Rioter Comments
: How that "Forced 50% winrate" myth really works... (detailed explanation)
Well the 1st post explains how it should be on paper and it makes sense if it worked that way but the reality is it does not always. Simply put its possible to be visibly better than the people you are playing against but not enough to overwhelm them on your own where your random team mates get involved in things such as giving out unnatural gold leads which allow players weaker than you in "skill" to simply win through raw stats especially when it comes to certain roles / champ type (assassin etc) Now heres how you would expect the whole thing to be simplified. Win a game, great you are now +1 Win two games after that and lets call it +3 Proceed to lose a game now -1 leaving you at +2. Simple enough right? A loose way of labeling the mmr system. Lets say your skill level is +18 where you would expect a 50% win rate. So more than likely you will win the first 10 games no problem with or without the actions of your team to reach +10 Here you will probably start to have games where an enemy isnt good enough to beat you directly (lets use laning phase to do it fairly where you both start equal) You eventually win. Now lets rewind this game and put him in a different lane where he faces a weaker team mate on your team and is able to get a gold lead which is then used to beat you where he otherwise wouldnt be able. As a result you dont win this game in this scenario simply because he got the right opponent to allow for a gold gap. So after the above scenario from +10 he gets ahead but you are still better than him and are able to pull off a hard win that shouldnt have been this hard you make it to say +13 with games like this. Now you are entering the game that could make you +14 you get someone close to your ability but you still feel dominant in pressure but by no means are you going to repeatedly kill them/zone them/freeze them out of farm/exp in short you arent going to get "fed" but be ahead by abit. Then through no control of your own because you've gone above 50% win rate at this point due to games that were too easy to begin with. Now comes "the clamp" as i refer to it. After you enter 50%> by an undetermined amount you will be given people who are under <50% and even as low as 30% win rates. Now these players simply dont belong in your game and are cascading down from placements so naturally on the enemy team's side you have 5 members rated at +14 all beatable if you were playing them from scratch during the laning phase but obviously you cannot play all 5 roles simultaneously. Low and behold the 4 players on your team who are certainly not +14 and are +X? because they havent fallen low enough to start winning toward 50% but alas the +14'er's on the enemy side have a field day and get FED! now if you refer to the game in +13 you are not able to stop the damage because you are ahead of your counterpart but the other side is all ahead of you by miles. You can sometimes overturn one of these games when they occur but 29/30 you will lose it. You are busted down to +13 and feel hard done by but ok, you know it wasnt you and reque it happens exactly this way 4 more times in a row. Now you are down to +9. At this point you feel pretty tilted but due to how far youve fallen the enemies are too easy and you win a game or so then start getting coin flip game where either side can win for a while resulting in +1, +2, -1, -2 for abit. You log off at +11 feeling like youve made no progress and are down an entire day, call it one of your weekend days or whatever. You log in next time proceed to break through to +17 because the sides were equal enough for you to do your thing. Then comes the clamp. You cascade down to +7 through +x?'ers and eventually tilt causing stupid irrational play. Rage quit comes at some point. You log in the next time and repeat. Now the problem i have is the clamp is designed to smash you down if you win abit too much but more **specifically** the way its done is it uses on purpose players who dont belong in an mmr range to regulate your win rate. Now at first i tried to establish why a system like that would exist and would come up with things like maybe its to check for smurfs and see how hard they can carry by deliberately setting up an expected loss and who knows? maybe it catapults your mmr dramatically as a result but the common player will not win those and they shouldnt because everyone should be equal since thats the whole purpose on the mmr system. As a result the game becomes very grindy on earned win streak followed by stacked loss since the only way you will climb is off the minute gains of extra LP when you are above your mmr to rank mmr banding (when you earn and lose 20 LP basically is dead on)
: > [{quoted}](name=Semi Tryhard,realm=EUW,application-id=39gqIYVI,discussion-id=1polXHAk,comment-id=00000000,timestamp=2019-01-28T01:06:12.030+0000) > > You were never supposed to be so strong you walk into a lane and 1v1 the opponent, it was meant to be a coordinated collapse with your laner which if not done perfectly the laner escapes like seasons 3-4. Junglers had too much exp early for too long. I partially agree with what you said about coordinating a gank in order for it to be successful ... But i'm not sure if you've tried to jungle since the path 9.2 it feels pretty awkward to say the least ...Yoy clear your jungle , gank and get a kill and yet you'll be level 4 while your toplaner and mid are level 6 ...why does a support have the ability to 1v1 an adc while a jungler won't be able to influence the game at all if this continues .. I don't find this fair ....let's hope we will not be facing an auto fill jungler disaster now .... like it used to be the case for supports ... Then again I totally agree that the jungle was a bit op may be and influenced the map too much but that's exactly what a jungler is supposed to do ... I'm all up for a nerf but that was simply too much ....(lot of high elo players and streamers are thinking of changing the role I don't think it's out of nothing) moreover I think that we're way over season 3/4 champion design wise ; as I'm pretty sure you're aware everybody and their mom got a gap closer/ escape built in the kit ..
