Kraungard (EUNE)
: Don't you love it when people run it down and go unpunished?
I think the problem is the way the game is designed rather than a failing ban system. What do you actually gain when somebody is banned? They simply create another free account and proceed to lvl 30 very swiftly and not much has changed, sure you might feel like you have achieved some victory but in reality you havent gained anything in fact you have still lost the time and energy which isnt coming back. I think the focus should be on why people do these things such as running it down mid or giving up or whatever happens in game. See atm one of the common reasons is the enemy gets an advantage (lead) that feels like a lottery win or the cosmos must align for it to be overturned. The situation is further doubled down by the 5:0 at 15-20 vote or 4:1 after 20+ At this point you are effectively held to ransom by people who could be in denial over the state of a game repeatedly pressing no just because they are basing their decision off of their own performance rather than the entire team's or they blindly believe a 100% Win ratio is a thing and dont know when to fold a bad hand. Now i know alot of people say *insert gimped voice* but ive won under insert crazy circumstance so games really can be won and the outcome isnt always known. Sure longshots do happen once in a while but so does betting your wages on the longshot horse and it coming through making a tidy sum. Would you keep sticking your wages on every month? No? Why? You know why because more often than not you will lose and will be down LONG TERM. Now replace the money with time for league. Time is an important aspect i feel EUW hasnt mastered effectively and what i mean by that is ending games sooner means you get through more games and get more attempts at a BALANCED AVERAGE pool of games. The more games you play the more likely you are to reach your elo faster but thats not all we are all human, our performance drops as we plays for hours on end, being fresher for longer (shorter games) will have you climb quicker than being wiped out mentally on 2-3 50 minute games that you lost anyway and probably are on or close to tilt or not in your best frame of mind so you are drilling the que button rapidly to recoup your losses and low and behold you perform badly because you have burned out. Theres a reason the koreans all agree on things like open mid because they understand the value of time. You dont get situations where people say it and people are still defending etc like they sometimes do on euw. The very fact riot chooses to hide actual gold and team gold from the scoreboard is not helping because it would provide a bang on perspective of the state of the match. IF we could simply leave the game on the spot, lose the LP and reque i guarantee with 100% they would not hang about flaming, spouting the usual verbal abuse, running down mid or trolling because they would accept its truly lost and move on. If they choose not to leave it means they think there is a chance and thats a good thing they havent completely given up. But players that have given up have no business being in a match and i know what some of you are thinking but that would leave games at disadvantages etc and people would be playing 4v5, 3v5 etc. But newsflash you are doing that anyway when they arent giving their all or trolling, running down mid. Also what you would find is at first it would be anarchy with people walking left and right but as they start to lose 20 LP in 5 mins flat reque bam missed a cannon another 22 LP they would reconsider giving up so quickly and the community would level off and start to properly analyze whats worth their time. Just to put a final point out there people rarely open a game running down mid, something triggers it, weather it be a team mates action or a bad start or some kind of verbal abuse. 99.9% of people want to win.
Mada (EUW)
: Have control wards not take up an item slot if you carry a support item
I think the solution is having a sup item that dispenses pinks refillable by deducting gold (75) at the platform. Or make the pink augment like the old boot enchantments which you can add to an item. Hate fog of war in general, the vision changes completely killed the tactics of the game especially if you are playing a 1 pink 3 ward game. There should never be guesswork, everything should be calculated, planned, forced result of your strategising over the enemy. One player should be able to ward as much as they want like when we used to be able to buy a stack of 5 wards per slot. Never should a ward limit be what drags you down, at the very least 1 player should be able to use 15 wards 3 pinks which get replaced if a team mate drops a ward similar to a communal ward limit.
Oznasur (EUW)
: Assasin meta and nerves made around pro play
As annoying as assassins are in solo Q, would we ever see assassins in worlds (quarterfinals upward) I doubt youll ever see a katarina getting fed ace'ing a team in proper pro play.
Rioter Comments
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Rioter Comments
msdimca500 (EUNE)
: what happend to Akali? ?
