: Practice Tool
They should give you the ability to select the enemy champion and what items they have. So that you can test item builds vs Armor/MR/Health etc......
wolf jade (EUNE)
: kass is the best mid laner for like 4 patches now?
Biggest problem is Rod of Ages and his Ult combination imo, the 400+ mana ult restores so much health along with his Q.
: NERRF THE %%%% OF OF VIKTOR
How is this different to almost any mage when they complete their core and you have no MR?
: i need a little help of pros
Every lane can win the game IMO, although ADC's feel like they are behind this season. With Runes like Predator and Phase Rush, it's almost impossible for ADC's to postion safely and with needing a 3 item spike to do any damage remotely, you're looking at 20 mins before ADC can have an impact in the game, by which point most games seem decided by this season. A Top Garen/Darius seem almost unstoppable, or something like Yi/Jax jungle.
: adc's were inicially designed to be lategame carries. Needing 3+ items until they get very effective, but then they really do. Any League veteran will say adc's are close to the right spot atm. Especially after having adc meta for years
In my eyes, they are completely ineffetive this season. I've had FAR much more success going AP bot lane, Heimerdinger/Swain over most any ADC. With the changes to item stats and gold, they just feel so weak. You can easily deny the ADC as AP Carry bot by forcing them out of lane (atleast in Low Gold elo), most games, the enemy ADC hardly make it to the 3item spike. Removing the 150% crit damage bonus from Infinity Edge on top of other things. I just find ADC's are almost pointless this season.
Filles01 (EUNE)
: How to play from silver to gold?
I find ADC's are a bit to weak this season, with the changes to IEdge no longer giving 150% crit damage, aswel as more expensive item choices (apart from Kai'sa who builds hybrid), just feel's like they are so weak until they get 3 items or so. I've had far more success taking AP bot lane Heimerdinger/Swain with heavy ap support and just forcing the enemy AD out of lane.
: How do pros figure out the best builds?
Surely it's all statistics? You know your AD/AP scalings on abilities, you know on Kai'sa you unlock the secondary part to the abilities with 100 AP/AD/AS etc. So the only real variant is your team comp vs what the enemy is building Armor/MR wise. If you know the enemy comp has heavy CC, then QSS/Mercurials may be worthwhile, if they have heavy armor, Last Whisper etc perhaps.....
Hansiman (EUW)
: Or why not both? There's champions that fit in your first column, and there's champions that would fit in the latter. It also depends on personal taste. Garen is an easy to learn champion that many find fun, while others find him boring. Who's right?
{{champion:1}} is another who comes to mind.......
yamasaki632 (EUNE)
: Why the fck s1 play with g2 it is balanced or what?
When you say "we" who was you playing with? I think if you are premade, sometimes you get matched against higher elo.
Snowbrand (EUW)
: After watching worlds and playing against le blanc, you have to admitt her revert was a mistake
There are counters to Leblanc aren't there? Doesn't Poppy block her dash? Or Cassiopiea / Singed can "ground" her I thought ?
ShadWooo (EUNE)
: she is not even useless, it can be easily seen from worlds, first, she doesn't need ignite to kill - as we seen in many cases where she took cleanse. Second she doesn't need kills (ie,. be fed) to kill, there was at least one instance of LB oneshotting squishy champ with 0 kills (I think it was one of the C9 games where Jensen played her? QRW from unwarded bush resulted in oneshoting Xayah in about half second. Third she doesn't even need items, she can easily buy QSS and still do relevant damage with just one AP component. And even when she doesn't have enough to oneshot, chunking enemy for half hp with just WW is more than any mage can do and this has basically no counterplay unless you can see where is she jumping from, predict where she jumps to and have a champion with hard cc that won't allow her to jump back. This was easy to see in one of the G2 game where Perks was constantly chunking half hp of enemies under their tower to the point they had no choice than to gave up the tower or engage when half of them is half hp, ie win-win for G2.
You forget that the LCS players have near perfect CS so don't really need to get "fed" kills, if they have a solid ammount of CS. So if they had their core items, it would be possible?
: I got gold 5 on both 5v5 queues for the first time so im happy, but got 10game chat restriction, so im honor 1. But its good otherwise.
Then you need to clear that before the end of the season..... lol
Strigina (EUNE)
: Terribly. All I want is the Porianna icon and I can't even manage to get those wins. Usually I have 3-4 losses for every win. How was I even able to climb to G3 this season?