> [{quoted}](name=NaiM RagneR,realm=EUW,application-id=39gqIYVI,discussion-id=1polXHAk,comment-id=000000000000,timestamp=2019-01-28T03:33:34.663+0000) > > I partially agree with what you said about coordinating a gank in order for it to be successful ... > But i&#x27;m not sure if you&#x27;ve tried to jungle since the path 9.2 it feels pretty awkward to say the least ...Yoy clear your jungle , gank and get a kill and yet you&#x27;ll be level 4 while your toplaner and mid are level 6 ...why does a support have the ability to 1v1 an adc while a jungler won&#x27;t be able to influence the game at all if this continues .. I don&#x27;t find this fair ....let&#x27;s hope we will not be facing an auto fill jungler disaster now .... like it used to be the case for supports ... > > Then again I totally agree that the jungle was a bit op may be and influenced the map too much but that&#x27;s exactly what a jungler is supposed to do ... I&#x27;m all up for a nerf but that was simply too much ....(lot of high elo players and streamers are thinking of changing the role I don&#x27;t think it&#x27;s out of nothing) > > moreover I think that we&#x27;re way over season 3/4 champion design wise ; as I&#x27;m pretty sure you&#x27;re aware everybody and their mom got a gap closer/ escape built in the kit .. Yeah i agree mobility is now a prerequisite rather than nice to have in terms of seasons advancing but on the flip to that vision changes now allow junglers to reign supreme due to no real vision network as a result of how long it takes sups to complete those items especially in low elo. Its too easy to pick up 3+ kills in 7 mins as a jungler which in the past being fed or having a good start you were lucky to get 1-2 kills. As for sups 1v1 adc thats purely because everyone is running mage and going full ap not actually fulfilling the sup role further strengthening junglers power as the kits/visions/mentality arent there to lock them down. When every sup is brand, lux is it any wonder the adc is a free kill.
Zenith (EUNE)
: Bigger penalties for queue dodging!
You still lose LP 3 and then 10 per dodge. Ill be honest i never really saw the point of punishing dodging because if all 10 players dont feel confident they are going to win then its not an equal match. Might as well introduce a wager system where you stake LP based on the draft, so if you know you are going to win slap 100 LP down and if the opponent wants to call it with 100 LP because he knows something you dont or if he feels its not looking good offers 20 LP in case he performs an upset etc. The point being everyone should feel confident before a game begins.
: Im getting flamed for not ganking LOL how i should gank when im lvl 4 and the enimys lvl 6 ?
> [{quoted}](name=MrFlamer Samer,realm=EUW,application-id=39gqIYVI,discussion-id=1polXHAk,comment-id=0000,timestamp=2019-01-28T00:29:09.387+0000) > > Im getting flamed for not ganking LOL how i should gank when im lvl 4 and the enimys lvl 6 ? You were never supposed to be so strong you walk into a lane and 1v1 the opponent, it was meant to be a coordinated collapse with your laner which if not done perfectly the laner escapes like seasons 3-4. Junglers had too much exp early for too long.
