Bush Camper (EUNE)
: The only kind of Sion build that falls behind is the one that stars with sunfire/other random tank item. Sion mains like me would start with a titanic hydra or just the tiamat and then go tank, infinite hp stacking secures the lack of dmg on Sion in the late game do to the titanic, Sion's biggest flaw, and i can say this, despite Sion having a general 30% winrate past minute 40 in most games. I win almost every game past min 40 as Sion, if i get to that point, also why? Because i build accordingly. Most Sion players rush spirit visage after the first armor item so they gain more health from their passive which is not entirely wrong, but it just looses the late game. It's kind of pointless to stay alive more in your passive when you deal no damage, the enemy team can just ignore you at that point, that's where most Sion players are wrong and why they lose the late game. Good Sion players win late game easily.
Can you give an example of 'building accordingly' ? Just curious, if that's okay.
Bush Camper (EUNE)
: Sion main here. @250k mastery points. Tbh if you can't deal with Sion you deserve to be punished by him really hard. Especially as you said you play Darius in another comment which is a pretty god damn big counter to Sion. Yeah i'd lie if i say i didn't win games against Darius as Sion, though those were bad players that only abused Darius because of the meta potential of the champion. Basically everything you said was true, but you are missing a point. Sion is a team oriented champion. Without a decent team, he falls behind easily. It does not matter whether or not Sion won or lost his lane, if his team is at least a little better than the enemy team Sion automatically wins the game, that's a rule, trust me, i play a shit ton of Sion. Lethality Sion was a thing before duskblade being broken tbh. Also, Sion can do it all, burst, tank, dmg, bruiser, carry; long trades, short trades, buy time, take aggro, peel. My best advice is to not let Sion gank other lanes and win his lane. If he gets ahead of you, oh god you're gonna have a bad time. Especially since it's popular rn to build gargoyle + locket in the late game. Also why the hell do you complain about sion? He is literally picked 0.3% of the time, what are you gonna do about it? Yeah he has a high win rate and buffs on pbe, but most players that play him dont even main/understand him. Tbh yeah i think Sion is a bit busted, but he is also off-meta and has quite a few counters that are popular picks, so basically the only thing that makes him good now (besides his huge amount of peel and potential) is that he is really good vs jax and pantheon, which are really popular picks because they counter other really popular picks rn. I've played Sion in season 6 and achieved a 60% winrate in ranked with him, since then he got buffs, and now he's getting more buffs. Tbh the buffs are welcome, but if riot keeps buffing him to the point where they wanna make him popular, if he ain't getting popular, current Sion mains are just gonna obliterate solo queue. Tho have fun banning Sion, because if you don't know how to deal with him you deserve to lose the game against him.
Right makes sense. You're right. He was in all (most of) my ranked games yesterday , either top, support, or even mid (and made it work) the one who played mid was a lvl 7 sion but the rest didn't have any mastery points. And I lost every one of those games. And that's the part which made me think he didn't have any sort of skill cap. On how successful he was able to land his skill shots and Q and just win the game. The game I took Darius, was a lvl 6 sion I believe (not that it matters but just trying to justify his experience) and he was super passive and only engaged when I screwed up. So I kinda give him props thinking about it now. It's just I've never thought I'd screw up as Darius lol. I guess I'm just that bad. You're right though. How's it's just the tilt. And me overreacting, I don't see a lot of sion so I didn't know what he did to work around it. And I didn't expect juggernauts to have strong CC like that so I flipped
: Don't use your E first, wait for him to %%%%up, first item after back is boots and phage, once you get blackcleaver your Q should have approx 10-20% longer cooldown than the Sion, and as soon as you get blackcleaver you will be faster than him anyways, if there is one thing a Sion won't survive, it is going in Melee range with a Darius, and if his passive is a problem, just use your ult on it too, because killing it with your ult will also apply the cooldown reset.
Right. Makes sense. Thanks man.
