Rioter Comments
Rioter Comments
Rioter Comments
: Dude, why did you make this?
I tended to make these when I was bored. A friend requested me to make a Leona, so I did. Removing them from the HD now to clear up some space, thought I'd post the Leona because it looked somewhat decent and you lot might enjoy it.
Hansiman (EUNE)
: That's very cool. Did you make any more?
Uhm, yea I made some more. This is my latest and by far most detailed one, though. If there's enough interest I suppose I could dig a few up and post those, too.
Rioter Comments
Koreth (EUW)
: And what about Ekko, that is sure to bring a tear to any veigar players heart, huge AOE slow/stun that stuns the entire area not just the border, and lasts 2,25 secs lvl1. there you have ton of counterplay...!
Ekko will be terribad for the first few weeks, Riot will buff him, people will finally catch onto his playstyle at which point he becomes a 1st ban menace for a few weeks before Riot nerfs him again. Read: Gnar, Azir, Kalista I'm afraid Riot decided to make certain champions are broken upon release before toning them down. No idea why.
Noblige (EUW)
: LOL. Land E diring laning phase ? What did you smoke ? Or you have ult at lvl 1 ? Even with ult she will lost HALF ult's damage without following spell.
Your stated that her W was the only **possible** way to proc the extra damage on her Q. Regardless of how horridly a LeBlanc is played, W is by far, not in any field, by any means whatsoever ultimately the **only** way to unlock the extra damage in trades. And yes, landing E during laning phase is pretty standard for a LeBlanc player of decent mastery. It's not the hardest skill to land.
Noblige (EUW)
: Seems all of bronzies in the tread doesn't care that W is the only possible way to trigger Q during lane phase for LB.
Seems that the guy who calls everyone bronzies in this thread doesn't care that the only possible way to trigger Q is not just her W, but any combination of a Q plus a damaging spell through the means of W,E or R-empowered versions of those.
Messeery (EUNE)
: > [{quoted}](name=Randugun,realm=EUW,application-id=39gqIYVI,discussion-id=T0pwWYkp,comment-id=0000,timestamp=2015-05-14T00:45:09.035+0000) > > I still don't understand the point of the nerf. > Apparently it's a big whoop that assassins tend to blow up people when they are ahead, it's like Riot is discovering fire for the first time. Its not very strange than assassins blow up squishies, but its retarded that they blow you up and go untouched with the press of a button.
As I've stated before: 'All in all, though, I don't mind assassins being nerfed to accustom counterplay, they just need to be consistent across the board and apply said counterplay to all assassins.'
Randugun (EUW)
: If I'm not mistaken, they are reworking Fiora to get rid of that silly ultimate. Also, don't forget that these nerfs we're speaking off will hit hardest in fights with multiple members, not so much in 1v1 scenarios. With this nerf Zed will still be able to straight up kill you in a 1v1 if he's already snowballing, if such a nerf would be applied to LeBlanc, that would still hold true, too. The point of the Zed nerf, and the discussed LB nerf, is to make their damage a bit more counterplayable and to give you a chance to retaliate. With LeBlanc this is especially the case, since she can easily harass you with a simple distortion combo and there's nothing you can do about that apart from sucking it up and sustaining the blows in-between her relentless assault.
To further clarify, I don't think this will force mids to come top again, seeing as their 1v1 potential when ahead is nearly unscathed, it's the teamfights where these nerfs will hit hard, not the laning phase. Though LeBlanc would be needed to play with a bit more depth to her kit as her harass would be able to be met with an answer.
: if you nerf zed and lb like that then it will just be like s3 alll over again no one will play them mid anymore and top lander is going to be mid again well i must say yi mid is op as hell so is fiora but then you may as well take away those two all togethere since all their worth is on the quick combo
If I'm not mistaken, they are reworking Fiora to get rid of that silly ultimate. Also, don't forget that these nerfs we're speaking off will hit hardest in fights with multiple members, not so much in 1v1 scenarios. With this nerf Zed will still be able to straight up kill you in a 1v1 if he's already snowballing, if such a nerf would be applied to LeBlanc, that would still hold true, too. The point of the Zed nerf, and the discussed LB nerf, is to make their damage a bit more counterplayable and to give you a chance to retaliate. With LeBlanc this is especially the case, since she can easily harass you with a simple distortion combo and there's nothing you can do about that apart from sucking it up and sustaining the blows in-between her relentless assault.