: The Client is killing my PC
Yeah compared to what the client actually offers and how it drains resources doesnt add up. You would think the game was ark survival with the way it acts lol.
: Sandbox mode? Better Lobby
Think riot said we will never get a sandbox mode when the practice tool came out as that was their compromise. They didnt want us drilling certain scenarios or creating puzzle mode like practices. However some of the options here look quite nice for custom games.
: To Gold players: How often do you look at the map vs farm?
I find when team mates complain about you not coming to the rescue 99.9% of the time its because they dont want to concede/leave something weather a camp or scuttle and fight over it knowing they wont win and proceed to spam ?. People gotta accept you cant contest everything and have it all.
Enjutsu (EUNE)
: Do you not remember what jax, riven, renekton, kassadin, lee sin and others were like? What assassins were in season 3 like? all of them. There's also the fact that season 3 had plenty of unviable, bad champions.
> [{quoted}](name=Enjutsu,realm=EUNE,application-id=39gqIYVI,discussion-id=wfI3gasX,comment-id=000100010000000000000001000000000000,timestamp=2019-01-22T10:39:09.988+0000) > > Do you not remember what jax, riven, renekton, kassadin, lee sin and others were like? > What assassins were in season 3 like? all of them. > There&#x27;s also the fact that season 3 had plenty of unviable, bad champions. Only kassadin was perma banned for good reason in season 3, jax back then is nothing compared to jax right now, 1 jump and a squishy is dead atm but at least it took 2-3 jump trades then. Lee sin is no more oppressive now than he was then its the same (in the right hands ofc) Riven always been riven maybe they nerfed the ult cd as they did to many top lanes to stop the get a kill with ult > they come back and use their ult and kill you on loop etc (like 60 sec ult cds or something back then) Renekton no change. Assassins were strong particularly things like LB but mages had chances to 100-0 them where as now assassins as clearly superior over mage counterparts. Which season do you think was the best because i would say it was season 3 and maybe early season 4 but it declined toward end.
Cryptidian (EUNE)
: This game used to be about strategy, now it's slowly turning into a permanent URF mode
The glory days arent coming back its just a steeper hill from here on out. Might aswell roll the cheese wheel now.
Silent Note (EUNE)
: Why is it that every time first win of the day is available, I go on a losing streak?
Probably so you play more games and in turn provide entertainment as the opponent for someone else.
Cryptidian (EUNE)
: Being held hostage in a game should be an instant 14-day ban or perma ban
I remember hearing there was a match that lasted like 5 hours a couple years back to something similar lol. Although its not exactly the same i feel this way about ff 15 and ff20 failing repeatedly too. I dont think they can really do anything about it because its very rare to begin with and it requires cooperation from both sides to pull it off. Pretty much any game you no longer want to continue in but others do is hostage effectively.
: We won the game, but it wasn't Ezreal's fault, not purely at least. The enemy bot lane got stomped pretty hard, and we just focused on objectives (which is non-trivial in my Elo, Silver 2).
> [{quoted}](name=Ninja0Heaven,realm=EUW,application-id=39gqIYVI,discussion-id=uyqOeMqj,comment-id=00080000,timestamp=2019-01-16T15:10:16.224+0000) > > We won the game, but it wasn&#x27;t Ezreal&#x27;s fault, not purely at least. The enemy bot lane got stomped pretty hard, and we just focused on objectives (which is non-trivial in my Elo, Silver 2). But what im saying stands as a squishy top always denies the team a front line particularly if nobody wants to go first in a tf and you get poked to death because everyone is waiting to get the counter engage or follow up after cds get blown. He may not have fed but he contributed to the loss. Unless he was able to roam mid and bot and render both of your other lanes useless and getting his other members fed then its no good.
: What does counter Lux and Vel'Kroz in Bot lane?
Its not the adc that counters them but the sup
Ðomla (EUW)
: Damage suggestion
Adc works fine if people protect it and play off it, its only in low elo that adc is struggling.