She was decent before the nerfs a couple season back. The only cool thing about her is the R animation change. They need to remove the 1 sec delay on the R procs and allow you to drop all 3 with a Q,1,R,R,R in a bang bang bang button press. you just get blown up if the target isnt dead while waiting an eternity to do 2nd R. The changes to spellvamp and hextech dont help her cause either.
Sefi (EUNE)
: The game would slow down to a snails pace. Pro play would die off within a week as noone wants to watch 50 minutes of CSing before first teamfight.
> [{quoted}](name=BlueStr,realm=EUNE,application-id=39gqIYVI,discussion-id=iG59IOEh,comment-id=0000,timestamp=2018-04-21T04:20:50.526+0000) > > The game would slow down to a snails pace. Pro play would die off within a week as noone wants to watch 50 minutes of CSing before first teamfight. Perhaps it might slowdown but im not so sure because imagine team A gets 30-50 cs lead across the board and team B does not want to fight because they are behind but team A forces a fight or objective that team B does not want and as a result the game advances. Remember tower gold, drag buffs, herald, baron will still dominate. As for pro play i dont think it matters all that much, this game functioned at its best before pro play dictated its flow and design dont you think? Were season 1-4 not the best and least toxic, pro play began to take off seriously around about season 3 approx and thats when the casual and regular experience degraded slowly over the years. How many players actually watch all pro games year round, i doubt there is many imo but i could be wrong. But truth be told the pros will find a way its what they do.
Zyzyx (EUW)
: It would mostly be boring. League would be mostly reduced to a purely mechanic ability, while the interesting part, dealing with other players decisions, the one thing that makes PvP interesting, would be reduced massively. All that just to fight a tiny tiny minority of jerks? Nope, not worth it.
> [{quoted}](name=Zyzyx,realm=EUW,application-id=39gqIYVI,discussion-id=iG59IOEh,comment-id=0001,timestamp=2018-04-21T06:10:07.973+0000) > > It would mostly be boring. League would be mostly reduced to a purely mechanic ability, while the interesting part, dealing with other players decisions, the one thing that makes PvP interesting, would be reduced massively. > All that just to fight a tiny tiny minority of jerks? Nope, not worth it. Is it such a bad thing to be purely mechanical? From what i understand thats what most people expect but i could be wrong? I mean do you find fighting a low mechanical opponent thats simply got a raw stat advantage (fed) entertaining? Sure there will be a lot of players who like a couple of games where they won vs a dramatically fed team because everyone loves an upset but in terms of win ratio how many frustrating games do you "pay" to get these matches? The thing i personally enjoy most but rarely get to experience in league is to outsmart the enemy team, to make them believe one thing while you are actually doing something different or to lay out a scenario prediction that the enemy team follows perfectly. From what i see in almost every game is one side Fed > vision control loss due to not being able to safely ward up > baron > game loss.
Rioter Comments
: Rotation has different set of champs on different accounts
So what are you saying at lvl 10 all accounts should be the same?
Rioter Comments
: Disable/skip honor/end screen
you still have to wait like a minute before the honors pop up to click the arrow, i want to do it b4 the spinning circle
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Shukr4n (EUW)
: wait: wall block the sphere from moving through it?
> [{quoted}](name=Shukr4n,realm=EUW,application-id=39gqIYVI,discussion-id=aQKiTgZg,comment-id=000300000000,timestamp=2017-11-22T12:28:08.171+0000) > > wait: wall block the sphere from moving through it? yeah
Shukr4n (EUW)
: other than orianna i find no mages that can counter yasuo, so better ban him
> [{quoted}](name=Shukr4n,realm=EUW,application-id=39gqIYVI,discussion-id=aQKiTgZg,comment-id=0003,timestamp=2017-11-22T12:25:11.665+0000) > > other than orianna i find no mages that can counter yasuo, so better ban him Even ori would have a hard time though as he will wall the Q stopping it dead in its tracks which in turn if you were careless that would waste W or even R.
: Is yasuo truly balanced vs mages?
but someone has to pick first no?
Rioter Comments
: Remember when supports built sightstone? I remember.
The prob i have is that some sups think building it fulfills the requirement lol (they dont actually ward correctly or all they do is dump any 3 wards to use it up after an aimless back) However the holy grail no one ever has is {{item:3364}} I feel like people dont know it exists even other laners.
