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100% accurate
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I definitely agree that people should stop playing champions which are far beyond their capability in their ELO they are at because they are negatively affecting their allies chances of winning the game. The other point I wanted to mention was on-hit isn't the only way to play {{champion:11}} since you can build {{item:1412}} or skip the jungle item and get {{item:3031}} faster.
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I hate when the enemy says it {{sticker:slayer-jinx-unamused}}
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Retaliation is never ok, just mute, report him and send support ticket and Riot will deal with it.
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{{champion:103}} is my gorgeous waifu, I don't get why people hate her :3
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That is fine but just be aware that {{summoner:4}} gives more room for error and mistiming if it happens, with Exhaust you need to use your Q absolutely perfectly every time.
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I know, I just thought I would give you the reasoning behind why the build order is poor. {{item:3074}} scales with total Life Steal so even then {{item:3072}} would be a much better first Life Steal item. Typically in a crit Master Yi build you get {{item:3072}} and {{item:3139}} since the shield gives nice protection vs burst and helps when fighting Dragon and Baron and Mercurial Scimitar is self explanatory, you can remove any CC that is preventing you from dunking. Those two items combined gives you 30% Life Steal which is enough to negate {{item:3075}} reflect damage providing you get a {{item:3036}} too. The only occasion I would advise {{item:3074}} is where the enemy team is full squishy so that you can blow them up since they have a low health pool.
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Tbh it would make more sense to get {{item:3031}} sooner before {{item:3074}} as there is very little crit chance to make good use of the {{item:3087}} passive.
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That build looks pretty interesting but I definitely think that it isn't worth getting crit at all with the low level of AD you are getting from the build, only +25 AD from both {{item:3153}} and {{item:3078}} each making the only raw AD item {{item:3072}}. Tanky/psuedo-tanky items such as {{item:3742}}, {{item:3156}}, {{item:3139}}, {{item:3071}} or {{item:3026}} would much better fill those slots. If you want a good crit build either go {{item:1412}} or skip the jungle item and follow the build order I mentioned above to one of the other people in this thread.
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Most of those are good but some are completely unnecessary or ineffective, for instance why does {{champion:11}} need {{item:3022}} when he already moves fast enough with R and has {{summoner:4}} for that. Other items that are ineffective are {{item:3091}}, that item doesn't increase the E true damage amount directly since it doesn't give AD and the magic damage on-hit will be negligible if the enemy is smart enough to build some MR vs you. Sterak's Gage used to be good back when Sated Devourer Yi was around but now {{champion:11}} is forced to build squishier and the E no longer scales with total AD but bonus AD instead the base AD increase contributes absolutely nothing either to the E damage. Even with a heavy advantage it isn't worth building either {{item:3124}} and {{item:3146}}, {{item:3124}} got gutted as it takes far too long to stack up in fights where you need damage upfront making this ramp up system not ideal to have plus the cost was raised gigantically from 2800g to 3600g which means it is almost as much as an Infinity Edge and {{item:3146}} would be mostly healing off the physical damage dealt and the true damage for only the 5 seconds it is active for meaning that you aren't getting full value out of the item since it can spell vamp off of magic damage too. {{item:3146}} was designed for champions like Jax not Yi. As for the rest of the items I totally agree with you.
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{{item:3009}} on a champion that is already immune to slows during ult, just a no-no. {{item:3111}} are more versatile and aren't useless for {{champion:11}} like the {{item:3009}} are, if you are vs full AD then I recommend {{item:3047}}. Also to mention {{item:3006} is completely gold inefficient as explained by the one and only InvertedComposer on here: www.leagueoflegendsmath.com/Secrets/Why_Zerker_Is_Bad.html. However those other two items look perfectly fine to me ^^
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Most of those items work fine with an on-hit build but even though {{item:3124}} is an on-hit item it has got absolutely destroyed by the nerf it got a while ago, it is far too expensive and takes too long to stack up that by the time you got those 6 stacks on them you probably would of killed them with any other item just as well or you would have died because it took too long to get that power spike. Instead I advise either {{item:3142}},{{item:3071}} or {{item:3036}} so that you can through the tanks better since most of {{champion:11}}'s damage is physical still (on average 77.5% physical damage, 1.5% magic damage and 20.5% true damage) [Source: http://champion.gg/champion/masteryi].
