Rioter Comments
Skere (EUW)
: Wukong needs a rework/buff
Rework might not be a bad idea but buff? Really? Coming from someone with ~65% winrate on the champion with 100+ games. Get real. He even abuses the OP GB + BC.
: Make drama lol, you started insulting me after I gave an opinion lol. Learn to be civil, this is boards. Maybe you can be a warrior in-game.
Lying about what other people said and acting like a victim = definitely not creating drama. K Like I already said you are entitled to an INFORMED opinion. You are not entitled to be ignorant. Anyone who has played Lucian even without reading the patch notes would go mental, thinking he is seeing things. The change is pretty evident yet you try to play it off ass "unnoticeable". How can every Lucian main I've talked to see a huge difference but then there you are trying to downplay it and then even act as a victim. If you don't want to be insulted then don't lie unless you are prepared to suffer the consequences. It's funny how you claim it is "unnoticable" yet you haven't even played him after the change. Then you'd go around defending how you are definitely not trolling. Play the champion and come back to me with an INFORMED opinion + without the lies you've been trying to sell and maybe we'll have a conversation. Until then this is pointless. Arguing about things you haven't even experienced and then when called up on your bullshit you make yourself the victim... N/C.
: They are barely noticeable yes, and you did say that just wording it slightly different. -Writes rant in op being typical madkid -recieves opinion in comments -OP acts like own opinion is fact -flames everyone else Please.
I am done arguing with people who just want to make drama, strawman and lie. > -recieves opinion in comments “You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant.” ― Harlan Ellison > -flames everyone else I already realised that it was a bad idea to reply to you. From now on I'd know to just skip over the trolls and entitled brats. Plenty of other comments to chose from. > They are barely noticeable yes Just because YOU don't see it doesn't mean it's not huge. > you did say that just wording it slightly different Not rly but np. "When facts and arguments can't get you out of a sticky situation, better lie" - Miauwt 2016.
: You are so immature it's unbelievable, its my opinion. I've played countless amount of games on him since season 3, and the nerfs on him are minor at best. I don't care what rank you are or how many games you've played because the fact you judge an entire champion on 1 slight thing is completely crazy. And no, he wasn't fine in 6.10.
You are trolling right? "unnoticeable change" "no, he wasn't fine in 6.10" Implying that I EVER even said that bullshit. > 6.10 Lucian - OP build because of unneeded BC buff and new Korean build. Way too unfun and had to be changed. = he is fine I guess.
: Are you crazy lol, they slightly nerfed the q range and the damage reduction is almost unnoticeable early. I don't think it even slightly impacted the fun of the champion, honestly he needs way more nerfs or just flat nerfs to his core build items to be brought back down to the level of other adc's
> is almost unnoticeable early. Have you even played him? If you don't "notice it" then I have nothing more to discuss with you. He needs nerfs - I agree but not to his fucking kit. He started becoming a problem only after 6.10 patch when people started abusing Ghostblade + BC and Lucian was just the prime example of that build. Now a shit ton of champions are abusing it yet there is only a -100 gold nerf on Ghostblade for next patch. Also, who are you to tell me whether or not that impacted the fun of the champion? I don't really care if they nerf his damage(as long as it isn't something retarded because that build is going to be nerfed sooner or later and then he'll need buffs because he'll be too weak) What I care about is when then champion I have always enjoyed playing felt like shit to play with. I literally wanted to leave my ranked game on minute 3 because of how stupid the change is. Nerfs the damage, nerf his base MS, nerf his HP, don't fucking get rid of his core feature in his kit. I've scored countless of extremely satisfying kills by Qing 1 champion and hitting the one trying to escape. Now that is gone. Dumbing out the game and taking opportunities from you is never the option. Especially when those opportunities weren't easy to achieve in the first place. The range is literally 1 teemo behind the minion you are casting it on. But I guess your 30 games experience in gold >>>>>>>> my experience 300+ games on Diamond+ over the seasons on him so np.
Rioter Comments
Ymir (EUW)
: [UPDATE 26-01-16 EUW/EUNE] Dynamic Queue system re-enabled
What is the problem with dynamic queue? All I've seen is that you are disabling it and I never saw an explanation of what was actually wrong. Didn't you "beta test" in NA and TR and to my knowledge NA had it some more time after it got disabled for EU and KR. Care to give us some insight?
RestTarRr (EUW)
: Diamond 2 ADC main. Educational stream. AMA
Bump. Starting today's stream. We are going to warm up with a ranked game on the smurf which is plat 2 now. Edit: Playing on the main account and currently 1-0 in promos to Diamond 1.
RestTarRr (EUW)
: Diamond 2 ADC main. Educational stream. AMA
Okay... This has probably been the longest stream that I've had. Over 8 hours. It was very fun talking with you guys. Even though not very much showed up, you made my gaming session way more enjoyable. Would love to see you and maybe some new nicknames tomorrow. Will try to start the stream around the same time I started tomorrow. If you don't want to miss the stream this is my Facebook page and I post everytime before I go live. https://www.facebook.com/RestTarRrLoL
Rioter Comments
RestTarRr (EUW)
: Hello, ADC main currently d2. I know you are only looking for d1+ players but all I am asking is a shot for try-outs. I have been maining ADC for 3 seasons now. Highest mmr achieved - d2 100 LP and hopefully soon will be d1. 2 failed promos in the last 2 days. I have played in other teams before but all of them were too "casual" for my liking. We barely played together and that is not what I am looking for. I am looking for a serious and dedicated team. If you are creating that kind of team and are willing to ignore the fact that at this current moment I am not d1 or higher, I'd appreciate a try out. ign - RestTarRr
The curse has been broken. After 321321 attempts - WE HAVE REACHED Diamond 1.
