: It really seems like you're pushing the narrative that emotes are important; they aren't Your chat restrict is 10 games, that's not a lot of time, just play 10 blinds. You can communicate with the ping system. No texts but trundles in the bush? Spam red ping and click on Trundle in the tab menu; you have alerted your team mate to the same amount of effiency you would of done from typing it. You can use emotes when you are punished, I'm Honor 1 Checkpoint 1 and I have 18 of the buggers because they keep dropping from chests and once your honour is unlocked, so are your chests The general theme you're showing is that you don't want to put in the effort to get what a friendly player deserves, earn back your honour and unlock chests otherwise there is nothing you can do, I know for a fact my opinion isnt isolated by watching the reviews of the post so it's really hopeless to pursue this idea lol
>It really seems like you're pushing the narrative that emotes are important; damn. good observation. Yes. Im pushing that narrative. thats pretty much what this entire thread is about. obviously you have read nothing that I have posted, so im also gonna stop reading ur post now
: You can type :) when you want to smile you know? Stop flaming and rewards wont be restricted.
what if u did flame though
: You don't need to show friendliness through emotes, you're more than welcome to use the all chat to say "WELL PLAYED!" If you want emotes that bad, you would buy them that's the end of it really
Actually, the all chat is not available when youre chat restricted. Also you can only say 1 message every 4 minutes (and the game starts with 3 available messages and you can only stack 5 messages max at once), while youre chat restricted. And since the game needs lots of communication, you are forced to make use of the little messages that you have available, to only give gameplay informations. and i can tell you, being able to only write 1 message every 4 minutes, is not enough to give proper information to your team. So you definitely cant use the few messages that u have available to make use of the chat to say stuff like "gj". wouldnt it be great if... you used those few messages to give some gameplay information like "trundle is in tri", then you as a team move there, kill him, and then, since you now wasted your message, you could use an emote to let your team know that youre happy??????
: > [{quoted}](name=RickRollinWukong,realm=EUW,application-id=NzaqEm3e,discussion-id=74jsn4Qv,comment-id=00030000,timestamp=2018-05-25T13:44:36.074+0000) > > productive? we're talking about a video game. and if you put money into a free game, then thats your fault. that has nothing to do with quote that you responded to. I dont put money in the game, and I dont mind creating new accounts and keep on flaming on them, since it only takes like 4 hours before I have my champ back and all my runes. maybe some people care about their "level" or "rank", but those are just numbers to me. when an account of mine gets banned, its not a loss for me, and its also not a loss to many other people. those people now are able to just create more accounts. That's why I used the word "potentially". Also, your opinion cannot be extrapolated. Not everyone thinks the same. Maybe you don't care about your account, but a lot of people do. > > And i know the reason for that and have already given it in my original post, and youre essentially just repeating what I have already said. Then why are you presenting that as a problem? Obviously you needed some extra explanation, hence my comment. > > Nobody would monitor them. the overwatch system works jsut fine in counter strike global offensive. People report you for cheating all the time in this game, so there must be lots of demos, and the cheaters are getting banned very quickly in this game. And do you know how many people play csgo? Well I can tell you: right now 353,214. Do you know how many players are in league right now? Nope, you dont. I mean yeah there are lots of players, but my point is, CSGO also has lots of players. so dont say a system like that wouldnt work. I don't know how successful overwatch is in CS:GO because I'm not familiar with that game. I've never played it and I won't make assumptions as to how their system works. > also your logic that, because there are so many players, there are also going to be more feeders doesnt really make sense When did I say that?
>That's why I used the word "potentially". Also, your opinion cannot be extrapolated. Not everyone thinks the same. Maybe you don't care about your account, but a lot of people do. yeah no shit and i already said that myself. sure many people care, but also many people dont. i dont know the exactly relation, and neither do you. but we all know that there are countless of new accounts created all the time. >Then why are you presenting that as a problem? Obviously you needed some extra explanation, hence my comment. I didnt represent that as the problem. the problems were: Why does the ban reason even exist, why is there no overwatch system. read more carefully please thank you >I don't know how successful overwatch is in CS:GO because I'm not familiar with that game. I've never played it and I won't make assumptions as to how their system works. Well! The good thing is you dont! I already did it for you. Mate who cares about our opinions, if riot actually would considering implementing such a system, it wouldnt pose no problem to just... contact valve and ask them. Im sure Valve would respond, as they are not bad people and probably would gladly help out improving the world. >When did I say that? "Also, do you know how many matches are being played every minute?" ????????????? Many matches, many players. more players, more feeders??? why else would you say that there are many matches that are being played? obviously because that implies that there are a lot of feeders..