I'm the same, I managed to get G3 54LP what seemed fairly easily, I had team mates who played to win and I had a great win streak. Then it felt like every team I played with after that was in a completely different league and have been on a pretty severe losing streak back to G5 3LP. As someone else said, it feel's far more about luck than actual skill. But as an ADC main, it just feel's like I'm far weaker this season than last, anyone know if ADC's damage (early/mid especially) is out of sync?
: kassadin
But champions like Kayn who can run through walls, or Leblanc who can double dash etc is any better?
YernneF (EUW)
: Help me climb if you can !
I main ADC, although wish I changed it up this season as I just feel like I have such a smaller impact on team fights this season. But I saw you talking to AD main's, so thought I'd see if any add their input :)
YernneF (EUW)
: Help me climb if you can !
I'd be really interested in seeing the results of this too. I'm only Gold5 (hit G3 then had a losing streak), but I'd like to know how to improve further :D
: Change the remake system
I had this recently, where it was Aatrox Top vs Garen I think it was, after 3 minutes the enemy Garen team had maximum CS and substantial turret damage as our Jungler was premade with Aatrox and was adament he was coming back so no-voted the remake. As soon as Aatrox re-appeared he got absolutely demolished in lane, by 10 minutes the Garen was just so far ahead, he could TP bot, spin-to-win under my turret and kill me as ADC. So no, if I know the match is already starting in the enemy favour, I would rather remake.
Shobolanu96 (EUNE)
: Advices
Looks like you mostly play bot lane (Kai'Sa/Jhin and Ziggs, or support Pyke etc). So you could take Heimerdinger or Swain for "flex" pick, as they have been played Bot/Mid and Top.
Rioter Comments
Osenator (EUW)
: game is too team depedant
> [{quoted}](name=Osenator,realm=EUW,application-id=39gqIYVI,discussion-id=qJhE7Iir,comment-id=,timestamp=2018-10-12T18:49:22.149+0000) > > win lane lose game if 1 person feeds they will single handily lose you a game You win lane (meaning the enemy fed you), single handedly should win you the game? Or am I just missing the logic behind your statement?
MrOszu (EUNE)
: You can't win in botlane in silver elo.
I feel the same, ADC's feel far weaker this season. Maybe I've just not looked into the item changes as much as I should have. But you just don't seem to shred through people anywhere near as quickly as you previously could as ADC. But Assassins can destroy you, most mage combo's will wipe you out and Tank's can seemingly tower dive you and tank you and the turret without taking a scratch. This is honestly how it feel's in every game, whereas I play Heimerdinger or Swain bot, I feel like I have so much more pressure and survivability. Maybe ADC's just don't kick in anywhere near as early as they used to I don't know, just the hole dynamics seem's so far apart from every other season.
Hazendado (EUW)
: Pls help with promo to gold
Stop dying so much. Focus, pick one lane and a couple of champions to main, learn the mechanics inside out....
: Im about to give up on ranked and this game
I feel like they should also use the Honor System to factor in to who plays with who, so the low honor players just get stuck together and the high honor players who want to win get to play together. Would make for a far better experience!
Kalviras (EUW)
: Rant time.. I hate this game at times
I have played games in gold ELO, where a Jax or Master Yi pretty much single-handedly won the game. They both have the easy potential to burst down any of the carries with ease, then once they are down their sustain can usually take on the rest of the team. Literally had a Master Yi get a tripple kill on me (ADC), Nami (support) and Lux (Mid), with Alpha strike, he burst down Lux, then waited for Nami bubble and Alpha'd me, then destroyed Nami. Literally 1 shot us all. He was also not that fed, nor that great CS, but as soon as he hit the 2 or 3 item spike, he was unstoppable.
TheRaka (EUW)
: Climbing outta silver
Your vision score seems to be consistently the top of the game, do you ever deep-ward into the enemy blue/red buff area to get an idea of where the jungler is? But keeping vision and clearing vision is a great way to help your team. For me, if you are playing Zyra support, you NEED to be huge on the damage. Do you have trouble landing your skillshots/abilities? Are you passive in lane, or do you try and poke the enemy ADC/Support out of lane (everytime they back, they lost a wave or 2 of CS) giving your ADC free farm potential etc. How do you feel that you synergise with the ADC's? Also, you ALWAYS take exhaust, consider taking Ignite for pressure. Exhaust is great for dealing with certain champions like Master Yi, Jax etc, but in a lot of games I prefer ignite over exhaust. If they don't have much in the way of gap-close etc. Do you know the mechanics of the other champs you play against? Like Miss Fortune game you lost? You know you need to keep out of a certain angle between you, the minion and MF?
