Shamose (EUW)
: Masturbate.
> [{quoted}](name=Shamose,realm=EUW,application-id=NzaqEm3e,discussion-id=89ti4uVX,comment-id=0000,timestamp=2019-09-18T13:34:16.560+0000) > > Masturbate. In those 1-2'ish seconds? That's quick.
Rioter Comments
Ritmann (EUW)
: "Accept Game" doesn't show up before it is too late
It started two weeks ago, maybe in Patch 8.13
Ritmann (EUW)
: "Accept Game" doesn't show up before it is too late
It's very difficult to catch a picture of it, since it happens in a very short window of time. The only detail I forgot is that I noticed once, I couldn't cancel queue while this was happening, and after I tried tapping cancel a million times, the same thing would occur - the window appears for a split second, and then I have failed to accept the queue
Rioter Comments
: You know bans arnt the 'draft' part of draft pick? Aram should stay as it is, all random.
> [{quoted}](name=messy1876,realm=EUW,application-id=39gqIYVI,discussion-id=48HfEW49,comment-id=0000,timestamp=2017-10-15T14:43:45.974+0000) > > You know bans arnt the 'draft' part of draft pick? > > Aram should stay as it is, all random. I know. It's justa catching title because it's ambiguous. And they don't have to change the queue. Just add another game type in ARAM, like there's blind, draft and ranked from Summoner's Rift
Rioter Comments
Ritmann (EUW)
: Everything that is wrong with LoL in one end-game lobby
I did try to tell him to relax during the game, and focus on playing. And guess what? He told me to get cancer. So I ignored him (not that it stopped him from flaming), and tried to talk to him after the game - thus what you see.
Ritmann (EUW)
: Everything that is wrong with LoL in one end-game lobby
I did report him. And I truly did not want to trigger him, I wanted to calm him down to know what makes him wish a painful death upon his game mates. Yes, it was a long and terrible game, and I got mad myself. But I didn't spend the game flaming people, wishing cancer to them and their families and I didn't lose my focus on the game most importantly. I play this game to have fun, not to have several death wishes placed upon me.
Ritmann (EUW)
: Everything that is wrong with LoL in one end-game lobby
I sincerely do not hope that you would find my very slightly provoking attitude more toxic than the other guy's behavior. You can't even talk to him, he just ignores everything and throws curse words at you.
Rioter Comments
Str33TXeR (EUW)
: Why wouldn't you praise a full toxic player when that toxic player is the reason you won the game? I sure as hell would honor him for carrying me, despite his flaming :) Funny fact is that others will most probably report him and the league of legends players' base loses another good player that can carry games due to riot's "i am a lady, treat me with respect" attitude. System is broken, period!
> [{quoted}](name=Str33TXeR,realm=EUW,application-id=NzaqEm3e,discussion-id=3PZqvF7Z,comment-id=0000,timestamp=2017-07-21T11:15:45.312+0000) > > Why wouldn't you praise a full toxic player when that toxic player is the reason you won the game? I sure as hell would honor him for carrying me, despite his flaming :) Because toxicity ruins the enjoyable game, and getting carried by a toxic person doesn't give a good game experience, it just gives a victory. There's a big difference between the two, I think you mixed them up in your head. You can easily have an enjoyable game, even if you lose it. Also you can have a great game and win it, without having to be toxic towards anyone (not calling the game easy or anything, it's actually possible not to flame and make people feel miserable about losing the game). You can also win a game, although it was a bad/annoying/boring game. I'm happy to be carried in my games where I perform pooly, but I'd rather lose and have a good game, than getting carried by some toxic person who spent all his time flaming.
Rioter Comments
Rioter Comments
Rioter Comments
IndigoFenix (EUNE)
: Guess someone's personality based on their mains!
My main was Riven. Hint: All your prejudices are wrong.
RandyOorton (EUNE)
: I havrnt seen any notification about that, and i've reported tons of players who wrote that.
