNE)
: i'm starting to understand why people lose interest in league
They could make first blood be just another kill instead of something special. Same for first tower being just another tower.
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