BlinDeex (EUNE)
: lmao simple answer - do good enough for S and you will get it, you need to feel like you 1v9 running through lanes to clear/push soloing dragon or two catch enemies out with vision do couple sick outplays for shutdowns etc. for me grade system is perfect you will never get S if you dont deserve it, if you just sit back and dont go alpha on enemies you can even be 30/0 with those last hitted beta kills you wont get S.
Pxerkza (EUNE)
: you aren't sacrificing farm to make a play you straight up messing up csing dying too much and losing waves and not properly moving around the map and thus losing said cs to minions and towers everyone should easily have 100 cs at 10-12 minutes regardless of countered or not if you have less 2 things happened you miss a lot of cs you can get you got ganked if you got ganked then you didn't have good viison control foresight or you over extended carelessly ie having high cs means you played well if you have low cs it means you played bad even if you are 20/2 yes you might win the game but how often do you think you can go 20/2 instead of getting 8cs/min? i feel the latter is far easier to achieve and will lead on average to a lot more wins
we already have rank system evaluating on how well do you statistically play. there's no point on evaluating a single game success by one single meta factor that does not straightforwardly say anything of what did you actually do to win the objectives in the game. it shouldn't be focused on the meta play, but instead measure straightforwardly your success on solo kills, teamfights, objective victories and takedowns/assists, wards, cc and so on. because if you win a game because of you, there's no reason to claim that you did any other than very well, nor to say that you didn't do that good because you missed farm even though you won the game for your team.
Pxerkza (EUNE)
: you aren't sacrificing farm to make a play you straight up messing up csing dying too much and losing waves and not properly moving around the map and thus losing said cs to minions and towers everyone should easily have 100 cs at 10-12 minutes regardless of countered or not if you have less 2 things happened you miss a lot of cs you can get you got ganked if you got ganked then you didn't have good viison control foresight or you over extended carelessly ie having high cs means you played well if you have low cs it means you played bad even if you are 20/2 yes you might win the game but how often do you think you can go 20/2 instead of getting 8cs/min? i feel the latter is far easier to achieve and will lead on average to a lot more wins
I didn't know we were talking about a playstyle that would carry you to diamond and above. I guarantee you that the champion grade system does reward every kind of iron shitplay all the time with S grades, like the poppy support i mentioned one of the discussions here. and you will get an easy S with champion like yasuo or MF (me included) with very average play with similar stats that i have with viktor. and both of those champs clear waves easily. also i don't like you claiming just by watching cs that i don't move properly around the map - definitely i dont do it on high elo level but thats not what they expect on any champion anyways - like said: if i can finish the game quicker by killing the enemy and pushing mid instead of running around everywhere farming i will certainly do it and it has paid off - everywhere but the champion grade.
tulcis (EUW)
: yes, that would be cool. I would make a bit different though. You are seeing only what your vision allows. Means: - other minions and players of your team does not grant vision on your map. - if you have an ability that temporally grants vision it grants it only to you. - a support on the bushes does not grant vision of the bushes to the adc - you are allowed to place wards, however they only grant vison to you - there is a minimap however the vision is again only around you. that would be fun to try
sounds mostly like what i was after as well. it would be interesting with personal minimap and wards as well, though i wouldn't add even them to the game. personal spells such as ashe's E granting vision personally would remove the need to rework champions specifically to this game mode, thumbs up to this!