> [{quoted}](name=RandyOorton,realm=EUNE,application-id=NzaqEm3e,discussion-id=EimUpEM4,comment-id=00000000,timestamp=2016-09-18T22:43:21.686+0000) > > I havrnt seen any notification about that, and i've reported tons of players who wrote that. Notifications rarely appear, and assuming you reported one of these guys every 1/4 games, that would further increase the interval by a factor 4. I have only seen this notification 3-4 times in the years I've played.
Korios (EUNE)
: The Dragon that appears in the top side of the map at 1.17 (I think)
Simon98v (EUW)
: Not accepting queue problem.
> [{quoted}](name=Simon98v,realm=EUW,application-id=NzaqEm3e,discussion-id=Y7dUYOPf,comment-id=,timestamp=2016-08-12T09:17:11.964+0000) >I am starting to suspect that someone is sitting in front of their computer and intentionally queing up as maybe something like a support and is just constantly not accepting games. You get a match making cooldown (like if you leave a lobby) if you decline/fail to accept too many queues.
Sevolye (EUW)
: How to not be affected by flaming?
"/mute all" in the beginning of all games that matter, and claim you're chat restricted
Tarolock (EUW)
: 1625 mmr vs 1604 mmr, where is the problem here?
> [{quoted}](name=Tarolock,realm=EUW,application-id=39gqIYVI,discussion-id=MtPv4RGa,comment-id=0000,timestamp=2016-07-21T07:49:31.374+0000) > > 1625 mmr vs 1604 mmr, where is the problem here? The problem is that Ranked queue's MMR has absolutely no influence on Normal MMR, which means that high ELO players get to wreck noobs in all their normal games, because they rarely play Normal Games, which ruins the gameplay experience for players who aren't as good.
Rioter Comments
: Best way to exit silver?
Lose a lot of games. Congratulations, you're exitting Silver towards Bronze, Kappa. {{sticker:slayer-pantheon-thumbs}}
Rioter Comments
Tarolock (EUW)
: how is he unbeatable? you just cant play vs him, its not riots fault, and you could try to improve too, im not really playing mid since i get instant queue as support, but im pretty sure if you tell us a few champs you are playing against malz ppl can tell you tactics to beat him
> [{quoted}](name=Tarolock,realm=EUW,application-id=39gqIYVI,discussion-id=ojlAyqln,comment-id=0000,timestamp=2016-07-16T19:00:07.172+0000) > > how is he unbeatable? you just cant play vs him, its not riots fault, and you could try to improve too, im not really playing mid since i get instant queue as support, but im pretty sure if you tell us a few champs you are playing against malz ppl can tell you tactics to beat him Ekko, Anivia, Riven, Zed (when he isn't banned), Talon, Taliyah, Ahri, Fizz, Viktor and LeBlanc. Haven't had luck with any yet.
Rioter Comments
Irarius (EUW)
: i should be able to report an entire premade team,
This is a fair idea. Although, it shouldn't be a normal report. A premade report, that would eventually restrict them from queueing together in future games, just like generic game restrictions, but just unable to queue with the banned persons in the same lobby. Toxic premades are a problem, seriously. There's nothing worse than getting a team of 4 premades just spending their entire game trolling you.
snîffler (EUW)
: This is not balancing wtf this is just a bug which needs to be fixed. Last game it had something to do with GA, dont know why but the player said that.{{item:3026}} + {{champion:105}} ?
> [{quoted}](name=SΚΤ Τ1 FAΚER,realm=EUW,application-id=ETj6EdvQ,discussion-id=6KdJItRp,comment-id=0004,timestamp=2016-06-18T14:03:15.922+0000) > > This is not balancing wtf this is just a bug which needs to be fixed. Last game it had something to do with GA, dont know why but the player said that.{{item:3026}} + {{champion:105}} ? Of course it's a bug that needs to be fixed, we're just joking. Joke aside though, Fizz is broken af.