: LF DIA 1/ Master+ soloq players (mid/adc/supp left) going for 5v5 challenger.
Hello, ADC main currently d2. I know you are only looking for d1+ players but all I am asking is a shot for try-outs. I have been maining ADC for 3 seasons now. Highest mmr achieved - d2 100 LP and hopefully soon will be d1. 2 failed promos in the last 2 days. I have played in other teams before but all of them were too "casual" for my liking. We barely played together and that is not what I am looking for. I am looking for a serious and dedicated team. If you are creating that kind of team and are willing to ignore the fact that at this current moment I am not d1 or higher, I'd appreciate a try out. ign - RestTarRr
SW Yoda (EUNE)
: Dia II support/jungle main LFT (Serious) Got 2 ACC's inspect both to be sure!!!!!!!!!!
Added you(See Me and Learn) . Kind of need a favor. Our jungler decided to tell us just now that he can't participate in a qualifier for a tournament in my town so we are a Jungler down and there is only like 3 hours till the tournament starts. I am wondering would you be interested to play with us? The qualifier will probably last only today(as there are only ~20 teams) . It's a favor because there are actually no rewards for any place as the reward is to get a free ticket for the convention where the actual tournament will be played.
Takeoff (EUW)
: Vayne with Smite
It's good(IMO) . Many of the potatos don't get that you don't even need the sated devourer in order to have a good item out of the smite. The stats that the devourer provide are extremely efficient - 150% efficiency and when you stack it, it becomes 200% . The only downside to smite vayne is that you MUST NOT fight before your first back. You can trade but not all ins unless you have a lot more HP than the enemies. After you back for the first time you are ready to fight if you please. The red smite works as a mini "exhaust" as you negate 20% of the ADCs damage + it deals some true damage and it has way lower cd than heal. Your main stacking tool is the dragon and if your team is bad or the solo lanes are losing you'd not have a very pleasant time stacking the item. If your team has dragon pressure and you get 1-2 dragons you stack it by 20-25 minutes. your build is generally this: doran + health pot for start, on your first back you get red smite, you rush the devourer, then boots, then blade and after that it all depends on the game generally PD will increase your damage the most. Keep in mind that when you go sated you don't have slots for deffensive items. Your only defensive item can be bloodthrister and you have to sacrifice IE if you want it.
Flamenzo (EUW)
: Changes to Kog'Maw
Nice effort put into the process of coming up with different abilities but as an ADC main I really disapprove of the new spells. The spells are either too OP, too oppressing or just don't fit an ADC's kit as a whole. Kog is fine as he is and he even sees a lot of competitive play. Much more than many ADCs can say (TWITCH for example)
: losing 9 ranked games in a row in gold v
Best advice would be to not play during the weekend. I just had an 11 lose streak in diamond and almost all games - 9 out of 11 ( no pun intended) I was the only one not feeding to oblivion and actually winning lane and there is nothing you can do about it. Not all games are winnable. Just look at your play and think what you could've done better and when you actually get teammates that are good you'll win and you won't be the one losing them the game because you are constantly striving to improve. So when you get that moment that you are actually having a decent team you don't actually screw that opportunity up. Moral of the story is just don't care about winning or losing. Care about improving. ONLY look at you and how you can make better plays/decisions. Funnily enough my first win after those 11 losses is the first game I play on Monday (aka not weekend) <-------- there is your curse :D
Rioter Comments
T4underbolt (EUNE)
: Essence reaver is much better since after using an ability he shots 2 autos so double mana gain. That item is also usefull for ezreal and jayce, but I find it better to build BT instead.
not really.. Both items are shit on Lucian. As for Essence Reaver on Ez or Jayce. Don't! It's still extremely useless.
Araturo (EUW)
: Serious support looking for DuoQue Partner.
If you really do think that supports can't carry then you are just bad at supporting... Sry but support is one of the most impactful roles atm if not even the most impactful.
