ShacoOrTaco (EUNE)
: Newbie tutorial
or maybe, just maybe, they are new players (you know, the people tutorial is designed for?)...
: Do you call yourself a winner if you end on 4th place? https://www.pngkit.com/png/detail/193-1935638_the-post-was-a-collection-of-whimsical-league.png
> [{quoted}](name=TheToysTracker,realm=EUW,application-id=39gqIYVI,discussion-id=VWrGzJIP,comment-id=0000,timestamp=2019-09-14T14:02:03.896+0000) > > Do you call yourself a winner if you end on 4th place? > > https://www.pngkit.com/png/detail/193-1935638_the-post-was-a-collection-of-whimsical-league.png That's not the point, riot said it's top 4, I'm asking if others have been getting the mission. Not here to debate whether or not you think they should. Obviously with SR there are just two teams so you win 50% of the time, with TFT there are 8 "teams" so you only win 12.5% of the time.
Rioter Comments
Rioter Comments
: Old Collection for champions was better
Also the new portaits are too big so you can only see a small fraction of your champions on the screen at one time, not very good for an overview.
: Northern Storm Volibear
Legacy are skins which are not available for purchase - either just old skins which were removed from the shop or event-specific skins. You can get them from hextech chests and rerolls, but the chances of you getting the specific skin you want from one is pretty tiny. So your best bet is to wait for the rework to go live and hope they put it on sale for RP at launch (as swampert919 said).
: Am i missing something
I had a similar experience when I first started - and I think there are a few reasons for this. 1) smurfs: as far as I kiss the vast majority of new accounts are smurfs, which are players who are already experienced who make another account. They will usually be able to successfully duel a new player as they are a lot more experienced. This does usually get better with time/level as the system is meant to identify smurfs vs genuine new players and match them accordingly, also as your experience and game knowledge grow, you will start to catch up with some of them in ability. 2) game knowledge: this is one of the most important factors and something I still struggle with due to the huge number of champions. Some champions are better early game compared to others, some better late game, some are good at 1v1 engagements but not very useful in teamfights, some are very good in team fights but aren't great are 1v1. On top of that there are then specific counters to consider - soiree champions naturally counter others to varying degrees due to their abilities - and sometimes you can build certaim item builds to help counter a champ. There are also patch changes where champions stats are changed and sometimes their entire abilities are reworked (much less frequently and for older champions), which means the above information can change. For example Kayle as reworked a few months back and she was then a super late game champion. She was pretty much useless early game and you had to just try to stay safe and farm until like level 16. Now they patched her to make her early game a bit stronger at the cost of her late game, so not sure where her power sits. Also knowing when too engage vs when to back off can make a huge diffetence - and knowing how to avoid engages com certain champs (staying behind your minions to block their skillshot stun for example) 3) practice: even when your champ should theoretically be able to duel with theirs, doesn't mean you will be successful. Practice definitely helps to know timings, when to use your abilities etc. And this ties back to game knowledge too but practicing with a particular champion you will usually see an improvement after a few games with them (though some champions take long to master) and also experience playing against certain champions will mean you will likely know what to watch out for, how to play qround certain abilities and cooldowns on future games against them. Some champions are quite hard to play and I wouldn't reccommend them for beginners. For example Kayle isn't great due to her weak early game (at least before, not sure how it is now) and also because you have to kite a lot in order to stay alive with her (that is attack, move away, attack, move away, whilev using abilities so that you always stay out of their range, as if they catch you they will burst you down quickly), which is hard to do. My suggestions would be to look at champ's difficulty ratings in the champion screen and find one or two with low difficulty who's abilities you like and practice getting good with them. Read guides online about how to use them and if they have a counters/match-ups section that can be very helpful (I usually use mobafire website and just look at the top rated two or three guides for the champ in the position I want). Also maybe find some people to play with - playing with others can be good as you can coordinate better and also, if they are more experienced than you, they can give you tips. Hope that helps, sorry it's a lot of text {{sticker:sg-soraka}}
Ilinxz (EUW)
: DELETE DIANA FROM THE GAME!
