: I was matched today vs diaomnd with streak of wins. I have massive streak of losses and i am silver 4. New lol reality.
Dude, can you stop spreading your lies throughout the boards?
: as u can clearly see on the video with my muscle memory using trinity force for long time, i dont have to think about when the trinity force visual cooldown is even over. The video clearly shows me timing my q like i always would any other patch or season but for mysterious reasons i wont get the sheen spellblade effect bonus damage. You can clearly hear the sound effect of the gangplank q on the video as well right after i stopped the replay to highlight trinity forces spellblade effect being off cooldown, yet i dont get the spellblade effect. I've sent a bug report to as a ticket to riot games redirecting the rioter to this bug report thread and i've got a response that they are looking into this issue as we're speaking.
> [{quoted}](name=Privateer Hector,realm=EUW,application-id=39gqIYVI,discussion-id=1Qrne0Pj,comment-id=000100000000,timestamp=2020-02-23T11:56:22.239+0000) > I've sent a bug report to as a ticket to riot games redirecting the rioter to this bug report thread and i've got a response that they are looking into this issue as we're speaking. Nice ^^ I actually could recreate it myself now. It's really only if you do it very close to the CD having ended. But I seriously can't figure out a pattern why it does it sometimes and many ofter times not Good work mate
: Lord dominik's regards feels very useless and underwhelming
Maybe build the version that gives grievious wounds when you got problems vs healing?
: Not true at all, that's why you're posting it from a different account so we can't see your match history. Either link your opgg or stop crying
EXACTLY THIS ! I am so freaking tired of those stupid bullshit vent and flame posts that hide any way of prove because they got none....
: [Watch this video to see the bug in action](https://www.youtube.com/watch?v=im5d3s8HTDQ&feature=youtu.be)
Thanks for the Video ! But I have to say that's like sooooo super freaking close timing, that's like literally 0,01sek from when the CD run out, that might just be too close. I'm not 100% convinced that the same wouldn't have always happened :x
: 1. Use ability on any champion while you have sheen or trinity force on ur inventory 2. attack any enemy unit to proc spellblade passive(so far should work normally) 3. wait 1.5 seconds which(after you visually see your sheen or trinity forces inventory timer come off cooldown) 4. after the visual cooldown is over and the spellblade passive should be activateable again you immediately use another ability and you will NOT RECEIVE THE SPELLBLADE PASSIVE ON UR NEXT AUTO ATTACK! i personally can create this bug 100% of the time. This bug happens every single game i play all the time nonstop. You can even see this bug happening on the famous TF Blades stream whenever hes playing irelie. Since irelia spams her q on minion wave he constantly does not receive spellblade effect the second time he should be reciving it which causes him to sometimes not get her q reset on stream.
Thank you for the very thorough explanation :) I still can't recreate it though. I Pick Hecarim in practice tool since he is one of my main champs and I always build trinity with him and his Q CD is low, so ideal to test. I try it with Sheen and with Trinity. The extra dmg procs normaly. The CD Timer is indicated normally. When the graphical CD Time of Sheen/trinity reset I immediately use Heca Q and it properly gives extra dmg on my next auto, which at the moment the auto lands starts the 1,5sek CD timer again and when CD is gone I immediately Q again. Works properly every time :x On which champion using which abilities does it occur for you? And can you recreate it working in practice tool with Hecarim aswell?
: Sheens and trinity forces spellblade unique passive doesnt work properly patch 10.4
In practice tool I can't recrete this problem. When exactly does it accure? Would like to test it ^^
: These are completeky new roles for these champions and people have only just had a day to figure it out... give it time before you judge it
Shamose (EUW)
: It'd help if you posted a video.
De Kus (EUW)
: Actually they are never fully hidden. Since LOL has a 3D client, you can look behind the tower when it's on the side borders of your camera. So if you hear a trap and don't see it, check with your camera behind the tower. And I am saying "hear", because a bad girl Caitlynn will hide the W Animation in an AA, Q or E animation.
