: Sure. Best xerath na never got any acc banned for "scripting" and in all his games there's at least 1 mor** who thinks he is cheating. Do you have any prove of what you said?
If he was scripting he wouldn't miss so often. Also what happened to innocent until proven guilty? Riot refused to present any evidence of his accused cheating
Rioter Comments
E420 (EUW)
: Unbanned (from latest 14 days ban thread)
My friend one tricks xerath and is really good. So people reported him for scripting. I can vow that he never used any cheat or script at all (he fails too often for that). Still he got banned. Him and me both reached out to support. I was told he should ask support himself, support INSTANTLY closes ALL TICKETS HE CREATES. They refuse to even talk to him.
Cräfty (EUW)
: For the Krugs, that's not a bug, that's the intended mechanic of that PvE round: if you kill one of them, the rest heal to full HP, unless grievous wounds is applied to them. So you need to position your units to attack the lone Krug 1st (the one on the right) so they can kill it fast. Btw, all PvE rounds have an intended way to deal with them: * Wolves are assassins, so they'll jump to your backline if there is space behind them or to their side. So you need to position your squishies in a corner and surround them with tanky units. * Dragons do AoE dmg in a cone in front of them and they hit REALLY hard. So you wanna spread your units across the board, unless you're playing with a comp that is stronger when stacked up (a.k.a 4 rangers, locket stacking, etc.) * Rift Herald charges through the middle, I think, into the wall. So you don't wanna put any units around there. Not too sure about this one though, I don't face the herald that often in my games.
Remember to place assasin units AS FAR AWAY as possible from the lone krug. otherwise they will jump to the Krug duo and get killed pointlessly
Torkl (EUW)
: Nice list, adding a few here :P * When you mark one champion f.e Darius that has 20 spellpower rod and switch over to (right-click) another one, that champions tooltip will also have +20 sp * The character a.k.a "river sprite" or w/e you have has a very hard time moving around the field, if you go down from the podium you start on its a %%%%ing nightmare to get back.. and if you click outside the area your camera will go into the abyss... * Krugs often reset to full hp? (Maybe this is a feature?) But it feels very random and stupid.. * Demons sometimes have mana burn even tho you have only placed 1 of them.. * Lucian seems to have very high lifesteal for some reason? Yes without noble buff.. * Sometimes in pvp rounds you get Ghost items spawning.. not clickable but visible and very annoying * Morganas stun length is listed as % and not seconds. * Sorcerers bonus is listed as % f.e 3 sorc = 35% sp for team, but instead gives a flat bonus it would seem..
the spell power display or ap display. is bugged for the entirety of League. I´ve had the hud telling me Jhin had 1100ap because i klicked on a Veigar before that. Works with any stat a unit has a value of 0. 100% crit chance superminions anyone? The hud says so at least....
: Manaflow band deactivates on Yuumi
not just on yuumi it doesnt work on anyone and not just that the game in its entirety is broken right now
: > minion behaviour is a strict flowchart with 0 randomness. all pushing is caused by some outside source Wrong.^^ There is no outside source, when the minions just walk on a lane without any champions on it. The first botlane wave extra has some special interactions such that it is fair. Before that sometimes one side killed some enemy minions, while no minions from the other side died. So sometimes, if you helped the jungler, you lost 3 minions, while the enemy lost none. That's why they changed behaviour of the first minion wave, such that this does not happen anymore. All other lanes (or the second/every further wave) does not have this treatment. So (with no interference) most of the times one side survives with 2-3 or even more units, which will lead to a strong push. And this can happen in both directions. Just start a game without any AIs or other players and watch the lanes. Sometimes one lane will push to the enemy inhib without having lost any towers. This can go in both directions and is random. > bouncing abilities search for champions first then the closest target Not all. There are some, but not all bouncing abilities go for the closest. Mostly it is just "take a unit which has not been hit yet". > same for mf q Any proof that it just goes for the closest? > thresh and coin passive have some complicated math going on trying to ensure you hit a minimum quota and dont shoot ahead through incredible luck Yes I know that there are somoe math - it is still similar too normal crit. Crit is also nothing else than "some complicated math". If you look at crit you also don't have just normal randomness - if you have 10% crit chance, not every attack has a 10% crit chance. If you crit once, the next attack has less than 10% crit chance, while the chance increases, if you don't crit. 10% just means that on average you crit every 10th auto. So crit also has some complicated math with a minimum amount and maximum amount of crits. The problem with the coins and the souls are the same as with crit: You don't know when it will happen. It can happen that a single minion runs to the enemy backline, attacks them and dies. If this minion gives a coin/soul, you won't get it, as it is too close to the enem. You had no chance to influence that, so for you it was random.^^