: "Not the ability to decide" I said "You decide <...> when selecting a champion". You can say that this means you can decide the hitbox in itself, but we know what I meant. There's a few ways you CAN decide your hitbox tough. You pick a different champion, you play cho'gath or you play Zac, you can buy the potion for tanks or you can take sterakk's.
you didnt say that. you said when selecting a champ, you decide.
RallerenP (EUW)
: > EXCEPT when your name is tyler1. Why did tyler1 get unbanned? ESPECIALLY why did HE get banned, knowing that he has over 20 Accounts that got banned for flaming? why does specifically a person like THAT get a special treatment? Nope. Didn't get unbanned. I don't know how you people got this idea, or why it needs to be explained over and over again, but Tyler1 had an ID ban. Meaning he couldn't make new accounts. Only a couple of people have ever had such bans, and Riot has never stated they were permanent, only indefinite. > -When people get banned, they can just create new accounts. Why ban players, but allow them to simply create new accounts? Isnt the point of a ban to get rid of that person? Well youre not getting rid of them if they just create new accounts..... I know that banning players for real (inability to create new accounts) is hard, because an IP ban is not gonna do it (because most people have their IP changed after 24 hours, or even manually by simply resetting the router). Maybe to prevent this, you should include something like an SMS verification... I mean right now, you dont even need to enter a valid email to create new accounts.. Just use some random mail, and voila you created a new account and can play on it. Thats... Uh The amount of people that get permabanned isn't worth spending resources to keep out. It's worth banning them, because people are often emotinally tied to their accounts. Not alot of people *wish* to lose their accounts, so the threath of permaban is enough. But I DO think you should have to verify your email. It's not complicating the process too much, but might actually help. > -People get banned from flaming all the time, but apparently never for intentionally feeding. I dont think I have met a person that has gotten banned for inting. I know its hard to detect.. but the question I have is: do people get banned at all for inting, like ever? it feels like there are exactly 0 people who get banned for inting, because the system cant reliably tell if that person was actually feeding. but if no one gets banned for inting anyway, why even give the option to report them for it? try to build in an overwatch system like in csgo. real players will watch the highlights (or lowlights in case of feeding..), and then judge themselves if that person was feeding or not, and then the feeder in question gets banned. only make the overwatch system available for players with appropriate honor levels, and give them even more rewards for putting their time and effort into it. People DO get banned for inting, it happens all the time actually, albeit alot of rarely than bans for flaming. An overwatch system just wouldn't work. CS:GO is alot smaller than Leagues community, but it also has a high amount of highly active members. So the amount of players that need review and the amount of players that WANT to review for CS:GO has a much smaller gap than that of League of Legends. This was exemplified by the tribunal, where the system was insanely slow. I'm not saying such a system couldn't help, but the amount of improvement it'd bring VS how many resources it would take to implement such a system makes it not worth it. Rather I think they should work on improving the current system, a machine learning algorithm. Specifically they should work on figuring out how to filter away all the bad data (people reporting others for feeding, even though they weren't). > Can you finally teach your playerbase that its not just bad to say "I HOPE U DIE LUULZ", but also saying shit like "EASY LOL" is very offensive? "EASY LOL" is very offensive? Most people certainly don't hold that opinion. Sure it's annoying and toxic, but it's nowhere near the level of wishing people death. And it's also treated as such. The system picks it up and takes it into account when dealing out a punishment, but a single 'GGEZ' wont be enough to ever punish someone on it's own. > It even seems that riot supports phrases like "easy", as they have actually made the FNC announcers say "easy". There is a certain memetic meaning behind saying it. When someone in a silver game says it after destroying the enemy, it's malicious. But when the casters say it in a pro game it's because they know none of the players will be offended by it. The players are VERY good at admitting their own flaws (which is why they are at the level they're at). It's like two friends that insult eachother. No one gets hurt, and in fact it only strengthens the relationship. So it'd be fair to say Riot supports it in some nature, where it's ok as light banter between players. It's not ok to use it maliciously however. > Also sarcastic comments like "wow gj..." should not be allowed, since their purpose is only to make people angry, or the misuse of the "missing ping". It's really hard for a human to detect sarcams in text (hence why we have things like '/s' to indicate it), how do you think it would be possible for an automated system? It's annoying but it's because of those comments the mute button exists. > why not make a video which teaches the players how to %%%%ing getting their act together. The only players that would watch and learn from that video, are the exact players that wouldn't need it. Toxic people would just ignore it, and again, it'd be alot of work for a minimal reward. > if riot hasnt done it yet, they should hire a few psychologists (im not even joking), that help them understand how to improve toxic environments like it can be seen in league. I'd be VERY surprised if Riot hadn't already been in contact with social-behavioural psychologists, or some expert on the field. > that its defniitely not clear to the players, what behaviour is considered to be appropriate, and somehow i have the feeling, that not even riot knows it themselves Riot largely doesn't, and shouldn't, determine what's acceptable behaviour or not. The community should. The system takes into account all reports and adjusts based on what people report. If suddenly 50% of players start reporting a single word, the system adjusts quickly to punish people for using that word. It's impossible to set a line. You can't make a 'this is acceptable, and this is not' list.