Good tip. Still there should be a grafic to see the trap ^^
: just got a game right now, im gold 3 got on my team bronze 1 top and unranked adc ez that E into the, enemy is full of golds and plats, just got a free lost for no reason
Neither was the TOp Bronze 1, nore was Ez unranked. Both high silver
Assmatik (EUW)
: I would submit this as a ticket instead of a discussion
: 15 LP PER GAME IN D3
You are: Ladder Rank 7,187 (0.8265% of top) Maybe there are just not so many people above yet and therefore LP gain is a little slower right now The average Tier of your games is also Palt1/Diamond4, so below your actual rank. Dunno why though. Throughout your last 20 ranked matches you got above 50% Winrate, so everything should be fine. Are you duoing with somebody? otherwise I can really only imagine it's because there are not so many people in higher leagues right now so it slows down maybe
Shamose (EUW)
: Yes I'm lying about the whole thing, thread closed. Thanks for coming bye now.
Shamose (EUW)
: > Ah you are talking about normal games and not ranked ladder games?? No. > And why the %%%% are you so scared to show the account that you played on? Do I have an obligation to anyone to show my main account?
It seriously doesn't look like a ranked game. Otherwise you would have 3 people in placement matches in your team and one in the enemy team. is it ranked flex or ranked solo/duo? So far it looks like you are just lying and just want to flame and vent
Shamose (EUW)
: Proof of what? That Riot has 2 different ranking systems? https://leagueoflegends.fandom.com/wiki/League_system That I am bronze and play with/against players that are higher than me? https://i.imgur.com/nFE5Xhe.png Anything else you need proof of?
Ah you are talking about normal games and not ranked ladder games?? And why the %%%% are you so scared to show the account that you played on?
MinchSko (EUW)
: lol i think you dont understand it... Yes they say its the other way around ... but it benifits the wrong thing ....
> [{quoted}](name=MinchSko,realm=EUW,application-id=39gqIYVI,discussion-id=Vqc37cw9,comment-id=0002000000000000,timestamp=2020-02-20T21:03:12.954+0000) > but it benifits the wrong thing .... And in which way does it do that? can you explain or just flame?
: I do understand the first part, but gaining less because of the issue doesn't seem fair. No one reported anything about having issues in my game. They basically got a free loss prevented. Oh well, it's just 11 LP i guess. No need to exaggurate this but would be nice to get a compensation once… just for the nostalgic feels lol :P
> [{quoted}](name=iMissQalot,realm=EUW,application-id=39gqIYVI,discussion-id=kgkFA8eZ,comment-id=00020000,timestamp=2020-02-20T20:41:28.281+0000) > > I do understand the first part, but gaining less because of the issue doesn't seem fair. Gaining less is because your enemies might have actually experienced lag or other problems, therefore giving you an advantage. Since there are thousands of games running at the same time RIOT can't check for every single game individually if it encountered such problems, especially when they have their hands full with server problems. So it just automatically prevents LP loss and halfs LP gain. Makes more sense now? ^^
MinchSko (EUW)
: when they actually ruined the main acounts and boosted the the smurfs hahah riot is stupid
Are you able to understand the ENglish language? Where do they say this? The riot Tweet puts it exactly the other way around than what you are saying.
Shamose (EUW)
: Do you not know how ranked works? You have LP that is visible to you. You gain some when you win, you lose some when you lose. LP shows where you are on the ladder, when you get into promos. Then there is MMR, MMR is hidden. Only Riot knows what your MMR is. Now MMR is used to decide who you play with/against. So the LP system places you in bronze, but when actually playing in bronze MMR will drop you into games with people with the same MMR, Which are in my case gold/plat players. I either want to play in the LP bracket I got placed in, or get a rank according to my MMR. I can't think of a single reason why being a bronze playing with/against gold and plats is fun.
How about showing some prove of what you are saying like I already asked for in my first post?
Shamose (EUW)
: Yes, they nerfed him into the ground trying to accomplish that goal. They did accomplish their goal. So now they are looking to give him back some power instead of leaving him in the gutter.
He's quite strong atm actually, definitely stronger than before his change.
MinchSko (EUW)
: I cant take this anymore... all my personal skills gone in one season.