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First of all your starting items are fine but I don't quite agree with the skill order, taking W level 2 is completely unnecessary unless you do a full clear which is slower making it inadvisable to do. Best two routes imo are either the "Cowsep/Valkrin" clear which involves clearing all the 4 camps leaving behind red/blue depending on what side of the map you started and then fully clear after since you got the Tooth passive giving you enough sustain to fully clear the second time round and you will be level 6 by 6 minutes. Most experienced {{champion:11}} players such as myself will have the first 4 levels skill order as Q -> E -> Q -> W, the 2 points into Q will 1 shot the 3 mini raptors meaning you can focus purely on the larger raptor, this speeds up the clear tremendously.
Secondly with the build order, Attack Speed means nothing without AD, it is better to get {{item:1038}} and {{item:1037}} then flat out rush {{item:3046}}, taking {{item:3086}} third as a multiplier of the AD previously bought works so much better. {{item:3087}} is nice to have but getting a {{item:3072}} third instead of the {{item:3087}} makes you sustain much better meaning more health to perform ganks and better chances of winning those 1v1s.
Lastly {{item:1419}} has no synergy with a crit build, it was intended for an on-hit build in mind and so you shouldn't mix them together. Instead I strongly recommend getting {{item:3036}} for last item since the Armour cutting down the crit damage is more of a threat to you than a {{item:1419}} dealing small % hp damage to them which is also reduced by Armour too.
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Crit is optimal but that build order is so bad it makes me cringe, it is totally useless to get Zeal away after {{item:3715}}, you lack damage making the crit totally useless. Instead get {{item:1038}} in that place and then {{item:1037}} leaving {{item:3086}} till third, this way you are bursty and have reliable damage. Personally I prefer {{item:3706}} than {{item:3715}} for the crit build I use I leave it at tier 1 boots and focus on getting the main items first and I sell Boots of Speed off in the end eventually. Personally I think {{item:3036}} is the absolute perfect last item for {{champion:11}} except for when they lack tanks but in most games you will face a tank and without it you deal wet noodle damage.
I totally agree though with your explanation on {{summoner:3}} over {{summoner:4}}, likewise same can be said for people who take {{summoner:6}} over {{summoner:4}}. The effectiveness of {{summoner:6}} is drastically reduced by movement speed slows and hard CC whereas Flash is instant making it much more difficult for the enemy to play against.
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Ahahahaha, nice troll posting on a serious thread xD
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Not bad but personally I am not a fan of Exhaust as I explained to the person above.
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Not far off the standard but I want to mention a few things.
Firstly Exhaust doesn't allow for as much play potential as {{summoner:4}}. If you mistime your Q then you can't chase the enemy over the wall meanwhile if you took {{summoner:4}} you could of continued the chance, Exhaust is only good for the 1v1s but come to teamfights the {{summoner:4}} may have been the difference between say a quadra kill and a penta kill, the distance it covers is very helpful plus you can also Flash behind skillshot ults such as a {{champion:99}} R.
Secondly {{item:3053}} no longer {{champion:11}}'s E since it scales with bonus AD and not total and the base AD increase doesn't count as bonus AD since the item doesn't give AD passively.
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Hello there, I am {{champion:11}} main with currently 1.11 million mastery points. There are two main ways of building Master Yi atm:
1. On-hit
2. Crit
On-hit is more Attack Speed focused relying on mostly anti-tanking the enemy tank, crit on the other hand is more AD focused. An on-hit builds involves {{item:1419}} and as for crit there are two ways of doing it, {{item:1412}} or skip tier 2 jungle item and rush {{item:1038}}. Personally I prefer skipping the jungle item and so I listed how to do it that way.
Example builds (in build order):
On-hit - {{item:1419}}, {{item:3006}} or {{item:3111}} or {{item:3047}}, {{item:3153}}, {{item:3742}}, {{item:3156}}, {{item:3071}} or {{item:3026}}
Crit - {{item:3031}}, {{item:3046}}, {{item:3072}}, {{item:3087}}, {{item:3139}}, {{item:3036}} (this build is commonly known as the "Silencee build").