She has far less sustain and survivability than Yasuo, so they would have to delete Yasuo from the game wayyyyy before Diana. Also Diana counters Katarina pretty hard, so you're going to have a hard time against her in that match-up (though not impossible). You can't really delete champions from the game just because they counter your main. Just ban her if she causes you so many problems.
: Buff the adcs
So are you saying 48 extra CS and having 1 kill less should be worth the same or more than an extra team mate? Obviously you're not going to be able to carry 4v5. Only if you're much further ahead and your team stick together and choose their engages wisely. In your second example, you have one fed champ to their two fed champs, so again not that surprisng. Maybe if it's late game and you have a significant farm advantage... But even then all they have to do then is successfully focus you in every team fight.
bbita (EUNE)
: delete the sentence god like for the game
The term god or concept of god is not synonomous with any single religion and predates all modern day religions, so.... No. Go find something else to get offended about.
: Essentially list of champions for newbies.
The delta is how much winrate improves after having played 50+ games with that champ. What's that got to do with new players? That's not a basis to reccommend these champs to them, if anything it's the opposite as it's essentially saying which champs are harder to (take more experience to) do well with. Very bad advice (no offence...).
: What are some champions that you think are "unfair"?
I hate laning against blitzcrank {{champion:53}} if i play support or adc. Because him landing a single hook (so 1 skillshot) is a guaranteed kill. Just feels really annoying when you've been laning well the whole time and he gets one lucky hook or you make one bad move (in terms of positioning by 1cm). I get his whole kit revolves around it but still {{sticker:slayer-jinx-unamused}}
: High Skill Champions nerfed AGAIN? Why?
Not everyone cares about watching pro players 1v1 with "high skill champions. A lot of people just want to play the game and have fun. And the game (and champs in it) needs to be balanced for all of those people in mind (including low ELO). Also Akali's ban rate increases with rank, with it being highest at Master+, so not sure why you're ranting about low ELO anyway. She seems to have a pretty low winrate already though... So not sure about the nerf in this case.
: Yasuo Rework
If he gets a rework it will be because his kit is annoying as hell to play against and he can 1v5 with two items. Why do you think he has like a 52% ban rate? If he gets buffed in a rework like you're suggesting his ban rate will just go up even more.
Angrex (EUW)
: I love how most of Bronzes/Silvers/Golds in this topic didn't mention VLADIMIR.
> [{quoted}](name=Angrex,realm=EUW,application-id=39gqIYVI,discussion-id=NIz3RI3q,comment-id=000a,timestamp=2019-09-03T21:19:26.553+0000) > > I love how most of Bronzes/Silvers/Golds in this topic didn't mention VLADIMIR. Wow you know that Vladimir exists, you must be challenger {{sticker:zombie-brand-facepalm}}
lD3VIOUSl (EUW)
: I cant find out what my summoner name is..
> [{quoted}](name=lD3VIOUSl,realm=EUW,application-id=00edEA0o,discussion-id=EAr05G1E,comment-id=000000000000000000000000,timestamp=2019-09-03T01:20:39.802+0000) > > Thank-you! Was because of been on a different server. Lucky the acc was new and was not big deal to make a new one on the same server. Thanks heaps. :) I thought that might be it, as I had the same problem when I first played and I ended up with an account on EUW and EUNE. Glad it helped! {{sticker:slayer-jinx-wink}}
lD3VIOUSl (EUW)
: Trying to add them as a friend in game.. Do they have to be a set level before we can add or is that not part of the issue?
> [{quoted}](name=lD3VIOUSl,realm=EUW,application-id=00edEA0o,discussion-id=EAr05G1E,comment-id=0000000000000000,timestamp=2019-09-02T07:42:00.814+0000) > > Trying to add them as a friend in game.. Do they have to be a set level before we can add or is that not part of the issue? I don't think there is a minimum level for that. Are you on the same sever? (i.e. both on EUW?), if you are not then you won't be able to add eachother and you'll need to decide which server you both want to use and then one of you will have to remake their account on that server.
lD3VIOUSl (EUW)
: We look that up and it says " summoner name LD3VIOUSL does not exist " :(
> [{quoted}](name=lD3VIOUSl,realm=EUW,application-id=00edEA0o,discussion-id=EAr05G1E,comment-id=00000000,timestamp=2019-09-02T04:07:15.549+0000) > > We look that up and it says " summoner name LD3VIOUSL does not exist " :( Where are you looking? It comes up on here [(https://matchhistory.euw.leagueoflegends.com/en/#match-history/EUW1/2278271243439680)]
lD3VIOUSl (EUW)
: I cant find out what my summoner name is..