https://boards.na.leagueoflegends.com/en/c/developer-corner/qRHotV9k-minion-ai-rules-documentation says they follow a strict flowchart. randomness in their behaviour is more likely a bug than intended. > Just start a game without any AIs or other players i know but that is such an incredibly specific scenario that just shows errors in the ai piling up and causing changes large enough to affect the decisions of further minions. Then these changes just keep on piling up causing more and more difference till eventually a notable effect takes place. > coin stuff (dont want to quote the entire block here) which just further shows that those systems are so flawed due to their randomness that additional coding is needed to keep it in check. Imo coin and threshs souls should be changed to "every nth minion" and slightly decrease the required amount ,if the player recieved a notably low amount of those, in order allow comebacks and not have them be completly taken out of the game due to zoning. > Not all. There are some, but not all bouncing abilities go for the closest. Mostly it is just "take a unit which has not been hit yet". How much single target bounce even is there: {{champion:267}} E seems to target closest. {{champion:9}} E definitly prioritizes champions. {{champion:202}} Q seems to go for closest. {{champion:55}} Q closest. {{champion:236}} passive Primary target-> unit that would be killed by the shot->closest. {{champion:90}} e small range where it prioritizes champions then simply closest. {{champion:15}} dont see her enough to know that one. {{champion:110}} R only champions, only once per target, prioritizes closest.{{champion:21}} same as {{champion:90}}. > Any proof that it just goes for the closest? actually bit more complicated. explained it up there ^^^^ experience. cause i tilt every SINGLE TIME when it hits me while there are tons of minions around also regarding dragons: That rng can work out for either team and announces itself 5 minutes before giving, plenty of time to adapt to it. It is random but does´nt specifically work in the favour of either team ps: i edited the main post and mentioned your comment, is that okay with you? some people dont like being mentioned explicitly.
YokoeL (EUW)
: This isn't the same though, it can only be said to be equivalent at 100% crit chance. At 1% crit chance if I crit twice in 100 autos I'll have done more damage than if I had 101% dmg for those 100 autos, and it's likely you crit twice even with only 1% crit chance. You are nerfing all crit champions for your consistency. And to be honest it will cost you less to buy ad if you want to deal dmg. Only items that mix both ad and precision would be "good". The current crit items would be useless since they can't work on their own and precision is less gold efficient than crit and ad. In my opinion precision doesn't work.
> 100 autos, and it's likely you crit twice even with only 1% crit chance 100x0.01=2? .... you should get a new calculator. > Only items that mix both ad and precision would be "good" no. Attack speed would still have the exact same efficiency for dps. The trinity of dps Ad As and %increase (crit or precision) doenst change at all.
: It’s bad for the game but it’s been here too long... at this point you’d get massive issues with crit adcs from changing it (power spikes become off... if all autos do 25% extra damage for instance then crit adcs turn on much faster, which means that the game will likely become more bot centric) You also have to think about fighters and assasins buying crit chance to beef up rheir auto attacks, as buying it with this lowers the need for attack speed and high crit chance to be useful. You’ve also forgotten about {{champion:266}} {{champion:114}} {{champion:41}} {{champion:86}} {{champion:21}} {{champion:80}} {{champion:133}} {{champion:35}} {{champion:15}} {{champion:91}} {{champion:23}} {{champion:203}} {{champion:498}} {{champion:104}} who all have interactions with crit Chance and would require a rework. Crit needs to go, but the ripples it would send out getting rid of it this late into the games life would be way too big... so I don’t think we can get rid of crit Chance completely anymore > Aside from crit exactly 3 other random events exist in league Dragon spawns Klepto Kindred marks