>The amount of people that get permabanned isn't worth spending resources to keep out What? Yeah I can see that... Lets ignore the fact that they come back. Look at the game, its filled with flamers. Theres no other place on EARTH with a community as hateful as in league of legends. A black guy in a KKK parade probably would have a better time than a person playing league. and youre saying its not worth spending resources on keeping banned players out? Dude just no. >So the amount of players that need review and the amount of players that WANT to review for CS:GO has a much smaller gap than that of League of Legends. Uhmm.... How do you come to the conclusion that csgo has a less playerbase than league, but that smaller playerbase being more active players than league ? you dont know how many league players there are, nor do you know how active they are. in csgo you also dont know how active they are, but you see their playerbase, and over 300 THOUSAND active players who are online at THIS VERY MOMENT, doesnt sound small to me at all. >I'm not saying such a system couldn't help, but the amount of improvement it'd bring VS how many resources it would take to implement such a system makes it not worth it. yeah as a programmer i can tell you that, implementing such a system wouldnt take too many resources in terms of dev money.... gather replays of players that got reported... build in notifcation for overwatchers... let them download the replays... they go into it. let them watch it... at the end, show them a small window letting them decide if person deserves ban... if lots of them agree, ban that player. how hard can that be? only thing that might need a few more hours to implement would be exactly what parts of the replay they will watch... which shouldnt be too hard either... maybe show them a few minutes before and after a report of the replay.... or show them a few seconds to a few seconds after everytime that person has died.... or show them a random portion of the replay... maybe 20 - 25 minutes, or 10 - 15 minutes... it really isnt that hard man, it really is not. >Most people certainly don't hold that opinion. Sure it's annoying and toxic, but it's nowhere near the level of wishing people death you say its toxic and annoying, and therefore shouldnt be happening, end of story. do you actually _feel _worse when someone wishes you death in game or when they say ez? i most certainly feel worse after someone said easy. and in my opinion, I think most other people also dont care if someone says something like wishing you death. and even if they didnt, there are still more than enough people who get angry at people saying "easy", so it definitely poses a problem. >There is a certain memetic meaning behind saying it. needs more elaboration >When someone in a silver game says it after destroying the enemy, it's malicious. nice freudian slip. you just agreed that saying easy is malicious. >But when the casters say it in a pro game it's because they know none of the players will be offended by it. The players are VERY good at admitting their own flaws (which is why they are at the level they're at). i wasnt talking about pro games at all. also i never heard a caster in a pro game say "easy". i dont know what youre talking about. >It's really hard for a human to detect sarcams in text (hence why we have things like '/s' to indicate it), how do you think it would be possible for an automated system? Its easy, VERY easy for humans to detect sarcasm in text. How do I think will an automated system detect it? Heres a solution: If player dies, and teamplayer says "gj [champion that died]", then sarcasm!...... and before you say "B-BUT THEY NEVER SAY EXAAACTLY 'gj Wukong', but only 'gj wuk'", yeah things like that can also be detected... for example, take list of all champions, search all champions that have the string "wuk" inside of it... is it only 1 match? and does there just happen to be a champion in that game in that moment that has died? WE HAVE A WINNER! I mean come on dude, atleast TRY when coming up with a defense. There are ENDLESS ways of detecting both flame AND feeding. >The only players that would watch and learn from that video, are the exact players that wouldn't need it. Yeah I dont think so. I highly, HIGHLY doubt that. In fact its probably the exact other way around. And In fact, I think such a video would be one of the most watched videos on the League of Legends channel. Im sure if youre a flamer and see a video about how to behave, you'd be interested in seeing it. and even if flamers wouldnt want to see it, that doesnt mean that riot shouldnt atleast TRY. >I'd be VERY surprised if Riot hadn't already been in contact with social-behavioural psychologists, or some expert on the field. I wouldnt >Riot largely doesn't, and shouldn't, determine what's acceptable behaviour or not. The community should. let me rephrase that: a company with adult human beings, that are leading a game that is filled with mostly underaged people, shouldnt determine whats acceptable or not. LMAOOOOOOOOOOOOOOOOOOOOOO. are you %%%%ing high mate? they have a RESPONSIBILTY to take care of them. If the community decides whats acceptable or not, that would be the equivalent to saying "let the kids be the government here, itll be alright!" >If suddenly 50% of players start reporting a single word, the system adjusts quickly to punish people for using that word. oh really? i never knew you can report for words! >It's impossible to set a line. You can't make a 'this is acceptable, and this is not' list. let me make a list: badwords = ["%%%%%%", "%%%%", "asshole", "son of a %%%%%"] Man you were right... that list was impossible to make.