Can you not see it when you log into the games? Or you don't know your login name either? (As login name and username in game can be different). If not, there's probably a "forgot my username/password button" which will email you it. If you still can't get it maybe send a ticket to support.
: I think is just a bug if you try change your icon you will see the icons there.
> [{quoted}](name=Kitty Girl,realm=EUW,application-id=ETj6EdvQ,discussion-id=QNvMXTyl,comment-id=0000,timestamp=2019-08-19T20:29:08.292+0000) > > I think is just a bug if you try change your icon you will see the icons there. They do show up when I change icon actually, thanks. Just not in the collection for some reason.
: > [{quoted}](name=Muwatallis,realm=EUW,application-id=39gqIYVI,discussion-id=agAYVqoE,comment-id=,timestamp=2019-08-21T22:36:29.818+0000) > > So in patch 9.15 Malphite received a "bug fix" for his ultimate: > "Now casts at max range if used outside of max range" [...] I'm afraid you are misunderstading this change. It's not a nerf to make the use of the ult more difficult, it's actually a QoL change that allow you to ult immediatly the moment you want it. This is how practically everything else works in this game. I don't think any serious {{champion:54}} could be really hampered by this, because no such player would put his R "on hold" and then fire it off without knowing the exact moment when, in the meanwhile, they may want to change idea or direction at the last possible moment.
> [{quoted}](name=Sarchiapon,realm=EUW,application-id=39gqIYVI,discussion-id=agAYVqoE,comment-id=0002,timestamp=2019-08-22T07:19:11.078+0000) > > I'm afraid you are misunderstading this change. It's not a nerf to make the use of the ult more difficult, it's actually a QoL change that allow you to ult immediatly the moment you want it. This is how practically everything else works in this game. I don't think any serious {{champion:54}} could be really hampered by this, because no such player would put his R "on hold" and then fire it off without knowing the exact moment when, in the meanwhile, they may want to change idea or direction at the last possible moment. I didn't say it was a nerf... Just that it is an inconvenience and was not a necessary change (and does not improve "QoL" in my opinion), for the reasons I've stated. Not sure what your definition of a "serious malphite player" is, a malphite OTP at diamond+? Or why they are the only people who should be considered - but that's exactly why I find it useful, because you might need to change and aim it somewhere else last minute. Example, enemy bot lane taking your second turret, you're coming through your jungle ready to ult them, get ult up as you walk towards them ready to let it go as soon as you get into range - they retreat from turret last minute and now you have to aim it back a bit instead. Previously you would have the opportunity to change where it goes, now you don't, unless you stay holding R the whole time. And you could already use it immediately when you wanted before, you're the second person to say this and it makes no sense. Before if you cast it within the max range it goes immediately. Now it does too. The difference is now if you do it beyond max range, it goes immediately... to a place you don't want it to (because if you wanted it to go there you would just aim there in the first place wouldn't you....).
JustClone (EUNE)
: Man I do not how I can go any more basic to explain this, but the answer is in your question. More specifically here: > if you cast outside max range, you would walk a few steps and ult This is so stupid as mechanic. Riot knows it, and tries to avoid it when possible. The logic behind this is so simple. If you click R, you need it NOW. Like right now, not after 1 sec... If you have to walk, even for a short distance, the situation may be that you do not really have to ult anymore. If you play with low elo, this is not the question. But if you play against skilled people, part of the second counts. Same with shaco... I click deceive, I want to go into stealth and move as far as I can, I do not want to walk out of the bush, everyone to see me and then to trigger my deceive like a complete %%%%%%... It wouldn't be very deceiving, would it? I can give you hundred of examples, if you cannot comprehend this, just ask.