: seems you cant understand this.... even if it is software you cannot, i say again, cannot!, determine a champions win rate by lose or win of a match!!!! you need to calculate a win rate with a formula. (to create statistic you need to calculate) what this means is that there is no such thing as software that can determine a *CHAMPIONS* win or loss by *LANE*! therefore these win rates are BS since they didn't use a proper formula...... this has nothing to do with k/d/r or minion kills, but whether someone actually wins its lane or loses. your argument is that lucian has a bug that makes him incapable, however those win rates show nothing of that sorts at all. thus all these win rates say is that, that specific team with certain champions have won 53% of all matches played, which says nothing about particular champions at all, rather about team play and player experience..... so this for example 46% win rate in euw, could just as well be a for example 70% win rate in korea or a 30% win rate in na...... it all depends on how people play with it, so your argument to take in the win rate as evidence of a so called bug being the cause of lucian's low win rate makes no sense....... its win rate is no more but coincidence..... also you can have 5/20/13 against someone with 20/0/20 and still win.... statistically seen you cannot determine win or lose in this case. or base a (want to buff) upon such poor formulated statistically calculated meaningless stats! since it also doesn't indicate how well someone played either just what their role/goal of the match is at most. conclusion: so the fact that more than half the matches lost since lucian's so called win rate is below 50% only proves that the *TEAM* did not accomplish a win by match, it does not show a lane win, or that lucian is viable or not at all! too many factors to take in and that requires an AI beyond comprehension. even i lost several times just because we lost a team fight..... <--------- that reason affects the win rate of a champion how? tl dr so many champions have bugs, but bugs don't really determine win rate they slightly can affect it, but since lucian isn't the only one and there is no decent piece of software, or a lunatic to calculate this properly, you will never know.... therefore they should not buff lucian again instead i would recommend a nerf.... his sheer base damage is over 90000...... this *occasional* bug is god send!
Okay, I actually thought about not replying to you if you did answer but this comment is even dumber than the previous ones. 1. "i say again, cannot!, determine a champions win rate by lose or win of a match" Win rate = The number of fucking games you win divided by the total games played with the champion. What is so hard to understand? You actually believing this can not be determined is so fucking surprising to me. 2. "there is no such thing as software that can determine a CHAMPIONS win or loss by LANE!" Yes it can? You play Lucian ADC and win 10 games out of 11. Your winrate with Lucian in the ADC position is 10/11% 3. "this has nothing to do with k/d/r or minion kills, but whether someone actually wins its lane or loses." who the fuck is talking about lane? This is win rate for GAMES and who wins or loses them. There is NO way to see who won lane and it is completely irrelevant as the only thing that is important is the end game result which can only be: A - Win (gain LP) , B - Lose (Lose LP) 4. "thus all these win rates say is that, that specific team with certain champions have won 53% of all matches played" No my friend. You play with different players and thus there are different champions in each game. When someone plays X champion it goes into the statistics of that particular champion and it says if it was a win or a loss. The win rates provided here are commulative from ALL the players who have played with this champion in all ranked games in ALL servers in platinum + division. 5. "so this for example 46% win rate in euw, could just as well be a for example 70% win rate in korea or a 30% win rate in na......" It could as well but that isn't the case. The difference between EU and NA was 0.2% . The biggest difference is from NA to KR and it was ~1% not 40% 6. "so your argument to take in the win rate as evidence of a so called bug being the cause of lucian's low win rate makes no sense......." How do you even come up with these stuff? I am genuinely interested. I have NOT ONCE stated that I am using Lucian's low winrate as "proof" for the bug. The proof for the bug is the 3 videos on the bottom and the comment from a rioter stating that you should not be able to dodge it by only walking if you have less than 420 move speed. How would I proove the bug with his low winrate? Seriously? Please... Try reading the post and actually try to comprehend what was said in it. 7. "even i lost several times just because we lost a team fight..... <--------- that reason affects the win rate of a champion how?" Amm once again I have never said this in any of my posts so I don't know why you are even posting it but here it goes. How does losing a game affect your win rate with a champion? You have 2 wins out of 5 games with X champion. You lose a game. You now have 2 wins out of 6 games. Your win rate drops from 2/5 (40%) to 2/6 (33.3%) . 8. "so the fact that more than half the matches lost since lucian's so called win rate is below 50% only proves that the TEAM did not accomplish a win by match, it does not show a lane win, or that lucian is viable or not at all!" Continuing on with the bullshit some more. Winning the lane has very little relevance. You can win lane and still lose the game and the only thing that matters is the end result. Viability. That's exactly what win rate is for. If a champion stomps everyone, the likelyhood of him winning will be higher than normal and thus he will have 50%+ . When a champion is not that strong there is a higher chance of losing the game thus the winrate will be lower than 50% . "only proves that the TEAM did not accomplish a win" Sherlock is that you? You do know that you are a part of that team too, right? When your champion has overall win rate of 20% , that means 80% of the games are lost by the team he is in. That indicates that there is something wrong with the champion as there is too big difference between the % games won and the % games lost. 9. "so many champions have bugs, but bugs don't really determine win rate they slightly can affect it," "If the code of the spell is fixed this can be a nice "buff" (should have been in the game) which will increase a bit Lucian's winrate and make him a little bit better." - me a bit = slightly , just so you know in the future as it seems you didn't undestand what was said in the sentence. 10. "but since lucian isn't the only one and there is no decent piece of software, or a lunatic to calculate this properly, you will never know...." There is decent piece of software and it is calculated properly but some people seem to ignorant to understand that. And the main problem is that you don't know what win/lose ratio means. And not even that but you even make "arguments" about the thing that you don't even know what it means. How do you expect to make an argument that is valid when you don't understand the basics of the problem? Google "win/lose ratio definition" , read the whole post, comprehend it and then if you feel like making an argument that is actually legit come back, I'd be glad to answer. If not this will be the last reply from me to you. There is no point in wasting more time with someone who doesn't know the basis of what he is even arguing about and is just putting words in my mouth because has not even read the whole thread and thought about what actually has been said in it. 11. "therefore they should not buff lucian again instead i would recommend a nerf.... his sheer base damage is over 90000...... this occasional bug is god send!" So what you are telling us is that you don't like the champion and the only argument to why the bug shouldn't be fixed is because you don't like the champion. That's basically what you are saying. If his damage was actually higher than it should have been he could've easily won lane, carried the game for his team in most of his games and his winrate would've been 55% + but in fact his win rate is 46% and is the lowest out of all ADCs atm and probably in top 20 worst win rates out of all champions at this particular patch and moment in time. P.S. Like I said in point "10" if you are going to reply with the same ignorant "shit" and just put words in my mouth and make stuff up and make up some magical formula of how win/lose works there is no point in replying. I will not waste any more of my time replying to someone who refuses to read and comprehend what it is being said to him. 3 posts in a row I am telling you and copying you the definition of win rate but you keep asking retarded questions like "how does losing a game effect your win rate, huh. Answer me idiot! " . This is like talking to a wall or a toddler. It may listen for a bit but it doesn't comprehend anything and then it just keeps speaking the gibberish it knows. I am done "arguing" and "defending" my argument when there is nothing remotely right/smart/legit counter argument. There was no need for any of my posts towards you as all you talk about is how "these sites are bs" (because you don't believe them - most legit reason to be right) and how win rate is not affected by winning or losing. LIKE WTF. Good night, Have a nice life. It's not like we will ever cross paths again as I don't see how one with your thinking and reasoning becomes anything higher than bronze/silver.