: Playing for one year and still in Bronze - Should I give up my goal to climb ?
Watch some of your replays back, try to identify what you did wrong and try to find things you can improve on. CS, take some practice games and try to hit perfect CS. Learn how much damage you do to each wave as to how soon you need to last-hit them. When the wave is pushed to your turret, Melee minions at full health take 2 turret shots then you can last hit, caster minions need to be attacked once, then turret hit then last hit. Your last ranked game as Garen that I can see, you had 208 of a possible 500~ cs at 41 minutes. Learn how to freeze / push / bounce the waves in your favour, also be aware that if your wave is pushed, that you will be more likely to be ganked, if you freeze the wave near your turret, your laner will be more cautious usually as he is pushed past the river etc. Look at your wards, the last game again, 12 placed in a 41 minute game and 0 control wards bought.
rajesh31 (EUNE)
: Ashe needs a rework
She was reworked a season or 2 ago wasn't she? She was pretty strong and still is, just like other's her poor mobility can suffer. She's a utility ADC, relies on landing her ult etc, great to setup plays etc.
Kurotsu (EUW)
: Climb to Gold Vent
Is your vision score part of the issue? It seem's quite low, but I could be wrong.
JuiceBoxP (EUNE)
: ADCs flaming Supports for taking kills.
I don't mean any disrespect by this, but it seems the ones who genuinely think that APC "supports" are good, are silver and below? Looking at the op.gg stats. So whilst it probably is a solid strategy in low elo, maybe it's not as effective the more challenging the fights get? I'm not saying I'm better or anything like that, just wondering if people learn to counter it more?
FleaLess (EUNE)
: kill participation have a bigger weight in it, you can have a perfect kda with 30/0/0 if there are 80 kills on the team you wont get better grade just because you got the kills and if only kills would matter then supports would never get anything higher than B lol
Every role is different from what I read?
JuiceBoxP (EUNE)
: Maybe you are a good adc. Quite possibly infact. However, Building ardent censer and healing an adc with 60 farm at minute 20 who does close to no damage, is a joke. I often find myself even when playing nami leaving bot lane in favor of helping mid because my adc is so goddamn useless that even if i ult+bubble+exhaust the enemy and e on the adc he can't get a kill, then i've got nothing left to do. As i said, a good support is worth supporting, a bad one isn't
Then why not play a lane where you can carry, without having a negative impact on the ADC's mentality? You can play Lux mid and snowball better as you can gain CS aswell as Kills. So you get a faster gold advantage. If you find your bot lane is terrible, atleast you can rely on yourself carrying. ADC's feel like they are in a horrible state this season, they can't dent bruisers, assassins destroy them, mages poke them down easily and tanks outdamage them. So without support/protection, it's a horrible lane to play. It's important to have synergy with the support, as you rely on them to protect you etc.
JuiceBoxP (EUNE)
: ADCs flaming Supports for taking kills.
I remember playing Swain bot and the Lux was getting curious when I would E and pull them into me, so she would miss her skill shots and demanded I changed my play style lol. Rather than her wait for me to pull, so we can both do damage.
FleaLess (EUNE)
: i got flamed by a cait that i stole her kills with my pyke ULT!! rofl
I think some people focus to much on wanting their S-/S/S+, which if you don't get the kills really destroys your chances, even if you do 50% of the damage in a game lol.
Luxienna (EUW)
: Looking for good/playable Support to learn and master. I will send my Lux to holidays...,
Nami's kit is one of the best in game IMO. Passive granting bonus movement speed, Q great for engage/disengage and damage, W for heal and damage, especially if you get multiple bounces, the E granting bonus magic damage on fast attack speed champs etc and Ult is just great for engage/disengage also. Put runes like Summon Aery, Revitalize, Font of Life and items like Ardent Censer, Redemption, Locket and you have one hell of a champ who will make sure every other champ will excel.