> [{quoted}](name=JustClone,realm=EUNE,application-id=39gqIYVI,discussion-id=agAYVqoE,comment-id=0001,timestamp=2019-08-22T07:05:46.967+0000) > > Man I do not how I can go any more basic to explain this, but the answer is in your question. > More specifically here: > > This is so stupid as mechanic. Riot knows it, and tries to avoid it when possible. > The logic behind this is so simple. > > If you click R, you need it NOW. > Like right now, not after 1 sec... If you have to walk, even for a short distance, the situation may be that you do not really have to ult anymore. > > If you play with low elo, this is not the question. > But if you play against skilled people, part of the second counts. > > Same with shaco... I click deceive, I want to go into stealth and move as far as I can, I do not want to walk out of the bush, everyone to see me and then to trigger my deceive like a complete %%%%%%... > > It wouldn't be very deceiving, would it? > > I can give you hundred of examples, if you cannot comprehend this, just ask. I'm not sure if you're trying to be rude intentionally or you just don't realise you come across that way, but okay... Also when you say "i don't know if i can go any more basic to explain this", that usually requires you to have actually said something previously for you to be referring to. Anyway, on to your point... You need the ult "NOW"? You get it right now - if you cast it within the casting radius (which is the only time you would need it immediately). The point of the discussion is what happens if you cast it beyond max range - if your enemy is out of range then you don't "need it NOW" as you will just ult to nothing and not hit anyone.
: > I disagree that they have to "normalise it" with other abilities, abilities are unique so wouldn't expect them to ask function identically. Also learning curve for malphite isn't very steep... If leaning curve was the issue there are a lot more champs and abilities you should be worried about before malphite and his ult. Except it’s not unique. Targeting types are things which are consistent among all champions, every ability has a target type and unless there is very good reason against it they should work in the same way. And it’s not malphite, it’s the other way around. Malph is a beginners champion he’s easy so players can learn the ganecwith him and he’s among the first branch that players encounter. If a player starts on malphite then moves to a different champion which uses the ult’s targeting type then they are gonna mess it up because it works differently for no good reason. > And I haven't "used it as a crutch", it, like all abilities, shows the range when you hold it down. With normal skill casting where you then have to click where you want it to go, this update isn't a problem. The problem comes with smart casting where if you press it it then automatically fires of you let go no matter where you point your cursor (unless you press something else to interrupt beforehand). So I wouldn't have to "unlearn it", i would have to either turn smart casting off every time i play malphite, or press something before releasing R every time (which is doable but just a fuss). Or you just do it like everyone else and learn the range of the ability... so yes you have used it as a crutch, you got to use malphite ult without ever having to learn the range of the ult... once you’ve gotten enough experience on a champion you should know the range of their abilities off by heart and shouldn’t need to bring it up to use it. > Also as far as I know, similarly cast abilities (for example Syndra Q) do not work the way you're saying anyway and actually work the same way as malphite ult worked previously (i.e. if you Q beyond max range with Syndra you don't just drop a sphere at max range, it makes your champ move into range to cast where you told it to go). Not to mention casting where you tell it to cast is a lot more logical for a targetted circular AoE than "in the direction you tell it". Malphie’s targeting type is an AoE movement ability, Syndra Q is an AoE non movement ability... so different targeting types. Movement abilities tend to go with this targeting type so that they can actually do wall hops, with malphite’s old one it would try to walk you around the wall if you tried to do some of the wall hop tricks.