: ...LeBlanc can QRE Liss to 100-0 her, why W?
In gold that may be true but not all people have the positioning of a potato and the reaction speed of a 90 year old.
: their formulation is bs they look at MATCHES in whole instead of champions themselves so their info on the champs are FALSE the win rate does not determine how well one plays with lucian at all, you say as if 1 champion can win against 5? than why even bother making a 5vs5 match...???? as for those basketball matches, the difference is that they might play 100 matches in 1 month some1 can watch that but NO ONE is gonna watch 10.000 - 100.000 matches a month. why don't you try to calculate lucians win rate ^^ for (euw) but you know ppl in korea might play him better so.... no just calculate his win rate overall all servers included all ranked matches ^^ piece a cake, just over a billion matches ^.^
Win rate = Number of wins divided by total number of trades NOT "how well one performs with Lucian in a match" "why don't you try to calculate lucians win rate" You don't TRY to CALCULATE anyones win rate. It is a statistic that is provided to you from sites that analyse thousands of matches each they. You don't actually watch every game Lucian has played in EUW for the past 7 days and write in your notebook whether the game was won or lost. Win rate in KR diamond division for the last 30 days = 47% which is once again shit and Sivir, Jinx, Kalista who have (53%+) As for the stats including all servers and all plat+ ranked games you do know that it is NOT an ACTUAL person that calculates it, right? It is a fucking software programmed by a person but not an actualy person WATCHING all games in ALL servers. Is that so hard for you to understand?
Sub HeroCro (EUNE)
: I doubt cho would stop me But Galio is definetly hard to kill for le bl And kayle is the saint.. she saves everyone so glad that she isnt in meta lel xd
You can't kill cho. He has too much heal in his kit. Also he can trade back fairly well with W into Q and has a lot of kill pressure at lvl 6. He doesn't even need to try to kill you to win lane. He just wants to push you under turret all day long and you have to use your spells to clear the waves and can't roam or you will lose your turret.
: Can't vouch for Lissandra, but I can confirm that Diana and Katarina just murder LeBlanc. Zed should work in theory too.
A good Lissandra with semi-decent reaction time owns leblanc. She can W you while you fly with your W and with that she stops you from dealing your W damage and on top of that you can't even proc your Q because she is standing behind a creep and you can't get her with E. End of trade: She took ~ 100 damage You took ~250+ that's a trade at lvl 3. Once she gets lvl 6 she can kill you fairly easily. As for zed it is a skill match up.
: ....... champion.gg ....... LOLOLOLOLOLOL 50% win rates for singed/skarner, and yasuo a 47% w/r mid? troll site much? and garen a 49% win rate??? thats a newb champ with a much much higher win rate what are they basing this of? an anivia mid has a higher win rate than yasuo mid? i guess im oblivious to troll sites that is. yasuo top is more viable? BS!!!! yasuo isnt a tank killer he needs to attack adc and mages so his lane is mid which proves that site is bs......
You do know that yasuo has a shit winrate as most of his match ups are bad, right? Your approval doesn't make information more right or more wrong. The fact is that tons of games are being analysed each day by OP.GG and champion.gg and they upload the information from the games played. It takes the information straight from the games. That's like not believing post game stats in sports (Example Basketball shoot accuracy, passes made, blocks etc for a player in a given game) .