Kioshek (EUNE)
: Point 2. Well. If they start being toxic again or if they troll/int again, they will get banned. If they are okey with lvluping new account every month or so... it's their problem. And point 4. Why is taunting bad thing? I mean they are even animations that every champ has called "taunt." (ctrl + 1,2,.. IDK which one is the "taunt") And people are spaming this as well and nobody has problem with it. I mean, if you can't stand some comments, just disable all chat or mute the ones, that are commenting with these words. Easy as that. I mean, I myself usually don't type anything in the chat most of my games, bc I am afraid of getting chat restriction or ban. lol But I am okey with people wanting to win with everything they can, and if that mean taunting the enemy... why not. It's like so many people have problems with killing someone who is AFK. Like why? Is not my problem, that the player is AFK and I will take any chance to win I get, easy as that... if you have bad internet, don't play the game.
to your point 1: I play this game for 6 years and have so many accounts banned, i cant even give an estimate on how much. but lets just say, its a lot more than tyler1. right now, after i make a new account, it only takes me 4 hours of playtime, before I have my champ and runes. and an account lasts for days and weeks. banning someone and making him create a new account doesnt remove the problem of having flamers in the game at all, in my opinion. only if they actually leave the game after a ban, they are gone. but thats just a fraction of people, the other fraction keeps coming back. >I mean they are even animations that every champ has called those animations are different, as they are intended as a sarcastic taunt, that is, not an actual taunt. i see those animations as a way to actually prevent real taunts, as they poke fun at taunts. maybe you see that differently, whatever, but thats the only semi-valid point you have in your entire comment. get ready to be smashed below. >I mean, if you can't stand some comments, just disable all chat or mute the ones, that are commenting with these words. try to build an analogy to it. say someone punches you, and you dont like it. What can you do? Well you could go away from the person punching you. then he wont punch you anymore and youre fine! (im not trying to make the point here that this person might chase you, in case you are now thinking that). The problem is, the punch was already made..... the damage has already been done! running away now wont remove your blue eye, or whatever the punch has caused..... same thing applies to hurtful comments... Yes you can mute them afterwards, but the psychological damage has already been made. And as we all know, there is no option to permanently mute players, so you will always be exposed to comments like those. And muting the chat from the beginning of the match is also not an option, because this heavily influences your gameplay, as you have no communication with your team at all anymore, which most people probably dont want. furthermore, in the champ select, theres no mute option at all, so they can freely insult you there as they want, hurting you... >if you have bad internet, don't play the game. lmao. "oh this person has a disadvantage because his country might be poor? LMAO lets abuse it as much as possible". Yeah way to go man... Way to go... I dont even know how to respond to that without losing all hopes in humanity >Why is taunting bad thing? as you said earlier, it makes people angry. are you asking me now whats wrong about making people angry? do you know what anger feels like? would you say anger feels good or bad? answer that question yourself and then decide why you shouldnt be taunting people. and in case that didnt convince you, let me just link you to this: https://www.bhf.org.uk/heart-matters-magazine/news/behind-the-headlines/anger-and-heart-attacks Yes, people LITERALLY DIE FROM ANGER. Its a real thing. And I actually knew a person once, who was somewhere around the age of 40 (and please dont argue back saying that he shouldnt be playing video games at this age..), and he was literally told by his doctor that he needs to stop playing video games immediately, because he could potentionally have an actual heart attack because of the anger that he builds up due to video games. >But I am okey with people wanting to win with everything they can If a burglar enters your house and rapes your wife, I also would do anything in my power to stop that guy. But thats because i wouldnt consider that a sport. If i play a game, the win that you achieve (note the word "ACHIEVE"), tells you whether you were better or worse than the enemy. better or worse in what though? well obviously playing the game.... But not for you it seems. "winning" in league of legends to you apparently doesnt mean "being better at the game", but instead "do everything in your power". I mean if thats your premise, you might aswell create a virus that will almost completely immobilizes all human beings except yourself. this way you can assure that everytime someone plays league, he will perform worse than you will, and your win is almost garantueed! Yay! There will be so many games you can win dude, Yay! And all you need to do is harm other people. Isnt that great!