* For crit build start with {{item:1041}} + {{item:2031}} and invade the enemy at their red buff. If you succeed you can get {{item:1001}} as well as {{item:3706}}, you want {{item:3706}} for the slow since you will be ganking early and not be upgrading boots any further, they will just be basic Boots of Speed. Next get {{item:1038}} and {{item:1037}} but DON'T upgrade to {{item:3031}} just because you got 1425g, instead get a {{item:3086}} and get the {{item:3031}} after since it is gold efficient and more effective built in that order and then ofc {{item:3046}} after {{item:3031}} . Build {{item:3072}} as you normally would but after that get a {{item:3086}}, sell {{item:3706}} and get {{item:3140}}. Lastly sell {{item:1001}} once you have 1100g so you have 1300g for {{item:3035}}. Then you upgrade in the order as shown above.
For those of you who are wondering who Silencee is he is a one trick pony {{champion:11}} who plays him almost exclusively with that crit build using 26% Attack Speed and 8.5 AD. He is very toxic but very skilled and almost always makes it in the top 10 {{champion:11}} players. His current account he is using is Silencee DGAF, if you don't believe me check http://na.op.gg/summoner/userName=silencee+dgaf and you will see his super high K/D/A and winrate. Here is the LoLSkill list of the top {{champion:11}} players in the world: http://www.lolskill.net/champion/masteryi. Basically you can rely on this build practically all the time.
Hopefully all of this information will prove useful ^_^
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I have used that a few times in the past and it works well vs assassins such as {{champion:55}} {{champion:121}} {{champion:107}} but personally I think that {{summoner:4}} is the very best for {{champion:11}} as you need the quick gap close just in case that you fail the timing of your Q to follow their dash,blink, or Flash or to escape if you are making an ambitious dragon steal and they are 5 you will need that to get over the wall.
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My name is supposed to be a kind of joke since everyone calls Korea good and it is to show to the enemy team that I mean business. Don't call others kids when you are the one who is ignoring the real truth about how champions, EVERY champion has skillful mechanics it is just they get overlooked.
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You sound very ignorant, getting pentakills is almost impossible without Q, W, E and R. How are you supposed to get to your opponents without R when their ADC can outrun you just by kiting using the attack move technique? If you think you can survive Kha'Zix Q burst without W then good luck because he can nuke you before you can even react, that well timed W could have been the difference between surviving and/or killing or just dying in the 1v1. Thirdly you would be utterly foolish not to use E since it is extra free damage that is true damage, to maximise dps use it in conjunction with the Double Strike passive since it will get another one or two free autos of around 100 - 150 true damage on-hit which adds up. It seems like that you don't understand the difference between **skill floor** and **skill cap**. **Skill floor** is the lowest level of mechanical play requiredl which is where the enemy is likely unranked, below level 30, Bronze or Silver and they don't know how to counterplay and he won't need Q to dodge since they are likely to miss skillshots and run away rather than fighting him when he ults (since they got little chance of escaping him better to take die and deal some damage to make him have less hp for the next fight than run away and let him get free damage to kill you.
However if you are to play {{champion:11}} to his maximum potential you need to understand these overlooked mechanics of dodging CC skillshots with Q, negating burst with W which can be also be used as an autoattack reset which helps when trying to maximise damage output from E and also knowing where to position in a teamfight. Every champion has a basic level of play, even {{champion:67}} can be seen as a "noob easy right-click" champion but the truth is far from that, being able to pull off a good condemn against a wall and juking CC with the Q requires good practice. I think that you could learn a lot from watching Cowsep and other high ELO Yi mains like Yuneshin and GojiSunSin which will make you regret what you said.{{sticker:slayer-jinx-unamused}} {{sticker:zombie-brand-facepalm}}
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Would of been a much funnier title xD
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Report Ashe for KS _kappa_.
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Q can dodge so many abilities (plus tower shots) but ONLY when timed right which requires experience from playing many games or watching videos of other people's gameplay to learn how to perform it yourself, also there is the W autoattack reset and damage reduce which can be the difference between life and death in a duel. Whilst he may not be the hardest champion in LoL he is by no means the easiest, he is a medium skill cap champion which is underrated.