: Opinions on Off Meta (Example: Ezreal Top)
I dont get it the enemy won lane lost game and you dont like it? Its because of his choice that happened. Heres almost certainly what happened in tf the ez stayed back while the enemy tried to fight 4v5 without him coz he wants to back peddle Q's on people that dont know you arent going to reach a gauntlet ez and no one chased him, his team died he couldnt defend the towers 1v5 for move than 1 wave with his ult and you bulldozed his base.
: "A critical error has occurred and the process must be terminated"
Yeah had this error 4 times in succession last game. sometimes you get the error box saying close any 3rd party stuff which nothing is running except for league and maybe chrome browser, guess they overtuned the anti cheat stuff. Also kind of silly they have an active thing running to kick you from the game repeatedly rather than wait this guy IS cheating and ban on the spot.
Hansiman (EUW)
: > Why do we get slapped with leaverbuster when its the client at fault? Because there's absolutely no way to properly measure what the cause of a leave is. From the systems perspective, you're either actively participating in the game, or you're not. A 20min LPQ does not come on its own. That's the most severe penalty LB hands out, after giving you several milder restrictions first. You're not punished for leaving a single game, since LB targets consistency. If you're having so much problems playing the game, it sounds like something you should fix. Your system and ability to play the game is your responsibility. Most people don't get client crashes, at least not to the point where LB kicks in. When you're experiencing tech issues, you should look into what's causing it, and figuring out what you can do to fix it. Sitting around constantly queueing up when you know there's a high chance you won't be able to enter the game is not Riot's fault.
> [{quoted}](name=Hansiman,realm=EUW,application-id=eZuvYsEr,discussion-id=1xJkebYa,comment-id=0000,timestamp=2019-01-12T22:35:29.830+0000) > > Because there&#x27;s absolutely no way to properly measure what the cause of a leave is. From the systems perspective, you&#x27;re either actively participating in the game, or you&#x27;re not. > > A 20min LPQ does not come on its own. That&#x27;s the most severe penalty LB hands out, after giving you several milder restrictions first. You&#x27;re not punished for leaving a single game, since LB targets consistency. > > If you&#x27;re having so much problems playing the game, it sounds like something you should fix. Your system and ability to play the game is your responsibility. Most people don&#x27;t get client crashes, at least not to the point where LB kicks in. When you&#x27;re experiencing tech issues, you should look into what&#x27;s causing it, and figuring out what you can do to fix it. > > Sitting around constantly queueing up when you know there&#x27;s a high chance you won&#x27;t be able to enter the game is not Riot&#x27;s fault. There are no error messages to work with though what would you even do to diagnose such a thing its completely client side.
Rioter Comments
Cryptidian (EUNE)
: It's easier for people to blame someone than praise another, and it shouldn't be that way
The thing i notice most is people only start to care about something only at the moment it affects them. You can have a 0 5 bot lane and they wont be bothered if they are winning lane but IF that bot lane comes to their jungle/solo lane and they are killed/zoned/pressured only then do the reports/flames come out. Its a really ugly human trait but its a natural one. The game requires rare qualities and constant questioning of self and beliefs to succeed.
Cryptidian (EUNE)
: I honestly believe that a lot of League players are incapable of thinking one step ahead
Its not that they cant, they choose not to. Playing the game properly to its fullest takes work and effort which most people wont find fun because you must conform to the best strategy and not have any breathing room. Most players wont want to be in a permanent state of hyper vigilance to an array of information, processing that information quickly and sharing it with 4 others as they would get burned out quick. Only a minority of the player base enjoy the strategy and planning element and the rest want real time action. I always sum it up to ranked 5's = playing the game properly, everything else = free for all or solo mode with others in your game. That said i think riot should be doing alot more to encourage/promote the ranked 5's scene for players that have an interest but cant get started or a foot in the door as atm its kinda you must be successful in high soloQ before you will be allowed into a team or you are stuck trying to build a team with a higher turn over than retail jobs where if people dont walk into a well oiled machine as the 5th piece which happens to be what they want to play they walk after one game and you never get five regulars who want to grow and learn.