: Fizz ability bug
This bug has been around for more than a year. I experienced it twice back then. Don't know what triggers it, but I hate Fizz too much, because he's so broken, so I didn't want to tell ^^ May actually bring some balance to the game, if he can't use his E.
: I would like to note some things here: - His R base damage and scaling increases with missing health, so he can't just flash + R an adc any more. So, he either has to hit the stun, doing his full ability rotation or flash Q+R and those extra milliseconds can be more likely to cost his life by getting locked down and killed fast enough fron the enemy's cc and damage output. - He might be an absolute god in Bronze/Silver/Gold/Plat and maybe a bit in diamond, but from there on it's all about the early game, so camping him and not letting him farm is a startegy to prevent such a terrifying scenario of him doing at least 500-600 damage - Because of the removal of his passive giving him mana regen based on his missing mana and the changes of mana regen moved to support items, he can't continously stay in lane, especially in the early game, faming with his Q unless he has {{item:3802}} - Whenever there is a veigar in the enemy team, I always ask my mid laner, if he used his R and then try to roam towards that lane to maybe kill him, if his escapes/stun are down. Yes, I agree that the little evil mage is a true burst whore in the late game, but because of the changes to his passive he has to play more aggressive, running a higher risk of catching the other laner's or jungler's attention to gank him.
> [{quoted}](name=Reck3r Dragon,realm=EUW,application-id=39gqIYVI,discussion-id=eyXoMjUH,comment-id=0008,timestamp=2016-05-22T13:51:24.809+0000) > > I would like to note some things here: > - His R base damage and scaling increases with missing health, so he can't just flash + R an adc any more. So, he either has to hit the stun, doing his full ability rotation or flash Q+R and those extra milliseconds can be more likely to cost his life by getting locked down and killed fast enough fron the enemy's cc and damage output. > - He might be an absolute god in Bronze/Silver/Gold/Plat and maybe a bit in diamond, but from there on it's all about the early game, so camping him and not letting him farm is a startegy to prevent such a terrifying scenario of him doing at least 500-600 damage > - Because of the removal of his passive giving him mana regen based on his missing mana and the changes of mana regen moved to support items, he can't continously stay in lane, especially in the early game, faming with his Q unless he has {{item:3802}} > - Whenever there is a veigar in the enemy team, I always ask my mid laner, if he used his R and then try to roam towards that lane to maybe kill him, if his escapes/stun are down. > > Yes, I agree that the little evil mage is a true burst whore in the late game, but because of the changes to his passive he has to play more aggressive, running a higher risk of catching the other laner's or jungler's attention to gank him. He doesn't "have to" play more aggressively. He just benefits from it. He still gets the same amounts of AP from farming only, so any abilities he hits besides his Q-farm, is a pure buff.
wurgel (EUW)
: 1: how the fuck could he hit you with a Q? 2: maybe don't engage a burstmage with less then 50% hp? Ez 1844 hp 30 mr Scimitar 35 mr Maw of Malmortius 40 mr + 300 (+bunus mr) shield Let's say your last def-item was GA with passive on cd (so it won't save you), so we count a "weak" def-item for that slot: 45 mr --> Maw shield = 420 ------------------ 2264 HP on 150 mr Veigar: let's be generous and say 1100 AP with 23 mpen (runes + boots) + void staff (35% mpen) --> 150 * 0,65 - 23 = ~75 effective mr ---> 42% damage reduction Q: 890 R max: 2300 ------ 3190 * 0,58 = 1850 Veigar couldn't delete you from 100% even WHEN his R woukld have dealt max damage. How much damage would he actually deal to you when you were full? Q: 516 after mr -> 1328 HP = 72% max hp for Veigars Ult R on 72% hp: +42% basedamage -> 1150 *1,42 = 1633 pre mr ---> 947 post mr ----------------- 1463 damage for his full combo if you have full hp. -> after the combo you are on 801/1844 hp That's ~ 43%. So by your definition, taking 57% of someones HP is deleting them? btw: > And with his range, The irony hurts. An Ezreal player complains about Veigars range, when your LOWEST range is the bolt of Arcane Shift with a range of 750 post blink while Veigar's R, which you complain about, has 650.