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=agAYVqoE,comment-id=00000000000000000000,timestamp=2019-08-22T13:06:48.122+0000) > > Except it’s not unique. Targeting types are things which are consistent among all champions, every ability has a target type and unless there is very good reason against it they should work in the same way. > > And it’s not malphite, it’s the other way around. Malph is a beginners champion he’s easy so players can learn the ganecwith him and he’s among the first branch that players encounter. If a player starts on malphite then moves to a different champion which uses the ult’s targeting type then they are gonna mess it up because it works differently for no good reason. > > Or you just do it like everyone else and learn the range of the ability... so yes you have used it as a crutch, you got to use malphite ult without ever having to learn the range of the ult... once you’ve gotten enough experience on a champion you should know the range of their abilities off by heart and shouldn’t need to bring it up to use it. > > Malphie’s targeting type is an AoE movement ability, Syndra Q is an AoE non movement ability... so different targeting types. > > Movement abilities tend to go with this targeting type so that they can actually do wall hops, with malphite’s old one it would try to walk you around the wall if you tried to do some of the wall hop tricks. Your argument is hypocritical - on the one hand you're saying that any minor variation between skill casting for different champs would make it too hard for players moving from one champ to another (when in reality you would realise in the space of one match that it works differently). On the other hand you're saying that people need to learn the ranges for every skillshot for every champ they play by heart and not use the range indicator. I would argue that the latter of those two is a much bigger ask of players... And obviously I have an idea of the range of the ult, but it's nice to be able to see the exact range while enroute in order to plan it more effectively (because maybe I don't know it to the precise frickin millimeter). Regarding targeting types - malphite R is movement, but in terms of the damage (which is the important part) it's a small AoE around a specified point. Most other AoE movement abilities deal damage to units they pass through/in a line, and I can't think of any which don't (aside from Galio, but that is to a target ally). So in terms of the damage footprint it is more like a Syndra Q than say the new Pantheon ult. So unless you have some other examples you can provide... It's basically like if you ult to your ally with Galio, and they are out of range so you just ult to a nearby area with nothing there instead (which is at max range). Quite pointless.
JustClone (EUNE)
: The entertaining value aside... I think that it is extremely stupid to demonstrate and reveal your strengths to the opponents.
> [{quoted}](name=JustClone,realm=EUNE,application-id=39gqIYVI,discussion-id=WehWtlwr,comment-id=0000,timestamp=2019-08-30T07:19:20.870+0000) > > The entertaining value aside... > > I think that it is extremely stupid to demonstrate and reveal your strengths to the opponents. But they can see your mastery level/points in the loading screen anyway... {{sticker:zombie-brand-clap}}
: {{champion:516}} - release date: 2017-08-23 , skins: 1 {{champion:145}} - release date: 2018-03-07, skins: 5 In other words, If {{champion:516}} was a hot babe and had big b@@bs, he would have plenty of skins by now. {{sticker:sg-shisa}}
> [{quoted}](name=Sarchiapon,realm=EUW,application-id=39gqIYVI,discussion-id=A6MIn7v6,comment-id=0002,timestamp=2019-08-30T10:51:45.130+0000) > > {{champion:516}} - release date: 2017-08-23 , skins: 1 > {{champion:145}} - release date: 2018-03-07, skins: 5 > > In other words, If {{champion:516}} was a hot babe and had big b@@bs, he would have plenty of skins by now. > {{sticker:sg-shisa}} Sad but true...
: Why Isn't Anyone Talking About League of Legends Mobile?
Akaillusion (EUNE)
: Do you win game by behaviour or by skill and making plays ?
But the honor system (and the basic concept of honor more generally) has nothing to do with winning the game {{sticker:zombie-brand-facepalm}}
RayleighTT (EUNE)
: From my experience Adc... I mean ,most of people not realise but most of adc ,if they would play alone will quit this game with 430 km/h... In my opinnion being adc and ,having knowdledge about your role ,while you get autofill support , or main support who dosn't handle support role well , and then imagine your support grief, gets toxic against you , and when you see and the rest of team that is toxic towards you ,and they likely to mark them hate towards you as adc ,because of mastery points stats ,and much more ... , i one see much toxicity around as adc... , most of time top laner complain about jungler ,few times adc ... , but the point is that junglers should do them job without them skill to be questionable , without to make some lanes to feel like they have no jungler ,sometimes it happens that jungle premades with top/mid gank more much the lane they are premade ,which again ain't okey , cause you are jungler for entire team . As jungler at least you can farm , and take kills and help good players to win game , you can of yourself get yourself powerfull to do something ,but as adc , if your team feeds , and your support dosn't know to support is bye bye game , you can be good and extremly good , but once enemy focus over you ,is hard to survive when no one cares to protect you ,as you are weak and easy to be killed by assasins.