{{champion:266}} Doesnt crit it is only displayed as crit {{champion:114}} doesnt crit it is only diplayed as crit {{champion:41}} simply gets % increased damage based on precision {{champion:86}} simply gets % increased damage based on precision {{champion:21}} simply gets % increased damage based on precision. if the first Q kills second bounce hits with 100% precision {{champion:80}} autos and Q gain 100% precision against targets below 30% health {{champion:133}} simply swap weakspot crit scaling with precision scaling {{champion:35}} backstab hits with 30% precision against champions and minions and 100% precision against monsters {{champion:15}} its literally just bouncing autos precision would work the same as for regular autos {{champion:91}} doesnt crit it is only diplayed as crit {{champion:23}} Gains precision based on fury. fury gain per auto is amplified by current precision (instead of crits giving double fury) {{champion:203}} literally the same as now just scaling with precision {{champion:498}} doesnt even have a crit interaction {{champion:104}} no more bonus pellets. bonus damage scaling with precision > (power spikes become off... if all autos do 25% extra damage for instance then crit adcs turn on much faster, which means that the game will likely become more bot centric) 25% chance for 100% increase=25% increased damage damage increase and powerspikes would literally be the same. The damage would just be more consistent. And if the meta becomes too bot centric there are PLENTY of ways to adjust the game. That´s why we have patches. > You also have to think about fighters and assasins buying crit chance to beef up rheir auto attacks, as buying it with this lowers the need for attack speed and high crit chance to be useful. which would open up a lot of new builds. But building crit would then mean forgoing other key items. Also Critical strike originally was invented specifically for assassins. High attack speed is still incredibly usefull for more damage since it allows you to apply your stronger autos more often. Statisticly your damage would stay exactly the same. And the fact that you need high critchance for it to work shows how flawed the current system is. whenever you dont crit your crit stats are basicly useless.
Scoliidae (EUW)
: If he's unbeatable... why don't you play him and get to challenger? Should be easy with an unbeatable laner... right?
some of us have a sense of fairness some of us actually want to defeat their opponent themselves and not get carried by a champion and even if you are an honorless c'+# you cant be sure to get him every game, making your argument invalid
Salron88 (EUW)
: even early it is trust me. it destroys ever melee champion toplane. only the range harassment works vs him at this point. im playing jax or nasus or yorick and even with yorick at 6 he destroys me. gets out of my cage in 0.2 sec with his machine gun so no time is a good time to cage him.
early i can beat him with garen. its incredibly difficult thou
: > [{quoted}](name=Nilly00,realm=EUW,application-id=39gqIYVI,discussion-id=H1Wz2rHJ,comment-id=,timestamp=2019-06-23T07:55:45.975+0000) > > **Precision** works like this: 1% precision means 1% more damage per auto. _and that's it_ > Does'nt get more simple than that and makes much more sense than 1% chance for 100% increased damage. This is literally Ashe.
which makes her so much more consistent and fair imo but her slow has crit stuff going on so she too has rng
: > Crit should be changed. League is a skill dependent game with very little randomness. Aside from crit exactly 3 other random events exist in league 1. Bonus gold gains for last hits 2. Summonerspell gets from ballons 3. Movement of Scuttlcrab - Dragon spawning - Abilities of Baron a fight - respawn timer of plants - respawn spot of plants - beside of the first wave at the bottom: Which lane will push, if everything has been cleared? - Spawn of Bard's passive - Spawn of Kindred's passive of creeps - Bouncing of abilities like Brand Ulti, Fiddle E, Sivir and so on - Kleptomancy - MF Q - Thresh passive - coin passive - Zyra passive Probably I forgot some, but actually there are quite a lot of things with at least some randomness in it.^^ But you can clearly say that there are not just 3 other random events.
i have to admit i missed a few but you are not quite right either minion behaviour is a strict flowchart with 0 randomness. all pushing is caused by some outside source bouncing abilities search for champions first then the closest target same for mf q thresh and coin passive have some complicated math going on trying to ensure you hit a minimum quota and dont shoot ahead through incredible luck still great addition
: Here's some maths for you : lvl 18 zed with a maw and edge of night : 103 mr 2279 hp veigar with 1000 ap : q = 830 dmg, accounting for mr = 415 dmg that leaves zed with 1863 hp (20% missing hp) veigar's R against 20% missing hp = 1075 * 1.3 = 1397 dmg, accounting for mr = 700 dmg zed is left with 1163 hp or 50% hp after u "bursted him down" and that doesn't even include the fact that he could totally have edge of night up to absorb your q (and if u manage to hit zed with ur w then he deserves to get bursted (since it's just to easy to instantly jump back to your shadow, a triple q is enough to burst a veigar down), but then again he'd still be plenty healthy if he just used his edge of night Ad assassins are way too good against imobile mages, as long as they don't get cc'd a mage is completely at their mercy (if ur curious with a void staff the q does 460 dmg and the r 800 dmg, so it's really not gonna make a difference since he'll be left with around 5% less hp with boots and morello, q goes up to 490 dmg and r to 850 dmg, still not even popping zed's maw shield) So yeah, unless u land ur cage, ur not gonna burst any ad assassin, unless they didn't get a maw but in that case what even are they trying to do ?