> [{quoted}](name=wurgel,realm=EUW,application-id=39gqIYVI,discussion-id=eyXoMjUH,comment-id=00020000,timestamp=2016-05-22T12:37:58.923+0000) > > 1: how the fuck could he hit you with a Q? > > 2: maybe don't engage a burstmage with less then 50% hp? > > Ez 1844 hp 30 mr > Scimitar 35 mr > Maw of Malmortius 40 mr + 300 (+bunus mr) shield > Let's say your last def-item was GA with passive on cd (so it won't save you), so we count a "weak" def-item for that slot: 45 mr > --> Maw shield = 420 > ------------------ > 2264 HP on 150 mr > > Veigar: let's be generous and say 1100 AP with 23 mpen (runes + boots) + void staff (35% mpen) > --> 150 * 0,65 - 23 = ~75 effective mr > ---> 42% damage reduction > > Q: 890 > R max: 2300 > ------ > 3190 * 0,58 = 1850 > Veigar couldn't delete you from 100% even WHEN his R woukld have dealt max damage. > > How much damage would he actually deal to you when you were full? > > Q: 516 after mr -> 1328 HP = 72% max hp for Veigars Ult > > R on 72% hp: +42% basedamage > -> 1150 *1,42 = 1633 pre mr > ---> 947 post mr > ----------------- > 1463 damage for his full combo if you have full hp. > -> after the combo you are on 801/1844 hp > That's ~ 43%. So by your definition, taking 57% of someones HP is deleting them? > > > btw: > > The irony hurts. An Ezreal player complains about Veigars range, when your LOWEST range is the bolt of Arcane Shift with a range of 750 post blink while Veigar's R, which you complain about, has 650. First of all, I did not ask for the math. I know the numbers. Veigar had basic Marks with MPen and 1500 AP. I had 12 MR runes which you forgot, and also you didn't take Luden's Echo or damage amplifying masteries into account. Thing is. I had 170 MR approximately, and 1800 HP. And I got deleted by Q and R. And again, I know the math. The math is stupid, and should not add up to these insane numbers. When an ADC gives up 3 of his item slots for MR, the least could be that Veigar actually had to land all his abilities to kill him.
kiwishrew (EUW)
: You're wrong. Mastery of a champion is a representation of your ability, not your wallet. And it should _never_ involve having to pay for Riot's Hextech Boxes. **According to Riot**, it was introduced for players who want to show skill and dedication. Are the measures taken to get to Mastery 6 and 7 _representative_ of those two factors? Yes and No. Yes, in as much as having to earn S ranks to get tokens, seems a perfectly reasonable expectation of demonstrating one's skill. No, in as much as you then have to go on and actually pay real money for a CHANCE at getting the materials required to then combine with said tokens. What does this mean? That Mastery Levels 6 and 7, are in fact a representation of: -Your wallet -Your champion pool -Your luck -And your ability Anything additional to one's ability should NOT be involved in the acquisition of Mastery, and as it stands right now, the term "Mastery" is poorly represented. All because Riot want to promote their shitty Hextech crafting service, which bombed the moment people realised just how much of a trap it was. In summary, this is just Riot forcing Hextech crafting down the throats of players who would like to demonstrate their skill, but who may not necessarily have the funds and champ pool; disguised (poorly) as a means of spending blue essence. Blue Essence, and for that matter, **anything** involved in Hextech should **not** be associated with the Mastery system whatsoever. OP has every right to complain, because, as childishly as he conveys his point of view, he is in fact correct. Riot has effectively segregated players who are new, or do not yet own every single champion, from the full experience of the mastery system, and because it has now been officially introduced, it opens up a slippery slope to Riot for how much they can get away with at the expense of their player-base. Hope you're prepared to support them though; you may need to bend over a little further.