: Oh golly where to start He has one of the lowest base HP's for tanks, which makes him reliable on cs'ing to gain a strong W shield and good health too, the W shield is really weak in early compares to poppys shield, or Nautilus, since it increases in strength trough cs'ing and killing, pick somebody who can bully him early and zone/deny cs, like Darius or Renekton his Q does not rage, but i gues you mean range, sure is long, yes, but it's width is not that big, so either CC him before he gets to the knockback parts or avoid it by walking to the sides, and as you can see the Q charges really long, so if he manages to get a fully charged Q on you, he deserves to do that much dmg And ofc, if he builds AD his Early - midgame is gonna be hell of a beast, it kinda falls off lategame tho, and you can best avoid the one-shot by not facecheking every bush and using wards If your entire team gets hit by a single Sion Q, it is poor positioning, not bad balance, and it does not stun, it knocks up, he might look tanky with full AD, but it's really just his base hp, without the defensive stats he will still blow up really fast He is a juggernaut, and his ult is one of the easiest things to dodge in League of Legends conclusion : git gud
I was playing Darius, this was a ranked game, he kept doging my Q because I couldn't reach him because of his bullshit slow and I knew I could disable his Q with my E but he only used his Q after I used my E, and my E has a longass CD and his q is like 5 seconds. He kept setting up ganks and after that point he higher level than me and his Q did monstrous amount of damage and I couldn't even doge it because of his dumb slow. And it was so hard to doge his ult, he unlts from the other side of the map and I couldn't even side step it on time. But I am a new player. So I could be wrong. I should get good
Rioter Comments
ShadWooo (EUNE)
: Going the way of buffing other items or mechanics just to provide counterplay to completely busted and overpowered item was always the wrong idea. 7.14 Duskblade is complete fail that should never get to live version. Duskblade has 3 passives, its also the only level based scaling passive, and its dmg bonus passive has no cooldown. Just lowering values won't fix it and Riot should have known. I might have some comments on balance team in past but it was not meant seriously. I think they did good job overally, but after 7.14 its time to fire them all.
Lol I guess they just wanted to give a buff to assassins I suppose but did the previous version of duskblade have CD on the true damage part?
TTekkers (EUW)
: Thematically it fits, fire = light, light = vision. But it constitutes an assassin buff .....
Yeah now I think about it, you're totally right.
Tarolock (EUW)
: they have to be out of stealth to do dmg, every single one of them, maybe the only exception is the zed ult, you can just shadow and ult someone but the rest have to come out of stealth before they can do the dmg, if thats not enough for you to pop an exhaust on them, then just go with ignite and watch the world burn
The idea here wasn't for exhaust to completely go useless and be taken over by ignite, but have a little counter for duskblade if you catch them and ignite them early before they popped into stealth. And also a sort of solution for akali or shaco who just escape with the slightest sliver of HP haha
: Though they can't really stop the assassin(s) from killing your adc because of combat stealth. Not to mention most assassins with stealth also have some form of movement ability like Shaco Q. In a game where even the shortest 0.X second matters, you'll get nuked before you can react. And Combat stealth doesn't have any actual counterplay. Being able to reveal stealthed units with Pink ward was counterplay. Seeing a shimmer or red silhouette of the target isn't enough to be called counterplay.
Yeah I think there should be something that reveal assassins. Like akali or shaco who escape with the sliver of HP haha
ShadWooo (EUNE)
: Second strongest summoner spell (first is flash obviously) doesn't need any buffs. The intent of this change is good but the only one who would profit from this would be lethality abusers again.
And even bruisers or juggernauts who do counter assassins right? (I could be wrong) All though you're right. I just hoped it sort of countered duskblade. But it does more bad than good I suppose.
Smerk (EUW)
: Stealth champions are balanced around their ability to go invisible. There are enough counterplay in the game already. Ignite is not a defensive spell and shouldn't be used for that purpose. IF you want protection, then ask your support to take exhaust or buy defensive items, adcs have enough options
I understand it's not a defensive spell but I just considered it could have a little more utility being an offensive spell when you're trying to kill stealth based assassins. But a valid point. You're right exhaust should be taken on supports.
