Chaos SaGe (EUNE)
: Possible Next Camille Skin
If camille gets a new skin it will either be project (but she has a program skin already) or a new skinset I think.
: Bro this is video game.
Rioter Comments
: I mean electrocute is too strong across the board for early game damage, doesn’t matter if you are an ap assasin or not I managed to nearly one shot a zilean with it as bard recently... so assassins doing there job isn’t a problem, electrocute might be a problem, but the clip you showed isn’t exactly a bad thing, so a better example would be ideal
True. I will also remove the clip for now until I have a better one.
: Assassins are designed to deal damage, they are designed to take advantage of miss plays like this one... you can’t really complain about a champion for just doing their job, it’s like complaining about Xerath for outranging people. You messed up, fizz recognised this and punished you... that’s how the game works. If you look at any kills that a none fed assassins make ou can usually see a miss play start it.
That I do agree on 100%. The Xerath clip is not a great example but the only one I currently have (looking for a better one). it is mainly that I think they are too good at this job with electrocute/ignite up.
: That clip is just you messing up. Not only did you try to auto attack which basically killed you but you also had not enough mana for stun... think about it he used E to get on top of you, if you stunned him under tower he would be dead. You’ve got to manage mana more, that way when things like this happen you have access to your safety tools... but if an artillery mage doesn’t have his safety tools and an assasin gets on top of him this is what is meant to happen.
Again, I mentioned that I messed up quite hard in that clip, and I know why I died there. I am talking about the damage alone.
Rioter Comments
: FIX THE GODDAMN DASHES IN ARAM, RITO!!! JUST FRIGGIN DO IT!!!!!!!
Febos (EUW)
: The message is clear: build whatever you want. {{sticker:sg-miss-fortune}}
Full AP on hit Rhaast it is :D
Lozah (EUW)
: Why are Sona and Ryze banned from ARURF ?
It's because Ryze and Sona have all abilities on a .1 second cd, dealing a crap tone of DPS and would need a HEAVY damage reduction effect to make them balanced. Ryze E spam every .8 second with a Q on a 1 second cd and reset **on all other non ultimate spells** he casts with infinite mana would kill you, from lvl 2 (for a late game monster, remember that) within 2 seconds. Sona won't have cd's at all in urf (kinda like karthus Q, but with 3 abilities instead of 1). Champs like the snake need to land other **skillshots** to deal their damage, ryze won't have CD on his Q and sona doesn't even have to aim, just press buttons and everybody around you dies. Also, where be the fish at in your list!
Rioter Comments
: Why ARURF is not a PvP Summoner Rift game?
Pretty sure it is. IF you are talking about the quests, I was able to do them in arurf.
Rioter Comments
: > [{quoted}](name=The7thSeal,realm=EUW,application-id=2BfrHbKG,discussion-id=Kui0lKw9,comment-id=0002,timestamp=2018-06-17T22:15:26.291+0000) > > And then we think about those things you pointed out that Riot removed. Outside of Blitz-Thresh, which was a gimmick and sank or swam by the coordination of the duo, the other two were unhealthy for the game and offered very little interaction. > It's the reason Katarina got changed the way she did. It's the reason Fizz and LB got changed the way they did. Lack of interaction and reasonable counterplay may be fun for you playing the champ, but it's anything but for people on the receiving end. is that why they released {{champion:157}} {{champion:555}} {{champion:245}} , coz they're healthy for the game? Or because they're fun to play? i can't count how many of my weird builds riot removed, even though they were more manageable to deal with than the existing champs.
{{champion:142}} {{champion:39}} {{champion:28}} {{champion:119}} {{champion:427}} {{champion:39}} {{champion:7}} {{champion:27}} {{champion:39}} {{champion:142}}
Rioter Comments
: A game just...vanished.
It happens sometimes, don't worry about it.
: Yeah, I'm afraid you might be right : / , let's hope it can get a tad better though, I guess
A game with this many items, summoner spell combo's and champions will never be balanced. It's impossible to do. They might find a balance of champs being stronger and weaker in a rotation, but it will never be 100% perfect.