: Enchancters and tank supports itemization delay
Its not too much of a problem its more a rock paper scissors of sups classic/ench > tank > burst > classic/ench. What you are saying is you want access to more items on classic ones so that Classic/ench > burst. As for the gold issue in kills/assists burst stealing all the kills or outright winning fights they shouldnt because they harass unpunished only works in low elo because the adc would have more gold with the classic.
Awsane (EUW)
: If such a button comes it will be a timeware. Cause the persons who q normal like now will get filled more often. So this people will also push it and q-times will increase drastic. You will have 2 bad options Wait around 30 minutes ( at least this was the time i was waiting before fill was intriduced) or get filled. Compared to that i highly prefer the current system. Also keep in mind, that the amount of games played correlates with the profit Riot makes, so they have a direct financel interest to Not make a system that would reduce the amount of games played.
> [{quoted}](name=Awsane,realm=EUW,application-id=NzaqEm3e,discussion-id=LKTzO4Uo,comment-id=00000000,timestamp=2018-12-25T01:10:46.933+0000) > > If such a button comes it will be a timeware. > > Cause the persons who q normal like now will get filled more often. So this people will also push it and q-times will increase drastic. > > You will have 2 bad options > Wait around 30 minutes ( at least this was the time i was waiting before fill was intriduced) or get filled. > > > Compared to that i highly prefer the current system. > > Also keep in mind, that the amount of games played correlates with the profit Riot makes, so they have a direct financel interest to Not make a system that would reduce the amount of games played. Either way its not for players to muck in and spread the burden due to 5 roles of varying popularity which i stress is directly controlled by riots design team. If they wanted they could make all 5 roles equally attractive or close enough that we wouldnt require autofill. The fact you acknowledge people will use the tick box feature and in turn make the fill rate higher for those who dont then clearly they arent fussed with being filled if they havent ticked it anyway shows we do have a lack of desire for being filled. This isnt meant to sound aggro but trying to patch over a problem rather than fix the root of it is never a good solution.
: Role Fill in Ranked Games / Draft Pick REVOLUTION
Well i truly think they need to have an tick box option of "I'll wait longer for my role" I always stand by quality over quantity and dont think anyone should be doing something they dont really want especially on a game of all things. I loved the team builder mode they had a few seasons back it was near perfect and just needed couple more tweaks but guess it didnt conform to some office kpi of games created per minute or something and they took it away. Something like triple exp or a capsule for set amount of fills if they keep the current tyranny.
: Reporting in match lobby
The report system does cover pre game chat and end game chat.
Atlas (EUNE)
: Its been 2 years since we got our amazing new client
Cryptidian (EUNE)
: What makes you feel confident in your games? :)
You just feel it like a shark that smells blood. You just know when what you're thinking will work due to their movements, kinda scale their maximum reaction and capabilities by eye.
: Skill or Luck?