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Hello there, going to say congratulations on your quadra kill and I want to give you some feedback broken down into several points to hopefully help you improve since I am a {{champion:11}} main.
Teamfighting - Nothing to criticise here just going to point out you played the teamfight well waiting till they blown their major CC which was good.
Runes - I just checked on LoLKing your runes (http://www.lolking.net/summoner/euw/38758538#runes) and whilst they aren't the worst they could be better, you call those runes full Attack Speed but don't understand what "full" means. A full Attack Speed rune page would have Quintessences, Marks, Seals and Glyphs all of Attack Speed granting a total of 41% bonus Attack Speed. If you insist on a crit playstyle then run even more attack speed, either the Silencee runes (all Attack Speed except for marks) granting a total of 26% AS and 8.5 AD or the Yi main standard 35% AS and 9 Armour for safe clear.
**Invading** (_optional_) - If you plan to invade run 26% AS and 8.5 AD since that gives super strong of both at early levels, the rules for invading:
* On **blue** team start at your red buff instead of Krugs and smite it at 450 hp for restoring lost hp easy health and then go around the back of the enemy blue buff and flank the enemy jungler but make sure to wait till the blue buff camp is around 150 - 200 hp for a quick press Q steal and then kill them. Don't forget to save Flash so that you can follow theirs in-case they try to outplay you ;)
* On **red** team start at Gromp, smite it right away and then go through the river past the river bush around the bush behing their red buff and then move to the buff near to red. Next stand there and wait till the camp is around 150 - 200 HP just like last time for a quick press Q steal and the kill them.
**Fast level 6 clear - DON'T take Refillable Potion!** (_optional_) - If you don't care about making an early game impact and want level 6 asap then this is the way to do so, the rules are as follows:
* On **blue** team start at your Gromp, skip the blue buff since killing this camp will slow your clear time since it takes longer to kill the 2000 HP Blue Senitel that early in the game compared to the Greater Murk Wolf which has 1200 HP and you will lose a lot of health in doing so making a full clear too risky. After killing the wolf camp the next camp you want to go is raptors (informally knows as "birds"), after killing the raptors ward your red buff to make sure that when you recall the camp is still there and if not your laners will be able to react, group and kill the enemy jungler (hopefully). The last camp to take is Krugs giving you an initial clear time of around 2:57 and you will have exactly 650g for Skirmisher's Sabre/Stalker's Blade by around 3:05 speeding up getting your jungle item :)
* On **red** team the principle works practically the same only difference is that you start at krugs, skip the red buff, go to raptors, then to wolves and then take Gromp as the last camp.
I **NEVER** recommend anyone to do a full clear because this leaves you vulnerable to being invaded at your blue/red buff by an strong early game jungler who excels at counterjungling such as Shaco.
Masteries - Your masteries look relatively fine except for taking the point the point in Meditation, Master Yi is only mana hungry initially and won't be in later stages of the game, those 5 points in the Cunning Tree are better spent on the Merciless mastery since a 5% increase in damage will make you crit harder even if it is only slightly it will do more for you than restoring 1.5% missing maximum mana. You aren't a mage who spams spells after all :p
Item build - {{item:1416}} doesn't have synergy with crit since the crit damage scales with your raw AD, the two standard build paths I suggest are:
* 1 - {{item:1041}} + {{item:2031}} -> {{item:3706}} + {{item:1001}} -> {{item:1038}} -> {{item:1037}} -> {{item:3086}} -> {{item:3031}} -> {{item:3046}} -> {{item:1038}} -> Sell {{item:2031}} for {{item:1053}} -> {{item:3072}} -> Sell {{item:3706}} for {{item:3140}} -> {{item:3035}} -> Sell {{item:1001}} for {{item:3086}} -> {{item:3139}} -> {{item:3087}} -> {{item:3036}} - This is the build used by Silencee who is a one trick pony crit Yi, he is very similar to Tyler1 in that he is toxic and feeds when things don't go his way but his decision making makes him one of the best {{champion:11}} players in the world - http://www.lolskill.net/summoner/NA/Report%20Silencee (one of his old accounts that got banned for being egregiously toxic) http://www.lolskill.net/summoner/NA/RYDENjr (his latest smurf account). For this build use 26% Attack Speed and 8.5 AD as those are the standard runes for this build and invade as that is the playstyle for this build. Btw {{item:3706}} is used in this build simply because the slow is more beneficial for ganking since you won't be upgrading boots at all if you are building it in his exact way.