: i agree with zordagoth, also please stop posting from that bs site.... elaboration- win rate formula! lets say you participate in a sprint, 20 matches 5 participants. ok so you won 5 matches thats 5/20 = 20 : 5 = 0,25 0,25 x 100 = 25% win rate lets say others won 7 matches and two times 4 matches they have 35% and two times 20% win rates 25 + 35 +20 +20 = 100% 5 + 7 + 4 + 4 = 20 easy right? now lets take a look how to formulate a personal champion win rate at lol..... lets take a month over 100.0000 matches played with lucian so lets see how will we know whether lucian won the LANE or not? oh wait someone just has to watch over a 100.000 matches ^^ to physically make sure he won his lane..... impossible? no, unlikely? yes..... the win rates they show you are most likely based upon won/lost matches and shows the *TEAM* win rates instead of champion win rates..... hence a false formula and a incorrect win rate indication. lets say lucian won 10.000 (game) matches out of 100.000 10.000 : 100.000 = 0.1 0.1 x 100 = 10 thus he has a 10% win rate..... even though lucian could've still won his lane regardless of the match outcome. regardless of normal/ranked games too, that print screen indicates nothing about how viable lucian is.
You really don't see the flaw in your "perfect" example? Okay, let's play along. Lucian has 10% win rate from 100 000 games. by your words that doesn't matter and Lucian could've still won lane. Let's play along and say that lucian wins lane 80% of the time. So he wins early game 80% of the time but he only manages to win 10% out of all his games. Do you see what's wrong here? Exactly. The champion is just not good strong enough to win and finish games. Meaning winrate DOES matter and no my friend these are not "BS" sites. How does a site which analyses tons of games and uploads the info from them BS? What exactly is BS about it? Also why are we even talking about this when the whole point of the thread is for the Q bug to be fixed.
Zordagoth (EUW)
: > [{quoted}](name=RestTarRr,realm=EUW,application-id=39gqIYVI,discussion-id=XXNMJxzW,comment-id=000e000000000000,timestamp=2015-05-19T11:05:08.654+0000) > > How would fixing his bug will make him "dominate" and "%%%%" every lane? He is strong BUT not the strongest. There are better early game ADCs, there are better mid game ADCs and there are way better late game ADCs. > > " missing Q's happens when people start moving before you cast it (early game laning) but that's just randomness." > > That should never happen. They start moving before you cast it. So? The spell has a mini auto lock system. You shouldn't dodge the Q without trying to actively dodge it with a dash/jump to the side. Ok so you clearly misunderstood a VERY important point, the fact that sometimes your Q miss is NOT a bug but a mechanic of the skill to add some counterplay in it. If Lucian could NOT miss these Q it'll make him the bulliest bully ever bullying someone, because this shit has huge damage early game and you couldn't do ANYTHING against it. Atm if he hits Q he'll win trades against most adc early on, and if he misses you're good to chunk him down a bit while the cd is going. EDIT : Also, I just watched your videos, and in every scenario (except thresh where it's a straight bug, shit happens), the target was moving to the side BEFORE he actually start channeling Q.
You missed a VERY important point - THE WHOLE POINT OF THE THREAD. You CAN and SHOULD dodge the Q if you meet certain criteria. Not dodging it by pure luck and because of a bug. Also you "argument" "The target was moving to the side BEFORE he actually starts channeling Q" is completely irrelevant. Lucian Q has mini auto lock for a certain period of time and it predicts movement. It does NOT matter if the target moves to the side when you cast the spell on it. from league wiki "Piercing Light will attempt to lead the target if it is moving but does not adjust further during the 0.35 second cast time. As such, a unit can dodge the laser if it changes its velocity by a sufficient amount during the delay." IT DOES NOT MATTER IF YOU MOVE BEFORE THE Q IS CASTED. 3rd time you are bringing this up and even though I already explained this to you, you keep going at it and bringing it up again and again. Requirments to dodge Q: (as of patch 3.12) - Flash out of it. - Dash out of it. - Jump out of it. - Side step it by quickly changing your direction/just outrunning the spell after the auto lock is over. This is said that it should only be possible IF the target has more than 420 move speed. (in neither of my clips did the enemy champion have more than 400 MS let alone 420) P.S. Please read the thread if you intend to post a reply. You clearly hadn't read it as I explained when it should and when it shouldn't be dodge according to a source from riot.
Dengeden (EUW)
: His win rate is relatively bad because he's actually hard to play now. Ulting the wave has actual consequences now, as does dashing into your target. And isn't his Q supposed to be dodgable? https://www.youtube.com/watch?v=PiVp_jz0Jcw&feature=youtu.be&t=1m20s
If you had bothered reading the actual thread. Even the tl;dr would have been enough to know at least what had been said in the thread. You CAN dodge his Q and it IS supposed to be dodgeable. I never said that it shouldn't be dodged if the requirements are met. Requirments: - Flash out of it. - Dash out of it. - Jump out of it. - Side step it by quickly changing your direction/just outrunning the spell after the auto lock is over. This is said that it should only be possible IF the target has more than 420 move speed. In that clip Sivir has 448. In all the clips I provided the enemy champions have less than 400 thus making it a bug that can potentially lose you the game.
: hmm i don't know where you get the win rate from since 9/10 times i see lucian owning every adc..... with a possible exception to maybe draven/ezreal lucian still does an immense damage and most champions have skills that require aiming.... lucian is overused still and has a win rate for sure over 60% easy..... hes nr 1 adc in use. just take for example zilean he used to have a 100% aim on throwing nades, but with the reform its really hard to hit the nades without the slowdown skill.... and even than the nades dont always seem to stick to the right target..... what im trying to say is that the only adc's i see in use are draven/ezreal/lucian and vayne, on ocassion ashe now bcuz of reform but lucian owns graves and vayne.... even with that aim shot you mean that can miss, his sheer base damage outplays most adc. its good to have some challenge in playing champions.....