: > [{quoted}](name=Mustamaa,realm=EUW,application-id=39gqIYVI,discussion-id=lPq6ERP2,comment-id=0002000000000000,timestamp=2019-10-26T13:46:28.431+0000) > > let me quote my comment from this thread: > > "of course they don't. it's meta having a good cs, meaning that generally and when done properly it will give you an advantage that will lead into more games won. but the grade is based on your success on the individual game, which isn't based on probabilities or statistical success, but directly on how you play and adapt on the individual situation of the individual game. sometimes it's beneficial to sacrifice farm for a greater victory, and sometimes you can create better situations by using your brain instead of currency. not to forget that killing a player is denying his farm, so if your team manages to keep the enemy team under enough pressure, you will need less money because they will get less farm and also have less money." You can just turn around this statement and argue that KDA doesn't matter at all and it's the CS that's most important. So I don't really see where this argument is supposed to go. > [{quoted}](name=Mustamaa,realm=EUW,application-id=39gqIYVI,discussion-id=lPq6ERP2,comment-id=0002000000000000,timestamp=2019-10-26T13:46:28.431+0000) > > and as a mage It's most often expected that i won't split push, but rather fight for my team in the team fight. There is a huge difference between split pushing and picking up waves. Your CS basically reflects that you fail at picking up waves. As I already said, the Marks are in reference to what average Victor players do. So you do worse than average Victor players overall and that's why ou don't get an S. Other Victor player manage to not only assist in Teamfights and get kills, but still collect their waves and get a lot of farm. > [{quoted}](name=Mustamaa,realm=EUW,application-id=39gqIYVI,discussion-id=lPq6ERP2,comment-id=0002000000000000,timestamp=2019-10-26T13:46:28.431+0000) > > I need to save lets say 50% of my E and Q to the fight, which harms my farming even more, but at the same time I do what's my main purpose in the battlefield: to cc, and do heavy aoe damage for my team. What are you even talking about here. Your E and Q aren't ultimate abilities with minute long cooldown. This is not a team deathmatch game with constant fighting. You laser down a wave midgame and there is pretty much no reason to fight then. Victor is a hyperscaling champion and farming is really, really important. > [{quoted}](name=Mustamaa,realm=EUW,application-id=39gqIYVI,discussion-id=lPq6ERP2,comment-id=0002000000000000,timestamp=2019-10-26T13:46:28.431+0000) > > this is why we win so often. You only play normals and players are usually bronze or sub level 30 so this doesn't really mean anything. > [{quoted}](name=Mustamaa,realm=EUW,application-id=39gqIYVI,discussion-id=lPq6ERP2,comment-id=0002000000000000,timestamp=2019-10-26T13:46:28.431+0000) > > please explain to me what is wrong with my thinking here, taking into account that i've won so many games for my team with this mindset. The problem is that you do not understand the concept of picking up waves and the fact that League is not a teamdeathmatch simulator. You don't just randomly fight all the time. You only fight for reasonable objectives, you don't just randomly group as 5 an try to siege down a tower unless your entire team is already giga fed. I mean these strats might work for the bronze opponents you face but try this in a gold game and you will get crushed. Idk if you ever watch pro games or high elo streamers but none of them have that mindset and you will always see them getting their farm.
> [{quoted}](name=Bananenschnder,realm=EUW,application-id=39gqIYVI,discussion-id=lPq6ERP2,comment-id=00020000000000000000,timestamp=2019-10-26T15:29:23.112+0000) > > You can just turn around this statement and argue that KDA doesn't matter at all and it's the CS that's most important. So I don't really see where this argument is supposed to go. no you can't. meanwhile the primary objective isn't killing the enemy players, you are practically always forced to kill them in order to take down objectives for your team. suppose you have enough fed tank, theoretically you don't even need to push lanes because your tank could just take all the turret damage and push to the nexus. there's a major difference between killing opponents that do fight back and of who don't. > There is a huge difference between split pushing and picking up waves. Your CS basically reflects that you fail at picking up waves. By split pushing in this context I meant any moment when one player splits from the group to another lane - whether it to be picking a single wave or pick a whole tower. you can't do this regardless of the situation. if the fight is on, you don't split from the group to do anything if you are a mage. if the enemy's down, it's situational whether you should push one or more lanes, or split to baron/dragon and tower. > As I already said, the Marks are in reference to what average Victor players do. So you do worse than average Victor players overall and that's why ou don't get an S. Other Victor player manage to not only assist in Teamfights and get kills, but still collect their waves and get a lot of farm. as mentioned, average viktors usually play at high elo games. it's not only that they play viktor better, but also their enemies are better, so they need to adapt into that. it's not that you just mechanically farm more to win higher elo games, but you adapt into different kind of game than you would do in bronze/iron, and that forces you to play differently. > What are you even talking about here. Your E and Q aren't ultimate abilities with minute long cooldown. This is not a team deathmatch game with constant fighting. You