: Yeah and when you win 15 games in a row you get a free virgin. How do you get those ideas?
> [{quoted}](name=XxD4Rk5L4SH0RxX,realm=EUW,application-id=39gqIYVI,discussion-id=daTHLrau,comment-id=00070000,timestamp=2017-11-15T13:47:43.835+0000) > > Yeah and when you win 15 games in a row you get a free virgin. > > How do you get those ideas? Its not an idea, if you win 15 games you will have several nasty games after that. Take one of the millions of players history and youll see it. You go up in games you do well, you proceed to play just as good but then other lanes perform so poorly in comparison to the enemy counterparts that its not fixable. Even if you minus out any games you did badly in there seems to be a common trend, several blinding wins followed by blinding losses which seems to repeat. Other than a pro no one wins strait 30-70 games or whatever in a row and lands where they belong swiftly its a very slow grindy win 15 games, lose 13 in row only profit 2, games fluctuate abit, break even and then win streak into loss streak until over the course of 500-1000 games you climb via a handful of wins and ofc the LP bonuses if you are above 50%.
Loonsteer (EUW)
: when you start winning you get worst team mates.
Its how the system works its correct. If you start winning they want to know is it YOU or a lucky run, so they pair you up with people having a rough run or not performing well to see if you can still do it.
: > [{quoted}](name=Previously on b5,realm=EUW,application-id=39gqIYVI,discussion-id=u9N9dKEi,comment-id=000400000000,timestamp=2017-11-15T13:05:22.849+0000) > > The meta is formed off of what is more powerful than the rest which in turn is set by riot, if they just buffed things that werent seeing play so that people didnt have an obvious choice then maybe it would be nice. When keystones first came out almost all of them saw play but then came the nerfs and what was left thunderlords, fervor. if i give you 3 options what are you going to pick 5 ap, 10 ap or 20 ap? The delusion i'm talking about is based on two fundamental points: 1) That sooner or later the playerbase, some pro players, winrates, or whatever else can makes everyone 100% sure that the only VIABLE (whatever that really means) option is one and only one (or one for different roles). 2) That this supposedly viable option comes before everything else if one wants to play to win. Most notably, even before the skill of that player itself.
> [{quoted}](name=Sarchiapon,realm=EUW,application-id=39gqIYVI,discussion-id=u9N9dKEi,comment-id=0004000000000000,timestamp=2017-11-15T13:24:10.739+0000) > > The delusion i'm talking about is based on two fundamental points: > > 1) That sooner or later the playerbase, some pro players, winrates, or whatever else can makes everyone sure that the only VIABLE (whatever that really means) option is one and only one (or one for different roles) > > 2) This this supposedly viable option come before everything else when it comes to play to win. Mainly, before the skill of the player. Thats not what im saying though, riot will nerf some of the options you currently have leaving you with a last choice.
: > [{quoted}](name=Previously on b5,realm=EUW,application-id=39gqIYVI,discussion-id=u9N9dKEi,comment-id=0004,timestamp=2017-11-15T08:41:41.470+0000) > > Give it two patches and _**metasheeps will decide there's only one viable set and they will never play the rest.**_ Fix'd
> [{quoted}](name=Sarchiapon,realm=EUW,application-id=39gqIYVI,discussion-id=u9N9dKEi,comment-id=00040000,timestamp=2017-11-15T08:52:39.953+0000) > > Fix'd The meta is formed off of what is more powerful than the rest which in turn is set by riot, if they just buffed things that werent seeing play so that people didnt have an obvious choice then maybe it would be nice. When keystones first came out almost all of them saw play but then came the nerfs and what was left thunderlords, fervor. if i give you 3 options what are you going to pick 5 ap, 10 ap or 20 ap?
Yavimawa (EUNE)
: Runes are awesome
Give it two patches and there will only be one viable set and the rest will never see play after riot nerfs things into uselessness.
: Buff or Rework Ohmwrecker?
They need to make it cheaper so it can be bought early when tower diving matters. It should be like 1k-1500 gold or less but without the stats to allow this and almost be an active only item or just throw hp on it to compliment the dive. It should be in a similar category to mejai's where you are gambling on buying it for a chance at successful tower dives resulting in a kill + free tower. If you cant realistically buy this pre lvl 7 its not going to be picked.