A good adc always blames his/her support for their own mistakes {{sticker:slayer-jinx-wink}}
: > Skillshots go where you're aiming them and where the indicator shows they will go. With this the indicator can be 50 meters away from where it actually goes. Skillshots also usually have a set distance where they will hit the first charter or every character up until a set distance. But if you fire a skill shot past the maximum range it will fire up to the maximum range it won’t walk you into range first, malphite R was one of the very few abilities that didn’t work like this... it makes sense to normalise it. > Malphite R doesn't work like that as you can point closer than the max range and determine where exactly it goes within that radius. So now, below or at max range it doesn't act like a normal skillshot, but above max range it does...? Malphite ult is an AoE skill shot... so you pick the AoE and it will fire there. Most of them work like how his ult now works. > An ability being consistent with other abilities isn't necessary, being consistent with itself kinda is though. Yes it is necessary... it decreases the learning curve going in and out of champions if their abilities work the same... if one champion uses a target type then all other champions with the same target type should target in the same way it’s stupid to have variation for litterally no reason. And it is still consistent with itself, once you learn how to use it then it’s fine... you’ve used it as a crutch and now you’ve gotta unlearn it.
I disagree that they have to "normalise it" with other abilities, abilities are unique so wouldn't expect them to ask function identically. Also learning curve for malphite isn't very steep... If leaning curve was the issue there are a lot more champs and abilities you should be worried about before malphite and his ult. And I haven't "used it as a crutch", it, like all abilities, shows the range when you hold it down. With normal skill casting where you then have to click where you want it to go, this update isn't a problem. The problem comes with smart casting where if you press it it then automatically fires of you let go no matter where you point your cursor (unless you press something else to interrupt beforehand). So I wouldn't have to "unlearn it", i would have to either turn smart casting off every time i play malphite, or press something before releasing R every time (which is doable but just a fuss). Also as far as I know, similarly cast abilities (for example Syndra Q) do not work the way you're saying anyway and actually work the same way as malphite ult worked previously (i.e. if you Q beyond max range with Syndra you don't just drop a sphere at max range, it makes your champ move into range to cast where you told it to go). Not to mention casting where you tell it to cast is **a lot** more logical for a targetted circular AoE than "in the direction you tell it".
: This is how most skill shots work... so it’s just bringing malphite in line with everyone else (makes sense, if you went from one champion to another you’d expect this to all work the same). Just gotta learn the range for it
No it's not. Skillshots go where you're aiming them and where the indicator shows they will go. With this the indicator can be 50 meters away from where it actually goes. Skillshots also usually have a set distance where they will hit the first charter or every character up until a set distance. Malphite R doesn't work like that as you can point closer than the max range and determine where exactly it goes within that radius. So now, below or at max range it doesn't act like a normal skillshot, but above max range it does...? That's not very consistent. An ability being consistent with other abilities isn't necessary, being consistent with itself kinda is though.
Rioter Comments
LilSalty (EUW)
: Who derservers skins?
Xerath. Base model looks out of date and all skins old and look trash. Been like 4 years since last skin and has literally no good skins.
Rioter Comments
: Xin Zhao needs a horse!
: Cull (The 450g "starter" with a quest) could be a rune instead
All this will do is buff adcs even more, as you're an adc player I see why you would want that... But would suck for everyone else.
Usalia (EUW)
: TFT Pets in ARAM games
Yeah they kinda just "get in the way" visually and don't add anything (aside doom making it slightly more difficult to locate poros to feed...).
: There are far more important issues on hand, like, for an example, to get more money from us.
Don't worry, they are fixing it by releasing another Ahri skin.
Hansiman (EUW)
: No, from the start of the game. It separates new players from smurfs. Ranked is already handled through MMR.
It doesn't separate them soon enough though, unless the system has improved a lot in the last couple of years.
: I've reinstalled my client and I still have the issue, did you find a fix?
Hey sorry kinda forgot to reply to this! I am still having this issue and haven't seen a fix. Interestingly for some friends I can see the stats for while others won't load (not sure if it's always the same friends). I'm not aware of any privacy setting to prevent people from seeing your stats so not sure why this would be.