JuiceBoxP (EUNE)
: Lux has a double snare, an amazing AOE shield and a slow. I don't understand what is missing from the champ to be qualified as a support champ for you? A 3-5 man shield can win you a teamfight alone, which is not hard to pull off. lux is a supportive champion with mid laner damage, it's the best of both worlds. And the support is the perfect champ to roam and impact every lane. A lot of times i gank mid and help my jungle invade with lux. support is more than just heals and shields. support is vision control and peeling. lux is SUPRERIOR to every traditional support in the game in peeling. Even while building full ap i run around setting up vision for my team and denying the enemy's vision with control wards and the oracle lens. in games i take seriously you can easily see me run 100/hour vision score, which is highly important.
It's alot down to the items you build aswell etc, I mean 10 to 30% attack speed with 5/20 on hit extra damage is quite a lot, when it can be applied constantly by supports like Nami/Lulu. They also give bonus movement speed Nami/Lulu, Nami can Heal substantialy, aswell as bonus magic damage from her E. There are also the runes, summon aery granting shield, Font of Life heals your allies when you impare the movement of an enemy or Revitalize granting stronger heals etc. Lux isn't a bad pick, but when you are used to playing with a support who builds item to support you, giving you increased damage etc, on champions like Twitch with my ult up, give me a nami boost and I'll do so much damage in team fights. Even without ult and runaan's stacking up. Lux is one of those champions who just wants to poke/kill and doesn't want to protect the ADC. It's insane the difference it can make if you protect the ADC/Carries. So many games, people just want to go all in and watch the ADC get one shot.
Luxienna (EUW)
: Looking for good/playable Support to learn and master. I will send my Lux to holidays...,
Luxienna (EUW)
: Looking for good/playable Support to learn and master. I will send my Lux to holidays...,
Kayle is a solid pick with Hypercarries like Jinx/Vayne/Twitch etc, but she scales very slowly.......
: People play what they want to play. You have no right to tell them what to play just like they have no right telling you what to play. Lux in general, is a champion, who can oneshot any squishie or bruiser in the game. I personally killed someone 100-0 with QER at lvl6. In fact, i had double kills at lv6 with this same combo. Asking them to leave you those kills is senseless. And overall, complaining that you don't get a babysitter is pathetic. If you position well, you wont even need a support in gold. Only when you make mistakes you need the babysitter to save ur ass.
So, into champs with extreme gap closing, Master Yi, Jax etc, you are saying that my positioning (other than at Nexus) will have a chance? I'm not saying I tell people how to play, but if you want to be a Carry, then go to the Mid/Top/AD Lane, save the support role for players who actually want to support their team. Team comp plays such a huge part in this game, if you have 5 people trying to be the carry building damage, someone with decent AE damage with a Tank to engage will more than likely destroy taht comp. If you are that good of a carry, you would be playing a role where you can roam an impact every lane etc IMO.
JuiceBoxP (EUNE)
: ADCs flaming Supports for taking kills.
Now like your current game, the Ashe is too scared to farm because they focus him knowing they can survive your burst if they just dodge your combo, seems you are having a hard time landing it. So your ashe is falling behind, as he knows 1 hook and he is dead. So whilst you are doing good damage, you aren't doing enough to pressure the lane hard enough with the threat of Thresh's hooks........
JuiceBoxP (EUNE)
: Well, he didn't start out as a troll. He started out as a normal player, then got utterly crushed and flamed by his team and started trolling, nonetheless, it is a valid tactic. maybe not in all elos, but it a viable tactic. Btw, almost nothing can prevet an assassin from killing a squishy. maybe lulu ult. if the squishy missposition it is dead.
Not just assassins, Garen, Darius, Jax, Jarvan, basically any bruiser who can gap close onto the ADC. A Nami bubble/Ult/Heal can save the squishy, or Lulu Poly, into shield + ult if needed with Q to snare. Braum can block any projectiles, stacked with his Q snare and passive..... Leona can Ult/E/Q to save ADC. I can see a huge difference in games, where I have a "support" support and not someone who is only focus'd on kills. Whilst it does work, it just depends on the synergy if you don't feel like you are "carrying" the game, it makes you question why your in that role. Also, not being funny but people like that Tryndamere, questioning why he couldn't Ult, when you stunned him..... so you aren't really playing against people with a good understanding of the game or mechanics. Now, I'm only Gold and play with a lot of trolls to, you can see how mechanics improve and the AP carries fall off IMO.