Rioter Comments
: The Crit-Indicator and how it could help the ADC in the mid-game, and makes Crit a more healthy stat
No because adc would pre prepare crits by shooting things and holding it to engage with a 100% crit. It would even extend to top laners with 2% crit runes where if they saw they had an upcoming crit they would engage full aggro based on that info. There is no balancing "luck/randomness" in whats supposed to be a game of pure mathematical calculation.
: 1000 degree knife vs poppy
Prob weld into poppy's shield and be even stronger than before.
: If you want to get rid of your account you can ask the support to delete your account. It's quite easy to do and doesn't cost much time.
> [{quoted}](name=sander599,realm=EUW,application-id=39gqIYVI,discussion-id=OEbFMegx,comment-id=0001,timestamp=2017-01-28T23:16:49.157+0000) > > If you want to get rid of your account you can ask the support to delete your account. It's quite easy to do and doesn't cost much time. Would that work though as im sure if you contacted them at a later date they would restore it for you and that defeats the point of not being able to return etc.
ZeeDrakon (EUW)
: You know, you can always just leave {{sticker:slayer-jinx-wink}}
> [{quoted}](name=Alberto Rengifo,realm=EUW,application-id=39gqIYVI,discussion-id=OEbFMegx,comment-id=0000,timestamp=2017-01-28T22:57:18.682+0000) > > You know, you can always just leave {{sticker:slayer-jinx-wink}} Dont work tho you need a final thing to seal it otherwise youd just play on your account.
Rioter Comments
Rioter Comments
: Why do people not get banned for botting ARAM games?
Because banning the bots that new players buy as well as people who were perma banned keeps the game going. New players are not going to grind ip for 12 months to get a good amount of runes,champs & pages. Like it not account raising by bots helps the game.
Podqueen (EUW)
: Looking for English player for improvement
Try out something like busuu, it can be very helpful as you make posts and someone from that country will correct it and help you out etc.
: "SKT winning everything is bs"
Its never really been a contest tho imo, korea has a different type of gamer, even before league on other games they would always be ahead because they sat there and grinded for 48 hours strait etc. People in the west play max 16 hours and thats the rarest gamer the average guy will do 6 hours at most and its not quality pure progress its just mucking about. For SKT in particular i think they could do even better if they replaced wolf and bang, specifically wolf as i dont think he does a whole lot when we compare him to other sups from other teams. I also think SKT never gets tested as they win by over powering other players by pure mechanics and if they had a mirror counterpart who could win lanes they would struggle mid game. Even still i agree it will almost always be korean finals unless brackets happen/manipulate to allow a western team in.
: IP
They should just make new accounts start with 50k ip and increase the gains across the board by a factor of 5. Lets face it anyone starting today does not have a hope in hell of naturally unlocking all champs and getting relevant runes and a good number of pages by the time the game dies or loses enough players to deem the game dying. Been playing since s3 and i need 18 champs which include 9 6300's and 9 4800's. I have 18 rune pages which im pretty sure i bought 7 pages for rp twice and i remember buying some 6300's at the start too but not many. I do have alot of runes more than most and i have a few lvl 6 & 7 masteries (1700 tokens) But still imo taking more than 12-24 months to unlock everything is unacceptable especially with how frequently new champions come out. New players need a helping hand and outright buying it isnt an option thats cost effective. I do challenge the price structure of RP champ purchases.
Yousef37 (EUW)
: Getting Used to Unlocked Camera
Dont leave it permanently unlocked there is no benefit to this, simply hit Y when you need to look somewhere and then press Y to relock when you are actually clicking.
Mangekyu (EUW)
: This game is too heavily reliant on the jungler nowadays.
Biuvoc (EUW)
: Yes people quit pretty fast and rage and int many times ...witch are another big problem but..beside this LOL looks like a game that if youre lucky youre gonna climb faster if not youre gonna take 3-4 years just to get diamond maybe more..So the game is more about luck if you get decent team not the good one just decent. And this being said its the problem of runes,champs and with this people gonna climb in 10 years..That been said i believe why 90% of league are in low elo..And they say skills ofc skills is important but not so huge to climb the ladder.Cuz i got big games of tryharding and hard smashing and still was pretty impossible to carry the game.Now or rito doing it in purpose..just people to play more and more or this system is just very very stupid.And yes that big shit mistery of losing and wining streak..I mean you get 10 wins in a row then you get 10 lose in a row thats pretty dumb and i dont get it how can be that possible..