Tarolock (EUW)
: i guess the reason why we see topics like "adcs cant do anything about assassins" is because supports going with ignite, the support should stop the assassins killing the adc and the tool to do that is exhaust
Yeah makes sense but the nerf to exhaust does hurt the whole point especially when you're against a jax or yasuo I think. But that's a valid point.
Rioter Comments
: I dont think Katarina is Op in any way nowadays. First when her rework was released she was pretty busted lets be honest but after multiple nerfs and tweaks she is in a good place right now strong but not too strong and thats how every champ should be. And btw its Garen, he is literally the most useless champ in the game cause his Kit is old af. He wasnt good in the past and he wont be in the future, if you would have picked a different toplane champ you prolly would have gotten her like Galio, Gragas, Kled Fiora Riven ecc. Dont blame it on Katarina beeing op blame it on Garen having a useless easy to Play against kit.
Well it's not all that easy... But yeah I guess you're right. I remember the rengar infamous assassinating the carry and running fast as %%%% people couldn't even react. Good old times to be a Rengar main haha. Thanks for the comments (:
: Well if you like Garen ist k. I am just saying there are champ way more fun and way stronger than him if you like to improve, cause lets be honest you cant rly improve that much with Garen except the usual stuff. Mechanics is keyword for most champs, garens mechanics are so simple that you dont even Need to practise. But if you like the champ and he is your Thing ist k. Katarina can jump only twice actually tho and then she has cooldowns tbh, imo champs like Talon, Ahri, Fiora Riven ecc are much more annoying cause they have MS spells all the time with low cd. But thats why you normally Counter Speed with CC which you sadly cant on the account of Garen cause he only has a silence
No like all I mean is I get your point. But I don't feel Garen is a bad pick now a days that's all haha but I get it. Thanks(:
: Nice example of "low elo chase"...
Ahh finally, was hoping some challenger dude who would explain what I could've done in that case, please go ahead. Ps don't tell me stuff like don't pick garen or take reliable cc I want you to tell me what I could've done in this situation.
: I dont think Katarina is Op in any way nowadays. First when her rework was released she was pretty busted lets be honest but after multiple nerfs and tweaks she is in a good place right now strong but not too strong and thats how every champ should be. And btw its Garen, he is literally the most useless champ in the game cause his Kit is old af. He wasnt good in the past and he wont be in the future, if you would have picked a different toplane champ you prolly would have gotten her like Galio, Gragas, Kled Fiora Riven ecc. Dont blame it on Katarina beeing op blame it on Garen having a useless easy to Play against kit.
Well the reason I picked up Garden to begin with is to basically deal with yasuo and able to shut down carries with my ult, it's true if I had picked up Darius or someone it would've been more reliable and would've had more utility in team fights, but since I play tanks and few bruisers I am frustrated wirh kiting sure if I had picked Sion or volley I'd have probably had a better chance in this particular chase but yeah I am comfortable with garen and I think he is okay, not too bad but not perfect at the same time. I don't think Katrina is broken since I actually like the rework, what I feel isn't fair is her unlimited mobility. Not just her I guess Riven or Talon who basically kite as mele champs. And in this case Katrina didn't even finish her boots.
: Well like you said, you had an afk, there was a level and gold difference. It's not so much the champion, any assassin with high mobility, like {{champion:238}}, {{champion:91}} or {{champion:121}} would also have been able to pull this off. My point is, that {{champion:55}} is not overtuned, your team was just so far behind, you were ill equipped to deal with her. As in, you did not have the gold you needed for the items you can use as a good counter to kiting and none on your team had good reliable cc. I really don't think it's the champion here, though I can understand why it's frustrating.
Yeaaaahhh that does make sense. I guess it's the same with a Riven or a Talon. And I guess there isn't a response for the plant being able to be used as a unit to blink to?