laser down a wave midgame and there is pretty much no reason to fight then. > Victor is a hyperscaling champion and farming is really, really important. as long as I'm supposed to lay E on any second, i don't waste it on farm. I'm also forced to save it occasionally because Viktor doesn't build that much mana so i can't spam E forever without running oom. > You only play normals and players are usually bronze or sub level 30 so this doesn't really mean anything. again, you adapt to the environment. it doesn't mean that challengers should change their viktor playstyle lmao, but I bet if a challenger would smurf in bronze 4 and be able to finish the game faster with less farming because his enemies don't know viktor and are easy enough to win, he'd choose it as well. > The problem is that you do not understand the concept of picking up waves and the fact that League is not a teamdeathmatch simulator. You don't just randomly fight all the time. You only fight for reasonable objectives, you don't just randomly group as 5 an try to siege down a tower unless your entire team is already giga fed. I mean these strats might work for the bronze opponents you face but try this in a gold game and you will get crushed. > > Idk if you ever watch pro games or high elo streamers but none of them have that mindset and you will always see them getting their farm. I do understand it - you for some reason seem to interpret me as if i would ignore farm in every situation. that's ur problem, not mine. I play for the situation and if i find it's more efficient to push the %%%% out of mid rather than farm camps/waves i certainly do it.
: > [{quoted}](name=Mustamaa,realm=EUW,application-id=39gqIYVI,discussion-id=lPq6ERP2,comment-id=00020000,timestamp=2019-10-25T14:24:25.228+0000) > > but whats with that low farm? purpose for a mage in the game is to CC and to deal tons of damage - not to clear minions. obviously you should keep your economy at good balance to deal the most damage you can, but I don't think farming should mean anything more really. If you are the top damage dealer, top killer, win fights for your team, win objectives for your team and don't die it should be all good. obviously i farm as much as possible, but as a mage who don't build lots of mana I can't waste all my mana on farming alone - that would count as very bad team play. nor should i ever leave a teamfight to farm another lane. Err... I feel like you have some severe misconceptions about how to play this game. To keep it short: The rating is based on average performance on the champion you play. So you probably farm a lot less than other Victor players; you often get like 5 CS/min which is really REALLY poor on a champion who is so strong at waveclearing. It's an integral part of Victor's strength that he can wave clear with ease to stall games. If you pick Victor, *you are expected to kill a lot of minions*. Clearing minions is absolutely key to this game and a kill is worth about 15 CS. If you have 5 Cs/min instead of 8 CS/Min in a 40 minute game you have basically missed out on 8 (!!) kills worth of gold and a lot more of XP. XP is also pretty important because a level is worth 500-600 Gold of base stats (depending on the champ you play) without taking into account the addiitonal stat point which gives an additional damage boost of around 300-500 Gold. So not picking up waves properly and losing on XP can put you several kills behind without you even noticing it. None of this is taking into account the pressure you generate by pushing out a wave mid to late game. You regularly get giga-fed in the kills deparment and still have no significant XP lead relative to your team which is really bad.
let me quote my comment from this thread: "of course they don't. it's meta having a good cs, meaning that generally and when done properly it will give you an advantage that will lead into more games won. but the grade is based on your success on the individual game, which isn't based on probabilities or statistical success, but directly on how you play and adapt on the individual situation of the individual game. sometimes it's beneficial to sacrifice farm for a greater victory, and sometimes you can create better situations by using your brain instead of currency. not to forget that killing a player is denying his farm, so if your team manages to keep the enemy team under enough pressure, you will need less money because they will get less farm and also have less money." most of my games i've played recently have turned out very 5v5 focused after the early game, meaning that there are 4 players aside of me pushing one lane. that obviously means that I only get a portion of the farm on one lane, and as a mage It's most often expected that i won't split push, but rather fight for my team in the team fight. I need to save lets say 50% of my E and Q to the fight, which harms my farming even more, but at the same time I do what's my main purpose in the battlefield: to cc, and do heavy aoe damage for my team. this is why we win so often. I would hate myself for not giving my W and my incredible burst aoe damage to my team just for pushing some lane alone, causing my team to get rekt 4v5 without their top damage dealer and cc that has the potential to turn even underdog situations to our victory. please explain to me what is wrong with my thinking here, taking into account that i've won so many games for my team with this mindset. maybe the mechanics are differently focused on higher elo, but good playing is adapting to the situation over whats generally good in the meta. meta wins statistically more games, but every single game are individual and are composed of such vast amount of factors and nyances that you simply cannot judge them by looking at some meta statistics only.