: There is nothing to fix. People have played off meta from day one. The fact that anyone is the blaming the nerf of ADCs to whine about any off meta things they see, well, it's just BS.
I do think the current meta is broken. I don't mind the offmeta picks or anything, and I love the fact that you can play so much at the moment and make it work, I just think some major parts of the meta are broken. ADC's are pretty much non-existend (with some exceptions like ez and luc) and jungle is just a flip of a coin who wins. I get what you are saying, but I'm drawing the line a bit earlier. EDIT: I actually think, if they balance the ADC and jungle roles properly, that this will be one of the best meta's we've had in a while (if they nerf some champs listed above aswell).
Saibbo (EUW)
: reverse all the last few month changes and hire a new balance team..
But than you have the same issue as before. The meta revolved too much around bot lane and whatever bot got first blood, wins. Cait, twitch, etc. with an 80% chance of being a shielding slu.. support so you can't kill them yet they outrange everything was extremely annoying to deal with.
: Something that could have worked, which I really expected tbh and am surprised we don't have one yet it an item that either negates shields or goes through it or something. Imagine duskblade and edge of the night (i don't think this is suited to youmuu's) having a unique passive that made that champ negate shields for the next 4 seconds. They could make an item with an active that disables shields on a certain champ. This could have been a constructive way to deal with the problem instead of just blanket making them shorter. Also i do just have to bring up. What's up riot? why Nerf Orianna's shield duration, she's already not that great a pick right now. They are called ADCs for a reason and they should have a reasonable chance to be able to carry the game. 2.5 seconds is very short. and .75 seconds is non existent for shields now. a zed mark lasts for 3 seconds, so a good Zed player will basically be able to negate the shield entirely. There were changes that could be made, items added. the support item nerfs are justified (even though they feel like buffing damage supports) and don't just target one type of support (shielders) whereas the shield nerf, while yes I agree. it makes you think about your shield, is negateable even when you time it perfectly. I'm not sure how I feel about that, they should last long enough to make them do their job at least. But that's just my opinion.
I'd rather have shields buffed again (but not to the same level) and maybe implementing a third LW variant, with a unique passive which makes it so 50% of your damage ignore shields. I get what they are trying, but they should've considered these options aswell.
Antenora (EUW)
: > [{quoted}](name=NewDragongamesnl,realm=EUW,application-id=39gqIYVI,discussion-id=Y6gVjOH1,comment-id=00020000,timestamp=2018-06-17T13:21:44.172+0000) > > I think a fix for adc's is 'relatively' easy. If you buff their early game and nerf their late **by a bit**, that should do the trick. If you increase their base attacks damage by maybe 2 or 3 early, and lower their attack damage growth with .6 or .7, that should give a big enough buff to early ADC's while not breaking them again, I think. Give back the 4 base AD. Remove the .7 a level.
dlanaras (EUNE)
: I think riot should change how /remake works
If a champion is marked as 'inactive' (standing still or not leaving the base or fountain for 90 seconds) before the 3 minute mark allows you to /remake. There are some exceptions with it but I think it's fine. http://leagueoflegends.wikia.com/wiki/Remake
Scrinnid (EUNE)
: This is just another case of people failing to adapt. Ap ali mid is nothing compared to assasin jinx or janna adc
I think it's a mixture of both. I feel like the nerfs on bot lane are a bit too harsh, but people overreacting plays certainly a role in the whole picture.