> a triple q is enough to burst a veigar down _laughs in tank_
Pikaguif (EUW)
: I agree with you except for on {{champion:202}} , because of his 4th shot, so that should still be a "crit" how it currently is and getting the amount per precision halved For {{item:3031}} it should work as it does on {{champion:157}}
shit forgot about his 4th shot! It should work like this: His fourth shot always strikes with 100% precision and deals 15 / 20 / 25% (based on level) of the target's missing health bonus physical damage. plus the whole 4th bullet on turret thingy
Salron88 (EUW)
: revert urgot perma machine gun to its old version
at level 9 his e has no cooldown and no mana cost, I´d be happy if it just had one of the two
: Is turret plate a healthy mechanic in the game?
i liked the idea of making turrets more durable, but riot just used it as another source of snowball potential
HGHam (EUW)
: Pick and ban in ranked.
Riot always uses as argument that they want to shorten the time people spend in champ select. I want the opposite. I want more time in select so i can adjust runes and talk with my teammates and discuss our comp. More bans and more time to do stuff. I see this as an absolut win
sobi999 (EUW)
: Small common sense changes to Teemo's shrooms
and make his shrooms land mines AND handgrenades in one? PLEASE NO
: Riot nerf neeko
you should sue whoever taught you english
Shamose (EUW)
: Lmao just dodge it.
dodge what? the q that is as big as a cho gath q and fully hits you when she hits e? the w that procs on autos? the e that goes through minions and has a larger hitbox than the visuals show? the ult that is large enough to cover almost the entire width of the lane and can be casted invisibly by using it while disguised?
Nilly00 (EUW)
: Reworking Critical strike to be more healthy to the game
Most of the rework for champions would be pretty simple to: {{champion:157}} Gets double precision but autos only gain 80% increase through precision and Steel Tempest (Q) only gains 60% increase . Ult grants 1% bonus armor penetration per 2% precison. {{champion:22}} first second of slow gains a multiplier based on precision 100%-200% increased slow at 0%-100% precision {{champion:51}} simply change headshot bonus scaling from crit chance to precision no fancy new ideas required. {{champion:202}} Jhin gains his movement speed bonus after every single auto but the value gains a multiplier of 0%-100% at 0%-100% precision (at 0% precision no movement speed at all, At 50% precision half the movement speed bonus, at 100% precision full movmement speed bonus) Ad multiplier stays as it is no fancy new ideas required. Various abilitys that were able to crit ({{champion:86}} E,{{champion:11}} Q,{{champion:41}} Q) simply have the values adjusted to represent the change. The only major problem that would require some thinking would be {{item:3031}}.
Rioter Comments
yasuo2812 (EUW)
: TANK champions
excuse me what the %%%% how about they actually make tanks viable again? and not give everyone in the game true damage and armor pen out the ass? tanks have never been as weak as now
: Odyssey not working (Wont let me progress)
ah good. i did know that some stuff was broken but that much? the thing with yasuo is just ridicioulous. Classic riot spaghetti code
Rioter Comments
: 1 day of Clash - FAQ and Known Issues
Enemy team got kicked and we went to second round. after 1 hour of waiting we got a timeout and got a loss thanks riot
Brokenhz (EUW)
: Dealing with afk yes.But your idea is not good. A lot of people rage because they lose lane or give firs tblood then say "gg im afk "and they out.That must be punished really hard. People can leave the game because they know all they get is 15 min que time but you dont get ban for leaving.So they can do it.