: As always...low CS score. High CS mean that you are doing what you should to win the game: push objectives. Conversely, spending most of your time chasing for kills because you happen to be facing a team of morons that you can kill over and over, does not really aomunt to what is perceived as good or professional plays. Also i don't think i ever got a S with more than 3 deaths. 4 may be too much already.
You've never played a game which after laning phase revolves mostly around teamfights? you must be low on elo. ps. just yesterday some dummy got S with poppy support with 5/0/5 stats with 65 cs, (i got B for 5/1/1 with 98 cs which is reasonable) ending around 20min. all he was doing was stealing kills lmao. the system isn't just stupid - it actually rewards supports for stealing kills.
Pxerkza (EUNE)
: well that cs/min means a lot it means pressure it means vision control it means map activity it means econ generation pro players don't go for 10cs/min because it looks nice on the score board you know
of course they don't. it's meta having a good cs, meaning that generally and when done properly it will give you an advantage that will lead into more games won. but the grade is based on your success on the individual game, which isn't based on probabilities or statistical success, but directly on how you play and adapt on the individual situation of the individual game. sometimes it's beneficial to sacrifice farm for a greater victory, and sometimes you can create better situations by using your brain instead of currency. not to forget that killing a player is denying his farm, so if your team manages to keep the enemy team under enough pressure, you will need less money because they will get less farm and also have less money.
Rioter Comments
Pxerkza (EUNE)
: it doesn't matter if you are amongst the highest farmers you need to be statistically high on farm numbers if your whole team has 80cs @20 and you have 100cs @20 you still are terrible
If you do well you should get S. farming is meta, and it wins you statistically more games, but on an individual game it doesn't mean a thing as long as you win your enemy and win the game for your team.
Pxerkza (EUNE)
: the easiest way to get an S- or an S with any champion is to have high cs numbers 8cs/min nearly guarantees S- alone
so the system rewards you for farming instead of a good play. that's not very good system.
: Vision score - 0 Farm - 0 Roaming probably - 0 Objectives - 0 You only have KDA nothing more and to get a S you need more of just KDA
> [{quoted}](name=Kitty Girl,realm=EUW,application-id=39gqIYVI,discussion-id=lPq6ERP2,comment-id=0001,timestamp=2019-10-25T13:58:19.018+0000) > > Vision score - 0 > Farm - 0 > Roaming probably - 0 > Objectives - 0 > > You only have KDA nothing more and to get a S you need more of just KDA Since I almost every time dominate my lane, I roam alot. I should definitely buy more vision, that's for sure. farm should be enough since this isn't a farming simulator so all i need is a good economy - not economy over the objectives. As a mage, I rarely last hit the tower or dragon/baron. I do however participate in tower takedowns and dragons/barons, and win the teamfights to win the objectives.
: Looking at the game with Swain suppport: - Low farm (you are compared to other Victors, not to your team and Victor normally has a high farm) - You are not really contributing to the vision. You just had 2 control wards in a 34 minute game. Basically buy at least one control ward every time you go back. And if the enemy never touches it - it is most likely on a useless position. - Even though you had 15 kills and 11 assists, it is still less than 50% KP. - I don't know about your objective paricipation, but it could also be not optimal. Also you just had 2 games in such a stomp. Also you had 4 deaths. It is not bad, but also not optimal. Quite often you die less as a Victor. The other game (you were on the red side): - Again just 2 control wards - low farm Also some overall points: If you stomp the enemy, it is really easy to get good stats - therefore you need even better stats in a stomp than in a normal game. (at least that is what it feels for me) As both games are stomps and Victor always gets good stats in stomps, you will need REALLY good stats. Also your farm is always really low. Just as an example: A friend of mine has more than 200 farm in a 30 minute loss or nearly 170 in a 28 minute defeat. (and it is harder to get good farm if you loose) So he got WAY more farm than you in a defeat. To get an S, you need to be one of the best, so you should get more than a loosing Victor.