> [{quoted}](name=kiwishrew,realm=EUW,application-id=2BfrHbKG,discussion-id=p6qnHZUT,comment-id=00000000,timestamp=2016-05-21T14:13:23.784+0000) > > You're wrong. > > Mastery of a champion is a representation of your ability, not your wallet. And it should _never_ involve having to pay for Riot's Hextech Boxes. > > **According to Riot**, it was introduced for players who want to show skill and dedication. Are the measures taken to get to Mastery 6 and 7 _representative_ of those two factors? Yes and No. > > Yes, in as much as having to earn S ranks to get tokens, seems a perfectly reasonable expectation of demonstrating one's skill. > > No, in as much as you then have to go on and actually pay real money for a CHANCE at getting the materials required to then combine with said tokens. > > What does this mean? That Mastery Levels 6 and 7, are in fact a representation of: > -Your wallet > -Your champion pool > -Your luck > -And your ability > > Anything additional to one's ability should NOT be involved in the acquisition of Mastery, and as it stands right now, the term "Mastery" is poorly represented. All because Riot want to promote their shitty Hextech crafting service, which bombed the moment people realised just how much of a trap it was. > > In summary, this is just Riot forcing Hextech crafting down the throats of players who would like to demonstrate their skill, but who may not necessarily have the funds and champ pool; disguised (poorly) as a means of spending blue essence. Blue Essence, and for that matter, **anything** involved in Hextech should **not** be associated with the Mastery system whatsoever. OP has every right to complain, because, as childishly as he conveys his point of view, he is in fact correct. Riot has effectively segregated players who are new, or do not yet own every single champion, from the full experience of the mastery system, and because it has now been officially introduced, it opens up a slippery slope to Riot for how much they can get away with at the expense of their player-base. > > Hope you're prepared to support them though; you may need to bend over a little further. Come on, be honest here. Nobody used Champion Mastery level to express their skill level. It is only used to harass other players after you kill them anyway. I think this is a great way to add mastery levels to the game, to be honest. You STILL have to play well to get lvl 6 and 7. You need to play at least 2 games where you score S- or greater, in order to get the shards for the next level. That's some expression of skill. Along with that they invented a new way to get rid of the problem, that players who have all champions have literally nothing to spend their champion shards on. I agree this may not be the most logical way, but it works, and I'm glad with it at least.
Buttcramp (EUNE)
: Veigar is overpowered.
I played Ezreal the other day, against a Veigar. I was 23/5 and he was something like 18/7. Point being, we both had full items. Me as Ezreal, I had Mercurial Scimitar and Hexdrinker, and I had sold my boots for something defensive I don't remember. Veigar would still insantly delete me from the map with only Q and R. And with his range, damage and zoning, he's literally impossible to deal with when he deals this much damage.
: This game is "GET STOMPED" or "STOMP"
The game is all about catching the slightest lead and ROFL-stomp the rest of the game. I totally agree it's way too snowbally now. Especially with the minions that get stronger when you kill towers and the new dragon buffs, the Rift Herald that lasts for 20 minutes etc.
archerno1 (EUNE)
: > [{quoted}](name=Ritmann,realm=EUW,application-id=39gqIYVI,discussion-id=LEA56rhv,comment-id=0000000000000001,timestamp=2016-05-18T13:28:30.229+0000) > > It would just be convenient. There's no real "need" for it, which is also why I call it a quality of life-change. I generally just feel like I waste my time, clicking on store once every hour, to be disappointed that I still can't buy the new champion. Instead of just clicking "purchase" once the patch notes are out, and then just wait for a pop-up. Ye but wouldnt someone have to be paid to design such system and implement it into client? I understand from your perspective how it would be convenient , but why would they spend money for something unnecessary?