: Well, I think this all started earlier in the season when they nerfed 'conventional' supports, i use the word in inverted commas because some people may disagree. Anyway, I think the beginning of the end began with the sightstone change, which enabled what would have been much less viable before to become viable in the bot lane. I think this time was especially huge for Thresh who saw 3 pretty large indirect nerfs at this time (Now coin is basically the only way he can be played, and his peel ability for adc is much more limited than before with the old targons both the shield and the healing from last hitting minions.) Anyway, the removal of sightstone basically made way for the new support meta, which I think riot has fully embraced with Pyke. The role of a support isn't really to look after a team like it used to be, it feels like it is to carry. This was further driven by the significant buffs (at least in my opinion) that were given to Champions such as Brand, Fiddlesticks, Lux and Zyra. The weakening of supports that actually supported their ADC indirectly nerfed a lot of ADCs i think, with the main exception being Draven. Then missing all the jungle changes, which mostly impacted Mid and jungle ofc. The ADC change came through, this completely hamstrung almost all ADCs, with the exception again, of Draven and Lucian (Jhin and Mf are still viable though). Other than this basically every adc became significantly weaker. Following that Riot further nerfed utility supports which again acted as an indirect Nerf to ADCs, making most adcs basically unplayable. They are buffing them next patch but I highly doubt it will do anything. The Jungle changes also shouldn't be underplayed, you are basically correct about it being a flip of a coin, because whoever has the mid who wants to rotate and the small bit of luck on getting the scuttle itself has basically won the game. The fight that happens around level two at either scuttle crab is so important now that 35% of the time, I'd safely say that a lost fight at scuttle early will be the game. That to me is insane. The idea that one lane can decide the fate of the game so significantly is frustrating as hell. I am also very frustrated at the current state of things, as I don't feel like any of my champions can really be played and I hope something can be done to fix this. It's probably Biased as a support main, but this meta is unbearable and I wont be SoloQing until something is done. I know ardent meta, and even targon meta was bad, but this. This is goddamn awful. Never have I felt a game to be so over before it began, and if not so early. I miss season 5 and 6 badly. Season 5 was good ideas for jungle with smite buffs, which they stupidly removed, and 6 was the support item rework which was really smart I think. Now I just don't know what to do? Become an LB support main or something? {{sticker:sg-janna}}
Since I basicly play everything **but** support, I thought to provide the other side of the spectrum, role wise. I started playing halfway season 4 (closer to pre 5) and started with maining mid, with Xerath. Over time I started to play Fiora top and that became my two main roles, which I pretty much played every game. Until Jhin got released. Jhin looked very satisfying to play so I started saving up for him. Started to learn the adc role with Twitch (before he was really played) and eventually bought Jhin. ADC (or Jhin) has been one of my favorite roles/champions since then. With my "mains" being (ghost) Xerath, Fiora, Jhin, Camille, Alistar, Azir and Twitch, I can safely say that our playstyles differ a decent bit. Although the meta has been quite bad for picks like Xerath (mid meta has been high mobile assassins for ages) and Alistar (shields opon shields), I didn't really notice the meta changes as much as you likely did. Especially the time where I spammed Camille, I got so sick of the ardent and protecting instead of ingaging meta. I love divers or kiters (hence ghost instead of TP or heal Xerath) which most of them being countered by the "high range adc with a you-won't-touch-my-adc supports" meta. I thought it was one of the worst meta's. The whole meta since then revolved around ADC's. If we compare that to the current meta, which doesn't really have a 'conventional' bot lane. I love the adc role, but it currently is hands down the most difficult role to properly play (besides picks like Ezreal, with the double tear gauntlet bs) since everything outdamages you so extremely hard early. However, if an adc like Twitch gets fed, they are still able to carry a game if played correctly. Idea's on this point comes later. however, although I really dislike the clown fiesta meta, there are more valuable picks on the board that I've seen in an extremely long time. Like @Athlas pointed out, the current meta offers **a lot** of versatility. I do really enjoy