: Uhhhh...emotes are dropped from chests or you can buy them directly lol
chest drops are locked for flamers, and having to BUY emotes is ridiculous. again let me just put it into words and you say it out loud at home: "I was bad, therefore I cannot smile anymore. The only way I can show happiness and friendliness is through money" and if youre not bad, and do have a chance to get to show emotes, its only through luck. you shouldnt be lucky to get to smile.
: > EXCEPT when your name is tyler1. Why did tyler1 get unbanned? He didn't. All of his accounts are still permanently banned. He's simply allowed to create new accounts now. ID Ban =/= regular ban. > Why ban players, but allow them to simply create new accounts? Isnt the point of a ban to get rid of that person? Well youre not getting rid of them if they just create new accounts..... I mean, if you think losing your account (and potentially your money) and starting from the bottom all the time is fun and productive... > People get banned from flaming all the time, but apparently never for intentionally feeding. And there's a reason for that. Everything is crystal clear in one's chat logs. They're transparent and easy to read. Intentional feeding, however, requires a bit more information that that. You actually have to prove one's intent, which is not an easy feat. That's why the punishment rates differ. Saying that people who intentionally feed never get banned is just straight up lying. > try to build in an overwatch system like in csgo. real players will watch the highlights (or lowlights in case of feeding..), and then judge themselves if that person was feeding or not, and then the feeder in question gets banned. And who is going to monitor them? Also, do you know how many matches are being played every minute? It would be impossible to keep track of all those things.
>I mean, if you think losing your account (and potentially your money) and starting from the bottom all the time is fun and productive... productive? we're talking about a video game. and if you put money into a free game, then thats your fault. that has nothing to do with quote that you responded to. I dont put money in the game, and I dont mind creating new accounts and keep on flaming on them, since it only takes like 4 hours before I have my champ back and all my runes. maybe some people care about their "level" or "rank", but those are just numbers to me. when an account of mine gets banned, its not a loss for me, and its also not a loss to many other people. those people now are able to just create more accounts. >And there's a reason for that And i know the reason for that and have already given it in my original post, and youre essentially just repeating what I have already said. >And who is going to monitor them? Also, do you know how many matches are being played every minute? It would be impossible to keep track of all those things. Nobody would monitor them. the overwatch system works jsut fine in counter strike global offensive. People report you for cheating all the time in this game, so there must be lots of demos, and the cheaters are getting banned very quickly in this game. And do you know how many people play csgo? Well I can tell you: right now 353,214. Do you know how many players are in league right now? Nope, you dont. I mean yeah there are lots of players, but my point is, CSGO also has lots of players. so dont say a system like that wouldnt work. also your logic that, because there are so many players, there are also going to be more feeders doesnt really make sense, because if there are more players who can feed, then there are also more players who can overwatch........ the overwatch system is very successfull in csgo, and theres no reason it wouldnt be in league of legends.
: https://i.imgur.com/Txd59RF.jpg
Great. you went through the effort, voting yourself and letting me know the answers, without me having to vote myself. thats a nice temporary fix for a 1 time poll for 1 person. whats your point though?
: What's the big deal? When you click "go to comment" that's a permalink to that comment. When you click that, the webpage has to load first, and after that the page can scroll you down. Not before the page is loaded. Directing you to the comment alone will leave out any other comments around it and that's even more inconvenient. (considering that a permalink is inconvenient, which it's not.)