> [{quoted}](name=Gnominator,realm=EUW,application-id=39gqIYVI,discussion-id=lPq6ERP2,comment-id=0002,timestamp=2019-10-25T14:14:48.881+0000) > > Looking at the game with Swain suppport: > - Low farm (you are compared to other Victors, not to your team and Victor normally has a high farm) > - You are not really contributing to the vision. You just had 2 control wards in a 34 minute game. Basically buy at least one control ward every time you go back. And if the enemy never touches it - it is most likely on a useless position. > - Even though you had 15 kills and 11 assists, it is still less than 50% KP. > - I don't know about your objective paricipation, but it could also be not optimal. Also you just had 2 games in such a stomp. > > Also you had 4 deaths. It is not bad, but also not optimal. Quite often you die less as a Victor. > > The other game (you were on the red side): > - Again just 2 control wards > - low farm > > Also some overall points: > If you stomp the enemy, it is really easy to get good stats - therefore you need even better stats in a stomp than in a normal game. (at least that is what it feels for me) > As both games are stomps and Victor always gets good stats in stomps, you will need REALLY good stats. > Also your farm is always really low. Just as an example: A friend of mine has more than 200 farm in a 30 minute loss or nearly 170 in a 28 minute defeat. (and it is harder to get good farm if you loose) > So he got WAY more farm than you in a defeat. To get an S, you need to be one of the best, so you should get more than a loosing Victor. control wards check. that i shouldn't ignore that much. but whats with that low farm? purpose for a mage in the game is to CC and to deal tons of damage - not to clear minions. obviously you should keep your economy at good balance to deal the most damage you can, but I don't think farming should mean anything more really. If you are the top damage dealer, top killer, win fights for your team, win objectives for your team and don't die it should be all good. obviously i farm as much as possible, but as a mage who don't build lots of mana I can't waste all my mana on farming alone - that would count as very bad team play. nor should i ever leave a teamfight to farm another lane.
Shamose (EUW)
: Farm more. a lot more.
> [{quoted}](name=Shamose,realm=EUW,application-id=39gqIYVI,discussion-id=lPq6ERP2,comment-id=0000,timestamp=2019-10-25T13:47:50.505+0000) > > Farm more. a lot more. You're kidding, right? I'd understand if i had fallen under 100 farm, but since i'm always amongst the top farmers as well that makes no sense. Especially since you don't win the games by farming, so just having your economy on balance should be all you need.
Rioter Comments
: So like If I am an amazing Garen (Q E then R {{summoner:14}} ), but I cannot CS at all with the champion, do I deserve an S rating?
does ignoring farming beyond certain point mean that you cannot farm? I main Viktor, and oh how often I have played a game where I lose the lane to hard counters and leave the laning phase with like 80 farm, and after that the game just keeps revolving over team fights and straightforward pushing. I only use my spells to farming when the enemy team is down and the game finishes in 45 minutes with me maybe 110-150 farm, but in every single fight it was my smart play with W and R, flash utilization, my poke with my E and my one shot adc with Q and E that won the fights for our team. do you really say that I cannot farm with viktor if i simply decide to focus the objectives instead of wasting my precious mana to the farming when there's a little opening for it? farming is optional as long as you can manage your economy compared to your enemy team somehow. forcing your farm up can even be very damaging to your team. most often you will need good farm, but only the results matter. if you do well, you do well. if you play smart and win the game for your team, you did %%%%ing good.
JustClone (EUNE)
: you can lose your S- by not fighting enough. By not warding enough. By not doing enough dmg to objectives. Etc... This does not mean that there is a focus on something specific. CS IN PARTICULAR.
cs in the end is completely secondary - in theory you could win a game without your whole team touching a single minion in the game. practically it does hold a useful value because it offers you good money, but it's just VERY useful - you cannot estimate player's skill with a champion through it. you could argue that "focus" is a wrong term here, but it doesn't change the fact that just demanding good enough cs to rate someone S- or greater is taking treating secondary objectives primary.