* 2 - {{item:3715}} + {{item:2031}} -> {{item:3133}} -> {{item:1412}} -> {{item:1001}} -> {{item:3086}} -> {{item:3046}} -> {{item:1038}} -> {{item:1037}} -> {{item:3031}} -> {{item:3006}} / {{item:3047}} / {{item:3111}} -> {{item:1038}}/{{item:3140}} -> Sell {{item:2031}} for {{item:1053}} -> {{item:3072}}/{{item:3139}} -> Sell your choice of boots for {{item:3086}} -> {{item:3087}} -> Sell {{item:1412}} for {{item:3036}} - This build is inspired off of Jetkey who is a member of YIMO (Yi Mains Only) community of which I am part of myself. Since his jungle route is very unique it is better to watch the video that for me to try to explain it. For this build use 35% Attack Speed and 9 Armour as those are the standard runes for this build. This build goes for Skirmisher's Sabre as the idea is to fully upgrade the jungle item and you upgrade boots much sooner meaning the 20% damage reduction is more valuable.
Video guide giving more detail of the reason for his build choices: https://www.youtube.com/watch?v=g5G2OEDptKs
This is a video guide of his jungle route: https://www.youtube.com/watch?v=o1TV1BCdiLA
There is nothing wrong with having {{item:3006}} in early game to mid game but late game when you are full build and have 1.9k gold left over you could stomp even more by replacing it with {{item:3508}} if they lack hard CC for 100% crit otherwise get {{item:3139}}. only get {{item:3139}} if you REALLY need it otherwise get {{item:3508}} because there is that 20l chance where you don't crit and that could of lost you the fight, this **guarantees every single attack will crit** (works on champions but not as well on monsters as it is bugged where it only crits about 50% of the time on monsters even with 100% crit chance).
Summoner spells - {{summoner:12}} is fine if you can make it work but the animation makes it very obvious and if they got map awareness they will back off in time before you can make a successful gank. {{summoner:4}} is a lot safer and more useful in most cases because it can be used to save yourself from bad positioning or if you need to gap close over a wall and you mistime Alpha Strike you got a last resort. The other summoner spell some {{champion:11}} mains use is {{summoner:6}} but that is a lot harder to use properly so I still recommend {{summoner:4}} overall.
GL and may the force of Wuju be with you {{sticker:slayer-pantheon-thumbs}}
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To be honest most Yi players no longer build that item, the average Yi build is {{item:1419}} {{item:3006}} {{item:3153}} {{item:3742}} {{item:3156}} {{item:3026}} - Source: http://champion.gg/champion/masteryi, the reason is that it simply takes too long to get the damage. Items like BOTRK and Maw have upfront damage that don't need stacking, more suitable for an assassin. Basically Armour is a better counter than it has been in the past even though not a complete solution. This is why HP must be built as well because it means you counter the true damage part as well.
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Shall do, hope I like them ^.~
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They at least some adaptations, this is more like a direct copy.....
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Well you should complain more about {{champion:67}}, hers is a passive which means no cooldown whatsoever and since her scales off % max hp tanks get hurt far more, {{champion:11}} is only better vs squishies.
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Back then it wasn't because it had far much more damage and AoE waveclear which made it get the "OP" status.
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My problem is also with how every ADC can take on tanks with just {{item:3036}}. It ain't just Yi, it is the item giving armour penetration allowing them to get shredded.
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I see your point but the last one I disagree with. The current {{item:3124}} isn't even that OP because it has a high cost and takes time to get use of the passive, I say it is pretty weak actually.
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1) {{champion:67}} - Always complains about the Support "doing nothing", expects to always win and blames team for if they fail. If they somehow win lane and get fed they give no credit to the teammates who helped them get to that stage in the first place.
2) {{champion:64}} - They think they are Insec and try to make the ward jump play and then either get themselves killed or knocking the enemy away where they can Flash to safety.