I know the page has to load first, before it can go to the comment. Thats not the point. The point is that the scrolling animation should be removed, and instead be replaced by an instantaneous scrollbar move or none.
: >EXCEPT when your name is tyler1. Why did tyler1 get unbanned? https://media.giphy.com/media/MDw2JkJofdmZq/giphy.gif I'm sorry, but I stopped reading there, because waaay too many people get this wrong >.< People do not get the same punishment as Tyler1! Tyler1 had an indefinite ban, meaning that he was not allowed to create new accounts and that every new account he played on would **instantly** be banned. ---- You on the other hand are always free to create a new account an play. When Tyler1 got "unbanned", this indefinite ban was simply lifted. He is allowed to create new accounts and play on them, just like you are, but all of the banned accounts still remain banned... He's getting nothing back. Thank you.
>I'm sorry, but I stopped reading there Really? something like that form a Senior Emissary? I just read the response of some other guy, who also said that my first point is invalid. and I agreed to him that it is invalid. But please consider the other points aswell and also my response to that guy.
Kioshek (EUNE)
: 1. Tyler1 had ID ban, that was lifted. His accounts with perma bans are still banned. They just lifted the ID ban, so he can create new account and have a chance to be "reformed." 2. Usually when someone's account is banned the person either leave LoL behind or create new account and try not to be toxic, troll, what ever. Bc almost nobody wants to lvl up new account every month. 3. People being banned for toxicity is easier and more common, bc you have the chat logs. You look at them and it's over. The person either did write something against the rules or didn't. But with bad scores is harder. Not all 0/10 scores are people who ints and not every Soraka top players are trolls. You have to get some evidence on baning people for troll and int. That's why is harder and less common. 4. I don't understand why people hate "gg ez" and stuff like that so much. I don't mind if enemy kills me and write "ez." And I don't find it "unsportsmanlike." They just want to taunt you, bc most of the players play worse when being angry, so the enemy wants to take advantage of that. Like who cares. Just do the same thing to them once they die.
to point 3. I know the reasons why its much harder to ban inters, thats why im suggesting a system like overwatch. to point 1: Ok thats fair enough. tyler1 also had a special treatment in the sense, that even with new accounts, they auto banned him, which they dont do for anyone else. they just removed the autoban. youre actually completely right in that point to point 2: most people dont leave I would guess. yes they open new accounts, and often they try to be more friendly, but that only lasts a few games, before theyre agressive again. i mean i often even see account names with something like "toxic zed" or "inting soraka" or something like that. those people put the very essence of their behaviour INSIDE OF THEIR OWN NAME. to point 4: Yes, they want to taunt. Taunting is a bad thing. And maybe it doesnt make you angry, but it does make me angry and im sure a lot of other people aswell. I mean you even said yourself, that their goal is to make someone angry. and making someone angry, to take an advantage (as youve said and I also agree), is NOT what should happen in any sports game. Sports is about measuring your own abilities against others, its competitive. If you want to gain advantages, by skilled making plays, thats the right way to go. Taking advantages by making the enemy angry, is definitely not what should happen. Me myself, I consider it to be cheating actually. theyre gaining an unfair advantage by making use of methods that are outside of the realm of what the game allows you to do. (i mean yeah it allows you to chat and thats how they make you angry in the first place, but thats not what the chat is intended for, im sure)
Rioter Comments
: Then make an "I don't know" option
: You have an opinion as much as everyone else, so what's wrong with that?
Well, as I have written in my post, I might not know the answer to the question that was asked in that poll, making it impossible for me to choose between the answers "yes" and "no". Now I could give a third option "dont know". But would I do that? Im asking a yes/no question. I dont care how many people dont know the answer to it, thats not the point of the poll. And creating a "dont know" option, just to be able to vote for something to see the result is dumb. If the problem is that, players shouldnt get biased, by first seeing the results and then voting, then they should implement a function that lets them see the results without having to vote, but then revoking their right to vote afterwards...