JustClone (EUNE)
: I am not sure that it is "focused" on cs. It takes it under consideration, but overall it is not the deciding factor.
it's focused enough if you can lose your S- or greater by not farming enough.
: Well cs say a lot about the laning skill of a player so it belongs into the rating.
You shouldn't measure your skill with the champ by the early game alone, especially since on this phase your outcome is more dependent on counter picking than skill. where the real talent comes into play here is on how well did you manage to counter your underdog situation by good play with your jungler and roaming. but most importantly, you can fail at lane and still carry the game later on. when evaluating someone's skill, you should use only reliable factors rather than make assumptions based on secondary statistics. you can be the hero of a game even if you do something bad, but you won't be the hero if you lose the game no matter how much farm you got. they should say this at the loading screen actually.
Rioter Comments
: > [{quoted}](name=Mustamaa,realm=EUW,application-id=Mpd1UjGe,discussion-id=E1YAo0wz,comment-id=00020000000000000000000000000000,timestamp=2019-09-28T07:51:56.038+0000) > > nothing will ever change better if people keep killing the conversation by assuming that the best things are already being done. this doesn't mean that every suggestion you hear should be accepted, but if you can't even discuss about things to improve them, then you can only blame yourself for shit being shit. this applies to everything - not just lol or this specific case. try being the one with the brain for once. Ok but i quote you material about the topic at hand, to kinda save you from the burden of looking for it yourself, and you question it on the basis that "it talks about one player only" (to say the least). I don't understand how any kind of good discussion can start like this, it's not like i'm supposed to argue about with you about every single word or everything else that sounds wrong to you (like on the fact that "Blizzard is obviously not doing things good so everything they do has the chance of being wrong"). If you think your suggestion is good, ok, maybe it is. {{sticker:zombie-brand-clap}}
why are you here then? just quoting something that doesn't have any real value and then going tantrum doesn't stand a very good reason to comment in the first place.
: > [{quoted}](name=Mustamaa,realm=EUW,application-id=Mpd1UjGe,discussion-id=E1YAo0wz,comment-id=000200000000000000000000,timestamp=2019-09-27T21:06:34.861+0000) > > well as a former retail wow player i know just how bad judgements blizzard can make on their decisions. if you know how bad it was, you know what i mean. if this quote you gave was really a quote from a blizzard employee then you see how they actually underline just one bad experience from a player to support their decision to take down the blocking system. i asked if you know how the system exactly worked because you could easily make it wrong and really cause trouble with it. if you dont know it's fine, but please don't pull that authority card on me. What card man? I told you. I DEFINETELY think that you know better about Blizzard's games that their own creators who are working on them since the nineties. And they DEFINETELY brought down the "avoid a player" system for the sake of ONE player and not because the system was destroying matchmaking as a whole. I trust you so much about that i won't even search for mroe stuff about that. I don't want for someone to read them sideways and try to disprove your cleverness. You really don't deserve it. {{sticker:zombie-brand-clap}}
nothing will ever change better if people keep killing the conversation by assuming that the best things are already being done. this doesn't mean that every suggestion you hear should be accepted, but if you can't even discuss about things to improve them, then you can only blame yourself for shit being shit. this applies to everything - not just lol or this specific case. try being the one with the brain for once.
: > [{quoted}](name=Mustamaa,realm=EUW,application-id=Mpd1UjGe,discussion-id=E1YAo0wz,comment-id=0002000000000000,timestamp=2019-09-27T15:46:39.644+0000) > > Did OW had it so that you could also ban enemy players? it sounds like it did. if you could only ban summoners directly in game while teamed up (and not via search summoner method), and only from your own team i really doubt that it would escalate to that. > > and also keep in mind that you are quoting one single player, which no way reflects the average wait times for a game. Yeah, man. Right. I'm sure those fools from the Blizzard overreacted while you obviously know better than them. I really believe so. Trust me.
well as a former retail wow player i know just how bad judgements blizzard can make on their decisions. if you know how bad it was, you know what i mean. if this quote you gave was really a quote from a blizzard employee then you see how they actually underline just one bad experience from a player to support their decision to take down the blocking system. i asked if you know how the system exactly worked because you could easily make it wrong and really cause trouble with it. if you dont know it's fine, but please don't pull that authority card on me.