this, since I see picks I barely see (besides the spammed champions). I'm starting to see picks like Kassadin, Nunu, Azir, Aatrox, Mordekaiser, etc. pop up and with the release of Pyke, lanes like bot **should be** a lot more versatile, besides ADC's early being too weak imo. More on this also comes later. A second good thing that this meta brought is the fact that the whole meta, which has not happened in quite a while, does **not** revolve around which bot lane got first blood. From what I've seen, ADC's are often non-existend (barely picked) but are still strong late, like they are supposed to be. So this meta does not only have bad things. (although I can see why this meta is even worse for support mains) I think the simulair about what made the meta like it is at the current moment. The amount of (indirect) nerfs to ADC's and supports have been insane, but needed - although it went a bit too far. Further changes and rework in other lanes finished the job. The game revolves so much around the early game that picking ADC's, with some exceptions, became a bad thing to do. If those picks don't get ahead early, you lose. This makes the "flip of a coin" gamestyle. ----- This is where it becomes bias. I prefer later game matches, so keep this in mind :) ----- What are possible solutions? Since the game revolves so much around the early game, so much so that whatever team gets first blood technicly wins, the early game has to get nerfed. Although the jungle chanes for example are extremely punishing, I think the idea and execution is great, although a bit overdone. If the game revolves less around the 5 minute mark, but around the 10 minute mark for example, the coin fip part is pretty much gone already. So, here are some things that might 'fix' or 'help' the meta, in my opinion. First, lets start off with some champions whom I love to see nerfs on: - Camille{{champion:164}}. Although she is my top lane main, she needs nerfs and has been needing them for multiple patches. Nerf Q ratio's and it's fine already. - (biased warning): Irelia {{champion:39}}. Remove that champ.. Alright, but for real. Irelia is extremely strong at the moment with more dashes than Fiora or LB with higher damage, somehow. I ban Irelia in 95% of my games, and I see her in 4% of my games. God, get rid of that champion. Fun to play, hell to play against. - Vladimir {{champion:8}}. How is he still this strong, I don't get it... I really don't. Anyways, now onto bigger changes. Role by role Lets tart with **Jungle**: Like I said, I think the jungle changes are great, though overdone. Jungle is quite difficult, one mistake and you lost the game. Enemy jungler gets ahead too far and stomps you. So, I think the only thing jungle needs is a **little bit** of catchup XP compared to the average level of the enemy team, focussing on the enemy jungler **OR** a little bit of catchup XP on jungle camps (based on last point), so you still have to manage it. I think **top** lane is fine, besides the champions listed above and maybe Aatrox, but he's getting a rework anyways. **Mid**? Picks are all over the place, but I think it's fine too. Weird, but fun/alright in my opinion. Now onto bot lane: **ADC**. Oh boy. ADC's have been nerfed quite hard in several ways: 1. The crit changes. I think the changes to the crit items were really good and achieved their goal. ADC's don't have that same game changing powerspyke at 3 items, and don't dominate late game **as much** anymore. 2. Support nerfs. Supports nerfes indirectly nerfed ADC's extremely hard. Now that supports like Janna, Karma, etc. **actually require skill to play at all** (instead of seeing if it's a support player or filled) they lost the ability to peel early against assassins, hence the reason why assassins are creeping into bot. 3. Overall adc nerfs. Base damages down, attack speed scaling down, armor down, etc. really hit their early game. This was the goal, but combined with the other changes, it's overdone. I think a fix for adc's is 'relatively' easy. If you buff their early game and nerf their late **by a bit**, that should do the trick. If you increase their base attacks damage by maybe 2 or 3 early, and lower their attack damage growth with .6 or .7, that should give a big enough buff to early ADC's while not breaking them again, I think. **supports**. The patch just rolled out, so I don't know if it's people overreacting/not adapting properly (like @Scrinnid pointed out) or support actually being utterly useless at the moment, but something has to be done by either a placebo buff or actual buffs. I 100% agree with the idea of nerfing shields, but this might have been a bit too harsh for the early game. Buff those supports just by a little and that should do the job. ------ I just realised how long this post is, lol.
: remove all tanks
I barely see tanks in the current meta though.