What many people still don't understand is this: EVERYONE went down ONE WHOLE LEAGUE through the new Season start. You were Gold 2 before. Now you are Silver 3. So think about it! Everyone else who was High Gold is now also mid/high Silver ! YOU ARE PLAYING VS THE SAME SKILL OF PLAYERS AS BEFORE! Did you have easy faceroll games before in Gold 2? Probably not! Probably the same difficult games you are having now. What's so hard to understand about this? It will take a few months till players climb and spread through the upper leagues again dude
: Maybe some nice buffs to twitches W?
They finally should rework twitch and his stupid ass invis
NoMoreBM (EUW)
: I just love how the title says: "Game Quality is awful" but then the examples he is giving has nothing to do with game Quality. It's literaly just 1-2 players who didn't perform as you wished and you're tilted out of your mind because of that. But hey, newsflash: Riot / Game can't influence if someone dies 0-1-2 or 10 times in a game. It's the PLAYER. In this case your title should be "The players i played with 2 games ago had an awful game and i'm not mature enough to understand everyone has a bad game"
> [{quoted}](name=NoMoreBM,realm=EUW,application-id=39gqIYVI,discussion-id=dN1lzRV7,comment-id=0001,timestamp=2020-02-20T09:28:15.678+0000) > > I just love how the title says: "Game Quality is awful" but then the examples he is giving has nothing to do with game Quality. Exactly my thoughts ^^"
Shamose (EUW)
: What's the point of having 2 different ranking systems?
Can you maybe give more information to your question? Together with some source? Otherwise this seems like you only want to vent.
: lux is buffed??
Definite nerf to Mid Lane Lux and lategame support Lux
: Unable to climb.
Get a decent duo partner Die less often, your average deaths per game is quite high
timmyeoin (EUW)
: How realistic is 10 cs a minute as Xin zhao jungle?
I just checked my last 10 games. Not a single freaking person had 10cs/min in any of it. There was only a single one with somebody having 9,5 Otherwise most games cap out at 8cs/min, with most players averaging between 5 and 7
: How many games can you int before you get banned?
Wow.... seriously hope he's getting banned quickly..
Lleajy (EUW)
: Let the lane push, call jungler, sona ded, rinse and repeat until she afk. I know, people have issues with not pushing in this game, it's mind boggling.
works well on soraka too ^^
: > I never said Top is broken?! I am just so freaking bored of this bullshit talk that Top lane has no influence on the game. It's utter bullshit. If something is wrong with the game we call it out, if you don’t like this I recommend not being on the boards otherwise your gonna get sick of it real quick. > And stop talking as if you are Diamond or Master ELO player. it's freaking annoying. Right now Gold 2/1 is Top 12% of ranked playerbase so 90% of the WHOLE FREAKING RANKED PLAYERBASE is in this shitty Elo right now where a Top laner can have good influence on the game. They don’t have good influence on the game, it’s still weaker than litterally every other role. And if your influence has to come from your enemies being outright bad that’s just not good, it means your games are coin flips at best > Geez, You are just searching for excuse to cry when you lose a game cause you main Top lane. Right? Nope... it sucks that there’s no point to top lane but it also means I don’t need to do anything to win, just throw a sion ult down bot to get them snowballing and watch the free wins come in.... it’s sad but I at least know how to game the system of win bot win game.