> [{quoted}](name=archerno1,realm=EUNE,application-id=39gqIYVI,discussion-id=LEA56rhv,comment-id=00000000000000010000,timestamp=2016-05-18T13:35:50.876+0000) > > Ye but wouldnt someone have to be paid to design such system and implement it into client? I understand from your perspective how it would be convenient , but why would they spend money for something unnecessary? It's all about improving the game experience. In that matter it is relevant, hence why I create a public thread to see, if anyone but be finds this problem annoying. Generally, they have added a lot of things that seemed unneccessary, like champion mastery points and -levels, hextech crafting etc.. They're great business ideas though, which is also why I suggested a higher price for pre-ordering would maybe make it something worth their while.
archerno1 (EUNE)
: > [{quoted}](name=Ritmann,realm=EUW,application-id=39gqIYVI,discussion-id=LEA56rhv,comment-id=00000000,timestamp=2016-05-18T12:38:31.954+0000) > > It's just like a nice-to-have thing, or a quality of life feature. I find it annoying that I have to wait all day, maybe several days, when I'm excited to play a new champion. It would be awesome if you could just pre-order it, and get a pop-up with "Hey! The new champions is available now!"-notice when you're able to play the champion - thus rewarding older players, who have all content unlockable with IP. I mean, dont get me wrong, im not against it. Just dont understand need for it. Its only few seconds difference of 3 clicks once it comes out. Or 3 clicks before it comes out. And u wont be able to play her anyway once she comes out. People will ban it first few days.
> [{quoted}](name=archerno1,realm=EUNE,application-id=39gqIYVI,discussion-id=LEA56rhv,comment-id=000000000000,timestamp=2016-05-18T13:08:52.240+0000) > > I mean, dont get me wrong, im not against it. Just dont understand need for it. Its only few seconds difference of 3 clicks once it comes out. Or 3 clicks before it comes out. And u wont be able to play her anyway once she comes out. People will ban it first few days. It would just be convenient. There's no real "need" for it, which is also why I call it a quality of life-change. I generally just feel like I waste my time, clicking on store once every hour, to be disappointed that I still can't buy the new champion. Instead of just clicking "purchase" once the patch notes are out, and then just wait for a pop-up.
archerno1 (EUNE)
: What does it matter when u spend it? There is no cap for IP. Its same if u purchase it when its released and if u prepurchase it.
> [{quoted}](name=archerno1,realm=EUNE,application-id=39gqIYVI,discussion-id=LEA56rhv,comment-id=0000,timestamp=2016-05-18T11:50:37.319+0000) > > What does it matter when u spend it? There is no cap for IP. Its same if u purchase it when its released and if u prepurchase it. It's just like a nice-to-have thing, or a quality of life feature. I find it annoying that I have to wait all day, maybe several days, when I'm excited to play a new champion. It would be awesome if you could just pre-order it, and get a pop-up with "Hey! The new champions is available now!"-notice when you're able to play the champion - thus rewarding older players, who have all content unlockable with IP.
Joyi (EUW)
: Why does Riot favour players with friends?
If you're playing with friends it's much more likely that you get an enjoyable game, and that you will continue finding the game enjoyable. You won't have the same experiences with toxic players (or at least less chance of meeting them), and that will in average increase the total enjoyability of the game, and amount of enjoyable games played, versus how many unenjoyable games played.
Rioter Comments
Ritmann (EUW)
: Champions are generally "stronger" than before
I forgot to mention Kog'Maw's changes. So stupid. {{champion:96}} Generally giving champions double cost efficiency from certain stats is a terrible way to give them a strength. Yasuo's double crit is stupid, Kog'Maw's double attack speed is stupid. You wouldn't make a tank with double armor or double health, now would you? It's such a lame foundation for a champion design, and it feels so unprofessionally based on the thought that, "HEY GUYS, wouldn't it be cool if this guy had.. DOUBLE crit chance?!" I and my friend used to make jokes with, how ridiculously stupid a champion with double crit chance would be. Guess what? Yasuo came out a few months later.{{champion:157}}
Rioter Comments
: Ooooh, the memories of Season 3...!