Are you trolling or are you the most ignorant person on the planet? You don't know where I get the win rate? You can't see the giant screenshots and the text over them saying from where they have been taken? "lucian is overused still and has a win rate for sure over 60% easy" Once again either a good troll or the most ignorant person. No adc has more than 55% winrate and the highest winrate ADC atm is Jinx with 53.94% .
Zordagoth (EUW)
: > [{quoted}](name=RestTarRr,realm=EUW,application-id=39gqIYVI,discussion-id=XXNMJxzW,comment-id=000e0000,timestamp=2015-05-18T19:35:28.959+0000) > > amm you do know that a champion can be played a lot and have a lot of win rate right? > > http://puu.sh/hS70u/93d92263fa.png Chart from champion.gg sorted by popularity. > > both Jinx and Ashe seem to have more play rate since last patch and they have way more winrate. > > edit: http://puu.sh/hS7o0/b105e653b7.png the only other champion that has relatively a lot popularity and has shit winrate is Lee sin and lee sin is in a very bad spot compared to the top junglers atm. Nah really Lucian is not in a bad spot at all, missing Q's happens when people start moving before you cast it (early game laning) but that's just randomness. He's hella strong laner, as you said he's good the whole game. Seeing the dominating Lucian raping everylane coming back, is something I DON'T WANT. He's good now, let him be.
How would fixing his bug will make him "dominate" and "%%%%" every lane? He is strong BUT not the strongest. There are better early game ADCs, there are better mid game ADCs and there are way better late game ADCs. " missing Q's happens when people start moving before you cast it (early game laning) but that's just randomness." That should never happen. They start moving before you cast it. So? The spell has a mini auto lock system. You shouldn't dodge the Q without trying to actively dodge it with a dash/jump to the side.
Zordagoth (EUW)
: "He is played super often" [...] "he has super low winrate" Guess why ? :p
amm you do know that a champion can be played a lot and have a lot of win rate right? http://puu.sh/hS70u/93d92263fa.png Chart from champion.gg sorted by popularity. both Jinx and Ashe seem to have more play rate since last patch and they have way more winrate. edit: http://puu.sh/hS7o0/b105e653b7.png the only other champion that has relatively a lot popularity and has shit winrate is Lee sin and lee sin is in a very bad spot compared to the top junglers atm.
: If you want to ruin your friendships, then duo q is for you
When both of you can't take and give proper criticism then yes, it can "ruin" your friendship. If you are both level headed people and can take reasonable criticism from eachother then you can improve and climb together.
ShadWooo (EUNE)
: > [{quoted}](name=Mr fizzle,realm=EUW,application-id=39gqIYVI,discussion-id=bz55lcii,comment-id=0001,timestamp=2015-05-17T19:17:56.990+0000) > > you have it wrong - you might have 50 % winrate - but you probably won alot more on you way to diamond. > so you winrate in the last... lets say 50 games may be 25% meaning your MMR will have fallen meaning you get lower points for winning and lose more mmr when you lose a game. Nope. I have 50% winrate in diamond and Im fresh diamond so... Win = +10-13 LP Lose = -21-25 LP Fresh diamond. If I win 50% I can never get higher, its easy math.
Then why are you even posting here... Fresh diamonds don't have enough MMR for Diamond 5. You get 200 MMR earlier in Diamond 5 than you should and because of that you have lower gains and higher losses. Until you climb 200 MMR you won't get normal gains. This is a known issue. Also you do know that you have to win more than you lose to climb. That is how climbing works. If you win 2 and lose 2 how do you expect to make your MMR better and climb.
: My mmr is 2233,not with a 53% win rate I wont :P I literally need to win 10 games in a row, and chances of that happening are very slim,we could get an afk,a troll,someone could have a bad day,I could have a bad day,we could just get outplayed....Progressing in Diamond is really hard :P
First of all you wouldn't have low gains if you had good MMR for the division. Second of all you can't know your mmr as only Riot knows how much MMR each player has. The number shown in OP.GG is a joke and it could change from 2200 to 2400 without even playing and in a matter if 20 hours. Thirdly I bet that this 53% is your overall win rate not your winrate after joining Diamond 5 so that winrate is irrelevant. Fourtly there is an issue with the system and you get 200 MMR earlier in Diamond 5 than you should have because of that you have lower gains and higher losses. Until you climb 200 MMR you won't get normal gains. Also the fact that you are posting from an alt account leads me to the conclusion that you are A - chat restricted and banned from the forums, B - lying. And if you are not lying then just win and raise your MMR to be average not below average.
XIC Wolf (EUW)
: Countering used to be very important, but I think its less important nowadays. When I look at the current champion pool, I dont see something like this: A beats B, B beats C and C beats A This, in my eyes, is how its supposed to be. Its a simple example of 'balance'. If you pick B vs A, then you will have a hard time. If you pick C then it'll be easier, though skill will always play a role too. Picking A into B should not automatically grant you victory. If you pick B, then it would be wise of you to ban A, etc. This is what the current champ pool of LoL looks like: A beats B. End of it. In short, I dont think people really care about counters anymore. They just wish to ban all the broken champs, so their odds of winning wont decrease even before the match starts. And its sad. Because you are right, bans do not and should not serve that purpose. It should be all about strategy. Banning champions simply because they are broken or op....you cant call that part of strategy. That is simply trying to deal with the balance failures of Riot (sorry riot). And the funny part is, 6 bans is not enough for that!