> [{quoted}](name=Biuvoc,realm=EUW,application-id=39gqIYVI,discussion-id=nAdIjzQg,comment-id=000300000000000000000000,timestamp=2017-01-27T15:34:13.763+0000) > > Yes people quit pretty fast and rage and int many times ...witch are another big problem but..beside this LOL looks like a game that if youre lucky youre gonna climb faster if not youre gonna take 3-4 years just to get diamond maybe more..So the game is more about luck if you get decent team not the good one just decent. > And this being said its the problem of runes,champs and with this people gonna climb in 10 years..That been said i believe why 90% of league are in low elo..And they say skills ofc skills is important but not so huge to climb the ladder.Cuz i got big games of tryharding and hard smashing and still was pretty impossible to carry the game.Now or rito doing it in purpose..just people to play more and more or this system is just very very stupid.And yes that big shit mistery of losing and wining streak..I mean you get 10 wins in a row then you get 10 lose in a row thats pretty dumb and i dont get it how can be that possible.. Without doubt luck plays an element in climb speed but not in an individual player. On average if you played 10 games a day you can get out of silver in 2 months which is half of the battle but easily for the average man he will need to grind 6 months or more of games to reach diamond which isnt even respected by good players. The truth is you need to be way above players to climb at an intelligent rate. I dont agree with these constant mmr rollbacks each season as it removes your effort because although a handful of skilled players can play a few games to reach their elo and then just chill practicing and improving without stress the average player is just repeating the same thing in the last two season which gives the hamster on a wheel effect. I agree the current system which allows win streaks followed by losing streaks is flawed and i do believe its manipulated but thats a different topic. In no logical statistics would you win a moderate amount and the lose the mirror amount on loop, you would have irregular 1 win, 2 losses, 3 wins, 1 loss etc, completely random looking win/losses not win x followed by lose same x. I do think the game has a problem with ip pacing to unlock enough runes, champ and pages to be competitive. I have played since s3 and i still do not own all champs i have 18 to go 9 @ 6300 and 9 @ 4800 so almost there. I think for new players entering now the game is beyond reach of catching up in a sense and they have only one option to spend absurd amounts of money or be forever behind as lets face it league will not reach its 10th season with a strong playerbase.
Biuvoc (EUW)
: The big problem is that if i dont carry no one will.Yes we all have bad games i get it.But you cant trust your teammates no matter what.A good example is when i go jgl like 99% of games i have to evrything.Cuz top lose bot lose mid lose so i have to help them really hard.Is like im play alone 1v5..but if i play bad well at least decent..i get flamed hard and in the same time the game is lost cuz i didnt carry..Doing decent is not enough to climb. So point is no matter what team you get or you carry or you never climb.And carry all games its pretty impossible.