I didn't read all of it. But I got the essence of what you wrote I think, and I could not agree more than I do. I miss the "Good old days", where you could make a team comp of 5 random champions with your friends, and actually still have a chance to win, because these weird comps would somehow work. I also miss it back in the days, where you didn't have to pick the "Meta" in order to have a chance to win. Nowadays you have 20 champions to choose between, if you want a serious chance of winning. And that's of 150+ champions in the game. And also people seem a lot more toxic and intolerant nowadays. Back then, when you could screw up in early game, die in lvl 1, and people would just write "Lol", and not start flaming you and asking for a surrender vote at 3 minutes in-game. And back in the days where the entire game wasn't based on getting 3 CS ahead and then kill the enemy, to almost close out the game already there...
Balaks (EUW)
: Saying you want somebody to get cancer is not 'cool'
I wouldn't even laugh if this kind of people got cancer, and felt it on themselves... but oh, the irony.
Rioter Comments
: If everything is broken...
If everything is broken, that means DotA 2. No seriously, that game is shit, based solely on all champions being WAY too snowball'y... and various other factors.
yuli99 (EUNE)
: whyim still with noobs
I'm not sure if he's trolling or actually just this... bad? Can I call it that? Anyway. You social skills have a very negative impact on your team mates. You seem like the kind of guy who will flame your team if they die by accident, or generally flame in any given occasion. You seem like a kind of guy who loses his cool as soon as something bad happens. Enemy first blood, your first thought? "OH NO, I'm with feeders again gg report surrender at 10". If you are in fact "good enough", you will advance. It will never be your team's fault the entire time. Remember, we all have the same player base, we all get those "bad teams" now and then, and most importantly, you can't win every game. Some games will by default be lost, because the opponents are playing better. So don't blame anyone for those occasions. The only thing you can truly do is to look at yourself. Everytime you make a mistake, remember this, write it down, or whatever it takes for you to remember. And then, do your best to not do that mistake again in future games. Also, if team mates are flaming you, take consideration in what they say. They may have a point, NEVER flame back. Just take it chill, say "Alright, thanks" and mute them if necessary.
: What is Zed's counterplay?
You forget some valid points. W has a decently long cooldown. Ganking Zed after he used his W (This is necessary for a proper poke, and all Zeds do it all the time), you gank him. Force flash. Wait 20 seconds, do it again. Congrats, easiest kill in the game. Also his W gives BONUS AD, not AD (Like Riven's Ult does). This means it does basically nothing in the beginning of the game. Also don't forget that Zhonya's and QSS aren't (weren't?) the only counter items. All armor items counter Zed pretty well, and some extra armor runes will negate a good part of his early game poke. And 100% AD is not a nice scaling. Great scaling AD abilities have about 200% (Lee Sin's ult 225% if I'm not entirely wrong? Renekton's W 200% AD etc.) You can't just list all the good things about a champion, and call him OP. Guess what? Urgot has auto-lock on insane damage skillshots, with 1,5 second cooldown. His ult makes him tanky although he builds full damage. He has nearly no cost poke and insane scaling in damage and range longer than Caitlyn's with his poke. Urgot is not OP.
: let us understand other lol players better and create a dictionary
"I'm a smurf" meaning: "I'm Bronze 5 on my main
Buttcramp (EUNE)
: My opinion about the mage update.
Zyra always dealt more damage than the ADC. I have a friend who mains Zyra, and has done that since around Season 3. It's almost every game he is highest in damage. Hard engage counters this, eg. Leona or Alistar, leaving her mostly useless for the rest of the game. For Vel'Koz, I can only agree that his damage is too high now. Shouldn't tingle with the only perfectly balanced champ in league.
My Syndra (EUNE)
: What is your dream?
I had a dream that I would one day make robots. I stumbled upon an education in my country, where I could become a PCL-programmor in 2 years, which is about the closest I can get. Then I'll see what I do from there :)
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Ritmann

Level 115 (EUW)
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