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=vAaAPxXA,comment-id=000000000000000000000000000000000000,timestamp=2020-02-19T02:35:09.896+0000) > Nope... it sucks that there’s no point to top lane but it also means I don’t need to do anything to win, just throw a sion ult down bot to get them snowballing and watch the free wins come in.... it’s sad but I at least know how to game the system of win bot win game. Actually you just proven my point 110% right with this statement ^^
: 48% win rate... he might hard carry some games but they are few and far between... he’s very squishy so any mistake can be fatal and the meta sucks for him (he hates champions who can engage on him... guess what champions are meta). Certainly doesn’t need nerfs, but not buffs either he’s just not favoured in the meta
He is Top 42 at max HP level 18 (2130Health) Top 13 at max HP lvl 1 ! (Lvl 1 = 600Health) Top 4 Base Armor ! (Lvl 1 = 45 Armor) And nr. %%%%ing one at lvl 18 Armor (Lvl 18 = 130 Armor ) And his passive healing is quite nice. Plus he has W and E to escape. Theoratically even Ult. I don't know, I seriously never considered pyke as squishy in Early and Mid game ! Just in late game he falls off Cause he can not get any bonus Health. I think I never in the whole game had any champion escape an gank as well as pyke does through W and E ^^
: Yes it is... > I just told you I had games that were completely safed by good top lane roam ! > My ranked game before the last that I had was just COMPLETELY SAFED by our Top lane Jax roaming after he stomped his lane. So you had 2 games saved by top lane must mean the lane is broken... get real. Just because you had two games where the enemy top laner screwed up doesn’t mean top is strong... top still has to walk longer to get to anywhere to get an advantage, which means that you are less likely to trade positivite for that roam... roaming doesn’t work if you loose more than you gain that’s what happens when you roam as a top laner vs a **competent** top laner And yes it’s gold, aka still low elo... players are still gonna make plenty of mistakes. Again top needs more kills to stay on par with bot lane, a lost lane for them is an inting lane for top... and it has no where near the roaming possibility of mid... again even riot said that top lane’s ability to influence games is extremely low according to their data (and thankfully they are looking for ways to buff it).
Dude WTF is WRONG with you?! I never said Top is broken?! I am just so freaking bored of this bullshit talk that Top lane has no influence on the game. It's utter bullshit. And stop talking as if you are Diamond or Master ELO player. it's freaking annoying. Right now Gold 2/1 is Top 12% of ranked playerbase so 90% of the WHOLE FREAKING RANKED PLAYERBASE is in this shitty Elo right now where a Top laner can have good influence on the game. Geez, You are just searching for excuse to cry when you lose a game cause you main Top lane. Right?
: > Still doesn't mean a top laner can't roam well or have influence. It just means a mid laner or a supporter can roam more often. But it's not always about the number of roams. So yes. I agree with your point. But it doesn't mean that top has no or bad influence. Just roam potential is LESS often. Roam less often, less effectively (having a top laner be out of lane for a very long time gives more reaction time than a mid laner, and many people especially low elo don’t register supports going missing), and less safely (more time out of lane means more cs and tower plates lost). It’s not just less effective or often, but also way more risky... it’s not unusual to outright loose lane off a bad roam for a top laner > But having a top laner with Plates gold and first Tower down opens up the complete lane. Therefore top lane isn't bound to it anymore and he can start to help snowball other lanes But again less effective than doing that on any other lane... you might get an advantage dropping it top but you’ll have a bigger advantage dropping it on a different lane (especially as the top laner likely expects it as it’s right next door)
Dude it is NOT less effective to roam as a top laner! I just told you I had games that were completely safed by good top lane roam ! My ranked game before the last that I had was just COMPLETELY SAFED by our Top lane Jax roaming after he stomped his lane. And I am talkign of Gold 2 ELO here. And I already told you I had some other games were the Top laner completely safed the game. Top lane Roaming is NOT LESS EFFECTIVE. It just has a more punishing window of opportunity on the toplane itself.