> [{quoted}](name=Brokenhz,realm=EUW,application-id=39gqIYVI,discussion-id=U55r0zor,comment-id=0002,timestamp=2018-05-06T17:47:53.058+0000) > > Dealing with afk yes.But your idea is not good. > A lot of people rage because they lose lane or give firs tblood then say "gg im afk "and they out.That must be punished really hard. > People can leave the game because they know all they get is 15 min que time but you dont get ban for leaving.So they can do it. it goes up to 5times 20 minutes
ÃZØHR (EUW)
: watch this Twitch PENTAKILL !! omg
BleupizZ (EUW)
: AFK Problems
they could make a seperate que, where you can opt in to replace afk players. They could give additional rewards to those who do so to encourage players. Also the que time would probably be much shorter
Rioter Comments
Hansiman (EUNE)
: > Negative score to win! Is this strategy viable? You've just discovered Proxy Singed. =) --- Honestly, score isn't that important. The team that is better at securing objectives is the team that is more likely to win. Don't try too much at giving away kills to allies, because you're giving your opponents a bigger chance at escaping, or even time to regroup and turn the fight on you. The faster that you, as a tank, get full build, the harder you will be for the enemy to kill, and the more of a threat you are in team fights.
> [{quoted}](name=Hansiman,realm=EUNE,application-id=39gqIYVI,discussion-id=JxbEfVjy,comment-id=0001,timestamp=2018-02-10T18:53:39.045+0000) > Honestly, score isn't that important. The team that is better at securing objectives is the team that is more likely to win. Don't try too much at giving away kills to allies, because you're giving your opponents a bigger chance at escaping, or even time to regroup and turn the fight on you. down here in the depths of bronze everyone knows score=skill, supports and tanks are all noobs cause they dont have kills and assists obviously don´t count. And why should you take dragon and get a global buff when you can keep farming to feed yourself _sarcasm intensifies_ > > The faster that you, as a tank, get full build, the harder you will be for the enemy to kill, and the more of a threat you are in team fights. sure but i am more scared of a fullbuild draven than a fullbuild rammus sure both can kill you but one does it with 2 autos and the other takes 1 minute is not ranged and less likely to oneshot your team :/
Febos (EUW)
: Bots do not ward. They don't need to ward because they know where you are... All...The...Time. ######Spooky
> [{quoted}](name=Febos,realm=EUW,application-id=39gqIYVI,discussion-id=PvQyT7jB,comment-id=0000,timestamp=2018-02-10T15:12:09.140+0000) > > Bots do not ward. They don't need to ward because they know where you are... All...The...Time. > ######Spooky bots scripting confirmed _get it? bots? scripting? hah im funny today-pls end my misery_
Rioter Comments
: Some of the champions you enjoy playing don't really fit the gameplay you described. Khazix is an assassin jungler which revolves on isolating it's prey. Aatrox is a scary dueler with incredible sustain with a cool revive mechanic. In my opinion if you want to strictly stick to your gameplay of play safe and go for objectives you should play top or jungle. Jungle is all about objectives control and when you want to take them but you are required to gank. Knowing when, how and what you want to achieve when ganking aswell as your enemy jungle position is crucial for the role. Top is more technical and you require minion wave control. I suggested these two roles because you should Usually pick tank or bruisers in this role and they are far more forgiving than carries as you would build tank, usually. If you truly detest fighting and want to be completely passive play protecitve supports, who are incredibly powerful in this meta. I must warn you though you need to understand and know when you want to be aggressive in this game to be truly successful. When you play completely passive you can either be on the same level of the opponent or losing. You can't truly win lane by complete passivity, you need to gain an advantage to be able to win consistently. Overall, because you are so new try playing more champions and more games, i am sure you will find the champions and the role that suits you the most.
> [{quoted}](name=DifferentWay,realm=EUW,application-id=00edEA0o,discussion-id=rbRgvT5x,comment-id=0001,timestamp=2018-02-05T10:51:25.457+0000) > > Aatrox is a scary dueler with incredible sustain with a cool revive mechanic. > Knowing when, how and what you want to achieve when ganking aswell as your enemy jungle position is crucial for the role. Top is more technical and you require minion wave control. I suggested these two roles because you should Usually pick tank or bruisers in this role and they are far more forgiving than carries as you would build tank, usually. i play Aatrox and Cho mostly in a "i dont die no matter what you try" style and watch the enemy either waste their time on me or give up frustrated and watch as i crash their towers. so your idea with tanks and bruisers sounds fairly reasonable. I'll try it. Thanks
Rioter Comments

Nilly00

Level 219 (EUW)
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