> [{quoted}](name=Biuvoc,realm=EUW,application-id=39gqIYVI,discussion-id=nAdIjzQg,comment-id=0003000000000000,timestamp=2017-01-27T14:19:16.498+0000) > > The big problem is that if i dont carry no one will.Yes we all have bad games i get it.But you cant trust your teammates no matter what.A good example is when i go jgl like 99% of games i have to evrything.Cuz top lose bot lose mid lose so i have to help them really hard.Is like im play alone 1v5..but if i play bad well at least decent..i get flamed hard and in the same time the game is lost cuz i didnt carry..Doing decent is not enough to climb. > So point is no matter what team you get or you carry or you never climb.And carry all games its pretty impossible. I do agree that for the bulk of games you will lose if you do not carry and you will have a near certain loss rate if you perform poorly as your team mates will carry you in a game you did badly approx 1 in 25-30 games which is very low so all that is left is games where you "might" win which i categorised in group 3. The problem lies in the losing games that arent your fault when you perform a 2 and the collective losses from 3. What i have found is you must play absolutely 100's if not 1000 games to gradually climb using large amounts of games to pick up small gains like 1-3 lp here and there which is simply too slow and bad design imo. Remember if you win 55% of games the 45% losses will cancel out 45% of your wins leaving only 10% "LP profit" assuming you are on positive gains you will gain a tiny bonus across many many games which will be your climb but alot of players have a tendency to troll, int or give up as they lose faith in the current system which further hammers the already small gains they were making. I do understand your comments about jungle role in particular as i personally always seem to experience the "triple lane stomp" phenomenon that always seems to happen to me. I lose almost all of my jungle games and i know i am terrible at jungle which does not help matters. The only time i seem to win is if i get 2 very early kills and gain 1v1 dueling powers at which point i can force objectives on my own but thats a rarity and often comes down to a greed play or an all or nothing, kill him or die and fall behind locking me out of the game. I do believe the skill cap for jungle to be very high as it has so much potential but its very hard to do. From a general observation your team is going to gradually lose 95% of the time unless you influence it via jungling. Its probably best to look at your progress and goals differently, instead of getting 3 wins in a row and thinking yes im up 60 lp, think of it as im up 5lp because you know according to win % you will have 3 losses at some point and lose 18-19 lp.
Mas17 (EUW)
: Skins get discounted usually in full year timespans. So if a skin hasn't been on sale for more than one year, it's likely going to be on sale soon. It's not 100%, but gives a good idea. Afterwards, they decided to add another early sale, that would discount a skin for less (25%ish instead of 50%) but that would be in 6(-ish) months' time instead of a year. Hope that explains a bit more ^^
> [{quoted}](name=Mas17,realm=EUW,application-id=eZuvYsEr,discussion-id=A3vIEEEd,comment-id=00020000000000000000,timestamp=2017-01-27T01:14:23.589+0000) > > Skins get discounted usually in full year timespans. So if a skin hasn't been on sale for more than one year, it's likely going to be on sale soon. It's not 100%, but gives a good idea. Afterwards, they decided to add another early sale, that would discount a skin for less (25%ish instead of 50%) but that would be in 6(-ish) months' time instead of a year. Hope that explains a bit more ^^ So help me out here how long would i have to wait to get 50% discount for that skin approx?
: It's not early in terms of date, but rather an early sale for newer skins.
> [{quoted}](name=Jesperr101,realm=EUW,application-id=eZuvYsEr,discussion-id=A3vIEEEd,comment-id=000200000000,timestamp=2017-01-27T00:51:12.716+0000) > > It's not early in terms of date, but rather an early sale for newer skins. That implies there is a system or natural schedule where any and all skins get a discount? I thought it was just a marketing team plucking them out at random?
Mas17 (EUW)
: First of all, it's an _early_ sale and as such it does _not_ follow the regular sale schedule and is added on top of any other skins that are already on sale. That said, it should go on sale (for 975 RP instead of 1350) during the last weekend of the month, so there's still time for it to come out.
> [{quoted}](name=Mas17,realm=EUW,application-id=eZuvYsEr,discussion-id=A3vIEEEd,comment-id=0002,timestamp=2017-01-27T00:05:54.304+0000) > > First of all, it's an _early_ sale and as such it does _not_ follow the regular sale schedule and is added on top of any other skins that are already on sale. That said, it should go on sale (for 975 RP instead of 1350) during the last weekend of the month, so there's still time for it to come out. Not really considered an early January sale is it if does come out on the 30th and thats assuming it does. They may aswell called it early Feb and it would actually make sense being 1-2 days away. They might aswell not said a word until like today instead of start of Jan or possible even Dec i cant recall the post. Again this is assuming it does drop in 2 days time.
  Rioter Comments
Biuvoc (EUW)
: If you overperform and lose = better team mates thats mean that even if i play very well and try to carry and lose its because enemy have better team? Well if thats the case then climbing is more luck then skills..