Rioter Comments
: "Heal for 2.5% (+ 2.5% per Bounty Hunter stack) of the damage dealt by your abilities, on-hit effects and items. Benefits from Heal power Heal Power." http://leagueoflegends.wikia.com/wiki/Ravenous_Hunter Knowing this we can say: Darius Passive: Ability, Yes Twitch Passive: I am unsure whether you can heal from true damage dealt but as I find no opposing info to that, Ability yes SA Kayn Passive: Ability, Yes Fiora Q: on-hit effect, Yes Fiora R: ability, Yes, same problem with true damage Jinx Rockets: "Both weapons apply other on-hit effects and can Critical strike icon critically strike and the Fishbones' bonus damage applies life steal. " http://leagueoflegends.wikia.com/wiki/Jinx on-hit effect, so yes Camille Q: unsure. It is not an on-hit effect supposedly, but if it isnt, it has to be an ability. either way affected by ravenous hunter though http://leagueoflegends.wikia.com/wiki/Camille Camille R: On-hit, so yes
: "Heal for 2.5% (+ 2.5% per Bounty Hunter stack) of the damage dealt by your abilities, on-hit effects and items. Benefits from Heal power Heal Power." http://leagueoflegends.wikia.com/wiki/Ravenous_Hunter Knowing this we can say: Darius Passive: Ability, Yes Twitch Passive: I am unsure whether you can heal from true damage dealt but as I find no opposing info to that, Ability yes SA Kayn Passive: Ability, Yes Fiora Q: on-hit effect, Yes Fiora R: ability, Yes, same problem with true damage Jinx Rockets: "Both weapons apply other on-hit effects and can Critical strike icon critically strike and the Fishbones' bonus damage applies life steal. " http://leagueoflegends.wikia.com/wiki/Jinx on-hit effect, so yes Camille Q: unsure. It is not an on-hit effect supposedly, but if it isnt, it has to be an ability. either way affected by ravenous hunter though http://leagueoflegends.wikia.com/wiki/Camille Camille R: On-hit, so yes
Ah, I missed the on-hit part. Thanks a lot for the answer with sources and everything.
Rioter Comments
: Permanent banned For Thrashtalking
Two wrongs don't make a right. Flame or toxicity is bad and should be punished accordingly.
Rioter Comments
DYR (EUNE)
: nope, you can't use reaver.
You knew what I was going for. But I'm not an Udyr player ;)
Rioter Comments
nonamerx2 (EUNE)
: Banned for being competetive
Flaming a flamer isn't the right thing. 2 wrongs don't make right. "But judge, I [insert action] because he did it! I am in my right, he is not!"
Rioter Comments
1PermaBann1 (EUNE)
: BaN
You should've thought of that after the first punishment (probably low priority queue or chat restrictions) instead of after a permanant ban. The smaller punishments are there for a reason.
EldainSS (EUW)
: Yasuso 500+ hp shield ??
Play yasuo for a game or 10 to discover what his strengths and weaknesses are, thus to discover how to beat him. Yasuo at his current state is not strong. He has many counter picks, gets countered by CC, predictable, etc. The only thing I would (mini)rework is his windwall. If you want to complain about tanks destroying in 1v1's, take a look at Blubberhead {{champion:223}}, beats fiora in a 1v1 untill level 12 or so, if not more :)
Arnoter (EUW)
: There is nothing broken, you didnt pass the AFK-Test and got kicked out because the Game thought you arent there.
The client often takes 3-4 seconds to "realize" that you have selected a champ.
Rioter Comments
nothing4fun (EUNE)
: TY for banning me for nothing
This was a quite informative comment/post regarding the banning system of Riot. With the included information we were able to determine tha... Wait.
: Draft Pick at lower levels, what's the point?
Why does it take so long? (assuming you don't have low priority queue) There are not enough players in each roles to fill up/create a lobby with. This or the riot servers are having trouble, which is more unlikely. Why do you get filled? To get a player in that needed position.
Hydnoras (EUW)
: >and some games he even builds Randuin's Omen + GA No he doesn't. He literally never does that. He is trolling if he does. He is strong thanks to the meta and i also agree that gauntlet on him shouldn't be a thing, but those 2 items you mentioned are never a part of his build.
Came across it a couple of times and it worked pretty well. It's a highly situational thing but it's possible on him. (around gold IV elo)
Rioter Comments
: Death's Dance Also because you are adc you don't have to be glass
Ninja tabi + hourglass. Deathdance was next (needed 200 gold at the end).
Rioter Comments
: Both actually. Not fun wins and annoying losses. But it is happening every game now. Doesn't feel like it is related to luck. I am afraid to start a new game.
90% of games right now is stomp or get stomped.
Rioter Comments
Rioter Comments
Febos (EUW)
: Have you tried "exit the client and try again" ? That "bug" ain't new. I don't even know if you can call it a bug.
A "bug" is an unintended (or misfunctioning) feature in an application. So yes, this is a bug.
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NewDragongamesnl

Level 128 (EUW)
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