MrHktrioot (EUNE)
: think if u Nerf her passive dagger attack aoe radius or some thing like if she was stunned she could not use her passive damage i.e is of her picking her dagger and i dont understand why she has ad scaling in her passive gives her soo many build options
Like I'm okay with that, but out play with me actual skill (q w e r) not by just blinking away, and not to mention she can blink to plants? I know I'm repeating this but that's absurd
ShadWooo (EUNE)
: she outplayed you in start, rest was just unlimited mobility that is probably the most powerful ability in game, still she is easier to catch than talon/LB/Riven/Fiora
But how is that okay though, -Unlimited mobility- cannot be a thing . There's nothing like unlimited sustain even in juggernauts , not unlimited damage. Unless I guess vigar or nasus but this wasn't just an adc or a mage it was a guy who gets a movement speed buff every 10sec
: it's not even his w that's broken xD it's his 3 auto attacks that hit like a truck
But I mean. It's the fact he doesn't take damage but deal damage at the same time
Hansiman (EUNE)
: Greetings. > every time I dodge his Taunt and fight inside my minion wave he doesn't seem to get any damage or my minions didn't seem to give a %%%%? It sounds like you're trying to fight him inside his W ability, Spirit's Refuge. For 1.75 seconds, Shen, and allies in the field, will dodge incoming attacks, which also include attacks from minions. Dodging his taunt is not enough if you still try to attack him inside this field. During laning, Shen will most likely try to engage you each time his W is ready to use, since it will allow him to safely trade without taking much damage. A lot of trades are done in a couple of seconds, meaning you won't be able to return the damage towards him. Try to bait out the W, and engage him when it's on cooldown. This will allow you to trade damage with him. If you're playing Garen, your passive will give you a natural sustain to get back health as long as you avoid taking damage from him.
Yeah that makes sense. True. Thank you.
Rioter Comments
: Get a {{item:3742}} or {{item:3142}} or both. Garen is meant to be slow as hell, but you can help yourself a lot by itemizing accordingly if your team comb lacks the tools to deal with a high mobility champion.
Yeah we were low on gold, was going to build deadmans. But she didn't even finish her boots. I don't think that was fair. I get that Garen is slow and is supposed to be kittied. But you can't always be running away from him. He basically has a movement speed buff every 6 seconds. Like that's what I call bs, and also bs is how she can E to a plant, any plants,that means skirmishes in the jg always is in her favor.
Hansiman (EUNE)
: The level difference is quite large though, so naturally she was going to win that. Against Katarina you pick hard CC, as that makes her weak.
We had a lux mid who got destroyed a little earlier and we had an afk Talon. I wouldn't blame everything this on Katrina being broken. But imagine this was the other way around? A low health Garen with a full health Katrina but 2 levels down. It's still on her favor though.
DarkG0d (EUNE)
: Pick soraka and tilt her with your E . effortless (tried it once was fun)
Haha lol I'll surely give that a try.
Hansiman (EUNE)
: The level difference is quite large though, so naturally she was going to win that. Against Katarina you pick hard CC, as that makes her weak.
We had a lux mid who got destroyed a little earlier and we had an afk Talon. I wouldn't blame everything this on Katrina being broken. But imagine this was the other way around? A low health Garen with a full health Katrina but 2 levels down. It's still on her favor though.
Rioter Comments
: Pick Xerath and kill her with your ult before the fight even starts. Always works for me xD
But.. But I only top and jungle
: Soraka's tend not to build any defensive items from what I've seen so they are very squishy at the end game. Her heal also drains her health and if her Q doesn't hit, she isn't healing fast. As long as you focus her first, then it shouldn't be too much of a problem
Yeah.. Yeah makes sense. True. Thanks.
: 1. Always focus Soraka before her carry. Kill her first when teamfights happen. 2. Blitz is good counter for Soraka. Q her and hopefully your carry will notice it and kill her, after all, she's super squishy.
Yeah.. Makes sense. I've tried focussing Soraka but her team is pretty protective... Lol
: im a sup main, mained soraka for a while. things that messed me up were when enemies built items that inflicted grievous wounds ( like {{item:3123}} ) , always dodge sorakas Q's, bully hard early game, if she gets {{item:3301}} (she shouldnt but some people still do) punish hard when she goes to get the drops and send a LOT of poke her way so shes less inclined to spam her heal. most of this has to do with early game and if youre top or jungle its harder but anyway hope it helps.