"I dont think people really care about counters anymore." That doesn't make countering any less of a factor than before. Every champion has match ups which are harder than others. Every champion has a counter. You have always banned what was FOTM and "OP" in Solo Q bans. In competitive it is a whole different story. Sejuani who is perma banned in all games was banned only 1 time in MSI. You know why? Because they know how to play around it. Every champion has a weakness. In solo Q however you don't have the proper communication and sometimes you can't abuse those weaknesses as you could've. Also skill should always play a significant role. You shouldn't instantly always lose when you have 1000 games with a champion and play against "your counter" . It's not that people don't care. They have realised that playing a more comfortable pick is better than playing the FOTM champion they have played twice since they started playing league. Knowing your champions limits is important. I'd much rather pick someone who I have played tons of games with but is weaker against Champion A than picking the champion that counters champion A but you have played only a few games with. Chances are you'll have a better chance with the comfortable pick rather than the "stronger" FOTM pick.
: Possible solutions : If spell stay targeted You increase windup time and shorten proc and animation time but whole cast time remains the same. This way if ability is used directly on enemy it becomes unavoidable but caster loose controll of possible targets hit behind original selected target. In practice you dashed to lineup 3 champs in order to shred em with q. You target first in the line but he does dash during windup. He gets hit by q but you miss 2 other behind him since the angle got changed during q windup. This would be frustrating aswell. If you make q a skillshot lucian will loose his identiy and play pattern. Right now your goal as lucian is to position urself in laning in order to use q as semi skillshot. Counterplay involves trying to avoid being lined up with minions. The range had to be adjusted but he either would become poke lanebully or completly irrelevant ( unbalancable ). Make it xerath/varus like charged skillshot. Pressing it fast would have original cast range and effect. Charging it for 0,5-0,75 sec would lead to full range cast. I agree this issuse is annoying but it kinda dont see reasonable solution not involving buffimg him ( cas time reducion )
I read your suggestions but I think they will make the problem even worse. The first one makes is so that Lucian has 0 counterplay. Making it a skillshot is again imo a bad move. It will make him too strong and he would lose one of his main mechanics which is to position at the right angle and shoot through a creep. This will make Lucian feel more simple imo as he looses a lot of depth from his kit. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Riot has said it has auto lock for the wind up. The problem is that this auto lock doesn't always work as it is intended to work. Maybe there is something wrong in the coding. Sometimes it works perfectly fine but sometimes someone with 330 move speed dodges it. If it can be made consistent with the "you should not be able to dodge it by walking unless you have higher than 420 move speed" would be the perfect solution. Another solution is to make it always damage the targeted champion if there are in X range from the sides of the spell. Making the X range big enough so that you need 400-420 move speed (or whatever number they wanna make it) to change direction and outrun the range and thus dodging the spell. That way you'd still be able to dodge it with dashes/flashes and still be able to dodge it if you have enough move speed and you manage to outplay it. And by doing so you don't need to reduce the cast time as that will make the spell almost impossible to dodge even with dashes.
Tiasmoon (EUW)
: You cant dodge Lucians Q simply while walking in the laning phase. That's just bs.
Done. I uploaded a video with 1 of the times it happened as I don't remember the exact times of all of the times it had happened as it happens all game at least a few times. Now you have 3 videos proving that it IS a thing that happens. 2 of which are from this season and 1 of those 2 happened not longer than a week ago. Now please try explaining how it is impossible and that it is bs.
Jens Cole (EUNE)
: http://www.op.gg/statistics/champion/ http://loldb.gameguyz.com/statistics/winRate
The loldb site has way less games from which it gets it's "winrates" making them less accurate . Of course it will be different when 1 site has 500 games analyzed and the other has 5000. Op.GG has more games listed played in the last 7 days in platinum than that site has for a period of 30 days. IDK from where they get their info but it seems to not be full.
Jens Cole (EUNE)
: different sites have different info.
This is simply not possible. What site are you using? OP.GG has stats for each individual region and champion.gg combines all Plat+ ranked games throughout all regions. Yes there might a difference between server to server, you can't really expect it to be exactly the same but the difference is so small. The difference between plat NA and plat EU is .21%
VVølf (EUNE)
: ..It's called PIERCING LIGHT , it goes through a line damaging opponets, if the opponent is not in the line anymore,it wont dmg him. Wow that was pure wisdom right? the thing is his cast time and visual effect is slower but its balanced, lucian is one of the few balanced champions in game at the moment. Stop whinning just because u lost some games with him . Also lucian is top 5 at least best adc and winrate. Stop creating confusion and bs-ing stats with unreal info
Lol. Go and check the stats yourself I provided a few screenshots and yes it is a FACT that he has 46% winrate. He is nowhere near top 5 in winrate in the ADC role. "if the opponent is not in the line anymore,it wont dmg him." Wise worlds, Sherlock. The ability is supposed to have tracking for the first 0.35 seconds and predict from there. It IS possible if you have more than 420 movement speed and if you quickly change directions after the 0.35 auto lock. ( I even provided a link with a Rioter saying that anything lower than that movement speed should not let you dodge it BY WALKING. )
: If Lucian hits his Q the winrate won't chage ... lol
Of course it will. It is still a bug fix which would make the champion a little better and not as clunky. That's like saying if Riot fixes Syndra E to work properly and stun when it lands on people it won't change anything. Every bit helps and this Lucian bug if it happens to you on lvl 3 or 5 you get outtraded and forced out of lane/killed.