> [{quoted}](name=Biuvoc,realm=EUW,application-id=39gqIYVI,discussion-id=nAdIjzQg,comment-id=00030000,timestamp=2017-01-26T19:29:10.777+0000) > > If you overperform and lose = better team mates > thats mean that even if i play very well and try to carry and lose its because enemy have better team? > Well if thats the case then climbing is more luck then skills.. No not necessarily, its possible to be better than the enemy team but because there are more of them they can do more than you. The thing to understand is its the weakest link that causes a team to lose not everyone simply being out classed. Atm luck affects how fast you climb causing the average player who has played in a prior season to play 100's and 100's of games to reach their elo where they need to improve or stay at 50% win rate. If we take every game you lost that could of been won if your team mates hadnt been a burden where you played well the amount would equate to a good few % of overall win rate. Even if we take into account games that are your fault, games that were won that you should of lost for not performing on par, the ones from team mates performing badly will outweigh the volume of games. There are 6 types of game 1. Where you perform so much that the game was won entirely off of you. (shouldnt happen or even be possible at your correct elo vs equally skilled opponents) Think streamer doing one of those timed challenges to reach a certain elo stomping games. 2. You perform well and was a reason toward winning. (your average game you would say you carried) 3. You perform in a manner that hasnt caused any problems to your team but you havent driven the victory yourself. 4. You keep up with the pace of the game while minor losses are made and you are reacting to things as they unfold. 5. You are simply losing and are a reason the game could be or is lost. 6. You perform so bad that you are not able to be carried. So here is what win rates look like assuming you consistently play this way. 1. 90-100% for a fixed time 2. 70% of the time 3. 52-55% 4. 45-51% 5. 40%+ 6. under 35% Now based on these rough guides only 1 2 & 3 would trigger better team mates in the following game after you lost. 4 would keep you gaining random teams like they are now and 5 & 6 you would get others hitting 5 & 6's until you start winning again (the enemy teams naturally get easier due to lower elo from losses) There would be no extended period in these cats, you would simply have a chance to jump cat solely based on the last match's solo performance. This would allow you to win a few games in say 4 or 3 then get shit on by bad team mates but perform a grade 2 in that match then get good team mates to help offset that loss but you could end up playing badly and be carried so the game may appraise you as 5 and give you bad teams to bump you up and down. The only real way to climb would be consistent progress which you would be rewarded via teams fitting your recent play.
Biuvoc (EUW)
: More i climb more i find bad players
If you took 1000 bad players and made them play each other repeatedly some would be at the top and some not. The ones at the top arent good they have just gone up defeating bad players and havent been tested yet. Think of the massive scale on players we have and realise some just climb up defeating mirror images of themselves. Imagine a pyramid where you took 10 equal players and took the winning 5 and matched them vs the same winning team from 10 other equal players you would have a situation where one must win by default and thats the ranked system. People climbing without really being tested. Then you get occasional games where you have anomalies like 1 bad or good player feeling the burden or causing a loss for the remaining 4. I do think they need to implement a system that evaluates solo performance in some way which affects matchmaking positively for you. For example you did well in a game but lost, in the next game it should give you good team mates in a similar situation to yourself until you dont meet solo performance indicators and then you get random ones again. We have all had games where we hit S- or S regularly and sometimes in rare cases you hit the famed s+ on the losing side which is difficult to do. Now im not saying the grading system is the solution because i dont think it works all that well imo but its along the lines solo performance. It should also work in reverse so if you were in team with 4 people doing well and you was the under performer you then get put with under performers too. We really need to get away from the whole luck of team mates scenario and drive toward solo performance giving you an edge to compromise bad luck. If you overperform and lose = better team mates If you perform average and win or lose = no change If you under perform and win or lose = worse team mates With these 3 options people not consistently performing will be put in more situations to carry which of course they cant sending them down, if you do well you will get better teams until you arent the direct reason and fall back to average mode or even under average mode. Failing that you will forever sit in average mode until you improve or play badly forcing you down.
: Haven't seen a flamer in the last 35+ games
Def lucky. I can say almost every single game barring a rare few being sprinkled about i will encounter the words, report, threats of feeding, targeted verbal abuse towards a person, people taking action to outright deny a target they deem responsible weather its true or not such as stalking jungle camps or backing off from a sure kill to let an ally die and then attempt to get the kill themselves and sometimes dying as well. With a 99% rate i can say someone will be blamed verbally and in some cases it is factual what they are saying but they dont take the effort to refrain from pointing it out.
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Level 99 (EUW)
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