But ignite isn't helping, doesn't it have grievous wounds? But what about late game?
: As Soraka main. To beat her needs over damage team. You have to burst down 1 player immidietly so soraka cant help much with 1 or 2 heal. If you know soraka is the enemy pick counter support like Nami or Janna. They are very op against her they have almost the same impact on lealing and saving etc... but they are more usefull in team fights they have more cc. Blitz only good against noob sorakas, you mostly can miss blitz q with a good silence or Q slow. {{champion:21}} and {{champion:22}} adc also hell for soraka. Mf can kill you from distance with her ult, Ashe late game is also good because if Soraka get the slow she is dead.
Ah right. So basically people who can keep their distance while killing Soraka?
Rioter Comments
Eveninn (EUW)
: I can only think of 2 invisibilities that got changed to camoflage, and that was because they simply weren't used in a combat sense like the ones that were difficult to balance around.
True, yeah I've had rengar make me think I'm color blind lol. Now he's okay
: Because making an ulti completely useless with 75g or a free trinket isn't good game design.
Worse? His whole kit is pretty toxic as hell. He has a blind which lasts for ever not to mention the absurd amount of damage it deals and he has a movement speed buff, all he does is plant a couple of shrooms and runs to it, and there's no %%%%ing counter play to that, like yeah you can lense sweep, or place a control ward, but good luck clearing them because he'll kill you before you'll kill one of the shrooms, and your Limited by the CD of the sweeping kittens lense and his shroons, like this prompted teemo players to use a little brain and develop some sort of skill instead of their cheap blinds and shrooms, I guess riot wants brain dead top laners and 0 counter play, not to mention they released the little devil teemo, yeah my bad.
Eveninn (EUW)
: It mainly was changed because invisiblity was a pain to balance around when it had the interaction of basically being useless against a pink. <.<
Yeah but most of the invis champions are changed to camouflage so what's the point? I mean the whole thing was a buff to shaco on how he just has to press Q to get out of sticky situation not to mention it's on low CD and how runs into few set up boxes or the ones his ulti leaves behind to escape.
Doomley (EUW)
: It's because disabling the shrooms was going overboard. It is enough counter against them to see where they are which makes avoiding them easy. There was no need to disable them because that was a bit too much and made teemo worse than he needed to be.
Worse? His whole kit is pretty toxic as hell. He has a blind which lasts for ever not to mention the absurd amount of damage it deals and he has a movement speed buff, all he does is plant a couple of shrooms and runs to it, and there's no %%%%ing counter play to that, like yeah you can lense sweep, or place a control ward, but good luck clearing them because he'll kill you before you'll kill one of the shrooms, and your Limited by the CD of the sweeping kittens lense and his shroons, like this prompted teemo players to use a little brain and develop some sort of skill instead of their cheap blinds and shrooms, I guess riot wants brain dead top laners and 0 counter play, not to mention they released the little devil teemo, yeah my bad.
Rioter Comments
archerno1 (EUNE)
: Its your fault for getting so overextended with such huge minion wave coming .
Where is she over extending, she went in to cs, I don't think she wanted to poke.
: {{item:3111}} Gives 45 movement speed and reduces the DURATION of ALL types of cc by 30% slows included, overall it is the better item. {{item:3009}} Gives 55 movement speed and reduces the EFFECT of all slows by 25%. To explain, here's an example: Let's say that a slow lasts 3 sec and slows for 40 %. {{item:3111}} will make that a 40% slow for approx 2 sec. {{item:3009}} will make that a 30% slow for 3 sec. In conclusion: {{item:3009}} does give more base movement speed, so it is the faster item, but {{item:3111}} gives MR and works against all cc, so it is the overall more useful item. {{item:3009}} is the cheaper of the two for that reason.