Shamose (EUW)
: Why does a champion with Zero sustain lose a level 1 1v1 with a champion with built in lifesteal?
well I can see the point - Nasus is super strong late game. Malphite, not so much. Sure malhpite's ult is good in teamfights, but that's it.
jÖhNyP (EUNE)
: wukong
I played him recently too and agree he feels weak. As CampYourLane said, they were supposed to be reworking his kit a little, tough not sure what the status of that is currently. Here are the details of you're interested: [(https://boards.na.leagueoflegends.com/en/c/developer-corner/8aAAV7wu-prototype-wukong-changes-on-pbe-context)]
: Not really. It proves that if you're good at support you can climb. This isn't a fresh account with 30 games this is a high challenger account with over 300. That's more of a sample size than most champions get in an entire patch for challenger worldwide. The difference between this guy and other supports is he's just really good at the role and always seems to hard carry.
The number of games the person has played isn't the sample size - it will mean their winrate is a more accurate representation of their skill than if they had played 10 games, but when talking about climbing the sample size is the number of players you are looking at. Not saying you can't climb as support, just that obviously if you pick literally the best support player in EUW he will not find it "hard to climb", that doesn't necessarily say anything about the difficulty of climbing as a support vs. other roles, it's more a reflection of that individual player's skill level.
: Next time someone claims it's hard to climb on support show them this
Next time someone posts something like this, remind them that one single player is not a statistical representation of the overall, especially when said player is literally the most extreme outlier in the dataset. In other words, one player's winrate (and by extension this post) is meaningless.
: "LEGENDARY SKINS"
To everyone saying "oh but they were legendary/deserved the price when they first came out" - noone is denying that, but that doesn't justify their staying at that price/tier when they have long since been surpassed by cheaper skins. That's the equivalent of if Apple kept selling the first iPhone for full flagship price because it was legendary when it first came out, even though you can now buy newer versions like iPhone 3A which are much better and also cheaper.
: maybe some ppl rn't one trick pony's like all the idiots out there and actually know how to play more then 1 champ and make picks according to their matchup and what the team needs. {{sticker:slayer-jinx-unamused}}
> [{quoted}](name=Whats Supp Doc,realm=EUW,application-id=39gqIYVI,discussion-id=JEuVwvPf,comment-id=0004,timestamp=2019-08-07T07:56:03.163+0000) > > and make picks according to their matchup and what the team needs. > > This {{sticker:slayer-pantheon-thumbs}}
: nothing you reminded me of an other player thought this was your smurf account or something
I just have one of those faces...
: Hi, have you ever played ranked? Is this your main or Smurf account? Not trying to be rude just asking
I played 1 ranked match accidentally... because my friend queued for ranked for some reason without me realising it was ranked, lol. This is my main, I haven't really played that long/that much relative to most people. Why do you ask?
: low elo
I don't think intelligence has much to do with your rank at all. Game knowledge and mechanical ability are far more important (by orders of magnitude). And sure some players might be held down by connection issues causing them to die when they otherwise wouldn't have etc., but that is to a degree inevitable when you're playing an online game with bad internet (and to be expected).
: How to get honors without begging for it ?
Basically by carrying the team/match. Almost every match I'm very friendly and communicate a lot (within reason). I don't get a single honour, while the player who didn't say a word (or was flaming even) but went 12/0 or whatever is "most honoured player". I don't think majority of player base understand the point of honours tbh.
GoogleFTW (EUW)
: I'm done with playing against Yasuo
Well Yasuo pick rate I think is a lot higher, so better to ban him. Though ban rate is also higher so more chance one of your team or the enemy team will ban yasuo than yi. You could ask your team in the chat to ban him? Or try playing champs which counter them (not sure who that would be to be honest). Or find someone to play with who hates them as match as you so you can each ban one of them lol. I typically ban yasuo, but lately the list of annoyimg to play against champs I want to ban is getting longer and longer so often depends where/who I'm playing. Though yas still my default ban option!
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Muwatallis

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