: > I don't understand this point getting stated so %%%%ing often. I had so many games were for example our mid lane was failing and jungle also going mediocre but our top Lane won their lane and did one or two %%%%ing good roams and compeltely broguth the whole game back. > Last time I saw this was in a ranked game with a Jax. Another time was with a Irelia top. Roaming with a top laner is outright harder than any other lane, mid has easy access to the entire map, jungle litterally is built for roams, and support can be out of lane for prolonged amounts of time without falling behind. This means that when they roam it’s done quicker, more often, and is much harder to punish than it is for a top laner. So yeah in your games a top could do this, but a mid or jungle would have done it outright better and safer... therefore top’s influence is outright lower. > Also Rift Herald can actually be really strong aswell. But it doesn’t bring priority for the top laner. Fun fact it’s actually usually a bad idea for the top laner to go help with herald as you are not needed unless the enemy jungler comes... this means that the jungler is under no obligation or need to go top for ganks to secure herald, especially as it’s better to get that advantage mid so you can get more influence from it. Not to mention in high elo it’s very typical for the bot laners to swap with top when the second herald spawns, purely because dragon is already gone so the top laner gets moved away from the objective. And when you do take it, it only benefits the lane it’s placed in... which is not guarenteed to be top. So the top lane objective doesn’t need top lane to take, and doesn’t even benefit top lane when it is taken, better to place it in a lane where you actually get influence out of... real great objective isn’t it. > And Top lane is still the lane that probably has the highest Gank success for any jungler. Therefor giving good snowball potential. Not actually true in the slightest... you’ve got the most durable champions top and the champions that are designed to take on multible champions. Top isn’t that great for jungler to gank. Not to mention it snowballs less than other lanes. Consider with there being 2 champions bot you guarentee an assist, that means that each kill is worth 1.5 kills worth of gold, with 2 kills that’s 3 kills worth of gold. So for every kill bot lane top needs to kill the enemy champion twice... a 0/3 top laner is just 3 kills, the bot laners going 0/3 means that’s 6 kills worth 9 kills worth of gold... which lane snowballed harder Not to mention dragon is important, mid can give their advantages to other lanes easily, and the aforementioned issues with herald. ___ Does that make it more clear why people say this... top is dead, it can’t influence the game like the others and therefore their wins become a product of luck more than any other... that’s why Sona and soraka are doing so well, they are being played to essentially ignore the top lane and influence the rest of the game, which the enemy top can’t match. Even riot themselves have said that top statistically influences the game less than any of the other roles, and that influence gets less and less the higher you climb.
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=vAaAPxXA,comment-id=000000000000,timestamp=2020-02-18T21:59:03.968+0000) > > Roaming with a top laner is outright harder than any other lane, mid has easy access to the entire map, jungle litterally is built for roams, and support can be out of lane for prolonged amounts of time without falling behind. This means that when they roam it’s done quicker, more often, and is much harder to punish than it is for a top laner. > > So yeah in your games a top could do this, but a mid or jungle would have done it outright better and safer... therefore top’s influence is outright lower. > This is true. Still doesn't mean a top laner can't roam well or have influence. It just means a mid laner or a supporter can roam more often. But it's not always about the number of roams. So yes. I agree with your point. But it doesn't mean that top has no or bad influence. Just roam potential is LESS often. > Fun fact it’s actually usually a bad idea for the top laner to go help with herald as you are not needed unless the enemy jungler comes... True >this means that the jungler is under no obligation or need to go top for ganks to secure herald, especially as it’s better to get that advantage mid so you can get more influence from it. > Not to mention in high elo it’s very typical for the bot laners to swap with top when the second herald spawns, purely because dragon is already gone so the top laner gets moved away from the objective. > > And when you do take it, it only benefits the lane it’s placed in... which is not guarenteed to be top. Ofc True. But having a top laner with Plates gold and first Tower down opens up the complete lane. Therefore top lane isn't bound to it anymore and he can start to help snowball other lanes > Not actually true in the slightest... you’ve got the most durable champions top and the champions that are designed to take on multible champions. Top isn’t that great for jungler to gank. > Dude, I am a jungle Main. I play Gold/Plat Elo mostly (But also play Bronze and Silver on a fresh second account still in placement) and believe me, top usually is the most easy and secure lane to gank. And top is also most of the time the easiest in getting benefit from small leads. So often one gank is enough to make the top laner snowball or give you a second gank kill top lane.
: Thresh and pyke aren’t too strong at the moment, ones just overly popular, and the other actually is pretty ok atm (though it’s a rough meta for him). Naut is the best support at the moment, and Leona is strong. Regardless the issue that blitz had with these champions where the fact that he’s an inferior version of them, there’s so little reason to play blitz over any of the others... outside of reworks simple nerfs wasn’t gonna fix this issue
Actually I still see pyke being far too annoying. His kit is just completely full and his Ult %%%%%%ed. He sometimes hard %%%%s games so much that it is annoying.