Ohhh yeah that does make sense. Thanks again(: you really did help me a lot
: Xin's ganks are weak to higher elo players, simply put ward his possible routes and aslong as he doesn't get many kills in the early/early mid game he's weak. You also need to bear in mind they can sense when a ganks coming and higher elo players will not over extend without summoner's/vison.
Ahh makes sense.. Yeah thanks, and how do they deal with Xin top?
: I play the chinese man of infinite pokes and yes he can be quite absurd at times. Getting a few kills early game skyrockets him in the game and that ain't so hard, because - xin. Peeling is also hard, because many times until the support reacts the carry is dead. But on the other hand if he doesn't get ahead early game he's useless. Conclusion? Overall I agree, but I add that he has 0 utility for the team if he's behind. Solution? A rework. And I think he's getting one with the Divers class update.
Wait what? There's a new class update?
: If you want to build against slows, this {{item:3009}} is your go to item. On top of that you can spec into some extra slow resist and tenacity in your masteries, if you run with the defensive mastery tree. Other items that you'll want to get for good movement are {{item:3742}} and {{item:3142}}. {{item:3139}} will give you the option to occassionally remove cc and slows for a very short time and can situationally be used as a decent counter, when you are up against a team with lots of cc and slows. You can also run with movement speed quintessences in your runes, which gives you a flat 4.5 % movespeed on top of whatever you have acquired. This is what you can do through itemization and masteries. I should note however that easily kited is an intended weakness on some champs. As a juggernaut or tank, you are not meant to be able to win a 1v1 trade with a late-game hyper carry like Kayle. You have to shut her down and end the game before she reaches that state. If you end up in that late game scenario however, the best thing you can do is built and play to disrupt the enemy team as much as possible, while relying on your own carries to deal the necessary damage. Making the enemy team focus you and blow all their cd's, is the best scenario for a tank late-game. As Sion or Poppy, you can still bring tons of cc, as Garen or other bruisers, who lack cc, soaking dmg is really all you can bring to a teamfight at that point. If you want to deal damage as Garen, you will often have to rely on your teammates to land cc like roots or stuns that'll allow you to get close. If your team had none of that in your example, then it is no wonder you were unable to close that distance and you'll have to give props to Kayle for being smart enough to build {{item:3022}}. Should you end up in a late-game, where you want to make yourself relevant as Garen or any other bruiser without cc, there are different ways you can go about it. Here are some suggestions to builds you can opt for depending on what you want to do for your team: {{item:3009}} {{item:3742}} {{item:3071}} {{item:3142}} {{item:3065}} {{item:3139}} Makes you run fast, not that tanky, good dmg, good stickyness. {{item:3111}} {{item:3742}} {{item:3071}} {{item:3143}} {{item:3022}} {{item:3026}} Tanky, Gives you a lot of slows, Team fight value, decent dmg. {{item:3047}}{{item:3742}} {{item:3071}} {{item:3068}} {{item:3075}} {{item:3001}} Tanky, good vs aa champs, little dmg output, even if they kite you they still take dmg for hitting you though. {{item:3047}} {{item:3742}} {{item:3071}} {{item:3065}} {{item:3083}} {{item:3748}} Tanky, good sustain, good dmg, overall solid built, for when you can catch your enemies. I hope you'll have more luck in the future, but the truth is that if you do not play champions with good gap closing, there is little you can do about kiting except itemize against it and that has its limits, so play it as a team. Build to make others able to carry if you cannot, you'll be surprised how often that works out. Have fun on the rift.
Also what's the difference between swifty boots and merc treds?
: You don't deal with those situations, you try to avoid them. If you can't win a 1v1 lategame then don't get into a 1v1. Pretty much the same situation as getting caught by an assassin as and ADC. Nothing you can do once it happened, so just try to avoid it.