3) {{champion:92}} - Asks to surrender just because they lose their lane inconsiderate of the fact if other lanes can carry the game and then ragequit a lot of the time.
4) {{champion:157}} - The people who pick this champion are selfish since they forcing the rest of the team to have to fit around their pick by selecting champions with knockups or are AP.
5) {{champion:238}} - (See the explanation above given for Riven)
6) {{champion:268}} - People who pick this champion think they are Faker or Easyhoon trying to make flashy plays but end up dying over and over again.
7) {{champion:22}} - Typically played by inexperienced ADC players who get poor CS and feed.
8) {{champion:55}} - Most people who play her end up using their E to farm which means when they get ganked they almost certainly die too because they have blown their only escape ability (besides Flash). They also often choose the wrong time to ult which causes the team to lose.
9) {{champion:51}} - Similar reasoning as given for Ashe except that it isn't just the farm and K/D/A being bad but their builds, I have seen so players rushing {{item:3006}} before a {{item:1038}} and they don't realise how badly this affects their ability to farm, harrass and straight up duel.
10) {{champion:17}} - Normally useless except when played by OTPs, blind and stealth is easily countered by the combination of having {{item:3140}} and {{item:2043}}/{{item:3364}}.
11) {{champion:20}} - Very weak kit, ult very easily disruptable, his only CC is slows which makes {{item:3009}} a kind of counter to him. His 1v1 is really bad, if he goes full AP he gets blown up and if he goes full tank he becomes irrelevant the rest of his team is dead. Counterjungling is all he is good for and if the enemy wards their jungle well and laners are willing to help defend he is useless.
12) {{champion:23}} - Tend to feed in early due to overaggresion and lack of warding.
13) {{champion:163}} - Is an inferior pick in all cases because other mages offer more damage and more CC, I would much rather see a {{champion:50}} or {{champion:112}} on my team than this champion.
14) {{champion:429}} - Forces someone to get bound even though you may not want to and then throws you into a fight which may be too risky to take on.
15) {{champion:150}} - Feeds early on due to his squishiness before he builds any tank items.
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Well then ofc you will get caught out, it isn't only {{champion:11}} who could do it so could {{champion:121}} {{champion:107}} {{champion:238}}.
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He is designed to take on ADCs, they lack cc and lack escapes but that is why the ADC shouldn't ever be alone in lane when the enemy have a {{champion:11}}, the support should be sitting besides them all the time until they go B so there is at least 1 person to protect the ADC at all times. Not to forget asking the support to ward the river is helpful so that you can back off before it is too late.
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If you think his E is strong now my goodness heaven forbid you seen Sated Devourer on {{champion:11}}, that was on it's own league.
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Kite by using range and dashes back, when his R on cooldown all slows affect him. It isn't like it is on no cooldown.
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His Q has a 14 second cooldown and if you kite him properly it will be hard for him to reduce the cooldown of Q by autoattacks since he won't be able to get into range, also did you know that his W has a long cooldown of 35 seconds which means any disrupt and then he loses than defensive ability for just over half a minute. Yi can only dodge 1 ability at once in a 1v1 and perhaps {{item:3140}} one other, any more than 2 CCs and he is screwed. Nothing he can do, which is why I suggest you play champions with multiple forms of CC not just 1 and idealy ones with targeted CC so that he cannot dodge it easily.
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His true damage is far worse than {{champion:67}} or {{champion:114}} vs tanks, the only tank right now I have a problem with is {{champion:33}} because of the W damage reflect plus {{item:3075}}, he is specialised at killing squishies but still has significant enough damage to deal damage to tanks. His damage isn't burst unless you build AD plus crit and in which case he attacks far slower even though he hits harder which results in less dps from E but more from Q and autoattack crits. Best champions vs him atm besides {{champion:33}} in my opinion are {{champion:24}} {{champion:1}} {{champion:9}} {{champion:121}} {{champion:107}} {{champion:91}} {{champion:23}} {{champion:112}} {{champion:31}} {{champion:119}} {{champion:90}} {{champion:133}} {{champion:127}} and if the goes on for hours then of course {{champion:75}} and {{champion:45}} due to their infinitely scaling damage which will outdo {{champion:11}}'s in a game going for an hour or more.