: > [{quoted}](name=NiceFAIL,realm=EUW,application-id=39gqIYVI,discussion-id=jOjXZws8,comment-id=0000,timestamp=2020-02-18T11:19:13.250+0000) > > I don't understand, you can redesign the keys in the ingame menues or doesn't it work for this one?? There is no option in-game to remove the a key assigned to the ping wheel.
In the client, click on the wheel on the top right corner. Then go to Hot-keys. Then to communication and set the key for Alert ping/quick Alert ping, or is that not what you are talking about?
: > Pretty much all fighters straight up get outclassed by mages and marksmen when it comes to combat power. Not quite... mages abd marksmen barely ever get played anymore top, after klepto got removed it’s gone back to the way things used to be with then, they are annoying in lane but they die if they make any kind of mistake > SONA wins 60ish of all games against most of the main stay top laners while at the same time falling behind in Levels and gold. Sona top works by buying the support item and as soon as your minion kills start losing value you just leave lane and roam constantly... it means that your team gets ahead and often times the enemy top laner panics... I reckon once top laners realise they get perfect cs and free tower gold and vs an actual second support it will die off like int sion did. Nether the less riot is nerfing her next patch. > Top lane has not many options when it comes to extending leads on their own - last season you could get first turret on your own - this season that got way harder.. you can kill your enemy top laner three times and still dont have the turret finished. You are basicly forced to get other members of your team fed as your value in teamfights gets so bad very fast.. Lots of Top lane Champions feel super weak past minute 25 or by the time most players have 2 items completed. You might not be finishing the tower but you’ll get plate gold. Plus other lanes have the same But you are correct that because top lane is so isolated they don’t have any real advantages... can’t infouence the rest of the map till later at which point the game is already decided.
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=vAaAPxXA,comment-id=0000,timestamp=2020-02-18T20:11:02.474+0000) > > But you are correct that because top lane is so isolated they don’t have any real advantages... can’t infouence the rest of the map till later at which point the game is already decided. I don't understand this point getting stated so %%%%ing often. I had so many games were for example our mid lane was failing and jungle also going mediocre but our top Lane won their lane and did one or two %%%%ing good roams and compeltely broguth the whole game back. Last time I saw this was in a ranked game with a Jax. Another time was with a Irelia top. Also Rift Herald can actually be really strong aswell. And Top lane is still the lane that probably has the highest Gank success for any jungler. Therefor giving good snowball potential.
ChampZone (EUW)
: When actually patch 10.4 will be live?
Patch is being released on the 20th. The patch notes are already live. Just look on the Home Screen of your client or here: https://euw.leagueoflegends.com/en-gb/news/game-updates/patch-10-4-notes/
ChampZone (EUW)
: > [{quoted}](name=ALLAHUI ACBAR,realm=EUW,application-id=39gqIYVI,discussion-id=iz9zjlcv,comment-id=0000,timestamp=2020-02-18T20:58:54.754+0000) > > never fuc off, i dont want fidel ruined by other idiots rework I hope fiddle will be op this rework :/
I seriously hope his point and click fear and Silence will go away ^^""
: It’s not the case of nerfing pyke... or any of the other hook champions. Blitz is objectively the weakest hook champion... thresh has insane levels of utility, Naut has one of the highest amounts of cc in the game and can guarentee his hook lands with ranged cc, pyke has his ult... as you said blitz’s pretty much only strengh is his Q, and that’s not even that much stronger than the other hook champions... that’s why blitz almost never stands a chance in lane vs Naut or pyke, ultimately they do his job better. So yeah that range buff was 100% deserved, if his only strengh is his hook it needs to be strong, and it not being changed for 10 years means nothing same can be said for plenty of changes Riot does.
Actually both is true. Blitz needed that buff, but also the other hook champs like Naut, Thresh, Pyke and let's add Leona are a little too strong
Protoje (EUW)
: I never play another game after a loss without taking a break before. Everytime i lose, i go for an urf, play some other games, go for a cigarette, w/e.. i always let at least half to one hour pass before i start my next ranked to avoid exactly what you are talking about. I know how a negative mindset can affect your play and i try to avoid that as much as possible.