Well depends on your perception of luck and how its really affecting you. The players you are matched with and against, their playstyles, champ choices, personality, how many times you get to pick after your lane counterpart in draft, bans, how they are feeling on a given day and many more factors you probably havent thought of that contribute to how they synergise with you specifically can affect the outcome of the game. As for skill it will become more apparent the higher volume of games you play at your peak. I say peak because alot of players can tilt off a bad run and not perform how they should/could due to the grind that ranked creates which causes more losses and more time spent not at the level they should be playing at. Think of the players who go on 10 games winning streaks only to go on a 15 game losing streak which isnt natural statistic wise but thats a whole other topic. We could probably write a book between the community on how something can be perceived as luck. Even fantasy like thought processes like my 4 team mates have all played 3 games in a row and got stomped then paired with me in a 4th might affect the outcome compared to the enemy who has just won 3 games in a row each who are "on a roll" or what i refer to as the term "mentally snowball"
: Permaban experiment EUW
I think they should try it. I personally disagree with perma bans in general since when it comes to gaming the only thing that would qualify to me is cheating such as program that allows you to have a full build at level 1 etc. In all the years ive played online games i dont think ive come across a company that has such an anally tight mindset over silly things such as verbal abuse. I do speculate the reason for perma bans in the very first instance is nothing to do with the overused term "toxicity" at all and i believe it is because once people have bought all the skins, rune pages and champs etc that their spending slows down naturally. Either way if they are serious about allowing people to "earn" their accounts back then thats a positive step and there are ways such as permanently removing chat, prisoner island queue with other perma banned players which can isolate the damage weather that be all 10 or simply all 5 on the same side so that they only drag each other down worst case. Naturally queue times and the experience for those players would be high and low fun but if they work through it then thats definitely earning your way back in. Riot needs to decide is it about money spent on the locked accounts or truly trying to have people work toward a minimum player behaviour standard . The truth is these very same players go back into the pool on new accounts anyway which makes them worse as they are only in a nothing to lose state. If people were ID banned i would call it legit process but the fact you can simply make accounts to the end of time unless you happen to be a streamer with an identifiable platform. Further to the core of the problem: money maybe its time to introduce a monthly sub rather than the current model of spend > ban > hope they buy on a new account. Also to be clear if i got an account back i would still be very hesitant to spend money until like a year+ and it would be small steps.
Demigod1423 (EUNE)
: Cannon minion
Yeah its not accurate at all but i think it was basically said by riot once before that they dont want to put team gold in game because it would cause people to give up too early. Stupid reason to me personally as i think you should know exactly where you stand at any given moment and who has what etc. Giving misinformed people the disillusion its not as bad as it is isnt wise. Also abit mental considering they show team gold in competitive viewing but you know.
: I'm more tired of having 0 impact on the game. Doesn't matter what I do, I carry hard I lose, I get destroyed I win. Rolling a die would be equally interesting
> [{quoted}](name=Dividedby0error,realm=EUW,application-id=NzaqEm3e,discussion-id=k7lfqlyH,comment-id=0001,timestamp=2018-12-03T08:52:07.473+0000) > > I&#x27;m more tired of having 0 impact on the game. Doesn&#x27;t matter what I do, I carry hard I lose, I get destroyed I win. Rolling a die would be equally interesting Its like rolling a die and trying to get 7 isnt it?
: How I deal with jungle behavior as a midlaner
Im sure we all feel the enemy jungler hinders us more than our own jungler helps us, its normal. If i could tick a box that made a game 4v4 with no junglers so i can have my way with my lane opponent id be delighted. Atm the problem is that junglers have such a huge impact with their gold and exp rates as well as the delay on sup items blocking proper vision for like 8 mins best case scenario. So its only normal to feel resentful when its being done to you and not for you. I vote to bring back the solo lane lvl 6 / junglers lvl 4 meta where you can kill the laner and the jungler for a double kill rather than anxiety of ganks you cant stop.
Mopoii (EUW)
: Why is EUW "English" in American English and not British ?
Well its probably because the game originated in America and they didnt bother to use a British person to translate the minor changes since its viewed as mostly the same anyway. As some of the others posters suggest a lot of players use the language based on what they have seen media wise which can heavily influence what people know and if they just pick it up as they go then they will have no way of knowing what belongs to what. As for the EUW server i can confirm 99.9% of what i see is clear foreigners not using dialogue that can fall into either British or American with phrases like "why you no gank" or misuse of fed, feed, feeding and "feeded" also usage of lose and loose seems to agitate me lmao. Someone also mentioned a thing about not liking accents and it turns out it was exactly what i thought, being they are only thinking of the one accent seen in TV shows which i can tell you in all my lifetime i have not met anybody who speaks with that "elite" snob looking down on you way. There are simply too many accents across the UK and i can only assume they believe everyone speaks using that particular one. (yes i hate that stereotypical one too!)
puglet (EUW)
: Let's talk about flaming supports.