Rioter Comments
: > [{quoted}](name=RickRollinWukong,realm=EUW,application-id=39gqIYVI,discussion-id=szr3Utxq,comment-id=00020000,timestamp=2018-05-25T12:09:00.526+0000) > > Yes I can change lee sins Animation and looks with skins, and I know that lee sin dances around, but the hitbox where he stands remains the same. But still you said, that I can decide &quot;Their stats (including hit boxes)&quot;. So you are saying that I CAN change the hitboxes. How would I do that? Examples? You don't. You simply pick a champ that can have a particularly small hitbox ({{champion:17}} {{champion:1}}), which is a small, but sometimes meaningful advantage. That's the same reason tanky champs tend to be bigger than the rest: they ae supposed to be occasionally focused for error, just because of their big hitbox. About animations you are correct: recalling, dance and other animations does not change the position or the hitbox of the champ. Or otherwise some champs would be for all intents and purposes able to dodge skillshots while recalling or dancing :D.
Ok, then you phrased yourself incorrectly. you said "you select a champ", and for that champ you have the ability to decide [...].
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: When you select a champ you decide a few things: -Their abilities -Their stats (including hit boxes) -Their animations (this is where skins come in) A prime example of hit boxes and animations being different is Lee sins dance.
Yes I can change lee sins Animation and looks with skins, and I know that lee sin dances around, but the hitbox where he stands remains the same. But still you said, that I can decide "Their stats (including hit boxes)". So you are saying that I CAN change the hitboxes. How would I do that? Examples?
: No. It can change the animations but not the hitboxes. Edit: For context, the overlay or "visual" of an ability is a completely separate section of coding to the hitbox or damage of the ability.
I know that visuals are different from hitboxes
Rioter Comments
Torkl (EUW)
: Video 1, he was safe but he runs back into it xD Lux ult has a big hitbox, especially with skins it´s rly %%%%ed up
I didnt run back into it. watch it again skins give bigger hitboxes?
Rioter Comments
GreyfellD (EUW)
: STOP putting me against 4 man premades when I solo
Hello. You confused the word "these" with "this" in your post.
: idk but i have read about it and it seems riot has now a zero tolerance policy ... back in s2 and some years after i was the guy that wished cancer and die etc... now even without any ban or restriciton im not toxic at all.... u can try it urself... make a new account and wish cancer and %%% each game and look how fast it will get punished :D but inform u mates u test the system they should report u but dont take it for real :D
im not wishing cancer, because its a %%%%%%ed insult. i use actual insults, that are actually hurting and make sense.
Febos (EUW)
: At least I don't have a chat restriction. {{sticker:slayer-jinx-wink}}
i dont have either {{sticker:slayer-jinx-wink}}
: toxic ppl will get their ban 100% ;) riot is very strictly banning those and death wishes get insta(maybe a few days later) 14 Day ban and after that a permanent one... so just report them (u dont need enemys to report them too 1 Report matters to trigger the bot that scans for bad behaviour) and if one is really hard raging like get cancer etc. u could also send it to riot and he will check his history if its filled with toxicness the riot boy will likely perma him right away
>toxic ppl will get their ban 100% ;) really? then how comes Ive been playing for 7 years now, from which 6 years of that time ive been flaming only?
Febos (EUW)
: I would perma ban you on the spot. If there's something I like less than toxic behaviour is spam. Act like a bot, be punished like one. *** Spammed: - "d" x2300; - "A" x275; - "?" x201; - "(:" x82; - "aj" x11; - "C" x6; - "HI" x6; - "E" x5; - "B" x3. If I removed all the spam, I'm left with about 530 to 660 words, over the 3 games (143 lines of unedited text). You spammed more than you "talked". When you did "talk" you didn't say anything useful either. Also, you got your wish fufilled: > [{quoted}](name=RickRollinWukong,realm=EUW,application-id=NzaqEm3e,discussion-id=5c2XPJPn,comment-id=,timestamp=2018-05-19T16:42:12.729+0000) > > RickRollinWukong: I hope if i get anned > RickRollinWukong: banned > RickRollinWukong: my ban message > RickRollinWukong: breaks the client > RickRollinWukong: because its too long You knew exactly what you were doing. As you can see, it didn't actually break anything.
what do you mean "be punished like one" ive never seen a bot punished like that. usually when there are spam bots, people just put up easy-to-bypass barriers or temporarly block them, but never perma ban. I would really like to hear your justification on that. and yes i can see that nothing broke, but you dont need to tell me that, i can see that myself LMAO
Rismosch (EUW)
: lmao Kind of impressive that CSS didn't broke. Whoever coded the boards did a solid job! {{sticker:slayer-pantheon-thumbs}}
Quinzley (EUNE)
: Dude that spam.
Rioter Comments

RickRollinWukong

Level 23 (EUW)
Lifetime Upvotes
Create a Discussion