: Due to social dynamics of the in-crowd needing a black sheep to give them justification in their cohesion, a hence an unjust cause to persecute a minority; you're proposed system may not be as impartial as you expect. Similar how a 3 or 4 stack group can mass report a single player all because they refuse to switch role, or do not follow up on their risky dive, of the pre-made.
group dynamics apply in a single game based on single game performance - even if you'd get banned by 4 players for playing bad/being toxic it could only ever escalate into an actual problem for you if you'd always play/act like that, and being banned by 4 players in a game of tens of millions of players doesn't mean a thing.
Jesi Oni (EUNE)
: Its not isolating... Its selecting. Eventually I would have teams full of smurfs and pros at the cost of long queue. If they would not block ME ofcourse~ because that would be a fun web of "X cant play with Y because Z blocked Y and Y cant play with any other random letter"
you are assuming that everyone would be banning everyone for any reason. I don't see why it would go like that. I VERY rarely find myself cursing someone so bad i wish i could block him for good. everyone has bad days, both in skill and in temper. me included. I almost single handedly bite my tongue if i want to shit on someone, and if someone shits on me i either ignore his comments or use the ignore button. And i've never found someone to be so good i would not want to play against him again.
: > [{quoted}](name=Zuptra,realm=EUW,application-id=Mpd1UjGe,discussion-id=E1YAo0wz,comment-id=00020000,timestamp=2019-09-27T14:35:04.506+0000) > > Ow still got it June 2016 https://www.eurogamer.net/articles/2016-06-21-overwatch-will-remove-the-avoid-this-player-option **"We recently realized that 'Avoid this player' was wreaking havoc on matchmaking," Kaplan stated in a recent forum post. "One of the best Widowmaker players in the world complained to us about long queue times. We looked into it and found that hundreds of other players had avoided him (he's a nice guy - they avoided him because they did not want to play against him, not because of misbehaviour). The end result was that it took him an extremely long time to find a match. The worst part was, by the time he finally got a match, he had been waiting so long that the system had 'opened up' to lower skill players. Now one of the best Widowmaker players was facing off against players at a lower skill level."** **"As a result, we've disabled the Avoid system (the UI will go away in an upcoming patch). The system was designed with the best intent. But the results were pretty disastrous."**
Did OW had it so that you could also ban enemy players? it sounds like it did. if you could only ban summoners directly in game while teamed up (and not via search summoner method), and only from your own team i really doubt that it would escalate to that. and also keep in mind that you are quoting one single player, which no way reflects the average wait times for a game.
Jesi Oni (EUNE)
: Ok... Then block everyone that had negative KDA {{sticker:slayer-pantheon-thumbs}}
whats the problem? if u wanna isolate yourself from the others, then only one that loses is you. you can't block anyone from anyone else after all. the only way i could see anyone losing anything in this system is if they are toxic all the time/never learn the game and therefore would be blocked by large amounts of players.
Jesi Oni (EUNE)
: Because I would block anyone that kicked my ass? Because I would block anyone that sucked ass in my team? Play Bottom: Block bad Support Block good ADC Profit
don't know if this was a joke, but i think you should only be able to block people on your own team, and you could be matched against the players you ignored in the future.
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Shamose (EUW)
: That already happens though.
neither actually does. or at least i have experienced both issues in past 2 days i've been playing. just yesterday a surrender vote with 4 agreeing failed because the last person was afk, and just an hour ago the client (again) froze on the decline game screen until everyone had either agreed or declined (or that's how it seemed to be) maybe they're both bugs that happen sometimes, i don't know, but they definitely happen alot at least on me.
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Mustamaa

Level 72 (EUW)
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