Rioter Comments
arowin242 (EUW)
: good points. despite that i think another problem that has risen up is the sheer amount of DMG in the game now. this item has been around since season 1, and was changed in season 3 to be an AP item. since then it has received a number of tweaks. until patch 4.20 where the item we know now came to be. since then it only got a slight HP regen buff and a cost nerf. so either the active isnt attractive enough, or the item has always been to underwhelming. riot cannot buff the active though. this would put the item on the OP scale, and buffing the tank stats further will just make it one the the best tank items, as it is one the 3 tank items which combines HP armor and CDR. recap: riot cannot buff it in any meaningful way, and the high DMG of nowadays makes this item obsolete anyway. any further imput/suggestions or comments? let me know.
Can you please stop thinking i'm calling for a stat buff ? I'm just saying having an itermediate single ohmwrecker active 600 gold item would benefit the popularity of the item ffs it's like you are just here to make a bad point and be the one being right, if you this for that stop it now, else here or in life you'll lose your friends
arowin242 (EUW)
: for what it is worth, if ohmwrecker was a stronger item everyone would have 1 or their team. it allows you to dive a tower against a enemy at 100% HP since it provides 3 secs of safety. also it allows for stronger splitpushing and besieging. unfortunately its rather cheap cost, good build path combined with a nice (if weak) mix of stats make Ohmwrecker a strong item regardless. if you ever find a situation to use it, you will find it VERY powerful.
> [{quoted}](name=arowin242,realm=EUW,application-id=39gqIYVI,discussion-id=AtOhlWIE,comment-id=0000,timestamp=2019-06-29T19:10:25.374+0000) > > for what it is worth, if ohmwrecker was a stronger item everyone would have 1 or their team. > The item isn't played, at all, and is on the verge of being destroyed and completely reworked, it's a minor tweak that won't buff an item you find strong but who's NOT PLAYED > it allows you to dive a tower against a enemy at 100% HP since it provides 3 secs of safety. > also it allows for stronger splitpushing and besieging. You need damage to dive, and at 100% in the start game only having the jungler dealing damages it won't have an impact on Top and Mid, so the only lane impacted would be Botlane And the change is on the time the active effect is aviable > > unfortunately its rather cheap cost, good build path combined with a nice (if weak) mix of stats make Ohmwrecker a strong item regardless. The item isn't cheap, 2650 gold is still 400 - 350 more than Iron Solari {{item:3190}} and Zeke {{item:3050}} who have consistant use all game long with teamfight shields and giving more damages to someone + aoe slow Considering thoses 2 items, but not in the case of Ohmwrecker {{item:3056}} where in late game and verry late game the item is litteraly one of the worst options you can take. > > if you ever find a situation to use it, you will find it VERY powerful. The problem isn't the power of the item, it's the appeal he don't have being high combinason cost and an active comming too late The only buff you could give him would be an inverted active on the same item where it gives 3 sec of invulnerability on the nearest tower
Rioter Comments
: Nerf Klepto Nerf Iceborn and Nerf Karma
The only role I played with Tank Karma is Jungle, I litteraly do 0 damage, apply some slow and big snares, but it doesn't deal damages. The only problem with Karma Top is that she's RANGED Concentrate your hatered against RANGED tops, like Vayne, Quinn, or whatever that shouldn't be there (exept maybe Gnar and Kayle)
: mana is not a lore thing, mana doesn't exist in the lore even for mages. mana is a gating tool, champions with mana are there to prevent long term spam of abilties. in the case of darius its there so he cant spam Q mindlessly in lane to harass and heal... he has to actually use it properly which in turn makes hi fairer in lane and nobody has mana issues outside of lane, its literally there for lane that's it.
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=jxUw7twf,comment-id=0002,timestamp=2019-06-16T14:56:08.932+0000) > and nobody has mana issues outside of lane, its literally there for lane that's it. **Fiora Main Pops In** : Excuse me ?
Suidox (EUW)
: #FreeNubrac
no perma, no freeing
Memuru (EUW)
: PLEASE NERF AFTERSHOCK
Riot could also do a smart move with this. You know, the vast majority of tanks are melle, and the vast majority of mages with CC are ranged. Now let's imagine that, Aftershock, would give you less armor and MR if you are ranged, and deal less damages, like it is for the Grasp, FFW, Conqueror, and pretty much every rune in the game. That could result in fixing a big part of the problem : if you want to play a big armor and MR ranged, consider the fact that it's a bit less good. You keep the normal ratios, but nerf the base values for ranged.
Rioter Comments
: guys...i don't think this was a good idea
How to easely remove this busted thing : You can't get the same element twice Still strong, but not OP
näs (EUW)
: will taliyah, azir, kled get a skin?
The thing is, Taliyah got popular in jungle some time ago, and no skin Riot missed an opportunity And Kled got one 9 month Ago, as Ekko or Janna : ^), that's less time than Annie.
saman03 (EUW)
: Zac
Well now Zac Top is viable again, even tho it's a bit harder to poke with his new Q his ult is a real power spike, going full tank + Liandry {{item:3151}} But hey, lose to a not favorable match up and everyone will take you for a troll, whatever score you can do in good matchups : ^) You know, the things like 5/0/0 after 10 min because you can 2v1 till lvl 9...
: Riot, Arrogance and trying to insult everything isn`t an attractive charachter Trait.
Yeah you got the problem : Edgy character are just soooooo cool :) But having, idk, new personalities, like someone who's pretty much a Spidergirl {{champion:163}} or the Bratty Kid that comes from poverty where the bratty personality fits with the way he knows he's good at not being caught {{champion:245}}, or even, IDK, a shy champion who's concerned by harming his foes but still do the job anywaaaaaaaaaait a second. None ? Oh darn, did Riot realy missed an opportunity to have some imagination ? Naaaaah, never.{{sticker:sg-ahri-2}}
stumpy (EUNE)
: https://www.youtube.com/watch?v=H19TCjh3Pxo This should explain your issue.
Even tho your awnser is valid, the problem pointed out on the only picture isn't affected by this mechanic/abuse being on the botlane I don't know if it's like that or not, but it **seems** like the botlane is pretty flat {{sticker:sg-ahri-1}} I personaly think it's just bad luck and near pixel perfect hitbox than a real issue with the spell exept clarity of hitbox, as it don't have exterior indicator as Jax {{champion:24}} recieved. Thanks for the vid tho
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