But what do you expect me to do when Kyle is destroying your team? I need to do something, and I can't even reach her thanks to her frozen mallet
: If you want to build against slows, this {{item:3009}} is your go to item. On top of that you can spec into some extra slow resist and tenacity in your masteries, if you run with the defensive mastery tree. Other items that you'll want to get for good movement are {{item:3742}} and {{item:3142}}. {{item:3139}} will give you the option to occassionally remove cc and slows for a very short time and can situationally be used as a decent counter, when you are up against a team with lots of cc and slows. You can also run with movement speed quintessences in your runes, which gives you a flat 4.5 % movespeed on top of whatever you have acquired. This is what you can do through itemization and masteries. I should note however that easily kited is an intended weakness on some champs. As a juggernaut or tank, you are not meant to be able to win a 1v1 trade with a late-game hyper carry like Kayle. You have to shut her down and end the game before she reaches that state. If you end up in that late game scenario however, the best thing you can do is built and play to disrupt the enemy team as much as possible, while relying on your own carries to deal the necessary damage. Making the enemy team focus you and blow all their cd's, is the best scenario for a tank late-game. As Sion or Poppy, you can still bring tons of cc, as Garen or other bruisers, who lack cc, soaking dmg is really all you can bring to a teamfight at that point. If you want to deal damage as Garen, you will often have to rely on your teammates to land cc like roots or stuns that'll allow you to get close. If your team had none of that in your example, then it is no wonder you were unable to close that distance and you'll have to give props to Kayle for being smart enough to build {{item:3022}}. Should you end up in a late-game, where you want to make yourself relevant as Garen or any other bruiser without cc, there are different ways you can go about it. Here are some suggestions to builds you can opt for depending on what you want to do for your team: {{item:3009}} {{item:3742}} {{item:3071}} {{item:3142}} {{item:3065}} {{item:3139}} Makes you run fast, not that tanky, good dmg, good stickyness. {{item:3111}} {{item:3742}} {{item:3071}} {{item:3143}} {{item:3022}} {{item:3026}} Tanky, Gives you a lot of slows, Team fight value, decent dmg. {{item:3047}}{{item:3742}} {{item:3071}} {{item:3068}} {{item:3075}} {{item:3001}} Tanky, good vs aa champs, little dmg output, even if they kite you they still take dmg for hitting you though. {{item:3047}} {{item:3742}} {{item:3071}} {{item:3065}} {{item:3083}} {{item:3748}} Tanky, good sustain, good dmg, overall solid built, for when you can catch your enemies. I hope you'll have more luck in the future, but the truth is that if you do not play champions with good gap closing, there is little you can do about kiting except itemize against it and that has its limits, so play it as a team. Build to make others able to carry if you cannot, you'll be surprised how often that works out. Have fun on the rift.
Yeah this is pretty in depth advice I was looking for, thank you. I appreciate that, I'll totally look into it. I didn't realize that it was something intended but it's frustrating thing really.
: > [{quoted}](name=SilverRebel,realm=EUW,application-id=39gqIYVI,discussion-id=LABcEqGn,comment-id=,timestamp=2017-05-21T14:32:01.056+0000) > > Like from the epidemic of time, Xin is been a pain the ars for me, I&amp;#039;m a relatively new player so I can expect people to give me sarcastic shit and call me a %%%%% for crying on here but for people who can actually understand this, can we talk about this? He is but one champion of a few that needs to be reworked by Riot but they keep him in the game so primarly new players can have an easy time. Riot are basically trolling everyone with keeping Nasus/Yi/Brand/Nasus/Xin/Tryndamere in their current states.
Yeah that does make sense but like how do higher elo players get to play against that?
Rioter Comments
Wen294 (EUW)
: Then you were low on hp, and he probably had some armor pen or lethality runes. There is no way he can 100-0 you under a turret without items.
Well I'll see if I can get the replay on here with a link, but he pretty much 100 to 0 me with no items not to mention I had 2 armor items, I don't remember too much about my health, but I was Garen with Dorian's shield. I absolutely positive I had over 75% hp
Hamze2011 (EUW)
: I totally understand your point, he is like one of the most forgiving braindead top laners and junglers...i seriously hope he gets nerfed in the butthole so hard that no one could ever play him again
I mean, sarcasm aside. He needs to be balanced
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SilverRebel

Level 30 (EUW)
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