Sasogwa (EUW)
: > [{quoted}](name=Randugun,realm=EUW,application-id=39gqIYVI,discussion-id=T0pwWYkp,comment-id=00030000,timestamp=2015-05-14T04:31:12.703+0000) > > I'm surprised Riot didn't delay Veigar's Horizon sooner with the zone control it gives. > All in all, it was a ridiculous spell coupled with Veigar's burst potential. And basically the whole kit of the champion. It's not like he had anything else than long cd burst and insta stun (which actually required a bit of practice to hit perfectly, also it was actually not instant (0.25s cast time so a tiny bit of prediction was needed). Veigar was special but at the same time balanced in the way that he was hard to pull off in a competitive environment.
But the fact that you could, with a little practice, lock down a champion near-instantly and then proceed to burst them only appoints to the fact that there's hardly any counterplay. The entire point of this debate is being able to counterplay certain mechanics. There were plenty of dreadful Zeds (We've all seen them about in our promo games, haven't we lads?) who were so utterly horrifying with the use of their shadow that it would seem the nerf is hardly warranted. But once you've got the groove on Zed and know how to make use of your shadow you were this 2 second menace deleting enemy Jinxes and the like. By the same token, if you would be playing Veigar and you'd know how to land your stun, it would spell certain doom for enemy carries if they didn't get a Banshee's early. All in all, the Veigar tweak made sense in a game that wants to involve more counterplay and clutch decision making. Then again, Riot reworks Ryze and leaves the on-click root as part of his kit, which only leads me to believe that they are running some kind of weird bipolar policy.
Sasogwa (EUW)
: And they will know the bane of having delayed spells {{champion:45}}
I'm surprised Riot didn't delay Veigar's Horizon sooner with the zone control it gives. All in all, it was a ridiculous spell coupled with Veigar's burst potential.
Emily1991 (EUW)
: well agree on lb they will probaly do that. Talon is mwa he can't just go back in and if your team is smart and drops a pinkward or upgraded red trinket you can see him in his ult while he is trying to walk back. Syndra they nerfed her quite allot and has no real mobility but her stun keeps remaining anoyeding to play against as it travels so fast and can stun multi people.
The difference between named characters and Zed, though, is that all of these champions will pile their damage onto you without giving you as much as a moment's notice. By the time you've noticed what's going on, they're already onto you. I feel that Zed leaves plenty of space for counterplay as far as counterplaying a snowballing assassin goes. You basically give the entire enemy team a huge beacon as you will quite literally 'mark' the target, not to mention the shadows jumping in around Zed's chosen target on top of giving the enemy team a second to react and line up the CC to hinder your take-out. Compare this to a Fizz, LB, Talon. I suppose Syndra does have her wind-up which allows you to Zhonya's in time, but otherwise there's not a lot you can do. All in all, though, I don't mind assassins being nerfed to accustom counterplay, they just need to be consistent across the board and apply said counterplay to all assassins.
Sdars (EUW)
: The problem isn't blowing people. The damage stays exactly the same. The issue here is lack of counterplay. While I do believe Zed was in a good spot, I think this will allow for healthy counterplay, and if it's too big of a nerf, he can still be buffed somewhere else to compensate.
True, but a lot of assassin champions have the same lack of counterplay save for itemization. The example stated here is LeBlanc, who is even more obnoxious than a Zed. Or say Syndra, who will be able to pop your socks off with a good 5 ball ult once she's got a lead. Myself, I'm not against giving assassins a tad more counterplay, but if Riot nerfs Zed, they need to be consistent and apply some further changes to other champions who are able to pop you without much counterplay. IE: LB, Syndra, Talon. Also Teemo, Especially Teemo (hue)
Sdars (EUW)
: Leblanc's W 1 sec delay as well?
I still don't understand the point of the nerf. Apparently it's a big whoop that assassins tend to blow up people when they are ahead, it's like Riot is discovering fire for the first time.
Rioter Comments
Gotern (EUW)
: What kind of Videos do you like from LOL
I'm rather interested in seeing some answers on this. Personally I tend to enjoy videos that portray an abnormality in an original way, both original to the creator of the video and to the greater body of League content.
Rioter Comments
: that`s why I like Alistar so much, he`s such a cockblock.
Like a buff, horned middle finger. I love it.
Rioter Comments

Randugun

Level 192 (EUW)
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