Jens Cole (EUNE)
: I always thought that the adc with the lowest winrate was Twitch. Where did you get your info?
There are now screenshots and where I've taken them from in the description. I use champion.gg and op.gg for the stats so that anyone who don't believe can go in the sites I took them from and see for himself.
Jens Cole (EUNE)
: I did that and it turned out that Tristana is lower than Lucian.
How is tristana lower when he has almost 50% winrate after her last buff? http://puu.sh/hRMh1/155427b1af.jpg
: > [{quoted}](name=OrbitLike,realm=EUW,application-id=39gqIYVI,discussion-id=XXNMJxzW,comment-id=0003,timestamp=2015-05-18T12:34:34.671+0000) > > God damn it yes, it happens. You can just sidestep it. > > There is nothing else to say. They made a non-skillshot skill that's basically point and click, and it does not work. Make it a skillshot already. Shorten its range if necessary. But currently it's frustrating to lose trades because of that. The short lived game Dawngate had a champion with an ability like Lucian's but was a skillshot. It is definitely superior and also more fun.
Imo it is fine as it is. It introduces some extra mechanics that you need to learn. Positioning in the right angle to shoot through a creep and land it on the champion is rather nice and adds depth to the champion. It is just so painful to see this bug happen. All I hope is that they fix it. I don't mind enemies dodging my spell with flash/dash, I mind when it's by purely walking with mere 350 - 380 speed.
: > He is the ADC with least win rate taking the spot from Urgot. I don't believe Urgot can be considered an ADC anymore, as he almost always is played in the midlane
How does that change Lucian being the ADC with the lowest winrate? Also this is not correct. Urgot has seen x3 more play on bot than on mid in the past month.
Kageryu (EUW)
: @OP. Btw those pick and winrates you quote include all gamemodes and maps, the stats for Summoners rift and/or ranked is different, by quite a margin.
You do know firstly no one will play ranked 3v3 and that even if they do, I highly doubt Lucian will be "contested" pick. Just go through the winrates in OP.GG solo Q plat+ . Lucian has 46% and is the lowest out of all ADCs. There is no reason to be different "BY QUITE A MARGIN" as 99% of the ranked games played are on summoners rift and the fact that there is 0 reason to pick Lucian on 3v3.
Rioter Comments
: Well laning is just 1 half of the game (most likely not even that) so during the more important later stages of the match you are running around with 2 tanks suited for this, 2 squishie and 1 Kalista, now tell me which of those 4 make for a way better choice to launch themselfes into enemy team? Or better yet, what would you think an outsider would tell you to be the better choice for throwing at the opponent. I bet most smart peeps will tell you its the tank. (btw this doesnt only apply to League, so yes you could ask others on it)
Okay, okay, okay HOLD UP. You CAN'T change bonds throughout the game. There is only 1 viable choice at the early and mid stages of the game. Thus only 1 option to use it on - your support. You example is completely irrelevant. First of all why would you "ask" someone who doesn't play league. Who would know better? Me who have played the game for 3 years or some random person that is first hearing about the game? You sometimes need to just press that ult because there is an assassin on your ass and you need to get it off. If you have binded 1 of those 2 tanks(top, jungle) then you are forcing the tank out of what he should be doing just so he can come to you. Secondly. Supports are squishy. The ultimate is often used to SAVE your support. YES, you can do that too. The ult is not only for engaging. the W passive is best procced by RANGED champions in fights which greatly increases your team's damage. Tanks will often try and zone you out lategame and you have your support peeling for you while your tanks go for their carries. You CAN'T proc the damage when the tank is not even with you. How would you explain that the most feared kalista lanes are Annie + Kalista and Kennen + Kalista? Both are ranged squishies. There is right and there is wrong. And you my friend are wrong. The ladder is here for a reason. Some have better knowledge and skills and that's why they are higher and others don't have much knowledge and/or skill and they are lower. Example from your "favourite" types: Who would an outsider say is right? The random bronze person or the random diamond person? I bet ALL smart peeps will tell you it's the diamond.
: Accept/ deny Kalista spear
The idea itself is pretty bad. The only viable passive use is on the support so you can have the W harrass in lane and the ultimate. As for squishy supports being bad with kalista is something you heard or "realised" by yourself. It is incorrect. When the support trolls you and denies the bind then you are left with only 2 spells and no ultimate. There is 0 reason that you shouldn't bind with your support. Annie + Kalista is the most annoying match up with kalista and annie is squishy as fuck. The ult knocks you back at your auto attack range. so you are pretty safe + they are knock up so they can't do shit to you.
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RestTarRr

Level 94 (EUW)
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