: Lets talk about Blitzcrank
I am always a lot less bothered by Blitzcrank, than by Thresh, Leona or Pyke
Zèrò (EUNE)
: The point is that their actual MMR could be challenger,it doesnt affect their climbing at all. And the problem is that thing affects everyone,ever new players who just made their first accounts and are supposed to play with players that are a rank or 2 above them. So when you see a "troll" or an "inter" on your team,doesnt mean they actually wanna troll or int,they are just having a bad game or arent a very good player overall. You dont have to be a smurf to have a good winrate tho,you can get carried for like 10 games,u get placed in higher MMR and then you start to lose cause you are not good enough for the MMR you are in,even tho your visible rank is lets say silver,u play vs gold/plats.
> [{quoted}](name=Zèrò,realm=EUNE,application-id=39gqIYVI,discussion-id=nrA37aEV,comment-id=000b000000000000,timestamp=2020-02-18T12:00:19.020+0000) > > The point is that their actual MMR could be challenger,it doesnt affect their climbing at all. > And the problem is that thing affects everyone,ever new players who just made their first accounts and are supposed to play with players that are a rank or 2 above them. That doesn't make sense. Maybe you want to elaborate. From this twitter Post you get just ONE SINGLE INFORMATION: That your visual rank doesn't increase as fast as your actual MMR. This has NO %%%%ING EFFECT on MATCHMAKING.
NiceFAIL (EUW)
: Interesting, unfortunately doesn't give much information thought. The only thing I can understand from this is, that somebody winning a %%%% load of games like the original poster of that tweet has Diamond MMR but only plat visibile Rank. Which actually is not such a bad idea imho, so you immediately see that guy is a smurf cause he is playing with you diamond guys but only got Plat League
Or to elaborate further: People on the forums are complaining that the game is forcing bad players and forcing a 50% Winrate on them. But that TWEET shows somebody who is able to go 36-0 So seems like good enough players know how to win and not blame it on other players and nothing gets enforced. Just their visual rank doesn't icnrease as fast as their actual MMR.
Zèrò (EUNE)
: This post right here should clarify everything for everyone https://twitter.com/RiotSupport/status/1229545099438239744?s=19 They made it harder this season because of smurfs,even tho I think that approach is so shitty and the guy who made that decision needs to be fired or change deparments.It is what it is.
Interesting, unfortunately doesn't give much information thought. The only thing I can understand from this is, that somebody winning a %%%% load of games like the original poster of that tweet has Diamond MMR but only plat visibile Rank. Which actually is not such a bad idea imho, so you immediately see that guy is a smurf cause he is playing with you diamond guys but only got Plat League
Typhl0 (EUW)
: got like 55%wr and i do +16 -22 XD
Isn't it cause you are close to entering Master? xD I wouldn't know, I never was as high as your ELO ^^
Protoje (EUW)
: Its not only the snowballing.. its the overall matchmaking. It actually feels like, what plenty people complain about, as if riot is really trying to force the 50% winrate onto you. As i said, its quite rare that i have a win, then a loss, then a win, maybe another win and then a loss again. Its always a winning streak going into a loosing streak and then into a winning streak again. And that makes it quite annoying to keep up. Cause usually, when im on a winning streak, im getting into my Promo. But i know exactly, that since i won the last 5 to 6 games, i will definitely lose my Promo. I lost my last Promo from Gold 4 to Gold 3 4 times and it always happened in this way. I got a winning streak, got into Promo. Lost the promo, lost a few more games after that and then got back to the winning streak which got me into Promo, just to lose it again and again and again...
Take a break when you lose two games in a row. Often you yourself as a player get slightly tilted and play worse after loses. That's actually the case for most people. I don't say you go full %%%%%%. But just the little frustration of having lost the last two games gives you a different mindset already. And especially if you are keeping up that conspiracy bullshit in your head. You will lose even more cause this is what you already expect. Self fullfilling prophecy
: Remove Alt key to open ping radial menu
I don't understand, you can redesign the keys in the ingame menues or doesn't it work for this one??
EmptyHole (EUW)
: Looking for friends
Why don'T you post from that account? That seems a bit fishy :O
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NiceFAIL

Level 114 (EUW)
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