JuiceBoxP (EUNE)
: You just described every single mage support in the game. Yes, mage supports don't focus on protecting the adc(although lux got her w, which i utilize very well for the protection of both of us). they focus on punching the enemies in the face. Mage supports are strong right now for a reason. they provide the team with a lot of magic damage, while also doing everything a support needs to do, catch enemies with cc, set up vision and deny the vision for enemies. Another thing, you call those last few games my "stats" with lux. Just the fact that i didn't have a negative KDA on all those games is amazing because on those games my teams were absolutely catastrophic. At one of those games my entire team without exception had no less than 15 deaths to their name. Maybe next time look into stats more than KDA, and some people have some bad games too. The amount of games i carried into victory with mage supports are A lot. My last game i played brand, ended up 12/2/10 with 10k+ more damage than the entire team. Guess what? i did not protect my adc one bit, but i still crushed bot lane alone, and yes, my adc was flaming me for taking kills on the bot lane (despite the fact that when the adc was 1/4/2, i was 4/1/1, he has less assists than i have kills, thus he didn't even contribute to their death, but he still flamed me for it.) , and yes i won the game almost alone. Edit - i just won another brand game, two in a row, both of them got my level 6 mastery shard with an S score. Both me and my adc were extremely fed from the enemy bot laners and i did 90% of the damage on bot lane. my adc merely last shotted them. so yes, i don't need to protect them with mage supports, i need to harras my enemies
You forget to mention that the Lucian in that game was a troll, diving across your base wall, toying around your Nexus, asking Lee Sin to dance etc..... Whilst I'm no Pro, I'm just saying how it feels when I play. I would take a Nami/Leona/Braum/Lulu over a damage dealing mage (whose damage can fall off mid-game, if they dont secure the gold). It's just hard to play with a "support" who isn't focus'd on protecting the AD, with all of the champions who can gap close and destroy ADC's, without protection they die fast.
JuiceBoxP (EUNE)
: Why does lux (an artillery mage) have auto attacks in her kit?
She has 550 attack range? So not like it's difficult to land an auto for her passive?
JuiceBoxP (EUNE)
: ADCs flaming Supports for taking kills.
It depends, I main ADC the more gold I get, the faster I scale up. If you take all of the kills, it takes longer for me to scale up. Also, most of the Lux's I play with never save their abilities to protect the ADC if the jungler engages etc, nor do they build any "support" items which bolster the ADC. The difference between playing with a Nami/Leona/Braum/Lulu, who build items to bolster me, like Knights Vow, Ardent Senser, Redemption, aswell as offering solid protection. Every single Lux I've played with, as always been to focus'd on kills and never about protecting the ADC, rather than use the Q to peel for ADC, they use it to try and secure their kill. It's my playstyle, I play MUCH better with supports who are their to boost me, not saying Lux supports don't work, but for me I find it harder to play with champions like Lux as I have to change my playstyle to focus on my own protection, opposed to knowing I have a support who can lockdown, or heal me up etc. So I can play far more aggresively as I don't have to fear the jungler *as* much. Just the way I see it..... Also, your stats on Lux kind of show that it doesnt work apart from 1 game where you go 9/4/22, the others are 2/4/3, 7/7/9, 7/7/7, 4/6/4, 3/3/3, 2/6/8 (this game you won). So you are just showing that you are far to focused on trying to get the kill and have no thoughts about protection, or using your CC etc for counter ganks.
Lamepaw (EUW)
: Skill difference in silver
A lot has to do with Time-Played, statistically I would imagine if you played enough, some games you will get carried hard in thus giving you a win.
: QUINN !!!
She was one of the highest win rate champions for ages, her mobility is game-breaking, being able to roam between lanes within seconds is something not to be sniffed at!