Its usually people who dont even notice what you are doing until its not enough to fix the deficit. Theres a big difference in a play that was possible and expected at a said elo range vs something that was not possible. When it falls in the impossible range and they overestimated what you could have even done in the first place or worse they didnt consider your options at all and when it falls flat its useless sup. There are times you are doing alot and the adc is picking up multiple kills and then it goes to their head its all them and they force a fight when you have no mana and when you back off or dont follow them into a pointless situation and they spam ? or type inaccurate things theres nothing you can do. Ive seen fights in the past where youve shielded about 5+ times in an extended fight as janna, disengaged or kept a target at bay for 15 sec+ used about 3 actives from items and they eventually lose because the triple kill and leave wasnt a big enough bite of the apple they wanna chase that next kill without resources and they said you didnt do anything (strait up damage) its just ppl that arent playing to the strengths of a champion or the biggest one no one plays around the cooldown/resources of a sup. If the enemy is running sona and your janna just blocked a Q why are you gonna walk back in before E is back up knowing the high cooldown wont be available to block the 2nd Q?
: Changing Ranked to Role specific Rank is not a good idea
Well the hope of the system is that you get 5 main roles vs 5 main roles at similar mmr hopefully improving the quality of matches but we will ofc have filled players giving huge leads to counterparts on their mains. The problem is autofill and there should be a checkbox that you can mark "im prepared to wait" because some people if not all will use it especially in ranked. I never understood why quantity took priority over quality in the first place as it just leads to a more grindy system where you earn wins and have them scrubbed or 1 in 1 out for both sides having a handicap which is effectively two games worth of wasted time. Id rather wait and play fewer games having a higher win rate reaching my skill level sooner and then being able to say ok ive reached a point where the enemies are clearly better than me and start working on improving as opposed to i feel i am better than the enemies but i cant do anything about it alone or because of a fill. Its difficult to improve if you feel better than the enemy players and arent the direct reason for a disadvantage but arent winning games to climb at a fast enough rate before you tilt / get burned out. The ideal skill spot to train / improve at is people who can beat you when you feel reasonably sure you are going to outplay them but then dont and its like "shit" knowing what went wrong.
EclipzeAB (EUW)
: Does Ahri feel weak to you?
Depends how you look at it, i used to play her alot but ultimately gave up on it when there was a patch a while back that cut her damage but amplified it if you hit the charm on a target. The reasoning why i stopped was mostly due to the playstyle this change enforced on you (or my style) and that was to dip in and out dealing sustained damage on multiple champs with Q & W due to the cooldowns being alot lower than E (roughly 2 Q's to an E?) Ofc you would try for a charm when it was up but you could harass mid to late with Q for good damage on tankier champs that simply didnt die to E Q W R like a squishy would as well as waveclear and soften the enemy or discourage a dive. With the change i mentioned above it now meant your team mates would die or be zoned before a 2nd charm became available and due to your lower damage harass tools your overall damage was not respected enough to discourage a hard engage or protect team mates. In short it felt like riot intended to push her back toward singe target kill mage or assassin which i dont feel she is imo but i know she is supposed to be. On top of the laning phase issues that was present before the change notably the high mana costs she has which often can leave you opting to Q the wave and not interact with the opponent ensuring you both get near perfect cs and in turn a coin flip being equally fed unless you get significantly better roams. The ult cooldown was really high in my mind memory wise (i cant remember the exact times but ill throw 100 secs out there at 6) So against competent opponents you would be rendered "anniefied" without the mobility of the ult. Choosing to fight in lane works well on paper if you have a 100% land rate on your charm but that shouldnt be the case vs an equally skilled opponent so often and by my personal metric of mid lane champs it boils down to mana to damage ratio ( how much poke damage you can do for the cost of mana) which often pre 6 or 1st item built meant you couldnt reliably 100-0 if they used pots/sustain etc. Any good opponent will punish low mana with or without a jungle gank too. Too much risk unless you can sense a massive skill gap to abuse. Id rate her slightly below average being if you are more skilled youll do well but in a equal skill games expect to lose <50%
Rioter Comments
: Twisted Fate mechanic improvement
No because it introduces an element of rng to him where he flashes/ults in with an aoe gold card? Yes > game winning play No > gets reported by the team. They used to have it so it worked by the game clock so you knew which card was next, we may aswell have that back or simply show the cycle animation on W.