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If the {{champion:11}} bought {{item:1419}} {{item:3153}} and {{item:3036}} then you definitely shouldn't win because he would of specifically built to counter you. The new Jungle item is strong vs tanks but only providing he builds Armour Penetration with it and it is far weaker than the Devourer. If {{champion:11}} has a lot of AD then of course he should be dealing damage because he is giving up survivability to kill his opponents quicker. He is a late game hypercarry so it only makes sense that he has some of the highest damage in the late game. If you cannot handle {{champion:11}} then I feel sorry for you because there are far more threatening champions right now which are more reliable, safer and have higher win rates such as {{champion:50}} {{champion:90}} {{champion:203}} {{champion:245}} {{champion:24}} and {{champion:39}} who are far more ban worthy than {{champion:11}} will ever be right now.
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What happens if you are a one trick pony and you played vs all different matchups and can counter your counter?
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Stop generalising every kind of {{champion:11}} to be a 12 year old. Some of us {{champion:11}} players are very sensible and approachable people, as they say don't judge a book by it's cover {{sticker:slayer-jinx-unamused}}
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We supports will do anything to protect our ADC, as long as they can survive and get a kill from it we will sacrifice ourselves for the better :)
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It is the way you worded it, better would be "I suggest that you use attack speed reds and quints, armour yellows m resist blues max E" rather than say "use attack speed reds and quints, armour yellows m resist blues max E". It is like putting please at the start of a sentence to politely ask someone for something. Also with {{champion:11}} it is best not to max E first since it won't speed up your clear in the jungle and will only benefit vs higher armour targets. Maxing Q first will help to clear the jungle as efficiently as possible and then of course maxing E afterwards leaving W till last since it is a one ability point wonder.
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Biggest noobtrap ever is to build {{item:3068}} on {{champion:89}} with {{item:3117}} because it draws aggro from minions and jungle monsters making you lose movement speed. Either you don't build {{item:3068}} on {{champion:89}} with {{item:3117}} or you build {{item:3009}} in which case it won't affect you negatively. Having said that there are far superior items than {{item:3068}} on {{champion:89}} if you are looking for armour + hp then {{item:3143}}/{{item:3742}} will be superior.
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It sucks getting matched with enemy premades when you go solo >:(
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Which is exactly what I said :D
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That build has extremely good damage but you are missing out on Lifesteal and Armour Penetration, you do not need {{item:3006}} when you got 2 Attack Speed items, replace it with Lord Dominik's Regard and get {{item:3072}}/{{item:3139}}. How do you expect to duel tanks with no Armour Penetration or Lifesteal?
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That build is a mixture of crit and on-hit and **neither will excel**, **for on-hit** Bloodrazor is better than Warrior, **Armour Penetration increases the damage from {{item:3153}}** so building a {{item:3071}} would be better than {{item:3031}} **for an on-hit build** and scales better into late game than {{item:3142}}. **For a crit build** Warrior increases the amount Alpha Strike can deal and {{item:3153}} would be inferior to {{item:3072}}/{{item:3139}}.
The build I suggest **for on-hit** (in build order): {{item:1419}} {{item:3153}}, either {{item:3111}} or {{item:3047}} then {{item:3071}} {{item:3742}} {{item:3139}}. If the enemy team have a tank with around 400 Armour then {{item:3071}} will shred 105 Armour by which time the {{item:3036}} will outscale it since it will shred around 135. In most games this is unlikely and so {{item:3071}} will be more useful than {{item:3036}} in most cases.
The build I suggest **for crit Yi** is **Silencee's build** (in build order): {{item:3031}} {{item:3046}} {{item:3072}} {{item:3139}} {{item:3087}} {{item:3036}} - I explained below to someone else how he plays his Yi so you can read that.
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That is good if you plan on only power farming your jungle but if he wishes to gank early or counterjungle before 6 then it is more advisable to take AD Marks. It all depends on his playstyle and he is unsure of what is best so I suggest leave him with an open mind, let him read the comments and make his own decision than force on a mindset on how to play.
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Seo Juhyun

Level 1000 (EUW)
Lifetime Upvotes