Gebba (EUW)
: Yi main here. Master Yi is an ultimate duelist- And in his new bio is finally titled as, quote; _One man army_. By concept, Master Yi is not supposed to be 1v1'd in an equal death match. That is his one strength, along with removing resistances (By this i mean that resistances do not stop or counter Yi). Master Yi rewards people who game-plan and do pre-analysis. Yi is a very basic & simple champion, the skill comes in knowing where to be & what to do vs what they can do, and then being rewarded for pulling off your game-plan. This is typically what's seen in higher ranks by good Yi players. Furthermore, Master Yi is rewarded by the mispositioning & lack of matchup knowledge against him. This, you will see, in lower rankings. Bearing this in mind, in practice this means that a 2/10 Master Yi with his core items (Bloodrazor, Guinsoo's rageblade (unless critting)) could easily without a doubt beat a 10/0 Jinx on her own, because Master Yi was designed for it. As an ADC, twitch does not have much outplay potential against Master Yi because of the immobility and mechanics that he uses. Varus, Vayne, Kaisa, Xayah, Caitlyn, Draven, Jhin, Quinn, and Tristana all have a couple mechanics that will make it troubling for him. You also have to realise taking down Master Yi is a team effort and not your job- And yours alone to take once he jumps on you. I'll give a couple examples of how you'd deal with Master Yi as some of these ADCs: Vayne: When he Q's you, use ult-Q to stealth yourself and position an E against a wall to stun him. This should take care of him assuming he's not ahead (If you have core items you should be able to still win it by playing right even if he's ahead). Caitlyn: Kite him and put a trap if he manages to step on it for headshot. When he Q's you, while he is still untargetable, face the opposite way that you are running, and put a trap beneath yourself but slightly infront of you. This is because Master Yi appears face-front after he alphas you, and will be auto-trapped once he goes out of alpha from your trap. Headshot him. Face the opposite direction because otherwise Yi lands infront of you and will bodyblock your path. Use E to knock yourself away from him, and use another headshot. If he did not die yet, and you are alone, you did absolutely everything you could have done by the limitations of your champion against him. Jhin: Hail of Blades with Rapidfire cannon and stormrazor to become incredibly fast per-shot. You will outrun his ultimate and can endlessly kite him without him hitting you even once outside of an alpha strike if you play it right. Just watch out early game and do your best to scale. Avoid using W in attempts to stun him, because you will stand still which is not what you want. Do not use E because they delay your movement speed similarly and cannot slow him in ult. If it appears that Master Yi is simply jumping on to your team and deleting everybody, then it's not that Master Yi is not counterplayed by teamplay and there was little you guys could do. It's that your team was not in-sync in using stuns, knocks, or damage combos against him, instead lux standing to the right side of the midlane while let's say Darius is to the left side of midlane. By the time Darius is able to react to that, Lux could've already been dead. I know this probably wasn't that helpful because it's not much you yourself as an individual can do, and if you are below gold ranking i would suggest banning or dodging if he is picked and you are insecure. There is a reason Master Yi is called troll-picking in higher ranks, but an absolute god-stomper in lower ranks. Currently, Master Yi has been a pretty bad champion for 1-2 years except for one exploitable incident, and currently sits just under 50% winrate.
This master Yi was around 110cs (1/0/1) with 5.8k gold. I was 122CS (4/0/3) 6.7k gold. Nami was 2/0/5 with 4.3k gold, Lux was 128cs, 2/2/3 with 6.3k gold. I had BOTRK/Greaves/Dorans Shield and Brawler's Gloves, Nami had Ardent Senser, Lux had Ludens, sorc boots and needlessly large rod. Yi managed to kill all 3 of us, he auto'd me until Nami bubbled, then Q'd onto me, then pretty much the same onto Nami until Lux got into range and Q'd onto Nami to finish her off then just destroyed the Lux. It just seem's insane that he could kill us all that easily without any real advantage..... Will check the Jax replay soon.
SixthKill (EUW)
: Dont play adc. Patch 8.11 killed adc and everything with them. Just play another role and dont even bother trying to main adc.
I have to say, I've played ADC since I started playing Season4/5 and I feel insanely weak as ADC this season. I would stealth and wait for the engages, but Jax would come from the Flank and just insta gib me, literally as soon as he dashed onto me I was dead. Similar with Master Yi, he just ulted onto me/Lux, Q'd one, killed us, Q'd the other, killed us. I could understand, if they started off super ahead and had considerably more CS/Levels than me/my team, but both literally started behind, Jax was 0/3 and fed like crazy early but he still managed to just instantly destroy me when I did little/no damage to him in return. I'm curious if I can share the replays to show you. It just feel's like any target is just far to difficult to kill as an ADC and there is nothing you can really do to improve it. I tried to position as best I can, engage with stealth, save flash took Guardian Angel etc, the Yi just Q'd me, my GA pop, he jump onto lux, killed her then killed me. Granted my team should have helped us rather than push for the enemy but surely if we are even on CS/Kills, we should stand a chance of doing some damage atleast?
Rioter Comments
Delícious (EUNE)
: Blue Essence system
I have 210,000 BE And nothing to spend it on, apart from a new champion every few months.
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Proppa

Level 127 (EUW)
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