: Why isnt rift 3v3?
Would games last forever though? Take top lane for example typically when one gets ahead they repeatedly kill the opponent or freeze him out for a bigger lead. You would easily reach t3 tower in 20 mins which would in turn pull another lane to help giving up their tower or them picking up shutdown money if the ahead player isnt smart. The appeal of 3v3 in 1v1 format so to speak is if you win more than 50% of the time then youll have consistent climbs as you can expect one lane to win and one to lose on average with you being the tiebreaker. As for treeline its actually a nice map but again id prefer treeline was 2v2 rather than 3v3 as the jungle space is too small and again its too punishing when there is a skill gap between the two which leads to one side having dominance. Yeah rip pentakill even though my favourite is quadra kill XD
: Why on earth do i get queue'd with the most disgusting players in the world
You need to make a 5v5 team and only play with them to avoid this.
Rioter Comments
Diaz84 (EUW)
: Again the autofill is a joke
Because the que matchmaker considers you having waited a long time and will autofill you to get you in game quicker after a dodge. You MUST X it off and wait 1 min then reque.
Kitsu (EUW)
: Banshee's Veil needs a buff
You should be allowed to toggle it on or off so you can block the desired ability or at least try. Press the No. slot once to switch it off and again it turn it back on if its consumed it goes on cd as usual.
pindanut (EUW)
: 1v1 first blood
There is no need for a mode, the custom set up works fine its just that players can hold you in a game until the 15-20 min mark, simply remove that and 1v1 practice can be improved.
Pixionn (EUNE)
: Question about Instant Feedback System
I wouldnt waste time, they reply on scripted dialogue and you wont get to communicate with anyone with any actual decision making ability even if you are the 000.1 legit case which you prob arent.
pindanut (EUW)
: 1v1 first blood
Well the fix for players holding you to ransom is to allow ff at 0:00 so you can leave once its done immediately.
Rioter Comments
: New account is too grindy
But the shard you get from lvling up can be anything out of what 130 odd champs not including doubles or triples etc. Granted if you get the champ shard you want then you come out on top IP wise but if you dont and are effectively disenchanting everything that comes your way to buy the champ outright it is slower than before. By tough players i mean people who i cannot just do any old thing and faceroll where i have to treat it like ranked in blind games at lvl 15 no less. I dont see why i cant have a 90% win rate till like lvl 40 when ive unlocked enough stuff to start playing the game properly. You are right the rune saves are huge but there are alot more champs nowadays than in the past and the IP gain has not scaled with it.
Rioter Comments
: trolling players and dodging games
This has been an issue thats repeatedly come up over the years and its basically responded to with "coz que times" I dont really agree with losing lp but the thing to note is your mmr remains the same for a dodge so nothing has changed progression wise because even if you keep dodging until you lose 100's of lp and you stay at the same rank you will be match based on your mmr and ultimately when your mmr rises too high you will jump on the spot several ranks upon winning a game at a certain value. Try not to put too much thought into the rank thats displayed as it means very little and two ranks the same by two players can have a widely different mmr gap. The one thing i do strongly disagree with is the 30 min wait if you dodge two games within like 16-20 hour window as its up to you to avoid games that clearly fall below 40% success rate. I personally think a good game is one where all 10 players feel they are going to win from the start and no one should have to gamble or be on the fence about it before a gold lead happens. As for the actual cause in the first place maybe a new system needs to be put in place which if it notices too many dodges with specific users cropping up time and time again they get investigated. ( I do not mean the one actually dodging) Lets say "little Timmy" is the reason for others dodging then if they notice 6-8 lobbies getting dodged that had "little Timmy" in it then an investigation will get triggered similar to reports with a TBD punishment.
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Semi Tryhard

Level 44 (EUW)
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